<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>6164fe71-526</externalid>
      <Title>Audio Software Engineer</Title>
      <Description><![CDATA[<p>We are seeking a skilled Audio Software Engineer to join our team. As an Audio Software Engineer, you will be part of a team that is responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console. You will collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares including FMOD, openAL, and XAudio. You will also work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system.</p>
<p>As an audio programmer, you will use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues. You will have a passion for audio, gaming, programming, and simulation. You will also have a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support.</p>
<p>Responsibilities:</p>
<ul>
<li>Design, develop, and maintain the complete sound systems for multiple motor racing titles on PC and console</li>
<li>Collaborate with recording artists and sound designers to provide authoring tools and support the implementation of complex sonic models into various middlewares</li>
<li>Work closely with simulation engineers to provide a physics-driven soundscape, managing the performance and reliability of the audio system</li>
<li>Use existing and emerging technologies to improve the realism and fidelity for drivers through spatial audio and haptic cues</li>
<li>Have a strong proficiency in designing and implementing real-time audio systems for racing games, including audio middleware integration, DSP fundamentals, performance optimization, and cross-platform support</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years professional C++ programming experience</li>
<li>Experience developing and integrating sound engines in the gaming or simulation industries</li>
<li>Experience integrating with audio middlewares and system APIs</li>
<li>BS in computer science, or equivalent experience</li>
</ul>
<p>Preferred skills:</p>
<ul>
<li>3+ years professional Python experience in high performance applications (Cython)</li>
<li>Experience with Digital Signal Processing, Acoustics, and Linear Systems e.g. filter design, granular synthesis, convolution, transfer functions, system identification and modeling</li>
<li>Experience with spatial audio e.g. object-based rendering, wave propagation, occlusion, early reflections, reverberation, ambisonics, near field effects</li>
<li>Experience with digital communication and protocols including data formats, speech processing, and psycho acoustics</li>
<li>Knowledge of audio engineering and sound design</li>
<li>Interest in motorsports and cars</li>
<li>Passion for gaming or simulation</li>
<li>Experience collaborating in a team with diverse skills and backgrounds.</li>
</ul>
<p>Benefits &amp; Compensation:</p>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p>Benefits Include:</p>
<ul>
<li>Health, dental, vision, and life insurance</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p>Location, Working Conditions, &amp; Eligibility:</p>
<p>This position is a full time remote within the United States.
Candidates must be legally authorized to work in the United States at the time of application.
We are unable to sponsor visas, or work permits for this role.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, audio middleware integration, DSP fundamentals, performance optimization, cross-platform support, Python, Digital Signal Processing, Acoustics, Linear Systems, spatial audio, digital communication and protocols, audio engineering and sound design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com is a leading PC-based racing simulation company that develops and publishes high-quality, immersive games for players worldwide. The company is responsible for designing, developing, and maintaining the complete sound systems for multiple motor racing titles on PC and console.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/audio-software-engineer/?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
    <job>
      <externalid>6427da10-69b</externalid>
      <Title>Gameplay Programmer</Title>
      <Description><![CDATA[<p>We are seeking a Gameplay Programmer with a strong proficiency in scripting and logic implementation to join our team. As a Gameplay Programmer at iRacing, you will be working on an exciting, recently announced console-focused, realistic racing game. You will be responsible for prototyping and implementing core gameplay systems and features based on design documentation, as well as developing the tools and workflows for game systems. You will incorporate and adapt existing libraries and write custom code as needed.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Identify technical solutions for various gameplay features based upon design documentation</li>
<li>Prototype gameplay features for quick validation and revision</li>
<li>Develop gameplay code to a high standard and provide corresponding technical documentation</li>
<li>Develop the tools and workflows needed to produce new game features</li>
<li>Test, debug, profile, and optimize game code</li>
<li>Work effectively with other departments (e.g., Design, UI, and Audio) to deliver features on time</li>
<li>Expose interfaces and data structures for use by the UI</li>
<li>Contribute to and support the technical roadmap for future titles</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>A minimum of 5 years of game development experience as a gameplay programmer with at least one shipped title</li>
<li>Experience successfully contributing to racing game titles is a plus</li>
<li>Hands-on engineering experience with any core on-track racing systems is a plus such as collision systems, vehicle damage, spotter systems, racing rules, sound, etc.</li>
<li>Skilled in C++ and Python</li>
<li>Proficiency and a willingness to work with Python daily</li>
<li>Understand asynchronous programming and coroutines</li>
<li>Experience with game development tools such as Visual Studio, JIRA, Git</li>
<li>An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant professional experience</li>
<li>A passion for playing and making video games with a strong self-driven work ethic</li>
</ul>
<p><strong>Compensation &amp; Benefits</strong></p>
<p>In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.</p>
<p><strong>Benefits Include:</strong></p>
<ul>
<li>Health, dental, vision, and life insurance</li>
<li>401(k) and discretionary employer match</li>
<li>Paid time off (vacation, personal, sick, and holidays)</li>
</ul>
<p><strong>Location, Working Conditions, &amp; Eligibility</strong></p>
<p>This position is a full-time remote within the United States. Candidates must be legally authorized to work in the United States at the time of application. We are unable to sponsor visas, or work permits for this role.</p>
<p><strong>Please submit a cover letter and resume to HR@iRacing.com.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Python, Visual Studio, JIRA, Git, Computer Science, Computer Engineering, Software Engineering, asynchronous programming, coroutines, collision systems, vehicle damage, spotter systems, racing rules, sound</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>iRacing.com Motorsport Simulations, LLC</Employername>
      <Employerlogo>https://logos.yubhub.co/iracing.com.png</Employerlogo>
      <Employerdescription>iRacing.com Motorsport Simulations, LLC is a leading PC-based racing simulation company. It is the world&apos;s most authentic PC-based racing simulation.</Employerdescription>
      <Employerwebsite>https://www.iracing.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://www.iracing.com/jobs/gameplay-programmer/?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-08</Postedate>
    </job>
  </jobs>
</source>