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  <jobs>
    <job>
      <externalid>6a169b65-0dc</externalid>
      <Title>Motions Graphic/Video Editor</Title>
      <Description><![CDATA[<p>We&#39;re hiring a Motion Graphics &amp; Video Editor to help scale our product and brand storytelling through high-impact video and motion. You will create polished, narrative-driven motion experiences that translate complex enterprise software into clear, engaging visual stories.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and animate high-performing motion graphics across formats including product walkthroughs, feature launch videos, evergreen explainers, social media, YouTube, paid media, CRM campaigns, and internal initiatives</li>
<li>Craft 2D motion graphics that reinforce the Cresta brand and elevate narrative storytelling</li>
<li>Translate concepts into impactful animated visuals that support marketing and product marketing goals</li>
<li>Transform raw product screens, recordings, and screenshots into stylized UI animations and interface walkthroughs</li>
<li>Collaborate cross-functionally with designers, creative directors, editors, Product Marketing, Demand Generation, and producers from ideation through final delivery</li>
<li>Own the end-to-end video lifecycle, including creative intake, concept development, storyboarding, editing, motion production, versioning, and final delivery</li>
<li>Build and maintain a robust internal library of product marketing videos, ensuring assets remain relevant and are updated as features evolve</li>
<li>Work within modern creative and production workflows using tools such as After Effects, Premiere, Illustrator, Photoshop, Frame.io, and Figma</li>
<li>Manage multiple animation and video projects simultaneously while maintaining quality, organization, and speed</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>4+ years of professional experience in motion graphics for marketing, product, or branded content</li>
<li>Strong portfolio demonstrating motion design, brand storytelling, timing, transitions, and UI animation</li>
<li>Advanced proficiency in After Effects or Fusion</li>
<li>Working knowledge of Photoshop and Illustrator, particularly as they relate to After Effects workflows</li>
<li>Intermediate proficiency in video editing using Adobe Premiere or DaVinci Resolve</li>
<li>Deep understanding of animation fundamentals including timing, spacing, anticipation, and composition</li>
<li>Strong grasp of content formats, aspect ratios, and motion principles across social, digital, and paid media</li>
<li>Highly detail-oriented and organized</li>
<li>Strong problem-solving skills with experience troubleshooting both technical and creative challenges</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>6+ years of professional experience</li>
<li>Expert-level proficiency in After Effects or Fusion</li>
<li>Experience integrating 3D elements from Cinema4D, Blender, or Maya</li>
<li>Bonus points for hands-on 3D animation experience in Blender</li>
<li>Advanced proficiency in Premiere or DaVinci Resolve</li>
<li>A cinematic eye for storytelling and strong brand sensibility</li>
<li>Experience incorporating AI tools into creative workflows</li>
<li>Experience working in B2B or enterprise technology environments</li>
</ul>
<p>What Success Looks Like:</p>
<ul>
<li>Product launch and feature videos are delivered efficiently and fully in-house</li>
<li>A scalable internal library of high-quality product marketing videos is established and maintained</li>
<li>Product UI animations elevate clarity and polish across go-to-market channels</li>
<li>Cross-functional teams view this role as a trusted partner for motion storytelling and product video execution</li>
<li>Video assets remain relevant, organized, and easy to version as features and messaging evolve</li>
</ul>
<p>Perks &amp; Benefits:</p>
<ul>
<li>Medical, dental, and vision plans designed to support you and your family</li>
<li>Flexible vacation time to promote a healthy work-life blend</li>
<li>Paid parental leave</li>
<li>Monthly gym and phone allowance</li>
<li>Work-from-home stipend to support your remote setup</li>
<li>Lunches and dinners included for in-office employees via Grubhub</li>
</ul>
<p>Compensation At Cresta:</p>
<ul>
<li>Cresta&#39;s approach to compensation is simple: recognize impact, reward excellence, and invest in our people. We offer competitive, location-based pay that reflects the market and what each individual brings to the table.</li>
<li>Actual base salaries will be based on candidate-specific factors, including experience, skillset, and location, and local minimum pay requirements as applicable. Your recruiter can provide further details. In addition, total compensation includes a comprehensive benefits package for you and your family.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>motion graphics, video editing, animation, After Effects, Premiere, Illustrator, Photoshop, Frame.io, Figma, 3D animation, Cinema4D, Blender, Maya, DaVinci Resolve, AI tools, B2B, enterprise technology</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Cresta</Employername>
      <Employerlogo>https://logos.yubhub.co/cresta.ai.png</Employerlogo>
      <Employerdescription>Cresta is a privately-held AI company that provides a platform for contact centres to unlock customer insights and behavioural best practices.</Employerdescription>
      <Employerwebsite>https://www.cresta.ai/</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://job-boards.greenhouse.io/cresta/jobs/5164297008</Applyto>
      <Location>United States (Remote)</Location>
      <Country></Country>
      <Postedate>2026-04-17</Postedate>
    </job>
    <job>
      <externalid>c2d4c546-337</externalid>
      <Title>Senior Viewmodel Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Senior Viewmodel Animator to join the Apex Legends Animation team. You will help establish and realise high-quality first-person animations that bring our gameplay to life.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.</li>
<li>Work closely with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</li>
<li>Share knowledge, inspire creativity, and help elevate the quality bar.</li>
<li>Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.</li>
<li>Help to establish efficient pipelines and procedures across the animation teams</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience with first person weapons/behaviors</li>
<li>Experience working closely with other domains–especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 - $152,800 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $124,100 - $182,800 USD</li>
</ul>
<p><strong>Benefits</strong></p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, first person weapons/behaviors, 3D animation package, cross-discipline teams, proactive work ethic, sense of responsibility, game development experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and a large team of developers.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-View-Model-Animator-Apex-Legends/212817</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>bc5b0a3e-24c</externalid>
      <Title>Senior VFX Artist - GameSim - Talent Pipeline</Title>
      <Description><![CDATA[<p><strong>Senior VFX Artist Role</strong></p>
<p>We&#39;re seeking a Senior VFX Artist to join our team. As a senior, production-focused role, you&#39;ll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).</li>
<li>Create all necessary textures and materials; maintain clean, readable graphs and parameterization.</li>
<li>Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.</li>
<li>Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.</li>
<li>Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.</li>
<li>Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.</li>
<li>Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.</li>
<li>Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.</li>
<li>Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”</li>
<li>Assign tasks, set short-term priorities, and maintain a healthy backlog.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Minimum 8-years of professional game industry experience with at least one shipped title.</li>
<li>Proven end-to-end real-time VFX workflow experience working in-engine implementation in Unreal Engine 4 or 5 and Niagara.</li>
<li>Strong particle animation fundamentals and shape language (readability, timing, impact).</li>
<li>Strong material and texture creation skills in Photoshop and/or Substance Designer.</li>
<li>Demonstrated optimization knowledge (particle counts, overdraw budgets, performance constraints).</li>
<li>Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.</li>
<li>Experience mentoring or leading other artists (formal lead role not required, but leadership behaviors are).</li>
<li>Can work Central (CT) core hours with possible overlap hours with Pacific (PT) or Eastern (ET).</li>
<li>Work options are flexible: remote / hybrid / onsite.</li>
</ul>
<p><strong>Nice-to-have</strong></p>
<ul>
<li>Houdini experience.</li>
<li>Substance Designer experience.</li>
<li>EmberGen experience.</li>
<li>Unity experience.</li>
<li>Scripting or coding skills (C#, Python, etc.).</li>
<li>2D or 3D animation skills.</li>
<li>Versatility across stylized and realistic work; foliage/atmospherics experience.</li>
<li>Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules).</li>
</ul>
<p><strong>Portfolio requirements</strong></p>
<p>Your portfolio must include:</p>
<ul>
<li>Run-time VFX assets with strong readability and clearly understandable elements.</li>
<li>Strong material definition and texture work (clean, readable, well-constructed).</li>
<li>Evidence of fundamentals: composition, mood, readability, color choices, animation timing, and understanding of natural energies (fire, water, smoke, etc.).</li>
<li>At least one example shown in a real-time context implemented in-game (video of the effect happening during gameplay).</li>
<li>Bonus (strongly preferred): an example showing leadership impact—before/after mentorship, a small set of effects kept consistent across a style bar, or breakdowns/templates you built.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Unreal Engine 4 or 5, Niagara, Particle animation fundamentals, Material and texture creation skills in Photoshop and/or Substance Designer, Optimization knowledge (particle counts, overdraw budgets, performance constraints), Leadership-level communication, Experience mentoring or leading other artists, Houdini experience, Substance Designer experience, EmberGen experience, Unity experience, Scripting or coding skills (C#, Python, etc.), 2D or 3D animation skills, Versatility across stylized and realistic work; foliage/atmospherics experience, Experience establishing VFX standards/pipeline (templates, naming, libraries, scalability rules)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>GameSim</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/7F69CE7B14</Applyto>
      <Location>British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9a1a0f31-fa8</externalid>
      <Title>Art Director</Title>
      <Description><![CDATA[<p>We are looking for an Art Director who is passionate about 3D animation and has a strong understanding of art direction. The ideal candidate will be able to work closely with the local production team and have possibilities working with multiple studios and getting to know the latest gaming animation production procedures.</p>
<p>As Art Director, you will be responsible for understanding client&#39;s requirements and animation style of various projects, providing guidance for Animation production team, and responsible/answer to the client for the visual animation direction and QC of work. You will also be building rapport, trust, and clear lines of communication with clients, helping with estimation, team feedback and pipeline development, leading teams of animators by instruction and setting example, defining and communicating the key components of the animation project style and design, and collaborating with different 3D Art teams, coordinate resources and projects between multiple internal Chinese and external teams and studios.</p>
<p>Requirements:</p>
<ul>
<li>Passionate about games, proven 3+ years art leadership working experience as in either the game industry or related entertainment industry.</li>
<li>Excellent Chinese and English (written and verbal) skills.</li>
<li>Strong game animation production related work experience showcasing top quality work.</li>
<li>Ability to work in multiple software packages and game engines (i.e. 3DS Max, Maya, Zbrush, Unreal, Unity).</li>
<li>Expert understanding of industry standard techniques and tools.</li>
<li>Excellent communication skills, with an understanding for the value of listening to as well as providing feedback, confidence to ask the right questions.</li>
<li>Team Player, quick learner and self-motivated.</li>
<li>Enthusiasm to expand knowledge in keeping with industry evolution.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits</li>
<li>Fun working environment</li>
<li>Working with the biggest names in the gaming industry</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D animation, art direction, game development, localization, testing, 3DS Max, Maya, Zbrush, Unreal, Unity, game engines, animation production, pipeline development</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Keywords Studios</Employername>
      <Employerlogo>https://logos.yubhub.co/j.com.png</Employerlogo>
      <Employerdescription>Keywords Studios is a global video game development company that provides services such as game development, localization, and testing.</Employerdescription>
      <Employerwebsite>https://apply.workable.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://apply.workable.com/j/DEA330CB6E</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e1330991-533</externalid>
      <Title>Machine Learning Engineer</Title>
      <Description><![CDATA[<p>We invite you to join our passionate and dynamic team as we pioneer the future of football fandom. The FC Gameplay Advanced Team makes meaningful innovations in team strategy, AI, player animation, and player interactions that create exciting back of the box features for the EA Sports FC franchise.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Your Responsibilities:</p>
<ul>
<li>Develop and maintain a complete animation data pipeline for ML training, from data source to deployment.</li>
<li>Build stress tests to validate model robustness and performance prior to release.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Proficiency in Python.</li>
<li>2+ years of industry experience, including internships, within Machine Learning projects.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>Python, Machine Learning, 3D animation, 3D transformations, linear algebra</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Machine-Learning-Engineer-GP/212986</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-03</Postedate>
    </job>
    <job>
      <externalid>7e6bac2a-975</externalid>
      <Title>Mocap Operator</Title>
      <Description><![CDATA[<p>The Mocap Operator is a member of the Acquisition team - the crew that prepares and executes motion capture recording sessions. This is a 12-month contract, based full-time onsite at the Chatsworth studio.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Participate in motion capture recording sessions including daily production prep and capture system set up.</li>
<li>Proficiently operate proprietary tools related to the acquisition systems.</li>
<li>Learn proprietary art pipelines, new technology, and processes.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Minimum 3 years of production experience in a related entertainment industry: Film, TV, Video Games, VFX, Theater.</li>
<li>Minimum 2 years of experience in an on-set motion capture related role.</li>
<li>Adept with motion capture systems and workflows (Vicon preferred).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$67,900 - $108,600 USD</Salaryrange>
      <Skills>motion capture systems, Vicon, production experience, 3D animation software, Audio/Video production, Animation, Kinesiology, Carpentry or set construction, Film/theater/concert stagecraft and rigging</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Mocap-Operator/212490</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-02-12</Postedate>
    </job>
  </jobs>
</source>