<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>abf9f7d7-c98</externalid>
      <Title>Senior Animator</Title>
      <Description><![CDATA[<p>We are seeking a Senior Animator to join our team in Beijing. As a Senior Animator, you will be responsible for creating high-quality animation, including action, expression, and prop animation, for various game projects. You will work closely with project managers and senior management to estimate timelines and ensure project quality control. You will also guide and train junior animators, review assets, and ensure project quality control.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-quality animation, including action, expression, and prop animation, for various game projects</li>
<li>Work closely with project managers and senior management to estimate timelines and ensure project quality control</li>
<li>Guide and train junior animators</li>
<li>Review assets and ensure project quality control</li>
<li>Research new technology and software to facilitate the development of the animation team</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3 years+ animation experience in the game or film industry</li>
<li>Solid animation skills, familiar with animation principles, such as timing and rhythm</li>
<li>Proficiency in Maya, knowledge of 3dsMax, MotionBuilder, Unreal/Unity, experience in mocap clean-up and rigging/skinning is preferred</li>
<li>Good time management and communication skills</li>
<li>Passion for animation, with good learning ability, strong sense of responsibility and patience, good teamwork spirit</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Social Insurance and Housing Fund</li>
<li>Annual Leave</li>
<li>Thirteenth salary</li>
<li>Medical Check-up</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity, mocap clean-up, rigging/skinning, animation, Maya, 3dsMax, MotionBuilder, Unreal/Unity</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global company that provides art services to the video game and media industries.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/2CD7BA78ED</Applyto>
      <Location>Beijing</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>6b8bc029-510</externalid>
      <Title>Houdini Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a Houdini Technical Artist to join our team. As a Houdini Technical Artist, you will help define and create, support and maintain the procedural content generation pipeline and tools. You will create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing &amp; space population (rocks and vegetation)) and iterate with the various teams to create tools linking the game engine to Houdini processes.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing &amp; space population (rocks and vegetation))</li>
<li>Iterate with the various teams to create tools linking the game engine to Houdini processes</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Well advanced Houdini knowledge</li>
<li>Familiar with VEX and ideally with Python</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Houdini, VEX, Python, USD knowledge, 3DSMax/Zbrush/Motion Builder /Photoshop</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2 and Ghost Recon Wildlands.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107067145-houdini-technical-artist-w-m-nb</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
  </jobs>
</source>