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    <job>
      <externalid>e1235ccb-23d</externalid>
      <Title>Principal Technical Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a Principal Technical Artist to join our Apex Legends team to help design and deliver future-forward content creation workflows. As a Principal Technical Artist on the project, you will be working within the technical art team&#39;s pipeline group specifically focused on the fielding of requests for new workflows from customers and then working with stakeholders and engineering to design, build, test and ultimately integrate solutions back into the wider art team that you then help support and maintain.</p>
<p>Our ideal candidate is able to take on larger projects as they are not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production leveraging the wider studio to have maximum impact.</p>
<p>This role is an opportunity to participate on a future-looking team focused on building for the long-term health of our customers and game. As a principal, you will drive a wide variety of initiatives that will touch every aspect of content creation. This role will have a significant impact on how we make our product - and as a result, the wider team and our players.</p>
<p><strong>Core Roles and Responsibilities</strong></p>
<ul>
<li>Collaboration:</li>
</ul>
<p>Meet with end-users regularly to discuss challenges and identify opportunities.   Educate the team how to leverage and use the system, set best practices and encourage adoption.   Build and drive multi-disciplinary coalitions to go after solutions across organizational boundaries</p>
<ul>
<li>Pipeline and Tool Development:</li>
</ul>
<p>Design, build and maintain art pipelines, custom tools   Automate the testing and validation of workflows.   Optimize slow processes and procedures.</p>
<ul>
<li>Technical Support:</li>
</ul>
<p>Learn proprietary systems and be able to make them accessible to others.   Troubleshoot unknown issues and be on the front line of problem-solving sticky situations.</p>
<ul>
<li>Asset Management:</li>
</ul>
<p>Help teams transition content from old to newer workflows and when needed, automate adapting the content to meet new requirements.</p>
<p><strong>Qualifications</strong></p>
<ul>
<li>8+ years of professional game development experience.</li>
<li>Expertise in designing and implementing tools and workflows from upstream content creation applications all the way to runtime.</li>
<li>High level of proficiency with programming in DCC (python, mel, C#) or similar languages and UI frameworks (Qt).</li>
<li>Familiar with third-party software we use to make content (Autodesk Maya, Adobe&#39;s Creative Cloud suite).</li>
<li>Interest in content creation workflows, techniques, and innovation.</li>
<li>Has built a large workflow/tool and supported it through the ship of a title (or season).</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p><strong>COMPENSATION AND BENEFITS</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $141,400 - $204,400 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco): $165,000 - $256,000 USD</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>Competitive salary and benefits package</Salaryrange>
      <Skills>Python, Mel, C#, Qt, Autodesk Maya, Adobe Creative Cloud suite</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, known for creating critically acclaimed games such as Apex Legends, Titanfall, and Star Wars: Jedi Fallen Order.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Principal-Technical-Artist-Apex-Legends/213480</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>2039c9be-063</externalid>
      <Title>Lead Technical Artist - Environments</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.</p>
<p>The Apex Legends team is looking for a Lead Technical Artist - Environments to help shape the ways we build worlds and assets. This role touches a wide variety of expertise including tools, procedural systems, asset construction, lighting and material systems, performance optimization, and landscapes. This is a forward-looking position focused on modernizing our worldbuilding pipelines, bringing new efficiency and capabilities to our art team and broadening the expertise of our Technical Art department.</p>
<p>As a Lead Technical Artist - Environments, you will interpret high-level creative direction for the Apex Legends franchise from the lens of worldbuilding and build technical solutions to hit our goals. You will assess current worldbuilding pipelines against future-looking goals, establish a vision and roadmap, and then lead your team on execution. You will work closely with artists and engineers to deeply understand our proprietary technology and unique product requirements.</p>
<p>Ideally, you will have 12+ years of professional game development experience, demonstrated ability to lead teams and multi-disciplinary projects, a diverse range of experience working in multiple aspects of worldbuilding, experience working in proprietary game engines and tools, and an understanding of the technical constraints for shipping products on a wide variety of platforms and hardware capabilities.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$141,400 - $204,400 CAD</Salaryrange>
      <Skills>game development, technical art, worldbuilding, procedural systems, asset construction, lighting and material systems, performance optimization, landscapes</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/respawn.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010 by the original creators of the Call of Duty franchise. It has developed several critically acclaimed games, including Apex Legends, Titanfall, and Star Wars Jedi: Fallen Order.</Employerdescription>
      <Employerwebsite>https://www.respawn.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Technical-Artist-Environments-Apex-Legends/213165</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>f3d320f8-63e</externalid>
      <Title>Lead Producer - Monetization and Content Production Leadership (Apex Legends)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>As the Lead Producer for Content, Monetization and Progression Systems, you are the operational architect behind the game&#39;s primary value drivers. Reporting directly to the Executive Producer, you will oversee the production ecosystems that deliver high-impact player content and sustainable business features. You aren&#39;t just managing a schedule; you are ensuring that our Art, Design, Engineering, and Product Management teams are empowered to deliver world-class experiences at a global scale.</p>
<p>Responsibilities: Directly manage and mentor a team of Producers and Senior Producers. You are responsible for their career growth, performance management, and ensuring they operate to high quality Partner with the EP to identify staffing gaps, lead hiring initiatives, and ensure that our production bench is diverse, high-performing, and aligned with the studio&#39;s DEI and team health goals. You don’t do the day-to-day for your teams; you build the environment where they can do it themselves with excellence. You don’t just follow a playbook; you’re a change agent that can innovate and adapt. You will evaluate and refine our development methodologies to increase systemic efficiency and reduce team friction. Use structured methods to plan and sustain organizational change. You proactively identify bottlenecks in the content pipeline and design systemic solutions to overcome them. Champion the use of data and retrospectives to iterate on how we work, ensuring production is seen as a value-add craft across the studio. Act as the primary interface between Content/Monetization pods and the broader studio leadership. You align Creative Directors, Tech Leads, and Product Managers to ensure technical feasibility meets creative ambition. Own the high-level roadmap for your verticals. You are responsible for the delicate balance of “Revenue Accountability &amp; ROI,” ensuring the math of player engagement meets our business targets. Facilitate the difficult conversations around scope and priority. You identify risks early and lead the team through complex trade-off decisions without sacrificing quality or morale. Design and oversee our Co-Development and vendor management strategy. You will treat external partners as a seamless extension of our internal team. Manage geographically dispersed teams, ensuring clear communication, cultural integration, and quality control pipelines across different time zones and studios. Efficiently allocate resources across internal pods and external vendors to meet the fluctuating demands of a live-service environment.</p>
<p>Qualifications: You have 8+ years of experience in game production, with at least 3 years in a people-management or leadership role. You have a proven track record of managing high-budget co-development or external vendor relationships. You understand the nuances of monetization features and live-service operations. You can speak “data” with Product Managers and “vision” with Creative Directors. You can pivot from a high-level budget meeting with the EP to a deep-dive technical blocker in a pod without losing focus. You have a “Player-First” mindset, ensuring that every production decision is filtered through the lens of the player experience. Experience launching and sustaining a Top-Tier Live Service title. Deep expertise in Jira/Confluence and modern project management toolsets. A history of contributing to the broader production community (speaking, writing, or mentoring).</p>
<p>Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES $160,700 - $224,700 CAD</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$160,700 - $224,700 CAD</Salaryrange>
      <Skills>Jira, Confluence, Project management, Game production, Leadership, People management, Co-development, Vendor management, Monetization features, Live-service operations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, known for developing games such as Apex Legends, Titanfall, and Star Wars Jedi titles.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Producer-Monetization-and-Content-Production-Leadership-Apex-Legends/213508</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>1498d7dd-d99</externalid>
      <Title>Senior Producer - Delivery Lead (Apex Legends)</Title>
      <Description><![CDATA[<p>As a Senior Producer on our team, you will be a critical driver of the player experience, specifically overseeing the Player Experience Design (UI/UX) pods. Reporting to the Senior Director of Business Operations &amp; Strategy, you will function as a high-level Delivery Lead, accountable for the execution, quality, and timeliness of features that define how players interact with our game outside of core combat.</p>
<p>This role sits at the intersection of creative vision and operational excellence. You aren&#39;t just managing tasks; you are building the systems and culture that allow designers and engineers to thrive.</p>
<p>Responsibilities:</p>
<ul>
<li>Adaptive Planning: Create and manage schedules with clear, actionable goals while proactively identifying risks and mitigation strategies.</li>
<li>Process Innovation: Continuously improve pipelines and workflows to eliminate bottlenecks, ensuring the team remains lean and efficient.</li>
<li>Stakeholder Alignment: Serve as the bridge builder between pods, articulating technical and design tradeoffs to executives and cross-functional partners.</li>
</ul>
<ul>
<li>Quality Advocate: Maintain an expert eye for both visual and functional quality, ensuring UI/UX designs are intuitive and the player experience is seamless.</li>
<li>Data-Informed Decisions: Partner with analytics to use player data to refine product direction and validate feature performance.</li>
</ul>
<ul>
<li>Craft Leadership: Act as a source of motivation and direction, helping to develop the next generation of production talent.</li>
<li>Conflict Resolution: Navigate complex personalities and competing priorities with emotional maturity, resolving issues before they impact team morale.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Minimum of 8–10+ years of experience in game production, with at least 3+ years in a leadership or people management capacity.</li>
<li>Bachelor’s degree in a related field or equivalent professional experience.</li>
<li>Experience in Jira/Confluence and are an expert at organizing updates into manageable reports for the appropriate audiences.</li>
<li>Proven track record of shipping high-quality features, specifically within UI/UX, Meta-game systems, or Live Operations.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$133,500 - $186,400 CAD</Salaryrange>
      <Skills>Jira, Confluence, UI/UX, Meta-game systems, Live Operations</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/respawn.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, known for creating games such as Apex Legends, Titanfall, and Star Wars Jedi titles.</Employerdescription>
      <Employerwebsite>https://www.respawn.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Producer-Delivery-Lead-Apex-Legends/213662</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>a338dfa3-2b6</externalid>
      <Title>Integration Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for an Integration Artist with an enthusiasm for game art. You will work with department art directors, leads, and artists within Respawn&#39;s External Development Department to develop and employ efficient working practices ensuring that all Apex art content meets the high-quality bar Respawn is known for. Additionally, you will look for the most efficient ways to empower the internal artist on our team, and our external partners, to deliver large volumes of content within our tight production schedule constraints.</p>
<p>Responsibilities: Conduct internal QA on the asset source files from the external partners. Ensure assets are implemented with correct file structures, hierarchy, naming and meet all other the tech requirements. Ensure 2D and 3D assets are imported into the project engine and working as expected. Diagnose the integration issues and correct the integration mistakes made by external partners. Understand existing art style and apply model and texture revisions on work from external partners to match set style. Help internal art team organize the assets in both the repository and in engine. Potentially work with the department leads/artists in reviewing work from external partners. Improve asset integration workflow with department leads and art team.</p>
<p>Qualifications: 2+ years of experience in video game development. Ability in integrating assets in game engine. Experience in running 3D asset QA. Working experience in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop. Experience in integrating all kinds of 3D assets including characters and environment props. Ability to perform asset integration. Understanding of PBR texture pipeline and vertex color. Comfortable with handling a large volume of assets. Understand the Art Style of a game and be able to implement that style on existing assets. Passion for making and playing games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$77,700 - $107,900 CAD</Salaryrange>
      <Skills>video game development, asset integration, game engine, 3D asset QA, Maya, ZBrush, Substance Painter/Designer, Photoshop, PBR texture pipeline, vertex color</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, known for creating games such as Apex Legends, Titanfall, and Star Wars Jedi titles.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Integration-Artist-Apex-Legends/213792</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>1fb96fab-7b1</externalid>
      <Title>Senior Game Designer – Weapons/Combat (Apex Legends)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Senior Game Designer – Weapons/Combat (Apex Legends), you will help create exciting and innovative new weapons and combat systems, and ensure our combat sandbox is a strong competitive experience.</p>
<p>You will work on new weapons and combat systems from early prototype through release. With our existing combat sandbox, you will focus on tuning and evolving the sandbox in response to player feedback and ensuring the competitive health of Apex.</p>
<p>Responsibilities:</p>
<ul>
<li>Work with other disciplines to create the concept for a weapon.</li>
<li>Create a playtestable prototypes by kitbashing existing assets</li>
<li>See weapons and combat systems through production, including tuning, polishing, and writing robust, shippable script</li>
<li>Hold and communicate the vision for weapons and combat systems to your collaborators in other departments</li>
<li>Ensure a high quality release by bug fixing, balancing, and creating combat systems.</li>
<li>Work with other designers on to improve multiple parts of Apex</li>
<li>Playtest frequently and provide high quality feedback.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years professional experience as a game designer on a competitive multiplayer game.</li>
<li>Experience in rapid prototyping and iterative design.</li>
<li>Experience in balancing competitive game metas.</li>
<li>Understanding of game feel and polish.</li>
<li>Solid technical understanding of scripting and 3D action game fundamentals.</li>
<li>Strong track record in design and balance.</li>
<li>Played and formed a lot of opinions about many live games.</li>
<li>Strong opinions on how we could do better and a drive to accomplish them.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$114,300 - $156,200 CAD</Salaryrange>
      <Skills>game design, rapid prototyping, iterative design, balancing competitive game metas, scripting, 3D action game fundamentals, design and balance</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio eo founded in 2010, known for creating the Apex Legends and Titanfall series.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Gameplay-Designer-Weapons-Combat-Apex-Legends/213731</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>c3e8f3d9-813</externalid>
      <Title>Senior Systems Designer (Monetization Features) - Apex Legends</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Respawn Entertainment is seeking an experienced Senior Systems Designer to lead the design and evolution of monetization features and systems that drive player value, engagement, and satisfaction in Apex Legends. Working closely with the Senior Systems Director, you’ll help define monetization strategies that balance player experience with live service goals, ensuring that spending feels fair, fun, and aligned with Apex Legends’ long-term vision.</p>
<p>As a Senior Systems Designer focused on monetization features, you will design, tune, and iterate on systems that support Apex Legends’ live service economy , including in-game stores, battle passes, cosmetic offerings, promotions, and pricing strategies , with player value being your chief goal. You’ll collaborate with cross-functional partners in product, UX/UI, analytics, engineering, live ops, and marketing to build monetization experiences that feel rewarding and player-first. This role is based onsite (Los Angeles, Vancouver, or Madison) and plays a key part in shaping the future of Apex’s business and player engagement ecosystem.</p>
<p>Responsibilities:</p>
<ul>
<li>Own the design and evolution of monetization systems, including store experiences, battle passes, and live service offerings</li>
</ul>
<ul>
<li>Partner with cross-functional teams to deliver player-first features that balance value, engagement, and business goals</li>
</ul>
<ul>
<li>Collaborate with product management and data analytics partners to achieve deep understanding of player needs and values</li>
</ul>
<ul>
<li>Use data, player insights, and market trends to inform decisions and optimize system performance</li>
</ul>
<ul>
<li>Communicate design intent clearly while advocating for fair, transparent, and engaging monetization experiences</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>6+ years of systems design experience on live service titles, including direct work on monetization, economy systems, or related features</li>
</ul>
<ul>
<li>Strong understanding of free-to-play monetization models, in-game economies, pricing strategies, and player behavior</li>
</ul>
<ul>
<li>Demonstrated ability to leverage data and player feedback to iterate and improve system outcomes</li>
</ul>
<ul>
<li>Experience partnering with UX/UI, product management, analytics, engineering, and live operations to deliver polished, player-focused systems</li>
</ul>
<ul>
<li>Excellent documentation, communication, and collaboration skills</li>
</ul>
<ul>
<li>Passion for competitive and live service games, with a deep understanding of how monetization intersects with retention and engagement</li>
</ul>
<ul>
<li>Prior experience with battle pass systems and seasonal monetization features</li>
</ul>
<ul>
<li>Familiarity with in-game marketing or live ops promotional strategies</li>
</ul>
<ul>
<li>Experience with A/B testing or experimentation frameworks</li>
</ul>
<ul>
<li>Experience with scripting, data tools, or technical implementation to support prototyping and iteration of monetization systems</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$127,700 - $190,600 USD</Salaryrange>
      <Skills>systems design, monetization, economy systems, pricing strategies, player behavior, data analysis, UX/UI, product management, engineering, live operations, marketing, A/B testing, experimentation frameworks, scripting, data tools, technical implementation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, known for creating next-level entertainment experiences such as Apex Legends, Titanfall, and Star Wars Jedi titles.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Systems-Designer-Monetization-Features/213730</Applyto>
      <Location>Los Angeles</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>fd835839-dd9</externalid>
      <Title>Production Engineer (Apex Legends)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Production Engineer, you will report to the Lead Production Engineer and support game teams by improving development workflows, tools, and day-to-day productivity. You will partner with developers and production to identify friction in pipelines, investigate root causes, and deliver solutions that improve how content is built and shipped. Key responsibilities include:</p>
<p>Supporting development teams by resolving workflow and tooling issues Investigating root causes of production blockers and implementing fixes Testing and validating in-development tools and content pipelines Building scripts and tools to automate repetitive tasks Partnering with production to improve team workflows and processes Using data to evaluate impact of workflow improvements Documenting tools, workflows, and solutions for team use</p>
<p>Required qualifications include: Experience scripting or programming in an object-oriented language Experience supporting developers with tools, pipelines, or workflows Experience identifying issues and driving solutions in production environments Ability to work across technical and non-technical teams Experience testing tools or validating workflows in development Experience using version control systems such as Perforce Familiarity with game engines or DCC tools like Maya or Unreal</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$104,500 - $142,800 CAD</Salaryrange>
      <Skills>scripting, programming, object-oriented language, version control systems, game engines, DCC tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, known for creating games such as Apex Legends, Titanfall, and Star Wars Jedi titles.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Production-Engineer-Apex-Legends/211044</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>509c0d38-8d0</externalid>
      <Title>Senior Technical Animator - Character Rigging</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.</p>
<p>We&#39;re looking for an accomplished Senior Technical Animator - Character Rigging R&amp;D who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Animation and Character teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Character Art and Animation Departments. If this sounds like you, we&#39;re eager to chat!</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Reporting to the Lead Technical Animator, you will be responsible for developing character rigs, scripting tools and supporting artist workflows.</li>
</ul>
<ul>
<li>Pioneer and develop solutions for emerging character workflows across the current area of responsibility.</li>
</ul>
<ul>
<li>Work directly with relevant contributors and department heads to develop our DCC and runtime tools for our animation and character pipelines in Maya and Source Engine.</li>
</ul>
<ul>
<li>Partner with Tech, Anim and Character Art to implement solutions that are robust, performant and scalable.</li>
</ul>
<ul>
<li>Provide troubleshooting support to the relevant Art and Animation Teams, primarily for rigs and tools in Maya and integrating assets in engine.</li>
</ul>
<p><strong>Ideally, you&#39;ll have</strong></p>
<ul>
<li>5+ years&#39; game industry experience working on the technical side of Art/Animation for games.</li>
</ul>
<ul>
<li>Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own.</li>
</ul>
<ul>
<li>The ability to give and receive feedback in a constructive, timely, and professional manner.</li>
</ul>
<ul>
<li>Experience rigging and skinning characters, mechanical setups and creatures in Maya.</li>
</ul>
<ul>
<li>Experience with live service content workflows, character personalization, skins, etc.</li>
</ul>
<ul>
<li>Experience with real time deformation and physics setups in a game engine.</li>
</ul>
<ul>
<li>Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).</li>
</ul>
<ul>
<li>Experience working with both keyframe animation and motion capture data.</li>
</ul>
<ul>
<li>Experience contributing to a FACS based facial animation pipeline is a plus.</li>
</ul>
<ul>
<li>Experience on 1 or more shipped titles, ideally in the FPS genre.</li>
</ul>
<p>If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.</p>
<p>In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$122,300 - $170,700 CAD</Salaryrange>
      <Skills>character rigging, scripting tools, artist workflows, DCC and runtime tools, Maya and Source Engine, real time deformation and physics setups,  dział Python/PySide, keyframe animation and motion capture data, FACS based facial animation pipeline</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010 by the original creators of the Call of Duty franchise. It is a subsidiary of Electronic Arts.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Animator-Character-Rigging-Apex-Legends/213475</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>4ff3ea29-d99</externalid>
      <Title>Principal Rendering Technical Artist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a Principal Technical Artist - Rendering to join our Apex Legends team to help design and deliver future-forward rendering and content creation capabilities. As a Principal Technical Artist on the project, you will be working within a multidisciplinary R&amp;D group specifically focused on shaders, lighting, and asset authoring improvements. Our ideal candidate is not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production.</p>
<p>Responsibilities:</p>
<ul>
<li>Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.</li>
</ul>
<ul>
<li>Be a champion for technology that meets high performance expectations and technical constraints.</li>
</ul>
<ul>
<li>Test and validate new rendering systems, set best practices, and train content teams on their use.</li>
</ul>
<ul>
<li>Be a champion of high performance and optimization, establishing how to wring the most out of our systems and guiding our content teams with best practices.</li>
</ul>
<ul>
<li>Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional game development experience.</li>
</ul>
<ul>
<li>Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals.</li>
</ul>
<ul>
<li>High level of proficiency with shader programming in HLSL, GLSL, or similar languages.</li>
</ul>
<ul>
<li>Demonstrated ability to modify or implement shaders directly in a codebase without the use of a graphical editor.</li>
</ul>
<ul>
<li>Broad knowledge of modern real-time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines.</li>
</ul>
<ul>
<li>Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.</li>
</ul>
<ul>
<li>Ability to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden.</li>
</ul>
<ul>
<li>Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.</li>
</ul>
<p>Pay Transparency - North America:</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$141,400 - $204,400 CAD \\\<em> California (depending on location e.g. Los Angeles vs. San Francisco) \\</em>$165,000 - $256,000 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$141,400 - $256,000&quot;,   &quot;salaryMin&quot;: 141400,   &quot;salaryMax&quot;: 256000,   &quot;salaryCurrency&quot;: &quot;USD&quot;,   &quot;salaryPeriod&quot;: &quot;year</Salaryrange>
      <Skills>shader programming, HLSL, GLSL, real-time lighting techniques, asset authoring, performance optimization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a video game development studio founded in 2010, responsible for critically acclaimed games such as Apex Legends, Titanfall, and Star Wars: Jedi Fallen Order.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Principal-Rendering-Technical-Artist-Apex-Legends/213153</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-04-24</Postedate>
    </job>
    <job>
      <externalid>8f602ea3-43a</externalid>
      <Title>Lead AI Designer</Title>
      <Description><![CDATA[<p>We are seeking a Lead AI Designer to join our veteran team at Respawn Entertainment. This role will involve defining, driving, and owning the vision for AI systems and behaviors, and helping craft the future of Apex Legends.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>In this role, you will be responsible for shaping how AI enemies, allies, and the world itself react to players — delivering combat experiences that are intelligent, challenging, and immersive.</p>
<ul>
<li>Define the creative and technical vision for AI design (enemy, ally, training and NPC behaviors) across all modes of Apex Legends</li>
<li>Lead the cross-disciplinary AI team to execute that creative vision across all Apex gameplay experiences and modes</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>7+ years of professional game design experience, with at least 2 shipped AAA titles (preferably shooters or action games)</li>
<li>Deep understanding of combat AI, behavior systems, and group coordination in shooter gameplay</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$150,100 - $228,000 USD</Salaryrange>
      <Skills>game design experience, AI design, behavior systems, emergent gameplay, player agency, AI scripting tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Respawn Entertainment</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Respawn Entertainment is a renowned game development studio that has created critically acclaimed titles such as Apex Legends, Titanfall, and Star Wars Jedi: Fallen Order. With a focus on innovation and creativity, the studio is committed to delivering exceptional gaming experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-AI-Designer-Apex-Legends/211290</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-01-01</Postedate>
    </job>
  </jobs>
</source>