<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>eccf1031-6f3</externalid>
      <Title>Senior Computer Vision Engineer, Space</Title>
      <Description><![CDATA[<p>We are seeking a Senior Computer Vision Engineer to join our rapidly growing team in Washington DC. The ideal candidate will have a strong background in computer vision and machine learning, with experience in developing and implementing computer vision algorithms for various spacecraft efforts in all orbital regimes.</p>
<p>The Senior Computer Vision Engineer will be responsible for proposing and prototyping innovative solutions to solve real-world problems, developing and maintaining core libraries and runtime applications, integrating classical and geometric methods in computer vision with ML methods, and working with space vehicle CV software and hardware subsystems for various spacecraft efforts in all orbital regimes.</p>
<p>The successful candidate will have a Master&#39;s or Ph.D. in Machine Learning, Robotics, or Computer Science, with a strong background in computer vision and machine learning. They will also have experience in one or more of the following: objection detection, object tracking, instance segmentation, semantic segmentation, semantic change detection, natural feature tracking (NFT), visual odometry, SLAM, multi-view geometry, structure from motion, 3D geometry, discriminative correlation filters, stereo, neural 3D reconstruction, multi-band sensor processing, RGB-D and LIDAR sensor fusion.</p>
<p>The Senior Computer Vision Engineer will work closely with related teams, including Sensors, GNC, Avionics, Systems, Flight Software, Mission Operations, and Ground Software, to develop and implement computer vision algorithms for various spacecraft efforts in all orbital regimes.</p>
<p>The ideal candidate will have excellent communication and organizational skills, including documentation and training material, and will be able to work effectively in a fast-paced environment with tight deadlines.</p>
<p>The salary range for this role is $191,000-$253,000 USD, and highly competitive equity grants are included in the majority of full-time offers.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$191,000-$253,000 USD</Salaryrange>
      <Skills>Machine Learning, Robotics, Computer Science, Computer Vision, Object Detection, Object Tracking, Instance Segmentation, Semantic Segmentation, Semantic Change Detection, Natural Feature Tracking (NFT), Visual Odometry, SLAM, Multi-view Geometry, Structure from Motion, 3D Geometry, Discriminative Correlation Filters, Stereo, Neural 3D Reconstruction, Multi-band Sensor Processing, RGB-D and LIDAR Sensor Fusion, Matlab, Simulink, Python, Go, C++, Linux systems, OpenCV, NFT</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anduril Industries</Employername>
      <Employerlogo>https://logos.yubhub.co/andurilindustries.com.png</Employerlogo>
      <Employerdescription>Anduril Industries is a defense technology company that develops advanced technology for the U.S. and allied military.</Employerdescription>
      <Employerwebsite>https://www.andurilindustries.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/andurilindustries/jobs/5016343007</Applyto>
      <Location>Washington, District of Columbia, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>cb57c7a1-7e6</externalid>
      <Title>Senior Computer Vision Engineer, Space</Title>
      <Description><![CDATA[<p>We are looking for a Senior Computer Vision Engineer to join our rapidly growing team in Costa Mesa, CA. In this role, you will be responsible for working on and understanding the design of all perception subsystems to include but not limited to hardware sensors and advanced processing platforms, navigation algorithms, flight software implementation, subsystem integration &amp; test (I&amp;T), and vehicle I&amp;T.</p>
<p>The computer vision engineering team will work closely with related teams, including Sensors, GNC, Avionics, Systems, Flight Software, Mission Operations, and Ground Software. The Computer Vision Engineer will work algorithm design, truth and physics modeling, scene rendering, simulation and analysis for a wide variety of spacecraft and space missions to include but not limited to LEO, MEO, GEO, Reentry, and RPOD (Rendezvous Proximity Operations and Docking).</p>
<p>The CV Engineer will help lead successful implementation, validation and CV operations of Anduril’s fleet of space vehicles. This role is directly tied to ongoing, funded programs within Anduril’s Space Business Line. The programs require building and fielding a resilient, software-defined spacecraft systems across numerous mission threads. We work with mission partners and customers to deploy reliable and robust capabilities on operationally-relevant fielding timelines to meet complex challenges across the DOD and IC.</p>
<p>The position requires a strong background in computer vision, machine learning, and software development, with experience in developing and implementing computer vision algorithms for space-based applications. The ideal candidate will have a deep understanding of computer vision principles, including object detection, tracking, and recognition, as well as experience with software development in languages such as C++ and Python.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Propose and prototype innovative solutions to solve real-world problems, leveraging the latest state-of-the-art techniques in the field</li>
<li>Develop and maintain core libraries and runtime applications</li>
<li>Integrate classical and geometric methods in computer vision with ML methods</li>
<li>Work space vehicle CV software and hardware subsystems for various spacecraft efforts in all orbital regimes and work closely with partners for successful implementation</li>
<li>Develop modern, software-defined approaches to autonomous spacecraft operations with maneuvering capabilities to successfully accomplish mission objectives</li>
<li>Develop appropriate test plans and procedures to validate the CV system during ground checkout, on-orbit commissioning and operations</li>
<li>Collaborate across multiple teams to plan, build, and test complex functionality</li>
<li>Coordinate with end-users, other operators and customers to turn needs into features while balancing user experience with engineering constraints</li>
<li>Support challenging schedules during ground testing, launch windows and on-orbit operations of the spacecraft systems</li>
<li>Design of flight software and firmware, algorithms, and simulation products</li>
<li>Development of space vehicle autonomy tools for dynamic space operations</li>
<li>Test process development and execution</li>
<li>Define automated fault detection and responses</li>
<li>Provide hardware-in-the-loop and monte-carlo simulation capabilities</li>
</ul>
<p>Required Qualifications:</p>
<ul>
<li>MS or PhD in Machine Learning, Robotics or Computer Science, Image Science with emphasis on Computer Vision</li>
<li>BS in Computer Science, Machine Learning, Electrical Engineering, or related field</li>
<li>Advanced professional experience developing and benchmarking ML algorithms on large-scale datasets</li>
<li>High proficiency in C++ development in a Linux environment</li>
<li>Experience in one or more of the following: Objection Detection, Object Tracking, Instance Segmentation, Semantic Segmentation, Semantic Change Detection, Natural Feature Tracking (NFT)</li>
<li>Experience in one or more of the following: Visual Odometry, SLAM, Multi-view Geometry, Structure from Motion, 3D Geometry, Discriminative Correlation Filters, Stereo, Neural 3D Reconstruction, Multi-band sensor processing, RGB-D and LIDAR Sensor Fusion</li>
<li>Ability to quickly understand and navigate complex systems and detailed requirements</li>
<li>Familiarity with terminal guidance, rendezvous proximity operations and docking, orbital mechanics with propulsive spacecraft, and/or spacecraft/missile GNC</li>
<li>Clear communication and organizational skills including documentation and training material</li>
<li>Currently possesses and is able to maintain an active U.S. Top Secret security clearance</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>Experience with Matlab, Simulink, Python, Go, C++ and/or Linux systems</li>
<li>A desire to work on critical software and hardware designs in the space domain</li>
<li>Strong preference for candidates possessing computer vision, vision navigation, image processing, feature tracking, SLAM, Open CV, and NFT</li>
<li>Experience testing CV subsystems in laboratory environments that mimic the space environmental constraints</li>
<li>Experience with orbital mechanics and resident space object tracking capabilities</li>
<li>Experience conducting spacecraft operations and satellite command and control with an emphasis on system reliability and uptime</li>
<li>Experience with testing/validation leveraging FlatSats, Hardware-in-the-Loop testbeds and digital spacecraft simulators through nominal and fault scenarios</li>
<li>Experience with computer vision and perception algorithms to support GNC operations</li>
<li>Experience developing 3-DOF simplified and 6-DOF high-fidelity dynamics simulation models used for GNC systems analysis and validation</li>
<li>Exposure to US satellite operations policy and constraints for relevant mission threads in all orbits</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$191,000-$253,000 USD</Salaryrange>
      <Skills>Machine Learning, Robotics, Computer Science, Image Science, C++, Python, Objection Detection, Object Tracking, Instance Segmentation, Semantic Segmentation, Semantic Change Detection, Natural Feature Tracking (NFT), Visual Odometry, SLAM, Multi-view Geometry, Structure from Motion, 3D Geometry, Discriminative Correlation Filters, Stereo, Neural 3D Reconstruction, Multi-band sensor processing, RGB-D and LIDAR Sensor Fusion, Matlab, Simulink, Go, Linux systems, Computer vision, Vision navigation, Image processing, Feature tracking, Open CV, NFT</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Anduril Industries</Employername>
      <Employerlogo>https://logos.yubhub.co/anduril.com.png</Employerlogo>
      <Employerdescription>Anduril Industries is a defence technology company that develops advanced technology for the U.S. and allied military capabilities.</Employerdescription>
      <Employerwebsite>https://www.anduril.com/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/andurilindustries/jobs/5016340007</Applyto>
      <Location>Costa Mesa, California, United States</Location>
      <Country></Country>
      <Postedate>2026-04-18</Postedate>
    </job>
    <job>
      <externalid>19ef76c6-d81</externalid>
      <Title>Research Engineer / Scientist (3D Reconstruction)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a 3D Reconstruction Specialist to develop and advance state-of-the-art methods for reconstructing high-quality 3D geometry and appearance from real-world data. This role is focused on modern reconstruction techniques,both feed-forward and optimization-based,with an emphasis on novel representations, robust optimization, and scalable training and inference pipelines.</p>
<p>This is a hands-on, research-driven role for someone who enjoys working at the intersection of computer vision, graphics, and machine learning. You&#39;ll collaborate closely with research scientists, ML engineers, and product teams to translate cutting-edge reconstruction ideas into production-ready systems that power core product capabilities.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Design and implement modern 3D reconstruction systems, including feed-forward and optimization-based approaches for geometry, appearance, and scene understanding.</li>
<li>Research, prototype, and productionize advanced 3D representations (e.g., implicit functions, point-based or volumetric methods, hybrid representations) with a focus on accuracy, efficiency, and scalability.</li>
<li>Develop and improve optimization pipelines for multi-view reconstruction, including camera pose estimation, joint geometry/appearance optimization, and robust loss formulations.</li>
<li>Build end-to-end training and evaluation workflows for 3D reconstruction models, from data preparation and supervision strategies to large-scale experiments and metrics.</li>
<li>Collaborate with data and infrastructure teams to ensure reconstruction methods integrate cleanly with existing 3D data pipelines, rendering systems, and downstream applications.</li>
<li>Analyze failure modes and data quality issues in real-world reconstruction scenarios, and design principled solutions to improve robustness and generalization.</li>
<li>Optimize performance across the stack, including memory usage, training speed, and inference latency, to support large-scale datasets and production constraints.</li>
<li>Contribute to technical direction by proposing new research ideas, mentoring teammates, and helping set best practices for 3D reconstruction across the organization.</li>
</ul>
<p><strong>Key Qualifications:</strong></p>
<ul>
<li>6+ years of experience working on 3D reconstruction, multi-view geometry, or related areas in computer vision, graphics, or machine learning.</li>
<li>Strong foundation in modern 3D reconstruction techniques, including feed-forward neural methods or optimization-based approaches.</li>
<li>Deep experience with 3D representations and their tradeoffs (e.g., implicit fields, point-based methods, meshes, volumes) or with large-scale optimization pipelines for reconstruction.</li>
<li>Proficiency in Python and/or C++, with hands-on experience building research or production systems.</li>
<li>Experience with deep learning frameworks (e.g., PyTorch) and numerical optimization tools.</li>
<li>Familiarity with rendering, differentiable rendering, or graphics pipelines, and how they interact with reconstruction systems.</li>
<li>Proven ability to work in ambiguous, fast-moving environments and drive projects from concept through deployment.</li>
<li>A strong sense of ownership and scientific rigor: you care deeply about correctness, reproducibility, and measurable improvements.</li>
<li>Enjoy collaborating with a small, high-caliber team and raising the technical bar through thoughtful design, experimentation, and code quality.</li>
</ul>
<p><strong>Who You Are:</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world, World Labs is your launchpad.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$250,000-$350,000 base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</Salaryrange>
      <Skills>3D reconstruction, multi-view geometry, computer vision, graphics, machine learning, Python, C++, PyTorch, numerical optimization tools, rendering, differentiable rendering, graphics pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://worldlabs.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4113005009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>5c969383-410</externalid>
      <Title>Research Engineer / Scientist (3D Tech Lead)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Tech Lead for 3D Modeling &amp; Reconstruction to set technical direction and drive execution for our core 3D modeling efforts. This role is ideal for someone with a strong research science (RS) or research engineering (RE) background who has made meaningful contributions to the field of 3D reconstruction and/or modeling,through academic publications, widely used open-source projects, or production systems deployed at scale.</p>
<p>This is a hands-on leadership role. You&#39;ll combine deep technical expertise with the ability to guide a high-impact team, shaping both the research roadmap and the production systems that bring modern 3D modeling methods into real-world products. You&#39;ll work closely with research, engineering, and product partners to translate cutting-edge ideas into reliable, scalable capabilities.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Setting the technical vision and roadmap for 3D modeling and reconstruction, balancing research exploration with product-driven milestones.</li>
<li>Leading the design and implementation of state-of-the-art 3D modeling systems, spanning geometry, appearance, and scene-level representations.</li>
<li>Driving innovation in modern 3D modeling approaches, including learning-based and optimization-based methods, with an eye toward robustness, scalability, and real-world data.</li>
<li>Guiding architectural decisions around 3D representations, training pipelines, and inference systems, ensuring they integrate cleanly with broader 3D data and rendering platforms.</li>
<li>Leading and mentoring a small team of research scientists and/or research engineers: providing technical guidance, setting high standards, and fostering a culture of rigor and ownership.</li>
<li>Owning end-to-end execution of key initiatives, from early research prototypes through production deployment and iteration.</li>
<li>Collaborating closely with cross-functional partners to align 3D modeling capabilities with product needs, timelines, and quality bars.</li>
<li>Representing the team and its work internally and externally, including contributing to publications, technical talks, or open-source efforts where appropriate.</li>
<li>Continuously evaluating emerging research and industry trends in 3D modeling and reconstruction, and translating the most promising ideas into actionable plans.</li>
</ul>
<p>-note: This job requires 8+ years of experience in 3D reconstruction, 3D modeling, computer vision, graphics, or closely related fields. A strong track record of impactful contributions to the field, demonstrated through academic publications, influential open-source work, or widely deployed industry products.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$250,000 - $350,000 base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)</Salaryrange>
      <Skills>3D reconstruction, 3D modeling, computer vision, graphics, Python, C++, machine learning frameworks, large-scale experimentation or training pipelines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://worldlabs.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4110164009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>3a7e27c3-92a</externalid>
      <Title>Pipeline Engineer (Graphics/3D)</Title>
      <Description><![CDATA[<p>We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing. We&#39;re looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use.</p>
<p>This is a high-ownership, fullstack-but-backend-heavy role that sits between R&amp;D and frontend. You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI , turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features.</li>
<li>Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes.</li>
<li>Develop backend services, APIs, and tooling that expose complex 3D workflows in a reliable and scalable way.</li>
<li>Assist in integrations across the 3D ecosystem, including asset import/export and format conversion with common DCC tools.</li>
</ul>
<p><strong>Ideal Candidate Profile</strong></p>
<ul>
<li>You have a strong pipeline mindset, with experience turning scripts into production systems with clear inputs, outputs, validations, and failure modes.</li>
<li>You enjoy building tools and infrastructure that enable others, and you take pride in making complex systems understandable and usable.</li>
<li>You have fluency in the 3D ecosystem, including familiarity with 3D algorithms, DCC tools and common 3D file formats, sufficient to design integrations and debug workflow issues.</li>
</ul>
<p><strong>Minimum Qualifications</strong></p>
<ul>
<li>Strong proficiency in Python, including packaging, typing, tooling, debugging, and performance profiling.</li>
<li>Strong literacy in core 3D graphics and computer vision concepts, such as transforms, cameras, coordinate systems, rendering, and visual artifact debugging.</li>
<li>Demonstrated experience taking prototypes to production, including refactoring, testing, CI/CD, versioned artifacts, and reproducibility.</li>
<li>Solid backend fundamentals, including HTTP APIs, FastAPI (or similar frameworks), async/concurrency basics, cloud deployment, and service reliability.</li>
</ul>
<p><strong>Strongly Preferred / Nice-to-Haves</strong></p>
<ul>
<li>Experience with photogrammetry, 3D reconstruction, or Gaussian splat rendering pipelines.</li>
<li>Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity.</li>
<li>Familiarity with the GPU stack (CUDA, PyTorch), batch/queue systems, and containerization (Docker, Kubernetes).</li>
<li>Frontend adjacency, with comfort collaborating on React-based parameter plumbing and UX for technical controls.</li>
<li>Experience with production pipelines at VFX, animation, or gaming studios.</li>
<li>A production support mindset, including willingness to iterate on documentation, tutorials, and error messages to improve usability and reduce misuse.</li>
</ul>
<p><strong>Example Projects You Might Work On</strong></p>
<ul>
<li>Packaging ML and 3D Python pipelines into GPU-backed FastAPI services with request validation, reproducible outputs, and well-defined request/response schemas.</li>
<li>Designing parameter schemas and defaults that map cleanly from frontend controls to backend APIs and internal pipeline configurations.</li>
<li>Integrating import/export workflows with popular DCC tools (e.g., Blender, Maya, Houdini, Unity, Unreal, USD), identifying workflow friction, and producing lightweight documentation, tutorials, and example code/scripts to help users succeed.</li>
</ul>
<p><strong>Who You Are</strong></p>
<ul>
<li>Fearless Innovator: We need people who thrive on challenges and aren&#39;t afraid to tackle the impossible.</li>
<li>Resilient Builder: Impacting Large World Models isn&#39;t a sprint; it&#39;s a marathon with hurdles. We&#39;re looking for builders who can weather the storms of groundbreaking research and come out stronger.</li>
<li>Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.</li>
<li>Collaborative Spirit: We&#39;re building something bigger than any one person. We need team players who can harness the power of collective intelligence.</li>
</ul>
<p>We&#39;re hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you&#39;re ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.</p>
<p>Join us, and let&#39;s make history together.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel></Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, 3D graphics, computer vision, FastAPI, HTTP APIs, async/concurrency basics, cloud deployment, service reliability, photogrammetry, 3D reconstruction, Gaussian splat rendering, Blender, Maya, Houdini, Unreal, Unity, GPU stack, batch/queue systems, containerization, React-based parameter plumbing, UX for technical controls, production pipelines, VFX, animation, gaming studios</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>World Labs</Employername>
      <Employerlogo>https://logos.yubhub.co/worldlabs.ai.png</Employerlogo>
      <Employerdescription>World Labs builds foundational world models that can perceive, generate, reason, and interact with the 3D world.</Employerdescription>
      <Employerwebsite>https://www.worldlabs.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/worldlabs/jobs/4093035009</Applyto>
      <Location>San Francisco</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>8f6cb9bd-a3f</externalid>
      <Title>Computer Vision Engineer (C++)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Computer Vision Engineer (C++) to join our team in Port Melbourne, contributing to the development of innovative, real-time perception solutions for next-gen autonomous platforms.</p>
<p>As a member of our team, you&#39;ll design and implement novel computer vision algorithms from scratch, optimised for real-time performance. You&#39;ll develop and maintain C++-based CV pipelines as part of autonomous mission systems, collaborate with a multidisciplinary team of AI, robotics, and optical engineers to deliver reliable edge solutions, and support the integration of deep learning models into broader CV systems.</p>
<p>In this role, you&#39;ll have the opportunity to stay across current academic research and emerging techniques in computer vision and ML, and contribute to the development of custom algorithms, not just apply libraries.</p>
<p>Why Shield AI?</p>
<ul>
<li>Build mission-critical vision and autonomy systems that make a real-world impact.</li>
<li>Collaborate with some of the best minds in AI, autonomy, and defence technology.</li>
<li>Hybrid role based in our Port Melbourne office.</li>
<li>Salary + equity for permanent roles, with a strong career development pathway.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid|senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, computer vision, image processing, machine learning, real-time performance, object detection, target tracking, 3D reconstruction, SLAM, camera calibration, behaviour analysis, OpenCV, deep learning</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Shield AI</Employername>
      <Employerlogo>https://logos.yubhub.co/shield.ai.png</Employerlogo>
      <Employerdescription>Shield AI is a venture-backed deep-tech company founded in 2015, with a mission of protecting service members and civilians with intelligent systems.</Employerdescription>
      <Employerwebsite>https://www.shield.ai</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.lever.co/shieldai/2cfe6692-a266-4d27-8832-ef652fa57ee4</Applyto>
      <Location>Melbourne</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>8b82d370-9f7</externalid>
      <Title>Open Application</Title>
      <Description><![CDATA[<p>At Varjo, we are pioneers in the immersive computing revolution. Our mixed reality solutions redefine realism, creating virtual experiences that match the authenticity of the real world. We are not just a company; we are a team of talents from around the globe, where diversity fuels innovation and drives results.</p>
<p>Join a multicultural team where English is our daily working language, providing an inclusive and collaborative atmosphere. At Varjo, we believe in the power of different experiences, backgrounds, and ideas coming together to shape the future of immersive computing.</p>
<p>We are seeking the best and brightest to join us on this exhilarating journey. As we continue to set new standards in technology, we invite you to be a part of our vision for the future. When we are done, computers will look nothing like what they do right now.</p>
<p>Areas and Technologies We Work With:</p>
<ul>
<li>C++/C Programming</li>
<li>Embedded C/C++</li>
<li>SLAM and Computer Vision (image processing, object recognition and detection)</li>
<li>Algorithm Design and Optimization</li>
<li>GPU/CPU Programming</li>
<li>Unity and Unreal Development</li>
<li>Sensor Fusion</li>
<li>ROS (Robot Operating System)</li>
<li>ADAS (Advanced Driver Assistance Systems)</li>
<li>3D Reconstruction</li>
<li>CUDA</li>
<li>Optics and Cameras</li>
<li>Audio and Video Streaming</li>
</ul>
<p>Apply Now
Submit an open application, including your CV, a link to your LinkedIn profile, and details of projects that make you particularly proud. If you have connections at Varjo, feel free to drop some names. Join Varjo and play a crucial role in shaping the future of immersive computing.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry|mid|senior|staff|executive</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++/C Programming, Embedded C/C++, SLAM and Computer Vision, Algorithm Design and Optimization, GPU/CPU Programming, Unity and Unreal Development, Sensor Fusion, ROS (Robot Operating System), ADAS (Advanced Driver Assistance Systems), 3D Reconstruction, CUDA, Optics and Cameras, Audio and Video Streaming</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Varjo</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Varjo is a Finnish mixed and virtual reality technology company founded in 2016. It has rapidly expanded its global footprint and currently operates in several locations.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/B64F9C1C64</Applyto>
      <Location>Helsinki</Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>c98c4304-e19</externalid>
      <Title>Principal Research Engineer</Title>
      <Description><![CDATA[<p>The Epic Games Research &amp; Development team is searching for an experienced hands-on Research Programmer. The ideal candidate will bring a passion for digital humans and experience with machine learning and animation tech.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The Research Programmer will be responsible for researching and prototyping machine learning and generative approaches for game content creation, working with development programmers and product programmers to deploy and productize novel technology results in Epic products, and engaging with the scientific community to contribute domain knowledge and advice in support of strategically relevant R&amp;D efforts.</p>
<p><strong>What you need</strong></p>
<ul>
<li>PhD degree in Computer Science, Machine Learning, Mathematics, Programming, or a related discipline</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$270,572—$396,838 USD (California Base Pay Range)</Salaryrange>
      <Skills>PhD degree in Computer Science, Machine Learning, Mathematics, Programming, or a related discipline, Proven applied research impact in shipping titles, Strong analytical and reasoning skills with an emphasis on innovative and practical solutions, Excellent programming skills with a preference for experience with Python and C++, Experience working in common ML frameworks such as PyTorch or Tensorflow, and rapid prototyping in Python, In-depth knowledge in one or more of the following areas: real-time graphics, computer vision, machine learning, animation, large-language models, speech recognition, speech synthesis, linguistics, performance-capture, 3D reconstruction</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Epic Games</Employername>
      <Employerlogo>https://logos.yubhub.co/epicgames.com.png</Employerlogo>
      <Employerdescription>Epic Games is a leading game development company that creates award-winning games and engine technology. The company is known for its collaborative and welcoming environment, and it prides itself on creating a space for talented individuals to innovate and push the boundaries of game development.</Employerdescription>
      <Employerwebsite>https://www.epicgames.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.epicgames.com/en-US/careers/jobs/5500537004</Applyto>
      <Location>Multiple Locations</Location>
      <Country></Country>
      <Postedate>2026-01-08</Postedate>
    </job>
  </jobs>
</source>