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  <jobs>
    <job>
      <externalid>34566519-beb</externalid>
      <Title>Software Engineer III</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a Senior Software Engineer to lead our efforts in building and scaling infrastructure service for game development. This is a high-impact role focused on designing, implementing and managing scalable, reliable infrastructure solutions that power GPS tools and services used by game production teams across the company.</p>
<p>As part of Game Production Solutions (GPS), you&#39;ll have a direct impact on empowering game developers and improving how games are built and played around the world. You&#39;ll work with talented, creative, and driven individuals who are passionate about games and technology.</p>
<p>Key responsibilities include:
Architect Orchestration Tools: Assist designing and implementing a unified service for large-scale virtualization, managing provisioning, scaling and monitoring across hybrid environments (Azure/AWS/On-prem)
API Development and Launch: Help drive the production launch of a new VM creation API, ensuring high availability through rigorous load testing and integration validation.
Infrastructure as Code: Build and maintain modular IaC patterns to automate the lifecycle of compute resources at scale
Observability and Reliability: Establish robust monitoring, logging and alerting frameworks (SLIs/SLOs) to provide deep visibility into API health and infrastructure performance
Cross-functional Leadership: Drive defect resolution and performance by collaborating with IT, Security and other partner teams.
Release Management: Manage phased rollouts, including lighthouse customer pilots, production deployment validation and go-live execution.
Documentation: Author high-quality technical specs, production runbooks and troubleshooting guides for our engineering team.</p>
<p>Technical skills required include:
Programming Languages: scripting and programming languages such as Powershell, GoLang.
Infrastructure as Code: infrastructure-as-code, configuration-as-code automation tools, such as Packer, Terraform, Pulumi, Ansible, Chef, etc.
Infrastructure background: Extensive experience managing large-scale compute environments on-premise (vSphere, OpenShift, etc.) and in the public cloud (Azure, etc.)
Version Control &amp; CI/CD: Deep understanding of Git-based workflows (GitHub/GitLab) and CI/CD pipeline construction.
Containerization: Kubernetes, Docker.
Bonus: Experience with Prometheus, Grafana, ELK, CloudBolt, SQL.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>Powershell, GoLang, Packer, Terraform, Pulumi, Ansible, Chef, vSphere, OpenShift, Azure, Git, CI/CD, Kubernetes, Docker, Prometheus, Grafana, ELK, CloudBolt, SQL</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer/212286</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>94898d10-155</externalid>
      <Title>Development Director - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the world&#39;s leading sports entertainment brands, EA SPORTS is known for top-selling video game franchises and award-winning interactive technology. The company is looking for a Development Director to manage a variety of disciplines including artists, designers, software engineers, QA, and other production staff.</p>
<p>The successful candidate will report to a Lead Development Director and partner with producers to ensure that projects are completed on time, to quality, and within budget. Key responsibilities include building and evolving effective teams, providing line management to employees, communicating regularly with the project team, and establishing project schedules and budgets.</p>
<p>To be considered for this role, candidates should have a minimum of 8 years of project management or team leadership experience, with 4+ years of management experience working in a dynamic and collaborative team environment. A university degree, Bachelor&#39;s, or equivalent professional experience is also required. Experience in project management methodologies such as Waterfall and Agile is a plus.</p>
<p>Pay is competitive, with a salary range of $119,600 - $167,300 CAD in British Columbia. Benefits include vacation, sick time, paid top-up to EI/QPIP benefits, extended health/dental/vision coverage, life insurance, disability insurance, and a retirement plan.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>project management, team leadership, communication, collaboration, Waterfall, Agile, software engineering, QA, artistic design</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular titles and a presence in multiple regions.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Director-EA-SPORTS-FC/213076</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>981e6f7e-ede</externalid>
      <Title>Production Readiness Lead - Game Developer Experience (GDX)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>The Electronic Arts Information Technology (EAIT) organization works as a global team to empower EA&#39;s employees and business operations to be creative, collaborative, and productive. As a digital entertainment company, EA&#39;s enterprise technology needs are diverse and span across game development, workforce collaboration, marketing, publishing, player experience, security, and corporate activities. Our mission is to bring creative technology services to each of these areas, working across the company to ensure better play.</p>
<p>As part of the Game Developer Experience (GDX) organization, the Engineering and Operations team is building a structured, scalable operational lifecycle across GameKit. In this role, you will play a central part in shaping how operational excellence is embedded into product delivery from concept through launch and beyond.</p>
<p>As the Product Readiness Lead, you will integrate operational standards directly into the Product Development Lifecycle (PDLC), ensuring that reliability, scalability, and support readiness are designed in, not added later. You will collaborate closely with Engineering, Product Management, Site Reliability Engineering (SRE), Customer Support, and Operations partners to help teams meet clearly defined expectations for observability, automation, documentation, and launch readiness.</p>
<p>This is a hybrid role (3 days per week in the office) based in Vancouver, reporting to the Director of Operations and partnering broadly across the GameKit ecosystem to establish a repeatable, sustainable operational lifecycle model.</p>
<p>Responsibilities:</p>
<ul>
<li>Enable a digital-first, automation-forward support strategy by ensuring products are designed with operational readiness from Day 0.</li>
<li>Partner with product and engineering teams to embed automation, AI-enabled support capabilities, and agentic workflows into product designs before launch.</li>
<li>Define and integrate standards for alerting, instrumentation, observability, runbooks, and workflow automation into the PDLC.</li>
<li>Establish lifecycle checkpoints and measurable readiness indicators (e.g., MTTR, signal coverage, operational maturity).</li>
<li>Lead structured operational readiness reviews and provide clear, actionable recommendations to support successful launches.</li>
<li>Be the connector across teams, aligning technical and operational partners around shared reliability and support outcomes.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>8+ years of experience in Operations, Site Reliability Engineering (SRE), Technical Program Management, Platform Operations, or a related discipline.</li>
<li>Demonstrated hands-on experience with Service Level Agreements (SLAs)/Service Level Objectives(SLOs), incident management, observability tooling, dashboards, and automation systems in large-scale, multi-product environments.</li>
<li>Strong collaboration and influence skills, with the ability to work effectively across engineering, product, and operational teams.</li>
<li>Experience driving operational consistency and continuous improvement in dynamic, technology-driven organizations.</li>
</ul>
<p>Pay Transparency - North America</p>
<p>COMPENSATION AND BENEFITS</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES</p>
<p>• British Columbia (depending on location e.g. Vancouver vs. Victoria) $130,800 - $183,000 CAD</p>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$130,800 - $183,000 CAD</Salaryrange>
      <Skills>Service Level Agreements (SLAs), Service Level Objectives (SLOs), incident management, observability tooling, dashboards, automation systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a digital entertainment company that creates next-level entertainment experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Production-Readiness-Lead-Game-Developer-Experience-GDX/212677</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>2299e559-5df</externalid>
      <Title>Customer Support Engineer</Title>
      <Description><![CDATA[<p><strong>Job Summary</strong></p>
<p>As a Customer Support Engineer at Electronic Arts, you will work directly with Game Developer teams to resolve technical challenges and improve product quality. You will have experience of minimum 3 years working with customers and empathy for the customer experience.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Work directly with Game Developer teams to help them solve technical challenges</li>
<li>Resolve issues involving project implementation, code error diagnosis, debugging, validation, and root cause analysis for the products/platforms assigned</li>
<li>Build internal relationships with our development and product management teams to help us communicate the priorities of our customers</li>
<li>Improve product quality by injecting fresh ideas and bringing innovations to existing products or platforms, building automation</li>
<li>Develop additional software components for tasks associated with the projects/platforms, designing and debugging software applications</li>
<li>Participate in projects that improve overall product and documentation quality</li>
<li>Participate in product/platform testing and updates</li>
<li>Achieve knowledge transfer through the delivery of training, knowledge sessions, mentoring</li>
<li>Help increase the team efficiency by sharing knowledge, providing feedback about best practices, writing tools/utilities using AI stack</li>
<li>Develop your technology skills and become a versatile IT professional</li>
<li>Participate in schedule rotations and working shifts</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Experience of minimum 3 years working with customers</li>
<li>Empathy for the customer experience</li>
<li>Balance varying levels of priority and urgency</li>
<li>Understand complex technical issues and manage to express them in simple and concise language</li>
<li>Familiarity with database concepts (e.g. SQL Server, MongoDB)</li>
<li>Experience around the following technology concepts - virtualization, operating systems and server administration (Linux, Windows), cloud infrastructure and services(AWS, Azure), networking (IP, routing, firewall, ACL&#39;s), coding/scripting (Python, Bash, Powershell), application and API endpoints, monitoring and observability tools (Grafana, Kibana)</li>
<li>Qualification in Computer Engineering or relevant experience needed</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>database concepts, virtualization, operating systems and server administration, cloud infrastructure and services, networking, coding/scripting, application and API endpoints, monitoring and observability tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a digital entertainment company that creates next-level entertainment experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/GameKit-Operations-Engineer-12-months-contract/212687</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>bc81a142-8b1</externalid>
      <Title>EA SPORTS F1 Franchise Activation Intern</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>The future of entertainment is interactive, and our Marketing team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield.</p>
<p>We are looking for an enthusiastic student to join the EA SPORTS Franchise Activation team, supporting the team in launching EA SPORTS F1&#39;s next title. You&#39;ll gain hands-on experience in marketing activations within the video game industry, working with a small but dynamic team to deliver campaigns for one of the world&#39;s most exciting sports entertainment franchises. This role is perfect for someone passionate about motorsport, gaming, and building a career in marketing.</p>
<p>Responsibilities:</p>
<ul>
<li>Help coordinate global campaigns for EA SPORTS Formula One</li>
<li>Work with Creative, Production, Digital Merchandising and Paid Media teams to help deliver impactful campaigns</li>
<li>Support market research, competitor analysis, and industry trend monitoring to support recommendations</li>
<li>Aid in campaign reporting, performance analysis, and presentation development</li>
<li>Contribute creative ideas to projects and team meetings</li>
<li>Provide general administrative and project management support</li>
</ul>
<p>Eligibility:</p>
<ul>
<li>Currently studying in the penultimate year of undergraduate bachelor degree with a planned placement year</li>
<li>Available to commence a full-time 12 month placement in July 2026</li>
<li>Eligible to work in the UK without additional visa or relocation support</li>
<li>Available to work from a minimum of 3 days onsite (Tuesday, Wednesday, Thursday)</li>
</ul>
<p>Skills:</p>
<ul>
<li>Passion or interest in Formula One, sports, gaming, and entertainment</li>
<li>Enthusiasm, organisation and drive to manage dynamic workload and deadlines</li>
<li>Written and verbal communication skills</li>
<li>Find creative solutions and be motivated by opportunities for learning and growth</li>
<li>Familiarity with social media platforms (Instagram, Twitter, TikTok, and YouTube)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Passion or interest in Formula One, sports, gaming, and entertainment, Enthusiasm, organisation and drive to manage dynamic workload and deadlines, Written and verbal communication skills, Find creative solutions and be motivated by opportunities for learning and growth, Familiarity with social media platforms (Instagram, Twitter, TikTok, and YouTube)</Skills>
      <Category>Marketing</Category>
      <Industry>Entertainment</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher based in Redwood City, California, with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/F1-Franchise-Activation-Intern/213100</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>ea059491-14e</externalid>
      <Title>Producer (American Football)</Title>
      <Description><![CDATA[<p>Electronic Arts&#39; Tiburon Studio is seeking a Producer to lead a new team in delivering new play experiences for American Football fans across console and PC. This role involves guiding vision and execution from ideation to execution, establishing roadmaps for game experiences, and using insights to create features that deliver against the motivations of target players.</p>
<p>Responsibilities:</p>
<ul>
<li><p>Guide vision and execution from ideation to execution. Align your team and stakeholders to the vision, present and sell, interpret player data and more. Be the ambassador for the player.</p>
</li>
<li><p>Establish roadmaps for game experiences, aligning with the broader goals of EA SPORTS titles and EA.</p>
</li>
<li><p>Use insights to create features that deliver against the motivations of our target players. Lead brainstorming sessions to spur creativity across the team. Make decisions that lead to excite and delight our audience.</p>
</li>
<li><p>Carry forward a culture of excellence as part of the senior leadership team to build a highly engaged, efficient, and high performing team.</p>
</li>
<li><p>Work with Production, Art, Design, UX, Operations, Engineering, and QA leads to improve quality, communication, and coordination.</p>
</li>
<li><p>Partner with Development Directors to manage the project schedule, milestones, and sprint deliverables.</p>
</li>
<li><p>Engage with other partner teams, including publishing, marketing, finance, legal, consumer insights, and game analytics.</p>
</li>
<li><p>Set and drive the quality bar for your overall experience, features and gameplay.</p>
</li>
</ul>
<p>Requirements:</p>
<ul>
<li><p>An experienced Producer or former Senior Designer with 8+ years of experience in game production, entertainment, or technology-focused roles.</p>
</li>
<li><p>A love for working with a diverse group of people to accomplish something great as a team.</p>
</li>
<li><p>A passion for videogames.</p>
</li>
<li><p>Create, pitch and sell a vision with appropriate production value. Define the long-term path for the experience from MVP to 5+ years.</p>
</li>
<li><p>Deep experience prioritizing and managing scope of large game projects.</p>
</li>
<li><p>Experience with diverse gaming business models, including mobile and free-to-play.</p>
</li>
<li><p>Experience with pioneering and encouraging others to consider different perspectives.</p>
</li>
<li><p>A master of influence, helping others understand and become passionate about their work.</p>
</li>
<li><p>An accomplished mediator and resolver of conflicts.</p>
</li>
<li><p>Familiar with scrum and Agile development concepts.</p>
</li>
<li><p>Experienced in using data and insights to inform product positioning.</p>
</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game production, entertainment, technology-focused roles, scrum and Agile development concepts, data and insights to inform product positioning</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading sports entertainment brand that creates next-level entertainment experiences through videogame franchises, interactive technology, fan programs, and cross-platform digital experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Producer/211453</Applyto>
      <Location>Orlando</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>41eac7a4-9f9</externalid>
      <Title>Technical Artist - Runtime</Title>
      <Description><![CDATA[<p>We are seeking a skilled Technical Artist to join our team at Criterion Games, working on the Battlefield franchise. As a Technical Artist, you will be responsible for supporting content teams to create high-quality maps and storytelling experiences for our players.</p>
<p>In this role, you will collaborate with fellow technical artists, artists, and engineers to develop a varied range of gameplay experiences in our Frostbite engine. You will also support content workflows to realise the creative vision of the game, while delivering a consistent experience to our players.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Collaborating with technical art team to support a wide variety of aspects of map creation, including content performance, asset management, VFX, procedural content workflows, shaders, scripting, and lighting.</li>
<li>Working closely with content teams to ensure that the creative vision of the game is realised, while delivering a consistent experience to our players.</li>
<li>Providing technical expertise and guidance to artists and designers to help them achieve their goals.</li>
<li>Analyzing complex data and providing actionable feedback to content creators to help them improve their work.</li>
</ul>
<p>To be successful in this role, you will need to have excellent communication skills, a strong understanding of art pipelines and engine workflows, and the ability to work collaboratively as part of a team.</p>
<p>We are looking for someone who is passionate about games and has a strong technical background, with experience working on level creation inside a game engine.</p>
<p>If you are a motivated and talented individual who is looking for a new challenge, please apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>May, Frostbite engine, VFX, Procedural content workflows, Shaders, Scripting (Python and C#), Content performance, Asset management, Lighting</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global video game developer and publisher with a portfolio of popular franchises such as Battlefield.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist/212943</Applyto>
      <Location>Guildford, Surrey, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>f5950eca-40f</externalid>
      <Title>Senior Director of Product Management, Employee Experience</Title>
      <Description><![CDATA[<p>Join us at Electronic Arts (EA), where our mission is to inspire the world to play. As Senior Director of Product Management, Employee Experience, you will define and guide our global employee product strategy and collaborate with partners across engineering, architecture, HR, and enterprise technology to shape the future of how EA employees work.\n\nYou will report to the Sr. Director Employee &amp; Player Experience Technology and lead a senior product team focused on delivering modern and scalable employee tools. This role is centered on measurable business outcomes, product excellence, and organisational transformation. At EA, you will help deliver inclusive, seamless digital experiences that empower our global workforce and support a culture of innovation, collaboration, and performance.\n\n<strong>Responsibilities</strong>\n\nYou will define and evolve the enterprise-wide product strategy for employee tools and platforms, aligning roadmaps with EA&#39;s business priorities and future ways of working.\n\nYou will establish and scale clear product management operating models, governance standards, prioritisation frameworks, and success metrics to drive consistent delivery across a diverse, global portfolio.\n\nYou will build, mentor, and lead a product management team, fostering a culture of curiosity, accountability, and customer-centric thinking.\n\nYou will translate business needs into technically actionable product requirements, partnering closely with engineering and architecture leadership to balance speed, reliability, scalability, and cost across collaboration, workflow, and service platforms.\n\nYou will collaborate cross-functionally with HR, Finance, Legal, Privacy, and Security to ensure employee-facing solutions meet compliance standards while delivering measurable improvements in productivity and experience quality.\n\n<strong>Required Qualifications</strong>\n\n12+ years of product management experience, including leadership of senior product managers and ownership of complex enterprise portfolios in global organisations.\n\nExperience defining and delivering modern employee help and service experiences, including self-service, digital shopping/service catalogues, and enterprise knowledge management platforms, with expertise in ServiceNow preferred.\n\nStrong understanding of product management methodologies, software development lifecycle, and enterprise governance practices.\n\nDemonstrated success building and scaling product teams that deliver innovative solutions on time and within budget.\n\nBachelor&#39;s degree in Business, Computer Science, Engineering, or related field; advanced degree welcomed.\n\n<strong>Pay Transparency - North America</strong>\n\n<strong>COMPENSATION AND BENEFITS</strong>\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\n\n<strong>PAY RANGES</strong>\n\\\<em> California (depending on location e.g. Los Angeles vs. San Francisco) \\</em>$219,400 - $331,200 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$219,400 - $331,200 USD</Salaryrange>
      <Skills>product management, leadership, complex enterprise portfolios, ServiceNow, product management methodologies, software development lifecycle, enterprise governance practices</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Director-of-Product-Management-Employee-Experience/212880</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>973302dc-753</externalid>
      <Title>Lead Games - Server Programmer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA-winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space and indulgent breakout areas, meeting rooms and alternative workspaces. The office has been ridgeline-designed to create an environment that encourages and allows our team to do their very best work.</p>
<p>The Golf Clash Team is searching for an experienced Software Engineering Leader with a primary background in Server Programming to provide technical leadership across our online systems while line-managing a small group of server engineers. Reporting to the Game Technical Director, you&#39;ll architect and deliver scalable backend features for a live mobile title, own and evolve our CI/CD and deployment infrastructure, and partner with design, production, client, QA and CS to ship high-quality features safely and at pace. You will blend hands-on engineering with elements typical of an Associate TD (technical direction, architecture, cross-domain planning) and selected aspects of Software Engineering Management (people leadership, stakeholder alignment, process improvement).</p>
<p>This role is located at our Wilmslow-based office, working in a hybrid capacity, including 3 days in office.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Server-side engineering in C#/.NET, Databases (SQL and NoSQL), Caching (e.g., Redis), CI/CD (Jenkins/GitLab), Version control (Git/GitLab flows), Infrastructure and hosting (on-prem and/or AWS), Observability (logs/metrics/tracing)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Games-Server-Programmer/210658</Applyto>
      <Location>Manchester</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>18e2d4e5-972</externalid>
      <Title>Integrated Campaign Specialist</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>As an Integrated Campaign Specialist, you will lead cross-channel campaign execution across Email, In-Game, and Web, ensuring campaigns are strategically placed, technically sound, and optimized for engagement. You will influence messaging strategy through your knowledge of what is possible with current tooling, improve operational workflows, and elevate campaign performance at global scale.</p>
<p>Responsibilities:</p>
<ul>
<li>Build, execute, and optimize campaigns using in-house and third-party tools</li>
<li>Determine areas for improvement and serve as primary stakeholder for emerging in-house developed Cross-Channel Campaign Management tools</li>
<li>Serve as a key stakeholder for in-house cross-channel campaign tools, driving improvements and adoption</li>
<li>Pilot and scale cross-channel content publishing to deliver seamless player experiences</li>
<li>Provide operational leadership and technical expertise for assigned franchises; partner with Studio teams on in-game messaging, publishing, and QA</li>
<li>Working with key cross-functional partners, gather and translate requirements for data, targeting, and segmentation to support campaign delivery</li>
<li>Configure and schedule high-volume messaging in collaboration with cross-functional partners, aligned to business goals</li>
<li>Troubleshoot and resolve issues in a fast-paced, highly visible production environment</li>
<li>Identify process gaps and drive workflow improvements with stakeholders</li>
<li>Create and maintain documentation and best practices; surface opportunities to enhance tools and systems</li>
<li>Apply an analytical mindset to campaign management by regularly consulting performance data to validate decisions and guide optimization strategies (partnering closely with CRM Strategy and Analytics teams).</li>
</ul>
<p>Required Qualifications:</p>
<ul>
<li>4+ years experience in digital marketing, marketing automation, CRM, marketing operations / technology, or ad tech fields</li>
<li>Experience with building campaigns in enterprise email service providers (i.e. Responsys, SFMC, Braze), content management systems, content programming or ad trafficking tools</li>
<li>Expertise in quality assurance checks and in-depth troubleshooting</li>
<li>Passionate about games and connecting players to entertainment they love</li>
</ul>
<p>Core Skills and Experience:</p>
<ul>
<li>Developing deep understanding of business needs, related CRM strategies to address, and translating them into scalable execution strategies.</li>
<li>Cross-channel messaging orchestration execution (Email, Web, In-Game).</li>
<li>Experience understanding and executing audience segmentation strategies and experimentation frameworks.</li>
<li>QA governance and campaign risk mitigation.</li>
<li>Campaign performance analysis and optimization.</li>
<li>Process documentation and operational design.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>digital marketing, marketing automation, CRM, marketing operations, ad tech, enterprise email service providers, content management systems, content programming, ad trafficking tools, quality assurance checks, in-depth troubleshooting</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Integrated-Campaign-Specialist/212890</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>65b215ae-8a5</externalid>
      <Title>Development Manager - EA SPORTS FC Live</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. We&#39;re looking for a Development Manager to join our EA SPORTS FC Live Platform Operations team. As a Development Manager, you will be responsible for sprint planning, project management, project reporting, and risk management for a team of Automation Engineers. You will work with the FC Launch Director to prepare for and facilitate the launch of the next FC title. You will solve problems, balance priorities, and find creative solutions to achieve results. You will support the team in executing against milestones and key deliverables. You will keep the team and partners&#39; teams informed on development results, schedule, and changes. You will identify and drive effective, measurable process improvements to support the team&#39;s delivery and execution.</p>
<p>Responsibilities:</p>
<ul>
<li>Responsible for sprint planning, project management, project reporting, and risk management for a team of Automation Engineers within Platform Operations.</li>
<li>Work with the FC Launch Director to prepare for and facilitate the launch of the next FC title.</li>
<li>Solve problems, balance priorities, and find creative solutions to achieve results.</li>
<li>Support the team in executing against milestones and key deliverables.</li>
<li>Keep the team and partners&#39; teams informed on development results, schedule, and changes.</li>
<li>Identifies and drives effective, measurable process improvements to support the team&#39;s delivery and execution.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Self-starter with a minimum of 5 years of Project Management or Project Lead Experience with production lifecycles, processes, and project planning.</li>
<li>Detail oriented, organized and focused on quality.</li>
<li>Ability to rationalize decisions in a clear and objective manner.</li>
<li>Excellent written and verbal communication skills, tailoring communications to the specific audience.</li>
<li>Excellent stakeholder and conflict management skills.</li>
</ul>
<p>Preferred Qualifications:</p>
<ul>
<li>Scrum Master or Agile Coach experience.</li>
<li>Experience with distributed development across multiple locations.</li>
<li>Bachelor&#39;s degree or equivalent experience and certifications.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>project management, risk management, problem-solving, communication, stakeholder management, scrum master, agile coach, distributed development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of industry-leading games.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Manager-EA-SPORTS-FC-Live-12-month-contract/212979</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>8eb254d8-aa5</externalid>
      <Title>Software Engineer II</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Our platform powers online features for EA’s games, serving millions of users each day. We live, breathe, and dream about how we can make every player’s multiplayer experience memorable. We develop services and SDKs in collaboration with EA’s game studios for matchmaking, stats and leaderboards, achievements, game replays, VOIP, and game networking.</p>
<p>As an Online Backend Software Engineer in Gameplay Services, your focus will be on designing and implementing scalable, distributed backend systems that power our matchmaking, integrated in EA’s biggest titles and enjoyed by millions of players worldwide. You will collaborate closely with your team and partner studios to maintain, enhance, and extend our core services.</p>
<p>Responsibilities:</p>
<ul>
<li>Design brand new services covering all aspects from storage to application logic to management console</li>
<li>Enhance and add features to existing systems</li>
<li>Research and select new best-of-breed technologies to meet challenging requirements</li>
<li>Communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games</li>
<li>Aim to optimize performance and scalability of server systems</li>
<li>Be a part of the full product cycle for our products, from design and testing to deployment and supporting our LIVE environments and our game team customers</li>
<li>Maintain a suite of automated tests that validate the correctness of backend services</li>
<li>Build and maintain a build system</li>
<li>Advocate for best practices within the engineering team</li>
<li>Work with product managers to improve new features to support EA’s business</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor/Master&#39;s degree in Computer Science, Computer Engineering or related field</li>
<li>2+ years professional programming experience with Go/C#/C++</li>
<li>Experience with cloud computing products such as AWS EC2, ElastiCache, and ELB</li>
<li>Experience with technologies such as Docker, Kubernetes, and Terraform</li>
<li>Experience with relational or NoSQL database</li>
<li>Experience with all phases of product development lifecycle, including requirement definition, development, test, and product release</li>
<li>Adept at solving complex technical problems</li>
<li>Strong sense of collaboration</li>
<li>Excellent written and verbal communication skills</li>
<li>Motivated self-starter and able to operate with autonomy</li>
</ul>
<p>Bonus Qualifications:</p>
<ul>
<li>Experience with Jenkins and Groovy</li>
<li>Experience with Ansible</li>
<li>Knowledge of Google gRPC and protobuf</li>
<li>Experience with high traffic services and highly scalable, distributed systems</li>
<li>Knowledge of scalable data storage and processing technologies such as Cassandra, Apache Spark, and AWS S3</li>
<li>Experience with stress testing plus performance tuning and optimization</li>
<li>Experience working within the games industries</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Go, C#, C++, AWS EC2, ElastiCache, ELB, Docker, Kubernetes, Terraform, relational database, NoSQL database, product development lifecycle, Jenkins, Groovy, Ansible, Google gRPC, protobuf, high traffic services, scalable data storage, Apache Spark, AWS S3</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II/212230</Applyto>
      <Location>Hyderabad, Telangana, India</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>fc59fc35-05c</externalid>
      <Title>Software Engineer I</Title>
      <Description><![CDATA[<p><strong>Software Engineer I</strong></p>
<p><strong>Job Summary</strong></p>
<p>Electronic Arts is seeking a talented Software Engineer I to join our Online Backend team. As a key member of our team, you will design and implement scalable, distributed backend systems that power our matchmaking, integrated in EA&#39;s biggest titles and enjoyed by millions of players worldwide.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design brand new services covering all aspects from storage to application logic to management console</li>
<li>Enhance and add features to existing systems</li>
<li>Communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games</li>
<li>Aim to optimize performance and scalability of server systems</li>
<li>Be a part of the full product cycle for our products, from design and testing to deployment and supporting our LIVE environments and our game team customers</li>
<li>Maintain a suite of automated tests that validate the correctness of backend services</li>
<li>Build and maintain a build system</li>
<li>Advocate for best practices within the engineering team</li>
<li>Work with product managers to improve new features to support EA&#39;s business</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Bachelor/Master&#39;s degree in Computer Science, Computer Engineering or related field</li>
<li>Experience in software development with Go, C#, or C++</li>
<li>Solid computer science background including algorithm and data structure usage</li>
<li>Experience with cloud computing products such as AWS EC2</li>
<li>Experience with technologies such as Docker, Kubernetes, and Terraform</li>
<li>Experience with relational or NoSQL database</li>
<li>Adept at solving complex technical problems</li>
<li>Strong sense of collaboration</li>
<li>Excellent written and verbal communication skills</li>
</ul>
<p><strong>Bonus Qualifications</strong></p>
<ul>
<li>Experience with Jenkins and Groovy</li>
<li>Experience with Ansible</li>
<li>Knowledge of Google gRPC and protobuf</li>
<li>Experience with high traffic services and highly scalable, distributed systems</li>
<li>Knowledge of scalable data storage and processing technologies such as Cassandra, Apache Spark, and AWS S3</li>
<li>Experience with stress testing plus performance tuning and optimization</li>
<li>Experience working within the games industries</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p><strong>Benefits</strong></p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Go, C#, C++, Cloud computing, Docker, Kubernetes, Terraform, Relational or NoSQL database, Algorithm and data structure usage</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-I/212229</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-10</Postedate>
    </job>
    <job>
      <externalid>1abf8c6b-772</externalid>
      <Title>Server Software Engineer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Our team is responsible for designing, implementing, and deploying server-side features for real-time scalable games. We manage various backend services to ensure stability and analyze issues that occur in live environments. We also operate large-scale Kubernetes clusters across multiple countries and develop real-time scalable game servers.</p>
<p>As a Server Software Engineer, you will be part of a team that is passionate about creating innovative and engaging experiences for players. You will work closely with other engineers, designers, and artists to bring new ideas to life and collaborate with other teams to ensure seamless integration.</p>
<p>Responsibilities:</p>
<ul>
<li>Design, implement, and deploy server-side features for real-time scalable games</li>
<li>Manage various backend services to ensure stability</li>
<li>Analyze issues that occur in live environments</li>
<li>Operate large-scale Kubernetes clusters across multiple countries</li>
<li>Develop real-time scalable game servers</li>
</ul>
<p>Requirements:</p>
<ul>
<li>7+ years of experience in related fields</li>
<li>Proficiency in TypeScript and JavaScript</li>
<li>Familiarity with microservices architecture, gRPC, and RESTful APIs</li>
<li>Experience with NoSQL or RDBMS development or operation</li>
</ul>
<p>Preferred Skills:</p>
<ul>
<li>Experience with web services or distributed servers that handle large traffic</li>
<li>Knowledge of container technology and cluster operation</li>
<li>Experience with data collection and monitoring tools</li>
<li>Computer science background</li>
<li>Experience with various programming languages (C, C++, Python, Go, TypeScript)</li>
<li>Experience with online or mobile game service launch and live operation</li>
<li>Strong communication and problem-solving skills</li>
</ul>
<p>Submission Documents:</p>
<ul>
<li>Korean resume and career portfolio</li>
</ul>
<p>Hiring Process:</p>
<ul>
<li>Initial screening</li>
<li>Coding test</li>
<li>1st interview</li>
<li>2nd interview</li>
<li>3rd interview (subject to change)</li>
</ul>
<p>About Electronic Arts:</p>
<p>We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>TypeScript, JavaScript, microservices architecture, gRPC, RESTful APIs, NoSQL, RDBMS, web services, distributed servers, container technology, cluster operation, data collection, monitoring tools, computer science, programming languages, online game service, mobile game service</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global leader in digital interactive entertainment, developing and publishing games, content, and online services for internet-connected consoles, mobile devices, and PCs.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/RP-Server-SE/212941</Applyto>
      <Location>Seoul, Korea, Republic of</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9814f792-3cb</externalid>
      <Title>Character Artist - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Join our team as a Character Artist and play a key role in creating the cast of characters that populate our games. As a dynamic and efficient modeler with sculpting and texturing skills, you will create outstanding content with an imagination that is constantly in motion. You will work with scan data, photo references, or traditional 3D means to create amazing character models. The EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair, and headgear. You will report to the project Development Manager or Development Director.</p>
<p>Responsibilities:</p>
<ul>
<li>Create character models based on scan data, photo references, or traditional 3D means</li>
<li>Work with a team to create a cast of characters and character accessories</li>
<li>Use high-fidelity 3D modeling and sculpting techniques to create detailed models</li>
<li>Texturize and bake high-poly to low-poly surfaces</li>
<li>Work with content-driven game engines such as Unreal, Frostbite, or Unity</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of industry character creation production experience</li>
<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>
<li>Proficiency in Maya, Z-Brush, and Photoshop</li>
<li>Knowledge of PBR texture and material workflows</li>
<li>Experience with photo-realistic texture authoring</li>
<li>Familiarity with game resolution topology and deformation</li>
</ul>
<p>Portfolio Requirements:</p>
<ul>
<li>Photo-real character modeling and texturing</li>
<li>Hair, clothing, anatomy, and likeness</li>
<li>UV layout and all maps</li>
</ul>
<p>Pay Transparency - North America:</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $91,100 - $126,900 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, PBR texture and material workflows, photo-realistic texture authoring, game resolution topology, deformation, Unreal, Frostbite, Unity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game publisher and developer with a portfolio of games and experiences around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Wardrobe-EA-SPORTS-FC/212237</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>828350e2-410</externalid>
      <Title>Software Engineer - Platform Services</Title>
      <Description><![CDATA[<p>You will be part of the Platform Development team, reporting to a senior manager, and your role will be to participate in the planning and development of our Infrastructure platforms. This includes conducting assessments and gathering requirements, designing system improvements, and integrating new technologies.</p>
<p><strong>Responsibilities</strong></p>
<p>You will play an integral role in the team responsible for the major build-out of functionality on the infrastructure platforms, services and associated backend infrastructure. You will collaborate with cross-functional teams to define, design, and deliver new features. You will manage specific aspects of the buildout, which includes planning and communicating with senior stakeholders.</p>
<p>You will prepare documentation, provide guidance, conduct code reviews, and offer mentorship to elevate the skills of the team and the quality of our projects. You will continuously explore and implement improvements to enhance efficiency and performance. You will troubleshoot and resolve issues across various environments and platforms.</p>
<p><strong>Qualifications</strong></p>
<p>You will have a comprehensive understanding of software architecture and design patterns. You will have minimum 5 years of expertise in Python, including at least one popular Python framework. You will have minimum 5 years of practical experience with web frameworks for building RESTful APIs in Python, such as Django or FastAPI.</p>
<p>You will have strong problem-solving skills with a proactive approach to addressing challenges. You will have minimum 5 years of practical experience in DevOps and Infrastructure roles. You will have experience in CI/CD pipeline design and automation tools. You will have familiarity with front-end technologies, such as JavaScript, HTML5 and CSS.</p>
<p>You will have experience with SQL/no-SQL databases. You will have experience with Cloud Technologies, such as Azure or AWS. You will have experience with containerization and orchestration technologies, like Docker or Kubernetes. You will have familiarity with Linux systems, equivalent to LPIC-2.</p>
<p>You will have knowledge of security best practices in software development. You will have familiarity with general IT infrastructure topics: Virtualization, Storage, Networking, etc.</p>
<p>This is a hybrid role, with 3 days per week working from our office in Bucharest.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, Django, FastAPI, DevOps, Infrastructure, CI/CD pipeline design, Automation tools, Front-end technologies, JavaScript, HTML5, CSS, SQL/no-SQL databases, Cloud Technologies, Azure, AWS, Containerization, Orchestration, Docker, Kubernetes, Linux systems, LPIC-2, Security best practices</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a digital entertainment company that creates next-level entertainment experiences. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Platform-Services/211319</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>af0a0b72-41b</externalid>
      <Title>Full Stack Web Developer (Next.js / TypeScript / Node.js)</Title>
      <Description><![CDATA[<p>We are looking for a Full Stack Web Developer with 3+ years of experience in Next.js, TypeScript, and Node.js. You will develop scalable backend services while also contributing to intuitive, performant user interfaces. You will also collaborate across design, product, and engineering teams to deliver high-quality, API-driven features that power our web applications.  <strong>Backend-Focused Development</strong>  You will develop backend services and API routes using Node.js and NestJS. You will architect and maintain integrations with third-party APIs, ensuring reliability, efficiency, and clean abstractions for frontend use. You will build data models and workflows that combine multiple content and data sources, including internal services and headless CMS platforms such as Contentful.  <strong>Frontend Development</strong>  You will develop responsive, user-friendly features using React and Next.js, translating designs into reusable components. You will integrate frontend experiences with backend services and external data integrations. You will ensure UI performance, cross-browser consistency, and best practices in responsive design.  <strong>CMS &amp; Content Delivery</strong>  You will work with headless CMS platforms (e.g., Contentful) to support content models, delivery pipelines, and content-driven application features. You will implement clean data-fetching patterns that keep content experiences reliable and scalable.  <strong>Quality Assurance &amp; Collaboration</strong>  You will conduct unit and integration testing across frontend and backend code. You will participate in code reviews, documentation, and continuous improvement of our codebase. You will collaborate with designers, product managers, and other engineers to deliver end-to-end features.  <strong>Requirements</strong>  - Bachelor&#39;s degree in Computer Science, Engineering, or related field (or equivalent work experience). - Proficiency in JavaScript/TypeScript, with practical experience in both frontend and backend environments. - Hands-on experience with Node.js, NestJS, and building server-side logic. - Working proficiency with React and Next.js, including component-driven development and modern frontend patterns. - Experience integrating and maintaining third-party APIs, with a focus on reliability, error handling, and thoughtful abstraction. - Familiarity with Git and modern development workflows (Agile, pull requests, branching). - Familiarity with testing frameworks such as Jest, React Testing Library, or similar. - Understanding of caching strategies, CDNs, or performance optimization tools. - Knowledge of accessibility (WCAG), SEO principles, and web best practices. - Familiarity with CI/CD pipelines (GitLab, GitHub Actions). - Experience with both RESTful and GraphQL integrations.  <strong>Pay Transparency - North America</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$100,000 - $139,500 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>JavaScript/TypeScript, Node.js, NestJS, React, Next.js, Git, Agile, Pull requests, Branching, Jest, React Testing Library, Caching strategies, CDNs, Performance optimization tools, Accessibility (WCAG), SEO principles, Web best practices, CI/CD pipelines (GitLab, GitHub Actions), RESTful and GraphQL integrations, Contentful, Headless CMS platforms, Content models, Delivery pipelines, Content-driven application features</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences, with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II/211699</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c2d4c546-337</externalid>
      <Title>Senior Viewmodel Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Senior Viewmodel Animator to join the Apex Legends Animation team. You will help establish and realise high-quality first-person animations that bring our gameplay to life.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.</li>
<li>Work closely with Designers and members of all disciplines cross-discipline teams to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</li>
<li>Share knowledge, inspire creativity, and help elevate the quality bar.</li>
<li>Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.</li>
<li>Help to establish efficient pipelines and procedures across the animation teams</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience with first person weapons/behaviors</li>
<li>Experience working closely with other domains–especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 - $152,800 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $124,100 - $182,800 USD</li>
</ul>
<p><strong>Benefits</strong></p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, first person weapons/behaviors, 3D animation package, cross-discipline teams, proactive work ethic, sense of responsibility, game development experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and a large team of developers.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-View-Model-Animator-Apex-Legends/212817</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>13d52c0c-9ac</externalid>
      <Title>Senior Manager, Player Experience Research, BATTLEFIELD</Title>
      <Description><![CDATA[<p>At Electronic Arts, we&#39;re looking for a Senior Manager of Player Experience Research to lead player research for our Battlefield franchise. Reporting to the Director of Operations and PX Research, you will own the player insights strategy to deliver high-impact insights that directly shape design, gameplay, live service, and the franchise&#39;s long-term direction.</p>
<p><strong>What You&#39;ll Do</strong></p>
<ul>
<li>Lead a high-performing team of player research professionals, setting a strong standard for quality, impact, and craft excellence.</li>
<li>Define and own the player insights strategy for Battlefield, aligning research priorities with franchise, product, and business goals.</li>
<li>Serve as a senior voice of the player, influencing creative direction, gameplay systems, progression, monetization, and live service decisions.</li>
<li>Translate complex player behaviours, needs, and feedback into clear, actionable recommendations that drive player-first outcomes.</li>
<li>Partner closely with development leadership, product management, design, analytics, and publishing teams to embed player insights throughout the full development and live lifecycle.</li>
<li>Advocate for scalable, repeatable research practices that elevate how Battlefield teams understand and engage with players over time.</li>
</ul>
<p><strong>What You Bring</strong></p>
<ul>
<li>A degree in a relevant field (e.g., Psychology, Market Research, Data Science, HCI) or equivalent industry experience.</li>
<li>7+ years of experience in the gaming industry, with a strong track record leading player/user research teams.</li>
<li>5+ years of direct people leadership experience.</li>
<li>Demonstrated ability to connect player insights to business and franchise strategy, driving measurable impact.</li>
<li>Strong executive communication skills, with experience influencing senior stakeholders across disciplines and global teams.</li>
<li>Extensive experience conducting and applying game user research across multiple platforms and geographies.</li>
<li>A passion for Battlefield, FPS games, or large-scale multiplayer experiences, with a strong understanding of live service games and player communities.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We offer a comprehensive benefits package, including healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
<li>We nurture environments where our teams can always bring their best to what they do.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>player research, game user research, data science, HCI, leadership, communication, project management, Battlefield, FPS games, live service games, player communities</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic franchises and a global presence.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Manager-Player-Experience-PX-Research/212807</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>088456de-13b</externalid>
      <Title>2D Graphic Artist</Title>
      <Description><![CDATA[<p>We are looking for a talented Associate 2D Artist to join EA Sports and Racing. In this role, you will contribute high-quality graphic and livery content that enhances the visual identity and authenticity of our titles. You will collaborate with cross-disciplinary teams to create visually compelling designs that align with real-world references, brand guidelines, and the high standards expected of AAA game development.</p>
<p>The ideal candidate has strong graphic design fundamentals, exceptional attention to detail, and a passion for sport. An interest in Motorsport is a strong advantage. You are comfortable working within established visual styles while also contributing creative and original concepts that elevate the overall player experience.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Create high-quality 2D graphic assets and liveries for use across in-game content</li>
<li>Translate real-world reference and brand styles into accurate and compelling in-game designs</li>
<li>Develop original livery concepts that align with the creative direction of the project</li>
<li>Apply designs to 3D models, working with UV layouts and textures to ensure high visual fidelity</li>
<li>Collaborate closely with Art, Design, and Technical teams to ensure assets are implemented correctly and meet AAA quality standards</li>
<li>Iterate quickly based on feedback, maintaining consistency and attention to detail throughout the development process</li>
<li>Contribute to documentation and help maintain visual consistency across the product</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>High proficiency in Adobe Photoshop and Illustrator</li>
<li>Previous experience using 3D software is advantageous, particularly working with UV layouts and texturing of 3D models</li>
<li>Ability to accurately replicate real-world reference as well as create original, creative livery concepts</li>
<li>Strong attention to detail and visual accuracy</li>
<li>Strong visual communication skills</li>
<li>Ability to take feedback constructively and iterate quickly</li>
<li>Clear communication skills and a collaborative approach to teamwork</li>
</ul>
<p><strong>Portfolio Requirements</strong></p>
<ul>
<li>Must include high-quality livery or graphic design work</li>
<li>Evidence of working to real-world references or established brand styles</li>
<li>Demonstrated creativity and clear iteration of ideas through development stages</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Photoshop, Adobe Illustrator, 3D software, UV layouts, texturing, Motorsport, Graphic design fundamentals, Exceptional attention to detail</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher based in the United States. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/2D-Graphic-Artist/212387</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9c15ed0b-449</externalid>
      <Title>Software QA Engineer</Title>
      <Description><![CDATA[<p><strong>Software QA Engineer</strong></p>
<p>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. We&#39;re looking for a Software QA Engineer to join our Quality Verification and Standards (QVS) team.</p>
<p>The Software QA Engineer position will require you to improve the existing test methodology, identifying new capabilities. You will oversee the entire quality plan for FC football game titles and will report to the QV Development Director and partner directly with the Producer and/or other Designers to establish quality standards and provide both quantitative and qualitative feedback on new features.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Leverage testing skills and methodologies to systematically test the product and share results</li>
<li>Design, develop, and lead quality strategies for owned features</li>
<li>Implement pre-integration build verification and reporting processes</li>
<li>Research and propose solutions for increasing test coverage efficiency</li>
<li>Identify risks and plan testing for releases</li>
<li>Document reproduction steps, gather test data, and assist in debugging</li>
</ul>
<p><strong>Quality and Data Analysis</strong></p>
<ul>
<li>Compile data from multiple sources into cohesive summaries to communicate status and risk</li>
<li>Use different testing methodologies and analyze feature sets for automation opportunities (Risk-based Testing, Data/AI-driven testing and more)</li>
<li>Monitor game builds and follow up on fixes to ensure quality goals are met</li>
<li>Perform design testing reviews, ensuring the design is captured and identifying bugs and user concerns before they make it into software</li>
<li>Use development tools to guide issue identification upstream and promote defect prevention</li>
</ul>
<p><strong>Collaboration and Communication</strong></p>
<ul>
<li>Communicate status and risk through cohesive summaries</li>
<li>Serve as the communication bridge between development partners and QA teams</li>
<li>Provide technical, quantitative, and qualitative feedback</li>
<li>Represent the QA perspective effectively in meetings, ensuring quality standards are prioritized</li>
</ul>
<p><strong>Mentorship and Team Support</strong></p>
<ul>
<li>Lead improvements and knowledge sharing across teams</li>
<li>Promote professional growth within the QA team</li>
<li>Mentor and support team members in implementing quality strategies</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Experience in software development, quality assurance, or game design</li>
<li>Familiarity with automated testing and common automation tool sets</li>
<li>Experience with defect and task tracking tools (e.g., JIRA, TestRail)</li>
<li>Project Management for planning and execution of test strategy and tasks using Scrum/Agile process</li>
<li>Knowledge of Agile/Scrum software/game development</li>
<li>Understand concepts of defect prevention and containment</li>
<li>Excellent collaboration and communication skills</li>
<li>Experience with Grey/White box testing in development environments</li>
<li>Translate project metrics into data-driven decisions and strategies</li>
<li>Passion for creating high-quality player experiences</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>software development, quality assurance, game design, automated testing, defect and task tracking tools, project management, Agile/Scrum software/game development, defect prevention and containment, collaboration and communication, Grey/White box testing, data analysis, testing methodologies, development tools, issue identification, defect prevention</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-QA-Engineer/212385</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b2f3cc65-797</externalid>
      <Title>Software Engineer II (Sr AI QA Engineer – Python)</Title>
      <Description><![CDATA[<p>We&#39;re looking for an experienced Senior AI QA Engineer to improve our quality engineering for AI/ML solutions and web platforms. You will use your Python expertise to improve test automation, performance, and security frameworks that inspire product excellence.</p>
<p><strong>Role Details</strong></p>
<p><strong>What You Will Do</strong></p>
<ul>
<li>Lead the development of comprehensive evaluation frameworks for AI/ML systems</li>
<li>Develop core AI/ML modules, APIs, and backend services in Python required for framework development</li>
<li>Conduct advanced performance and security testing, resolving systemic issues across AI pipelines and application stacks</li>
<li>Build automation, performance and security test frameworks for web applications and services</li>
<li>Collaborate with product owners, development teams</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Bachelor&#39;s degree in Computer Science, Engineering, or related field</li>
<li>Overall 5+ years of experience</li>
<li>4+ years of experience developing AI/ML modules, APIs, and backend services using Python</li>
<li>3+ years of experience testing web applications and web services</li>
<li>2+ years in building test automation frameworks using Python or similar languages</li>
<li>Experience with AWS cloud services (Lambda, S3, EC2, EKS) and containerization tools like Docker</li>
<li>Experience with software quality assurance processes and methodologies</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, AI/ML, AWS cloud services, containerization tools like Docker, software quality assurance processes and methodologies, performance and security testing, web applications and services</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and opportunities across various departments.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II/212862</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>6e9ad4ab-e35</externalid>
      <Title>Ad Product Marketing Manager</Title>
      <Description><![CDATA[<p>We&#39;re looking for an experienced Ads Product Marketing Manager to support the Advertising &amp; Sponsorships (A&amp;S) business at EA. As part of the EA Experiences organization, A&amp;S is a high growth, strategically important business that connects global brands with one of the most engaged entertainment audiences in the world.</p>
<p>Our mandate is to build advertising and sponsorship solutions that respect gameplay, enhance fan experiences, and drive meaningful revenue growth. You will define how the market understands and values EA&#39;s advertising portfolio. You will translate product capabilities and commercial strategy into compelling, differentiated positioning and buyer-ready narratives that strengthen our competitive standing and accelerate adoption.</p>
<p>Responsibilities:</p>
<ul>
<li>Own the development of differentiated positioning, value propositions, and core narratives for advertising and sponsorship offerings in collaboration with Sales, Product, Legal, Studio, and other stakeholders</li>
<li>Develop and maintain approved positioning frameworks, sales narratives, and messaging standards across the advertising and sponsorship portfolio, ensuring consistency across Sales teams and reducing duplication and message drift</li>
<li>Define competitive differentiation and objection-handling guidance that strengthens Sales effectiveness and accelerates advertiser adoption</li>
<li>Create scalable, sales-facing materials (master decks, case studies, product one-pagers, talk tracks) aligned to approved positioning and growth priorities</li>
<li>Translate market insights, customer feedback, and competitive intelligence into recommendations that inform product direction and roadmap prioritization</li>
<li>Partner on launches of new ad products, sponsorships, and seasonal opportunities by translating product strategy into clear go-to-market materials</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>7+ years of experience in product marketing, solutions marketing, or go-to-market roles within advertising, media, or digital platforms</li>
<li>5+ years experience building sales materials for digital ad products, including presentations, leave-behinds, and messaging frameworks</li>
<li>5+ years experience defining positioning and messaging for revenue-generating products</li>
<li>Experience developing buyer-centric messaging and translating complex product capabilities into buyer-ready narratives and sales enablement assets</li>
<li>Expertise with digital media and media buying</li>
</ul>
<p>This hybrid role is scoped for Redwood City, Los Angeles, Seattle, Orlando, or Vancouver.</p>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 - $152,800 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $124,100 - $182,800 USD</li>
<li>Washington (depending on location e.g. Seattle vs. Spokane) $118,700 - $154,100 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$124,100 - $182,800 USD</Salaryrange>
      <Skills>product marketing, solutions marketing, digital media, media buying, buyer-centric messaging, complex product capabilities, digital advertising, advertising technology, data analysis, market research</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Ad-Product-Marketing-Manager/210948</Applyto>
      <Location>Redwood City</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b550122c-292</externalid>
      <Title>Associate Producer</Title>
      <Description><![CDATA[<p><strong>Associate Producer</strong></p>
<p><strong>Role Overview</strong></p>
<p>As an Associate Producer at Electronic Arts, you will be responsible for establishing and executing on the vision of game titles to EA&#39;s exacting quality standards. You will oversee the entire lifecycle of the game from concept to launch and post-launch live services, with a strong desire to research and communicate game market trends, patterns, and customer requirements.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Champion the product vision in partnership with Product and Design, ensuring alignment on goals while being accountable for quality standards and results achieved.</li>
<li>Provide clear context to the team for how the features fit into the larger game, how they fit into the marketplace, and how it serves and delights our fans.</li>
<li>Help team prioritize highest business value features and set quality targets.</li>
<li>Be the Voice of the players for the area of ownership, articulate clearly their expectations to the team and provide actionable items.</li>
<li>Sell the value of your game across EA and our industry, including interviews &amp; meetings with the press, partner companies, EA executives, etc.</li>
<li>Serve as a coach and mentor to junior producers, assisting them in the resolution of complex problems and growing their skills and knowledge.</li>
<li>Support the Studio leadership to cultivate a strong development organization: grow talent, make timely decisions, inspire and create a motivating workplace.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>6+ years&#39; experience as an Associate Producer or equivalent within the video game industry, managing mid to large internal teams within the video game industry (Software Engineers, Artists, Designers, Audio Specialists, Senior Project Managers, Associate Producers etc.).</li>
<li>Ability to know what types of products will sell and what won&#39;t sell and be able to assess the feasibility of producing a new product – Knowledge of Mobile + Freemium is critical.</li>
<li>Excellent written and verbal communication skills – Ability to represent the product in Exec level conversations</li>
<li>Successful track record in the development of high-profile entertainment and software products.</li>
<li>Strong knowledge of the software/game market and platforms; assertive and motivated team player.</li>
<li>Experience in an Agile development environment.</li>
<li>Strong technical background a plus</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Electronic Arts offers a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>game development, production management, leadership, mobile game development, freemium model, agile development, software engineering, art design, audio production, project management, technical background, software development, game design, marketing, sales</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Producer-I/212853</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8270dc7a-211</externalid>
      <Title>Gameplay Animator</Title>
      <Description><![CDATA[<p>We are looking for a talented and experienced Gameplay Animator to join the Apex Legends Animation team. You will help to establish and realize an immersive experience through remarkable animations and gameplay.</p>
<p>In this role, you will deliver powerful and believable animation performances in first and third person gameplay. You will develop and apply strong knowledge of craft and content, from conceptualization to realization. You will work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.</p>
<p>Responsibilities:</p>
<ul>
<li>Deliver powerful and believable animation performances in first and third person gameplay</li>
<li>Develop and apply strong knowledge of craft and content, from conceptualization to realization</li>
<li>Work closely with Designers and members of all disciplines to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players</li>
<li>Maintain communication across all relevant disciplines throughout the development of your areas of responsibility</li>
<li>Be proactive in assessing and evolving both workflow and player experience for Apex Legends</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of professional game development experience</li>
<li>A strong understanding of video game animation development</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya</li>
<li>Experience creating behaviors and full body/bipedal animations and some knowledge of first person animation</li>
<li>An understanding of motion capture editing (re-posing, re-timing and &#39;plusing&#39; mocap data)</li>
<li>Familiarity animating cameras, together with an understanding of cinematography</li>
<li>Experience working closely with other domains - especially Designers, Engineers and Artists</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends</li>
<li>Strong animation talent and experience outside of games will be considered</li>
</ul>
<p>Pay Transparency - North America</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $101,700 - $151,900 USD</li>
</ul>
<p>Benefits:</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD (British Columbia) or $101,700 - $151,900 USD (California)</Salaryrange>
      <Skills>video game animation development, Autodesk Maya, motion capture editing, cinematography, game development experience, animation talent, experience outside of games</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Animator-Apex-Legends/212821</Applyto>
      <Location>Los Angeles - Chatsworth, California, United States of America</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e96af16f-ade</externalid>
      <Title>Videogame Tester</Title>
      <Description><![CDATA[<p>Your job is to test videogames to ensure they are of high quality and free from bugs. You will work as part of the Worldwide Localization Team, responsible for delivering localized versions of EA titles to over 30 countries. Your primary responsibilities will include:</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Complete assigned tasks thoroughly.</li>
<li>Ensure that all bugs, flaws or issues are reported correctly (in English and Czech) and removed from the product before release.</li>
<li>Inform Leads and Senior Testers of any issue that may slow down or stop testing progress early.</li>
<li>Proactively seek ways to improve your knowledge of testing procedures and related equipment.</li>
<li>Follow EA security procedures by taking responsibility for equipment and software security.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Fluent (written and verbal) in English and in Czech- must be a native speaker.</li>
<li>Demonstrate an ability to approach testing in a detailed and structured way.</li>
<li>Interest and knowledge of video games, the video game industry and platforms, including PC, Mac, Consoles (PS, Xbox), and Mobile.</li>
<li>Excellent communication skills</li>
<li>Proactive, player-focused, and team-oriented</li>
<li>Knowledgeable of Microsoft Windows environment</li>
<li>You must be at least 18 years old.</li>
</ul>
<p><strong>Special Considerations</strong></p>
<ul>
<li>EA offers relocation support for employees joining us from outside of Madrid.</li>
<li>Please note, you must be eligible to work in Spain. EA does not sponsor visas for this position.</li>
<li>EA Madrid&#39;s work is dynamic. There will be peak periods of activity, therefore the workload and make-up of teams will vary. Regular working hours are 40 hours per week. On few occasions overtime might be needed either on workdays or weekends. It will be compensated with time off.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>video games, testing procedures, Microsoft Windows environment, English, Czech, video game industry, platforms, communication skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company makes games for millions of people across the globe.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Videogame-Tester-Czech/212726</Applyto>
      <Location>Madrid</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>49471440-929</externalid>
      <Title>Software Engineer I</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We&#39;re looking for a Software Engineer I to join our team in Hyderabad. As a Software Engineer I, you will collaborate with product owners and senior engineers to develop solutions that enhance the player experience. You will build and maintain Java applications and backend APIs using Java, Spring Boot, and Microservices architecture. You will also develop responsive frontend interfaces using Next.js/React with backend service integrations.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with product owners and senior engineers to develop solutions that enhance the player experience</li>
<li>Build and maintain Java applications and backend APIs using Java, Spring Boot, and Microservices architecture</li>
<li>Develop responsive frontend interfaces using Next.js/React with backend service integrations</li>
<li>Learn and implement cloud-native solutions on AWS (Lambda, S3, EC2, EKS)</li>
<li>Write clean, well-tested code following team coding standards and best practices</li>
<li>Participate in code reviews to learn from peers and improve code quality</li>
<li>Leverage modern development tools including AI-assisted coding to enhance productivity</li>
<li>Collaborate with designers, engineers, and architects in a supportive team environment</li>
<li>Participate in Agile ceremonies, contribute to sprint planning, and work through backlogs</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Bachelor’s degree in computer science, Engineering, or equivalent practical experience</li>
<li>2+ years of professional experience in Java</li>
<li>Solid understanding of Core Java fundamentals (OOP, Collections, Exception Handling, Multithreading basics)</li>
<li>Familiarity with Spring Boot and RESTful API concepts</li>
<li>Basic understanding of Microservices architecture principles</li>
<li>Experience with at least one modern frontend framework: React, Next.js</li>
<li>Working knowledge of JavaScript/TypeScript and HTML/CSS</li>
<li>Familiarity with CSS frameworks like Tailwind CSS or Bootstrap</li>
<li>Basic understanding of SQL databases (PostgreSQL, MySQL) and ability to write queries</li>
<li>Exposure to NoSQL databases (MongoDB, DynamoDB) is a plus</li>
<li>Understanding of unit testing concepts using JUnit and Mockito</li>
<li>Willingness to learn and adopt testing best practices</li>
<li>Quick learner with the ability to rapidly adapt to new technologies.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive health insurance</li>
<li>Retirement savings plan</li>
<li>Paid time off</li>
<li>Family leaves</li>
<li>Complimentary games</li>
<li>And more</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Java, Spring Boot, Microservices architecture, React, Next.js, JavaScript, TypeScript, HTML, CSS, SQL, NoSQL, AWS, Agile development, Code reviews, Modern development tools</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global leader in digital interactive entertainment, with a portfolio of games and experiences offered as both packaged goods products and online services.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-I/212879</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e9213b4c-118</externalid>
      <Title>Development Manager</Title>
      <Description><![CDATA[<p><strong>Development Manager</strong></p>
<p><strong>Role Overview</strong></p>
<p>Electronic Arts is seeking an experienced Development Manager to join the Create Audio team. As a Development Manager, you will be responsible for managing tasks and delivery milestones across the Audio domain for a project. You will also inform the Create Audio capacity plan, project scoping and planning, and change requests. Additionally, you will resolve issues through creative problem-solving skills, recognize and balance priorities of eliminating the causes of problems, track and mitigate risks, reconcile basic financial information for reporting, and partner with Create Audio and game development teams to ensure alignment.</p>
<p><strong>Requirements</strong></p>
<ul>
<li>3 or more years Project Management or Project Coordination experience</li>
<li>Effective collaboration across all levels of an organization, especially in a distributed team from different studios and time zones</li>
<li>Proficient in project management tools, such as JIRA</li>
<li>Adaptable, eager, and can retain a high level of detail</li>
<li>An understanding of the creative process and the impact on our project plan</li>
<li>Positive team-based attitude</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary range: $100,000 - $139,500 CAD</li>
<li>Comprehensive benefits package, including vacation, sick time, extended health/dental/vision coverage, and basic life insurance</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>Project Management, Project Coordination, JIRA, Creative Problem-Solving, Risk Management, Financial Reporting</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Manager/212850</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>98150edd-887</externalid>
      <Title>Franchise Art Director (Apex Legends)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  The Franchise Art Director is the steward of the Apex franchise’s visual direction, responsible for defining, protecting, and advancing its long-term artistic ambition across every touchpoint, from in-game experiences to marketing and future expansion. This role sets the visual standards for Apex and ensures the franchise evolves in bold, innovative, and culturally resonant ways.  As a senior strategic leader, you will articulate a clear and compelling visual vision that inspires teams, aligns stakeholders, and elevates Apex on a global stage. You will drive cohesion across teams, products, and timelines, ensuring creative excellence at scale. Moving seamlessly from franchise pillars to art reviews and mentorship, you will empower teams to solve complex visual challenges and deliver breakthrough work.  In close partnership with Design, Production, and Creative leadership, you will champion a player-first vision that defines the future visual identity of Apex. You will guide art direction and visual strategy to achieve franchise goals while growing a passionate global community.  Based on-site in Los Angeles, CA; Madison, WI; or Vancouver, BC, you will report to the Franchise Creative Director and collaborate with Art, Design, studio, and EA publishing partners to align stakeholders, elevate our visual identity, and shape the next era of the Apex universe.  <strong>Key Responsibilities</strong>  Franchise Vision &amp; Visual Cohesion  - Define and evolve the long-term Art Direction vision for the Apex Legends franchise. - Establish and maintain clear artistic pillars that guide characters, environments, cosmetics, cinematics, and brand expression. - Ensure cohesion between gameplay aesthetics and the broader Apex universe. - Anticipate future trends and evolve the franchise’s visual identity to remain genre-leading and culturally relevant. - Drive visual innovation while preserving the core DNA that makes Apex recognizable and iconic. - Ensure artistic consistency across:  - In-game content  - Key art &amp; marketing materials  - Cinematics &amp; trailers  - Licensed products &amp; partnerships  - Emerging media and platform expansions - Review and approve major visual deliverables to uphold franchise standards. - Act as the final arbiter for visual decisions impacting brand identity.  Creative Leadership &amp; Direction  - Provide high-level art direction across multiple product initiatives, including seasonal content, new Legends, map expansions, modes, and external media. - Lead visual exploration and look-development for major franchise beats and long-range roadmap initiatives. - Translate abstract creative goals into actionable direction for internal and external teams. - Inspire, mentor, and elevate senior art leaders and multidisciplinary teams. - Foster a culture of artistic excellence, curiosity, and bold experimentation. - Encourage cross-team collaboration and healthy creative debate. - Champion diversity of visual influences and global perspectives.  <strong>Required Experience</strong>  - 10+ years of experience in game development or interactive entertainment. - Proven experience as an Art Director (or equivalent senior creative role) on a high-profile AAA title or live service franchise. - Demonstrated success in defining or evolving a strong visual IP. - Experience leading large, multidisciplinary teams. - Strong understanding of game development pipelines and production realities. - Exceptional visual literacy across character design, environments, UI, branding, and cinematics. - Strong world-building instincts and the ability to define cohesive artistic systems. - Strategic thinker capable of balancing creative ambition with business goals. - Skilled communicator who can articulate vision clearly and persuasively. - Comfortable operating in ambiguity and shaping long-term creative direction.  <strong>Attributes We’re Looking For</strong>  - Franchise Mindset: Thinks beyond individual seasons or features; builds for years, not months. - Cultural Awareness: Understands how visual identity intersects with player communities and global trends. - Icon Builder: Creates characters, worlds, and moments that become instantly recognizable. - Guardian of Tone: Knows when to push boundaries and when to protect the core DNA. - Innovation Driver: Seeks new artistic territory while maintaining competitive clarity.  <strong>Why This Role Matters</strong>  Apex Legends is more than a game - it’s an evolving universe. The Franchise Art Director ensures that as the experience grows, its artistic identity becomes stronger, sharper, and more iconic.  This is an opportunity to shape the future of one of the industry’s most recognizable live service franchises and leave a lasting creative legacy.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$187,000 - $259,400 CAD  \\\<em> California (depending on location e.g. Los Angeles vs. San Francisco) \\</em>$210,600 - $320,000 USD  Pay is just one part of the overall compensation at EA.  In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange>$187,000 - $259,400 CAD (British Columbia) or $210,600 - $320,000 USD (California)</Salaryrange>
      <Skills>game development, interactive entertainment, art direction, visual identity, brand expression, cinematics, trailers, licensed products, platform expansions, visual innovation, core DNA, artistic consistency, franchise vision, long-term artistic ambition, game development pipelines, production realities, visual literacy, character design, environments, UI, branding, cinematics, world-building, artistic systems, strategic thinking, creative ambition, business goals, communication, ambiguity, long-term creative direction</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Franchise-Art-Director-Apex-Legends/212925</Applyto>
      <Location>Los Angeles, CA; Madison, WI; or Vancouver, BC</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b5ba4828-022</externalid>
      <Title>Community &amp; Creator Engagement Manager - Remote (Japan)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. We&#39;re a team that empowers audiences across our amazing franchises and experiences. We&#39;re a multi-functional group, with world-class expertise in building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem.</p>
<p><strong>Responsibilities:</strong></p>
<p>As a Community &amp; Creator Engagement Manager at EA, you will plan and implement community and creator-led GTM activations to support marketing campaigns. You will collaborate with integrated comms, PR, and social teams across time zones to build and deploy local channel plans. You will design and manage creator and ambassador programs—identifying, onboarding, and nurturing local talent who are authentic advocates for EA&#39;s titles. You will initiate and support community-driven and campaign events (online or in-person). You will track engagement performance and community sentiment to measure success and improve future strategies. You will deliver reporting on community and creator activations, sharing applicable insights. You will manage budgets, contracts, and project timelines across community and creator activations.</p>
<p><strong>Qualifications:</strong></p>
<p>To be successful in this role, you will need 3+ years of experience in marketing engagement, creator relations, or campaign activation—preferably in gaming, entertainment, or digital media. You will need expertise developing creator programs and managing creator partnerships. You will need comprehensive knowledge of the local gaming ecosystem, community platforms, and creator landscape. You will need demonstrated partner management, project management, and reporting skills. You will need to be fluent in Japanese and English (written and spoken). You will need proficiency in creator analytics, social listening, and community management tools. You will need experience working with agencies and third-party vendors in a marketing or community capacity.</p>
<p><strong>Benefits:</strong></p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>remote</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>istorical knowledge of the local gaming ecosystem, comprehensive knowledge of community platforms, creator analytics, social listening, community management tools, partner management, project management, reporting skills, Japanese and English (written and spoken), experience working with agencies and third-party vendors</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. The company has locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Community-Creator-Engagement-Manager-Remote-Japan/212474</Applyto>
      <Location></Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>91898c4b-547</externalid>
      <Title>Senior Cinematic Artist, Animator</Title>
      <Description><![CDATA[<p><strong>Senior Cinematic Artist, Animator\n\n### General Information\n\nElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\n\n## Description &amp; Requirements\n\nThe Marketing Cinematics (Craft Cinematics) team is responsible for creating high-impact, real-time trailers across multiple EA IPs. We operate at the edge of what game engines can visually achieve - pushing Frostbite and Unreal beyond typical gameplay constraints to deliver visually stunning marketing content seen by millions of players worldwide.\n\nWe are looking for a Senior Cinematic Artist – Animator who is passionate about storytelling, performance, and camera language. This is a hands-on production role focused on animation excellence, creative collaboration, and delivering emotionally compelling, real-time cinematic experiences.\n\n## Your Responsibilities:\n\n- Create high-quality, performance-driven character and camera animation in Maya and Motionbuilder for real-time marketing cinematics\n\n- Translate creative direction into compelling shots with strong cinematic timing and camera language\n\n- Polish motion capture data to achieve believable weight, physicality, and emotional nuance\n\n- Block and design shots in-engine for previs and layout\n\n- Refine performances in Maya and Motionbuilder to final quality\n\n- Integrate animation into Frostbite (and occasionally Unreal) while maintaining camera framing and skeletal integrity\n\n- Collaborate closely with lighting, editorial, and creative direction to ensure cohesive storytelling Iiterate quickly in response to evolving edits and layered stakeholder feedback\n\n- Contribute to performance capture and virtual production workflows when applicable\n\n- Manage and track work through production tools (e.g., ShotGrid/Flow) in a fast-paced marketing environment\n\n## Your Qualifications\n\n- 5+ years of experience in character or cinematic animation\n\n- Strong sense of cinematic timing, camera language, and storytelling through performance\n\n- Advanced proficiency in Maya\n\n- Experience polishing motion capture data\n\n- Experience working with real-time engines (Frostbite, Unreal, or similar)\n\n- Strong communication and collaboration skills across disciplines\n\n- Ability to work effectively in an iterative, deadline-driven production environment\n\n## Nice to Have\n\n- Experience creating or contributing to AAA marketing trailers or high-visibility media\n\n- Experience with facial animation and conveying emotion through subtle performance\n\n- Comfort working with Perforce or similar version control systems\n\n- Previs and layout experience in-engine\n\n- Exposure to virtual production tools (virtual cameras, markerless capture, Xsens, etc.)\n\n- Experience with scripting (Python) or workflow automation\n\n## Pay Transparency - North America\n\n## COMPENSATION AND BENEFITS\n\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\n\n## PAY RANGES\n\n\\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$91,100 - $126,900 CAD\n\nPay is just one part of the overall compensation at EA.\n\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.\n\n## _About Electronic Arts_\n\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\n\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>character animation, cinematic animation, Maya, motion capture data, real-time engines, communication and collaboration skills, facial animation, previs and layout experience, virtual production tools, scripting (Python) or workflow automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Cinematic-Artist-Animator/212356</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>ba291213-507</externalid>
      <Title>Senior Manager, Playtesting Programs</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As the Senior Manager, Playtesting Programs, you will lead teams and programs that bring player voices directly into our development process through large-scale playtesting, player feedback initiatives, and engagement programs such as Battlefield Labs and the skate. Insider Program.  You will provide operational and strategic leadership to ensure our player engagement programs are effectively planned, executed, and integrated into our product development cycles. You&#39;ll join a highly collaborative team that values curiosity, clarity, and player empathy. We offer the autonomy to build and evolve programs, the trust to lead at scale, and the opportunity to materially improve how players shape the games they love.  <strong>What You&#39;ll Do</strong>  - Lead a team that delivers large-scale playtesting and player engagement programs for live and in-development games, integrating player feedback at key points across the development lifecycle. - Drive strategy and operational excellence by designing scalable, repeatable frameworks for game playtesting and player feedback, and by implementing process improvements that increase efficiency, insight quality, and development impact. - Translate player insights into action by partnering with game teams, PX researchers, data analysts, and insights partners to embed clear, actionable feedback into development decisions. - Anticipate and manage risks, dependencies, and resource constraints, adjusting scope and plans to maintain delivery momentum and quality. - Champion continuous improvement initiatives that enhance playtesting effectiveness, communication, and player outcomes across teams and studios. - Build strong partnerships with internal teams and Studios to ensure player programs operate effectively and at scale.  <strong>What You Bring</strong>  - 8+ years of experience in game development, production, operations, or program management, with responsibility for leading complex, cross-functional teams or programs. - Bachelor&#39;s degree in a related field (Business, Project Management, Game Development, or similar). - Hands-on experience leading large-scale game playtesting and player engagement initiatives across live and in-development titles; this experience is required. - Strong operational mindset, with expertise in process design, risk management, and resource planning. - You are able to align diverse teams and leadership around shared goals.  A genuine passion for player engagement and a clear understanding of how player insight drives better games.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$138,700 - $199,900 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>game development, production, operations, program management, process design, risk management, resource planning, player engagement, player insight, project management, game development, player engagement</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. The company has locations around the world and employs a large team of developers, designers, and other professionals.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Manager-Playtesting-Programs/212383</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8a7a8279-e87</externalid>
      <Title>Software Engineer - Frostbite</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Software Engineer at Frostbite, you will join our Core Services team and report to the Development Manager with the mission to improve the productivity and efficiency of the wider Frostbite and game development teams.</p>
<p>Responsibilities:</p>
<ul>
<li>Work with a team of software engineers, quality designers and data analysts to develop new workflows, and frameworks to take Frostbite into a new era of AI-based workflows.</li>
<li>Identify new opportunities to improve Frostbite quality processes, and will lead the design, implementation, review and delivery of large functionality.</li>
<li>Ensure that code is tested and of high-quality, and that our outcomes are measurable and documented.</li>
<li>Debug technical issues and prevent reoccurrences.</li>
<li>Contribute to our team culture of learning, collaboration, sustainability, and promoting engineering best practices.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>BSc degree in Computer Science, Software Engineering, a related academic programme, or equivalent training and experience.</li>
<li>5+ years of professional experience in C# or C++.</li>
<li>Experience with the software engineering lifecycle of a complex codebase, including testing, CI/CD and software release.</li>
</ul>
<p>Bonus if you have...</p>
<ul>
<li>Experience in AI and Agentic technologies to aid software development.</li>
<li>Background in Quality Engineering.</li>
<li>Knowledge of client-server application development, and deploying code in AWS, Azure, or Google Cloud environments.</li>
<li>Experience in database and cloud technologies.</li>
<li>Experience in game or game engine development.</li>
</ul>
<p>This is a hybrid role in EA Vancouver.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C#, C++, Software engineering lifecycle, Testing, CI/CD, Software release, AI and Agentic technologies, Quality Engineering, Client-server application development, Database and cloud technologies, Game or game engine development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. The company has locations around the world and employs thousands of people.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer/212855</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>a71c17e3-b1c</externalid>
      <Title>Senior Talent Mobility Analyst</Title>
      <Description><![CDATA[<p><strong>Role Overview</strong></p>
<p>As a Senior Talent Mobility Analyst, you will play a central role in delivering a world-class mobility and US immigration experience for EA&#39;s employees across the United States. With a primary focus on case management and process efficiency, you&#39;ll support our talent across every stage of the immigration lifecycle, cultivating an environment where our employees feel supported and informed.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li><strong>US Immigration Case Management</strong>: You will manage end-to-end US work authorization and immigration matters (H-1B, L-1, TN, PERM, Green Card, etc.), acting as the employee&#39;s primary point of contact. You will lead the case intake, documentation, communications, and vendor coordination for all US immigration cases. You will track and report on case progress to ensure timely execution and compliance.</li>
<li><strong>Employee Experience</strong>: You will deliver empathetic, high-touch support for employees and their families, proactively communicating updates and guidance. You will gather feedback, identify pain points, and drive process changes to improve the employee experience throughout immigration and relocation processes. You will ensure all your interactions reflect EA&#39;s values of inclusion and respect.</li>
<li><strong>Process Management &amp; Continuous Improvement</strong>: You will develop, implement, and refine standardized processes and workflows for all aspects of US immigration and employee mobility. You will identify opportunities to increase efficiency, leverage technology, and reduce risk through SOPs, process documentation, and analytics. You will collaborate with Talent Acquisition, HR, and Legal partners to ensure alignment with EA policies and business objectives.</li>
<li><strong>Compliance &amp; Reporting</strong>: You will monitor federal and state regulatory updates impacting immigration and mobility. You will maintain accurate records, and provide reporting and metrics on status, trends, cycle time, and case outcomes to stakeholders and leadership. You will ensure all casework meets EA&#39;s standards for quality and legal compliance.</li>
<li><strong>Stakeholder Collaboration</strong>: You will serve as a trusted advisor to employees, leaders, and cross-functional partners on all US immigration and mobility questions. You will facilitate training and communications to build awareness and understanding of mobility processes.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li><strong>Bachelor&#39;s degree or equivalent relevant experience</strong>.</li>
<li><strong>5+ years of US immigration case management experience with employer-sponsored visas</strong>.</li>
<li><strong>Experience managing high-volume, complex casework and coordinating with external immigration partners</strong>.</li>
<li><strong>Experience collecting and reporting data using HRIS/case management systems and Microsoft Office</strong>.</li>
<li><strong>Judgment and able to collaborate across all levels of a global organization</strong>.</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $101,700 - $151,900 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$101,700 - $151,900 USD</Salaryrange>
      <Skills>US immigration case management, HRIS/case management systems, Microsoft Office, US immigration law, Employer-sponsored visas, Process management, Continuous improvement, Employee experience, Stakeholder collaboration, Compliance and reporting</Skills>
      <Category>HR</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Talent-Mobility-Analyst/212478</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c2cf590d-270</externalid>
      <Title>Community &amp; Creator Engagement Manager, China</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Community &amp; Creator Engagement Manager, you will work in our Shanghai office and report to the regional MarCom Lead.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Plan and implement community and creator-led GTM activations to support marketing campaigns.</li>
<li>Collaborate with integrated comms, PR, and social teams across time zones to build and deploy local channel plans.</li>
<li>Design and manage creator and ambassador programs—identifying, onboarding, and nurturing local talent who are authentic advocates for EA&#39;s titles.</li>
<li>Initiate and support community-driven and campaign events (online or in-person).</li>
<li>Track engagement performance and community sentiment to measure success and improve future strategies.</li>
<li>Deliver reporting on community and creator activations, sharing applicable insights.</li>
<li>Manage budgets, contracts, and project timelines across community and creator activations.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>3+ years of experience in marketing engagement, creator relations, or campaign activation—preferably in gaming, entertainment, or digital media.</li>
<li>Expertise developing creator programs and managing creator partnerships.</li>
<li>Comprehensive knowledge of the local gaming ecosystem, community platforms, and creator landscape.</li>
<li>Demonstrated partner management, project management, and reporting skills.</li>
<li>Fluent in Mandarin and English (written and spoken); proficiency in Simplified Chinese.</li>
<li>Proficiency in creator analytics, social listening, and community management tools.</li>
<li>Experience working with agencies and third-party vendors in a marketing or community capacity.</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>marketing engagement, creator relations, campaign activation, creator programs, creator partnerships, local gaming ecosystem, community platforms, creator landscape, partner management, project management, reporting skills, Mandarin, English, Simplified Chinese, creator analytics, social listening, community management tools</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. The company has locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Community-Creator-Engagement-Manager-China/212475</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f8585ad7-0ae</externalid>
      <Title>2d Graphic Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a talented Associate 2D Artist to join EA Sports and Racing. In this role, you will contribute high-quality graphic and livery content that enhances the visual identity and authenticity of our titles. You will collaborate with cross-disciplinary teams to create visually compelling designs that align with real-world references, brand guidelines, and the high standards expected of AAA game development.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Create high-quality 2D graphic assets and liveries for use across in-game content</li>
<li>Translate real-world reference and brand styles into accurate and compelling in-game designs</li>
<li>Develop original livery concepts that align with the creative direction of the project</li>
<li>Apply designs to 3D models, working with UV layouts and textures to ensure high visual fidelity</li>
<li>Collaborate closely with Art, Design, and Technical teams to ensure assets are implemented correctly and meet AAA quality standards</li>
<li>Iterate quickly based on feedback, maintaining consistency and attention to detail throughout the development process</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>High proficiency in Adobe Photoshop and Illustrator</li>
<li>Previous experience using 3D software is advantageous, particularly working with UV layouts and texturing of 3D models</li>
<li>Ability to accurately replicate real-world reference as well as create original, creative livery concepts</li>
<li>Strong attention to detail and visual accuracy</li>
<li>Strong visual communication skills</li>
<li>Ability to take feedback constructively and iterate quickly</li>
<li>Clear communication skills and a collaborative approach to teamwork</li>
</ul>
<p><strong>Portfolio requirements:</strong></p>
<ul>
<li>Must include high-quality livery or graphic design work</li>
<li>Evidence of working to real-world references or established brand styles</li>
<li>Demonstrated creativity and clear iteration of ideas through development stages</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.</li>
<li>Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Photoshop, Adobe Illustrator, 3D software, UV layouts, texturing, Motorsport, graphic design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/2D-Graphic-Artist/212388</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>a87a3843-fa8</externalid>
      <Title>Associate Environment Artist</Title>
      <Description><![CDATA[<p>Electronic Arts is looking for an Associate Environment Artist to join their team. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as diverse and engaged as the players and communities we serve.</p>
<p>We&#39;re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry leading titles. Join us on the road ahead!</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Utilise 3D modelling, baking, texturing, LOD, and engine importing, among others, to create visual elements.</li>
<li>Execute assigned tasks within project schedules while maintaining high-quality standards.</li>
<li>Understand and adhere to art requirements and project-specific needs.</li>
<li>Responsively receive and efficiently respond to feedback from the team lead.</li>
<li>Quickly learn new tools and techniques as needed.</li>
<li>Contribute to fostering a positive team environment.</li>
</ul>
<p><strong>Required Qualifications:</strong></p>
<ul>
<li>Strong proficiency in Maya, Substance, Zbrush, Photoshop, and other relevant software.</li>
<li>Experience working with game engines such as Unreal or Unity is a plus.</li>
<li>Ability to effectively manage time and meet deadlines.</li>
<li>Ability and desire to work in creative and collaborative teams.</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>We adopt a holistic approach to our benefits programs, emphasising physical, emotional, financial, career, and community wellness to support a balanced life.</li>
<li>Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>Hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Maya, Substance, Zbrush, Photoshop, Unreal, Unity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global game developer with a long-standing reputation in the industry, creating next-level entertainment experiences that inspire players and fans around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Environment-Artist/212137</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>6ef2653a-5ce</externalid>
      <Title>Senior Specialist, PE Operations</Title>
      <Description><![CDATA[<p>Your job is to produce a job description for the job seeker. Treat copy that describes the job as more important than copy that talks about the company.</p>
<p>Senior Specialist, PE Operations is an individual contributor role that reports to the Manager, Workday Solutions in People Services. This is a hybrid role with at least three days per week in the office where you will collaborate with colleagues across multiple countries and time zones. This role may involve occasional virtual meetings outside standard hours to support global teams.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Ensure PE processes are consistent, and compliant with company policies and local regulations.</li>
<li>Implement structured knowledge transfer across global teams.</li>
<li>Lead the transition of work from People Partners and Centres of Expertise to People Services or Shared Services teams.</li>
<li>Follow established playbooks, quality assure documentation and ensure all transitions meet governance and data security standards.</li>
<li>Participate in projects to re-engineer and automate end-to-end PE processes such as onboarding and data management for enhanced scalability and efficiency.</li>
<li>Facilitate workshops, communicate transformation goals, and help teams adopt new ways of working.</li>
<li>Identify opportunities for automation or AI-driven improvements.</li>
<li>Partner with the People Services Automation team to design and implement solutions that enhance efficiency for employees and managers.</li>
<li>Execute key operational tasks including compliance checks, process reviews, and audits.</li>
<li>Build strong relationships with regional and global stakeholders.</li>
<li>Provide leadership in collaboration with global and regional teams to support ongoing transformation and continuous improvement.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>5+ years of experience in HR, People Operations, or Shared Services environments.</li>
<li>Experience transitioning work into Shared Services or Service Centers.</li>
<li>Strong understanding of HR operational processes and governance models.</li>
<li>Excellent stakeholder management skills.</li>
<li>Experience working with HR tools such as Workday and ServiceNow.</li>
<li>English fluency is required for communication with global teams.</li>
<li>Mandarin and/or Korean proficiency is preferred, as this role will support processes and stakeholders in China and Korea.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Electronic Arts adopts a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>HR, People Operations, Shared Services, Workday, ServiceNow, English fluency, Mandarin, Korean, Automation, AI-driven improvements</Skills>
      <Category>HR</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company has an extensive portfolio of games and experiences, with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Specialist-PE-Operations/211892</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8d203284-0e5</externalid>
      <Title>Senior Program Manager, Self-Service Fan Care</Title>
      <Description><![CDATA[<p>You will be part of EA&#39;s Customer Experience organisation that strives to make EA known for taking care of players. As a Senior Program Manager, you will own and lead a strategic program of AI-driven, cross-functional projects in the Self-Service arm of Fan Care, ensuring delivery from planning through execution. You will partner with business owners to prioritise work, and track dependencies, risks, and progress. This role ensures clear communication with stakeholders, provides leadership visibility through reporting, and drives continuous process improvements. You will act as both a team leader and program steward — balancing execution discipline with adaptability in a fast-paced, global environment.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Own the program strategy, sequencing, and integrated delivery of AI-driven Self-Service Fan Care initiatives, translating product and business strategy into coordinated execution and measurable fan and business outcomes across teams and timelines.</li>
<li>Define program objectives and translate them into actionable outcomes with clear success metrics (e.g., adoption, efficiency, satisfaction).</li>
<li>Build and maintain program roadmaps, integrating cross-functional inputs and ensuring transparency at all levels.</li>
<li>Partner with product, engineering, design, operations, and business leaders to prioritise and sequence initiatives, driving trade-off decisions that maximise fan and business impact.</li>
<li>Track and manage program delivery costs and vendor dependencies</li>
<li>Develop close working relationships with a broad set of EA teams that will contribute to the program, including studios, to drive program delivery, adoption and program success.</li>
<li>Provide leadership visibility into program progress, risks, and opportunities — influencing decision-making at the collaborator, team and executive level.</li>
<li>Be responsible for roll-out readiness, communications and enablement</li>
<li>Lead retrospectives and continuous improvement efforts to scale learnings across initiatives.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>5+ years of program management experience, ideally within global and cross-functional teams.</li>
<li>Success leading long term programs across a global organisation.</li>
<li>Success identifying key program deliverables and achieving them.</li>
<li>Success in agile development and rapid experimentation to encourage speed, iterations and learnings that adapt to rapidly changing fan expectations and market conditions.</li>
<li>Fluency in business tools such as Google Suite, Jira, and Airtable.</li>
<li>Experience managing AI-related programs or projects is a plus.</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasising physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>program management, AI-driven projects, cross-functional teams, agile development, Google Suite, Jira, Airtable, AI-related programs, project management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global entertainment company that creates games and experiences for players and fans around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Program-Manager-Self-Service-Fan-Care/212050</Applyto>
      <Location>Austin, Texas</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>fce731e3-414</externalid>
      <Title>UI Artist</Title>
      <Description><![CDATA[<p>We are looking for a UI Artist to join our team. As a UI Artist, you will design, build, and implement user interfaces for our mobile games, from initial flows and wireframes to prototypes and final game layouts, including animations and effects.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Design and create user interfaces for mobile games, including initial flows, wireframes, prototypes, and final game layouts.</li>
<li>Develop UI-related assets, such as icons and other artistic elements.</li>
<li>Collaborate with partners from different regions worldwide to meet the art requirements for FC Mobile online services and marketing activities.</li>
<li>Design and deliver beautiful, creative, and user-friendly experiences.</li>
<li>Create models and dynamic graphics according to the given style, and iterate based on feedback.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Three or more years of professional game design experience.</li>
<li>Excellent skills in concept, illustration, and graphic design.</li>
<li>Understanding of image, color, and text layout for image placement.</li>
<li>Understanding of processes, composition, and design related to user experience.</li>
<li>Ability to conceptualize abstract ideas into impressive screen visuals and animations.</li>
<li>In-depth understanding and experience with UX interaction concepts.</li>
<li>Proficient in graphic tools: Photoshop, Illustrator, Figma.</li>
<li>Ability to quickly learn internal UI development tools.</li>
<li>Scripting experience is a plus.</li>
<li>Efficient and fast work practices, able to turn around quickly under deadline pressure.</li>
<li>Experience with Engine is preferred.</li>
<li>Ability to adapt and work effectively in highly dynamic and agile environments.</li>
<li>Passion for playing and creating great games!</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.</li>
<li>Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
<li>We nurture environments where our teams can always bring their best to what they do.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>UI design, Graphic design, Illustration, UX interaction concepts, Photoshop, Illustrator, Figma, Scripting, Engine experience</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/UI-Artist/212793</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>0001c13d-944</externalid>
      <Title>Videogame Tester</Title>
      <Description><![CDATA[<p><strong>Videogame Tester - Dutch</strong></p>
<p><strong>General Information</strong></p>
<p>As a Videogame Tester at Electronic Arts, you will be part of the Worldwide Localization Team, responsible for delivering high-quality localized versions of our titles to over 30 countries around the world. You will work on a wide variety of groundbreaking tools and systems to provide Localization to EA&#39;s products.</p>
<p><strong>Description &amp; Requirements</strong></p>
<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p><strong>Your primary responsibilities will include:</strong></p>
<ul>
<li>Complete assigned tasks, thoroughly.</li>
<li>Ensure that all bugs, flaws or issues are reported correctly (in English and Dutch) and removed from the product before release.</li>
<li>Inform Leads and Senior Testers of any issue that may slow down or stop testing progress early.</li>
<li>Proactively seek ways to improve your knowledge of testing procedures and related equipment.</li>
<li>Follow EA security procedures by taking responsibility for equipment and software security.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>Fluent (written and verbal) in English and in Dutch- must be a native speaker.</li>
<li>Demonstrate an ability to approach testing in a detailed and structured way.</li>
<li>Interest and knowledge of video games, the video game industry and platforms, including PC, Mac, Consoles (PS, Xbox), and Mobile.</li>
<li>Excellent communication skills</li>
<li>Proactive, player-focused, and team-oriented</li>
<li>Knowledgeable of Microsoft Windows environment</li>
<li>You must be at least 18 years old.</li>
</ul>
<p><strong>Special Considerations</strong></p>
<ul>
<li>EA offers relocation support for employees joining us from outside of Madrid.</li>
<li>Please note, you must be eligible to work in Spain. EA does not sponsor visas for this position.</li>
</ul>
<p><strong>What&#39;s next:</strong></p>
<ul>
<li>After your cv validation by the talent acquisition team, you will be invited by email to pass an online test through an external platform. Stay tuned!</li>
</ul>
<p><strong>Connect your future to ours. Inspire. Dream. Play.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Fluent (written and verbal) in English and in Dutch, Interest and knowledge of video games, the video game industry and platforms, Excellent communication skills, Proactive, player-focused, and team-oriented, Knowledgeable of Microsoft Windows environment, Microsoft Windows environment, Video game industry and platforms</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company has a portfolio of games and experiences, locations around the world, and opportunities across EA.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Videogame-Tester-Dutch/208365</Applyto>
      <Location>Madrid</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>9d2b25e3-373</externalid>
      <Title>Audio Artist III - Apex</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  ## Role Overview  EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.  Create Audio is looking for an enthusiastic audio artist who will embrace our inclusive culture and share their hard-earned expertise to contribute to an incredible experience for our players. You will work within the Create Audio team and with all other aspects of game development to push the quality bar for game audio. Our new team member will be passionate about the Apex universe and contributing in all areas of audio design and implementation, with a talent for creating immersive worlds and competitive gaming feedback. If this sounds like you, we look forward to seeing your resume and demo reel!  This is a 4 month temporary position.  ## Responsibilities  - Drive the design and implementation approach for owned features or content, and work with Audio Director, Design, Animation, VFX and to ensure that audio matches the vision of the game. - Design and implement audio that fits within the Apex universe to immerse the player into the game’s world (including Legend abilities, weapons, ambiences, and foley). - Edit and implement audio assets directly in our audio tools and game engine (Miles and Source). - Follow a schedule and submit final audio files on or before required deadlines. - Troubleshoot and help fix audio bugs. - Partner as needed with the Speech team to track recordings and contribute to speech editing, naming, and file organization. - Maintain effective communication and collaboration with team members and external partners - Contribute to strengthening the audio community across multiple studios within EA.  ## Requirements  - Four years game audio and/or post-production experience. - Experience with audio design from scratch, field and foley recording, processing and editing, speech/VO design. - Comfortable with modern audio equipment, strong knowledge in at least one DAW (Reaper recommended). - Proficient in using game development tools, technology and pipelines (Wwise, FMOD, Perforce). - Experience with Perforce and game engines (Unity, Unreal); scripting experience preferred. - Solid knowledge of PC hardware and software. - Strong artistic and creative sensibilities. - Self-motivated, with a solution-oriented attitude and a positive communicator who excels as part of a team. - Good technical thinker.  Please provide a link for a demo reel in your application.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$75,900 - $105,600 CAD  Pay is just one part of the overall compensation at EA.  In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>game audio and/or post-production experience, audio design from scratch, field and foley recording, processing and editing, speech/VO design, modern audio equipment, DAW (Reaper recommended), game development tools, Wwise, FMOD, Perforce, Unity, Unreal, PC hardware and software, artistic and creative sensibilities, solution-oriented attitude, technical thinker, scripting experience, Perforce and game engines</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-Apex/212849</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>eeff5a5f-6af</externalid>
      <Title>Lead Technical Product Manager</Title>
      <Description><![CDATA[<p><strong>Lead Technical Product Manager</strong></p>
<p>We are hiring a Lead Technical Product Manager to define and drive the strategy for critical game development products and platforms at EA.</p>
<p>This exciting role offers a talented and experienced technical product manager the opportunity to drive innovations that improve the ability for EA’s developers to make great games and products.</p>
<p>You will have the chance to work with game teams across the entire organization, including FC, Madden, Battlefield and Battlefront, and central teams such as Frostbite and Origin.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Own long-term strategy, roadmap direction, and execution across complex, highly technical initiatives.</li>
<li>Understand architecture deeply, challenge engineering decisions constructively, and ensure infrastructure investments translate into measurable improvements in reliability, scalability, and developer productivity.</li>
<li>Review architecture proposals, challenge trade-offs, and work as a peer to senior engineers.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>7+ years of demonstrated previous product management experience.</li>
<li>A strong technical background, either via education or work experience (ideally both).</li>
<li>Ability to effectively speak with technical leaders around EA, as well as engineering team delivering features.</li>
<li>Proven ability to lead product roadmaps across multiple products/lines.</li>
<li>Ability to define a vision for the product(s) owned that aligns with team and organization goals.</li>
<li>Ability to create feature requirements documentation and translate them into user stories for the team to execute on.</li>
<li>Ability to assess feature complexity to ensure effective measures are in place to validate quality before deploying, and to be able to safely deploy at a small scale before deploying broadly.</li>
<li>Ability to align a product engineering and operations team around the product vision.</li>
<li>Data-driven approach</li>
<li>Build features that start with the data requirements.</li>
<li>Uses data to help prioritize roadmap.</li>
<li>Uses data to identify performance issues or bottlenecks.</li>
<li>Ability to create dashboards/charts to help self-serve answers to questions that can be obtained from the captured data.</li>
<li>Ability to use data in discussions with customers to demonstrate value of features, or areas for improvement.</li>
<li>Experience building features/capabilities within a platform/ecosystem.</li>
<li>Excellent communication skills, including presenting, document/email writing, presentation building.</li>
<li>Able to engage senior technical leads on workflow challenges and translate those discussions into clear product capabilities.</li>
<li>Communicate effectively across multiple disciplines (Engineers, Producers, Artists, Managers, etc)</li>
<li>Collaborate and build alignment across internal teams.</li>
<li>Experience building features that leverage cloud capabilities: self-healing, redundancy, auto-scaling.</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience working in a game development company - understands the complexity of game development and the direction of the industry to ensure that product roadmaps are aligned to industry trends.</li>
<li>Alternatively, experience working in a fast-paced, start-up environment where they are used to working in smaller, cross-functional teams where they are used to providing high-level direction as well as detailed product and feature requirements.</li>
<li>Demonstrated experience delivering innovative features</li>
<li>Experience in identifying workflow bottlenecks and providing feature requirements that deliver workflow enhancements, particularly within the SDLC.</li>
<li>Financial experience, particularly managing budgets, creating financial plans/models to demonstrate benefits of new or existing features</li>
<li>Experience with AI/ML</li>
<li>Experience working in a LiveOps/DevOps model</li>
</ul>
<p>This is a hybrid role, with 3 days per week working from our office in Madrid.</p>
<p>Please, apply with a CV in English.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>product management, technical background, communication skills, data-driven approach, cloud capabilities, AI/ML, LiveOps/DevOps, game development, start-up environment, financial experience, workflow enhancements</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Technical-Product-Manager/212684</Applyto>
      <Location>Madrid</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c540d111-983</externalid>
      <Title>Software Engineer, Character Physics - Frostbite</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Frostbite is EA&#39;s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world&#39;s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you&#39;ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.</p>
<p>Join us in the Frostbite Character Physics &amp; AI domain, reporting to the Manager of Engine Development. You will work with us to deliver Character Physics systems, including Ragdoll Physics and Character Simulation, directly influencing games enjoyed by millions of players.</p>
<p><strong>Responsibilities:</strong></p>
<p>Develop and debug understandable, sustainable, and performant systems, covering execution end-to-end through validation and partner adoption. Contribute to successful planning and execution of our release cycle, through clear scoping, accurate estimation, prioritization, and the early surfacing of risks. Lead by example. Produce clear technical briefs and documentation to improve visibility and shared understanding of changes. Help with the support we provide to our game team partners&#39; Content Creators and Software Engineers, ensuring a smooth integration and adoption of our technology, and a productive ongoing collaboration.</p>
<p><strong>Qualifications:</strong></p>
<p>High proficiency in C++ with expertise in writing performant, memory-efficient, and multithreaded code for real-time systems. Experience applying industry-recognized engineering practices, including unit testing, continuous integration, and continuous delivery. Experience working in a collaborative team environment.</p>
<p><strong>Desirable Skills:</strong></p>
<p>Degree in Computer Science, Engineering, Physics, or a related technical field. 7+ years of professional software engineering experience on large-scale C++ or engine-level systems. Familiarity with character animation systems, physics-based gameplay, and associated authoring workflows. Experience in version control tools (Perforce, Git, Bitbucket).</p>
<p>This is a hybrid role with three days per week expected in the office.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Character Animation Systems, Physics-Based Gameplay, Version Control Tools (Perforce, Git, Bitbucket), Unit Testing, Continuous Integration, Continuous Delivery, Degree in Computer Science, Engineering, Physics, or a related technical field, 7+ years of professional software engineering experience on large-scale C++ or engine-level systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Character-Physics-Frostbite/212477</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>d3693885-c4b</externalid>
      <Title>Talent Mobility Program Manager</Title>
      <Description><![CDATA[<p>Join us at Electronic Arts, where you will help us inspire the world to play by supporting our global workforce. As Talent Mobility Program Manager, you will report to the Director of Global Talent Mobility and collaborate with our partners in Talent Acquisition, HR, and Legal. You will manage US immigration programs, refine mobility strategies, and deliver an inclusive, high-touch experience for employees. Our team values creativity, inclusion, and continuous improvement as we support EA&#39;s mission and growth. This is a hybrid role, requiring three days per week in an EA office.  Responsibilities: - You will manage US immigration processes for employees, including work authorization, visa sponsorship, and PERM, ensuring compliance with all regulations. - You will oversee external immigration counsel and mobility vendors, conduct performance reviews, and implement service-level agreements to improve outcomes. - You will develop and refine global talent mobility policies and processes, applying best practices to support our business and employee experience. - You will educate and support our internal partners on immigration and mobility matters, providing updates and analytics to leadership.  Required Qualifications: - Bachelor&#39;s degree or equivalent professional experience. - 8+ years of US immigration or mobility case management experience in a corporate setting. - Experience managing external vendors and legal counsel, including contract and performance oversight. - Experience designing and improving mobility programs in partnership with HR, Talent Acquisition, or Legal. - Judgment and able to collaborate across all levels of a global organization.  Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  PAY RANGES \* California (depending on location e.g. Los Angeles vs. San Francisco) \*$124,100 - $182,800 USD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$124,100 - $182,800 USD</Salaryrange>
      <Skills>US immigration, mobility case management, external vendors, legal counsel, contract and performance oversight, mobility programs</Skills>
      <Category>HR</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a global presence.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Talent-Mobility-Program-Manager/212442</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>dfa6eec6-43a</externalid>
      <Title>People Analyst</Title>
      <Description><![CDATA[<p>Electronic Arts is seeking a People Analyst to join its People Analytics, Talent Business Operations, &amp; Strategic Workforce Planning organization. As a People Analyst, you will play a key role in supporting EA&#39;s talent strategy by providing data-driven insights to inform business decisions.  This is an 8-month full-time temporary role, based in our Vancouver office. You will report to a Senior Data Scientist within the People Analytics team.  Responsibilities:  * End-to-end ownership of monthly headcount walk, including collection and reconciliation of Financial headcount plans and estimates, developing models/presentations, insights generation and partnership with senior leaders * Main contributor to internal People Analytics efforts to build a People Data Fabric across the suite of people technologies and insights platforms, including Visier, Glint, and Snowflake * Create monthly workforce reports that help guide important parts of EA&#39;s business * Partner with the People Analytics team to complete important insights/data projects, including building scalable data pipelines for recommendation systems * Work with finance partners, resource managers, talent acquisition and HR leaders to deliver monthly Workforce Planning process  Qualifications and Skills:  * MBA or Master&#39;s degree in a quantitative field (Data Science, Information Systems, Computer Science, or related field) * 2 years of experience in a quantitative field within HR, People Analytics, Workforce Planning, or Financial Planning * Experience working with technology focusing on HR Data or Analytics (e.g., Visier, Workday, Alteryx, PowerBI, Tableau, Python, and Snowflake) * Experience delivering on high visibility analytical projects * Experience evaluating trends and outliers and communicate clear, relevant insights that inform decision-making and achieve measurable results  Pay Transparency - North America:  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  PAY RANGES \* British Columbia (depending on location e.g. Vancouver vs. Victoria) \*$75,900 - $105,600 CAD  Benefits:  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>MBA or Master&apos;s degree in a quantitative field, 2 years of experience in a quantitative field within HR, People Analytics, Workforce Planning, or Financial Planning, Experience working with technology focusing on HR Data or Analytics, Experience delivering on high visibility analytical projects, Experience evaluating trends and outliers and communicate clear, relevant insights that inform decision-making and achieve measurable results, Visier, Workday, Alteryx, PowerBI, Tableau, Python, Snowflake</Skills>
      <Category>HR</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher, with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/People-Analyst/212971</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>19f0656f-e16</externalid>
      <Title>Character Artist (Wardrobe) - EA SPORTS FC</Title>
      <Description><![CDATA[<p>Join our team as a Character Artist (Wardrobe) and contribute to the creation of next-level entertainment experiences that inspire players and fans around the world.</p>
<p>As a key member of the EA SPORTS ART team, you will play an important role in creating the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.</p>
<p>We create amazing character models based on scan data, photo references or traditional 3D means. Committed to supporting our games with the creation of amazing content, the EA Sports Art Characters team enriches players&#39; experience with a cast of characters and a variety of character accessories such as full body outfits, hair and headgear.</p>
<p>Responsibilities:</p>
<ul>
<li>Create high-fidelity 3D models of characters and accessories</li>
<li>Develop and implement character textures and materials</li>
<li>Collaborate with the project development team to ensure character models meet game requirements</li>
<li>Work with limited reference material and concept art to visualize and create characters in 3D</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years of industry experience in character creation production</li>
<li>Experience in high-fidelity 3D modeling and sculpting techniques</li>
<li>Knowledge of PBR texture and material workflows</li>
<li>Experience with content-driven game engines (e.g. Unreal, Frostbite, Unity)</li>
<li>Visualize in three-dimensions and work from limited reference material/concept art</li>
<li>Efficient in use of UV layout and ability to edit for highest visual payoff</li>
</ul>
<p>Pay Transparency - North America:
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.</p>
<p>Pay Ranges:</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $75,900 - $105,600 CAD</li>
</ul>
<p>Benefits:
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p>About Electronic Arts:
We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>3D modeling, sculpting, texturing, PBR texture and material workflows, content-driven game engines, UV layout, Marvelous Designer, Substance Painter, Designer</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of sports titles, including EA SPORTS FC.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist-Kits-EA-SPORTS-FC/212235</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>201bd031-487</externalid>
      <Title>2D Graphic Artist</Title>
      <Description><![CDATA[<p>We&#39;re looking for a talented Associate 2D Artist to join EA Sports and Racing. In this role, you will contribute high-quality graphic and livery content that enhances the visual identity and authenticity of our titles. You will collaborate with cross-disciplinary teams to create visually compelling designs that align with real-world references, brand guidelines, and the high standards expected of AAA game development.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Create high-quality 2D graphic assets and liveries for use across in-game content</li>
<li>Translate real-world reference and brand styles into accurate and compelling in-game designs</li>
<li>Develop original livery concepts that align with the creative direction of the project</li>
<li>Apply designs to 3D models, working with UV layouts and textures to ensure high visual fidelity</li>
<li>Collaborate closely with Art, Design, and Technical teams to ensure assets are implemented correctly and meet AAA quality standards</li>
<li>Iterate quickly based on feedback, maintaining consistency and attention to detail throughout the development process</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>High proficiency in Adobe Photoshop and Illustrator</li>
<li>Previous experience using 3D software is advantageous, particularly working with UV layouts and texturing of 3D models</li>
<li>Ability to accurately replicate real-world reference as well as create original, creative livery concepts</li>
<li>Strong attention to detail and visual accuracy</li>
<li>Strong visual communication skills</li>
<li>Ability to take feedback constructively and iterate quickly</li>
<li>Clear communication skills and a collaborative approach to teamwork</li>
</ul>
<p><strong>Portfolio requirements:</strong></p>
<ul>
<li>Must include high-quality livery or graphic design work</li>
<li>Evidence of working to real-world references or established brand styles</li>
<li>Demonstrated creativity and clear iteration of ideas through development stages</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.</li>
<li>Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>Temporary - with Benefits (EU &amp; Malaysia)</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Adobe Photoshop, Adobe Illustrator, 3D software, UV layouts, texturing, Motorsport, Graphic design</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/2D-Graphic-Artist/212382</Applyto>
      <Location>Kuala Lumpur</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>065fba65-6d6</externalid>
      <Title>Chinese Release PM (Live PM)</Title>
      <Description><![CDATA[<p><strong>Job Description</strong></p>
<p>You will be responsible for facilitating agreement across Engineering, QA, Production, and Publishing to ensure build quality and on-time delivery. You will also coordinate communication between internal development teams and China publishing/operations partners to ensure successful regional releases and live updates.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Facilitate agreement across Engineering, QA, Production, and Publishing to ensure build quality and on-time delivery.</li>
<li>Coordinate communication between internal development teams and China publishing/operations partners to ensure successful regional releases and live updates.</li>
<li>Lead China regional release execution across the full lifecycle, including pre-release planning, build scope definition, certification coordination, launch readiness, and post-release stabilization.</li>
<li>Develop structured release schedules and readiness plans tailored to China market requirements, accounting for certification, regulatory review, localization, and operational dependencies.</li>
<li>Identify, assess, escalate, and mitigate release and live service risks throughout the update lifecycle.</li>
<li>Use data and indicator tracking to improve release predictability and operational efficiency.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>3+ years of experience in game development, live service operations, project coordination, QA, or technical production.</li>
<li>Experience working in cross-cultural, global development environments.</li>
<li>Proficiency with Jira or similar project management tools.</li>
<li>Fluent in Chinese (written and spoken) - required.</li>
<li>Business-level proficiency in English.</li>
<li>Understanding of China market release processes, certification flow, and regulatory considerations.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Complimentary games.</li>
<li>Paid time off.</li>
<li>Family leaves.</li>
<li>Healthcare coverage.</li>
<li>Mental well-being support.</li>
<li>Retirement savings.</li>
<li>And more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Jira, project management, game development, live service operations, QA, technical production, Chinese, English</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global entertainment company that creates next-level experiences for players and fans. It has a large development organization with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/FCO-Assoc-DM-CN/212778</Applyto>
      <Location>Seoul, Korea, Republic of</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>37c2e2de-235</externalid>
      <Title>Software Engineer- III</Title>
      <Description><![CDATA[<p><strong>Software Engineer- III</strong></p>
<p><strong>Job Summary</strong></p>
<p>As a Software Engineer- III at Electronic Arts, you will lead the end-to-end architecture, design, and implementation of scalable, high-throughput live service platform components that power multiple EA game studios. You will partner with cross-functional teams to streamline and evolve the live services workflow, evaluate and define how EA&#39;s live service platforms, studio technology stacks, and third-party/vendor solutions integrate to meet engineering and business objectives in a scalable and cost-effective manner.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Lead the end-to-end architecture, design, and implementation of scalable, high-throughput live service platform components that power multiple EA game studios.</li>
<li>Partner with cross-functional teams including Content Management &amp; Delivery, Messaging, Segmentation, Recommendation, and Experimentation to streamline and evolve the live services workflow.</li>
<li>Evaluate and define how EA&#39;s live service platforms, studio technology stacks, and third-party/vendor solutions integrate to meet engineering and business objectives in a scalable and cost-effective manner.</li>
<li>Own technical design reviews and drive architectural decisions, ensuring solutions are resilient, extensible, secure, and aligned with long-term platform strategy.</li>
<li>Use large-scale datasets across 20+ game studios to promote data-driven decision-making, experimentation, and continuous optimization.</li>
<li>Engage with Game Studios, Experience, and Brand organizations to deeply understand use cases, translate business requirements into technical designs, and drive end-to-end solution delivery.</li>
<li>Collaborate closely with Product Management to prioritize initiatives, define measurable outcomes, and deliver solutions with clear ROI.</li>
<li>Partner with Program Management to define sprint goals, plan and prioritize work, and own the team&#39;s sprint commitments and delivery outcomes.</li>
<li>Partner with Legal and Privacy teams to ensure compliance with global regulatory requirements and data governance standards.</li>
<li>Lead and mentor engineers, providing technical direction, conducting design/code reviews, and fostering engineering excellence.</li>
<li>Drive stakeholder alignment across multiple teams, locations, and time zones by communicating architecture, trade-offs, risks, and execution plans clearly and effectively.</li>
<li>Ensure operational excellence for 24/7 live services through proactive monitoring, performance tuning, capacity planning, and incident management.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Bachelor&#39;s or Master&#39;s degree in Computer Science, Engineering, or a related field.</li>
<li>7-9 years of relevant industry experience in designing and building scalable distributed systems.</li>
<li>Strong expertise in software design principles, algorithms, and data structures.</li>
<li>Proven architectural and system design experience, including hands-on ownership of highly scalable, high-throughput, low-latency systems.</li>
<li>Demonstrated experience leading high-performing engineering teams (2-3+ years), including mentoring, technical guidance, and driving delivery.</li>
<li>Strong stakeholder management skills, with experience collaborating across product, engineering, legal, and business teams.</li>
<li>Proficiency in Java and at least one scripting language (preferably Python).</li>
<li>Hands-on experience with backend frameworks and technologies (e.g., Spring Boot).</li>
<li>Experience designing and operating distributed systems using messaging and streaming platforms (e.g., Kafka).</li>
<li>Strong experience with large-scale data pipelines, personalization platforms, analytics systems, and experimentation frameworks.</li>
<li>Experience with relational, columnar, and/or document-oriented databases.</li>
<li>Experience managing high-traffic, 24/7 production systems with complex dependencies in cloud environments, preferably AWS.</li>
<li>Solid understanding of multi-cloud architectures and large-scale data processing systems.</li>
<li>Working knowledge of containerization and orchestration technologies (Docker, Kubernetes).</li>
<li>Experience with observability and monitoring tools (e.g., Prometheus, Grafana).</li>
<li>Experience with CI/CD pipelines and version control systems (e.g., GitLab CI/CD).</li>
<li>Familiarity with modern software development best practices, including clean code principles, automated testing, CI/CD, and DevOps practices.</li>
<li>Exposure to frontend technologies (HTML, CSS, JavaScript frameworks such as React) is a plus.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>Electronic Arts offers a comprehensive benefits package that includes healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Java, Python, Spring Boot, Kafka, Distributed systems, Software design principles, Algorithms, Data structures, Architectural and system design, Cloud environments, Multi-cloud architectures, Containerization and orchestration technologies, Observability and monitoring tools, CI/CD pipelines, Version control systems, Frontend technologies, JavaScript frameworks, React</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-III/212957</Applyto>
      <Location>Hyderabad, Telangana, India</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2ce6503e-8ec</externalid>
      <Title>Senior Engineering Manager</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  About the Role  Quality is not a gate at the end. We engineer it from the start.  As Senior Engineering Manager for FC QVE, you will lead quality engineering team embedded within the EA SPORTS FC franchise. You will redefine how you build, and sustain software quality across one of the world&#39;s largest sports titles.  We are looking for a leader who operates with urgency, dives deep into systems, and refuses to accept mediocrity. You will manage outcomes end-to-end — from technical architecture to talent density — and build mechanisms that scale.  You report to the TD2 of FC QVE and serve as a force multiplier across the franchise.  Workplace Type: Hybrid Burnaby, B.C.  <strong>What You&#39;ll Do</strong>  <strong>Execution &amp; Delivery at Scale</strong>  - Lead an embedded engineering team delivering scalable, production-grade quality platforms. - Manage delivery of large-scale projects with measurable outcomes. - Reduce defect escape, shorten feedback loops, and improve release confidence. - Guide execution &amp; discipline, planning, prioritisation, and removing blockers.  <strong>Strategy Translation &amp; Roadmap Ownership</strong>  - Translate quality strategy into concrete technical requirements and executable plans. - Build a milestone-aligned roadmap with explicit delivery commitments. - Guide requirement gathering and definition across game areas.  <strong>Technology &amp; Innovation</strong>  - Provide hands-on technical leadership in architecture, design, and implementation. - Integrate Generative AI, ML, and cloud technologies into automated testing platforms. - Ensure operational excellency where systems are scalable, durable, and maintainable. - Eliminate technical debt through deliberate, scalable solutions.  <strong>Develop Talent</strong>  - Hire and develop engineers who operate with extreme ownership. - Create a culture of accountability, learning and deep technical thoughtfulness. - Coach engineers to think in systems, automate, and solve causes.  <strong>Influence &amp; Agreement</strong>  - Align Development, QV, and Production leaders around priorities and trade-offs. - Operate in high-velocity environments.  Basic Qualifications  - Bachelor&#39;s degree in Computer Science, Engineering, or equivalent practical experience. - 10+ years of professional software engineering experience building complex systems. - 5+ years leading engineering teams with direct accountability for large-scale delivery. - Hands-on expertise in software architecture and scalable system design. - Proficiency in C++, C#, Python, and modern CI/CD practices. - Experience with React, Node.js, or Vue.js - Cloud-native architecture experience (AWS, Azure, or GCP). - Experience with Snowflake, Redshift, or Spark - Experience delivering AI/ML-enabled systems in production. - Game development experience and production pipeline knowledge.  You Will Excel Here If  - You take ownership of outcomes — not just activity. - You excel at turning direction into execution. - You hold a high bar and build teams that meet it. - You dive deep into technical details without losing delivery focus. - You think long-term while delivering incrementally.  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$138,700 - $199,900 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$138,700 - $199,900 CAD</Salaryrange>
      <Skills>C++, C#, Python, CI/CD practices, React, Node.js, Vue.js, Cloud-native architecture, Snowflake, Redshift, Spark, AI/ML-enabled systems, Game development, Production pipeline knowledge</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Sr-Manager-Engineering/212823</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>34127f04-9f9</externalid>
      <Title>Senior Technical Product Manager</Title>
      <Description><![CDATA[<p><strong>Senior Technical Product Manager</strong></p>
<p><strong>About the Role</strong></p>
<p>This exciting role offers a talented and experienced technical product manager the opportunity to drive innovations that improve the ability for EA&#39;s developers to make great games and products.</p>
<p>You will have the chance to work with game teams across the entire organisation, including FC, Madden, Battlefield, the Sims, Apex Legends, and central teams such as Frostbite.</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Vision &amp; Roadmap: Own the product vision and roadmaps for EA internally used products across adjacent developer platform capabilities, aligned to studio and platform strategy.</li>
</ul>
<ul>
<li>Customer Success: Understand internal customer pain points (EA game developers) and translate them into prioritised, outcome-driven requirements informed by research and competitive analysis.</li>
</ul>
<ul>
<li>Aligning Priorities: Balance scalability, security, usability, and developer productivity, ensuring roadmap decisions are grounded in measurable business and developer impact.</li>
</ul>
<ul>
<li>Domain Expertise: Partner deeply with engineering leaders to understand system architecture, performance trade-offs, and scalable platform services; translate complex technical initiatives into clear execution plans.</li>
</ul>
<ul>
<li>EA&#39;s Software Development Lifecycle: Develop a strong understanding of the game development lifecycle and identify SDLC friction points to enhance developer experience.</li>
</ul>
<ul>
<li>Stakeholder Alignment: Collaborate closely with developers, design, and studio stakeholders to validate solutions, align priorities, and drive adoption through clear communication and enablement.</li>
</ul>
<ul>
<li>Measure Success: Define and track success metrics tied to adoption, efficiency, reliability, and developer satisfaction; ensure instrumentation and telemetry are embedded from the outset.</li>
</ul>
<ul>
<li>AI-Forward: Leverage AI tools operationally to improve product management efficiency and identify opportunities to reduce manual workflows and enhance developer enablement.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>5+ years of product management experience, preferably in platform, infrastructure, or developer-facing products.</li>
</ul>
<ul>
<li>Experience defining, owning and driving product initiatives, ideally in technically oriented or platform-focused areas.</li>
</ul>
<ul>
<li>Strong technical foundation, including familiarity with APIs, microservices, cloud technologies (e.g., AWS, Azure, GCP), CI/CD pipelines, and general software development lifecycle, with the ability to confidently engage in technical discussion and understand system architecture.</li>
</ul>
<ul>
<li>Prior experience using AI tools to support day-to-day work.</li>
</ul>
<ul>
<li>Prior experience partnering closely with engineering teams to deliver reliable, scalable solutions.</li>
</ul>
<ul>
<li>Data-informed approach to decision-making, including defining success metrics and using insights to guide priorities.</li>
</ul>
<ul>
<li>Strong written and verbal communication skills.</li>
</ul>
<ul>
<li>Thrives in working with both technical and non-technical partners.</li>
</ul>
<ul>
<li>Experience driving results across product, engineering, and studio teams in multi-org or -team environments.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>This is a hybrid role, with 3 days per week working from our office in Madrid.</p>
<p>Please, apply with a CV in English.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>APIs, microservices, cloud technologies, CI/CD pipelines, software development lifecycle, AI tools, data-informed decision-making, AWS, Azure, GCP, product management, technical product management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Product-Manager/212675</Applyto>
      <Location>Madrid</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>989a1f92-1fb</externalid>
      <Title>Development Manager</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The Data &amp; Insights team harnesses the power of data to deliver transformative insights and solutions to EA game teams and players.</p>
<p>As a Development Manager supporting the Enterprise Data Engineering team, you will play an important role in helping turn complex data initiatives into reliable, high-impact outcomes. Working closely with engineering managers, data engineers, and project and program management peers, you will support the planning, coordination, and delivery of modern data architectures, platforms, pipelines, and products that power analytics and inform both day-to-day and strategic decision-making across our studios and corporate stakeholders.</p>
<p>Project Management:</p>
<ul>
<li>Oversee project schedules and execution ensuring timely delivery of milestones.</li>
<li>Balance scope, timelines, and overall deliverable or project quality.</li>
<li>Track dependencies, identify and mitigate risks, manage blockers, prioritize tasks, and ensure delivery commitments and project goals are met.</li>
<li>Ensure timely and effective reporting to leadership and stakeholders, escalating and seeking timely support when necessary.</li>
</ul>
<p>Team Coordination and Collaboration:</p>
<ul>
<li>Collaborate with cross-functional teams and stakeholders, including engineers, product managers, and other project/program managers.</li>
<li>Conduct regular meetings and Scrum ceremonies, such as sprint planning sessions, recurring stand-ups, and retrospectives to continually align priorities with team delivery efforts.</li>
<li>Communicate status and progress updates effectively following established processes and channels.</li>
<li>Support capacity planning, identifying and communicating resource constraints or challenges, and managing change requests to minimize delivery disruptions.</li>
<li>Identify challenges and propose opportunities to level up processes, engagement, reporting, and communication.</li>
</ul>
<p>WHAT YOU WILL BRING</p>
<ul>
<li>2+ years of relevant project management experience in a technical or data-driven environment.</li>
<li>Bachelor’s degree in a relevant field (e.g., business, management, information systems, engineering).</li>
<li>Demonstrated experience with project management methodologies like Scrum, Agile, Kanban and related tools (JaaS/Jira); Scrum or Agile certification a plus.</li>
<li>Proven ability to work with cross-functional teams and stakeholders to align on deliverables, timelines, break work into executable tasks, effort sizing, and support conflict resolution when appropriate.</li>
<li>Strong communicator: comfortable facilitating meetings, leading discussions, coordinating and bridging gaps between teams, talking through solutions and distilling information, and reporting to leadership.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>project management, Scrum, Agile, Kanban, JaaS/Jira, data engineering, data architecture, data analytics, communication, team collaboration, problem-solving, time management</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Manager/212690</Applyto>
      <Location>Austin, Texas</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>4d4ff9ad-77c</externalid>
      <Title>AI Quality Lead</Title>
      <Description><![CDATA[<p>At Electronic Arts, we&#39;re looking for an AI Quality Lead to join our Self-Service Fan Care team. As a key member of our team, you will be responsible for guiding the quality of AI-powered support for millions of players. You will report to the Director, Self Service Product and work with us to shape the future of fan care by building measurable, responsible, and impactful AI experiences.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Establish and lead the AI Quality program from inception, defining business-aligned quality standards, user experience and target outcome metrics across AI-powered self-service capabilities.</li>
<li>Accountable for ongoing quality performance across fan-facing AI experiences, ensuring measurable improvements in accuracy, containment, risk mitigation, and fan-perceived effort and satisfaction.</li>
<li>Define and enforce AI launch readiness criteria, working with partner teams on launch criteria, validating risk scenarios, and certifying capabilities before release.</li>
<li>Lead post-launch AI agent governance, including performance monitoring, compliance with security and privacy standards and policies, and continuous quality improvement cycles tied to measurable outcomes.</li>
<li>Partner with implementation and stakeholder teams to provide input on product direction to prevent downstream quality risks.</li>
<li>Evaluate cost-to-quality tradeoffs in containment strategies, ensuring impacts of optimizations are evaluated and tracked.</li>
</ul>
<p><strong>Required Qualifications</strong></p>
<ul>
<li>5+ years of program management experience in a related industry, with direct responsibility for quality programs or AI/ML-powered products.</li>
<li>Experience defining and operationalizing measurable AI quality KPIs for large-scale, production environments.</li>
<li>Experience influencing launch decisions and enforcing governance standards with technical and business partners.</li>
<li>Bachelor&#39;s degree in Computer Science, Engineering, or equivalent practical experience.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>AI Quality, Program Management, Quality Standards, User Experience, Target Outcome Metrics, AI Launch Readiness Criteria, Risk Mitigation, Fan-Perceived Effort and Satisfaction, Cost-to-Quality Tradeoffs, Containment Strategies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic franchises and a global presence.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/AI-Quality-Lead/212054</Applyto>
      <Location>Galway</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>7b5e87e5-7b1</externalid>
      <Title>CRM Specialist</Title>
      <Description><![CDATA[<p><strong>Role Summary\n\nThe CRM Specialist supports the strategy and execution of CRM programs that deepen player engagement across EA&#39;s entertainment franchises. This role blends thoughtful lifecycle planning with strong operational delivery, helping translate franchise goals and player insights into targeted, player-first communications across channels like email, in-game messaging, and push.\n\n## Key Responsibilities\n\n### Strategy &amp; Planning\n\n<em> Contribute to franchise CRM strategy by helping define who we should message, when, and why, rooted in player behavior and lifecycle moments (e.g., onboarding, reactivation, live events, updates, seasonal beats).\n</em> Translate performance data and player context into actionable recommendations on segmentation, targeting, frequency, and channel mix.\n<em> Partner with stakeholders (brand, product, analytics, community, creative, production) to align CRM plans to franchise priorities and player experience.\n</em> Support campaign roadmapping by identifying upcoming player moments and opportunities to drive engagement, retention, and monetization, without sacrificing player trust.\n\n### Campaign Execution &amp; Rollout\n\n<em> Build and launch CRM campaigns across email, in-game, and push, including setup and deployment in tools.\n</em> Coordinate asset readiness and approvals, ensuring creative and localization needs are met on time.\n<em> Ensure player-facing communications meet quality standards: correct targeting, functional links, accurate content, and clean rendering across devices/placements.\n</em> Maintain templates, documentation, and operational workflows to support scalable delivery and reduce errors.\n\n### Measurement, Testing &amp; Optimization\n\n<em> Deliver reporting and performance recaps; track results against goals such as engagement, conversion, retention, or reactivation.\n</em> Support A/B tests and experiments (subject lines, offers, segmentation, timing, creative variants), and summarize learnings into practical next steps.\n<em> Identify quick-win improvements in campaign performance or process efficiency and help implement optimizations.\n\n## Skills &amp; Experience\n\n</em> Bachelor&#39;s degree (or equivalent) in Marketing, Business, Communications, related field, or equivalent work experience\n<em> Internship -2 years of experience in CRM, lifecycle marketing, digital marketing, or campaign operations with exposure to strategy\n</em> Comfort with tools, segmentation concepts, and performance reporting; strong working knowledge of Excel/Sheets\n<em> Understanding of gaming/live service dynamics (or strong interest), including how player behavior, cadence, and content updates influence CRM relevance\n</em> Strong stakeholder collaboration skills: able to communicate clearly, manage dependencies, and keep work moving\n<em> High attention to detail, strong judgment, and a bias for quality in player-facing launches\n\n## Pay Transparency - North America\n\n## COMPENSATION AND BENEFITS\n\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\n\n## PAY RANGES\n\n\\\</em> California (depending on location e.g. Los Angeles vs. San Francisco) \\*$67,900 - $108,600 USD\n\nPay is just one part of the overall compensation at EA.\n\nIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.\n\n## _About Electronic Arts_\n\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\n\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$67,900 - $108,600 USD</Salaryrange>
      <Skills>CRM, Lifecycle Marketing, Digital Marketing, Campaign Operations, Segmentation Concepts, Performance Reporting, Excel/Sheets, Gaming/Live Service Dynamics, Stakeholder Collaboration, Communication, Project Management, Quality Assurance</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/CRM-Specialist/212889</Applyto>
      <Location>Redwood City, California</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2f0cdb17-690</externalid>
      <Title>Assistant Producer (한국 사업PM)</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p><strong>EA Korea Studio</strong></p>
<p>We are EA&#39;s game development studio based in Seoul, known for the FIFA Online series, a AAA sports game, as well as Need for Speed Online and MLB Online. Our mission is to inspire the world to Play! EA Korea Studio, armed with its unparalleled development capability for authentic graphic and diverse content that reflects lifelike football experience, is a large development organization in which Game Designers, Artists, Software Engineers, Development Directors, and Producers work together throughout the entire game development process, from production to live service.</p>
<p><strong>Responsibilities</strong></p>
<p>You will coordinate communication across internal game development teams. You will manage the FC Online content operation schedule and tool setup. You will manage live service operations in collaboration with other PDs &amp; teams to ensure smooth release and updates. You will organize and manage documentation for troubleshooting and live service improvements. You will monitor production metrics and provide transparent updates to stakeholders. You will proactively identify, assess, and mitigate project risks throughout the production lifecycle.</p>
<p><strong>Qualifications</strong></p>
<p>You will have a strong interest in and understanding of real-world football and FC Online. You will be able to work in a structured and organized manner with attention to detail and accountability. You will be able to propose ideas to improve live service quality. You will have proficiency in MS Office (Excel, PowerPoint, etc.).</p>
<p><strong>Preferred Skills</strong></p>
<p>You will have extensive playing experience in FC Online or other online games. You will have experience managing live service games or online multiplayer titles. You will have proficiency with Jira or similar project management tools. You will have 2+ years of relevant experience in the game or IT industry (e.g., project management, development, art, QA, or operations).</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>MS Office, Jira, project management, development, art, QA, operations, FC Online, online games, live service games, online multiplayer titles</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading game development studio with a portfolio of games and experiences around the world. It has a large development organization with multiple teams working on various projects.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/FCO-Assistant-PD-KR/212776</Applyto>
      <Location>Seoul, Korea, Republic of</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>c06ee3af-d25</externalid>
      <Title>Software Engineer II- Full Stack</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Software Engineer II, you will be part of a product team focused on managing a highly available test-orchestration platform-as-a-service for EA game titles and internal product teams.</p>
<p>This platform enables the execution of large-scale performance and load tests, helping ensure products and game titles are stable, scalable, and launch-ready.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Collaborate with architect, senior engineers, and product stakeholders to design and deliver distributed, scalable, secured platform solutions that enhance player experience.</li>
<li>Build responsive frontend interfaces using React and develop backend services and APIs using Python and Java.</li>
<li>Contribute across the full product lifecycle — requirements gathering, design, implementation, testing, deployment, and production support.</li>
<li>Write clean, maintainable, and well-tested code following engineering best practices, and participate in peer code reviews.</li>
<li>Improve platform reliability, scalability, and maintainability by resolving production issues, reducing technical debt, and optimizing system performance.</li>
<li>Troubleshoot live incidents, identify root causes, and implement fixes to maintain high service reliability.</li>
<li>Collaborate with cross-functional teams and internal product users to gather feedback, extend platform capabilities, and support operational needs.</li>
<li>Support automation initiatives including CI/CD pipelines, testing frameworks, and developer tooling to improve team efficiency.</li>
<li>Contribute to observability through logging, metrics, and alerts, and maintain clear technical documentation for services, APIs, and operational procedures.</li>
<li>Leverage modern development tools, including AI-assisted engineering workflows, to enhance productivity and code quality.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Bachelor&#39;s or Master&#39;s degree in Computer Science, Computer Engineering, or a related field.</li>
<li>3–6 years of hands-on software engineering and full-stack development experience.</li>
<li>Proficient in multiple programming languages and frameworks, including Python, Java, ReactJS, TypeScript, NodeJS, HTML, CSS, DOM, Linux.</li>
<li>Strong understanding of end-to-end system design, distributed computing, scalable platform architecture</li>
<li>Experience building and integrating REST APIs following best practices</li>
<li>Experience with cloud computing services such as AWS EC2, AMI, ECS, EKS, S3, VPC, DynamoDB, Lambda, ElastiCache, SQS, ECR, ALB, API Gateway and IAM.</li>
<li>Solid grasp of networking fundamentals (TCP/IP, DNS resolution, TLS/SSL, HTTP/HTTPS) and how internet communication works</li>
<li>Skilled in DevOps pipelines and CI/CD workflows, particularly using GitLab &amp; Jenkins.</li>
<li>Hands-on experience with containerization, orchestration, and infrastructure tools such as Docker, Kubernetes, and Terraform.</li>
<li>Proficient with SQL(MySQL) and NoSQL(MongoDB) databases</li>
<li>Strong collaboration skills, with the ability to work effectively in cross-functional teams and adept at solving complex technical problems.</li>
<li>Excellent written and verbal communication, with a motivated, self-driven approach and the ability to operate autonomously.</li>
</ul>
<p><strong>Bonus Qualifications:</strong></p>
<ul>
<li>Familiar with multiple cloud service offerings like GCP, Azure</li>
<li>Familiar with load testing frameworks like Gatling, K6</li>
<li>Familiar with GoLang, ClickhouseDB</li>
<li>Familiar in visualization &amp; monitoring tools (like Prometheus, Grafana, Loki, Datadog etc.,)</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Python, Java, ReactJS, TypeScript, NodeJS, HTML, CSS, DOM, Linux, AWS EC2, AMI, ECS, EKS, S3, VPC, DynamoDB, Lambda, ElastiCache, SQS, ECR, ALB, API Gateway, IAM, SQL, NoSQL, DevOps, CI/CD, Docker, Kubernetes, Terraform, GCP, Azure, Gatling, K6, GoLang, ClickhouseDB, Prometheus, Grafana, Loki, Datadog</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of over 300 million registered players. The company has a global presence with locations in multiple countries.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II-Full-Stack/212826</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>be02546a-24d</externalid>
      <Title>Senior Director of Production - Battlefield Operations</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Director of Production to help us build and sustain high-performing, healthy teams across multiple locations and time zones. As a key member of our Battlefield Studios team, you will be accountable for the effectiveness, sustainability, and delivery outcomes of shared teams operating through geographic, product needs, and organisational structures.</p>
<p>This role exists to ensure that distributed team models deliver effectively without eroding team health, clarity of ownership, or long-term talent retention. You will work closely with delivery leaders, local people leaders, franchise operations, and senior stakeholders to establish clear operating models, set expectations, and actively manage the additional complexity of cross product and team collaboration.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Own and continuously evolve the cross-site operating model for Shared Teams, ensuring clear accountability, decision rights, and role clarity across all locations.</li>
<li>Establish and uphold end-to-end delivery accountability for Work Managers, ensuring priorities, commitments, and outcomes are aligned and consistently executed across locations.</li>
<li>Partner closely with senior local leaders to safeguard team health, sustainability, and long-term engagement, particularly within distributed delivery structures.</li>
<li>Set and model high standards for cross-site leadership behavior, including clarity in written direction, explicit prioritization, and inclusive, transparent decision-making.</li>
<li>Proactively identify and mitigate the cost, complexity, and risk inherent in cross-site collaboration, including time-zone friction, asynchronous workflows, and decision latency.</li>
<li>Design and maintain an effective operating cadence between Work Managers and Local Leaders to surface risks early, resolve ambiguity quickly, and enable timely, well-informed escalation.</li>
<li>Intervene decisively when delivery models rely on heroics or unsustainable practices, reinforcing disciplined execution and long-term organisational health.</li>
<li>Champion distributed teams as strategic contributors to product outcomes, ensuring they are fully integrated, empowered, and recognised as core partners in delivery.</li>
<li>Represent cross-site system health, sustainability risks, and trade-offs with clarity and accuracy to senior leadership, enabling informed decision-making at the portfolio level.</li>
<li>Define and articulate a compelling vision, clear direction, and operating boundaries for the Battlefield Shared Teams Group, guiding teams toward measurable realisation of that vision.</li>
<li>Collaborate with Game, Production, Operations, and Craft leadership to establish resilient shared team structures, effective methodologies, and scalable development systems.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Strong delivery leadership background, with the ability to balance execution, sustainability, and long-term organisational health.</li>
<li>Demonstrated ability to influence, align, and escalate across organisational and geographic boundaries.</li>
<li>High judgment and systems thinking, with comfort operating in ambiguous, evolving environments.</li>
<li>Clear and effective communicator, with a strong bias toward written clarity and shared understanding.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>10+ years of experience leading complex teams, products, or organisations.</li>
<li>5+ years of experience operating in distributed or multi-site team structures.</li>
<li>5+ years of working at a senior lead capacity of live game development organisation with financial insight and data driven mindset</li>
<li>Demonstrated success in senior leadership roles involving delivery ownership and people leadership.</li>
<li>Experience working across time zones and cultures in a global organisation.</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience building or scaling shared-team or hub-and-spoke operating models.</li>
<li>Demonstrated success retaining and growing senior talent in distributed teams.</li>
<li>Background in live service or continuously evolving product environments.</li>
<li>You are influence-oriented, and excel at collaborating with other leaders and guiding the collective group to the best action, decision, or result.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>delivery leadership, cross-site collaboration, team health, sustainability, long-term organisational health, influence, alignment, escalation, high judgment, systems thinking, written clarity, shared understanding, operating model design, delivery accountability, team engagement, strategic contributor, product outcomes, resilient team structures, effective methodologies, scalable development systems</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across the globe.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Director-of-Production-Battlefield-Franchise-Operations/212843</Applyto>
      <Location>Montreal</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>373a5272-a4e</externalid>
      <Title>Software Engineer I</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are EA</p>
<p>Electronic Arts is more than you’ve ever realized. We’re more than a company, or a headline, or even a clever catchphrase – we’re a vibrant community of over 9,800 artists, storytellers, technologists and innovators working toward a shared vision: to inspire and unite through play.</p>
<p>This is an especially great time for the video game industry, as we’re currently going through an exciting digital transformation. The global gaming audience has also never been bigger, with industry revenue projected to reach $295.6 billion by 2026.</p>
<p><strong>The Challenge Ahead:</strong></p>
<p>EA’s Digital Platform (EADP) organization is responsible for driving critical technology decisions and investments for EA on a global basis, across all divisions and studio teams. Technology and engineering leadership at EA is critical to making the industry’s best games and services and the EADP team is leading the way to providing cross-platform infrastructure that will keep our consumers connected with our games anytime, anywhere with anyone.</p>
<p><strong>Software Engineer – I, Player &amp; Developer Experience (PDE) - EA Digital Platform (EADP)</strong></p>
<ul>
<li>Provide technical leadership and be part of the technology team that designs and develops the application platforms and tools which provides best player and developer experience.</li>
<li>Own the core system quality attributes relating to product architecture, such as performance, scalability, security, availability, reliability etc.</li>
<li>Collaborate with Product management and game teams to understand the requirements which will enhance the capabilities of the system.</li>
<li>Drive brainstorming on the new products, tools and services required by EADP internal teams &amp; Game Teams.</li>
<li>Evaluates emerging technologies and software products to determine feasibility and desirability of incorporating their capabilities within the company products.</li>
<li>Works as an Individual contributor (IC) and mentors the junior engineers technically and groom them to become experts in the technical area.</li>
<li>Hands-on in Coding and Testing and Deployment in large-scale environments.</li>
<li>Hands-on experience with building world-class applications, especially in a distributed system.</li>
</ul>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Design and develop the application features considering the functionality, Performance, extensibility, Scalability, Reliability, Consistency, Observability, Usability, Testability, Completeness, maintainability and Security aspects</li>
<li>Review and validate feature requirements. Monitor or assess the performance budgets for the features allocated</li>
<li>Write good suite of unit tests. Focuses on preventing the introduction of defects during the software development process rather than finding defects after testing begins</li>
<li>Analyze and troubleshoot issues</li>
<li>Apply best software development practices</li>
<li>Able to work in a variety of technologies like Java, Python, Flink, Kafka, Redis, Grpc, Spring, Node.js, Couchbase, Mysql, Postgres, Prometheus, Kubernetes, Istio/Envoy, Docker, AWS etc.</li>
<li>Collaboration with global teams to track and resolve issues</li>
<li>Prompt and high quality customer support on the queries/issues</li>
<li>Communicate the updates to the partners/stake holders</li>
<li>Communicate your ideas effectively to others within your team.</li>
<li>Write good user documents and design documents</li>
<li>Active participation in Sprint planning and task estimates</li>
<li>Learn and Support your team growth through active participation in code and design reviews</li>
<li>Continuous learning to efficiently solve new challenges and improve the system performance and robustness</li>
<li>Harmonize discordant views, find the best way forward and convince your team. Demonstrates resilience and navigate difficult situations with composure and tact.</li>
<li>Deliver high quality software &amp; products with a Continuous Integration, Validation and Deployment methodology.</li>
<li>Extensively use open source products/tools and develop the systems for easy maintenance of code and deliver in smaller cycle time.</li>
</ul>
<p><strong>The next great EA Software Engineer - I also needs:</strong></p>
<ul>
<li>Bachelor’s degree in Computer Science or higher</li>
<li>1-3 years of relative experience</li>
<li>Must have experience building applications in a fast paced agile environment.</li>
<li>knowledge of building high performance, highly available, reliable, distributed systems software.</li>
<li>A strong background in Data Structures, Algorithms, Design patterns, analysis of algorithm complexity and efficient implementation of complex algorithms</li>
<li>Experience with software development tools such as source control systems, automated build systems, software validation systems, test harnesses, continuous integration &amp; deployment.</li>
<li>Development experience with cloud platforms such as Amazon Web Services, Azure, etc. is a definite plus.</li>
<li>Experience in big data systems will be an advantage</li>
<li>Comes from a product development background.</li>
<li>Ability to work in an environment with high degree of ambiguity (previous start-up like experience could be helpful)</li>
<li>Excellent communication skills (oral and written) - able to communicate effectively with all levels of management as well as a geographically and culturally diverse technical organization.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Java, Python, Flink, Kafka, Redis, Grpc, Spring, Node.js, Couchbase, Mysql, Postgres, Prometheus, Kubernetes, Istio/Envoy, Docker, AWS</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of over 300 million registered players. The company was founded in 1982 and has since become a major player in the gaming industry.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-I/213038</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>eeea3746-cff</externalid>
      <Title>Software Developer - Tools</Title>
      <Description><![CDATA[<p>Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of <em>The Sims</em>, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don&#39;t settle for seeing the world only as it is, but strive to build a world as it could be.</p>
<p>In this role, you will be part of the reimagining of <em>The Sims</em> that players know and love. The Sims is one of the top-selling PC game franchises of all time and The Sims 4 is by far our most successful Sims game. We have more than 70 million registered players of the base game. To date, The Sims 4 has shipped over 60 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We&#39;re excited you&#39;re interested to learn more about how you can join our team and dream big. For more information about <em>The Sims</em>, follow @TheSims on Twitter, Instagram and TikTok, like <em>The Sims</em> on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on YouTube for the latest news and updates.</p>
<p>As a Software Developer - Tools, you&#39;ll work with us to build content creation tools that empower our Makers to create endless possibilities. You&#39;ll report to one of our Development Directors and join us as a hybrid team member who is in office Tuesdays, Thursdays, and one additional day of your choosing.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with partners across multiple disciplines to envision, design, and implement clear and efficient development solutions for content creators</li>
<li>Demonstrate understanding of the needs of disciplines to gather requirements and propose right-sized solutions</li>
<li>Implement new features and improve existing ones in workflow tools using C#, C++ and Python</li>
<li>Exercise patience and understanding while providing troubleshooting support to users, both within and adjacent to the content development tools</li>
<li>Perform root cause analysis investigations to improve pipeline / workflow improvements to increase productivity and ease workloads</li>
<li>Maintain succinct documentation to support pipeline / workflow processes</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Experience making tools for developers and consumers through a customer-oriented mindset</li>
<li>Experience with video game content pipelines on shipped games</li>
<li>Programming experience and skill in C#, C++ and Python</li>
<li>Minimum 5 years professional experience as a developer on a game/tools team</li>
<li>Demonstrated knowledge of good software development practices</li>
<li>Windows Presentation Foundation (WPF) experience or similar GUI frameworks</li>
<li>Experience with Electron using React and Node.js</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C#, C++, Python, Windows Presentation Foundation (WPF), Electron, React, Node.js, Windows Presentation Foundation (WPF), Electron, React, Node.js</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences. The company has a global presence with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Developer-Tools/212933</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>0ea2d76d-2ef</externalid>
      <Title>Program Manager, Games for All</Title>
      <Description><![CDATA[<p>We&#39;re hiring a Program Manager to join EA&#39;s Games for All team. The Games for All team partners with game developers to create authentic characters, worlds, and stories that resonate with players everywhere. As Program Manager, you will guide projects that ensure our games reflect our global community. You will collaborate directly with development teams, guiding them through the game development lifecycle with advice, resources, and best practices. You&#39;ll help shape inclusive narratives, manage impactful programs, and support authentic representation across EA&#39;s portfolio.</p>
<p>Responsibilities:</p>
<ul>
<li>Be the primary advisor on cultural sensitivities and geopolitical context—review scripts, assets, and designs to ensure global relevance.</li>
<li>Partner with game teams to create scalable and tailored inclusive design solutions.</li>
<li>Manage programs, workshops, and self-service tools that empower studios to meet their inclusion goals across EA&#39;s portfolio.</li>
<li>Create concise guidance through strong research and writing.</li>
<li>Identify, vet, and integrate external consultants and lived-experience partners to validate representation strategies.</li>
<li>Track metrics, gather feedback, and refine resources to increase adoption and impact.</li>
<li>Cultivate trust with designers, writers, producers, and executives to support inclusive storytelling.</li>
<li>Design and facilitate engaging workshops and experiential sessions that drive meaningful participation and lasting impact.</li>
</ul>
<p>What you bring to the team/Minimum Qualifications:</p>
<ul>
<li>7+ years&#39; experience in interactive entertainment, media, technology, product development, or related fields, with hands-on management in cultural analysis, authentic representation, or inclusive design.</li>
<li>Subject matter expertise in cross-cultural dynamics and geopolitics, especially about cultures and histories of East Asia or the Middle East and North Africa (MENA) regions.</li>
<li>Expertise in intersectional identities, which may include a deeper expertise within specific identities.</li>
<li>High-quality decision-making to address challenges in creative and practical ways.</li>
</ul>
<p>Come join a global leader committed to telling richer, more inclusive stories. At EA, your work will shape the next generation of games—and the players who love them.</p>
<p>Pay Transparency - North America</p>
<p>COMPENSATION AND BENEFITS</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $111,600 - $152,800 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $124,100 - $182,800 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>About Electronic Arts</p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD (British Columbia) or $124,100 - $182,800 USD (California)</Salaryrange>
      <Skills>cultural analysis, authentic representation, inclusive design, cross-cultural dynamics, geopolitics, intersectional identities</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global leader in the video game industry, with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Program-Manager-Games-for-All/212990</Applyto>
      <Location>North America (Vancouver / EA Redwood City/Los Angeles – Del Ray)</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>27901033-c84</externalid>
      <Title>Associate Quality Designer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  Our Quality Verification and Standards (QVS) team is an important part of our development process, delivering important insights that support our game teams to optimize software performance and enhance gameplay.  You will work with the FC QV team.  The Associate Quality Designer position will require you to guide quality practices across QV by working with Development, Tech and Production partners. You will report to the QA Development Manager and work with multiple partners to agree on the quality and feedback of new features, ensuring a thoughtful and team-driven approach to delivering a high-quality player first experience.  You will work onsite from Bogotá, Colombia (Salitre area).  <strong>Quality Strategy and Test Planning</strong>  - Lead quality process for assigned features and create test plans to ensure end-to-end coverage, while identifying risks throughout development - Help evolve the team&#39;s tools and processes with a focus on expanding capabilities and responsibilities, along with introducing more efficient and accurate practices - Promote a &quot;player-oriented&quot; approach by providing qualitative feedback during game testing to identify design and usability issues, contributing to a more enjoyable player experience  <strong>Quality and Data Analysis</strong>  - Report high impact bugs and provide relevant feedback to improve game quality - Use data analysis to inform test prioritization, tool engagement and QA coverage strategies - Support identification of technical solutions and automation opportunities  <strong>Collaboration and Communication</strong>  - Build working relationships with members of the development, production and design teams, ensuring understanding, trust and problem solving - Represent the QA perspective in meetings, ensuring quality standards are prioritized - Work with multiple teams to guide features through project milestones, to ensure successful product delivery  <strong>Mentorship and Team Support</strong>  - Foster a collaborative team environment through mentorship and guidance, ensuring collective success - Work with senior team members in the implementation of quality strategies, promoting a culture of quality improvements and teamwork - Lead process improvements and promote insights and knowledge sharing across QV to enhance both organizational performance and team growth  <strong>Experience and Knowledge</strong>  - 2+ years of applicable work experience - Experience making qualitative and data-driven decisions within a QA environment - Understanding of quality assurance processes, workflows, defect and task tracking software - Game domain knowledge of football and gaming, with a player first mentality - Experience working in an embedded, integrated product team (i.e. Development + QA working as one)  <strong>Skills and Abilities</strong>  - Ability to design test strategies and communicate them effectively - Passion for creating high-quality player experiences - Excellent collaboration and communication skills  Path to becoming a Quality Designer:  - Learn More about the Quality Verification and Standards (QVS) team at EA. - From Government to Game Development, Jessica Makes a Move. Learn More - Barbara Homewood had her heart set on becoming a Librarian and is now a Quality Designer at EA. Learn More - One of our leaders, Ravi Minhas, shares what he is looking for in a Quality Designer. Does this sound like you? Learn More  EA Bogota Benefits  ● Health Benefits - Medical insurance, dental insurance, life insurance, global fitness benefit ($500 USD per year), and mental wellbeing plan. ● Professional Development - Training and development programs, opportunities for career advancement and tuition reimbursement ● Work-Life Balance - 15 vacation days, paid holiday closure and paid sick leave ● Meaningful Work - Opportunity to directly contribute to the development of EA titles ● Additional Perks - Meal card ($400,000 COP per month), game credits and console reimbursement program  …and more!  <strong>About Electronic Arts</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>quality assurance processes, workflows, defect and task tracking software, game domain knowledge of football and gaming, player first mentality, experience working in an embedded, integrated product team, ability to design test strategies, passion for creating high-quality player experiences, excellent collaboration and communication skills</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Quality-Designer/210137</Applyto>
      <Location>Bogota, Colombia</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>98e74261-153</externalid>
      <Title>PE Application Engineer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are seeking a PE Applications Engineer with strong expertise across Workday, Workday Extend, custom application development, and AI-enabled solutions supporting the employee lifecycle. This role requires solid techno-functional capability combined with hands-on engineering experience to design and deliver solutions that extend beyond standard configurations. You will build scalable applications and data-driven enhancements that strengthen and evolve EA’s HR technology ecosystem while supporting global business needs.</p>
<p>In this role, you will apply deep functional and technical knowledge across multiple Workday areas — including Core HR, Time Off, Performance, Talent, and related modules — partnering with business and technical stakeholders to understand requirements and deliver high-quality solutions. You will contribute to solution design, integration development, and platform enhancements within established architectural standards.</p>
<p>Success in this role requires staying current with Workday’s evolving roadmap, identifying opportunities to leverage new capabilities, and contributing to improvements in automation, scalability, and user experience across the HR technology stack.</p>
<p><strong>Main Responsibilities</strong></p>
<ul>
<li>Act as an HR Technology SME spanning Workday, custom-developed applications, and AI-enabled solutions, delivering both functional insight and technical leadership to HR and cross-functional stakeholders.</li>
<li>Deliver advanced configuration across Workday HCM modules with a hands-on approach, including Talent Acquisition, Onboarding, Offboarding, Performance &amp; Talent, Time Off, and Compensation &amp; Rewards.</li>
<li>Design, prototype, and deploy custom applications using Workday Extend and related technologies to enhance and optimize the HR technology stack.</li>
<li>Support and promote DevOps best practices for HR technology solutions, including applications and integrations, by contributing to CI/CD automation, release management, environment stability, and operational excellence in partnership with EAIT platform and security teams.</li>
<li>Apply strong understanding of HR systems and data models to ensure data accuracy, integrity, and compliance across modules and integrations.</li>
<li>Lead the design, configuration, and deployment of new features, enhancements, and system improvements within defined architectural standards.</li>
<li>Evaluate functional specifications and change requests, translating requirements into scalable, sustainable, and high-quality technical solutions.</li>
<li>Identify opportunities to streamline processes and improve delivery efficiency across the HR technology ecosystem.</li>
<li>Support system upgrades, testing cycles, validation efforts, and overall performance optimization to ensure platform reliability.</li>
<li>Provide guidance during issue resolution, partnering with stakeholders to troubleshoot root causes and implement effective solutions.</li>
</ul>
<p><strong>Skills</strong></p>
<ul>
<li>5–8 years of experience managing and supporting HR systems in global enterprise environments.</li>
<li>3+ years of hands-on experience configuring and developing solutions within HR SaaS platforms (preferably Workday).</li>
<li>Strong knowledge of Workday Extend and Workday integrations, including EIB, Studio, Orchestrate, Core Connectors, PECI, APIs, and related integration frameworks.</li>
<li>Demonstrated ability to analyze business requirements, solve complex problems, and drive process improvements across HR systems.</li>
<li>Experience partnering with cross-functional stakeholders, contributing to project delivery, and implementing complex technical solutions.</li>
<li>Solid understanding of Workday security, domains, business objects, integrations, and foundational architectural principles.</li>
<li>Growth mindset with a commitment to continuously learning and applying new technologies and platform capabilities.</li>
<li>Hands-on experience with full-stack web development supporting modern, web-based enterprise solutions.</li>
<li>Proven ability to independently deliver complex initiatives within defined architectural standards and with minimal day-to-day oversight.</li>
<li>Experience evaluating, supporting, or implementing Generative AI use cases within an HR or enterprise technology ecosystem.</li>
<li>Ability to think strategically about solution design while executing tactically to deliver measurable, high-quality outcomes.</li>
<li>Experience designing, building, or supporting integrations across platforms using APIs and middleware technologies.</li>
<li>Good to have working knowledge of relational and non-relational databases, including the ability to write and debug SQL queries (e.g., MS SQL Server, Snowflake).</li>
<li>Good to have familiarity with cloud platforms such as Azure, AWS, or Google Cloud.</li>
<li>Bachelor’s Degree in Information Technology, Computer Science, or a related field (or equivalent practical experience).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Workday, Workday Extend, custom application development, AI-enabled solutions, HR systems, HR SaaS platforms, Workday integrations, EIB, Studio, Orchestrate, Core Connectors, PECI, APIs, integration frameworks, DevOps, CI/CD automation, release management, environment stability, operational excellence, HR systems and data models, data accuracy, data integrity, data compliance, solution design, integration development, platform enhancements, architectural standards, functional specifications, change requests, scalable technical solutions, process improvements, delivery efficiency, system upgrades, testing cycles, validation efforts, performance optimization, issue resolution, stakeholder management, root cause analysis, Generative AI, HR technology ecosystem, APIs and middleware technologies, relational databases, non-relational databases, SQL queries, cloud platforms, Azure, AWS, Google Cloud, Information Technology, Computer Science, full-stack web development, modern web-based enterprise solutions, continuous learning, new technologies, platform capabilities, strategic solution design, tactical execution, measurable outcomes, integration development, platform enhancements, architectural standards, functional specifications, change requests, scalable technical solutions, process improvements, delivery efficiency, system upgrades, testing cycles, validation efforts, performance optimization, issue resolution, stakeholder management, root cause analysis, Generative AI, HR technology ecosystem, APIs and middleware technologies, relational databases, non-relational databases, SQL queries, cloud platforms, Azure, AWS, Google Cloud, Information Technology, Computer Science</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/PE-Applications-Engineer-GEN-AI-ENGINEER-Full-Stack/212885</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>26bfa2f9-d25</externalid>
      <Title>Senior Experience Director</Title>
      <Description><![CDATA[<p><strong>Senior Experience Director</strong></p>
<p>Holistic Visionary, Designer and Executor for World Class Meta Experiences.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with a new free-to-play universe with Battlefield REDSEC.</p>
<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>
<p>We are looking for a Senior Experience Director to join us in our mission to create the most entertaining gaming franchise in the world—and to continually raise the bar for both Battlefield and the industry.</p>
<p>In this highly visible leadership role, you will lead the vision and creation of a wildly entertaining and compelling meta experience for players - from fun and challenging progression systems that inspire players, to elegant economy designs that bring fun in rewards, to social systems that enable players to meet and connect with one another and UX and UI interfaces and designs that enable players to have the best experiences inside our iconic franchise.</p>
<p>This role is ideal for candidates with strong creative skills to push boundaries and create new ones and are able to come up with designs that delight players.  In addition, this leader enjoys working across teams and functions to both mine for the best ideas and to leverage talents for world-class implementation.</p>
<p><strong>What You’ll Do</strong></p>
<ul>
<li>Create Wildly Entertaining Vision by defining and guiding the long-term direction for Progression, Economy, Social, and Engagement systems. Ensuring alignment with the overall game vision, product strategy and player experience goals.</li>
</ul>
<ul>
<li>Mobilize world class teams to create the designs by evolving processes and structures within the design team and across disciplines—including technology and product management—to support shared, large-scale goals.</li>
</ul>
<ul>
<li>Guide the world-class execution from high-level vision through implementation, iteration, and live operation</li>
</ul>
<ul>
<li>Foster perpetual learning, improvement environment where diverse perspectives are valued and innovation thrives</li>
</ul>
<ul>
<li>Master collaboration to inspire and unite teams across studios, time zones, operating within a multi-product environment - driving shared vision and exceptional player experiences.</li>
</ul>
<ul>
<li>Communicate vision and intent, and design thinking - articulating goals, trade-offs, constraints, and risks to partners across design, product, engineering, UX, and leadership.</li>
</ul>
<ul>
<li>Mentor, coach, and elevate talent around you - fostering growth, strengthening craft excellence, and building a resilient, high-performing design organization.</li>
</ul>
<p><strong>What We’re Looking For</strong></p>
<ul>
<li>5+ years of experience leading game teams and defining player-focused meta systems and design direction in a live service environment.</li>
</ul>
<ul>
<li>Experience and passion for meta design systems.  Ways to keep players entertained across progression, social, and live services.</li>
</ul>
<ul>
<li>Deep empathy and understanding of player needs and motivations.</li>
</ul>
<ul>
<li>Demonstrated success in the gaming industry</li>
</ul>
<ul>
<li>Strong understanding of mass-market player appeal, with the ability to innovate within established genres and expectations</li>
</ul>
<ul>
<li>A player-first mindset balanced with strong product and business awareness</li>
</ul>
<p><strong>Required Qualifications</strong></p>
<ul>
<li>At least one shipped title in a design creative leadership role working in Progression, Economy, and/or Social systems</li>
</ul>
<ul>
<li>Love and passion for meta and design</li>
</ul>
<ul>
<li>Excellent communicator and collaborator</li>
</ul>
<ul>
<li>Thrives in leading cross-functional teams</li>
</ul>
<ul>
<li>Demonstrated success in designing highly engaging games</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>Pay Ranges</strong></p>
<ul>
<li>California (depending on location e.g. Los Angeles vs. San Francisco) $210,600 - $320,000 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$210,600 - $320,000 USD</Salaryrange>
      <Skills>meta design systems, progression systems, economy designs, social systems, UX and UI interfaces, game development, design direction, live service environment, player-focused meta systems, player needs and motivations, mass-market player appeal, player-first mindset, product and business awareness, game design, game development, UX design, UI design, game programming, game testing, game production, game marketing, game publishing</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Experience-Director/212806</Applyto>
      <Location>Montreal, Quebec, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>1c16b8ec-fbb</externalid>
      <Title>Lead Game Product Manager (Madden Mobile)</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Lead Game Product Manager to join our team dedicated to delivering American Football gaming experiences to millions of players worldwide. As a Lead Game Product Manager, you&#39;ll work at the intersection of one of the world&#39;s most iconic sports entertainment brands and the fast-moving world of F2P gaming.</p>
<p>You&#39;ll be part of a collaborative team united by a love of games and a drive to deliver. Together, you&#39;ll craft a constant stream of exciting content and engaging experiences that keep players coming back. Working hand-in-hand with Game Design, Engineering, Analytics, Production, and Marketing, you&#39;ll help build experiences that are fun, rewarding, and genuinely memorable.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Partner with a cross-functional team to drive product performance, contributing to key outcomes across acquisition, engagement, retention, and monetization.</li>
<li>Build live ops that maximize player engagement and monetization throughout the product lifecycle.</li>
<li>Model, analyze, and optimize in-game economies and monetization systems to balance player experience with business performance.</li>
<li>Lead a data-driven culture of hypothesis, experimentation, validation, and iteration.</li>
<li>Develop and implement game health review cycles that synthesize internal metrics, player feedback, and market signals to drive product improvements.</li>
<li>Partner with Marketing to drive top-of-funnel growth strategies, ensuring acquisition efforts are aligned with in-game onboarding and early player experience.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of experience in product management, with meaningful experience in live service F2P games.</li>
<li>Proven track record of owning and improving a live F2P title through its product lifecycle, including delivery of features, live ops events, and post-launch optimization.</li>
<li>Deep understanding of F2P game ecosystems, including player lifecycle management, spending behaviors, monetization design, and UA economics.</li>
<li>Strong analytical skills, with experience defining and tracking KPIs, building business cases, and making data-informed decisions. Forecasting and modeling experience a plus.</li>
<li>Experience designing and running A/B tests and translating results into clear product action.</li>
<li>Ability to craft wireframes and detailed product specifications, and present work confidently to executive stakeholders.</li>
<li>Outstanding written and verbal communication skills, with the ability to align cross-functional teams around a product vision.</li>
<li>A player-first mentality and genuine passion for games.</li>
<li>BA/BS in a quantitative or technical discipline (math, economics, engineering, finance), or MBA a plus.</li>
<li>Highly desirable: A passionate football fan with a strong understanding of American Football and the EA SPORTS brand.</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $111,600 - $152,800 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$111,600 - $152,800 CAD</Salaryrange>
      <Skills>Product Management, Live Service F2P Games, Game Design, Engineering, Analytics, Production, Marketing, Data Analysis, A/B Testing, Wireframing, Product Specification, Communication</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-Game-Product-Manager/212936</Applyto>
      <Location>Orlando, Florida, United States of America</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>4aab5308-9bf</externalid>
      <Title>Associate Quality Designer</Title>
      <Description><![CDATA[<p><strong>Associate Quality Designer</strong></p>
<p><strong>General Information</strong></p>
<p>This role requires you to work onsite from Bogotá, Colombia (Salitre area).</p>
<p><strong>Description &amp; Requirements</strong></p>
<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a dedicated Associate Quality Designer to join our dynamic team at EA Studios - Quality Verification. As an Associate Quality Designer, you will report to the QA Development Manager and help ensure top-notch entertainment for our players worldwide.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>You will lead the review and enhancement of test cases, ensuring they are optimized for efficiency, accuracy, and agreement on project goals.</li>
<li>You will identify areas of improvement across QA processes and workflows, proposing and implementing solutions to lead quality and efficiency.</li>
<li>You will collaborate with teams across multiple time zones to ensure continuous improvement projects are accomplished.</li>
<li>You will analyze complex issues, identify causes, and recommend applicable solutions to improve the player experience.</li>
<li>You will contribute to how we deliver by refining testing methodologies, supporting automation efforts, and driving best practices across the team.</li>
<li>You will be an advocate for players, ensuring the needs and expectations of our gamers are represented throughout the development process.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>5+ years of experience in QA roles with experience improving and process optimization.</li>
<li>3+ years of experience in process documentation.</li>
<li>Familiarity with QA test automation and its integration into testing workflows.</li>
<li>Fluent in English both verbal and written.</li>
<li>Experience in test case review, enhancement, and documentation.</li>
<li>Experience delivering exceptional gaming experiences and driving innovation in quality assurance</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Health Benefits - Medical insurance, dental insurance, life insurance, global fitness benefit ($500 USD per year), and mental wellbeing plan.</li>
<li>Professional Development - Training and development programs, opportunities for career advancement and tuition reimbursement</li>
<li>Work-Life Balance - 15 vacation days, paid holiday closure and paid sick leave</li>
<li>Meaningful Work - Opportunity to directly contribute to the development of EA titles</li>
<li>Additional Perks - Meal card ($400,000 COP per month), game credits and console reimbursement program</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>QA test automation, test case review, test case enhancement, process documentation, process optimization, fluent in English, experience in delivering exceptional gaming experiences</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Associate-Quality-Designer/209631</Applyto>
      <Location>Bogota</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>8cca200e-08f</externalid>
      <Title>Product Director</Title>
      <Description><![CDATA[<p><strong>Product Director</strong></p>
<p><strong>General Information</strong></p>
<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>
<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>
<p><strong>Role Overview</strong></p>
<p>DICE is seeking a visionary Product Director to play a key role in shaping the future of the Battlefield franchise. You will lead our product team, driving product strategy, business model definition, and live service excellence for the next evolution of Battlefield. Leveraging consumer insights, player feedback, and creative input, you will help build the foundation for the game and set measurable goals to maximize both engagement and revenue across the game’s lifecycle. Reporting to senior franchise leadership, you will help define and execute the business strategy for one of gaming’s most iconic brands.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Serve as a core member of project leadership, partnering with, production, product and creative leads to ensure Battlefield delivers on player motivations while maximizing acquisition, engagement, and monetization.</li>
<li>Direct, implement, and optimize essential game features and business models that fuel sustained player growth and live service revenue.</li>
<li>Own and evolve the live service product portfolio, responsible for ongoing engagement, player progression, and in-game economy health.</li>
<li>Define the experimentation roadmap—leading A/B and other tests to inform gameplay and commercial decisions.</li>
<li>Develop a world-class product management team, mentoring PMs and partner teams to support growth and skill development.</li>
<li>Develop, balance, and tune complex in-game economies and virtual goods systems across all Battlefield products.</li>
<li>Set, monitor, and interpret KPIs and analytics dashboards to guide intelligence-driven design decisions.</li>
<li>Collaborate cross-functionally with marketing, creative, and franchise teams to ensure product success both within the game and externally, maximizing growth and return on investment.</li>
<li>Present quantitative product performance insights and strategic recommendations regularly to senior leadership and studio partners.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>10+ years of experience in the consumer product sector, with a strong record in high-impact product roles.</li>
<li>Proven success launching and operating live service (PC/console) games, including senior roles in Product Management</li>
<li>Expertise leveraging both qualitative and quantitative insights to drive product vision and design.</li>
<li>Experience building, testing, and tuning complex in-game economies and virtual item systems.</li>
<li>Demonstrated ability to develop and mentor product management talent across multiple teams.</li>
<li>Mastery of structured, hypothesis-driven experimentation (A/B and multivariate testing) and metrics analysis.</li>
<li>Deep understanding of player motivations, consumer insights, and games as a service models.</li>
<li>Passion for video games and strong knowledge of the industry.</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Product Management, Game Development, Live Service, Product Strategy, Business Model Definition, Experimentation, Metrics Analysis, Player Motivations, Consumer Insights, Games as a Service, Structured, Hypothesis-Driven Experimentation, A/B and Multivariate Testing, Product Vision and Design, Complex In-Game Economies and Virtual Item Systems, Mentorship and Team Development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Product-Director/212959</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>4ac93b50-318</externalid>
      <Title>Director, Business Strategy - EA Entertainment</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Director, Business Strategy to join our Corporate Strategy team at EA. As a trusted advisor to our senior creative leaders, you will help shape the future of one of the world&#39;s most influential interactive entertainment portfolios. EA spans iconic and category-defining franchises including EA SPORTS FC, Battlefield, Apex Legends, The Sims, Madden NFL, and skate, alongside new IP in development.</p>
<p>You will provide connected, proactive, and data-informed thought partnership to EA&#39;s senior creative leaders, helping unlock growth, promote innovation, and maximize the long-term value of EA&#39;s world-class IP and development capabilities. Drawing on deep experience across media, technology, and entertainment, you will help position EA for its next phase of creative and commercial success.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Be a trusted advisor to the senior creative leaders at EA, helping shape long-term strategy and translate it into near-term priorities.</li>
<li>Provide proactive strategic perspective and connective tissue across EA&#39;s ecosystem, linking franchises, studios, commercial teams, and corporate strategy into a cohesive strategic narrative.</li>
<li>Partner with the Strategic Intelligence function, using data, market intelligence, and insights to inform decision-making.</li>
<li>Deliver expertise on how shifts in player behavior, fandom, platform dynamics, monetization models, and new technologies are reshaping interactive entertainment—and how EA can lead.</li>
<li>Develop external relationships with senior strategy leaders across gaming, media, technology, and entertainment to inform EA&#39;s strategic outlook.</li>
</ul>
<p><strong>Strategic Planning</strong></p>
<ul>
<li>Develop structured frameworks to evaluate strategic opportunities across EA, including new IP, franchise extensions, platform strategies, partnerships, and business models.</li>
<li>Lead and deliver ad hoc market, financial, and scenario analyses to support studio &amp; franchise leadership in navigating complex, high-stakes decisions.</li>
<li>Guide select, strategic initiatives end-to-end, including opportunity assessments, long-range planning, and support for partnerships or M&amp;A diligence.</li>
<li>Collaborate with Development, Publishing, Finance, and Commercial teams to ensure franchise strategies align with EA&#39;s corporate strategy, financial goals, and long-term growth goals.</li>
<li>Summarize insights into clear, data-backed recommendations for senior executives, the CEO, and Board of Directors.</li>
</ul>
<p><strong>Promote Innovative Growth</strong></p>
<ul>
<li>Help promote EA&#39;s studio &amp; franchise teams to innovate, experiment, and grow, while using EA&#39;s world-class IP, creative talent, technology, and development infrastructure.</li>
<li>Support franchises and studios in balancing creative ambition with commercial discipline, helping translate vision into scalable, sustainable outcomes.</li>
<li>Identify opportunities to extend franchises in, around, and beyond games, strengthening fan ecosystems and long-term engagement.</li>
</ul>
<p><strong>Develop Strategy Talent</strong></p>
<ul>
<li>Foster a collaborative, inclusive culture that encourages curiosity, creativity, and strategic collaboration.</li>
<li>Be a mentor, coach, and sponsor to Strategy team members, helping develop the next generation of strategic leaders at EA.</li>
<li>Help the team to grow in impact and influence by providing guidance, context, and opportunities to operate at the highest levels of the organization.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>10+ years of relevant experience in strategy, corporate development, or related roles, with 3+ years in a management or team leadership capacity within media, technology, gaming, or entertainment.</li>
<li>Experience developing large-scale strategies that bring measurable growth.</li>
<li>Expertise partnering with senior executives and creative leaders, influencing decisions, and excelling in high-visibility situations.</li>
<li>Experience balancing long-term strategic vision with immediate needs, bringing clarity, structure, and momentum to complex challenges.</li>
<li>Experience with interactive entertainment, innovation, and building enduring franchises that resonate with players and fans worldwide.</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>California (depending on location e.g. Los Angeles vs. San Francisco): $178,200 - $269,500 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$178,200 - $269,500 USD</Salaryrange>
      <Skills>strategy, corporate development, leadership, media, technology, gaming, entertainment, data analysis, market research, financial planning, project management</Skills>
      <Category>Strategy</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading interactive entertainment company that develops and publishes games and experiences for a global audience.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Director-Business-Strategy-Entertainment/212771</Applyto>
      <Location>Redwood City, California</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f35d0662-f1e</externalid>
      <Title>Senior Level Designer</Title>
      <Description><![CDATA[<p>Are you passionate about multiplayer shooters and driven to shape iconic Battlefield moments? Criterion Games is seeking a Senior Level Designer to lead the creation of large-scale Battlefield player-vs-player experiences.</p>
<p>This is a senior role for highly ambitious designers who can see the big picture while mastering the details. You&#39;ll be responsible for guiding the vision of a level from concept through launch and beyond, while also working closely with cross-disciplinary teams to ensure every element feels cohesive and player-first.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Own and drive level design from early paper designs to post-launch refinement, maintaining consistent quality and vision.</li>
<li>Collaborate closely with art teams, guiding them with a clear level design perspective to ensure both aesthetics and gameplay align seamlessly.</li>
<li>Partner with narrative, gameplay, and technical teams to deliver integrated, player-first experiences.</li>
<li>Champion the design vision, balancing moment-to-moment intensity, long-term engagement, and strategic depth.</li>
<li>Stay ahead of industry trends in PvP, bringing competitive insights, innovation, and ambition to every design decision.</li>
<li>Leverage player feedback, data, and iteration to ensure the best experiences for our players.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of level design experience, with multiple shipped AAA shooter/action titles.</li>
<li>Deep knowledge of the gaming industry, with a particular focus on player-vs-player multiplayer design.</li>
<li>Proven ability to lead pods and guide large, multidisciplinary teams, especially in collaboration with art teams.</li>
<li>Strong proficiency in blockout tools, iteration workflows, and industry-standard or proprietary editors.</li>
<li>Exceptional communication skills, with a proactive, collaborative, and ambitious mindset.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>level design, AAA shooter/action titles, player-vs-player multiplayer design, blockout tools, iteration workflows, industry-standard or proprietary editors, competitive insights, innovation, ambition</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Level-Designer/212964</Applyto>
      <Location>Guildford, Surrey, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>edf14382-401</externalid>
      <Title>Software Engineer II- Salesforce Developer</Title>
      <Description><![CDATA[<p>You will serve as a Senior Salesforce Developer, building highly scalable Salesforce solutions for millions of players worldwide. As a Software Engineer II, you will leverage the latest Salesforce features to deliver modern applications, while collaborating with Scrum Masters, Product Managers, and cross-functional partners to create products that enhance the player experience.</p>
<p><strong>Role Details</strong></p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Develop solutions for complex business problems using modern Salesforce constructs and custom development</li>
<li>Estimate engineering effort during different stages of project life cycle</li>
<li>Initiate and create experiences in partnership with distributed teams to ensure the architectural vision is supported and delivered to the highest standards</li>
<li>Build integrations with internal and external systems hosted in the cloud</li>
<li>Exhibit creativity while collaborating and working with designers, engineers of different technical backgrounds, architects and product managers</li>
<li>Manage end-to-end development, thus ensuring the code written meets the highest standards regarding code quality and efficiency</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Bachelor&#39;s degree in Computer science engineering or equivalent with overall 5+ years of experience as a Senior Salesforce developer</li>
<li>5+ years of hands-on design and development experience in custom development with Salesforce Lightning and Apex</li>
<li>Must have Proven experience with Salesforce Service Cloud, including designing and developing custom integrations on the Salesforce platform</li>
<li>Must have good experience in Omnichannel implementation (Async Chat, Phone, Email) along with Amazon connect/CTI</li>
<li>Experience with DevOps practices, CI/CD pipelines, and governance frameworks</li>
<li>Experience handling and managing large volumes of data and transactions with Salesforce</li>
<li>Solid understanding of SDLC processes and experience working on Agile projects with distributed teams</li>
<li>Good experience and understanding of UI/JavaScript frameworks</li>
<li>Experience building Restful services and good understanding of integration principles</li>
<li>Good to have exposure to Salesforce package based development and enterprise architecture design patterns</li>
<li>Good to have exposure to Agentforce</li>
<li>Salesforce Platform Developer II certification strongly preferred</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Salesforce, Salesforce Lightning, Apex, Salesforce Service Cloud, Omnichannel implementation, Amazon connect/CTI, DevOps practices, CI/CD pipelines, governance frameworks, SDLC processes, Agile projects, UI/JavaScript frameworks, Restful services, integration principles, Salesforce package based development, enterprise architecture design patterns, Agentforce, Salesforce Platform Developer II certification</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global leader in digital interactive entertainment, with a portfolio of games and experiences offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones, and tablets.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II/212882</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>53347d0f-dc5</externalid>
      <Title>Software Engineer II - Frostbite Animation</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.  Frostbite is EA&#39;s proprietary game engine. Its versatile tools and the latest technology power creation on some of the world&#39;s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you&#39;ll be at the forefront of game engine development, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology with us and leave your mark on the next generation of games.  As a Software Developer II in the Animation team, you will report to the Development Director in Animation. This role is Hybrid remote/in-office.  <strong>Responsibilities:</strong>  - You will help us deliver medium-sized animation features end-to-end — collaborating across teams to build scalable, well-tested Frostbite solutions. - You will create high-performance, production-ready systems through modular, efficient code mindful of platform constraints. - We will improve our team by contributing to design discussions, and improving the tools and workflows behind EA&#39;s games.  <strong>Qualifications:</strong>  - 4+ years of professional experience programming in C++ and C#. - Foundation in 3D math, including linear algebra, geometry, quaternions, and kinematics, applied to animation or interactive simulations. - Understanding of multithreading, performance optimization, and runtime architecture, with exposure to game development, WPF tooling, and console platforms. - Demonstrated ownership of features, systems, or tools from concept through implementation and support. - Bachelor&#39;s degree in Computer Science, Computer Engineering, or related field (or equivalent practical experience).  <strong>Pay Transparency - North America</strong>  <strong>COMPENSATION AND BENEFITS</strong>  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  <strong>PAY RANGES</strong>  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$119,600 - $167,300 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.  <strong>_About Electronic Arts_</strong>  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C++, C#, 3D math, linear algebra, geometry, quaternions, kinematics, multithreading, performance optimization, runtime architecture, game development, WPF tooling, console platforms</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II-Frostbite-Animation/212877</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>eddc388c-892</externalid>
      <Title>Environment Artist - EA Sports UFC</Title>
      <Description><![CDATA[<p><strong>Environment Artist - EA SPORTS UFC</strong></p>
<p>We&#39;re seeking an Environment Artist to join our team at EA Sports UFC. As an Environment Artist, you will be responsible for creating high-quality, visually stunning environments that bring the world of MMA to life.</p>
<p><strong>What You&#39;ll Do</strong></p>
<ul>
<li>Create high-quality benchmark content, from hero assets to fully realized arenas and fight spaces</li>
<li>Build cinematic, physically authentic environments that enhance gameplay and presentation</li>
<li>Translate concept art and real-world reference into modular, production-ready assets</li>
<li>Execute high-poly to low-poly workflows with strong optimization awareness</li>
<li>Craft realistic PBR materials, including authoring your own materials when needed</li>
<li>Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering</li>
</ul>
<p><strong>What You Bring</strong></p>
<ul>
<li>6+ years of experience in Film, entertainment or relevant industries</li>
<li>Strong proficiency in Maya</li>
<li>Experience working in modern game engines (Unreal, Frostbite, Unity, or similar)</li>
<li>Advanced skills in Substance Painter</li>
<li>Experience with ZBrush and Photoshop</li>
<li>Understanding of realistic PBR workflows</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</li>
</ul>
<p><strong>Artistic &amp; Creative Strength</strong></p>
<ul>
<li>High Quality high poly modelling and materials</li>
<li>Ability to create believable physical wear, surface breakup, and environmental storytelling</li>
<li>Exceptional eye for lighting, composition, scale, and material realism</li>
<li>Strong sense of cinematic presentation and broadcast authenticity</li>
</ul>
<p><strong>Ownership &amp; Collaboration</strong></p>
<ul>
<li>Ability to own and drive features independently with environment and team support when needed</li>
<li>Proactive communicator with leads and teammates</li>
<li>Self-organized, capable of tracking tasks and delivering on schedule</li>
</ul>
<p><strong>Mindset</strong></p>
<ul>
<li>Positive, consistent, and adaptable</li>
<li>Passionate about your craft and pushing visual quality</li>
<li>Open to feedback and continuous improvement</li>
<li>Curious, growth-oriented, and proactive in solving challenges</li>
</ul>
<p><strong>Portfolio</strong></p>
<ul>
<li>High-fidelity environment work with strong material execution</li>
<li>Examples demonstrating ownership from concept to final</li>
<li>Cinematic composition and believability</li>
</ul>
<p><strong>Pay Transparency - North America</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p><strong>PAY RANGES</strong></p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>Maya, Unreal, Frostbite, Unity, Substance Painter, ZBrush, Photoshop, PBR workflows, Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of iconic brands, including EA Sports UFC. The company has a global presence with locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Environment-Artist-2/212819</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2f0baace-f09</externalid>
      <Title>Software Engineer (CI/CD &amp; Build) - Development and Release Engineering</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The Development and Release Engineering (DRE) team are Electronic Arts&#39; experts in continuous integration, build systems, and developer productivity. We are a global team of engineers located across North America, Europe, and Asia-Pacific. DRE partners with EA&#39;s game, product, and content teams to provide reliable automation services that help teams build, test, and ship software efficiently.</p>
<p>We are looking for a Software Engineer to join the Development and Release Engineering team, which supports partner development teams in the Asia-Pacific region. The team collaborates across regions using shared working hours and flexible scheduling. You will report to the DRE Technical Director and work with engineers across the team.</p>
<p>This is a hybrid role (3 days per week in the office) based in the Vancouver office.</p>
<p>Responsibilities</p>
<ul>
<li>Implement and maintain CI/CD and build automation pipelines</li>
<li>Contribute to internal initiatives that improve build reliability, scalability, and developer productivity</li>
<li>Collaborate with partner teams to support and expand build and infrastructure environments</li>
<li>Identify manual or repetitive workflows and help implement automated, repeatable solutions</li>
<li>Monitor automated systems and assist with troubleshooting and issue resolution</li>
<li>Contribute to shared internal frameworks, tools, and documentation</li>
<li>Develop or integrate AI-assisted tools to improve efficiency and system reliability, with support from the team</li>
</ul>
<p>Qualifications</p>
<ul>
<li>2+ years of hands-on experience working with CI/CD workflows and tools such as Jenkins or GitLab CI/CD</li>
<li>3+ years of experience automating on-premise and cloud-based infrastructure using tools like Terraform, Packer, or Ansible</li>
<li>Experience writing clear, maintainable, and testable code in a scripting language such as Python, Groovy, or PowerShell</li>
<li>Experience using source control systems such as Git or Perforce</li>
<li>Familiarity with containerization or orchestration technologies (e.g., Kubernetes, ECS, or GKE)</li>
<li>Exposure to monitoring, observability, or logging tools such as Grafana or Splunk</li>
<li>Comfortable collaborating with distributed, culturally diverse teams across regions</li>
<li>Experience with game engines or mobile development is a plus.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>CI/CD workflows, Jenkins, GitLab CI/CD, Terraform, Packer, Ansible, Python, Groovy, PowerShell, Git, Perforce, containerization, Kubernetes, ECS, GKE, monitoring, Grafana, Splunk, game engines, mobile development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a large portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-CI-CD-Build-Development-and-Release-Engineering/212492</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>d8c1e171-39f</externalid>
      <Title>Development Manager</Title>
      <Description><![CDATA[<p><strong>Development Manager</strong></p>
<p>You&#39;ll drive planning and execution of a cross-functional development team to build and ship new content, features and games. This is a leadership role that involves a high level of interaction with team members, peers, and product leadership.</p>
<p><strong>Managing the project:</strong></p>
<ul>
<li>Partner with DD, Producers, Product Managers, QV teams and additional partners to manage project plan, scope, quality and live service delivery</li>
<li>Act as a scrum master for a cross-functional development team(s)</li>
<li>Drive development execution from concept to live</li>
<li>Drive project planning, prioritization, risk management, and resource allocation</li>
</ul>
<p><strong>Leading the team:</strong></p>
<ul>
<li>Own the project schedule and communicate any divergence from the plan</li>
<li>Report status at regular intervals, escalate urgent issues in a timely manner</li>
<li>Hold the team accountable to its commitments</li>
<li>Working with discipline leaders, evaluate individual performance and potential of team members, provide appropriate recognition and constructive feedback</li>
</ul>
<p><strong>Being part of the team:</strong></p>
<ul>
<li>Manage stakeholder communication and requirements</li>
<li>Form close working relationships with team and discipline leads</li>
<li>Solve problems, balance priorities, and find creative solutions that achieve results</li>
</ul>
<p><strong>If you&#39;re interested in this role, you&#39;ll need these skills or experiences:</strong></p>
<ul>
<li>Minimum 5 years project management or team leadership experience (preferably game development)</li>
<li>Solid foundation in project management methodologies and tools</li>
<li>Demonstrable knowledge of software development life cycles</li>
<li>Excellent analytical and problem-solving skills</li>
<li>Effective communication skills across all levels of an organization</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>project management, team leadership, software development life cycles, analytical skills, communication skills, game development, EA&apos;s mobile products, project management certifications or training</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world and opportunities across the company.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Development-Manager/213047</Applyto>
      <Location>Hyderabad, Telangana, India</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>dff76fe8-b03</externalid>
      <Title>Senior Manager, Strategy &amp; Operations People Experience</Title>
      <Description><![CDATA[<p>You will help translate People Experience&#39;s strategic direction into clear, relevant plans that guide how the function operates. While the Chief of Staff sets the operational direction for the function, you will operationalize that direction. You will build the systems, and operating rhythms that allow execution and measurable impact.</p>
<p>You will be an important partner to the People Leadership Team, working with them and their Chiefs of Staff to understand their priorities and ensure an integrated plan exists across the function. You will maintain a coordinated portfolio of work, support planning cycles, and ensure leaders have the visibility and frameworks needed to make informed decisions. By serving as a connective hub across People Experience, you will ensure that we meet our goals and maintain operational discipline.</p>
<p><strong>Strategy Execution</strong></p>
<p>You will support the processes by which People Experience sets annual priorities, critical outcomes, and success measures. You will translate strategic direction into a clear, integrated work plan that guides teams and aligns execution across the function. You will maintain and review the full portfolio of People Experience work, identifying risks, gaps, dependencies, and resource needs.</p>
<p><strong>Integration &amp; Collaboration</strong></p>
<p>You will serve as a critical integration point across the function, identifying opportunities for collaboration and operational efficiency. You will partner with the Senior Communications Manager to ensure communication flows are connected to and consistent with the Management Operating System (MOS).</p>
<p><strong>Management Operating System &amp; Governance</strong></p>
<p>You will maintain governance structures and operating rhythms to support strategic execution and organisational clarity.</p>
<p><strong>Meetings, Workshop &amp; Facilitation Leadership</strong></p>
<p>You will co-facilitate People Experience wide meetings, planning sessions, and workshops to ensure desired outcomes are achieved. You will support Chief of Staff to design agendas, materials, and facilitation approaches that create clarity, understanding, and action.</p>
<p><strong>About You</strong></p>
<p>You are:</p>
<ul>
<li>Effective at shaping functional strategy and translating it into clear plans, priorities, and measurable outcomes.</li>
<li>Experienced in leading portfolio management and operational planning processes.</li>
<li>A integrator who connects work with multiple teams and builds agreement across senior leaders.</li>
<li>Can facilitate executive-level discussions and simplify complexity for decision-making.</li>
<li>Known for driving structure and clarity without slowing the business down.</li>
<li>Uses data, visuals, and insights to support decisions and shape compelling narratives.</li>
</ul>
<p><strong>Compensation and Benefits</strong></p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria): $130,800 - $183,000 CAD</li>
<li>California (depending on location e.g. Los Angeles vs. San Francisco): $150,100 - $228,000 USD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$130,800 - $183,000 CAD</Salaryrange>
      <Skills>portfolio management, operational planning, communication, governance, facilitation, data analysis, visualisation, leadership, integration, collaboration, strategic thinking, problem-solving</Skills>
      <Category>HR</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global leader in interactive entertainment, creating games, content, and online services enjoyed by millions around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Manager-Strategy-Operations/212847</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>671489bb-46c</externalid>
      <Title>Software Engineer - IPS</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>The Infrastructure and Platform Services team (IPS) is the backbone of EA&#39;s global gaming ecosystem, delivering the technology that powers EA&#39;s live games and player experiences. IPS provides a deep portfolio of digital platform gaming services and production infrastructure to EA&#39;s game studios. From scalable cloud solutions to AI-driven gameplay services, IPS ensures that EA&#39;s games are available anytime, anywhere for millions of players worldwide.</p>
<p>As a software engineer, you will build and grow the platform at scale, solve technical challenges at global scale with us, and empower live games and player experiences with us. You will work in a hybrid model in Shanghai.</p>
<p>To be successful in this role, you will need to have:</p>
<ul>
<li>Within 3 years of experience after graduation.</li>
<li>Bachelor&#39;s degree in computer science/related field or relevant experience.</li>
<li>Can work in English.</li>
<li>Solid understanding of computer science fundamentals, data structures, and algorithms.</li>
<li>Proficiency in software development practices, including writing clean, reusable code, and basic understanding of test-driven development and continuous integration.</li>
<li>Proficiency in at least one programming language such as Java, C++ or Python.</li>
<li>Familiarity with back-end development frameworks and technologies (e.g., Spring Boot).</li>
</ul>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Java, C++, Python, Spring Boot, computer science fundamentals, data structures, algorithms</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-IPS/211885</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>fb3c18e8-d29</externalid>
      <Title>Experienced Software Engineer - Sports Tech</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>The EA SPORTS Security team helps make the games safe, secure, and fun by partnering with development teams, analysing large volumes of data, and responding to Security incidents. As a Software Engineer, you will work with security product owners, security engineers, game developers, data scientists, fraud analysts, and other software engineers to address some of the most interesting game security challenges out there. You will help us with designing and implementing solutions applicable to the portfolio of EA SPORTS titles to prevent instances of cheating, botting, and tampering. You will report to a lead within the Security organisation.</p>
<p>Responsibilities:</p>
<p>Analyze and implement technical solutions to find and address game security threats, ensuring a secure gaming environment.</p>
<p>Maintain, debug, and resolve issues in legacy code to enhance performance and stability.</p>
<p>Refactor, rework, and port existing features to improve functionality and efficiency.</p>
<p>Conduct technical security assessments, code audits, and design reviews to ensure security measures are in place.</p>
<p>Collaborate with internal technical teams and external partners to deliver high-quality outcomes.</p>
<p>Qualifications and Experience:</p>
<p>Bachelor’s degree in Computer Science, Computer Engineering, Software Engineering, or equivalent.</p>
<p>Over 3 years of industry experience with C++ and/or Java as the primary programming language.</p>
<p>Experience working on legacy systems with successful maintenance and upgrades.</p>
<p>Experience developing software using established software engineering best practices.</p>
<p>Pluses:</p>
<p>Experienced in security development, with a focus on safeguarding game integrity.</p>
<p>Experienced in building internal tools designed to detect and counteract bots, cheaters, and tampering.</p>
<p>Familiarity with online games featuring a virtual economy and the unique security challenges they present.</p>
<p>Experience in shipping or supporting game development projects.</p>
<p>Working knowledge of security best practices and enterprise security experience.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Java, Security development, Legacy system maintenance, Software engineering best practices, Security best practices, Enterprise security experience, Online game security, Virtual economy security</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game development and publishing company with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II-Sports-Security-Team/212480</Applyto>
      <Location>Orlando, Florida</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>16fd88b9-d06</externalid>
      <Title>Data Analyst - I</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The Data &amp; Insights (D&amp;I) team is involved in every aspect of data at EA, using it to deliver valuable insights and solutions for game teams and players.</p>
<p>We are looking for a Data Analyst to join our analytics team supporting Quality Verification for some of EA’s largest titles. In this role, you’ll collaborate with engineers, game designers, and quality teams to improve game development and testing strategies through data.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Define and execute the data analytics roadmap for major EA titles</li>
<li>Develop data products and dashboards that provide actionable insights for Quality Verification teams</li>
<li>Build scripts and queries to import, transform, and analyze data from multiple sources</li>
<li>Guide best practices in visualization tools and technologies to evolve project dashboards for monitoring and reporting</li>
<li>Promote a data-driven culture and support data governance initiatives to improve organizational data maturity</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>2+ years of experience in data analysis or applied analytics, using data to improve processes</li>
<li>Proficiency in SQL for querying large datasets; experience with Python for data manipulation and automation</li>
<li>Familiarity with visualization tools such as Looker and PowerBI</li>
<li>Ability to design data models and warehousing solutions</li>
<li>Strong organizational skills to plan and prioritize multiple concurrent projects</li>
<li>Excellent collaboration and communication skills to foster relationships with partners</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>onsite</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>SQL, Python, Looker, PowerBI, data analysis, data visualization</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Data-Analyst-I/212466</Applyto>
      <Location>Hyderabad</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>30b6218a-02d</externalid>
      <Title>Lead Quality Tester</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Quality Assurance Tester to join our quality verification team for a temporary 12-month contract. As a Senior Quality Assurance Tester, you will work in a hybrid model 2-3 days out of our Vancouver - Burnaby office and report to a Development Manager. You will foster a collaborative team environment and demonstrate troubleshooting skills. You will coordinate with QA Lead Testers, Project Leads, and domain experts to ensure task execution on a new feature. You will compose test plans and conduct testing on a new feature within the FC product. You will manage bug entries, and perform accurate regressions to ensure game quality. You will contribute to test automation processes, applying your understanding to improve efficiency and quality.</p>
<p>In this role, you will have the opportunity to work on a new feature within the FC product, compose test plans, and conduct testing. You will also manage bug entries and perform accurate regressions to ensure game quality. Additionally, you will contribute to test automation processes, applying your understanding to improve efficiency and quality.</p>
<p>To be successful in this role, you will need to have 2+ years of experience in a QA testing position or equivalent role. You will also need to have skills in test planning, experience using bug tracking software, and understand technical tools such as automation.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$58,500 - $76,500 CAD</Salaryrange>
      <Skills>test planning, bug tracking software, technical tools, automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game development and publishing company with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-QA-Tester/213061</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>a5a3da11-044</externalid>
      <Title>Software Engineer - III</Title>
      <Description><![CDATA[<p>Electronic Arts is looking for a Software Engineer - III to join its team in Hyderabad, India. As a Software Engineer - III, you will work as a Lead Java developer, involved in developing scalable solutions for millions of players around the globe. You will apply the latest technologies to implement modern, sleek applications.</p>
<p>Responsibilities:</p>
<ul>
<li>Partner with our partners to develop scalable and efficient solutions to improve players&#39; experience</li>
<li>Develop high-volume, low-latency Java applications or backend APIs using Java, Spring Boot, and Microservices</li>
<li>Build frontend design and integrations with backend services</li>
<li>Work on cloud-native serverless solutions to achieve product capabilities</li>
<li>Lead the deliverables of a product line</li>
<li>Be responsible for code quality and efficiency, including unit tests</li>
<li>Collaborate with the best designers, engineers of different technical backgrounds, and architects</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Bachelor&#39;s degree in Computer Science Engineering or equivalent with overall 8+ years of experience as a Lead Full Stack Java engineer</li>
<li>Minimum 8+ years of solid hands-on experience in Core Java, Spring, Spring Boot, Microservices</li>
<li>Minimum 2+ years of experience working in frontend technologies like NextJS, React, or Angular and TypeScript/JavaScript along with advanced CSS technologies like Tailwind or Bootstrap</li>
<li>Excellent knowledge of design patterns and scalable architectures</li>
<li>Understand requirements and create APIs from scratch using Spring Boot</li>
<li>Experience using cloud services in AWS like Lambda, S3, EC2, Step Functions, or similar cloud products</li>
<li>Good experience with SQL and NoSQL databases and their query languages</li>
<li>Good experience writing unit tests using JUnit to ensure production-ready code with minimalistic bugs</li>
<li>Understanding of containerization concepts with platforms like Docker and Kubernetes</li>
<li>Experience with Agile methodologies to iterate quickly on product changes, develop user stories, and work through backlogs</li>
<li>Experience mentoring developers and leading technical programs</li>
<li>Experience communicating updates and resolutions to customers and other partners clearly</li>
<li>Strong problem-solving abilities and judgment in technical decision-making</li>
<li>Experience with Agile methodologies to iterate quickly on product changes</li>
</ul>
<p>What you will need to be successful:</p>
<ul>
<li>Bachelor&#39;s degree in Computer Science or equivalent</li>
<li>Over 8 years of hands-on Java development experience, including deep expertise in Spring Boot, AWS, Microservices</li>
<li>Learn from other experienced developers and architects</li>
<li>Have a good eye for clean design and best coding practices</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Java, Spring Boot, Microservices, NextJS, React, Angular, TypeScript, JavaScript, Tailwind, Bootstrap, AWS, Lambda, S3, EC2, Step Functions, SQL, NoSQL, Docker, Kubernetes, Agile methodologies</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading entertainment company that creates games and experiences for millions of players around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-III/212861</Applyto>
      <Location>Hyderabad, Telangana, India</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>f47b823a-442</externalid>
      <Title>Software Engineer, C++ - EA Sports FC</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world&#39;s biggest football entertainment platform, we are beginning a new era - EA SPORTS™ FC.</p>
<p><strong>The Role</strong></p>
<p>As a Software Engineer, you will join us to develop the latest technology, tools, and frameworks to shape the next big leap forward. Collaborate with passionate colleagues to create ground-breaking features that redefine the gaming experience. Get ready to leave your mark on the next major evolution of EA SPORTS FC!</p>
<p>This role is Hybrid based, working 3 days at either our Southam, UK, or Bucharest, RO, offices.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>You will participate with design and development of core systems</li>
<li>Collaborate with cross-functional teams across multiple locations to ensure seamless integration and delivery of a feature</li>
<li>Help us increase technical innovation and excellence, optimising code for performance, scalability, and maintainability</li>
<li>Work with designers and producers to translate creative concepts into reliable software solutions</li>
<li>Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase</li>
<li>Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>3+ years experience in software engineering, game development being desirable</li>
<li>Experience working in C++ software development at a professional level</li>
<li>Experience debugging complex bugs through multiple techniques</li>
<li>Knowledge of object-oriented programming and OO design principles</li>
<li>Understand existing and unfamiliar code and modify it</li>
<li>Experience communicating and collaborating with multiple disciplines</li>
<li>Familiarity with scripting languages e.g. Python, Lua and C#</li>
<li>Experience working on PC and either/or PlayStation and XBOX</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We adopt a holistic approach to our benefits programs, emphasising physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>C++, Object-Oriented Programming, Debugging, Scripting languages (Python, Lua, C#), Game development, Python, Lua, C#, Game development</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading entertainment company that creates next-level experiences for_PAYERS and fans around the world. It has a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-C-EA-SPORTS-FC/212848</Applyto>
      <Location>Southam, Warwickshire, United Kingdom</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>5a60243c-72e</externalid>
      <Title>Advertising Research Manager</Title>
      <Description><![CDATA[<p>We are looking for an accomplished and curious Research Manager to support and expand custom research programs, including consumer surveys and Brand Lift studies, to support the Advertising &amp; Sponsorships (A&amp;S) business at EA. This role partners with the Research Manager for A&amp;S Insights to support the design, execution, and delivery of research that informs advertising sales strategy, measurement, and storytelling.</p>
<p>You are an excellent candidate if you have built strong research fundamentals, are experienced in executing research end to end, and enjoy translating data into compelling insights. We ask that you have hands-on experience across all phases of the research process. You should also have solid project management skills and the ability to collaborate with cross-functional stakeholders.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Support execution of in-house Brand Lift Studies, updating questionnaires for external advertising brands and developing insight-driven reports.</li>
<li>Analyse Brand Lift Study results and translate data into clear, actionable insights that help clients and our teams understand ad recall, impact to brand metrics, and ad optimization opportunities.</li>
<li>Develop and present, client-ready reports that communicate important insights, implications and recommendations.</li>
<li>Design and support research projects in consideration of A&amp;S priorities, partnering with team members and external clients to understand needs and translate questions into research proposals.</li>
<li>Manage external research vendors, including evaluating partners, defining scope, aligning and briefing work, tracking progress, reviewing deliverables, and ensuring high-quality, on-time delivery.</li>
<li>Work with the Research Manager to prioritise research requests and deliver planned research projects.</li>
<li>Contribute to the evolution of research methods, tools, and approaches as needs change.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>3+ years of experience in a market research role (in-house or agency), with experience in ad tracking or brand tracking research.</li>
<li>Hands-on experience across all phases of a market research study, including research design, questionnaire development, survey testing, soft launch review, fieldwork monitoring, tab and analysis planning, data review, charting, and report writing.</li>
<li>Identify trends and write clear, insight-driven reports with an actionable narrative.</li>
<li>Can visualise research results using Google Slides or PowerPoint, ensuring charts are accurate, highlight important insights.</li>
<li>Experience collaborating across teams, including internal stakeholders, external clients, and vendors.</li>
<li>Experience prioritising complex workloads, creating structured project plans, tracking milestones, and proactively identifying risks to ensure deadlines are met.</li>
<li>We will consider demonstrated passion for and working knowledge of the gaming or sports landscape a differentiator among otherwise equally qualified candidates.</li>
</ul>
<p>This is a hybrid remote/in-office role.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>market research, ad tracking, brand tracking, research design, questionnaire development, survey testing, soft launch review, fieldwork monitoring, tab and analysis planning, data review, charting, report writing, project management, collaboration, complex workload prioritisation, structured project planning, risk identification</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Advertising-Research-Manager/212937</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>2361425d-47c</externalid>
      <Title>Player Experience, Research II - Catalyst (NHL, UFC, F1)</Title>
      <Description><![CDATA[<p>You will join us as a Player Experience (PX) Researcher, focused on enhancing player experience across the Catalyst portfolio of products (i.e., EA SPORTS NHL, UFC, and F1). You will guide game development by collaborating with teams to shape product strategy and the player experience. You will report to the Senior Manager of Player Experience Product for Sports.  ## Responsibilities  - Collaborate with game teams and PX Insights to align research with franchise product goals and strategies. - Partner with diverse teams to create insights that influence franchise and feature direction. - Present player insights and recommended actions to game teams and leadership, empowering data-informed decisions. - Refine and enhance departmental research processes to increase efficiency and influence.  ## Qualifications &amp; Skills  - Degree in a related field (e.g., Psychology, Market Research, Data Science, HCI), or equivalent industry experience. - Experience leading research projects from planning to delivery. - 3+ years of industry experience conducting user research across platforms. - Team-oriented, collaborative, and comfortable working across time zones and remotely. - Familiarity with statistical analysis tools and methods.  ## Compensation &amp; Benefits  The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$100,000 - $139,500 CAD  Pay is just one part of the overall compensation at EA.  For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.  ## About Electronic Arts  We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.  We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>Degree in a related field (e.g., Psychology, Market Research, Data Science, HCI), Experience leading research projects from planning to delivery, 3+ years of industry experience conducting user research across platforms, Team-oriented, collaborative, and comfortable working across time zones and remotely, Familiarity with statistical analysis tools and methods</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Player-Experience-Research-II/213048</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>96d1ef08-90d</externalid>
      <Title>Quality Designer</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>We are looking for a passionate Quality Designer to join the EA China QV team in Shanghai. You will combine deep testing expertise and quality leadership to define how you develop quality into our mobile live-service games, applying tooling, automation, data insights, and AI-enabled solutions.</p>
<p>As the voice of quality across the development lifecycle, you will increase early detection, risk-based testing strategies, and continuous improvement— delivering measurable impact on product quality and player experience.</p>
<p><strong>Role Overview</strong></p>
<p>Manage end-to-end test plan for mobile game systems, across functional, performance, and compatibility to ensure game quality. Represent QV within the dev team—visible, vocal, and integrated—to align on risks and release readiness. Improve adoption of automation, diagnostics, workflow improvements to increase efficiency, reliability, and defect discovery. Explore and apply AI-driven QA solutions for practical workflow improvements. Share best practices with partner teams to strengthen quality culture and execution consistency.</p>
<p><strong>Qualifications</strong></p>
<p>3+ years in QA/QV or quality-focused roles (mobile/game industry preferred). Experience across the QA lifecycle, with understanding of SDLC (Agile/Scrum/Waterfall) QA integration. Hands-on experience with automation or advanced testing methodologies. Curious about AI-assisted testing, able to turn experiments into workflow improvements. Bonus: Graphics testing knowledge (rendering pipeline/shaders/GPU bottlenecks); experience with Unreal/Unity and graphics debugging/performance profiling tools. Proficient in written and spoken English.</p>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Automation, Data Insights, AI-enabled Solutions, Agile/Scrum/Waterfall QA integration, Graphics testing knowledge, Unreal/Unity, Graphics testing knowledge, Unreal/Unity</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences. It has locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/212845-Quality-Designer-Nova/212845</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>3066f622-5b1</externalid>
      <Title>Lead Quality Tester</Title>
      <Description><![CDATA[<p>We&#39;re looking for a Senior Quality Assurance Tester to join our quality verification team for a temporary 12-month contract. As a Senior Quality Assurance Tester, you will work in a hybrid model 2-3 days out of our Vancouver - Burnaby office and report to a Development Manager. You will foster a collaborative team environment and demonstrate troubleshooting skills passively and actively. You will coordinate with QA Lead Testers, Project Leads, and domain experts to ensure task execution on a new feature. You will compose test plans and conduct testing on a new feature within the FC product. You will manage bug entries, and perform accurate regressions to ensure game quality. You will contribute to test automation processes, applying your understanding to improve efficiency and quality.</p>
<p>The role requires 2+ years of experience in a QA testing position or equivalent role. You should have skills in test planning, experience using bug tracking software, and understand technical tools such as automation.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$58,500 - $76,500 CAD</Salaryrange>
      <Skills>test planning, bug tracking software, technical tools, automation</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. The company has locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Lead-QA-Tester/213058</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e1d06c85-aa5</externalid>
      <Title>EA Security GRC Intern</Title>
      <Description><![CDATA[<p>Join EA Security&#39;s GRC SAVE team for a paid internship from July to October, based in our Bucharest office (hybrid work model). Our team strengthens EA&#39;s third-party governance and remediation capabilities to protect commercial and intellectual property interests across a global technology environment.</p>
<p>As a GRC Intern, you will support governance tooling and remediation projects within the team. You will assist with the administration, optimization, and data integrity of our GRC platform, while contributing to the Remediation / Firefighting program.</p>
<p>We provide hands-on exposure to governance automation, workflow configuration, structured data management, and third-party risk operations. Throughout the internship, you will work with experienced professionals and contribute to operational projects that directly support our security posture.</p>
<p><strong>Main Responsibilities</strong></p>
<ul>
<li>Support GRC Tool administration, including workflow testing, configuration validation, and documentation updates.</li>
<li>Perform structured data validation and quality checks within our GRC platform.</li>
<li>Help with remediation projects by tracking findings, validating ownership, and monitoring progress.</li>
<li>Identify opportunities to improve processes and contribute to our automation roadmap.</li>
<li>Maintain clear and structured documentation for tooling and operational procedures.</li>
<li>Collaborate with Security, IT, and teams to ensure data accuracy and governance understanding.</li>
</ul>
<p><strong>Required Skills &amp; Qualifications</strong></p>
<ul>
<li>Bachelor&#39;s degree (or final-year student) in Computer Science, Information Systems, Cybersecurity, or a related technical field.</li>
<li>Foundational database knowledge (SQL basics, relational data concepts, structured data handling).</li>
<li>Proficiency in Microsoft Excel / Google sheets (formulas, pivot tables, data manipulation).</li>
<li>Interest in governance, automation, and risk management processes.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>internship</Jobtype>
      <Experiencelevel>entry</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Foundational database knowledge, Proficiency in Microsoft Excel / Google sheets, Interest in governance, automation, and risk management processes</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences. The company has locations around the world.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/EA-Security-GRC-Intern/212425</Applyto>
      <Location>Bucharest</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>e5909930-5d3</externalid>
      <Title>Broadcast Creative Lead, Esports</Title>
      <Description><![CDATA[<p>You will work as the Broadcast Creative Lead in EA&#39;s Esports division, setting the creative direction for EA&#39;s esports broadcasts. You will guide teams toward shared outcomes across EA&#39;s esports programmes, including FC Pro, MCS, and Apex Legends Global Series, and any future programmes. You will directly manage a team of two reports, encouraging their growth while ensuring understanding to EA&#39;s broadcast and brand priorities. You will collaborate with internal and external partners including broadcast agencies, social media teams, marketing, product, and league operations to deliver engaging live broadcasts and digital experiences. You will focus on ensuring seamless, high-quality productions that resonate with esports audiences and help grow EA&#39;s esports brand. You will bring both creative vision and operational expertise, with an understanding of how esports fans consume content and the trends shaping live broadcast. You will report to the Director of Esports Brand Management.</p>
<p>Responsibilities:</p>
<ul>
<li>Strategy &amp; Planning<ul>
<li>Manage the long-term strategy, roadmap and execution of EA Esports live broadcasts, including FC Pro, MCS, Apex Legends Global Series (ALGS) and future esports programmes.</li>
<li>Oversee pre-production activities such as concept development, briefing, scripting, and scheduling to ensure understanding of brand and team goals.</li>
<li>Champion new formats, technologies, and distribution opportunities to expand the reach and deepen fan engagement</li>
<li>Shape editorial direction by determining coverage angles, identifying new content opportunities, and driving innovation in broadcast storytelling.</li>
</ul>
</li>
<li>Production Management<ul>
<li>Manage a team of two direct reports, providing creative guidance, career development, and performance management.</li>
<li>Oversee vendor partners, setting quality benchmarks, driving efficiency and ensuring understanding of EA&#39;s global broadcast standards.</li>
<li>Partner with team members including Product Ops, League Ops, Product Strategy, Talent, Partnerships, PR and Brand Marketing to meet shared goals, broadcast needs &amp; deliverables.</li>
<li>Manage post-production processes, including final asset delivery, post-mortems, and quality improvements.</li>
<li>Foster a collaborative team culture that supports innovation, accountability, and partnership.</li>
</ul>
</li>
<li>Live Show Execution &amp; Audience Growth<ul>
<li>Set vision for on-air talent strategy and programming to maximise audience growth.</li>
<li>Make real-time decisions during live broadcasts to shape the on-air product and viewer experience.</li>
<li>Curate programming that reflects brand messaging, engages fans &amp; drives goals.</li>
<li>Stay ahead of media and entertainment trends to fuel new broadcast and content development.</li>
</ul>
</li>
<li>Technical &amp; Creative Leadership<ul>
<li>Oversee post-production and transmission operations by managing EA&#39;s external production agency, ensuring world-class broadcast workflows, infrastructure, and delivery.</li>
<li>Provide creative and operational direction to agency partners so that all productions align with EA&#39;s brand standards, storytelling priorities, and audience growth goals.</li>
</ul>
</li>
<li>Partner Management &amp; Reporting<ul>
<li>Brief leadership on broadcast updates, performance, approach and growth opportunities to keep partners informed.</li>
<li>Establish Goals, measurement techniques, and reporting documents for internal and external use.</li>
<li>Analyse show metrics &amp; audience feedback to evolve broadcast strategies &amp; execution.</li>
</ul>
</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Experience at a Senior level in broadcast production within esports/gaming/entertainment industries., Experience leading and growing teams., Experience with content production budget elements and ability to manage simultaneous projects., Experience managing senior-level partners and influencing executive decision-making., Experience developing large-scale live productions., Experience with the esports ecosystem, gaming culture, and digital trends., Strong analytical skills and experience with performance measurement tools., Exceptional communication &amp; stakeholder management skill with the ability to influence at all levels.</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Broadcast-Creative-Lead-Esports/212909</Applyto>
      <Location>London - Stratford</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b916faf8-080</externalid>
      <Title>Franchise Marketing Manager - FC Mobile</Title>
      <Description><![CDATA[<p>At Electronic Arts, we&#39;re looking for a Franchise Marketing Manager to join our EA SPORTS FC team. As a key member of our marketing team, you will partner with cross-functional teams to develop and execute franchise-wide marketing strategies and activations for EA SPORTS FC, including FC Premium and FC Mobile.</p>
<p>Your primary focus will be on creating and leading franchise-wide and product-specific marketing strategies and execution, as well as developing creative and CFX briefs. You will work closely with our global teams in Europe, North America, and APAC to ensure we meet the KPIs associated with each campaign.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop and execute franchise-wide marketing strategies and activations for EA SPORTS FC, including FC Premium and FC Mobile</li>
<li>Create and lead franchise-wide and product-specific marketing strategies and execution</li>
<li>Develop creative and CFX briefs</li>
<li>Work closely with cross-functional teams to ensure we meet the KPIs associated with each campaign</li>
<li>Act as a driver of your specific campaign beats, including status updates, identification of risks/opportunities and liaising with cross-functional partners to prepare and problem-solve against obstacles in the GTM campaign</li>
</ul>
<p>Requirements:</p>
<ul>
<li>3+ years working in a strategic marketing function at a brand or agency</li>
<li>Ability to manage and collaborate with multiple teams/stakeholders across varying disciplines and time zones to achieve our objectives</li>
<li>Experience driving collaboration across Product, Commercial, Marketing and Communications teams</li>
<li>Ability to uncover and apply compelling data/insights</li>
<li>English is the required language of work</li>
<li>Have an interest in football (soccer) and EA SPORTS FC</li>
</ul>
<p>Pay Transparency - North America</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>Pay Ranges</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $91,100 - $126,900 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>strategic marketing, franchise marketing, EA SPORTS FC, FC Premium, FC Mobile, cross-functional teams, data insights, English language, football (soccer), EA SPORTS FC</Skills>
      <Category>Marketing</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Franchise-Marketing-Manager-FC-Mobile/212109</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>87aef813-273</externalid>
      <Title>Account Sales Specialist, Advertising &amp; Sponsorships</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>The Office of the CXO (oCXO) at EA Experiences is dedicated to enhancing organisational effectiveness. We drive business planning, workforce development, and investment strategies across the company, ensuring operational excellence. Our team provides critical fan insights and internal technology solutions to seize opportunities and achieve our goals, benefiting both our community and business. Our top priority is to empower teams and accelerate business outcomes through technology-based solutions.</p>
<p>As part of EA&#39;s Advertising &amp; Sponsorships Media team, you will support the planning, sale, and implementation of in-game media, sponsorships, and partnerships across our portfolio of games. You will work cross-functionally with sales, studio, development, and operational teams, supporting the pitch-to-delivery lifecycle and partnering closely with sales to bring monetization opportunities to market. You will collaborate with internal partners to identify solutions for brand integrations and media solutions that drive new business growth and align with our franchise goals.</p>
<p>Responsibilities:</p>
<ul>
<li>Support pre-sale planning, client pitches, and post-campaign recaps with sales partners</li>
<li>Create client-ready media plans, presentations, and campaign performance summaries</li>
<li>Translate campaign results into insights that inform clients business objectives and future opportunities</li>
<li>Coordinate with Studio, Development, Brand, Operations, and Communications teams</li>
<li>Track timelines and milestones to support smooth campaign delivery, while improving internal workflows to ensure efficiencies</li>
<li>Share updates on media trends, market shifts, and partnership best practices</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>3+ years of experience in advertising, media, brand partnerships, or account management</li>
<li>Experience supporting client-facing work across campaign planning and delivery</li>
<li>Working knowledge of media metrics, reporting, and optimization concepts</li>
<li>Experience using advertising, sales, or operational tools to manage campaigns</li>
<li>Passion or interest in sports and gaming</li>
</ul>
<p>Skills:</p>
<ul>
<li>Digital and integrated media campaign support, including sponsorships and branded content</li>
<li>Campaign organisation across multiple stakeholders and priorities</li>
<li>Clear written communication for internal and external audiences</li>
<li>Ongoing client relationship support throughout the campaign lifecycle</li>
</ul>
<p>Pay Transparency - North America</p>
<p>COMPENSATION AND BENEFITS</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES</p>
<ul>
<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $75,900 - $105,600 CAD</li>
</ul>
<p>Pay is just one part of the overall compensation at EA.</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p>About Electronic Arts</p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasising physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$75,900 - $105,600 CAD</Salaryrange>
      <Skills>Digital and integrated media campaign support, Campaign organisation, Clear written communication, Ongoing client relationship support, Passion or interest in sports and gaming</Skills>
      <Category>Sales</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher. It has a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Account-Sales-Specialist-Advertising-Sponsorships/210952</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>055866ad-94b</externalid>
      <Title>Data Scientist III</Title>
      <Description><![CDATA[<p><strong>Data Scientist III</strong></p>
<p>We are seeking a highly skilled Data Scientist III to join our EADP Gameplay Services team. As a Data Scientist III, you will play a key role in analysing complex matchmaking datasets to identify patterns, trends, and opportunities that drive data-informed business decisions.</p>
<p><strong>We Are EA</strong></p>
<p>Our platform powers online features for EA’s games, serving millions of users each day. We live, breathe, and dream about how we can make every player’s multiplayer experience memorable. We develop services and SDKs in collaboration with EA’s game studios for matchmaking, stats and leaderboards, achievements, game replays, VOIP, and game networking.</p>
<p><strong>Opportunity Ahead</strong></p>
<p>Our primary mission is to enrich the player’s gaming experience by meticulously optimising the matchmaking process. We believe that effective matchmaking is the cornerstone of any successful multiplayer gaming experience, and we are committed to perfecting this aspect of our service. We continuously reflect and probe various elements to ensure the player’s gaming encounters are both fun and challenging</p>
<p><strong>Key Responsibilities</strong></p>
<ul>
<li>Analyse complex matchmaking datasets to identify patterns, trends, and opportunities that drive data-informed business decisions.</li>
<li>Perform data exploration, mining, and feature engineering to create high-quality datasets for model development.</li>
<li>Ensure data integrity and governance through robust validation, preprocessing, and quality assurance processes.</li>
<li>Own model lifecycle including retraining, validation, performance monitoring, and scalability improvement.</li>
<li>Define experimentation strategy (A/B testing, causal inference) and measure impact on core gameplay KPIs</li>
<li>Partner with product, business, and engineering to identify new data acquisition opportunities.</li>
<li>Create reusable analytical tools, libraries, and metrics that enable data-driven decisions.</li>
<li>Collaborate with data engineers and software engineer across teams to serve their data needs.</li>
<li>Evangelise data as a first-class citizen through documentation, standards, and reviews.</li>
</ul>
<p><strong>Must Have Skills</strong></p>
<ul>
<li>Bachelor’s or master’s degree in computer science, Data Science, AI/ML, Statistics, or a related field (or equivalent professional experience)</li>
<li>5+ years of experience in data science, analytics, or ML engineering with a strong record of deploying scalable ML solutions.</li>
<li>Solid understanding of statistical modelling, including probability distributions, regression analysis, and hypothesis testing.</li>
<li>Strong understanding of experimentation design and A/B testing frameworks</li>
<li>Expert proficiency in Python frameworks (PyTorch, Scikit-learn).</li>
<li>Experience with model monitoring and drift detection</li>
<li>Experience in handling large-scale and high-dimensional datasets using distributed data processing tools (Spark, Snowflake, Databricks).</li>
<li>Strong communication skills with the ability to translate complex models into business impact.</li>
</ul>
<p><strong>Desirable Skills</strong></p>
<ul>
<li>Experience in gaming analytics or player behaviour modelling</li>
<li>Experience building recommendation or ranking systems</li>
<li>Experience with cloud platforms (AWS/GCP/Azure)</li>
</ul>
<p><strong>What’s in it for you? Glad you asked!</strong></p>
<p>We love to brag about our great perks like Global fitness program, Sodexo (Food Coupons), Parental Insurance &amp; Medical, Accident &amp; life insurance and since we realise it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.</p>
<p><strong>_About Electronic Arts_</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Bachelor’s or master’s degree in computer science, Data Science, AI/ML, Statistics, or a related field (or equivalent professional experience), 5+ years of experience in data science, analytics, or ML engineering with a strong record of deploying scalable ML solutions, Solid understanding of statistical modelling, including probability distributions, regression analysis, and hypothesis testing, Strong understanding of experimentation design and A/B testing frameworks, Expert proficiency in Python frameworks (PyTorch, Scikit-learn), Experience in gaming analytics or player behaviour modelling, Experience building recommendation or ranking systems, Experience with cloud platforms (AWS/GCP/Azure)</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Data-Scientist-III/212228</Applyto>
      <Location>Hyderabad, Telangana, India</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>10b9cdca-865</externalid>
      <Title>Software Engineer (Audio) - Creative Innovation</Title>
      <Description><![CDATA[<p><strong>Software Engineer (Audio) - Creative Innovation\n\n### General Information\n\nElectronic Arts is a global entertainment company that creates next-level experiences for players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.\n\nThe Creative Innovation team is the driving force behind EA&#39;s cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you&#39;ll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you&#39;re looking for a team that combines the agility of a startup with the impact of a global AAA, then we&#39;re looking for you.\n\nThis is a hybrid remote/in-office role.\n\n### The Challenge Ahead\n\nAs a Software Engineer on the Tools &amp; Technology&#39;s Audio team, you will deliver audio tools and runtime feature supporting audio content creation and playback across EA&#39;s portfolio. You will work across the audio technology lifecycle at a feature and system level, collaborating with other engineers and audio partners to ensure that tooling decisions translate cleanly into performant runtime behaviour.\n\n### Day to day, you will…\n\n- Design and implement audio tools, pipelines, workflows, and game runtime implementations that improve iteration speed and usability for audio teams.\n\n- Deliver features spanning tooling, data flow, and runtime integration within established engine and platform architectures to ensure performance.\n\n- Collaborate with audio engineers, technical artists, and partner teams to achieve creative requirements.\n\n- Identify workflow bottlenecks and runtime limitations and propose practical improvements.\n\n- Uphold high code-quality standards through testing, documentation, and reviews.\n\n- Report to a Development Director, with a dotted line towards technical directors for technical discussions.\n\n### You are / you have …\n\n- 5+ years of software engineering experience, including work in audio content pipelines, runtime systems, and related tooling.\n\n- Proficiency in C#, building production-quality tools, editors, or workflow-focused applications.\n\n- Expertise in C++ for multithreading and performance-conscious development.\n\n- Experience with systems architecture and performance tradeoffs.\n\n- Commitment to code quality through unit tests, reviews, and automation.\n\n- Bachelor&#39;s degree in computer science or related field, or equivalent experience.\n\n### Pay Transparency - North America\n\n### COMPENSATION AND BENEFITS\n\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).\n\n### PAY RANGES\n\n\\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$119,600 - $167,300 CAD\n\nPay is just one part of the overall compensation at EA.\n\nFor Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.\n\n### _About Electronic Arts_\n\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\n\nWe adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</strong></p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>C#, C++, multithreading, performance-conscious development, systems architecture, performance tradeoffs</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a global entertainment company that creates next-level experiences for players and fans around the world. It has a diverse portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-Audio-Creative-Innovation/212312</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>6b7b9bbb-cd9</externalid>
      <Title>Product Manager EA Player Relationship Management</Title>
      <Description><![CDATA[<p><strong>Position Overview</strong></p>
<p>At Electronic Arts, we&#39;re driving the strategy and implementation of important initiatives for EA&#39;s players to connect them to one another and to the games they love to play. These initiatives include the EA app and Franchise-specific webstores.</p>
<p>As a Product Manager for Player Relationship Management, you will be the strategic architect of the player lifecycle. You will build systems that foster deep, long-term relationships with our global community. Your mission is to turn every player interaction into a meaningful, personalized experience that drives loyalty and growth.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Lifecycle Strategy: Own the end-to-end player lifecycle strategy, focusing on deeper engagement, retention, and monetization.</li>
<li>CRM &amp; Automation: Define the roadmap for player-facing CRM tools, automated messaging, and bespoke experiences (e.g. VIP) for our most engaged community.</li>
<li>Data-Driven Personalization: Sophisticated player segmentation targeting and personalized game content.</li>
<li>Cross-Functional Collaboration: Collaborate with Marketing and Game Studios to ensure events and communication plans are aligned with key in-game and regional moments.</li>
<li>Experimentation: Design and execute A/B tests on engagement features, reward structures, and notification strategies to optimize player lifetime value (LTV).</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>Experience: 3-5 years of Product Management experience, ideally within gaming.</li>
<li>Domain Expertise: Understanding of consumer/user lifecycle, and/or CRM systems.</li>
<li>Analytical Rigor: Metric definitions, analytical tooling and interpretation of complex behavioral data and trends.</li>
<li>Communication: Ability to translate complex technical or data insights into actionable strategies for both creative and technical teams.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>Product Management, Gaming, CRM, Automation, Data-Driven Personalization, Cross-Functional Collaboration, Experimentation, Analytical Rigor, Metric definitions, Analytical tooling, Complex behavioral data and trends</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a game maker that connects hundreds of millions of players from around the globe to some of the world&apos;s greatest games.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Product-Manager/212497</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>d7f118e3-f8a</externalid>
      <Title>Senior Data Analyst - Temporary 18 Months</Title>
      <Description><![CDATA[<p>Join us at Electronic Arts, where we inspire the world to play and shape the future of gaming through new ideas and player-centric progress. As our Senior Data Analyst, you will guide the assessment and evolution of our integrated value measurement framework for AI tools, collaborating with partners across EA to increase the value of our investments. You will report to the Director, Analytics and work with a diverse, creative team dedicated to delivering insights that connect millions of players worldwide. This is your opportunity to help us set benchmarks for AI measurement and drive meaningful impact across our iconic franchises.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Define and implement an impact and integrated value measurement strategy for AI tools, outlining dependencies and requirements for partner teams across EA.</li>
<li>Assess best practices for measuring the value of applied AI and AI for new ideas in gaming, share recommendations, and establish benchmarks for us.</li>
<li>Develop an FY27 roadmap for impact and integrated value measurement, deploy proof-of-concept metrics, gather partner feedback, and iterate on the framework.</li>
<li>Integrate data into dashboards and conduct monthly reporting with business units to highlight issues and recommend actions.</li>
<li>Perform deep dives into data to produce compelling insights and use those insights to provide recommendations and proposals to stakeholders, enabling them to make informed decisions about the next steps for their AI product roadmaps.</li>
</ul>
<p><strong>Required Qualifications:</strong></p>
<ul>
<li>5+ years of experience in data analysis or applied analytics within gaming, mobile apps, or digital products.</li>
<li>Experience using SQL to query large datasets and Python or R for analysis and modeling.</li>
<li>Experience creating dashboards and reports with visualization tools such as Looker or PowerBI.</li>
<li>Experience designing and iterating on integrated value measurement frameworks for AI tools, including gathering feedback and making recommendations to partners.</li>
</ul>
<p>Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$91,100 - $126,900 CAD</Salaryrange>
      <Skills>SQL, Python, R, Looker, PowerBI</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Data-Analyst-TFT/212858</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>88f22cf7-c50</externalid>
      <Title>Senior Environment Artist</Title>
      <Description><![CDATA[<p><strong>Senior Environment Artist</strong></p>
<p>We are looking for a Senior Environment Artist to join our Environment Art team at Criterion Games, based either full-time onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class game environments that feel immersive, grounded, and built for great gameplay.</p>
<p><strong>What you&#39;ll do:</strong></p>
<ul>
<li>Help shape the visual direction of levels, working with Art Directors and Leads to bring our environments to life.</li>
<li>Partner with Level Designers to create playable, engaging and well-composed spaces from blockout through to final quality.</li>
<li>Set the quality bar by creating benchmark areas and set dressing dressing examples.</li>
<li>Collaborate with Environment Artists, Lighting, VFX, Cinematics, and Technical Art to deliver cohesive, high-quality worlds.</li>
<li>Use world-class terrain tools, world-building workflows, and set dressing techniques to build believable, engaging environments.</li>
<li>Help evolve level art workflows and best practices to improve quality, efficiency and consistency.</li>
<li>Work with Technical Art to balance visual fidelity and performance across platforms.</li>
<li>Provide feedback and mentorship to teammates, helping raise the quality of the team&#39;s work.</li>
<li>Collaborate with content artists and level leads to develop asset lists, gather references, and prepare asset briefs for outsourcing.</li>
<li>Stay curious - exploring new techniques and approaches that push the level art craft forward.</li>
</ul>
<p><strong>Who you are:</strong></p>
<ul>
<li>A senior-level environment or level artist with a portfolio demonstrating exceptional visual quality and composition skills.</li>
<li>5+ years of experience creating high-quality levels for shipped AAA titles.</li>
<li>An artist who is comfortable taking the lead on levels through all phases of production.</li>
<li>An artist with good experience of world-building workflows, including advanced terrain systems, material creation, modular kits, set dressing, and photogrammetry pipelines.</li>
<li>Someone who is experienced and enjoys collaborating with Design, Art, and Technical teams while helping improve for the whole group.</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We&#39;re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Environment Art, Level Design, World-building, Terrain Systems, Material Creation, Modular Kits, Set Dressing, Photogrammetry Pipelines, Technical Art, Lighting, VFX, Cinematics</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a multinational video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Environment-Artist/212928</Applyto>
      <Location>Guildford</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>6d985d70-119</externalid>
      <Title>Software Engineer - D&amp;I</Title>
      <Description><![CDATA[<p><strong>Software Engineer - D&amp;I</strong></p>
<p><strong>Overview</strong></p>
<p>As a Software Engineer on the Data &amp; Insights (D&amp;I) team at Electronic Arts, you will play a key role in developing top solutions for Ads management systems. Our team is responsible for delivering transformative insights and solutions to EA game teams and players, and we&#39;re looking for a talented engineer to join us.</p>
<p><strong>About the Role</strong></p>
<p>The AdTech team in D&amp;I is developing a stable, scalable platform for multiple workflows like supply/demand, network connection, creative processes, inventory, bidding, optimization, data, tracking, and reporting. As a software engineer, you will report to the Technical Director and apply your education, learn from experts, and help enhance EA&#39;s AdTech and platform engineering.</p>
<p><strong>Qualifications</strong></p>
<ul>
<li>Bachelor’s degree in Computer Science or a related field with 3+ years of industry experience, or a Master’s degree.</li>
<li>Ability to work in English.</li>
<li>Experience with computer science fundamentals, data structures, and algorithms.</li>
<li>Familiarity with software development practices, including writing clean, reusable code, and basic understanding of test-driven development and continuous integration.</li>
<li>Proficiency in at least one programming language such as Java or Python.</li>
<li>Familiarity with back-end development frameworks and technologies (e.g., Spring Boot).</li>
<li>Experience with front-end development technologies such as HTML, CSS, and JavaScript frameworks (e.g., React, Angular).</li>
<li>Experience working with multi-cloud architectures to manage data pipelines across vendors.</li>
<li>Experience working with online databases, including columnar databases, relational databases or document databases.</li>
<li>Hands-on experience with AI tools and a strong understanding of their underlying principles is a plus.</li>
</ul>
<p><strong>Benefits</strong></p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>Java, Python, Spring Boot, React, Angular, HTML, CSS, JavaScript, multi-cloud architectures, online databases, AI tools, hands-on experience with AI tools, strong understanding of AI principles</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of games and experiences across various platforms.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-II-D-I/212973</Applyto>
      <Location>Shanghai</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>0feb4399-89a</externalid>
      <Title>Quality Designer I</Title>
      <Description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>The Quality Designer (QD) will join us on the SONAR team in a hybrid work schedule consisting of 5 onsite days weekly. SONAR is a centralized organization in EA focused on Production services. Our mission is to Safeguard the in-game player experience by validating the transition from Integration to Production and continuing into Live Service.</p>
<p>As a QD, you will be an important part of our development process and contribute to the quality of our games in a meaningful way. You will demonstrate a sound technical platform and game knowledge, have a quality-focused mindset and efficient partnership. The QD will also own test coverage on client and server releases, ensuring accurate results, and confirming the success of a release - running and outline retrospectives on Live Support.</p>
<p><strong>Your Responsibilities</strong></p>
<p><strong>Quality Strategy and Test Planning</strong></p>
<ul>
<li>Architect comprehensive test plans, including scope, scheduling, execution, and reporting.</li>
<li>Integrate telemetry, data analytics, and AI/ML capabilities to enhance test insight.</li>
<li>Implement automation opportunities across feature sets and workflows.</li>
<li>Ensure test coverage supports rapid iteration and high-quality live releases.</li>
</ul>
<p><strong>Strategic Quality Leadership</strong></p>
<ul>
<li>Define and lead Live Quality strategies across multiple projects.</li>
<li>Collaborate with product owners and technical leads to identify risks and develop mitigation plans.</li>
<li>Influence teams to adopt best practices in quality assurance and live service testing.</li>
<li>Guide agreement on quality goals across distributed teams and partners.</li>
</ul>
<p><strong>Data-Driven Quality Analysis</strong></p>
<ul>
<li>Summarize data from diverse sources into applicable insights.</li>
<li>Translate metrics into strategic decisions that improve player experience and release stability.</li>
<li>Champion the use of risk-based and data-driven testing methodologies.</li>
</ul>
<p><strong>Cross-Team Collaboration and Communication</strong></p>
<ul>
<li>Be the primary quality advocate in meetings.</li>
<li>Communicate status, risks, and recommendations through clear, data-backed reporting.</li>
<li>Foster relationships with partner teams across SONAR and EA franchises.</li>
<li>Guide and support test execution teams across global locations.</li>
</ul>
<p><strong>Mentorship and Capability</strong></p>
<ul>
<li>Mentor Associate Quality Designers and other team members in quality strategy.</li>
<li>Lead knowledge-sharing programs and process improvements across the Live QV team.</li>
<li>Promote a culture of learning, innovation, and excellence in quality practices.</li>
</ul>
<p><strong>Our Requirements</strong></p>
<p><strong>Experience</strong></p>
<ul>
<li>5+ years experience in software development, quality assurance, or game development.</li>
<li>Experience leading quality programs and collaboration.</li>
<li>Proficiency with automated testing frameworks and tools.</li>
<li>A background in defect prevention, containment, and early QA involvement.</li>
<li>Experience with telemetry, data analytics, or AI/ML in testing.</li>
<li>Familiarity with back-end systems and server hosting infrastructure.</li>
</ul>
<p><strong>Skills</strong></p>
<ul>
<li>Proclivity for planning</li>
<li>Data analysis</li>
<li>Influence across teams</li>
<li>Mentorship and leadership capabilities</li>
<li>Expertise in defect management and quality metrics</li>
<li>Proficiency with tools such as JIRA, TestRail, and automation platforms</li>
</ul>
<p><strong>EA Bogota Benefits</strong></p>
<ul>
<li>Health Benefits - Medical insurance, dental insurance, life insurance, global fitness benefit ($500 USD per year), and mental wellbeing plan.</li>
<li>Professional Development - Training and development programs, opportunities for career advancement and tuition reimbursement</li>
<li>Work-Life Balance - 15 vacation days, paid holiday closure and paid sick leave</li>
<li>Meaningful Work - Opportunity to directly contribute to the development of EA titles</li>
<li>Additional Perks - Meal card ($400,000 COP per month), game credits and console reimbursement program</li>
<li>and more!</li>
</ul>
<p><strong>About Electronic Arts</strong></p>
<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>
<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>automated testing frameworks, data analytics, AI/ML, defect management, quality metrics, JIRA, TestRail, automation platforms</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Quality-Designer-I/211655</Applyto>
      <Location>Bogota</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>bb7bb8e9-e31</externalid>
      <Title>Data Engineer - 12 Month TFT</Title>
      <Description><![CDATA[<p>We&#39;re looking for an experienced Data Engineer to join our team at Electronic Arts. As a Data Engineer, you will collaborate with the Marketing team to implement data strategies and develop complex ETL pipelines that support dashboards for promoting deeper understanding of our business.</p>
<p>You will have experience developing and establishing scalable, efficient, automated processes for large-scale data analyses. You will also stay informed of the latest trends and research on all aspects of data engineering and analytics.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Design, implement and maintain efficient, scalable and robust data pipelines using cloud-native and open-source technologies</li>
<li>Develop and optimize ETL/ELT processes to ingest, transform, and deliver data from diverse sources</li>
<li>Automate deployment and monitoring of data workflows using CI/CD best practices</li>
<li>Guide communications between our users and studio engineers to provide scalable end-to-end solutions</li>
<li>Promote strategies to improve our data modelling, quality and architecture</li>
<li>Participate in code reviews, mentor junior engineers, and contribute to team knowledge sharing</li>
</ul>
<p>Required Qualifications:</p>
<ul>
<li>4+ years relevant industry experience in a data engineering role and graduate degree in Computer Science, Statistics, Informatics, Information Systems or another quantitative field</li>
<li>Proficiency in writing SQL queries and knowledge of cloud-based databases like Snowflake, Redshift, BigQuery or other big data solutions</li>
<li>Experience in data modelling and tools such as dbt, ETL processes, and data warehousing</li>
<li>Experience with at least one of the programming languages like Python, Java</li>
<li>Experience with version control and code review tools such as Git</li>
<li>Knowledge of latest data pipeline orchestration tools such as Airflow</li>
<li>Experience with cloud platforms (AWS, GCP, or Azure) and infrastructure-as-code tools (e.g., Docker, Terraform, CloudFormation)</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience in gaming and working with its telemetry data or data from similar sources</li>
<li>Experience with big data platforms and technologies such as EMR, Databricks, Kafka, Spark, Iceberg</li>
<li>Experience in developing engineering solutions based on near real-time/streaming dataset</li>
<li>Exposure to AI/ML, MLOps concepts and collaboration with data science or AI teams.</li>
</ul>
<p>Pay Transparency - North America</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>Pay Ranges: $100,000 - $139,500 CAD</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>temporary</Jobtype>
      <Experiencelevel>mid</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$100,000 - $139,500 CAD</Salaryrange>
      <Skills>SQL, cloud-based databases, data modelling, ETL processes, data warehousing, Python, Java, Git, Airflow, cloud platforms, infrastructure-as-code tools, gaming telemetry data, big data platforms, EMR, Databricks, Kafka, Spark, Iceberg, AI/ML, MLOps</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts is a leading video game developer and publisher with a portfolio of popular games and experiences.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Data-Engineer-12-month-TFT/212451</Applyto>
      <Location>Vancouver</Location>
      <Country></Country>
      <Postedate>2026-03-09</Postedate>
    </job>
    <job>
      <externalid>b9169446-789</externalid>
      <Title>AI Enablement Engineer</Title>
      <Description><![CDATA[<p>As an AI Solutions Engineer for EA Experiences, you will be an innovator and creator of cutting-edge AI solutions, solutions that keep our fans at the center of everything we do. You will collaborate closely with teams across EA Experiences, developing and understanding of their business, their challenges, and their opportunities. You will rapidly create innovative AI solutions using cutting-edge AI technologies that provide increased efficiency and help our teams focus on what matters most, our fans.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>Implement AI solutions to enable efficiency, expansion, and transformation across EA Experiences, directly aligned with EA Experiences&#39; goals. You will:</p>
<ul>
<li>Stay informed on the evolution of AI technologies and opportunities to drive efficiency, expansion, and transformation</li>
<li>Have a deep understanding of AI technologies and solutions, specifically focusing on how they can be integrated into business processes and systems to enhance efficiency</li>
<li>Collaborate EA Experiences teams to understand their business, processes, opportunities, and challenges.</li>
<li>Identify opportunities for developing creative AI solutions that enable our teams to focus on creative and innovative work that keeps our fans at the center of what we do</li>
<li>Be an AI evangelist, promoting the use of AI as a force-multiplier</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>4+ years experience rapidly prototyping and deploying robust production solutions incorporating software engineering, infrastructure, architectural, and security best practices</li>
<li>Excellent Python development skills are required, C#, JavaScript, HTML, and CSS are strongly preferred</li>
<li>Experience using agentic AI software engineering solutions such as Cursor, GitHub CoPilot, or Claude Code</li>
<li>Extensive experience engineering AI solutions and excellent working knowledge of:</li>
<li>Prompt and context engineering</li>
<li>AI agents, agentic architectures, tool calling, and Model Context Protocol (MCP)</li>
<li>AI assistants, RAG, embeddings, and vector databases</li>
<li>Model tuning, evaluation, benchmarking, and guardrails</li>
<li>An excellent understanding of architecture, design principles, and cloud services, such as:</li>
<li>AWS (Azure, and GCP cloud services are optional)</li>
<li>Enterprise architecture and microservices design</li>
<li>Observability and telemetry</li>
<li>Infrastructure as code and CI/CD</li>
<li>Data science experience is beneficial</li>
<li>Content production (e.g. marketing) is strongly beneficial</li>
<li>Experience navigating the legal, ethical, and security implications for AI</li>
<li>Thrive working both collaboratively and independently</li>
<li>Excellent creative, critical thinking, and problem solving skills</li>
<li>Enjoy and prioritize continual learning- and staying up to date with the newest technologies and solutions and can understand how they can benefit EA Experiences</li>
<li>Demonstrated ability to clearly and succinctly articulate complex concepts at a senior level</li>
<li>Experience integrating AI solutions specifically with AAA Console/PC games and businesses is beneficial</li>
<li>Experience with game engines is beneficial (Unity, Unreal)</li>
</ul>
<p><strong>Why this matters</strong></p>
<p>This role is a key part of our EA Experiences team, and will help us to create innovative AI solutions that keep our fans at the center of everything we do. As an AI Solutions Engineer, you will be working closely with teams across EA Experiences to develop and implement cutting-edge AI solutions that provide increased efficiency and help our teams focus on what matters most, our fans.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange>$119,600 - $167,300 CAD</Salaryrange>
      <Skills>Python, AI software engineering, agentic AI software engineering solutions, prompt and context engineering, AI agents, agentic architectures, tool calling, Model Context Protocol (MCP), AI assistants, RAG, embeddings, vector databases, model tuning, evaluation, benchmarking, guardrails, architecture, design principles, cloud services, AWS, enterprise architecture, microservices design, observability, telemetry, infrastructure as code, CI/CD, data science, content production, marketing, legal, ethical, security implications for AI, C#, JavaScript, HTML, CSS, Cursor, GitHub CoPilot, Claude Code, Unity, Unreal</Skills>
      <Category>Engineering</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/AI-Enablement-Engineer/211565</Applyto>
      <Location>Vancouver, British Columbia, Canada</Location>
      <Country></Country>
      <Postedate>2026-03-06</Postedate>
    </job>
    <job>
      <externalid>c06b7c34-49d</externalid>
      <Title>Cinematic Animator</Title>
      <Description><![CDATA[<p>We are looking for an experienced Animator for our cinematic animation department with expertise in creating AAA-quality cinematics, in-game presentation and other narrative driven gameplay.</p>
<p><strong>What you&#39;ll do</strong></p>
<p>The ideal candidate has over 5 years of experience in animation, ideally working on cinematics and narrative moments in gameplay. The ability to quickly learn our workflows and pipeline in an efficient, self-motivated manner is essential.</p>
<ul>
<li>Delivers content that demonstrates an expert understanding of animation principles, applied consistently.</li>
<li>Works closely with design to create immersive cinematics with seamless transitions to and from gameplay.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>Expert knowledge of mocap data animation and authoring in Motionbuilder and Maya.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>mocap data animation, Motionbuilder, Maya, cinematic production, advanced level of implementation experienced in engines</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Cinematics-Animator/212942</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
    <job>
      <externalid>5c6ea40b-4ec</externalid>
      <Title>Senior Cinematic Artist</Title>
      <Description><![CDATA[<p>We&#39;re seeking a Cinematic Generalist to help craft our upcoming cinematic content. In this role, you&#39;ll contribute across the entire cinematic pipeline - from shot layout and animation to VFX, lighting, and final rendering. You&#39;ll work closely with the Cinematic Director and Level Designer to bring the creative and technical vision to life.</p>
<p><strong>What you&#39;ll do</strong></p>
<ul>
<li>Be a versatile contributor to the team, with the ability to understand and adapt between technical prototyping &amp; exploration, hands-on implementation, cinematic storytelling and cinematic content production</li>
<li>Work hands-on in Frostbite with everything from previs through to final pixels.</li>
</ul>
<p><strong>What you need</strong></p>
<ul>
<li>An artist with a track-record of delivering multiple successful projects. 7 years minimum experience</li>
<li>Experience creating world class cinematic shots, on time and on brief</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></Description>
      <Jobtype>full-time</Jobtype>
      <Experiencelevel>senior</Experiencelevel>
      <Workarrangement>hybrid</Workarrangement>
      <Salaryrange></Salaryrange>
      <Skills>3D skillsets in layout and animation, Experience with taking a shot from layout, through previs to final result, Knowledge of visual storytelling, cinematic language and camera composition, Knowledge in using 3d packages with a focus on Maya and Motion Builder, Knowledge of real-time engine technology, Knowledge of Adobe Creative Suite. Especially with Premiere, Photoshop and After Effects</Skills>
      <Category>Design</Category>
      <Industry>Technology</Industry>
      <Employername>Electronic Arts</Employername>
      <Employerlogo>https://logos.yubhub.co/jobs.ea.com.png</Employerlogo>
      <Employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter.</Employerdescription>
      <Employerwebsite>https://jobs.ea.com</Employerwebsite>
      <Compensationcurrency></Compensationcurrency>
      <Compensationmin></Compensationmin>
      <Compensationmax></Compensationmax>
      <Applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Cinematic-Artist/212948</Applyto>
      <Location>Stockholm</Location>
      <Country></Country>
      <Postedate>2026-03-04</Postedate>
    </job>
  </jobs>
</source>