{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/at/d3t"},"x-facet":{"type":"company","slug":"d3t","display":"d3t","count":6},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_e6db08de-c50"},"title":"Senior Technical Artist","description":"<p>We are at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>\n<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>\n<p>This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>\n<p>As a Senior Technical Artist, you will establish and maintain project art pipelines from inception and throughout the project life-cycle. You will support the art and animation team requirements and assist with resolving technical issues. You will create and integrate in-house toolsets and creation of materials/shaders. You will ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</p>\n<p>You will collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity. You will be able to take ownership of specific features of the game. You will ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc. You will keep up to date with industry advancements and technologies and share knowledge with the art team.</p>\n<p>You will add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues. You will work with a professional and organised approach, adhering to schedules and promptly feedback concerns regarding any aspects of the project.</p>\n<p>You will ensure the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables. You will advise the Technical Art Leadership of resourcing concerns and production risks. You will encourage and mentor other members of the Technical Art Team.</p>\n<p>You will be self-driven, autonomous and confident, demonstrating responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.</p>\n<p>Essential Skills:</p>\n<ul>\n<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>\n<li>Must be performance and quality focused.</li>\n<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>\n<li>Excellent communication and organisation skills and confident working within a multidisciplinary art team.</li>\n<li>Evidence of being an enthusiastic leader or role model in intermediate art role.</li>\n<li>Able to create materials/shaders and a good understanding of a PBR workflow.</li>\n<li>Excellent understanding of the technical limitations of current console hardware.</li>\n<li>Practical and methodical approach to technical and creative problem-solving.</li>\n<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>\n<li>Flexible and calm approach with the ability to adapt to change.</li>\n<li>Ability to deliver quality work within fixed time constraints.</li>\n<li>Strong knowledge of modern game engines such as Unreal Engine Or Unity.</li>\n<li>Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques.</li>\n</ul>\n<p>Desirable Skills:</p>\n<ul>\n<li>Knowledge of other scripting languages is advantageous.</li>\n<li>Knowledge of the Maya API and programming in C++ or C# is advantageous.</li>\n<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>\n<li>Experience of working within game development for at least 4 years At least three published titles.</li>\n<li>At least two full project cycles in an Intermediate Art position.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_e6db08de-c50","directApply":true,"hiringOrganization":{"@type":"Organization","name":"d3t","sameAs":"https://www.d3t.co.uk/","logo":"https://logos.yubhub.co/d3t.co.uk.png"},"x-apply-url":"https://apply.workable.com/j/9DD73BE3E4","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"contract","x-salary-range":"Competitive salary and benefits package","x-skills-required":["real-time game art","modern rendering","shading","lighting techniques","Maya","3DS Max","Python","communication","organisation","multidisciplinary art team","PBR workflow","console hardware","problem-solving","dependability","commitment","quality work","fixed time constraints","Unreal Engine","Unity","game development practices","terminology"],"x-skills-preferred":["scripting languages","Maya API","C++","C#","Photoshop","Substance","Houdini","game development","published titles","project cycles"],"datePosted":"2026-04-24T13:10:17.113Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Gateshead"}},"employmentType":"CONTRACTOR","occupationalCategory":"Engineering","industry":"Technology","skills":"real-time game art, modern rendering, shading, lighting techniques, Maya, 3DS Max, Python, communication, organisation, multidisciplinary art team, PBR workflow, console hardware, problem-solving, dependability, commitment, quality work, fixed time constraints, Unreal Engine, Unity, game development practices, terminology, scripting languages, Maya API, C++, C#, Photoshop, Substance, Houdini, game development, published titles, project cycles"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_25ebc5b3-a6a"},"title":"Senior Programmer d3t - 6 Month Contract","description":"<p>We are looking for a Senior Programmer to join our world-class Engineering Team. As a Senior Programmer at d3t, you will be a key role in our balanced engineering and mixed discipline teams. You will collaborate with teams internally and with high-profile external clients across the world to own and deliver systems and tech on a variety of games, platforms, and engines.</p>\n<p>Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include:</p>\n<ul>\n<li>Being open to working on a variety of programming disciplines (e.g., gameplay, core tech, low-level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms.</li>\n<li>Writing code to a high and performant standard by following expected coding standards, profiling, and optimizing and collaborating with embedded QA.</li>\n<li>Collaborating with internal and global teams to plan, implement, review, and test code and systems.</li>\n<li>Gathering requirements from multiple disciplines and writing technical documentations to ensure features and systems are completed to a high standard and on time.</li>\n<li>Ownership of work and updating tech leads, production, and designers on progress.</li>\n<li>Working in sub-teams together with other programmers, other disciplines.</li>\n<li>Lead small sub- or feature teams as the need arises.</li>\n<li>Taking part in team support and knowledge sharing through code reviews, calls, and documentation.</li>\n<li>Continually updating own knowledge and skill sets.</li>\n</ul>\n<p>Essential Skills + Experience:</p>\n<ul>\n<li>Languages: Multiple including C++ expertise</li>\n<li>Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary</li>\n<li>Knowledge: Owned the development of systems or features in any of (e.g., gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.)</li>\n<li>Technology: Experienced with IDEs, source control</li>\n<li>Enthusiasm: Will take on any challenge or responsibility</li>\n<li>Growth: Driven to learn and improve</li>\n<li>Role Model: Confident supporting junior teammates</li>\n<li>Teamwork: Enjoy working as part of a team and supporting others</li>\n<li>Communication: Clear, enthusiastic, and able to discuss technical solutions and updates with multiple disciplines</li>\n<li>Experience: 6+ years</li>\n</ul>\n<p>Desirable Skills + Experience:</p>\n<ul>\n<li>Released games</li>\n<li>Console and/or Mobile development</li>\n<li>Full development cycle</li>\n<li>Porting games</li>\n<li>Remasters, Remakes</li>\n<li>Tools development</li>\n<li>Build and infrastructure</li>\n<li>Sub-team leadership</li>\n<li>Profiling</li>\n</ul>\n<p>This opportunity will be a 6-month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday, and another day of your choice.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_25ebc5b3-a6a","directApply":true,"hiringOrganization":{"@type":"Organization","name":"d3t","sameAs":"https://www.d3t.co.uk/","logo":"https://logos.yubhub.co/d3t.co.uk.png"},"x-apply-url":"https://apply.workable.com/j/66F5CF398F","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"contract","x-salary-range":null,"x-skills-required":["Languages: Multiple including C++ expertise","Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary","Knowledge: Owned the development of systems or features in any of (e.g., gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.)","Technology: Experienced with IDEs, source control","Enthusiasm: Will take on any challenge or responsibility","Growth: Driven to learn and improve","Role Model: Confident supporting junior teammates","Teamwork: Enjoy working as part of a team and supporting others","Communication: Clear, enthusiastic, and able to discuss technical solutions and updates with multiple disciplines","Experience: 6+ years"],"x-skills-preferred":["Released games","Console and/or Mobile development","Full development cycle","Porting games","Remasters, Remakes","Tools development","Build and infrastructure","Sub-team leadership","Profiling"],"datePosted":"2026-04-24T13:09:55.319Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Gateshead"}},"employmentType":"CONTRACTOR","occupationalCategory":"Engineering","industry":"Technology","skills":"Languages: Multiple including C++ expertise, Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary, Knowledge: Owned the development of systems or features in any of (e.g., gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.), Technology: Experienced with IDEs, source control, Enthusiasm: Will take on any challenge or responsibility, Growth: Driven to learn and improve, Role Model: Confident supporting junior teammates, Teamwork: Enjoy working as part of a team and supporting others, Communication: Clear, enthusiastic, and able to discuss technical solutions and updates with multiple disciplines, Experience: 6+ years, Released games, Console and/or Mobile development, Full development cycle, Porting games, Remasters, Remakes, Tools development, Build and infrastructure, Sub-team leadership, Profiling"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c7e1f7cd-446"},"title":"Principal Level Designer","description":"<p>We are seeking a Principal Level Designer to join our team. As a Principal Level Designer, you will confidently own and champion the Level Design discipline within the Design team overall, acting as a central nexus of knowledge and skill. You will mentor and develop other designers, including more junior Level Designers, within the team as an experienced discipline expert within the craft.</p>\n<p>Design and create world-class videogame spaces at AAA scale and fidelity, across a wide variety of genres, styles, and approaches. This is a co-development role, and a high degree of adaptability is required. Represent and champion Level Design both internally and with external clients, on fast-moving and complex projects.</p>\n<p>Exhibit good overall Design know-how outside of pure level design, with the ability and willingness to roll up your sleeves when our busy Co-Dev projects require it. Become a key part of ideation, prototyping, pitching and testing of game spaces, levels, encounters and related experiences as part of early-stage development.</p>\n<p>Work to design, iterate, test and balance levels and related work to shipping quality across PC and Console, maintaining a high degree of quality throughout. Lead the end-to-end creation of levels from blockout to ship, by partnering with engineering, art, lighting and other departments.</p>\n<p>Maintain robust research and competitive analysis of other games, and act as a primary stakeholder to ensure our work stays current and high quality in line with modern player expectations. Write and maintain comprehensive design specifications, ensuring that all documentation is clear, updated, and effectively disseminated across the broader team.</p>\n<p>Collaborate with production and leadership to provide accurate task estimations and schedule balancing. As a Co-Developer, good time management and prioritisation is a must. Above all: work within a diverse and close-knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c7e1f7cd-446","directApply":true,"hiringOrganization":{"@type":"Organization","name":"d3t","sameAs":"https://www.d3t.co.uk/","logo":"https://logos.yubhub.co/d3t.co.uk.png"},"x-apply-url":"https://apply.workable.com/j/359364E298","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Unreal Engine","Level Design","Mentoring","Communication","Time Management","Prioritization"],"x-skills-preferred":["Client-Facing Roles","Unity","Decima","Frostbite","Custom Engines"],"datePosted":"2026-04-24T13:09:44.310Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Gateshead"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Unreal Engine, Level Design, Mentoring, Communication, Time Management, Prioritization, Client-Facing Roles, Unity, Decima, Frostbite, Custom Engines"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_5d302008-113"},"title":"Mid-Level Programmer d3t - 6 Month Contract","description":"<p>We are seeking a Mid-Level Programmer to join our team on a 6-month fixed term contract (with possible extension). As a Mid-Level Programmer at d3t, you will work on a variety of programming disciplines under the guidance of our experienced programming Leads and TDs. You will work directly on features, systems, and tools for our high-profile global clients on a variety of games, platforms, and engines.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Be open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms.</li>\n<li>Write code to a high and performant standard by following expected coding standards and taking part in code reviews.</li>\n<li>Collaborate and communicate with mixed discipline internal and global teams to implement, review, and test code and systems.</li>\n<li>Own work including planning, time estimations, and updating tech leads, production, and designers on progress.</li>\n<li>Write documentation to plan and support your work.</li>\n<li>Continually update own knowledge and skill sets.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Languages: C++</li>\n<li>Engines: Professional experience in at least one of the following: Unreal, Unity, Frostbite, Proprietary</li>\n<li>Knowledge: Any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.)</li>\n<li>Technology: Experience with IDEs and source control</li>\n<li>Enthusiasm: Will take on any challenge</li>\n<li>Growth: A desire to learn and improve</li>\n<li>Teamwork: Enjoy working as part of a team and supporting others</li>\n<li>Communication: Clear, enthusiastic, and able to discuss technical ideas and updates with multiple disciplines</li>\n<li>Experience: 2+ years (can be inclusive of internships)</li>\n</ul>\n<p>This opportunity will be a 6-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday, and another day of your choice. 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Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>\n<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>\n<p>This Technical Artist opportunity will be a 12 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>\n<p>d3t’s art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle,from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don’t just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Technical Artist to help us redefine what’s possible.</p>\n<p>The Role - Technical Artist:</p>\n<ul>\n<li>Responsible for helping to establish and maintain project art pipelines from inception and throughout the project life-cycle.</li>\n<li>Support the art and animation team requirements and assist with resolving technical issues.</li>\n<li>Assist with creating and integrating in-house toolsets and be involved in creating materials/shaders.</li>\n<li>Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.</li>\n<li>Collaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelity.</li>\n<li>Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures etc.</li>\n<li>Keep up to date with industry advancements and technologies and share knowledge with the art team.</li>\n<li>Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.</li>\n<li>Advise the Senior Technical Artist of resourcing concerns and production risks.</li>\n<li>Encourage and mentor other members of the Technical Art Team.</li>\n</ul>\n<p>Requirements:</p>\n<p>Essential skills:</p>\n<ul>\n<li>Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniques.</li>\n<li>Must be performance and quality focused.</li>\n<li>Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in Python.</li>\n<li>Strong communication and organisation skills and confidence working within a multidisciplinary art team.</li>\n<li>Good understanding of the technical limitations of current console hardware.</li>\n<li>Practical and methodical approach to technical and creative problem-solving.</li>\n<li>Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.</li>\n<li>Flexible and calm approach with the ability to adapt to change.</li>\n<li>Ability to deliver quality work within fixed time constraints.</li>\n<li>Good knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniques</li>\n</ul>\n<p>Desirable skills:</p>\n<ul>\n<li>Knowledge of other scripting languages is advantageous.</li>\n<li>Knowledge of the Maya API and programming in C++ or C# is advantageous</li>\n<li>Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini etc is also advantageous.</li>\n<li>Knowledge of Unreal Engine or Unity is advantageous.</li>\n<li>Knowledge of materials/shaders and a good understanding of a PBR workflow.</li>\n<li>Experience of working within game development for at least 2 years.</li>\n<li>At least 1 published title.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_e0823ae0-d9b","directApply":true,"hiringOrganization":{"@type":"Organization","name":"d3t","sameAs":"https://www.d3t.co.uk/","logo":"https://logos.yubhub.co/d3t.co.uk.png"},"x-apply-url":"https://apply.workable.com/j/51B44B05DC","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"contract","x-salary-range":null,"x-skills-required":["Maya","3DS Max","Python","real-time game art","modern rendering","shading","lighting techniques","performance profiling","visual fidelity","texture layering structures","naming conventions"],"x-skills-preferred":["other scripting languages","Maya API","C++","C#","Photoshop","Substance","Houdini","Unreal Engine","Unity","materials/shaders","PBR workflow","game development","published title"],"datePosted":"2026-04-24T13:08:38.106Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Gateshead"}},"employmentType":"CONTRACTOR","occupationalCategory":"Engineering","industry":"Technology","skills":"Maya, 3DS Max, Python, real-time game art, modern rendering, shading, lighting techniques, performance profiling, visual fidelity, texture layering structures, naming conventions, other scripting languages, Maya API, C++, C#, Photoshop, Substance, Houdini, Unreal Engine, Unity, materials/shaders, PBR workflow, game development, published title"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_60f87d67-8f1"},"title":"Lead Combat Designer","description":"<p>d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.</p>\n<p>Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.</p>\n<p>The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne &amp; Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded &#39;Best Places to Work’ multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider’ at Develop 2022 and were nominated in 2023 &amp; 2024.</p>\n<p>This opportunity will be based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.</p>\n<p>The Design team at d3t is an agile and close-knit group of cross-discipline designers, geared fully for Co-Development: we work across a broad array of exciting projects and own core design on the full spectrum of game types and genres, from the first sketches to the final shipped design. Our expertise covers everything from broad feature design, fast-moving creative ownership, and specialist design expertise in areas like technical design, level design, combat, systems, narrative, and much more.</p>\n<p>We’re currently expanding, and are seeking a Lead Combat Designer to join the crew.</p>\n<p><strong>The Role:</strong></p>\n<p>We are looking for a confident and experienced Lead Combat Designer to join our team. As a Lead Combat Designer, you will be responsible for owning and championing the Combat Design discipline within the Design team overall, acting as a central nexus of knowledge and skill.</p>\n<p>Key responsibilities include:</p>\n<ul>\n<li>Design and spearhead world-class combat experiences at AAA scale, across a wide variety of genres, styles, and approaches.</li>\n<li>Lead, mentor, and develop other designers within the team, as both a line manager and an experienced discipline expert.</li>\n<li>Strong confidence and experience working with Unreal Engine and, ideally, other mainstream engines or bespoke/in-house engines.</li>\n<li>Good overall Design know-how outside of combat, with the ability and willingness to roll up your sleeves when our busy Co-Dev projects require it.</li>\n<li>Represent and champion Combat Design both internally and with external clients, on fast-moving and complex projects.</li>\n<li>Become a key part of ideation, prototyping, pitching and testing of Combat and related experiences as part of early-stage development.</li>\n<li>Work to design, iterate, test and balance Combat to shipping quality across PC and Console, maintaining a high degree of quality throughout.</li>\n<li>Lead the end-to-end creation of combat features and encounters by partnering with engineering, art, and animation departments to ensure seamless integration and playability.</li>\n<li>Maintain robust research and competitive analysis of other games, and act as a primary stakeholder to ensure our work stays current and high quality in line with modern player expectations.</li>\n<li>Write and maintain comprehensive design specifications, ensuring that all documentation is clear, updated, and effectively disseminated across the broader team.</li>\n<li>Collaborate with production and leadership to provide accurate task estimations and schedule balancing.</li>\n</ul>\n<p>As a Co-Developer, good time management and prioritisation is a must.</p>\n<p>Above all: work within a diverse and close-knit team in a respectful, constructive manner at all times, acting as a model of respect and professionalism for others.</p>\n<p><strong>Requirements:</strong></p>\n<p>Essential skills:</p>\n<ul>\n<li>Strong demonstrable background in Combat Design in a senior role and above, ideally 5+ years in a Senior or Lead Designer role on multiple AAA titles.</li>\n<li>Demonstrable experience designing Combat for first and third-person action games and similar, including encounter design, balancing, progression, and so on.</li>\n<li>Confident proficiency with Unreal Engine, from rapid prototyping to shipping quality.</li>\n<li>Excellent written and verbal communication skills including some presentation skill.</li>\n<li>Ability to organize and structure your own work and that of the team.</li>\n<li>Ability to adapt to changing situations with a flexible and professional attitude.</li>\n<li>Hungry to learn and expand your areas of expertise.</li>\n<li>A calm, positive and professional attitude alongside excellent time-management and organisational skills.</li>\n<li>Team player, with the ability to work as part of a diverse, fast-moving team.</li>\n<li>Passion, energy, and infectious enthusiasm for videogames and development.</li>\n<li>Great attitude: we value cultural fit, creativity, and positivity here.</li>\n</ul>\n<p>Desirable skills:</p>\n<ul>\n<li>Experience in client-facing roles, including pitching experience.</li>\n<li>Ability to ideate around and design Combat experiences outside of big action games, for example turn-based combat, fighting games, simulations, and beyond.</li>\n<li>Ability to work in other engines outside of Unreal: Unity, Decima, Frostbite, or custom in-house engines for example.</li>\n<li>2D design experience.</li>\n</ul>\n<p>We work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice).</p>\n<p>We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.</p>\n<p><strong>Benefits:</strong></p>\n<p>Studio Benefits &amp; Perks:</p>\n<ul>\n<li>25 days holiday (+ bank holidays + up to 5 days extra for length of service)</li>\n<li>Company Pension Scheme</li>\n<li>Flexible working hours</li>\n<li>Private Medical Insurance Scheme (including dental)</li>\n<li>BUPA</li>\n<li>Eye Care Scheme</li>\n<li>Anti-crunch ethos – a professional, fun and supportive working environment!</li>\n<li>Income Protection</li>\n<li>Discretionary Annual Bonus</li>\n<li>Free Parking</li>\n<li>Tech, Bike + Console Scheme</li>\n<li>Company Socials, Monthly Lunches + Annual d3t Events</li>\n<li>Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.</li>\n</ul>\n<p>First interviews will be help by video call, followed by second interviews on-site.</p>\n<p>Don&#39;t meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don&#39;t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_60f87d67-8f1","directApply":true,"hiringOrganization":{"@type":"Organization","name":"d3t","sameAs":"https://www.d3t.co.uk/","logo":"https://logos.yubhub.co/d3t.co.uk.png"},"x-apply-url":"https://apply.workable.com/j/57489D69EF","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Combat Design","Unreal Engine","Game Development","Leadership","Mentoring","Communication","Time Management","Prioritization"],"x-skills-preferred":["Client-Facing Roles","Pitching Experience","Turn-Based Combat","Fighting Games","Simulations","Unity","Decima","Frostbite","Custom In-House Engines","2D Design"],"datePosted":"2026-04-24T13:08:26.988Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Gateshead"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Combat Design, Unreal Engine, Game Development, Leadership, Mentoring, Communication, Time Management, Prioritization, Client-Facing Roles, Pitching Experience, Turn-Based Combat, Fighting Games, Simulations, Unity, Decima, Frostbite, Custom In-House Engines, 2D Design"}]}