{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/at/bonfire-studios"},"x-facet":{"type":"company","slug":"bonfire-studios","display":"Bonfire Studios","count":5},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_96a7d35d-1d5"},"title":"Systems Engineer (Principal/Lead)","description":"<p>We&#39;re seeking a Principal/Lead Systems Engineer to join our Engineering team. As a key member of our team, you will play a central role in shaping the foundational technology powering Arkheron, our first game and a cross-platform competitive multiplayer title.</p>\n<p>This role demands deep experience building systems for competitive multiplayer games, where engine performance, hardware constraints, and platform characteristics have a direct impact on responsiveness and player experience. We are at a transformative stage in our engine technology, and we are looking for someone to help shape its development toward data-centric principles; to make Arkheron feel great to play for players, and great to build for our developers through fast and reliable iteration.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Shaping the architecture, optimization, and long-term evolution of core engine systems in Unity/DOTS (C# and C/C++) , spanning runtime performance, memory management, platform-specific optimization (PC and consoles), networking infrastructure, graphics, and tooling.</li>\n<li>Driving complex technical decisions across console performance and low-level systems architecture, with reach into graphics, tooling, and engine infrastructure to ensure our systems scale for both developers and players.</li>\n<li>Collaborating with internal and external leads to advance engine platform capabilities , including console features, anti-cheat, and team workflows.</li>\n<li>Tackling high-impact projects such as optimizing iteration pipelines, building live-editable profiling systems, and enhancing runtime systems like rendering, streaming, and netcode.</li>\n<li>Creating tools and APIs that make developers&#39; lives easier and help the team deliver high-quality content faster.</li>\n<li>Jumping into other areas as needed , from audio to UI to gameplay systems , to support the broader team.</li>\n<li>Contributing beyond core engineering, leaning on your passions and perspectives to help the studio grow.</li>\n<li>Providing technical leadership and mentorship across a senior engineering team , fostering autonomy, accountability, and growth through clear direction, constructive feedback, and deliberate skill development.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Have shipped multiple titles with deep, hands-on experience leading technical direction on proprietary, custom, or heavily modified engines for AAA games on PC and modern consoles.</li>\n<li>Bring proven experience building and optimizing systems for competitive multiplayer games, with a sharp understanding of how low-level decisions impact responsiveness and player experience.</li>\n<li>Have deep expertise in high-performance real-time systems, multi-threaded architecture, and ECS paradigms.</li>\n<li>Have led and grown senior engineering teams, and can provide the mentorship and clarity that high-performing engineers need to do their best work.</li>\n<li>Enjoy solving the hardest problems , whether debugging elusive issues, optimizing complex systems, or making foundational architectural calls with long-term consequences.</li>\n<li>Thrive on curiosity and adaptability, eager to dive into new areas and unfamiliar code.</li>\n<li>Value collaboration, trust, and diverse perspectives, building strong partnerships across the studio.</li>\n<li>Carry a genuine passion for both technology and the creative process of making games.</li>\n</ul>\n<p>Preferred candidates will have experience with Unity/DOTS, C#, and C/C++. A degree in Computer Science or related field is preferred but not required.</p>\n<p>About Bonfire Studios</p>\n<p>At Bonfire Studios, we&#39;re passionate about creating games that bring people together. We believe in the power of games to inspire, educate, and entertain. Our team is dedicated to crafting experiences that are both fun and challenging, and we&#39;re always looking for talented individuals to join our crew.</p>\n<p>Benefits</p>\n<ul>\n<li>Competitive salary range: $263,750 - $320,000</li>\n<li>Equity in the company</li>\n<li>Full benefits package</li>\n<li>Extra perks to make work (and life) better</li>\n</ul>\n<p>If you&#39;re excited about the opportunity to join our team and contribute to the creation of an amazing game, please submit your application. We can&#39;t wait to hear from you!</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_96a7d35d-1d5","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Bonfire Studios","sameAs":"https://www.bonfirestudios.com","logo":"https://logos.yubhub.co/bonfirestudios.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4178767009","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$263,750 - $320,000","x-skills-required":["Unity/DOTS","C#","C/C++","High-performance real-time systems","Multi-threaded architecture","ECS paradigms"],"x-skills-preferred":["Game development","Engine architecture","Networking infrastructure","Graphics","Tooling"],"datePosted":"2026-04-17T12:27:57.686Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hybrid, Irvine, California, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"Unity/DOTS, C#, C/C++, High-performance real-time systems, Multi-threaded architecture, ECS paradigms, Game development, Engine architecture, Networking infrastructure, Graphics, Tooling","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":263750,"maxValue":320000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_08609fd5-157"},"title":"Environment Artist (Senior/Principal)","description":"<p>We&#39;re seeking a Senior/Principal Environment Artist to join our team. As a key member of our Art team, you will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.</p>\n<p>Your primary responsibility will be building high-quality, in-game environment art that brings the world of Arkheron to life – architecture, materials, props, vistas, and set dressing. You will own environment assets end-to-end, from concept or blockout through final in-engine implementation. Additionally, you will create fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.</p>\n<p>You will partner closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling. You will balance artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience. You will conduct research and gather reference to push quality, authenticity, and cohesion across the world.</p>\n<p>As a key contributor to our team, you will help shape the visual language and identity of a new IP. You will operate with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure. You will wear multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.</p>\n<p>To succeed in this role, you should be a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment. You should have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title. You should bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.</p>\n<p>You should be proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines). You should understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints. You should think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.</p>\n<p>You should thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio. You should be comfortable working through ambiguity and taking initiative without waiting for perfect direction. You should value trust, openness, and diverse perspectives.</p>\n<p>If you&#39;re a growth-minded individual who enjoys learning, experimenting, and refining your craft, and want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game, we&#39;d love to hear from you.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_08609fd5-157","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Bonfire Studios","sameAs":"https://www.bonfirestudios.com","logo":"https://logos.yubhub.co/bonfirestudios.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4169510009","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$174,800 - $221,817","x-skills-required":["Environment Art","AAA-Quality Environment Art","Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines)","Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints)","Spatial Storytelling","Organic Forms","Architecture","Materials","Color","Composition"],"x-skills-preferred":[],"datePosted":"2026-04-17T12:27:41.117Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hybrid, Irvine, California, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Environment Art, AAA-Quality Environment Art, Industry-Standard Tools (Maya or Equivalent, ZBrush, Photoshop, Substance, and Real-Time Engines), Game Development Pipelines (Optimization, Lighting, PBR Materials, UVs, and Engine Constraints), Spatial Storytelling, Organic Forms, Architecture, Materials, Color, Composition","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":174800,"maxValue":221817,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_6f1b9b08-689"},"title":"Product Manager, Internal Tools & Player Insights","description":"<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>\n<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>\n<p>Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we&#39;re looking for.</p>\n<p>Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.</p>\n<p>At Bonfire, we believe great games are built on more than features , they&#39;re built on deep player understanding, thoughtful decisions, and the tools that help teams act on both. Our Platform group builds the systems that connect players to the studio: analytics that reveal how people play, community tools that shape how they connect, and marketing and messaging infrastructure that determines when, where, and how we show up for them. This team owns the foundation behind Arkheron and future projects , from data pipelines and experimentation frameworks to community and martech systems that power real player-facing experiences.</p>\n<p>This role focuses on the shared platform systems and tools that enable teams to make better decisions and deliver better player experiences at scale. (Note: responsibilities such as owning game feature development, monetization design, or franchise strategy fall within other roles at Bonfire).</p>\n<p>If you&#39;re energized by shaping what gets built, why it matters to players, and how teams make better decisions through strong systems and tooling, this could be a great role for you.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Owning product direction for platform systems that enable and support player-facing experiences, shaping roadmap, priorities, and long-term vision.</li>\n<li>Translating player behavior into action, partnering closely with analytics and insights to turn telemetry, experimentation, and qualitative signals into clear product opportunities.</li>\n<li>Prioritizing ruthlessly by weighing player value, studio leverage, and technical investment to decide what to build, what to buy, and what not to do.</li>\n<li>Defining requirements for platform capabilities (such as messaging, campaigns, triggers, segmentation, and experimentation) used by game and publishing teams to deliver customer-facing experiences.</li>\n<li>Shaping how the studio interacts with players at scale through shared systems and tooling, without setting game design or monetization strategy.</li>\n<li>Connecting platform investments to measurable outcomes , such as improved onboarding, healthier communities, and better retention , by enabling teams with better data, tools, and workflows.</li>\n<li>Partnering deeply with engineering and technical leads to scope solutions, evaluate tradeoffs, and ensure systems are scalable, maintainable, and fit for long-term use.</li>\n<li>Collaborating with Arkheron&#39;s development team by advocating for platform capabilities that unlock options and flexibility, without prescribing creative or gameplay decisions.</li>\n<li>Designing for internal users by working hand-in-hand with design and UX to build tools that are intuitive, efficient, and enjoyable for developers to use.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>5+ years of experience in product, analytics, or a data-driven role, with 2+ years shaping platform, infrastructure, or internal tooling products that support customer-facing outcomes.</li>\n<li>Think naturally in player journeys and customer interactions, while working on systems rather than direct game features.</li>\n<li>Use data to guide decisions, with strong instincts around metrics, telemetry, experimentation, and identifying meaningful signals versus noise.</li>\n<li>Bring hands-on experience with martech and player engagement systems (campaign engines, triggers, segmentation, attribution, messaging workflows).</li>\n<li>Understand modern community ecosystems (Discord integrations, bots, role systems) and how tooling choices shape player behavior and culture.</li>\n<li>Are fluent in engineering concepts and tradeoffs, comfortable discussing APIs, data pipelines, telemetry, and build-vs-buy decisions with technical partners.</li>\n<li>Balance competing inputs from game teams, publishing, analytics, and design , and can prioritize clearly when everything feels important.</li>\n<li>Communicate with clarity and empathy, building strong relationships across disciplines.</li>\n</ul>\n<p><strong>Nice to Have</strong></p>\n<ul>\n<li>Experience with data visualization tools and Implemented data-driven decision-making processes.</li>\n<li>Strong knowledge of game development principles and practices.</li>\n<li>Familiarity with cloud-based services and Infrastructure-as-a-Service (IaaS) providers.</li>\n<li>Excellent problem-solving skills and ability to work collaboratively in a fast-paced environment.</li>\n</ul>\n<p><strong>What We Offer</strong></p>\n<ul>\n<li>Competitive salary range: $196,500 - $247,133.</li>\n<li>Equity in the company.</li>\n<li>Full benefits package.</li>\n<li>Extra perks to make work (and life) better.</li>\n</ul>\n<p><strong>About Us</strong></p>\n<p>We&#39;re a game development company creating the original IP Arkheron. We&#39;re passionate about building a game that we&#39;re proud to play every day. We keep fun at the core and stay truly independent, with decisions driven by the team , not by investors or a board. We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</p>\n<p><strong>Get a Feel for What It&#39;s Like to Work Here</strong></p>\n<p>You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_6f1b9b08-689","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Bonfire Studios","sameAs":"https://www.bonfirestudios.com","logo":"https://logos.yubhub.co/bonfirestudios.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4075212009","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$196,500 - $247,133","x-skills-required":["product management","analytics","data-driven decision-making","martech","player engagement systems","community ecosystems","engineering concepts","APIs","data pipelines","telemetry","build-vs-buy decisions"],"x-skills-preferred":[],"datePosted":"2026-04-17T12:27:17.459Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hybrid, Irvine, California, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"product management, analytics, data-driven decision-making, martech, player engagement systems, community ecosystems, engineering concepts, APIs, data pipelines, telemetry, build-vs-buy decisions","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":196500,"maxValue":247133,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_1ec7cea7-6a7"},"title":"Lead Gameplay Animator","description":"<p>What&#39;s the one game you couldn&#39;t put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we&#39;re chasing.</p>\n<p>Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.</p>\n<p>We&#39;re a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower.</p>\n<p>As our Lead Animator, you&#39;ll be accountable for how our game moves and how our animation discipline grows. You&#39;ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combat-driven multiplayer experience.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Inspire and guide the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.</li>\n<li>Lead and mentor a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.</li>\n<li>Balance leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.</li>\n<li>Partner with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.</li>\n<li>Own combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.</li>\n<li>Drive production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.</li>\n<li>Evolve animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.</li>\n<li>Guide and review external animation partners, maintaining a high craft bar across both internal and outsourced work.</li>\n<li>Contribute to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.</li>\n<li>Foster accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>Proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.</li>\n<li>Energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.</li>\n<li>Strong understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>\n<li>Experience developing animation systems, ideally in new or evolving engines.</li>\n<li>Comfortable owning features end-to-end, from early exploration through final implementation.</li>\n<li>Highly skilled at conveying character through gameplay animation, not just cinematics.</li>\n<li>Push for animation excellence while always putting gameplay quality first.</li>\n<li>Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.</li>\n<li>Self-directed, adaptable, and able to focus on what matters most for the game right now.</li>\n<li>Believe great games are built by great teams that put people first.</li>\n<li>Value trust, openness, humility, curiosity, and enjoy learning alongside others.</li>\n<li>Have a growth mindset and care deeply about helping teammates develop.</li>\n<li>Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.</li>\n</ul>\n<p><strong>Preferred Qualifications:</strong></p>\n<ul>\n<li>Experience working with motion capture data and keyframe techniques.</li>\n<li>Familiarity with game engines such as Unreal Engine or Unity.</li>\n<li>Strong understanding of animation principles and techniques.</li>\n<li>Ability to work effectively in a remote or hybrid environment.</li>\n</ul>\n<p><strong>We&#39;re Excited About You Because:</strong></p>\n<ul>\n<li>You have a passion for creating high-quality, engaging animations that bring characters to life.</li>\n<li>You&#39;re a strong communicator and team player who can collaborate effectively with cross-discipline leads.</li>\n<li>You&#39;re comfortable taking ownership of features and driving them from start to finish.</li>\n<li>You&#39;re adaptable and able to pivot when necessary to meet changing project requirements.</li>\n<li>You&#39;re committed to delivering exceptional results and continuously improving your skills and knowledge.</li>\n</ul>\n<p><strong>This Might Not Be the Role for You If:</strong></p>\n<ul>\n<li>You prefer to focus solely on individual contribution and don&#39;t enjoy coaching, mentoring, or guiding others.</li>\n<li>You&#39;re looking for a role where the animation vision is already fully defined and doesn&#39;t require iteration or collaboration.</li>\n<li>You&#39;re uncomfortable balancing creative ambition with gameplay, tech, and production realities.</li>\n<li>You prefer rigid role boundaries and aren&#39;t excited by wearing multiple hats in a small, evolving team.</li>\n<li>Competitive multiplayer games,or the tradeoffs they require,don&#39;t genuinely excite you.</li>\n<li>You&#39;re seeking a highly siloed environment rather than a studio where cross-discipline collaboration is constant and expected.</li>\n</ul>\n<p><strong>You&#39;ll Love Working at Bonfire Because:</strong></p>\n<ul>\n<li>We embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>\n<li>We keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>\n<li>We stay truly independent, with decisions driven by the team , not by investors or a board.</li>\n<li>We thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>\n</ul>\n<p><strong>Salary Range:</strong> $196,500 - $247,133</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_1ec7cea7-6a7","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Bonfire Studios","sameAs":"https://www.bonfirestudios.com","logo":"https://logos.yubhub.co/bonfirestudios.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4132150009","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$196,500 - $247,133","x-skills-required":["animation","game development","motion capture","keyframe techniques","game engines","Unreal Engine","Unity","animation principles","team leadership","communication","problem-solving"],"x-skills-preferred":["motion capture data"],"datePosted":"2026-04-17T12:26:56.093Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hybrid, Irvine, California, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"animation, game development, motion capture, keyframe techniques, game engines, Unreal Engine, Unity, animation principles, team leadership, communication, problem-solving, motion capture data","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":196500,"maxValue":247133,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_8a35d64f-0a7"},"title":"Gameplay Animator (Senior/Principal)","description":"<p>We&#39;re looking for a Senior/Principal Animator who understands that every frame communicates something: timing, weight, threat, opportunity. You&#39;ll help define the animation language of a competitive experience, shaping clarity and responsiveness from the earliest stages of development. On a small team, your work will directly influence the feel of every ability, encounter, and moment of impact. If you care about animation as gameplay (and want real ownership over the result) we&#39;d love to see your reel.</p>\n<p>You&#39;ll contribute by:</p>\n<ul>\n<li>Creating high-quality, in-game character animations that bring combat, movement, and moment-to-moment gameplay to life.</li>\n<li>Collaborating closely with designers, engineers, and tech artists to develop combat that feels responsive, readable, and satisfying in a competitive multiplayer environment.</li>\n<li>Partnering with animation, engineering, and tech art to help shape rigs, tools, and animation systems that improve workflows and elevate quality.</li>\n<li>Owning animation features end-to-end, from early exploration and iteration through polish and final implementation.</li>\n<li>Aligning with the animation team on style, quality bar, and execution, while contributing your own ideas, taste, and problem-solving.</li>\n<li>Participating actively in playtests, evaluating your work through the lens of the player experience and iterating based on feel, clarity, and gameplay impact.</li>\n<li>Balancing animation fidelity with gameplay needs, making smart tradeoffs that serve performance, readability, and fun.</li>\n<li>Wearing multiple hats in a small, focused team and using your experience to contribute beyond your core lane when it helps the game or studio.</li>\n<li>Helping shape a new IP, contributing creatively and thoughtfully as the game, systems, and pipelines evolve.</li>\n</ul>\n<p>We&#39;re excited about you because you:</p>\n<ul>\n<li>Have strong experience creating high-quality gameplay animation, ideally across multiple shipped titles.</li>\n<li>Are genuinely excited by competitive multiplayer combat and understand how animation affects feel, fairness, and clarity.</li>\n<li>Bring a deep understanding of combat systems and how animation drives responsiveness and player satisfaction.</li>\n<li>Have experience working with or helping develop animation systems and tools, including in new or evolving engines.</li>\n<li>Are comfortable owning work independently, seeing features through from concept to completion.</li>\n<li>Are highly skilled at conveying character through gameplay animation, not just cinematics.</li>\n<li>Push for animation excellence while prioritizing gameplay quality first.</li>\n<li>Are self-motivated and good at identifying what matters most right now for the game.</li>\n<li>Thrive in highly collaborative, cross-disciplinary teams and communicate clearly with partners in all disciplines.</li>\n<li>Value trust, openness, and diverse perspectives, and enjoy learning from others.</li>\n<li>Have a growth mindset and care about raising the quality bar for both yourself and the team.</li>\n<li>Are passionate about the creative process and excited to help build something new together.</li>\n</ul>\n<p>This might not be the role for you if:</p>\n<ul>\n<li>You&#39;re primarily looking for a people-management or team-lead role rather than a hands-on IC position.</li>\n<li>You prefer working in a highly siloed environment with minimal cross-disciplinary collaboration.</li>\n<li>You&#39;re uncomfortable iterating based on playtests or adjusting work to serve gameplay needs.</li>\n<li>You&#39;re looking for a role with narrowly defined responsibilities and little room to explore beyond your lane.</li>\n<li>Competitive multiplayer games (and the tradeoffs they require) don&#39;t genuinely excite you.</li>\n<li>You prefer fully established pipelines and systems over building and evolving things as you go.</li>\n</ul>\n<p>You&#39;ll love working at Bonfire because we:</p>\n<ul>\n<li>Embrace bold challenges with creativity and courage, making the tough calls to build a game we&#39;re proud to play every day.</li>\n<li>Keep fun at the core: we play Arkheron daily, staying grounded as players. If it&#39;s not more fun than yesterday, we fix it. We don&#39;t chase trends; we listen by playing.</li>\n<li>Stay truly independent, with decisions driven by the team , not by investors or a board.</li>\n<li>Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don&#39;t.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_8a35d64f-0a7","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Bonfire Studios","sameAs":"https://www.bonfirestudios.com","logo":"https://logos.yubhub.co/bonfirestudios.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/bonfirestudiosinc/jobs/4131143009","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$196,500 - $247,133","x-skills-required":["gameplay animation","competitive multiplayer combat","animation systems and tools","rigs and tools","animation language"],"x-skills-preferred":[],"datePosted":"2026-04-17T12:26:34.764Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Hybrid, Irvine, California, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Engineering","industry":"Technology","skills":"gameplay animation, competitive multiplayer combat, animation systems and tools, rigs and tools, animation language","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":196500,"maxValue":247133,"unitText":"YEAR"}}}]}