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  <jobs>
    <job>
      <externalid>d8ab9aea-841</externalid>
      <Title>Senior Client Engineer - Rendering</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivalled authenticity.</p>
<p>We invite you to join our passionate and dynamic team as we pioneer the future of football fandom. As a Senior Client Engineer - Rendering, you will be responsible for using our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance. You will implement and fine-tune real-time shaders, dynamic lighting, and post-processing effects to enhance visual fidelity while maintaining target frame rates.</p>
<p>Responsibilities:</p>
<ul>
<li>Use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.</li>
<li>Implement and fine-tune real-time shaders, dynamic lighting, and post-processing effects to enhance visual fidelity while maintaining target frame rates.</li>
<li>Develop new tools and improve existing ones based on our existing toolchain.</li>
<li>Identify performance bottlenecks within games and improve them.</li>
<li>Communicate with game designers and artists, ensuring that program functionality aligns with design requirements.</li>
<li>Help create technical specifications and software architecture documents.</li>
<li>Communicate project progress and risks to superiors promptly.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years of professional experience in real-time graphics or rendering development for games.</li>
<li>Experience with 3D mathematics and algorithms, GPU architectures, and graphics APIs (such as Metal, Vulkan, or DirectX).</li>
<li>Experience in profiling and optimizing rendering performance on iOS and Android platforms.</li>
<li>Expert in C++ and master at least one shader language (such as HLSL or GLSL).</li>
<li>Hands-on experience developing in-house game engines or modifying at least one commercial game engine (such as Unreal Engine or Unity).</li>
<li>A collaborative mindset for working with art, design, and QA teams.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Real-time graphics, Rendering development, Game engine development, Shader languages włsl, Metal, Vulkan, DirectX, 3D mathematics, GPU architectures</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular titles such as EA SPORTS FC.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/213520-Rendering-Engineer-III/213520</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>36914a72-f1c</externalid>
      <Title>Senior Software Engineer, Foundations (Apex Legends)</Title>
      <Description><![CDATA[<p>As a Senior Software Engineer, Engine Systems, you will report to Principal Technical Director and build the foundational technology that powers Apex Legends. You will design and maintain core engine systems across physics, memory, input, and platform layers. You will partner with cross-disciplinary teams to deliver scalable systems that improve performance, stability, and player experience in a live service environment.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and maintain core engine systems across multiple domains</li>
<li>Own cross-cutting technical initiatives from design to release</li>
<li>Optimise memory, CPU, and bandwidth across gameplay systems</li>
<li>Debug and resolve complex issues in large-scale codebases</li>
<li>Integrate platform and partner technologies into the engine</li>
<li>Collaborate with design, art, and audio on feature development</li>
<li>Mentor engineers through code reviews and technical guidance</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>8+ years developing game engine or systems-level code</li>
<li>Strong C/C++ experience in performance-critical systems</li>
<li>Experience working in large, shared codebases</li>
<li>Shipped at least one AAA game on console or PC</li>
<li>Experience optimising memory, CPU, or runtime performance</li>
<li>Experience developing on Sony, Microsoft, or Nintendo platforms</li>
<li>Strong understanding of 3D math or simulation systems</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$193,100 - $296,500 USD</Salaryrange>
      <Skills>C/C++, Game engine development, Systems-level coding, Performance-critical systems, Large-scale codebases, Platform and partner technologies, 3D math or simulation systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Foundations-Apex-Legends/212117</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>2ea1fdd9-5bc</externalid>
      <Title>Senior Graphic Programmer</Title>
      <Description><![CDATA[<p><strong>About the Role</strong></p>
<p>As a Senior Graphics Programmer, you will drive the implementation and optimization of our engine&#39;s core rendering systems. Working within a dedicated production team across multiple platforms, you will partner with artists and engineers to build performant, scalable graphics features that define the visual excellence of our titles.</p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Prototype, develop, and refine graphical features within our proprietary engine for deployment across multiple target platforms.</li>
<li>Analyze and optimize the rendering pipeline and graphics algorithms for console platforms (e.g., PlayStation, Xbox, Switch) and PC.</li>
<li>Evaluate the performance and memory implications of various rendering techniques to inform architectural decisions.</li>
<li>Design and implement debugging tools to support the graphics development and art integration workflows.</li>
<li>Collaborate closely with client teams to gather requirements, define technical roadmaps, and prioritize improvements for our graphics technology.</li>
<li>Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.</li>
<li>Create and maintain clear technical documentation to facilitate knowledge sharing.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Mastery of C++, with a strong foundation in C/C# and Object-Oriented Programming principles.</li>
<li>Proven experience in multithreaded programming and low-level memory optimization.</li>
<li>Deep, practical knowledge of modern graphics APIs (DirectX 11/12, Vulkan, OpenGL) and shader languages (HLSL/GLSL).</li>
<li>Expertise in 3D mathematics, contemporary rendering algorithms, and performance-critical data structures.</li>
<li>A rigorous focus on code quality, performance (CPU/GPU), and memory efficiency.</li>
<li>Dedication to writing clean, maintainable, and portable production code.</li>
<li>Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.</li>
<li>Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.</li>
<li>Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).</li>
<li>Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, C/C#, Object-Oriented Programming, Multithreaded programming, Low-level memory optimization, Modern graphics APIs, Shader languages, 3D mathematics, Contemporary rendering algorithms, Performance-critical data structures</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. It has over 320 talents contributing to its line-up.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112075915--senior-graphic-programmer-new-project-on-switch2-</Applyto>
      <Location>Chengdu, Sichuan, China</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>d2228ff3-378</externalid>
      <Title>Senior Software Engineer - Foundations (Apex Legends)</Title>
      <Description><![CDATA[<p><strong>Senior Software Engineer - Foundations (Apex Legends)</strong></p>
<p>As a Senior Software Engineer on our Foundations team, you will design, build, and maintain technology that enables the team to create engaging gameplay and fantastic experiences for Apex Legends. You will work closely with other Engineers, Design, Art, Animation, and Audio to gather requirements, design, implement, test, optimize and enhance features and toolchain support for those features.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Work closely with other engineers to understand and solve complex architectural issues</li>
<li>Own major, cross-cutting technical initiatives and drive them to completion</li>
<li>Optimize code, data, and bandwidth to improve both memory consumption and execution speed</li>
<li>Proactively identify issues and fix bugs</li>
<li>Work with EA Central Tech, Microsoft, Sony, Nintendo and others to integrate their systems into Apex Legends</li>
<li>Mentor other engineers with a broad range of experience and seniority</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Passion for making and playing games</li>
<li>Excellent C/C++ skills</li>
<li>10+ years experience in game development as an engineer</li>
<li>Shipped at least one AAA title</li>
<li>Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed</li>
<li>Excellent math skills with an emphasis on 3D math</li>
<li>Excellent understanding of computation and evidence-based optimization</li>
<li>Engineering experience working with consoles (Sony/Nintendo/Microsoft)</li>
<li>Engineering experience working with Windows PC (Microsoft/Steam/Origin)</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Degree - Bachelor&#39;s CS/Math or higher preferred (Or Equivalent work exp)</li>
<li>Experience with PS5, XBSX (XB5) console generation</li>
<li>Familiarity with functional programming</li>
<li>Linux debugging experience</li>
<li>Console programming experience on a multiplayer AAA game</li>
<li>Solid foundation in TCP and UDP networking</li>
<li>Prior professional experience as a respected engineer on a game team</li>
<li>Comfortable in/with Windows, Linux, Perforce, Visual Studio, curl, PHP, LUA/Squirrel</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C/C++, Game development, Large code bases, Optimization, 3D math, Consoles, Windows PC, PS5, XBSX, Functional programming, Linux debugging, Console programming, TCP and UDP networking, Perforce, Visual Studio, curl, PHP, LUA/Squirrel</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts (EA) - Respawn</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of critically acclaimed titles, including Apex Legends, Titanfall, and Star Wars: Jedi Fallen Order.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Software-Engineer-Foundations-Apex-Legends/212775</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
  </jobs>
</source>