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  <jobs>
    <job>
      <externalid>a448f097-cdb</externalid>
      <Title>World Designer</Title>
      <Description><![CDATA[<p>We are seeking a World Designer to join our team and help create engaging and immersive game worlds. As a World Designer, you will be responsible for designing and implementing game environments, including terrain, architecture, and vegetation. You will work closely with the game design team to ensure that the game world is consistent with the game&#39;s overall vision and design.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Study the terrain to identify problems, incoherences, risks, and opportunities</li>
<li>Design and improve the relief, participate in the distribution of materials and biomes to ensure consistency between creative intentions, gameplay, and technical constraints</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Significant experience with a game engine (Unreal Engine, Unity, etc.)</li>
<li>Mastery of Silex and heightfield workflows</li>
<li>Good knowledge of World Machine</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game engine, Silex, World Machine, game design, level design, game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy is a renowned game development studio that has contributed to several successful titles, including Splinter Cell, Assassin’s Creed, and The Division 2. The studio is known for its innovative approach to game development and its commitment to creating immersive gaming experiences.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000112442282-world-designer-h-f-nb-aaa-project-</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>6b8bc029-510</externalid>
      <Title>Houdini Technical Artist</Title>
      <Description><![CDATA[<p>We are looking for a Houdini Technical Artist to join our team. As a Houdini Technical Artist, you will help define and create, support and maintain the procedural content generation pipeline and tools. You will create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing &amp; space population (rocks and vegetation)) and iterate with the various teams to create tools linking the game engine to Houdini processes.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing &amp; space population (rocks and vegetation))</li>
<li>Iterate with the various teams to create tools linking the game engine to Houdini processes</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Well advanced Houdini knowledge</li>
<li>Familiar with VEX and ideally with Python</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Houdini, VEX, Python, USD knowledge, 3DSMax/Zbrush/Motion Builder /Photoshop</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2 and Ghost Recon Wildlands.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107067145-houdini-technical-artist-w-m-nb</Applyto>
      <Location>Annecy</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>398fbb0a-03c</externalid>
      <Title>Lead Technical Artist (F/H/NB) [AAA Project]</Title>
      <Description><![CDATA[<p>The Lead Technical Artist is responsible for leading the technical art team and ensuring the quality and innovation of the production. The role involves being a reference for the team in technical art, providing solutions to complex problems, and optimizing content for improved memory and performance.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Be a reference for the team in technical art and provide solutions to complex problems</li>
<li>Optimize content for improved memory and performance</li>
<li>Intervene in the development and rendering of assets (models, animations, textures) if necessary</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Experience as a Technical Artist, ideally on AAA or AA productions</li>
<li>Strong technical skills in performance, optimization, and methodology</li>
<li>Proficiency in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya etc.)</li>
<li>Strong scripting skills (Maxscript, Python...)</li>
<li>Experience with a game engine (Unreal Engine, Unity, proprietary engine etc.) and a good understanding of the artistic workflow and pipeline in a realistic style</li>
<li>Strong understanding of world-building concepts and a strong sense of synthesis and relation</li>
<li>Fluency in English</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>The Lead Technical Artist plays a crucial role in the success of the production, ensuring that the technical art team is well-led and that the quality of the production is maintained. The role requires strong technical skills, leadership abilities, and a good understanding of the game development process.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Technical Art, Performance, Optimization, Methodology, 3D Modeling, Scripting, Game Engine, World-Building, Leadership, Communication, Problem-Solving</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy is a renowned game development studio that has contributed to several successful titles, including Splinter Cell, Assassin’s Creed, and The Division 2. The studio is known for its innovative approach to game development and its commitment to excellence.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107067525-lead-technical-artist-f-h-nb-aaa-project-</Applyto>
      <Location>Annecy, France</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
    <job>
      <externalid>a0c9edcc-14a</externalid>
      <Title>Lead Technical Artist (W/M/NB) [AAA Project]</Title>
      <Description><![CDATA[<p>As a Lead Technical Artist, you will be responsible for leading a team of technical artists in the creation of high-quality game assets, including models, animations, and textures. Your expertise in performance optimization and workflow will be crucial in ensuring the smooth delivery of the project.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Act as a reference for the team in all things related to Technical Art and provide solutions to complex issues;</li>
<li>Optimize content to improve memory usage and performance;</li>
<li>Contribute to asset development and rendering when needed;</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>A solid experience as a Technical Artist, ideally on AAA or AA productions, ideally on a multiplayer shooter game;</li>
<li>Strong technical skills in performance, optimization, and workflow;</li>
<li>Proficiency in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.);</li>
<li>Solid scripting skills (Maxscript, Python, etc.); experience with node-based visual scripting languages is a plus;</li>
<li>Significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of realistic art workflows and pipelines;</li>
<li>Versatility, with a solid understanding of world-building challenges, strong synthesis skills, and excellent interpersonal skills that enable you to work effectively in a team and communicate your ideas;</li>
<li>Your command of English allows you to work in an international environment and collaborate with non-French-speaking peers;</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Technical Art, Performance Optimization, Workflow, 3D Modeling Software, Scripting Skills, Game Engine, Node-based Visual Scripting Languages, Realistic Art Workflows and Pipelines, World-building Challenges, Interpersonal Skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Ubisoft Annecy</Employername>
      <Employerlogo>https://logos.yubhub.co/ubisoft2.com.png</Employerlogo>
      <Employerdescription>Ubisoft Annecy is a renowned game development studio with a rich history of creating iconic games such as Splinter Cell, Assassin&apos;s Creed, and Steep. With a focus on innovation and excellence, the studio is committed to delivering high-quality gaming experiences that captivate players worldwide.</Employerdescription>
      <Employerwebsite>https://jobs.smartrecruiters.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.smartrecruiters.com/Ubisoft2/744000107067735-lead-technical-artist-w-m-nb-aaa-project-</Applyto>
      <Location>Annecy, France</Location>
      <Country></Country>
      <Postedate>2026-02-03</Postedate>
    </job>
  </jobs>
</source>