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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_cf0fad81-83a"},"title":"Senior Animator","description":"<p>We are looking for a highly motivated Senior Animator to collaborate with the development team, and to manage the Animation deliverables for our exciting new project. You will be key to the planning and organisation of the Animation tasks, and for maintaining quality and production visibility. There will be a degree of hands on work, balanced with team management and mentoring.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Be responsible for managing the production and delivery of all animation.</li>\n<li>Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.</li>\n<li>Maintain effective relationships with our outsource partners.</li>\n<li>Identify and resolve risks to both the project and outsource pipeline.</li>\n<li>Planning and scheduling of animation tasks.</li>\n<li>Troubleshooting and solve animation issues with all departments</li>\n<li>Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.</li>\n<li>Drive the development of rapid prototypes.</li>\n<li>Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.</li>\n<li>Provide mentorship and guidance to the animation team.</li>\n<li>Manage the delicate balance between quality and delivering to aggressive deadlines.</li>\n<li>Balance between hands on production and animation-team management.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.</li>\n<li>Hand and key animation skills in a variety of animation styles.</li>\n<li>Proficient in Maya or 3DS MAX.</li>\n<li>Proven experience in mentoring or leadership through the full cycle of development.</li>\n<li>Scheduling, and outsourcing experience.</li>\n<li>Able to take direction and impart feedback to the Animation team.</li>\n<li>General understanding of technical and animation pipelines, including rigging and engine integration.</li>\n<li>Broad understanding of contemporary processes and engine technology.</li>\n<li>Shipped a high quality game on mobile or console.</li>\n<li>A passion for Games</li>\n<li>English language skills, proficient in Chinese is a plus</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_cf0fad81-83a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ubisoft","sameAs":"https://jobs.smartrecruiters.com","logo":"https://logos.yubhub.co/ubisoft2.com.png"},"x-apply-url":"https://jobs.smartrecruiters.com/Ubisoft2/744000112075813-senior-animator-assassin-s-creed-","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Maya","3DS MAX","Animation","Character Anatomy","Rigging","Engine Integration"],"x-skills-preferred":["English","Chinese"],"datePosted":"2026-03-09T10:59:49.475Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Chengdu, Sichuan, China"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Maya, 3DS MAX, Animation, Character Anatomy, Rigging, Engine Integration, English, Chinese"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_29b6d2bd-187"},"title":"Senior Environment Artist","description":"<p>We&#39;re seeking a Senior Environment Artist to join our team! As a senior, production-focused role with leadership responsibility, you&#39;ll create game-ready environment art end-to-end: planning and kit strategy → modeling → materials/textures → set dressing → implementation in a proprietary or commercial engine. You&#39;ll set a quality bar, establish standards, run reviews, direct workflows, help align environment art across teams and client expectations, mentor other artists, and proactively unblock production.</p>\n<p><strong>90-day success looks like</strong></p>\n<p>Within your first 90 days, you&#39;ll work effectively and efficiently in UE5, or quickly ramp up in a proprietary engine and deliver high-quality work within its constraints. You&#39;ll deliver a set of polished, shippable environment content (a modular kit, hero set, or key scene slice) that matches the project&#39;s art direction and performance targets. 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