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  <jobs>
    <job>
      <externalid>c22f40ff-100</externalid>
      <title>Sales Associate (Part-Time / Seasonal)</title>
      <description><![CDATA[<p>We’re on the hunt for a dynamic, natural connector to join the Herschel Supply Co. Robson Street Store team as a Sales Associate.</p>
<p>As a key player on our retail team, you’ll help create a welcoming, authentic, and elevated experience for every customer who walks through our doors. You’ll report to our Store Management &amp; Key Holders - but more importantly, you’ll help bring the Herschel brand to life on the shop floor.</p>
<p>This is a part-time, seasonal position supporting the team from the beginning of September to the end of December.</p>
<p>A DAY IN THE LIFE At Herschel, no two days are the same - and that’s just how we like it. We’re a tight-knit, creative, and hands-on team that thrives in a fast-paced, supportive environment.</p>
<p>As a Sales Associate, you’ll be right in the mix, making an impact from the moment the doors open. Here’s what your day might look like:</p>
<ul>
<li>Greet every customer with a warm welcome and authentic energy</li>
<li>Use your product know-how to guide, recommend, and inspire</li>
<li>Share the stories behind our gear - highlighting features, benefits, and what makes it uniquely Herschel</li>
<li>Keep our store looking its best: organized, clean, and fully stocked</li>
<li>Stay sharp on what’s in stock - on the floor, in the back, and online</li>
<li>Jump in on receiving and prepping new product deliveries (yes, those boxes can be hefty: 10-30 lbs!)</li>
<li>Support with restocking, tagging, and sale prep</li>
<li>Keep fitting rooms flowing and merchandise returned, sized, and ready for the next shopper</li>
<li>Run transactions smoothly using our POS and mobile systems</li>
<li>Stay curious - always learning about new drops, brand initiatives, and trends</li>
<li>Join in on store events, team training, and anything else that keeps the vibe strong</li>
</ul>
<p>ABOUT YOU</p>
<ul>
<li>An upbeat, friendly energy with a genuine, authentic approach</li>
<li>A natural relationship-builder who celebrates individuality and diversity</li>
<li>A true team player who collaborates, listens, and shares ideas</li>
<li>Confident navigating customer concerns and turning them into positive experiences</li>
<li>A strong communicator who can highlight product features and benefits with ease</li>
<li>Flexibility to work weekends, evenings, holidays, and special events</li>
<li>A growth mindset - open to feedback and always looking to learn</li>
<li>Driven by results and motivated to help the team succeed</li>
</ul>
<p>AVAILABILITY Part-time team members are expected to be available for opening and closing shifts at least three times per week, with availability on at least one full weekend day. Part-time roles are typically 24 hours or less per week, but additional hours may be available based on customer traffic and business needs.</p>
<p>WAGE BAND $18.25 - $18.30 per hour depending on experience</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>part-time</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange>$18.25 - $18.30 per hour</salaryrange>
      <skills>product knowledge, customer service, communication, teamwork, time management</skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Herschel Supply</employername>
      <employerlogo>https://logos.yubhub.co/herschelsupplyco.com.png</employerlogo>
      <employerdescription>Herschel Supply makes quality products for a lifetime of better journeys. The company was founded in 2009 and is based in Vancouver, Canada.</employerdescription>
      <employerwebsite>https://herschelsupplyco.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>18.25</compensationmin>
      <compensationmax>18.3</compensationmax>
      <compensationinterval>hourly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c22f40ff-100</applyto>
      <location>Vancouver, BC</location>
      <city>Vancouver</city>
      <state>BC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>fa3c3005-8bd</externalid>
      <title>Sales Associate (Part-Time / Seasonal)</title>
      <description><![CDATA[<p>We’re on the hunt for a dynamic, natural connector to join the Herschel Supply Co. Gastown Store team as a Sales Associate.</p>
<p>As a key player on our retail team, you’ll help create a welcoming, authentic, and elevated experience for every customer who walks through our doors. You’ll report to our Store Management &amp; Key Holders - but more importantly, you’ll help bring the Herschel brand to life on the shop floor.</p>
<p>This is a part-time, seasonal position supporting the team from the beginning of September to the end of December.</p>
<p>A DAY IN THE LIFE At Herschel, no two days are the same - and that’s just how we like it. We’re a tight-knit, creative, and hands-on team that thrives in a fast-paced, supportive environment. As a Sales Associate, you’ll be right in the mix, making an impact from the moment the doors open.</p>
<p>Here’s what your day might look like:</p>
<ul>
<li>Greet every customer with a warm welcome and authentic energy</li>
<li>Use your product know-how to guide, recommend, and inspire</li>
<li>Share the stories behind our gear - highlighting features, benefits, and what makes it uniquely Herschel</li>
<li>Keep our store looking its best: organized, clean, and fully stocked</li>
<li>Stay sharp on what’s in stock - on the floor, in the back, and online</li>
<li>Jump in on receiving and prepping new product deliveries (yes, those boxes can be hefty: 10-30 lbs!)</li>
<li>Support with restocking, tagging, and sale prep</li>
<li>Keep fitting rooms flowing and merchandise returned, sized, and ready for the next shopper</li>
<li>Run transactions smoothly using our POS and mobile systems</li>
<li>Stay curious - always learning about new drops, brand initiatives, and trends</li>
<li>Join in on store events, team training, and anything else that keeps the vibe strong</li>
</ul>
<p>ABOUT YOU</p>
<ul>
<li>An upbeat, friendly energy with a genuine, authentic approach</li>
<li>A natural relationship-builder who celebrates individuality and diversity</li>
<li>A true team player who collaborates, listens, and shares ideas</li>
<li>Confident navigating customer concerns and turning them into positive experiences</li>
<li>A strong communicator who can highlight product features and benefits with ease</li>
<li>Flexibility to work weekends, evenings, holidays, and special events</li>
<li>A growth mindset - open to feedback and always looking to learn</li>
<li>Driven by results and motivated to help the team succeed</li>
</ul>
<p>WAGE BAND $18.25 - $18.30 per hour depending on experience</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>part-time</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange>$18.25 - $18.30 per hour</salaryrange>
      <skills>product knowledge, customer service, communication, teamwork, time management</skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Herschel Supply</employername>
      <employerlogo>https://logos.yubhub.co/herschelsupplyco.com.png</employerlogo>
      <employerdescription>Herschel Supply makes quality products for a lifetime of better journeys. The company was founded in 2009 and is based in Vancouver, Canada.</employerdescription>
      <employerwebsite>https://herschelsupplyco.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>18.25</compensationmin>
      <compensationmax>18.3</compensationmax>
      <compensationinterval>hourly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_fa3c3005-8bd</applyto>
      <location>Vancouver, BC</location>
      <city>Vancouver</city>
      <state>BC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>59ad7590-72f</externalid>
      <title>IT Systems &amp; Support Coordinator</title>
      <description><![CDATA[<p><strong>Job Summary</strong></p>
<p>As our IT Systems &amp; Support Coordinator, you&#39;ll be a primary technical point of contact for colleagues across our Vancouver head office, UK and APAC regional teams, and retail stores, providing end-user hardware, software, and network support.</p>
<p><strong>Responsibilities</strong></p>
<p><strong>Ticket Management &amp; End-User Support</strong></p>
<ul>
<li>Triage, prioritize, and resolve remote and local support tickets via Jira Service Management for head office, UK, APAC, and retail store teams within established SLAs.</li>
<li>Troubleshoot hardware, operating systems, and peripherals across Windows, macOS laptops or desktops, iOS, mobile devices, printers (Xerox, Zebra), and meeting room AV systems.</li>
<li>Provide front-line application support for core corporate platforms, including Microsoft 365, Google Workspace, Okta, Adobe Creative Cloud, Slack, and Sophos Endpoint.</li>
<li>Coordinate and support audiovisual (AV) and technical setups for company-wide meetings, presentations, and special events.</li>
</ul>
<p><strong>User Identity, Access &amp; Asset Management</strong></p>
<ul>
<li>Execute user onboarding, offboarding, role-based access updates, and password/MFA resets across Active Directory, Entra ID (Azure AD), Okta, and SaaS platforms.</li>
<li>Procure, configure, image, deploy, and track IT hardware and assets utilizing device management systems (Jamf Pro, NinjaOne).</li>
<li>Securely retire and decommission legacy hardware according to corporate IT asset disposal standards.</li>
</ul>
<p><strong>Retail Store, Network &amp; Security Operations</strong></p>
<ul>
<li>Deliver technical support for retail store environments, maintaining Point of Sale (POS) hardware, payment terminals, barcode scanners, and store internet connectivity.</li>
<li>Monitor local and store network health (Cisco Meraki), assist with routine system patching, and troubleshoot wired, Wi-Fi, and VPN connection issues.</li>
<li>Enforce corporate IT security policies, ensure endpoint protection compliance, handle phishing reports, and adhere to PCI-DSS requirements.</li>
</ul>
<p><strong>Deliverables &amp; KPIs</strong></p>
<ul>
<li>100% adherence to target ticket response and resolution times based on priority levels.</li>
<li>Error-free, on-time user account provisioning and device delivery for new hires.</li>
<li>Accurate tracking and real-time inventory logging for all corporate devices in Jamf and NinjaOne.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>1–2 years of direct technical experience in an IT Helpdesk, Service Desk, or Desktop Support role.</li>
<li>Post-secondary degree or diploma in Computer Science, Information Systems, Network Engineering, or equivalent technical training.</li>
<li>Hands-on proficiency in troubleshooting, imaging, and configuring Windows OS, macOS, and iOS hardware.</li>
<li>Practical experience administering user accounts and permissions in Microsoft 365, Entra ID (Azure AD), Active Directory, and Okta.</li>
<li>Familiarity with centralized device management and ticketing platforms (e.g., Jamf Pro, NinjaOne, Jira Service Management).</li>
<li>Foundational understanding of networking protocols (TCP/IP, Wi-Fi troubleshooting, VPN setups) and printer hardware support.</li>
<li>Exceptional communication skills with the ability to explain technical concepts in plain language to non-technical users.</li>
<li>Strong accountability, structured problem-solving skills, and a calm demeanour under fast-paced operational pressure.</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Direct experience supporting retail store technologies (POS terminals, payment PIN pads, inventory scanners).</li>
<li>Basic exposure to Cisco Meraki network dashboards, VMware, or cloud platforms (AWS, Azure).</li>
<li>Foundational industry certifications (e.g., CompTIA A+, Network+, Security+, Jamf Certified Associate, or Microsoft 365 Fundamentals).</li>
<li>Exposure to enterprise systems such as BlueCherry ERP or Microsoft Dynamics GP</li>
</ul>
<p><strong>What We Offer</strong></p>
<ul>
<li>Annual salary within the range of $52,000 - $60,000</li>
<li>Health benefits</li>
<li>Competitive vacation policy</li>
<li>Transit subsidy</li>
<li>Maternity leave top-up for birthing and non-birthing parents</li>
<li>Employee assistance program</li>
<li>Professional development subsidy</li>
<li>Product discount and giveaways</li>
<li>Free fruit, snacks &amp; hot and cold beverages</li>
<li>Social clubs and workshops (run, craft etc.)</li>
<li>Weekly happy hour</li>
<li>Various fun events throughout the year</li>
<li>A dog-friendly office</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$52,000 - $60,000</salaryrange>
      <skills>Windows OS, macOS, iOS, Microsoft 365, Google Workspace, Okta, Active Directory, Entra ID (Azure AD), Jamf Pro, NinjaOne, Jira Service Management, TCP/IP, Wi-Fi troubleshooting, VPN setups, Cisco Meraki, POS terminals, payment PIN pads, inventory scanners, Cisco Meraki network dashboards, VMware, cloud platforms (AWS, Azure), CompTIA A+, Network+, Security+, Jamf Certified Associate, Microsoft 365 Fundamentals, BlueCherry ERP, Microsoft Dynamics GP</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Herschel Supply</employername>
      <employerlogo>https://logos.yubhub.co/herschelsupplyco.com.png</employerlogo>
      <employerdescription>Herschel Supply is a company that makes quality products for a lifetime of better journeys.</employerdescription>
      <employerwebsite>https://herschelsupplyco.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>52000</compensationmin>
      <compensationmax>60000</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_59ad7590-72f</applyto>
      <location>Vancouver, BC</location>
      <city>Vancouver</city>
      <state>BC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>bac3d799-54f</externalid>
      <title>Accounts Receivable Coordinator</title>
      <description><![CDATA[<p>We are seeking an Accounts Receivable Coordinator to join our Finance team. As an Accounts Receivable Coordinator, you will manage customer accounts, support our growing customer base around the world, and build strong relationships with customers and sales representatives.</p>
<p>Responsibilities:</p>
<ul>
<li>Support the AR manager with credit assessment and due diligence</li>
<li>Process new account applications and set up new customers in the ERP system</li>
<li>Build strong relationships with accounts and work closely with Operations and Sales</li>
<li>Perform day-to-day collection activities to ensure timely payment of accounts</li>
<li>Escalate delinquent accounts and assist with resolving issues</li>
<li>Work in various customer portals to reconcile payments and remittances</li>
<li>Manage sales rep accounts and commissions with the Senior Accountant</li>
<li>Obtain information to support chargeback investigations and disputes</li>
<li>Apply cheque, EFT, and credit card payments made by customers</li>
<li>Maintain AR records to ensure accuracy and up-to-date information</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Post-secondary education with a background in numbers (accounting, finance, math, science)</li>
<li>1 year of experience in a related role, preferably in Account Management, Credit, or AR</li>
<li>Strong proficiency with MS Office Suite, particularly Excel</li>
<li>Microsoft Dynamics GP experience is preferred, Blue Cherry experience is an asset</li>
<li>Excellent communication and interpersonal skills</li>
<li>Self-motivated, organized, and process-oriented with a passion for continuous improvement</li>
</ul>
<p>We offer a competitive salary ranging from $52,000 to $60,000 CAD per year, and a comprehensive benefits package including health benefits, robust mental health support, hybrid working environment, competitive vacation policy, maternity leave top-up, employee assistance program, professional development subsidy, office snacks and beverages, weekly happy hour, and a dog-friendly office.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$52,000 - $60,000 CAD</salaryrange>
      <skills>MS Office Suite, Excel, accounting, finance, communication, interpersonal skills, Microsoft Dynamics GP, Blue Cherry</skills>
      <category>Finance</category>
      <industry>Manufacturing</industry>
      <employername>Herschel Supply</employername>
      <employerlogo>https://logos.yubhub.co/herschelsupplyco.com.png</employerlogo>
      <employerdescription>Herschel Supply designs and manufactures quality products for outdoor enthusiasts.</employerdescription>
      <employerwebsite>https://herschelsupplyco.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>52000</compensationmin>
      <compensationmax>60000</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_bac3d799-54f</applyto>
      <location>Vancouver, BC</location>
      <city>Vancouver</city>
      <state>BC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>880d6e69-26f</externalid>
      <title>Seasonal Stylist (Retail) (Part-time)</title>
      <description><![CDATA[<p>Mejuri is seeking a Seasonal Stylist to join their team in Vancouver, British Columbia. As a Seasonal Stylist, you&#39;ll be the first point of contact for customers, creating a warm and inviting experience. You&#39;ll stay current on fashion trends, educate customers on products, and inspire them to try something new.</p>
<p>Responsibilities:</p>
<ul>
<li>Provide exceptional customer service</li>
<li>Stay current on fashion trends and product knowledge</li>
<li>Support in-store sales, phone sales, and BOPIS</li>
<li>Maintain organizational integrity of back-of-house and display inventory</li>
<li>Participate in identifying and escalating opportunities, gaps, risks, and roadblocks</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Ability to connect with customers in an authentic and warm way</li>
<li>Strong verbal communication skills and active listening</li>
<li>Ability to learn and retain product knowledge</li>
<li>Critical thinking and problem-solving skills</li>
<li>Attention to detail and organized working style</li>
</ul>
<p>Perks:</p>
<ul>
<li>40% employee discount</li>
<li>Contract completion bonus and Mejuri credit</li>
<li>Monthly retail bonus program</li>
<li>Competitive wages and additional incentives</li>
<li>Opportunity for permanent employment based on performance and business needs</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>part-time</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange>$19 - $20 per hour</salaryrange>
      <skills>customer service, product knowledge, communication skills, problem-solving skills, attention to detail</skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Mejuri</employername>
      <employerlogo>https://logos.yubhub.co/mejuri.com.png</employerlogo>
      <employerdescription>Mejuri is a fine jewelry retailer with over 58 stores worldwide, founded in 2015 by third-generation jeweller Noura Sakkijha.</employerdescription>
      <employerwebsite>https://mejuri.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>19</compensationmin>
      <compensationmax>20</compensationmax>
      <compensationinterval>hourly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_880d6e69-26f</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>5f89f741-533</externalid>
      <title>Future Opportunities - (Vancouver)</title>
      <description><![CDATA[<p>Mejuri is a fine jewelry brand that has been reimagining the industry since 2015. We&#39;re looking for talented individuals to join our retail team in Vancouver. Although we don&#39;t have a specific role available at the moment, we&#39;re excited to connect with people who share our passion for the brand, product, and customer experience.</p>
<p>By applying, you&#39;ll become part of our talent community for retail careers at Mejuri. Our Talent Acquisition team will review your application and reach out if a role becomes available that matches your background, potential, and interests.</p>
<p>Our success is driven by our Purpose and Values, which guide our operations and define how we work together. We strive for excellence, prioritize customer obsession, empower ownership, find creative solutions, drive results, and put the team first.</p>
<p>We offer a dynamic work environment and are committed to diversity and inclusion. If you require accommodations, please let us know and we&#39;ll work with you to meet your needs.</p>
<p><strong>Our Values:</strong></p>
<ul>
<li>RAISE THE BAR: Stay curious, share feedback, and strive for excellence</li>
<li>CUSTOMER OBSESSED: Prioritize customers in our decisions</li>
<li>EMPOWERED OWNERS: Take initiative and treat the company like your own</li>
<li>FIND A WAY: Seek simple, creative solutions</li>
<li>DRIVE RESULTS: Be clear on goals and achieve them</li>
<li>TEAM FIRST: Value team success over personal ego</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype></jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills></skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Mejuri</employername>
      <employerlogo>https://logos.yubhub.co/mejuri.com.png</employerlogo>
      <employerdescription>Mejuri is a fine jewelry brand founded in 2015 with over 58 stores worldwide, offering responsible sourcing and sustainable practices.</employerdescription>
      <employerwebsite>https://mejuri.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_5f89f741-533</applyto>
      <location>Vancouver</location>
      <city>Vancouver</city>
      <state></state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>bda42b14-cbc</externalid>
      <title>Floor Lead (Retail) (Part-time)</title>
      <description><![CDATA[<p>Mejuri is seeking a Floor Lead to join their team at the Pacific Centre in Vancouver. As a Floor Lead, you will play a pivotal role in driving the success of the store by upholding exceptional customer service standards, fostering team development, and ensuring seamless execution of daily operations.</p>
<p>Responsibilities:</p>
<ul>
<li>Provide exceptional customer service and ensure a positive customer experience</li>
<li>Lead by example and validate the quality of the in-store customer experience</li>
<li>Maximize results and achievement of Key Performance Indicators (KPIs)</li>
<li>Ensure efficient execution of daily operations, including inventory management and order fulfillment</li>
<li>Participate in visual merchandising and maintain brand standards</li>
<li>Support in mitigating internal, external, and administrative loss of product</li>
<li>Collaborate with cross-functional teams to resolve issues</li>
<li>Participate in onboarding and assessing team members</li>
<li>Build healthy relationships with team members and establish a positive work environment</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience in a high-volume retail environment</li>
<li>Adaptable with excellent organizational and analytical skills</li>
<li>Critical thinking ability to identify potential challenges and develop action plans</li>
<li>Physical requirements: ability to stand for 8 hours, lift up to 50 lbs</li>
<li>Must be able to work evenings, weekends, and holidays</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Paid sick days</li>
<li>Monthly retail bonus program</li>
<li>Regular feedback via performance reviews</li>
<li>Robust in-house retail learning program</li>
<li>Generous product discount</li>
</ul>
<p>Salary: $22 - $25 per hour</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>part-time</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange>$22 - $25 per hour</salaryrange>
      <skills>customer service, inventory management, visual merchandising, team leadership, analytical skills</skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Mejuri</employername>
      <employerlogo>https://logos.yubhub.co/mejuri.com.png</employerlogo>
      <employerdescription>Mejuri is a fine jewelry retailer with over 58 stores worldwide, founded in 2015 by Noura Sakkijha.</employerdescription>
      <employerwebsite>https://mejuri.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>22</compensationmin>
      <compensationmax>25</compensationmax>
      <compensationinterval>hourly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_bda42b14-cbc</applyto>
      <location>Vancouver, BC</location>
      <city>Vancouver</city>
      <state>BC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>96ee3974-4a2</externalid>
      <title>Concession Manager</title>
      <description><![CDATA[<p>As a Concession Manager at Mejuri, you&#39;ll play a key role in delivering an exceptional retail experience and supporting the store leadership team with day-to-day operations.</p>
<p>Reporting to the Store Manager, you&#39;ll assist in overseeing store performance, driving sales, and ensuring an excellent customer experience.</p>
<p>Your responsibilities will include:</p>
<ul>
<li>Leading by example and validating the quality of the in-store customer experience</li>
<li>Maximizing results and achieving Key Performance Indicators (KPIs)</li>
<li>Ensuring positive customer experience and promoting services offerings</li>
<li>Managing inventory, order fulfillment, and storage organization</li>
<li>Maintaining organizational integrity of back-of-house supplies and display inventory</li>
<li>Mitigating internal, external, and administrative loss of product</li>
<li>Identifying and escalating opportunities, gaps, risks, and roadblocks</li>
<li>Executing and participating in retail campaign signage and window maintenance</li>
<li>Validating and participating in the successful integration of new talent</li>
<li>Building healthy relationships with team members and establishing a positive work environment</li>
</ul>
<p>You&#39;ll need to bring:</p>
<ul>
<li>Financial management experience with success in driving top-line sales and controlling expenses</li>
<li>Strong leadership skills with experience supporting, coaching, and motivating a team</li>
<li>Solid understanding of great customer experience and how to bring it to life on the floor</li>
<li>Excellent communication skills</li>
<li>Desire to work in a fast-paced, entrepreneurial environment</li>
</ul>
<p>Benefits at Mejuri include:</p>
<ul>
<li>Comprehensive medical, dental, and mental health coverage</li>
<li>Paid time off – inclusive of vacation and sick days</li>
<li>4 months of 80% parental leave salary top-up and personalized return to work plans</li>
<li>Monthly retail bonus program</li>
<li>Equity program – own a piece of the company and share in growth</li>
<li>Regular feedback via performance reviews</li>
<li>A robust in-house retail learning program</li>
<li>Generous product discount!</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange>$30 - $34 per hour</salaryrange>
      <skills>financial management, leadership, customer experience, communication, inventory management, team management, leadership experience in a high-volume retail environment, store opening experience, start-up or fast-growing company experience</skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Mejuri</employername>
      <employerlogo>https://logos.yubhub.co/mejuri.com.png</employerlogo>
      <employerdescription>Mejuri is a fine jewelry brand with over 58 stores worldwide, offering personal and self-expressive jewelry pieces.</employerdescription>
      <employerwebsite>https://mejuri.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>30</compensationmin>
      <compensationmax>34</compensationmax>
      <compensationinterval>hourly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_96ee3974-4a2</applyto>
      <location>Vancouver, BC</location>
      <city>Vancouver</city>
      <state>BC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>f8b9885c-1f6</externalid>
      <title>Experience Designer II - EA SPORTS FC</title>
      <description><![CDATA[<p>Electronic Arts is seeking an Experience Designer II to join the EA SPORTS FC Ultimate Team. As an Experience Designer, you will collaborate with fellow designers, game designers, producers, researchers, art directors, and engineers to create meaningful, high-impact player experiences.</p>
<p>The ideal candidate will have 5+ years of experience in UI, visual, or experience design across games, entertainment, or digital products. You should have a strong portfolio demonstrating exceptional visual craft, creative exploration, and the ability to connect form and function into intuitive, engaging, and polished player experiences.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Creating compelling visual and interactive design solutions using the FC Design System</li>
<li>Translating UX flows, game design requirements, and player needs into intuitive, visually engaging, and cohesive player experiences</li>
<li>Exploring creative visual directions and developing high-quality UI concepts</li>
<li>Collaborating with designers, game designers, producers, researchers, art directors, and engineers to bring features from concept to delivery</li>
<li>Applying player-centred design thinking and presenting design concepts and solutions clearly</li>
</ul>
<p>Nice to have skills include motion design and animation experience, experience with 3D design tools, and familiarity with expressive UI and modern game interface design.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>UI design, visual design, experience design, UX principles, game systems, Figma, Adobe Creative Suite, motion design, animation, 3D design tools, expressive UI, modern game interface design</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of industry-leading video games, including EA SPORTS FIFA, which was rebranded to EA SPORTS FC.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_f8b9885c-1f6</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>3d9af19a-41a</externalid>
      <title>Producer - EA SPORTS™ FC</title>
      <description><![CDATA[<p>Electronic Arts is seeking an experienced Producer to lead important foundational programs for EA SPORTS FC. As a Producer, you will take ownership of critical operational areas, including managing special event builds, first-party submissions, and partnering with legal to secure age ratings.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead Special Event &amp; Player-Testing Builds: Coordinate cross-functional teams to design, build, and deliver bespoke game builds for promotional events and key pre-release player tests.</li>
<li>Define &amp; Track Product Measurements: Collaborate with analytics and technical teams to define, track, and interpret important measurements and quality metrics.</li>
<li>Guide Submissions &amp; Compliance: Lead the planning, tracking, and execution of first-party submissions, global age-rating processes, and legal/licencing clearances.</li>
<li>Orchestrate Milestones &amp; Patches: Manage the end-to-end lifecycle of game milestones and post-launch patch processes.</li>
<li>Lead External Evaluations: Oversee the execution of third-party assessments, evaluations, and review processes.</li>
<li>Partner with Leadership: Collaborate with senior producers, engineering leads, and discipline directors.</li>
<li>Manage Risk &amp; Resolve Blockers: Identify project risks, design mitigation plans, and guide complex issues through to resolution.</li>
<li>Translate &amp; Complete Goals: Translate high-level franchise goals into clear, applicable roadmaps for teams.</li>
<li>Communicate: Maintain schedules, documentation, and communication channels.</li>
<li>Improve Workflows: Champion the continuous improvement of production processes and cross-team collaboration methodologies.</li>
<li>Support Feature &amp; Design Understanding: Partner with creative teams to help scope and define feature designs.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience in game production or technical project management.</li>
<li>Direct experience managing first-party submission and release processes.</li>
<li>Experience managing complex, interdependent work with several teams simultaneously.</li>
<li>Experience bringing structure to ambiguous or highly technical programs.</li>
<li>Experience working with engineering and technical disciplines in a game development environment.</li>
<li>Confidence engaging with senior partners and leadership.</li>
<li>Experience with agile or hybrid development methodologies and modern production tools.</li>
<li>Demonstrated experience mentoring, supporting, and growing other producers.</li>
<li>Experience leading production for core technology, engine, tools, or platform teams.</li>
<li>Background on large-scale, AAA, or live-service games.</li>
<li>Familiarity with rendering, tools, systems, or technical pipelines.</li>
<li>Familiarity with global age-rating submissions and legal/compliance clearance workflows.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game production, technical project management, first-party submission, release processes, agile development methodologies, modern production tools, engineering, technical disciplines, leadership, project risk management, workflow improvement</skills>
      <category>Operations</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates next-generation entertainment experiences that inspire players and fans worldwide. The company is a leading game developer and publisher.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_3d9af19a-41a</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>24e1318b-5ef</externalid>
      <title>Senior Lead Designer- UI/UX</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Lead Designer- UI/UX to join their EA SPORTS FC team. As a Senior Manager of Experience Design, you will lead an Experience Design team responsible for shaping cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.</p>
<p>You will report to the Experience Design Director and bring a strong creative point of view, deep experience designing interactive experiences, and the ability to inspire teams to think beyond traditional interface patterns.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead the Experience Design direction for a major product area within EA SPORTS FC</li>
<li>Manage and mentor a multidisciplinary Experience Design team across locations</li>
<li>Establish and maintain a high creative and quality bar across interaction design, UI, visual craft, motion, and the overall player experience</li>
<li>Guide teams through complex concept and exploration phases</li>
<li>Partner closely with Game Design, Production, Art, Engineering, Technical Design, User Research, Brand, and other Experience Design leaders</li>
<li>Champion systems thinking and partner with Design System leadership</li>
<li>Oversee team planning, estimation, resourcing, and delivery</li>
<li>Champion emerging technologies, new interaction models, and design innovation</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>10+ years of experience designing and delivering shipped, player-facing experiences for AAA/high-complexity games</li>
<li>Expert understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility</li>
<li>A portfolio demonstrating high-quality interactive experiences, mastery of visual craft, exceptional systems thinking, and thoughtful end-to-end design solutions</li>
<li>Capability to reframe UI/UX as a broader tool for player interaction</li>
<li>Ability to design beyond traditional 2D menus and UI transitions</li>
<li>Experience designing unified onboarding, tutorials, or contextual user-guidance systems</li>
<li>Experience applying qualitative and quantitative insights, player motivations, and design strategy</li>
<li>Ability to balance player needs, creative ambition, technical constraints, production realities, and business objectives</li>
<li>Strong experience leading concept development and translating broad product and creative opportunities into clear design direction</li>
<li>Strong creative judgment and the ability to articulate design strategy</li>
<li>Proven ability to push teams to think and design spatially</li>
<li>Deep understanding of design systems and experience driving consistency and cohesion across complex products</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular employee</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, accessibility, design systems, spatial design, 3D design, AI, emerging technologies, AR, VR, 3D design tools, motion design</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates next-generation entertainment experiences that inspire players and fans worldwide. The company is a leading sports entertainment brand.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_24e1318b-5ef</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>5efadb61-e3f</externalid>
      <title>Producer - EA SPORTS™ FC</title>
      <description><![CDATA[<p>Electronic Arts is seeking an experienced Producer to lead important foundational programs for EA SPORTS FC. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences.</p>
<p>The successful candidate will take ownership of critical operational areas, including managing special event builds, first-party submissions, partnering with legal, securing age ratings, orchestrating patch processes, and leading external assessment and evaluation processes.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead Special Event &amp; Player-Testing Builds: Coordinate cross-functional teams to design, build, and deliver bespoke game builds for promotional events and key pre-release player tests.</li>
<li>Define &amp; Track Product Measurements: Collaborate with analytics and technical teams to define, track, and interpret important measurements and quality metrics.</li>
<li>Guide Submissions &amp; Compliance: Lead the planning, tracking, and execution of first-party submissions, global age-rating processes, and legal/licencing clearances.</li>
<li>Orchestrate Milestones &amp; Patches: Manage the end-to-end lifecycle of game milestones and post-launch patch processes.</li>
<li>Lead External Evaluations: Oversee the execution of third-party assessments, evaluations, and review processes.</li>
<li>Partner with Leadership: Collaborate with senior producers, engineering leads, and discipline directors.</li>
<li>Manage Risk &amp; Resolve Blockers: Identify project risks, design mitigation plans, and guide complex issues through to resolution.</li>
<li>Translate &amp; Complete Goals: Translate high-level franchise goals into clear, applicable roadmaps for teams.</li>
<li>Communicate: Maintain schedules, documentation, and communication channels.</li>
<li>Improve Workflows: Champion the continuous improvement of production processes and cross-team collaboration methodologies.</li>
<li>Support Feature &amp; Design Understanding: Partner with creative teams to help scope and define feature designs.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience in game production or technical project management.</li>
<li>Direct experience managing first-party submission and release processes.</li>
<li>Experience managing complex, interdependent work with several teams simultaneously.</li>
<li>Experience bringing structure to ambiguous or highly technical programs.</li>
<li>Experience working with engineering and technical disciplines in a game development environment.</li>
<li>Confidence engaging with senior partners and leadership.</li>
<li>Experience with agile or hybrid development methodologies and modern production tools.</li>
<li>Demonstrated experience mentoring, supporting, and growing other producers.</li>
<li>Experience leading production for core technology, engine, tools, or platform teams.</li>
<li>Background on large-scale, AAA, or live-service games.</li>
<li>Familiarity with rendering, tools, systems, or technical pipelines.</li>
<li>Familiarity with global age-rating submissions and legal/compliance clearance workflows.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game production, technical project management, first-party submission, release processes, agile development methodologies, modern production tools, game development environment, engineering, technical disciplines, leadership, production planning, risk management, workflow improvement</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that produces a wide range of games and experiences across various regions and platforms.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_5efadb61-e3f</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>7285e4f8-3a3</externalid>
      <title>Senior Lead Designer- UI/UX</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Lead Designer- UI/UX to join their EA SPORTS FC team.</p>
<p>As a Senior Manager of Experience Design, you will lead an Experience Design team responsible for shaping cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.</p>
<p>You will report to the Experience Design Director and bring a strong creative point of view, deep experience designing interactive experiences, and the ability to inspire teams to think beyond traditional interface patterns.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead the Experience Design direction for a major product area within EA SPORTS FC</li>
<li>Manage and mentor a multidisciplinary Experience Design team across locations</li>
<li>Establish and maintain a high creative and quality bar across interaction design, UI, visual craft, motion, and the overall player experience</li>
<li>Guide teams through complex concept and exploration phases</li>
<li>Partner closely with Game Design, Production, Art, Engineering, Technical Design, User Research, Brand, and other Experience Design leaders</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>10+ years of experience designing and delivering shipped, player-facing experiences for AAA/high-complexity games</li>
<li>Expert understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility</li>
<li>A portfolio demonstrating high-quality interactive experiences, mastery of visual craft, exceptional systems thinking, and thoughtful end-to-end design solutions</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience exploring and applying AI and emerging technologies to accelerate design workflows</li>
<li>Experience with spatial, AR, VR, or 3D design and tools such as Maya, Cinema 4D, or KeyShot</li>
<li>Motion design experience and proficiency with tools such as After Effects</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, accessibility, spatial design, 3D design, AR/VR, AI, emerging technologies, Maya, Cinema 4D, KeyShot, After Effects</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates connected experiences that ignite the emotion of sport through industry-leading games and interactive experiences.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7285e4f8-3a3</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>7875769f-8f5</externalid>
      <title>Software Engineer III</title>
      <description><![CDATA[<p>Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.</p>
<p>In FC Quality Verification Engineering, our mission is to help our teams identify quality issues earlier. We build automation frameworks and developer tools that combine software development and applied AI/ML to improve how we test EA-SPORTS FC.</p>
<p>You will work with us to build automated testing frameworks and evaluation tools, applying AI and machine learning to expand our test coverage. You will report to our Engineering Manager. You will work hybrid, at least 3 days a week, from our office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Build automated testing frameworks, validation checks, and CI/CD pipeline integrations with reproducible diagnostics.</li>
<li>Develop methods that help us explore complex software behaviour, identify coverage gaps, and detect defects.</li>
<li>Build automated checks to validate software behaviour and data against requirements.</li>
<li>Develop evaluation frameworks for generative AI and LLMs-based systems (e.g., implementing LLMs-as-a-judge patterns, rubric-based scoring, and automated calibration) alongside deterministic validation checks.</li>
<li>Apply generative AI, NLP, and machine learning, balancing heuristic, deterministic, and model-based approaches to solve complex software testing problems.</li>
<li>Integrate testing tools into development pipelines, producing reproducible diagnostics, and support the software you deliver.</li>
<li>Prototype latest machine learning and LLMs capabilities, and collaborate with engineering, design, and quality partners to clarify requirements, review code, and resolve blockers.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>5+ years of professional software engineering experience, including 2+ years of hands-on experience building, integrating, or evaluating AI/ML and LLMs-based systems.</li>
<li>A Master of Science in Computer Science, Mathematics or a related field, or equivalent professional engineering experience.</li>
<li>In-depth experience with LLMs, generative AI, and NLP concepts, architectures, and failure modes.</li>
<li>Experience developing evaluation frameworks for generative systems, including dataset curation, model-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.</li>
<li>Proficiency in Python, algorithms, data structures, modular design, automated testing, debugging, and version control.</li>
<li>Experience preparing datasets, defining validation criteria, and performing error analysis using quantitative ML metrics.</li>
<li>Experience with natural language processing or large language models, such as prompting, fine-tuning, or retrieval-augmented generation.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Python, AI/ML, LLMs, NLP, software engineering, automated testing, CI/CD pipeline integrations, machine learning, data structures, algorithms, modular design, version control</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, locations around the world, and opportunities at all levels.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7875769f-8f5</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>1283854f-ecf</externalid>
      <title>Development Director - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>The EA SPORTS UFC franchise offers an electrifying spectacle and entertainment of MMA for over 20 million players globally. Located in Vancouver, British Columbia, the EA SPORTS UFC team aims to become the world&#39;s greatest fighting game.</p>
<p>As a Development Director on UFC, you will lead the planning and execution of complex cross-functional development efforts across multiple teams and disciplines. You will partner closely with Production, Design, Engineering, Quality Verification, and other stakeholders to deliver high-quality player experiences on time and within budget.</p>
<p>Responsibilities:</p>
<ul>
<li>Establish and maintain an overall project plan, creating and maintaining resource capacity planning for the project.</li>
<li>Drive effective processes within the team, ensuring workflows are well-defined and understood by the whole team.</li>
<li>Participate in risk identification, mitigation, and contingency planning against project priorities.</li>
<li>Build and evolve effective teams; identify resourcing needs and participate in the hiring process.</li>
<li>Suggest and implement operational changes to enable effective and motivated teams.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years of Project Management Experience with production lifecycles, processes, and project planning.</li>
<li>Bachelor&#39;s degree in Computer Science, Game Development, Business, 3D Arts, or a related field is preferred.</li>
<li>Experience executing on project management methodologies, such as Waterfall and Agile.</li>
<li>Experience in communicating and stakeholder management across all levels and organizations.</li>
</ul>
<p>Benefits: Electronic Arts adopts a holistic approach to its benefit programs, focusing on physical, emotional, financial, professional, and community well-being. Packages are customized to satisfy local needs and may include medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Agile, Waterfall, Game Development, Cross-functional development, AI, Machine Learning, Leadership</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1283854f-ecf</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d1ce46a3-621</externalid>
      <title>Lead Designer - UI/UX</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Lead Designer - UI/UX to join their EA SPORTS FC team. As a Manager of Experience Design, you will lead an Experience Design team responsible for creating cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.</p>
<p>You will work at the intersection of Experience Design, Game Design, and Art, helping teams connect traditional interface design with spatial, environmental, and in-world experiences.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead Experience Design for a product area within EA SPORTS FC, ensuring experiences are intuitive, immersive, accessible, and aligned with product goals and design strategy.</li>
<li>Manage and mentor a multidisciplinary Experience Design team across locations, supporting career growth and high performance.</li>
<li>Lead the team through concept development and execution, establishing a high-quality bar across interaction design, UI, visual craft, motion, and the overall player experience.</li>
<li>Partner closely with Game Design, Art, Technical Design, Engineering, Animation, and Audio to bring together 2D interface, real-time 3D environments, spatial interactions, and gameplay systems into a cohesive player experience.</li>
<li>Challenge traditional UX patterns by exploring how environments, spatial interactions, motion, sound, transitions, and contextual feedback can communicate information and guide players naturally through the experience.</li>
<li>Oversee feature design from exploration through implementation, providing direction, critique, and support throughout the development process.</li>
<li>Partner with Production, User Research, and other Experience Design leaders to establish priorities, planning, and creative direction.</li>
<li>Apply systems thinking across features and partner with Design System leadership to maintain consistency and quality across the product.</li>
<li>Oversee team planning, estimation, resourcing, and delivery while identifying skill or capacity gaps and partnering with leadership to address them.</li>
<li>Contribute directly to design and concept development when needed, balancing team leadership with hands-on creative involvement.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>8+ years of experience designing and delivering shipped, player-facing experiences for games or interactive entertainment, including AAA or similarly complex interactive products.</li>
<li>Experience designing player-facing experiences that bring together 2D interface and 3D environments through spatial, diegetic, and in-world UI, with strong judgement around when each approach best supports the player experience.</li>
<li>Advanced understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility.</li>
<li>Strong portfolio proving systems thinking, visual excellence, and end-to-end design solutions.</li>
<li>Cross-mode &amp; ecosystem design expertise, with proven success managing dependencies and scaling cohesive UX across several products or features.</li>
<li>Strategic &amp; collaborative mindset to balance player needs with business/technical constraints, align cross-functional partners, and mentor design teams.</li>
<li>Excellent creative judgment and the ability to articulate design strategy, provide actionable critique, and collaborate with partners across Design, Production, Art, Engineering, Research, and Leadership.</li>
<li>Experience leading designers and complex product areas, providing creative direction and mentorship while maintaining a high bar for design quality and craft.</li>
<li>Design systems governance and leadership, skilled in governing and evolving scalable systems across complex products.</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience exploring and applying AI and emerging technologies to accelerate design workflows, expand creative exploration, or create new player experiences.</li>
<li>Experience working in game engines and real-time development workflows.</li>
<li>AR, VR, 3D design experience (Maya, C4D, KeyShot).</li>
<li>Motion design experience (After Effects).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>UI/UX Design, Interaction Design, Interface Design, Information Architecture, Visual Hierarchy, Typography, Composition, Motion Design, Accessibility, Game Design, Art, Technical Design, Engineering, Animation, Audio, AI, Emerging Technologies, Game Engines, Real-time Development Workflows, AR, VR, 3D Design, Maya, C4D, KeyShot, After Effects</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates next-generation entertainment experiences that inspire players and fans worldwide. The company is a leading sports entertainment brand.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d1ce46a3-621</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>1964df3b-97d</externalid>
      <title>C++ Generalist Software Engineer Co-op</title>
      <description><![CDATA[<p>Electronic Arts is seeking a C++ Generalist Software Engineer Co-op to join their world-class paid internship experience. The internship will last for 8 months, starting in May 2027, and will be based out of their office in Burnaby.</p>
<p>As a C++ Software Engineer Co-op, you will work with the game’s UI tech stack, designing, implementing, debugging, and maintaining code for game features and/or components. You will also communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with different teams of technical and non-technical game developers, locally and remotely.</li>
<li>Work with the game’s UI tech stack.</li>
<li>Design, implement, debug, and maintain code for game features and/or components.</li>
<li>Communicate with engineers from across the company to deliver the next generation of online features.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.</li>
<li>You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.</li>
<li>You must be graduating in May 2028 or later, including the time needed to complete your internship.</li>
<li>Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.</li>
<li>Entry-level experience; prior internship, coursework, or relevant personal or academic projects.</li>
</ul>
<p>Technical Qualifications:</p>
<ul>
<li>Solid foundational understanding of modern C++ (object-oriented design, memory management, pointers/references, standard library data structures, and algorithms).</li>
<li>Understanding of standard code formatting, syntax conventions, and the importance of build stability.</li>
<li>Ability to systematically trace logic errors, inspect variable states, and leverage standard IDE debugging tools.</li>
</ul>
<p>Desired Qualifications:</p>
<ul>
<li>Conceptual understanding of unit testing, integration tests, and local functional verification before submitting code.</li>
<li>Basic hands-on experience with version control systems (Git or Perforce).</li>
<li>Hands-on personal projects, academic game projects, game jam submissions, or familiarity with modern game engines.</li>
</ul>
<p>Soft Skills:</p>
<ul>
<li>Investigates feature requirements by consulting team members and documents findings clearly.</li>
<li>Tracks task progress and keeps leads and buddies informed on status and blockers in a timely manner.</li>
<li>Follows the code review process and incorporates feedback into revisions.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Electronic Arts adopts a holistic approach to their benefit programs, focusing on physical, emotional, financial, professional, and community well-being.</li>
<li>Their packages are customized to satisfy local needs and may include medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, software engineering, game development, UI tech stack, unit testing, integration tests, version control systems, game engines</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1964df3b-97d</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>c6d59f74-111</externalid>
      <title>Experience Designer II - EA SPORTS FC</title>
      <description><![CDATA[<p>Electronic Arts is seeking an Experience Designer II to join the EA SPORTS FC team. As an Experience Designer on EA SPORTS FC Ultimate Team, you will collaborate closely with fellow Experience Designers, Game Designers, Producers, Researchers, Art Directors, and Engineers to create meaningful, high-impact player experiences.</p>
<p>The role involves designing across multiple layers of the player experience, combining strong visual design craft and creative thinking with a solid understanding of UX principles, game systems, and player needs. You will take ownership of translating design concepts and player experiences into compelling, high-quality visual solutions, balancing creative exploration with practical execution.</p>
<p>Responsibilities:</p>
<ul>
<li>Create compelling visual and interactive design solutions using the FC Design System, taking ownership of assigned features from early concept exploration through high-fidelity execution and implementation.</li>
<li>Translate UX flows, game design requirements, and player needs into intuitive, visually engaging, and cohesive player experiences.</li>
<li>Explore creative visual directions and develop high-quality UI concepts that balance strong visual identity, usability, and functionality.</li>
<li>Collaborate with Design System owners and fellow designers to maintain consistency, quality, and opportunities for creative expression across experiences.</li>
<li>Work closely with Experience Designers, Game Designers, Producers, Researchers, Art Directors, and Engineers to bring features from concept to delivery.</li>
<li>Apply player-centred design thinking, considering player needs, behaviours, and game systems while challenging assumptions and proposing thoughtful solutions.</li>
<li>Present design concepts and solutions clearly, communicate design rationale, and incorporate feedback to refine and improve design outcomes.</li>
<li>Actively contribute to team discussions, share design work and learnings, and build strong relationships across disciplines to support collaboration and continuous improvement.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years of experience in UI, visual, experience design across games, entertainment, or digital products, ideally with experience shipping one or more games.</li>
<li>A strong portfolio demonstrating exceptional visual craft, creative exploration, and the ability to connect form and function into intuitive, engaging, and polished player experiences.</li>
<li>Strong visual design skills across UI, typography, layout, composition, and visual storytelling, with the ability to create high-quality, visually compelling design solutions.</li>
<li>Solid understanding of core UX principles, including user flows, information hierarchy, interaction patterns, and player-centred design.</li>
<li>Experience translating UX concepts, game design requirements, and creative ideas into compelling visual directions, prototypes, and high-fidelity UI.</li>
<li>Good understanding of game systems and how different features and interactions connect to create a cohesive player experience.</li>
<li>Proficiency in modern design and prototyping tools, such as Figma, Adobe Creative Suite, or similar.</li>
<li>Experience working within established Design Systems, maintaining consistency while exploring opportunities for creative expression.</li>
<li>Strong storytelling, presentation, and design rationale skills, with the ability to clearly communicate creative decisions, collaborate with partners, and advocate for thoughtful design solutions.</li>
<li>Strong design judgment and the ability to take ownership of assigned features from concept through implementation, balancing visual quality, usability, and production constraints.</li>
<li>Comfortable navigating ambiguity, asking thoughtful questions, challenging assumptions, and proposing creative solutions.</li>
<li>A collaborative mindset, strong relationship-building skills, adaptability, and a genuine passion for games and creating meaningful player experiences.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>UI design, visual design, UX principles, game systems, player-centred design, Figma, Adobe Creative Suite, motion design, animation, 3D design tools, game engines</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c6d59f74-111</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>0f666f6f-90e</externalid>
      <title>Software Engineer III</title>
      <description><![CDATA[<p>Electronic Arts crafts next-generation entertainment experiences that inspire players and fans globally. Here, everyone is part of the story, contributing to a community that values creativity, diverse perspectives, and innovative ideas.</p>
<p>In FC Quality Verification Engineering, the mission is to help teams identify quality issues earlier by building automation frameworks and developer tools that combine software development and applied AI/ML to improve testing for EA-SPORTS FC.</p>
<p>You will work on building automated testing frameworks and evaluation tools, applying AI and machine learning to expand test coverage. Reporting to the Engineering Manager, you will work hybrid, at least 3 days a week, from the office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Build automated testing frameworks, validation checks, and CI/CD pipeline integrations with reproducible diagnostics.</li>
<li>Develop methods to explore complex software behaviour, identify coverage gaps, and detect defects.</li>
<li>Create automated checks to validate software behaviour and data against requirements.</li>
<li>Develop evaluation frameworks for generative AI and LLMs-based systems, implementing LLM-as-a-judge patterns, rubric-based scoring, and automated calibration.</li>
<li>Apply generative AI, NLP, and machine learning to solve complex software testing problems.</li>
<li>Integrate testing tools into development pipelines, produce reproducible diagnostics, and support delivered software.</li>
<li>Prototype latest machine learning and LLMs capabilities, collaborating with engineering, design, and quality partners.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>5+ years of professional software engineering experience, including 2+ years of hands-on experience with AI/ML and LLMs-based systems.</li>
<li>A Master of Science in Computer Science, Mathematics, or a related field, or equivalent professional engineering experience.</li>
<li>In-depth experience with LLMs, generative AI, and NLP concepts, architectures, and failure modes.</li>
<li>Experience developing evaluation frameworks for generative systems, including dataset curation, model-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.</li>
<li>Proficiency in Python, algorithms, data structures, modular design, automated testing, debugging, and version control.</li>
<li>Experience preparing datasets, defining validation criteria, and performing error analysis using quantitative ML metrics.</li>
<li>Experience with natural language processing or large language models, such as prompting, fine-tuning, or retrieval-augmented generation.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Python, AI, Machine Learning, NLP, LLMs, software engineering, automated testing, CI/CD pipeline integrations</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_0f666f6f-90e</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>08680110-4ea</externalid>
      <title>Principal ML Engineer</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Principal ML Engineer to own the systems that prepare and deliver multimodal game data for large-scale model training. The successful candidate will set the architecture for these training input pipelines and improve data throughput, accelerator utilization, reproducibility, and recovery from failures.</p>
<p>Responsibilities:</p>
<ul>
<li>Architect and build shared training input pipelines from certified game capture to accelerators</li>
<li>Define schemas, data contracts, encodings, compression, and standards for dataset versioning, lineage, quality, coverage, acceptance criteria, and reproducible splits</li>
<li>Build deterministic loaders and checkpoint-safe iteration that recover from worker or hardware failures and corrupt data</li>
<li>Design reproducible dataset mixtures and balanced batches across modalities, resolutions, sequence lengths, titles, and capture conditions</li>
<li>Benchmark and enforce throughput, data-wait time, step time, and accelerator utilization and stalls</li>
<li>Diagnose bottlenecks and intermittent failures across storage, network I/O, CPU, memory, decoding, preprocessing, and accelerators</li>
<li>Integrate compilers, runtimes, optimized kernels, low-precision training, and hardware-accelerated media processing</li>
<li>Lead training-pipeline architecture reviews, mentor engineers, and align priorities with research leads</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>20+ years of development experience, including owning production systems for distributed-training input</li>
<li>Expertise building custom PyTorch training and ingestion systems or adapting TorchTitan, JAX/XLA with MaxText, Megatron Core/NeMo, or equivalent stacks</li>
<li>Expertise in FSDP2/HSDP, tensor/context/pipeline parallelism, mixed-precision training, and optimization on one or more accelerator platforms</li>
<li>Pre-training experience and an understanding of how model architecture, data representation, batching, and orchestration affect training-system design and efficiency</li>
<li>Expertise building large-scale multimodal streaming or hardware-accelerated ingestion with Ray Data, Mosaic Streaming, WebDataset, NVIDIA DALI, NVDEC, or equivalent technologies</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>PyTorch, TorchTitan, JAX/XLA, MaxText, Megatron Core/NeMo, FSDP2/HSDP, tensor/context/pipeline parallelism, mixed-precision training, Ray Data, Mosaic Streaming, WebDataset, NVIDIA DALI, NVDEC</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_08680110-4ea</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>78800ab7-c30</externalid>
      <title>Senior Software Engineer</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Engineer to join their team in Vancouver, British Columbia, Canada.</p>
<p>In FC Quality Verification Engineering, the mission is to build technology, large-scale test automation, and AI-powered developer tools that help EA SPORTS FC teams understand game quality and decide when they are ready to ship.</p>
<p>The successful candidate will manage these systems from proposal to adoption, shape technical direction, write code, define success metrics, and mentor engineers on the team.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead the design and implementation of closed-loop, multi-agent state machines, human-in-the-loop execution flows, and Generative AI testing frameworks for hyper-personalization systems.</li>
<li>Develop distributed agent execution environment that autonomously runs and self-heals end-to-end tests across complex environments.</li>
<li>Develop statistical validation solutions, probabilistic rubrics, and calibration frameworks to measure feature quality, model drift, and non-deterministic agent behaviour at scale.</li>
<li>Own technical designs, build reusable components, and improve Continuous Integration and Continuous Delivery (CI/CD) workflows and distributed execution services.</li>
<li>Diagnose failures across code, data, and infrastructure, fix root causes, and mentor engineers through code reviews and knowledge sharing.</li>
<li>Act as product owner for the systems led: work with stakeholders to define and prioritize requirements, agree scope and success criteria, turn them into delivery plans, and keep partners informed of estimates, progress, risks, and dependencies.</li>
<li>Learn and evaluate new engineering approaches, including AI-assisted workflows where useful, and measure improvements in reliability, feedback speed, and adoption.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>10+ years of professional software development experience.</li>
<li>A Bachelor&#39;s or Master&#39;s degree in Computer Science, Software Engineering, or a related field that includes coursework or academic exposure to Artificial Intelligence/Machine Learning concepts.</li>
<li>Proficiency in C# or C++ and Python, alongside experience designing complex software systems, automated testing, and version control.</li>
<li>Experience designing and independently implementing complex software systems, including interfaces, dependencies, and documented trade-offs.</li>
<li>In-depth experience with LLMs, multi-agent orchestration, state machines, context/memory management, and human-in-the-loop workflows.</li>
<li>Proficiency in statistical inference, hypothesis testing, variance reduction, and experimental design to build statistical testing solutions for probabilistic systems.</li>
<li>Experience developing evaluation frameworks for generative systems, including dataset curation, LLMs-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.</li>
<li>Experience building test automation or developer tools, integrating them into CI/CD workflows, and debugging distributed systems using logs and telemetry.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary: $141,400 - $204,400 CAD per year</li>
<li>Vacation time: 3 weeks per year</li>
<li>Sick time: 10 days per year</li>
<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child</li>
<li>Extended health/dental/vision coverage</li>
<li>Life insurance</li>
<li>Disability insurance</li>
<li>Retirement plan</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$141,400 - $204,400 CAD</salaryrange>
      <skills>C#, C++, Python, Artificial Intelligence, Machine Learning, LLMs, multi-agent orchestration, state machines, context/memory management, human-in-the-loop workflows, statistical inference, hypothesis testing, variance reduction, experimental design</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>141400</compensationmin>
      <compensationmax>204400</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_78800ab7-c30</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>76e223b0-092</externalid>
      <title>Development Manager - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>The EA SPORTS UFC franchise offers an electrifying spectacle and entertainment of MMA for over 20 million players globally. As a Development Manager on UFC, you will be responsible for planning and executing cross-functional development efforts across multiple teams and disciplines.</p>
<p>You will partner closely with Production, Design, Engineering, Quality Verification, and other stakeholders to deliver high-quality player experiences on time and within budget. You will drive project planning and delivery predictability while fostering a collaborative, high-performing team culture.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Manage a development team consisting of Software Engineers, Animators, Artists, Producers, Designers, and QV.</li>
<li>Provide project management support for your team, scheduling work in alignment with project goals, tracking dependencies, identifying and resolving risks, and facilitating prioritization decisions.</li>
<li>Collaborate with other project managers to resolve cross-team issues and improve project management processes.</li>
<li>Ensure each project setup and progress aligns with leadership expectations, completing status reports at the required cadence.</li>
<li>Establish processes to ensure all workflows are clearly defined, processes are documented, and team members are engaged.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>3+ years of Project Management or Project Lead Experience with production lifecycles, processes, and project planning.</li>
<li>Experience in a Scrum/Agile software development environment.</li>
<li>Bachelor&#39;s degree in a related field, such as Computer Science, Game Development, or Business.</li>
<li>Experience in a software development environment, including using tools like Jira.</li>
<li>Experience working with expansive teams with various skillsets, experience, and backgrounds.</li>
<li>Familiarity with tools like Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools.</li>
<li>Strong written and verbal communication skills, including summarizing complex information, communicating risks clearly, and tailoring messaging for different audiences.</li>
<li>Strong organizational skills, attention to detail, and the ability to manage multiple priorities across different project timelines.</li>
<li>Demonstrated ability to use generative AI productivity tools for daily workflow optimization, early-stage ideation, rapid prototyping, and critically validating AI output.</li>
</ul>
<p><strong>Benefits</strong> Electronic Arts adopts a holistic approach to its benefits programs, focusing on physical, emotional, financial, professional, and community well-being to support a balanced life. Packages are customized to meet local needs and may include medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Agile, Scrum, Jira, Miro, Slack, Excel, Google Sheets, AI, Generative AI, Productivity Tools</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_76e223b0-092</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>c54488fd-baa</externalid>
      <title>Development Director - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Development Director for its EA SPORTS™ UFC team in Vancouver, British Columbia. The successful candidate will lead the planning and execution of complex cross-functional development efforts across multiple teams and disciplines.</p>
<p>The EA SPORTS UFC franchise offers a mixed martial arts experience to over 20 million players globally. The team aims to become the world&#39;s greatest fighting game.</p>
<p>Key responsibilities:</p>
<ul>
<li>Establish and maintain an overall project plan, including resource capacity planning and risk mitigation</li>
<li>Drive effective processes within the team, ensuring workflows are well-defined and understood</li>
<li>Participate in risk identification, mitigation, and contingency planning</li>
<li>Build and evolve effective teams, identifying resourcing needs and providing development opportunities</li>
<li>Communicate team&#39;s progress and status upward</li>
<li>Identify and lead collaborative efforts across the organization</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of project management experience with production lifecycles, processes, and project planning</li>
<li>Bachelor&#39;s degree in Computer Science, Game Development, Business, 3D Arts, or a related field</li>
<li>Experience with project management methodologies, such as Waterfall and Agile</li>
<li>Experience in communicating and stakeholder management across all levels and organizations</li>
<li>Experience building complex systems with cross-discipline teams</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive wellness program, including physical, emotional, financial, and professional wellbeing</li>
<li>Customized benefits package, which may include medical insurance, mental health support, retirement savings, paid time off, and free games</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Agile, Waterfall, Cross-functional development, Team leadership, AI, Emerging technologies, Game development, Mixed martial arts experience</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide. The company has a diverse portfolio of games, experiences, locations, and opportunities.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c54488fd-baa</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>ef83a5ad-d8c</externalid>
      <title>Online Software Engineer - EA SPORTS™ NHL</title>
      <description><![CDATA[<p>Electronic Arts is seeking an experienced Online Software Engineer to join the EA SPORTS NHL team in Vancouver, British Columbia. As an Online Software Engineer, you will develop and extend features in the game to facilitate a more connected and socially interactive game experience.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop technical solutions for online game features.</li>
<li>Perform full-stack development working on both game client and backend services.</li>
<li>Collaborate with designers, artists, and engineers from other domains.</li>
<li>Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.</li>
<li>Iterate and design improvements to live systems and workflows.</li>
<li>Work with 3rd party and internal software APIs.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree in computer science or related field, or equivalent training and professional experience.</li>
<li>5+ years of experience in C++ software development.</li>
<li>Knowledge of networking protocols, client/server, peer-to-peer, and multi-threaded architectures.</li>
<li>Experience with real-time game networking.</li>
</ul>
<p>Benefits: Electronic Arts adopts a holistic approach to its benefit programs, focusing on physical, emotional, financial, professional, and community well-being. Benefits packages are customized to meet local needs and may include medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, software development, networking protocols, client/server, peer-to-peer, multi-threaded architectures, real-time game networking</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, locations around the world, and opportunities at all levels.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_ef83a5ad-d8c</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>7dc2d03d-237</externalid>
      <title>Outsource Support Animator (Apex Legends)</title>
      <description><![CDATA[<p>Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends. This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across a broad range of features.</p>
<p>You will serve as both a creative contributor and external development coordinator, ensuring partner-produced animation meets Apex’s gameplay clarity, responsiveness, and performance standards within a live-service production cadence.</p>
<p><strong>Responsibilities</strong></p>
<p>Gameplay Animation Execution</p>
<ul>
<li>Block and prototype gameplay animations to establish timing, weight, and design intent</li>
<li>Partner with Animation Directors and Gameplay teams to co-direct motion capture sessions</li>
<li>Review, refine, and integrate vendor-delivered keyframe and mocap cleanup work</li>
<li>Ensure assets meet gameplay readability, responsiveness, and technical requirements</li>
</ul>
<p>External Development Coordination</p>
<ul>
<li>Manage day-to-day communication with external animation vendors</li>
<li>Provide clear, structured feedback aligned with internal animation direction</li>
<li>Partner with Animation Directors to define briefs and reference packages</li>
<li>Track sprint and milestone deliverables, revisions, and approval cycles</li>
<li>Identify risks in quality or schedule and escalate proactively</li>
<li>Support vendor onboarding and documentation updates</li>
<li>Provide performance notes and help shape capture goals</li>
</ul>
<p>Pipeline &amp; Integration</p>
<ul>
<li>Export, ingest, and validate animation assets in-engine</li>
<li>Maintain animation briefs, scope breakdowns, and feedback documentation</li>
<li>Support Statement of Work (SOW) creation with detailed asset estimates</li>
<li>Ensure naming conventions, rig compatibility, and version control standards</li>
<li>Coordinate with Tech Animation and Engineering to resolve integration issues</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>2+ years of professional game animation experience</li>
<li>Strong blocking, gameplay timing, and polish skills</li>
<li>Experience working directly with outsourced animation teams</li>
<li>Combat Animation Experience</li>
<li>First Person Viewmodel Animation Experience</li>
<li>Strong knowledge of Maya and motion capture workflows</li>
<li>Familiarity with engine integration pipelines</li>
<li>Experience tracking work in Jira or similar tools</li>
<li>Live service development experience</li>
<li>Experience writing animation briefs, asset estimates, and production documentation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game animation, Maya, motion capture, animation direction, project management, combat animation, first-person viewmodel animation, live service development, Jira</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7dc2d03d-237</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>02ed64a3-0d1</externalid>
      <title>Lead Designer - UI/UX</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Lead Designer - UI/UX to join their EA SPORTS FC team.</p>
<p>As a Lead Designer - UI/UX, you will lead an Experience Design team responsible for creating cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.</p>
<p>You will work at the intersection of Experience Design, Game Design, and Art, helping teams connect traditional interface design with spatial, environmental, and in-world experiences.</p>
<p>You will report to the Experience Design Director.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Leading Experience Design for a product area within EA SPORTS FC</li>
<li>Managing and mentoring a multidisciplinary Experience Design team</li>
<li>Establishing a high-quality bar across interaction design, UI, visual craft, motion, and the overall player experience</li>
<li>Partnering closely with Game Design, Art, Technical Design, Engineering, Animation, and Audio</li>
<li>Challenging traditional UX patterns and exploring new ways to communicate information and guide players</li>
</ul>
<p>Requirements:</p>
<ul>
<li>8+ years of experience designing and delivering shipped, player-facing experiences for games or interactive entertainment</li>
<li>Advanced understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility</li>
<li>Strong portfolio proving systems thinking, visual excellence, and end-to-end design solutions</li>
<li>Experience leading designers and complex product areas</li>
<li>Design systems governance and leadership skills</li>
</ul>
<p>Nice to have:</p>
<ul>
<li>Experience exploring and applying AI and emerging technologies</li>
<li>Experience working in game engines and real-time development workflows</li>
<li>AR, VR, 3D design experience</li>
<li>Motion design experience</li>
</ul>
<p>Electronic Arts offers a comprehensive benefits package, including medical insurance, mental health support, retirement savings, paid time off, and free games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, accessibility, design systems governance, leadership, AI and emerging technologies, game engines, real-time development workflows, AR, VR, 3D design, motion design</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates connected experiences that ignite the emotion of sport through industry-leading games and interactive experiences.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_02ed64a3-0d1</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>0c8cc3d9-386</externalid>
      <title>Engineering Manager</title>
      <description><![CDATA[<p>In FC Quality Verification Engineering, our mission is to build the test automation and AI-powered developer tools that help our EA SPORTS FC teams understand game quality.</p>
<p>As an Engineering Manager in Vancouver, you will work with us to lead a team of software engineers building and running these systems. You will combine people leadership with delivery ownership, reporting to our Technical Director. You will work hybrid, at least 3 days a week, from our office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Build and elevate an engineering team. Hire, onboard and develop engineers through regular 1:1s, useful feedback, performance management and career planning.</li>
<li>Lead technical execution with clear ownership, achievable plans and a sustainable workload across locations and time zones.</li>
<li>Turn our partner priorities into delivery commitments, adapting plans as needs evolve, following through on milestones, and communicating risks, dependencies, and obstacles early to technical and non-technical partners.</li>
<li>Partner with our Technical Director and engineers to review designs, explain decisions and trade-offs, and resolve technical roadblocks.</li>
<li>Take initiative to improve our engineering practices across design, testing, continuous integration, and operational support using quality, reliability, and adoption metrics.</li>
<li>Track relevant technology trends and developments, guiding our team in evaluating and adopting AI-assisted workflows and engineering tools.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>7+ years of professional software development experience, including hands-on engineering and technical team leadership.</li>
<li>2+ years of direct people management of software engineers, including coaching, performance management and career development.</li>
<li>Proven success spearheading the delivery of automation, developer tooling, or comparable platforms, owning prioritization, capacity planning, and complex cross-team dependencies.</li>
<li>Experience in C#, C++, or Python, software design, testing, and Continuous Integration and Continuous Delivery (CI/CD) workflows.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C#, C++, Python, software design, testing, Continuous Integration, Continuous Delivery</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, with locations around the globe.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_0c8cc3d9-386</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>21dbdc2a-c1c</externalid>
      <title>C++ Generalist Software Engineer Co-op</title>
      <description><![CDATA[<p>Electronic Arts is seeking a C++ Generalist Software Engineer Co-op to join their EA Studios - SPORTS team in Vancouver. As a co-op student, you will have the opportunity to work on exciting projects and contribute to the development of next-generation entertainment experiences.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with the game&#39;s UI tech stack</li>
<li>Design, implement, debug, and maintain code for game features and components</li>
<li>Communicate with engineers across the company to deliver online features for established and upcoming games</li>
<li>Work with technical and non-technical game developers, both locally and remotely</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline</li>
<li>Legally authorized to work in Canada for the entire internship duration</li>
<li>Enrolled in an accredited degree program and returning to school for at least one semester after the internship</li>
<li>Graduating in May 2028 or later</li>
</ul>
<p>Technical Qualifications:</p>
<ul>
<li>Solid understanding of modern C++ (object-oriented design, memory management, pointers/references, standard library data structures, and algorithms)</li>
<li>Understanding of standard code formatting, syntax conventions, and build stability</li>
<li>Ability to systematically trace logic errors and leverage standard IDE debugging tools</li>
</ul>
<p>Desired Qualifications:</p>
<ul>
<li>Local testing awareness and conceptual understanding of unit testing and integration tests</li>
<li>Basic hands-on experience with version control systems (Git or Perforce)</li>
<li>Familiarity with modern game engines (Frostbite, Unreal, Unity, Godot)</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive compensation and benefits package, including medical insurance, mental health support, retirement savings, paid time off, and free games</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game development, UI tech stack, debugging, problem-solving, unit testing, integration tests, version control systems, modern game engines</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_21dbdc2a-c1c</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>084b1c07-15c</externalid>
      <title>Lead Designer - UI/UX</title>
      <description><![CDATA[<p>We are seeking a Lead Designer - UI/UX to join our EA SPORTS FC team. As a Manager of Experience Design, you will lead an Experience Design team responsible for creating cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.</p>
<p>You will work at the intersection of Experience Design, Game Design, and Art, helping teams connect traditional interface design with spatial, environmental, and in-world experiences.</p>
<p>You will report to the Experience Design Director.</p>
<p>Key responsibilities:</p>
<ul>
<li>Lead Experience Design for a product area within EA SPORTS FC, ensuring experiences are intuitive, immersive, accessible, and aligned with product goals and design strategy.</li>
<li>Manage and mentor a multidisciplinary Experience Design team across locations, supporting career growth and high performance.</li>
<li>Lead the team through concept development and execution, establishing a high-quality bar across interaction design, UI, visual craft, motion, and the overall player experience.</li>
<li>Partner closely with Game Design, Art, Technical Design, Engineering, Animation, and Audio to bring together 2D interface, real-time 3D environments, spatial interactions, and gameplay systems into a cohesive player experience.</li>
<li>Challenge traditional UX patterns by exploring how environments, spatial interactions, motion, sound, transitions, and contextual feedback can communicate information and guide players naturally through the experience.</li>
<li>Oversee feature design from exploration through implementation, providing direction, critique, and support throughout the development process.</li>
<li>Partner with Production, User Research, and other Experience Design leaders to establish priorities, planning, and creative direction.</li>
<li>Apply systems thinking across features and partner with Design System leadership to maintain consistency and quality across the product.</li>
<li>Oversee team planning, estimation, resourcing, and delivery while identifying skill or capacity gaps and partnering with leadership to address them.</li>
<li>Contribute directly to design and concept development when needed, balancing team leadership with hands-on creative involvement.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>8+ years of experience designing and delivering shipped, player-facing experiences for games or interactive entertainment, including AAA or similarly complex interactive products.</li>
<li>Experience designing player-facing experiences that bring together 2D interface and 3D environments through spatial, diegetic, and in-world UI, with strong judgement around when each approach best supports the player experience.</li>
<li>Advanced understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility.</li>
<li>Strong portfolio proving systems thinking, visual excellence, and end-to-end design solutions.</li>
<li>Cross-mode &amp; ecosystem design expertise, with proven success managing dependencies and scaling cohesive UX across several products or features.</li>
<li>Strategic &amp; collaborative mindset to balance player needs with business/technical constraints, align cross-functional partners, and mentor design teams.</li>
<li>Excellent creative judgment and the ability to articulate design strategy, provide actionable critique, and collaborate with partners across Design, Production, Art, Engineering, Research, and Leadership.</li>
<li>Experience leading designers and complex product areas, providing creative direction and mentorship while maintaining a high bar for design quality and craft.</li>
<li>Design systems governance and leadership, skilled in governing and evolving scalable systems across complex products.</li>
</ul>
<p>Nice to have:</p>
<ul>
<li>Experience exploring and applying AI and emerging technologies to accelerate design workflows, expand creative exploration, or create new player experiences.</li>
<li>Experience working in game engines and real-time development workflows.</li>
<li>AR, VR, 3D design experience (Maya, C4D, KeyShot).</li>
<li>Motion design experience (After Effects).</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary: $122,300 - $170,700 CAD.</li>
<li>Comprehensive benefits package including vacation, sick time, extended health/dental/vision coverage, life insurance, disability insurance, and retirement plan.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$122,300 - $170,700 CAD</salaryrange>
      <skills>UI/UX Design, Interaction Design, Interface Design, Information Architecture, Visual Hierarchy, Typography, Composition, Motion Design, Accessibility, Design Systems Governance, AI and Emerging Technologies, Game Engines, Real-time Development Workflows, AR/VR, 3D Design</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates exceptional entertainment experiences that inspire players and fans worldwide. The company is a leading sports entertainment brand.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>122300</compensationmin>
      <compensationmax>170700</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_084b1c07-15c</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>16eab15c-8ab</externalid>
      <title>Lighting Artist, Cinematics</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Cinematic Lighting Artist to join their Marketing Team. As a Cinematic Lighting Artist, you will work with a team of creative artists and editors to create world-class trailers that market their games.</p>
<p>Responsibilities:</p>
<ul>
<li>Create lighting for shots and sequences in trailer productions</li>
<li>Collaborate with team members to produce the highest quality visual target</li>
<li>Help improve cinematic lighting workflows</li>
<li>Polish cameras, FX, and lighting</li>
<li>Render final sequences in high quality</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Solid eye for composition and cinematography</li>
<li>Comfortable working within Sequence (Unreal) or Timeline (Frostbite)</li>
<li>Showcase good composition and lighting, such as photography or painting</li>
<li>Knowledge of cinematic language and camera direction</li>
<li>Solution-focused and supportive of team partnerships</li>
<li>Artist with a track record of delivering multiple successful projects</li>
<li>1+ years of experience creating world-class lighting for cinematic shots, on time and on brief</li>
<li>Experience in a similar role within a commercial environment</li>
<li>Experience lighting in-engine or in a 3D package (e.g., UE5, Unity, Frostbite, Maya, Blender)</li>
<li>Experience with Film/TV VFX work or AAA Games Cinematics production</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Access to exciting and collaborative work environments</li>
<li>Opportunities to connect and contribute through Employee Resource Groups</li>
<li>Support for a balanced life with paid time off and new parent leave</li>
<li>Free video games and more</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>cinematic lighting,  Unreal, Frostbite, composition, cinematography, camera direction, shader design, look development, FX creation, animation skills, AI tools, filmmaking, cameras</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, with locations around the globe.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_16eab15c-8ab</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>fe12cf1c-a5d</externalid>
      <title>C++ Gameplay Software Engineer Co-op</title>
      <description><![CDATA[<p>Electronic Arts is seeking a C++ Gameplay Software Engineer Co-op to join their EA SPORTS FC team in Vancouver. As a Gameplay Software Engineer Co-op, you will collaborate with designers, software engineers, and animators to develop gameplay features for the world&#39;s biggest sports game. You will also develop tools and workflows to improve productivity and empower designers and animators to realize their gameplay vision.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with designers, software engineers, and animators to develop gameplay features for the world&#39;s biggest sports game in order to bring football to life on your screen.</li>
<li>Develop tools and workflows to improve productivity and empower designers and animators to realize their gameplay vision.</li>
<li>Prototype new and refine existing gameplay mechanics.</li>
<li>Work with a proprietary engine to develop modular, robust, and shareable code.</li>
<li>Help develop and maintain cutting-edge AI and animation tech to push the limits of AAA gaming.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Currently pursuing an undergraduate degree in Computer Science, Software Engineering, or a related technical discipline.</li>
<li>Entry-level experience; prior internship, coursework, or personal projects in C++ are valued.</li>
<li>You are proficient at coding in C++.</li>
<li>You understand object-oriented programming and have used vector math or trigonometry in a project.</li>
<li>You have knowledge of good software programming practices.</li>
<li>You have working knowledge of 3D math concepts (Vectors, linear transformations, etc.).</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive compensation package</li>
<li>Opportunities for professional growth and development</li>
<li>Collaborative and dynamic work environment</li>
<li>Flexible work arrangements</li>
<li>Access to cutting-edge technology and tools</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, object-oriented programming, vector math, trigonometry, 3D math concepts, prior internship or coursework in C++, personal projects in C++</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_fe12cf1c-a5d</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>b3c0e2c7-3cd</externalid>
      <title>Development Manager - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Development Manager to lead the EA SPORTS UFC team in Vancouver, British Columbia.</p>
<p>The EA SPORTS UFC franchise offers a mixed martial arts experience to over 20 million players globally, with a focus on fluid and responsive gameplay technology.</p>
<p>As a Development Manager on UFC, you will be responsible for planning and executing cross-functional development efforts across multiple teams and disciplines. You will partner closely with Production, Design, Engineering, Quality Verification, and other stakeholders to deliver high-quality player experiences on time and within budget.</p>
<p>Your responsibilities include:</p>
<ul>
<li>Managing a development team consisting of Software Engineers, Animators, Artists, Producers, Designers, and QV</li>
<li>Providing project management support, scheduling work, tracking dependencies, identifying risks, and facilitating prioritization decisions</li>
<li>Collaborating with other project managers to resolve cross-team issues and improve project management processes</li>
<li>Ensuring project setup and progress align with leadership expectations and completing status reports as required</li>
<li>Establishing processes to ensure clear workflows, documented processes, and engaged team members</li>
</ul>
<p>To qualify, you will need:</p>
<ul>
<li>3+ years of Project Management or Project Lead experience with production lifecycles, processes, and project planning</li>
<li>Experience in a Scrum/Agile software development environment</li>
<li>Bachelor&#39;s degree in a related field such as Computer Science, Game Development, or Business</li>
<li>Experience in a software development environment, including using tools like Jira</li>
<li>Experience working with expansive teams with varied skillsets, experience, and backgrounds</li>
<li>Familiarity with tools like Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools</li>
<li>Strong written and verbal communication skills, including summarizing complex information and communicating risks clearly</li>
<li>Strong organizational skills, attention to detail, and the ability to manage multiple priorities across different project timelines</li>
<li>Demonstrated ability to use generative AI productivity tools for daily workflow optimization, early-stage ideation, rapid prototyping, and critically validating AI output</li>
</ul>
<p>Electronic Arts offers a comprehensive benefits package that supports a balanced life, including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Agile, Scrum, Jira, Miro, Slack, Excel, Google Sheets, AI productivity tools, generative AI, rapid prototyping, workflow optimization</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_b3c0e2c7-3cd</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>8b8a9d82-0c9</externalid>
      <title>Outsource Support Animator (Apex Legends)</title>
      <description><![CDATA[<p>Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends.</p>
<p>This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across a broad range of features.</p>
<p>You will serve as both a creative contributor and external development coordinator, ensuring partner-produced animation meets Apex’s gameplay clarity, responsiveness, and performance standards within a live-service production cadence.</p>
<p><strong>Responsibilities</strong></p>
<p>Gameplay Animation Execution</p>
<ul>
<li>Block and prototype gameplay animations to establish timing, weight, and design intent</li>
<li>Partner with Animation Directors and Gameplay teams to co-direct motion capture sessions</li>
<li>Review, refine, and integrate vendor-delivered keyframe and mocap cleanup work</li>
<li>Ensure assets meet gameplay readability, responsiveness, and technical requirements</li>
</ul>
<p>External Development Coordination</p>
<ul>
<li>Manage day-to-day communication with external animation vendors</li>
<li>Provide clear, structured feedback aligned with internal animation direction</li>
<li>Partner with Animation Directors to define briefs and reference packages</li>
<li>Track sprint and milestone deliverables, revisions, and approval cycles</li>
<li>Identify risks in quality or schedule and escalate proactively</li>
<li>Support vendor onboarding and documentation updates</li>
<li>Provide performance notes and help shape capture goals</li>
</ul>
<p>Pipeline &amp; Integration</p>
<ul>
<li>Export, ingest, and validate animation assets in-engine</li>
<li>Maintain animation briefs, scope breakdowns, and feedback documentation</li>
<li>Support Statement of Work (SOW) creation with detailed asset estimates</li>
<li>Ensure naming conventions, rig compatibility, and version control standards</li>
<li>Coordinate with Tech Animation and Engineering to resolve integration issues</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>2+ years of professional game animation experience</li>
<li>Strong blocking, gameplay timing, and polish skills</li>
<li>Experience working directly with outsourced animation teams</li>
<li>Combat Animation Experience</li>
<li>First Person Viewmodel Animation Experience</li>
<li>Strong knowledge of Maya and motion capture workflows</li>
<li>Familiarity with engine integration pipelines</li>
<li>Experience tracking work in Jira or similar tools</li>
<li>Live service development experience</li>
<li>Experience writing animation briefs, asset estimates, and production documentation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Maya, motion capture, game animation, animation direction, Jira, combat animation, first-person viewmodel animation, live service development</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players worldwide. The company has a diverse portfolio of games, experiences, locations, and opportunities.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_8b8a9d82-0c9</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>a6d74204-eb3</externalid>
      <title>Online Software Engineer - EA SPORTS™ NHL</title>
      <description><![CDATA[<p>Electronic Arts is seeking an experienced Online Software Engineer to join the EA SPORTS NHL team in Vancouver, British Columbia. As an Online Software Engineer, you will develop and extend features in the game to facilitate a more connected and socially interactive game experience. You will report directly to the Technical Director.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop technical solutions for online game features.</li>
<li>Perform full-stack development working on both game client and backend services.</li>
<li>Collaborate with designers, artists, and engineers from other domains.</li>
<li>Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.</li>
<li>Iterate and design improvements to live systems and workflows.</li>
<li>Work with third-party and internal software APIs.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree in computer science or related field, or equivalent training and professional experience.</li>
<li>5+ years of experience in C++ software development.</li>
<li>Knowledge of networking protocols, client/server, peer-to-peer, and multi-threaded architectures.</li>
<li>Experience with real-time game networking.</li>
</ul>
<p>Electronic Arts offers a comprehensive benefits package that supports a balanced life, including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, software development, networking protocols, client/server, peer-to-peer, multi-threaded architectures, real-time game networking</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game developer and publisher. EA SPORTS is one of the leading sports entertainment brands in the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_a6d74204-eb3</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>a7aa7115-c19</externalid>
      <title>Engineering Manager</title>
      <description><![CDATA[<p>Electronic Arts is seeking an Engineering Manager to lead a team of software engineers in building and running test automation and AI-powered developer tools for EA SPORTS FC. The successful candidate will work hybrid, at least 3 days a week, from the office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Build and elevate an engineering team through hiring, onboarding, and development.</li>
<li>Lead technical execution with clear ownership and achievable plans.</li>
<li>Partner with development, quality, production, and live operations teams across Vancouver and Bucharest.</li>
<li>Review designs, explain decisions and trade-offs, and resolve technical roadblocks.</li>
<li>Improve engineering practices across design, testing, continuous integration, and operational support.</li>
<li>Track relevant technology trends and developments.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>7+ years of professional software development experience.</li>
<li>2+ years of direct people management of software engineers.</li>
<li>Proven success in delivering automation, developer tooling, or comparable platforms.</li>
<li>Experience in C#, C++, or Python, software design, testing, and Continuous Integration and Continuous Delivery (CI/CD) workflows.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Physical, emotional, financial, and occupational wellness programs.</li>
<li>Customized benefits package, including medical insurance, mental health support, retirement savings, paid time off, and free games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C#, C++, Python, software design, testing, Continuous Integration, Continuous Delivery</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide. The company has a diverse portfolio of games, experiences, and opportunities across various regions.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_a7aa7115-c19</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>36b88a9d-f6a</externalid>
      <title>Software Engineer III</title>
      <description><![CDATA[<p>We are seeking a highly skilled Software Engineer III to join our team in Vancouver, British Columbia, Canada. As a Software Engineer III, you will work with us to build automated testing frameworks and evaluation tools, applying AI and machine learning to expand our test coverage.</p>
<p><strong>Job Summary</strong> You will work on building automated testing frameworks, validation checks, and CI/CD pipeline integrations with reproducible diagnostics. You will develop methods that help us explore complex software behaviour, identify coverage gaps, and detect defects. You will also build automated checks to validate software behaviour and data against requirements.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Build automated testing frameworks, validation checks, and CI/CD pipeline integrations with reproducible diagnostics.</li>
<li>Develop methods that help us explore complex software behaviour, identify coverage gaps, and detect defects.</li>
<li>Build automated checks to validate software behaviour and data against requirements.</li>
<li>Develop evaluation frameworks for generative AI and LLMs-based systems.</li>
<li>Apply generative AI, NLP, and machine learning to solve complex software testing problems.</li>
<li>Integrate testing tools into development pipelines, producing reproducible diagnostics, and support the software you deliver.</li>
<li>Prototype latest machine learning and LLMs capabilities, and collaborate with engineering, design, and quality partners to clarify requirements, review code, and resolve blockers.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>5+ years of professional software engineering experience, including 2+ years of hands-on experience building, integrating, or evaluating AI/ML and LLMs-based systems.</li>
<li>A Master of Science in Computer Science, Mathematics or a related field, or equivalent professional engineering experience.</li>
<li>In-depth experience with LLMs, generative AI, and NLP concepts, architectures, and failure modes.</li>
<li>Experience developing evaluation frameworks for generative systems.</li>
<li>Proficiency in Python, algorithms, data structures, modular design, automated testing, debugging, and version control.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary: $122,300 - $170,700 CAD per year</li>
<li>Comprehensive benefits package, including vacation, sick time, health/dental/vision coverage, life insurance, disability insurance, and retirement plan</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$122,300 - $170,700 CAD</salaryrange>
      <skills>Python, algorithms, data structures, modular design, automated testing, debugging, version control, LLMs, generative AI, NLP</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>122300</compensationmin>
      <compensationmax>170700</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_36b88a9d-f6a</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>ece50dbf-043</externalid>
      <title>Software Engineer II</title>
      <description><![CDATA[<p>In FC Quality Verification Engineering, our mission is to help our teams identify quality issues earlier. We build automation software and developer tools for EA SPORTS FC, including for the Companion App on iOS, Android, and web.</p>
<p>You will develop mobile automation components, integrate them into our development workflows, and improve our automated test feedback. You will report to our Engineering Manager. You will work hybrid, at least 3 days a week, from our office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Build modular automation components for mobile and web flows, with clear interfaces and automated tests.</li>
<li>Configure and maintain physical device labs, emulators, and simulations.</li>
<li>Integrate automated checks into Continuous Integration (CI) workflows with repeatable test data, secure authentication, and clear diagnostics.</li>
<li>Investigate failures and flaky tests, distinguish between application, test, and environment issues, and verify root-cause fixes.</li>
<li>Track coverage, reliability, and runtime metrics to improve our automation, and evaluate AI-assisted approaches.</li>
<li>Partner with our developers and quality teams to clarify requirements, prioritise coverage, estimate work, review code, and share knowledge</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>2+ years of professional software development or test automation experience.</li>
<li>A Batchelor&#39;s degree in Computer Science, Software Engineering, or a related technical field with coursework or academic exposure to Artificial Intelligence / Machine Learning concepts.</li>
<li>Proficiency in TypeScript or JavaScript, modular design, data structures, automated testing, code review, and Git.</li>
<li>Experience automating mobile applications across physical devices, emulators, and simulators using frameworks such as Appium, WebdriverIO, Detox, Espresso, or XCUITest.</li>
<li>Experience running automated checks in CI and investigating failures through logs, debugging and repeatable tests.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>TypeScript, JavaScript, modular design, data structures, automated testing, code review, Git, Appium, WebdriverIO, Detox, Espresso, XCUITest</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_ece50dbf-043</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>479adca9-861</externalid>
      <title>C++ Gameplay Software Engineer Co-op</title>
      <description><![CDATA[<p>Electronic Arts is seeking a C++ Gameplay Software Engineer Co-op to join their EA SPORTS FC team in Vancouver. The successful candidate will work on the game&#39;s gameplay features, collaborate with designers and animators, and contribute to the development of cutting-edge AI and animation technology.</p>
<p>The Gameplay team is responsible for creating an immersive experience that brings football to life on screen. As a Gameplay Software Engineer Co-op, you will work on developing gameplay features, tools, and workflows to improve productivity and empower designers and animators.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with designers, software engineers, and animators to develop gameplay features for the world&#39;s biggest sports game.</li>
<li>Develop tools and workflows to improve productivity and empower designers and animators.</li>
<li>Prototype new and refine existing gameplay mechanics.</li>
<li>Work with a proprietary engine to develop modular, robust, and shareable code.</li>
<li>Help develop and maintain cutting-edge AI and animation technology.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Currently pursuing an undergraduate degree in Computer Science, Software Engineering, or a related technical discipline.</li>
<li>Entry-level experience; prior internship, coursework, or personal projects in C++ are valued.</li>
<li>Proficient in coding in C++.</li>
<li>Understand object-oriented programming and have used vector math or trigonometry in a project.</li>
<li>Knowledge of good software programming practices.</li>
<li>Working knowledge of 3D math concepts (Vectors, linear transformations, etc.).</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive compensation package.</li>
<li>Opportunities for growth and professional development.</li>
<li>Collaborative and dynamic work environment.</li>
<li>Flexible work arrangements, including hybrid work options.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, object-oriented programming, vector math, trigonometry, 3D math, software engineering, game development, gameplay mechanics, AI, animation technology</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players worldwide. EA SPORTS is one of the company&apos;s key brands, developing sports video games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_479adca9-861</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>b6636a37-783</externalid>
      <title>Software Engineer – Game Technology &amp; Platform Development</title>
      <description><![CDATA[<p>Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.</p>
<p>Help shape the future of how games are built, tested, and played.</p>
<p>EA is investing in new ways to use AI to improve how games are developed, tested, and experienced. For these technologies to succeed, they need access to large amounts of gameplay data, including video, player inputs, telemetry, and other information collected across EA&#39;s games.</p>
<p>We&#39;re looking for a Software Engineer to help build and expand the technology that makes this possible. You&#39;ll work on systems that capture complex gameplay data with minimal impact on game performance, handle large volumes of information, and make that data searchable and accessible to teams building AI solutions.</p>
<p>This is an opportunity to solve challenging engineering problems across game engines, consoles, and cloud services. Rather than building for a single game, you&#39;ll develop technology that supports multiple EA titles and enables new capabilities across the company.</p>
<p>EA is exploring new technologies that could transform how players create, share, and experience games.</p>
<p>This role offers the opportunity to solve challenging engineering problems, work across EA&#39;s biggest games, and build technology that enables emerging AI capabilities. As part of EA&#39;s Quality Verification and Standards (QVS) Technology team, you&#39;ll help expand proven solutions beyond QVS, working with game developers and AI teams to shape the future of game development.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Build technology that enables AI: Develop systems that capture rich, detailed gameplay data and make it available to teams building new AI capabilities.</li>
<li>Solve challenging engineering problems: Work on high-performance systems that collect and process large amounts of data without impacting gameplay.</li>
<li>Work across EA&#39;s games and platforms: Develop technology that works across different game engines, consoles, and cloud services.</li>
<li>Build for scale: Design and develop services, APIs, and SDKs that support multiple games and large volumes of gameplay data.</li>
<li>Explore new technical challenges: Investigate new ways to capture and use data from complex game systems as technology and requirements evolve.</li>
<li>Own solutions from design to delivery: Help make technical decisions, develop solutions, and see your work used by teams across EA.</li>
<li>Collaborate across disciplines: Work directly with game developers, platform engineers, and AI teams to understand their needs and deliver solutions.</li>
</ul>
<p><strong>Qualifications</strong></p>
<p><strong>Required</strong></p>
<ul>
<li>7+ years of professional software development experience, with a track record of designing, building, and maintaining production software.</li>
<li>Experience working with game engines, game clients, or other real-time software.</li>
<li>Understanding of APIs, software architecture, and how different systems communicate.</li>
<li>Experience investigating and resolving complex technical problems.</li>
<li>Experience using AI coding agents as part of software development, including writing, debugging, testing, and maintaining code.</li>
<li>Ability to work independently and collaborate with engineers across different teams.</li>
</ul>
<p><strong>Preferred</strong></p>
<ul>
<li>Strong C++ programming and debugging skills.</li>
<li>Experience with Frostbite, Unreal Engine, Unity, or custom game engines.</li>
<li>Experience developing SDKs, engine plugins, or shared software libraries.</li>
<li>Experience with cloud services, APIs, or data pipelines.</li>
<li>Familiarity with gameplay recording, controller inputs, telemetry, or replay systems.</li>
<li>Experience developing software for consoles and other gaming platforms.</li>
<li>Familiarity with how gameplay data is collected and used by AI systems.</li>
<li>Experience with multiplayer game systems and client/server networking.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game engines, game clients, real-time software, APIs, software architecture, AI coding agents, C++, Frostbite, Unreal Engine, Unity, custom game engines, SDKs, engine plugins, shared software libraries, cloud services, data pipelines, gameplay recording, controller inputs, telemetry, replay systems, consoles, gaming platforms, multiplayer game systems, client/server networking</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, locations around the world, and opportunities at all levels.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_b6636a37-783</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>0e5391db-1a4</externalid>
      <title>Online Software Engineer - EA SPORTS™ NHL</title>
      <description><![CDATA[<p>We are seeking an experienced Online Software Engineer to join the EA SPORTS NHL team in Vancouver, British Columbia. As an Online Software Engineer, you will develop and extend features in the game to facilitate a more connected and socially interactive game experience. You will report directly to the Technical Director.</p>
<p>The EA SPORTS NHL franchise is a leading sports entertainment brand, with a team dedicated to creating on-ice experiences that connect gamers around the world through play.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop technical solutions for online game features.</li>
<li>Perform full-stack development working on both game client and backend services.</li>
<li>Collaborate with Designers, Artists, and Engineers from other domains.</li>
<li>Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.</li>
<li>Iterate and design improvements to live systems and workflows.</li>
<li>Work with 3rd party and internal software APIs.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree in Computer Science or related field, or equivalent training and professional experience.</li>
<li>5+ years of experience in C++ software development.</li>
<li>Knowledge of networking protocols, client/server, peer-to-peer, and multi-threaded architectures.</li>
<li>Experience with real-time game networking.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary: $122,300 - $170,700 CAD per year</li>
<li>Comprehensive benefits package, including vacation time, sick leave, health and dental insurance, life insurance, and disability insurance</li>
<li>Retirement plan</li>
<li>Opportunities for career growth and professional development</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$122,300 - $170,700 CAD</salaryrange>
      <skills>C++, software development, networking protocols, client/server, peer-to-peer, multi-threaded architectures, real-time game networking</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts develops and publishes video games and entertainment experiences. The company is known for its sports video game franchises, including EA SPORTS.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>122300</compensationmin>
      <compensationmax>170700</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_0e5391db-1a4</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>c9728d54-5ed</externalid>
      <title>Lighting Artist, Cinematics</title>
      <description><![CDATA[<p>Electronic Arts is looking for a Cinematic Lighting Artist to join their Marketing Team.</p>
<p>As a Cinematic Lighting Artist, you will work with a team of creative artists and editors to help create world-class trailers that market their games.</p>
<p>Responsibilities:</p>
<ul>
<li>Create lighting for shots and sequences in trailer productions.</li>
<li>Collaborate with team members to produce the highest quality visual target.</li>
<li>Help improve cinematic lighting workflows.</li>
<li>Polish cameras, FX, and lighting.</li>
<li>Render final sequences in high quality.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Solid eye for composition and cinematography.</li>
<li>Comfortable working within Sequence (Unreal) or Timeline (Frostbite).</li>
<li>Showcase good composition and lighting.</li>
<li>Knowledge of cinematic language and camera direction.</li>
<li>Solution-focused and supportive of team partnerships.</li>
<li>1+ years of experience creating world-class lighting for cinematic shots.</li>
<li>Experience in a similar role within a commercial environment.</li>
<li>Experience lighting in-engine or a 3D package (e.g., UE5, Unity, Frostbite, Maya, Blender).</li>
<li>Experience with Film/TV VFX work or AAA Games Cinematics production.</li>
</ul>
<p>Benefits: Electronic Arts supports a balanced life with physical, emotional, financial, and professional well-being programs.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>cinematic lighting, Unreal Engine, Frostbite, composition, cinematography, camera direction, shader design, look development, FX creation, animation skills, AI tools, filmmaking, cameras</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates game experiences for millions of players worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c9728d54-5ed</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d4efbc26-8a2</externalid>
      <title>Gameplay Software Engineer - EA SPORTS™ FC</title>
      <description><![CDATA[<p>We are seeking a Gameplay Software Engineer to join the EA SPORTS™ FC team. As a Gameplay Software Engineer, you will be responsible for bringing the vision of artists and designers to life by designing and writing code that runs and controls the game.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement gameplay systems</li>
<li>Write code that incorporates and adapts existing libraries and writes custom code</li>
<li>Prototype new mechanics to prove designs and improve on mechanics</li>
<li>Develop tools and workflows to produce new game features</li>
<li>Work with a proprietary engine to develop shareable code and interface correctly with the engine</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree in Computer Science or related field</li>
<li>Proficiency with C++ and experience in object-oriented design and implementation</li>
<li>Experience architecting and implementing AI, character control, multiplayer, or other gameplay-related systems</li>
<li>Demonstrated knowledge of good software programming practices</li>
<li>Understanding of multithreaded architectures and synchronization principles</li>
<li>Excellent debugging experience using tools</li>
<li>Understand performance implications of Gameplay systems and algorithms and how to improve</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package that includes physical, emotional, financial, professional, and community well-being programs.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, object-oriented design, multithreaded architectures, synchronization principles, debugging, AI, character control, multiplayer, gameplay-related systems</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, with locations around the globe.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d4efbc26-8a2</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>4d8bda7f-d2a</externalid>
      <title>Software Engineer II</title>
      <description><![CDATA[<p>Electronic Arts is building next-generation entertainment experiences that inspire players and fans worldwide. In this role, you will be part of a team that helps identify quality issues earlier by building automation software and developer tools for EA SPORTS FC.</p>
<p><strong>Role Summary</strong> You will develop mobile automation components, integrate them into development workflows, and improve automated test feedback. You will report to an Engineering Manager and work hybrid, at least 3 days a week, from an office in Burnaby, BC.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Build modular automation components for mobile and web flows with clear interfaces and automated tests.</li>
<li>Configure and maintain physical device labs, emulators, and simulations.</li>
<li>Integrate automated checks into Continuous Integration (CI) workflows with repeatable test data, secure authentication, and clear diagnostics.</li>
<li>Investigate failures and flaky tests, distinguish between application, test, and environment issues, and verify root-cause fixes.</li>
<li>Track coverage, reliability, and runtime metrics to improve automation and evaluate AI-assisted approaches.</li>
<li>Partner with developers and quality teams to clarify requirements, prioritize coverage, estimate work, review code, and share knowledge.</li>
</ul>
<p><strong>Required Qualifications</strong></p>
<ul>
<li>2+ years of professional software development or test automation experience.</li>
<li>A Bachelor&#39;s degree in Computer Science, Software Engineering, or a related technical field with coursework or academic exposure to Artificial Intelligence/Machine Learning concepts.</li>
<li>Proficiency in TypeScript or JavaScript, modular design, data structures, automated testing, code review, and Git.</li>
<li>Experience automating mobile applications across physical devices, emulators, and simulators using frameworks such as Appium, WebdriverIO, Detox, Espresso, or XCUITest.</li>
<li>Experience running automated checks in CI and investigating failures through logs, debugging, and repeatable tests.</li>
</ul>
<p><strong>Benefits</strong> EA supports a balanced life with a comprehensive benefits program that emphasizes physical, emotional, financial, professional, and community well-being.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>TypeScript, JavaScript, modular design, data structures, automated testing, code review, Git, Appium, WebdriverIO, Detox, Espresso, XCUITest</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_4d8bda7f-d2a</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>9b7314e7-547</externalid>
      <title>Development Director - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>The EA SPORTS UFC franchise offers an exciting spectacle and entertainment of MMA for over 20 million players globally. It provides fluid and responsive mixed martial arts through innovative gameplay technology.</p>
<p>Located in Vancouver, British Columbia, the EA SPORTS UFC team aims to become the world&#39;s greatest fighting game. As a Development Director on UFC, you will lead the planning and execution of complex cross-functional development efforts across multiple teams and disciplines.</p>
<p>Your responsibilities:</p>
<ul>
<li>Establish and maintain an overall project plan, creating and maintaining resource capacity planning, proactively mitigating production risks, and effectively managing internal and external dependencies.</li>
<li>Drive effective processes within the team, ensuring workflows are well-defined and understood by the whole team.</li>
<li>Participate in risk identification, mitigation, and contingency planning against project priorities.</li>
<li>Build and evolve effective teams; identify resourcing needs, participate in the hiring process, and provide challenges and development opportunities.</li>
<li>Suggest and implement operational changes to enable effective and motivated teams.</li>
<li>Model and exhibit conflict resolution behaviours following established best practices.</li>
<li>Effectively communicate team&#39;s progress and status upward.</li>
<li>Identify and lead collaborative efforts across the organization.</li>
</ul>
<p>Your qualifications:</p>
<ul>
<li>5+ years of Project Management Experience with production lifecycles, processes, and project planning in a dynamic and collaborative team environment.</li>
<li>Bachelor&#39;s degree in Computer Science, Game Development, Business, 3D Arts, or a related field is preferred.</li>
<li>Experience executing project management methodologies, such as Waterfall and Agile.</li>
<li>Experience in communicating and stakeholder management across all levels and organizations.</li>
<li>Experience building complex systems with cross-discipline teams.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Vacation (3 weeks per year to start)</li>
<li>10 days per year of sick time</li>
<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child</li>
<li>Extended health/dental/vision coverage</li>
<li>Life insurance</li>
<li>Disability insurance</li>
<li>Retirement plan</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$122,300 - $170,700 CAD</salaryrange>
      <skills>Project Management, Agile, Waterfall, Communication, Stakeholder Management, AI, Machine Learning, Game Development, Computer Science</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>122300</compensationmin>
      <compensationmax>170700</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_9b7314e7-547</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d5a684ac-213</externalid>
      <title>Software Engineer – Game Technology &amp; Platform Development</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Software Engineer to help build and expand the technology that captures and utilises gameplay data to improve AI capabilities in games.</p>
<p>As a Software Engineer on the Quality Verification and Standards (QVS) Technology team, you will work on systems that capture complex gameplay data with minimal impact on game performance, handle large volumes of information, and make that data searchable and accessible to teams building AI solutions.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop systems that capture rich, detailed gameplay data and make it available to teams building new AI capabilities.</li>
<li>Work on high-performance systems that collect and process large amounts of data without impacting gameplay.</li>
<li>Design and develop technology that works across different game engines, consoles, and cloud services.</li>
<li>Build services, APIs, and SDKs that support multiple games and large volumes of gameplay data.</li>
<li>Investigate new ways to capture and use data from complex game systems as technology and requirements evolve.</li>
<li>Help make technical decisions, develop solutions, and see your work used by teams across EA.</li>
<li>Work directly with game developers, platform engineers, and AI teams to understand their needs and deliver solutions.</li>
</ul>
<p>Qualifications:</p>
<p><strong>Required</strong></p>
<ul>
<li>7+ years of professional software development experience, with a track record of designing, building, and maintaining production software.</li>
<li>Experience working with game engines, game clients, or other real-time software.</li>
<li>Understanding of APIs, software architecture, and how different systems communicate.</li>
<li>Experience investigating and resolving complex technical problems.</li>
<li>Experience using AI coding agents as part of software development, including writing, debugging, testing, and maintaining code.</li>
<li>Ability to work independently and collaborate with engineers across different teams.</li>
</ul>
<p><strong>Preferred</strong></p>
<ul>
<li>Strong C++ programming and debugging skills.</li>
<li>Experience with Frostbite, Unreal Engine, Unity, or custom game engines.</li>
<li>Experience developing SDKs, engine plugins, or shared software libraries.</li>
<li>Experience with cloud services, APIs, or data pipelines.</li>
<li>Familiarity with gameplay recording, controller inputs, telemetry, or replay systems.</li>
<li>Experience developing software for consoles and other gaming platforms.</li>
<li>Familiarity with how gameplay data is collected and used by AI systems.</li>
<li>Experience with multiplayer game systems and client/server networking.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game engines, APIs, software architecture, AI coding agents, C++ programming, Frostbite, Unreal Engine, Unity, cloud services, data pipelines, gameplay recording, telemetry, multiplayer game systems</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d5a684ac-213</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>ecf6d483-789</externalid>
      <title>Senior Software Engineer</title>
      <description><![CDATA[<p>Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.</p>
<p>In FC Quality Verification Engineering, our mission is to build the technology, large-scale test automation, and AI-powered developer tools that help our EA SPORTS FC teams understand game quality and decide when we are ready to ship. We work closely with development, quality verification, production, content, and live operations teams.</p>
<p>As a Senior Software Developer in Vancouver you will manage these systems from proposal to adoption. You will shape our technical direction, write code, define success metrics, and mentor engineers on our team. You will report to our Technical Director, FC Quality Verification Engineering. You will work hybrid, at least 3 days a week, from our office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead the design and implementation of closed-loop, multi-agent state machines, human-in-the-loop execution flows, and Generative AI testing frameworks for hyper-personalization systems.</li>
<li>Develop distributed agent execution environment that autonomously run and self-heal end-to-end tests across complex environments.</li>
<li>Develop statistical validation solutions, probabilistic rubrics, and calibration frameworks to measure feature quality, model drift, and non-deterministic agent behaviour at scale.</li>
<li>Own technical designs, build reusable components, and improve our Continuous Integration and Continuous Delivery (CI/CD) workflows and distributed execution services.</li>
<li>Diagnose failures across code, data, and infrastructure, fix root causes, and mentor our engineers through code reviews and knowledge sharing.</li>
<li>Act as product owner for the systems you lead: work with stakeholders to define and prioritize requirements, agree scope and success criteria, turn them into delivery plans, and keep partners informed of estimates, progress, risks and dependencies.</li>
<li>Learn and evaluate new engineering approaches, including AI-assisted workflows where useful, and measure improvements in reliability, feedback speed and adoption.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>10+ years of professional software development experience.</li>
<li>A Batchelor or Master&#39;s degree in Computer Science, Software Engineering, or a related field that includes coursework or academic exposure to Artificial Intelligence / Machine Learning concepts.</li>
<li>Proficiency in C# or C++ and Python, alongside experience designing complex software systems, automated testing, and version control.</li>
<li>Experience designing and independently implementing complex software systems, including interfaces, dependencies and documented trade-offs.</li>
<li>In-depth experience with LLMs, multi-agent orchestration, state machines, context/memory management, and human-in-the-loop workflows.</li>
<li>Proficiency in statistical inference, hypothesis testing, variance reduction, and experimental design to build statistical testing solutions for probabilistic systems.</li>
<li>Experience developing evaluation frameworks for generative systems, including dataset curation, LLMs-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.</li>
<li>Experience building test automation or developer tools, integrating them into CI/CD workflows, and debugging distributed systems using logs and telemetry.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C#, C++, Python, Artificial Intelligence, Machine Learning, LLMs, multi-agent orchestration, state machines, context/memory management, human-in-the-loop workflows, statistical inference, hypothesis testing, variance reduction, experimental design</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, locations around the world, and opportunities at all levels.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_ecf6d483-789</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>4367f6c3-8ec</externalid>
      <title>Development Manager - EA Sports FC</title>
      <description><![CDATA[<p>Electronic Arts is looking for a Development Manager to lead the art team in delivering game features and assets on time and within budget. The successful candidate will oversee project schedules, hiring, and team management to achieve high standards.</p>
<p>Responsibilities:</p>
<ul>
<li>Manage a development team consisting of artists, software engineers, and external partners.</li>
<li>Anticipate bottlenecks, provide management escalation, project prioritization, make trade-offs, balance needs versus technical constraints, and promote initial partner deployments.</li>
<li>Focus on the immediate team, identify team issues, and suggest solutions related to execution goals.</li>
<li>Ensure each project setup meets studio specifications with regular status reporting and capacity plan updates.</li>
<li>Establish engagement processes using Jira to ensure workflows are clearly defined, processes are documented, and staff are trained in expectations.</li>
<li>Partner with Production, QV, Art Directors to ensure game quality targets are met.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>3+ years of project management or project lead experience with production lifecycles, processes, and project planning.</li>
<li>Bachelor&#39;s degree in a related field such as computer science, game development, or business.</li>
<li>Experience in a Scrum/Agile software development environment.</li>
<li>Proven track record using Jira and Jaas to manage concurrent projects.</li>
<li>Experience working with expansive teams, mediation, and conflict resolution.</li>
<li>Experience managing outsource vendors and remote teams is considered an asset.</li>
</ul>
<p>Benefits: Electronic Arts offers a range of benefits, including physical, emotional, financial, professional, and community well-being programs.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Jira, Jaas, Scrum, Agile, Project Management, Game Development, feature or asset production, experience managing outsource vendors and remote teams</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of industry-leading video games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_4367f6c3-8ec</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>5f3470e7-c7f</externalid>
      <title>Cinematic Artist, Screenshot Specialist</title>
      <description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. As a Cinematic Screenshot Specialist, you will craft best-in-class AAA-quality cinematic stills used across marketing and promotional campaigns for EA Sports NHL and UFC.</p>
<p>Responsibilities:</p>
<ul>
<li>Shot composition, character posing/animation, lighting, rendering, and post-production</li>
<li>Delivering compelling visuals that align with the creative direction provided by your Lead</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Strong understanding of cinematic language, visual storytelling, and camera direction</li>
<li>Proficiency in 3D content creation or real-time engine workflows (e.g., Unreal Engine)</li>
<li>Experience lighting scenes in-engine or within 3D software (UE4/UE5, Unity, Frostbite, Maya, 3ds Max, etc.)</li>
<li>Expert knowledge of Hockey and/or UFC (martial arts)</li>
<li>Effective both independently and as part of a collaborative team</li>
</ul>
<p>Technical Skills:</p>
<ul>
<li>Deep understanding of 3D software (Maya, 3ds Max, etc.) and/or real-time engines (Unreal, Frostbite)</li>
<li>Strong experience with Adobe Creative Suite, especially Photoshop and Lightroom</li>
<li>Understanding of DSLR photography and cinematography fundamentals</li>
<li>Excellent eye for lighting direction, composition, visual clarity, and brand-aligned aesthetics</li>
</ul>
<p>Communication Skills:</p>
<ul>
<li>Meticulous attention to detail across visual, written, and verbal communication</li>
<li>Able to interpret feedback constructively and proactively solve issues impacting quality or workflow</li>
<li>Excellent interpersonal skills with the ability to collaborate effectively with peers, leads, and cross-functional partners</li>
</ul>
<p>Problem-Solving &amp; Workflow Skills:</p>
<ul>
<li>Strong technical aptitude and ability to quickly learn new tools, software, and pipelines</li>
<li>Ability to set clear priorities and use broad strokes to validate ideas before refining details</li>
<li>Proven experience working under deadlines in a fast-paced creative environment</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D content creation, Unreal Engine, Maya, 3ds Max, Adobe Creative Suite, Photoshop, Lightroom, cinematography, photography, sports video games, EA SPORTS franchises, UFC, NHL, sports photography</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_5f3470e7-c7f</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>7f06c21d-ae1</externalid>
      <title>Engineering Manager</title>
      <description><![CDATA[<p>In FC Quality Verification Engineering, our mission is to build the test automation and AI-powered developer tools that help our EA SPORTS FC teams understand game quality.</p>
<p>As an Engineering Manager in Vancouver, you will work with us to lead a team of software engineers building and running these systems. You will combine people leadership with delivery ownership, reporting to our Technical Director.</p>
<p>Responsibilities:</p>
<ul>
<li>Build and elevate an engineering team. Hire, onboard and develop engineers through regular 1:1s, useful feedback, performance management and career planning.</li>
<li>Lead technical execution with clear ownership, achievable plans and a sustainable workload across locations and time zones.</li>
<li>Turn our partner priorities into delivery commitments, adapting plans as needs evolve, following through on milestones, and communicating risks, dependencies, and obstacles early to technical and non-technical partners.</li>
<li>Partner with our Technical Director and engineers to review designs, explain decisions and trade-offs, and resolve technical roadblocks.</li>
<li>Take initiative to improve our engineering practices across design, testing, continuous integration, and operational support using quality, reliability, and adoption metrics.</li>
<li>Track relevant technology trends and developments, guiding our team in evaluating and adopting AI-assisted workflows and engineering tools.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>7+ years of professional software development experience, including hands-on engineering and technical team leadership.</li>
<li>2+ years of direct people management of software engineers, including coaching, performance management and career development.</li>
<li>Proven success spearheading the delivery of automation, developer tooling, or comparable platforms, owning prioritization, capacity planning, and complex cross-team dependencies.</li>
<li>Experience in C#, C++, or Python, software design, testing, and Continuous Integration and Continuous Delivery (CI/CD) workflows.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Vacation (3 weeks per year to start)</li>
<li>10 days per year of sick time</li>
<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child</li>
<li>Extended health/dental/vision coverage</li>
<li>Life insurance</li>
<li>Disability insurance</li>
<li>Retirement plan</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$122,300 - $170,700 CAD</salaryrange>
      <skills>C#, C++, Python, software design, testing, Continuous Integration, Continuous Delivery</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>122300</compensationmin>
      <compensationmax>170700</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7f06c21d-ae1</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d2160942-be4</externalid>
      <title>Gameplay Software Engineer - EA SPORTS™ FC</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Gameplay Software Engineer to join the EA SPORTS™ FC team in Vancouver, British Columbia, Canada. As a Gameplay Software Engineer, you will play a crucial role in bringing the vision of artists and designers to life by designing and writing code that runs and controls the game.</p>
<p>The EA SPORTS™ FC Gameplay Team is at the core of the user experience, and the company values this franchise tremendously. You will report to the Development Director of Gameplay and work on a team that provides support and growth opportunities.</p>
<p>Responsibilities:</p>
<ul>
<li>Bring the vision of artists and designers to life</li>
<li>Design and write code that runs and controls the game, incorporating and adapting existing libraries and writing custom code</li>
<li>Prototype new mechanics to prove designs and improve on mechanics</li>
<li>Design technical designs for Gameplay systems</li>
<li>Develop tools and workflows to produce new game features</li>
<li>Work with a proprietary engine to develop shareable code and interface correctly with the engine</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree in computer science or related field, or equivalent training and professional experience</li>
<li>Proficiency with C++ and experience in object-oriented design and implementation</li>
<li>Experience architecting and implementing A.I., character control, multiplayer, or other gameplay-related systems</li>
<li>Demonstrated knowledge of good software programming practices</li>
<li>Understanding of multithreaded architectures and synchronization principles</li>
<li>Excellent debugging experience using tools to help debug</li>
<li>Understand performance implications of Gameplay systems &amp; algorithms and how to improve</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, object-oriented design, multithreaded architectures, synchronization principles, debugging, A.I., character control, multiplayer, gameplay-related systems</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d2160942-be4</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>60433956-18d</externalid>
      <title>Character Artist - EA Sports FC</title>
      <description><![CDATA[<p>We are seeking a Character Artist to join our EA SPORTS ART team, a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects.</p>
<p>The Character Artist plays a crucial role in top-tier video game creation, specifically within the EA Sports FC team. You will create a cast of characters that populate the game universe, working with scan data, photo references, or traditional 3D means.</p>
<p>Responsibilities:</p>
<ul>
<li>Create amazing character models, including full-body outfits, hair, and headgear</li>
<li>Work with high-fidelity 3D modeling and sculpting techniques</li>
<li>Collaborate with cross-functional teams to deliver high-quality content</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>3+ years of industry experience in character creation production</li>
<li>Expertise in 3D modeling, sculpting, and texturing</li>
<li>Proficiency in Maya, Z-Brush, and Photoshop</li>
<li>Knowledge of PBR texture/material workflows and physical materials</li>
<li>Experience with content-driven game engines (e.g., Unreal, Frostbite, Unity)</li>
<li>Ability to visualize in three dimensions and work from limited reference material/concept art</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive compensation package</li>
<li>Comprehensive benefits program, including physical, emotional, financial, and professional well-being</li>
<li>Opportunities for growth and development</li>
</ul>
<p>At Electronic Arts, we value diversity and inclusion. We are an equal opportunities employer and welcome applications from all qualified candidates.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, PBR texture/material workflows, content-driven game engines, Substance Painter/Designer, concept to model experience</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company is one of the largest sports entertainment platforms in the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_60433956-18d</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>87d5ee63-198</externalid>
      <title>Senior Software Engineer</title>
      <description><![CDATA[<p>Electronic Arts is crafting next-generation entertainment experiences that inspire players and fans worldwide. As part of the FC Quality Verification Engineering team, you will develop technology, large-scale test automation, and AI-powered developer tools.</p>
<p>As a Senior Software Engineer in Vancouver, you will manage systems from proposal to adoption, shape technical direction, write code, define success metrics, and mentor engineers. You will work hybrid, at least 3 days a week, from the office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement closed-loop, multi-agent state machines, human-in-the-loop execution flows, and Generative AI testing frameworks.</li>
<li>Develop distributed agent execution environments for autonomous end-to-end tests.</li>
<li>Create statistical validation solutions, probabilistic rubrics, and calibration frameworks.</li>
<li>Lead technical designs, build reusable components, and improve CI/CD workflows.</li>
<li>Diagnose failures, fix root causes, and mentor engineers.</li>
<li>Act as product owner for led systems, defining requirements and priorities.</li>
<li>Evaluate new engineering approaches and measure improvements.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>10+ years of professional software development experience.</li>
<li>Bachelor&#39;s or Master&#39;s degree in Computer Science, Software Engineering, or a related field.</li>
<li>Proficiency in C#, C++, and Python.</li>
<li>Experience with complex software systems, automated testing, and version control.</li>
<li>In-depth experience with LLMs, multi-agent orchestration, state machines, and human-in-the-loop workflows.</li>
<li>Statistical inference, hypothesis testing, and experimental design expertise.</li>
<li>Experience with generative system evaluation frameworks and test automation.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive wellness program covering physical, emotional, financial, and professional well-being.</li>
<li>Customized regional benefits package, including health insurance, mental health support, retirement savings, paid time off, and free games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C#, C++, Python, Artificial Intelligence, Machine Learning, LLMs, multi-agent orchestration, state machines, statistical inference, hypothesis testing, experimental design, Generative AI, test automation, CI/CD workflows</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts develops entertainment software for various platforms, focusing on games and digital experiences. The company operates globally, offering a range of gaming experiences.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_87d5ee63-198</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>bd682dc6-387</externalid>
      <title>Development Manager - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>The EA SPORTS UFC franchise offers an exciting spectacle and entertainment of MMA for over 20 million players globally. It provides fluid and responsive mixed martial arts through innovative gameplay technology.</p>
<p>Located in Vancouver, British Columbia, the EA SPORTS UFC team aims to become the world&#39;s greatest fighting game. As a Development Manager on UFC, you will be responsible for planning and executing cross-functional development efforts across multiple teams and disciplines.</p>
<p>Your responsibilities:</p>
<ul>
<li>Manage a development team consisting of Software Engineers, Animators, Artists, Producers, Designers, and QV.</li>
<li>Provide project management support for your team, scheduling work in alignment with project goals, tracking dependencies, identifying and resolving risks, and facilitating prioritization decisions.</li>
<li>Collaborate with other project managers to resolve cross-team issues and improve project management processes.</li>
<li>Ensure each project setup and progress aligns with leadership expectations and complete status reports at the required cadence.</li>
<li>Establish processes to ensure all workflows are clearly defined, processes are documented, and team members are engaged.</li>
</ul>
<p>Your qualifications:</p>
<ul>
<li>3+ years of Project Management or Project Lead Experience with production lifecycles, processes, and project planning.</li>
<li>Experience in a Scrum/Agile software development environment.</li>
<li>Bachelor&#39;s degree in a related field such as Computer Science, Game Development, Business, or equivalent preferred.</li>
<li>Experience in a software development environment, including using tools like Jira.</li>
<li>Experience working with expansive teams with various skillsets, experience, and backgrounds.</li>
<li>Familiarity with tools like Miro, Slack, Excel, Google Sheets, and other project-tracking and reporting tools is an asset.</li>
<li>Strong written and verbal communication skills, including the ability to summarize complex information, communicate risks clearly, and tailor messaging for different audiences.</li>
<li>Strong organisational skills, attention to detail, and the ability to manage multiple priorities across different project timelines.</li>
<li>Demonstrated ability to use generative AI productivity tools for daily workflow optimisation, early-stage ideation, rapid prototyping, with the ability to critically validate AI output and iterate effectively is an asset.</li>
</ul>
<p>Salary: $104,500 - $142,800 CAD</p>
<p>Benefits:</p>
<ul>
<li>Vacation (3 weeks per year to start)</li>
<li>10 days per year of sick time</li>
<li>Extended health/dental/vision coverage and basic life insurance</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$104,500 - $142,800 CAD</salaryrange>
      <skills>Project Management, Agile, Scrum, Software Development, Jira, Miro, Slack, Excel, Google Sheets, Generative AI, AI productivity tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>104500</compensationmin>
      <compensationmax>142800</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_bd682dc6-387</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>1fbbe81b-843</externalid>
      <title>Development Manager - EA Sports FC</title>
      <description><![CDATA[<p>Electronic Arts seeks a Development Manager for its EA SPORTS FC team in Vancouver, Canada. This manager will oversee a development team, ensuring timely and budgeted delivery of game features and assets.</p>
<p>Responsibilities:</p>
<ul>
<li>Manage a team of artists, software engineers, and external partners.</li>
<li>Anticipate bottlenecks, prioritize projects, and balance needs with technical constraints.</li>
<li>Focus on team issues, suggesting solutions to improve execution goals and task-related processes.</li>
<li>Ensure project setups meet studio specifications with regular status reporting and capacity plan updates.</li>
<li>Establish engagement processes using Jira to define workflows and train staff.</li>
<li>Partner with production, QV, and art directors to meet game quality targets.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>3+ years of project management or lead experience with production lifecycles and project planning.</li>
<li>Bachelor&#39;s degree in computer science, game development, business, or 3D arts.</li>
<li>Experience in a Scrum/Agile software development environment.</li>
<li>Proven track record using Jira and Jaas to manage concurrent projects.</li>
<li>Experience working with expansive teams, mediation, and conflict resolution.</li>
<li>Managing outsource vendors and remote teams is considered an asset.</li>
<li>Feature or asset production experience is beneficial.</li>
</ul>
<p>Benefits: Electronic Arts supports a balanced life with wellness programs that emphasize physical, emotional, financial, professional, and community well-being. Benefits include health insurance, mental health support, retirement savings, paid time off, family leave, and free games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Jira, Jaas, Scrum, Agile, Project Management, Game Development, Computer Science, 3D Arts, feature production, asset production, conflict resolution, mediation, outsource vendor management, remote team management</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide. EA SPORTS is a prominent brand connecting millions to sports through video games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1fbbe81b-843</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>5aaf7528-819</externalid>
      <title>Cinematic Artist, Screenshot Specialist</title>
      <description><![CDATA[<p>Electronic Arts crafts next-generation entertainment experiences that inspire players and fans globally. As a Cinematic Screenshot Specialist, you will create AAA-quality cinematic stills for EA Sports NHL and UFC marketing campaigns.</p>
<p>Responsibilities:</p>
<ul>
<li>Craft cinematic stills used across marketing and promotional campaigns</li>
<li>Handle shot composition, character posing/animation, lighting, rendering, and post-production</li>
<li>Deliver compelling visuals aligned with the creative direction provided by your Lead</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Strong understanding of cinematic language, visual storytelling, and camera direction</li>
<li>Proficiency in 3D content creation or real-time engine workflows (e.g., Unreal Engine)</li>
<li>Experience lighting scenes in-engine or within 3D software</li>
<li>Expert knowledge of Hockey and/or UFC</li>
<li>Effective independently and as part of a collaborative team</li>
<li>Passion for crafting high-end visual content</li>
</ul>
<p>Technical Skills:</p>
<ul>
<li>Deep understanding of 3D software and/or real-time engines</li>
<li>Experience with Adobe Creative Suite, especially Photoshop and Lightroom</li>
<li>Understanding of DSLR photography and cinematography fundamentals</li>
<li>Excellent eye for lighting direction, composition, and brand-aligned aesthetics</li>
</ul>
<p>Communication Skills:</p>
<ul>
<li>Meticulous attention to detail across visual, written, and verbal communication</li>
<li>Able to interpret feedback constructively and proactively solve issues</li>
<li>Excellent interpersonal skills with the ability to collaborate effectively</li>
</ul>
<p>Problem-Solving &amp; Workflow Skills:</p>
<ul>
<li>Strong technical aptitude and ability to quickly learn new tools and software</li>
<li>Proven experience working under deadlines in a fast-paced creative environment</li>
<li>Motivated self-starter with a desire to contribute and continuously improve</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package including health insurance, mental health support, retirement savings, paid time off, and free games</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D content creation, Unreal Engine, lighting, camera operation, post-production, Photoshop, Lightroom, cinematography, sports video games, EA SPORTS franchises, UFC, NHL, sports photography</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_5aaf7528-819</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>647a225f-854</externalid>
      <title>Software Engineer – Game Technology &amp; Platform Development</title>
      <description><![CDATA[<p>We are seeking a Software Engineer to join our Game Technology &amp; Platform Development team. You will help shape the future of how games are built, tested, and played by developing systems that capture complex gameplay data with minimal impact on game performance.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop systems that capture rich, detailed gameplay data and make it available to teams building new AI capabilities.</li>
<li>Work on high-performance systems that collect and process large amounts of data without impacting gameplay.</li>
<li>Design and develop technology that works across different game engines, consoles, and cloud services.</li>
<li>Build services, APIs, and SDKs that support multiple games and large volumes of gameplay data.</li>
<li>Investigate new ways to capture and use data from complex game systems as technology and requirements evolve.</li>
<li>Help make technical decisions, develop solutions, and see your work used by teams across EA.</li>
<li>Collaborate directly with game developers, platform engineers, and AI teams to understand their needs and deliver solutions.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>7+ years of professional software development experience.</li>
<li>Experience working with game engines, game clients, or other real-time software.</li>
<li>Understanding of APIs, software architecture, and how different systems communicate.</li>
<li>Experience investigating and resolving complex technical problems.</li>
<li>Experience using AI coding agents as part of software development.</li>
<li>Ability to work independently and collaborate with engineers across different teams.</li>
</ul>
<p>Preferred qualifications:</p>
<ul>
<li>Strong C++ programming and debugging skills.</li>
<li>Experience with Frostbite, Unreal Engine, Unity, or custom game engines.</li>
<li>Experience developing SDKs, engine plugins, or shared software libraries.</li>
<li>Experience with cloud services, APIs, or data pipelines.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game engines, APIs, software architecture, AI coding agents, Frostbite, Unreal Engine, Unity, cloud services, data pipelines</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_647a225f-854</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>b76bf89f-684</externalid>
      <title>Outsource Support Animator (Apex Legends)</title>
      <description><![CDATA[<p>Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends.</p>
<p>This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across a broad range of features.</p>
<p>You will serve as both a creative contributor and external development coordinator, ensuring partner-produced animation meets Apex’s gameplay clarity, responsiveness, and performance standards within a live-service production cadence.</p>
<p><strong>Responsibilities</strong></p>
<p>Gameplay Animation Execution</p>
<ul>
<li>Block and prototype gameplay animations to establish timing, weight, and design intent</li>
<li>Partner with Animation Directors and Gameplay teams to co-direct motion capture sessions</li>
<li>Review, refine, and integrate vendor-delivered keyframe and mocap cleanup work</li>
<li>Ensure assets meet gameplay readability, responsiveness, and technical requirements</li>
</ul>
<p>External Development Coordination</p>
<ul>
<li>Manage day-to-day communication with external animation vendors</li>
<li>Provide clear, structured feedback aligned with internal animation direction</li>
<li>Partner with Animation Directors to define briefs and reference packages</li>
<li>Track sprint and milestone deliverables, revisions, and approval cycles</li>
<li>Identify risks in quality or schedule and escalate proactively</li>
<li>Support vendor onboarding and documentation updates</li>
<li>Provide performance notes and help shape capture goals</li>
</ul>
<p>Pipeline &amp; Integration</p>
<ul>
<li>Export, ingest, and validate animation assets in-engine</li>
<li>Maintain animation briefs, scope breakdowns, and feedback documentation</li>
<li>Support Statement of Work (SOW) creation with detailed asset estimates</li>
<li>Ensure naming conventions, rig compatibility, and version control standards</li>
<li>Coordinate with Tech Animation and Engineering to resolve integration issues</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>2+ years of professional game animation experience</li>
<li>Strong blocking, gameplay timing, and polish skills</li>
<li>Experience working directly with outsourced animation teams</li>
<li>Combat Animation Experience</li>
<li>First Person Viewmodel Animation Experience</li>
<li>Strong knowledge of Maya and motion capture workflows</li>
<li>Familiarity with engine integration pipelines</li>
<li>Experience tracking work in Jira or similar tools</li>
<li>Live service development experience</li>
<li>Experience writing animation briefs, asset estimates, and production documentation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Maya, motion capture, game animation, animation direction, Jira, Combat Animation, First Person Viewmodel Animation, engine integration pipelines, live service development</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_b76bf89f-684</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>ef023067-5fc</externalid>
      <title>Software Engineer III</title>
      <description><![CDATA[<p>Electronic Arts creates higher levels of entertainment, inspiring players and fans worldwide. Here, everyone is the hero of their own story. Active communities, global connections, creativity, new perspectives, and great ideas come together.</p>
<p>In FC Quality Verification Engineering, the mission is to help teams identify quality issues earlier. The team builds automation frameworks and developer tools combining software development and applied AI/ML to improve EA-SPORTS FC testing.</p>
<p>You will work on building automated testing frameworks and evaluation tools, applying AI and machine learning to expand test coverage. Reporting to the Engineering Manager, you will work hybrid, at least 3 days a week, from the office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Build automated testing frameworks, validation checks, and CI/CD pipeline integrations with reproducible diagnostics.</li>
<li>Develop methods to explore complex software behaviour, identify coverage gaps, and detect defects.</li>
<li>Create automated checks to validate software behaviour and data against requirements.</li>
<li>Develop evaluation frameworks for generative AI and LLMs-based systems, alongside deterministic validation checks.</li>
<li>Apply generative AI, NLP, and machine learning to solve complex software testing problems.</li>
<li>Integrate testing tools into development pipelines, produce reproducible diagnostics, and support delivered software.</li>
<li>Prototype latest machine learning and LLMs capabilities, collaborating with engineering, design, and quality partners.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>5+ years of professional software engineering experience, including 2+ years of hands-on experience building, integrating, or evaluating AI/ML and LLMs-based systems.</li>
<li>A Master of Science in Computer Science, Mathematics, or a related field, or equivalent professional engineering experience.</li>
<li>In-depth experience with LLMs, generative AI, and NLP concepts, architectures, and failure modes.</li>
<li>Experience developing evaluation frameworks for generative systems.</li>
<li>Proficiency in Python, algorithms, data structures, modular design, automated testing, debugging, and version control.</li>
<li>Experience with natural language processing or large language models.</li>
</ul>
<p>Benefits: Electronic Arts offers comprehensive benefits, including health insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Python, AI, Machine Learning, NLP, LLMs, software engineering, automated testing, CI/CD pipeline integrations</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts builds entertainment experiences that inspire players and fans around the world. The company has a diverse portfolio of games and experiences, with operations worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_ef023067-5fc</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>108d562b-07c</externalid>
      <title>Software Engineer II</title>
      <description><![CDATA[<p>We are seeking a Software Engineer II to join our FC Quality Verification Engineering team at Electronic Arts. As a Software Engineer II, you will develop mobile automation components, integrate them into our development workflows, and improve our automated test feedback.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Build modular automation components for mobile and web flows, with clear interfaces and automated tests.</li>
<li>Configure and maintain physical device labs, emulators, and simulations.</li>
<li>Integrate automated checks into Continuous Integration (CI) workflows with repeatable test data, secure authentication, and clear diagnostics.</li>
<li>Investigate failures and flaky tests, distinguish between application, test, and environment issues, and verify root-cause fixes.</li>
<li>Track coverage, reliability, and runtime metrics to improve our automation, and evaluate AI-assisted approaches.</li>
<li>Partner with our developers and quality teams to clarify requirements, prioritise coverage, estimate work, review code, and share knowledge.</li>
</ul>
<p><strong>Required Qualifications</strong></p>
<ul>
<li>2+ years of professional software development or test automation experience.</li>
<li>A Bachelor&#39;s degree in Computer Science, Software Engineering, or a related technical field with coursework or academic exposure to Artificial Intelligence / Machine Learning concepts.</li>
<li>Proficiency in TypeScript or JavaScript, modular design, data structures, automated testing, code review, and Git.</li>
<li>Experience automating mobile applications across physical devices, emulators, and simulators using frameworks such as Appium, WebdriverIO, Detox, Espresso, or XCUITest.</li>
<li>Experience running automated checks in CI and investigating failures through logs, debugging and repeatable tests.</li>
</ul>
<p><strong>Salary</strong></p>
<ul>
<li>$104,500 - $142,800 CAD per year</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Vacation (3 weeks per year to start)</li>
<li>10 days per year of sick time</li>
<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child</li>
<li>Extended health/dental/vision coverage</li>
<li>Life insurance</li>
<li>Disability insurance</li>
<li>Retirement plan</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$104,500 - $142,800 CAD</salaryrange>
      <skills>TypeScript, JavaScript, modular design, data structures, automated testing, code review, Git, Appium, WebdriverIO, Detox, Espresso, XCUITest</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>104500</compensationmin>
      <compensationmax>142800</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_108d562b-07c</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>372221b5-8bc</externalid>
      <title>Character Artist - EA Sports FC</title>
      <description><![CDATA[<p>We are seeking a Character Artist to join our EA SPORTS ART team, a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects.</p>
<p>The Character Artist plays a crucial role in top-tier video game creation, specifically within the EA Sports FC team. You will create a cast of characters that populate the game universe, working with scan data, photo references, or traditional 3D means.</p>
<p>Responsibilities:</p>
<ul>
<li>Create amazing character models based on various references</li>
<li>Develop high-fidelity 3D models and textures for characters and accessories</li>
<li>Collaborate with the project Development Manager or Development Director</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>3+ years of industry experience in character creation</li>
<li>Expertise in 3D modeling, sculpting, and texturing techniques</li>
<li>Proficiency in Maya, Z-Brush, and Photoshop</li>
<li>Knowledge of PBR texture/material workflows and physical materials</li>
<li>Experience with game engines such as Unreal, Frostbite, or Unity</li>
<li>Ability to visualize in three-dimensions and work from limited reference material</li>
<li>Portfolio showcasing photo-real character modeling and texturing</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive wellness program including medical, mental health, and retirement benefits</li>
<li>Paid time off and family leave</li>
<li>Free games and more</li>
</ul>
<p>We offer equal employment opportunities and welcome applications from diverse candidates.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, PBR texture/material workflows, game engines, Substance Painter/Designer, concept to model experience</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_372221b5-8bc</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>e6a95a89-3ed</externalid>
      <title>Senior Lead Designer- UI/UX</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Lead Designer- UI/UX to join their EA SPORTS team.</p>
<p>As a Senior Manager of Experience Design, you will lead an Experience Design team responsible for shaping cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.</p>
<p>You will report to the Experience Design Director and bring a strong creative point of view, deep experience designing interactive experiences, and the ability to inspire teams to think beyond traditional interface patterns.</p>
<p>The successful candidate will have 10+ years of experience designing and delivering shipped, player-facing experiences for AAA/high-complexity games, with strong conviction in spatial design standards and experience creating rich spatial UI and navigation mechanics.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead the Experience Design direction for a major product area within EA SPORTS FC</li>
<li>Manage and mentor a multidisciplinary Experience Design team across locations</li>
<li>Establish and maintain a high creative and quality bar across interaction design, UI, visual craft, motion, and the overall player experience</li>
<li>Guide teams through complex concept and exploration phases</li>
<li>Partner closely with Game Design, Production, Art, Engineering, Technical Design, User Research, Brand, and other Experience Design leaders</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience exploring and applying AI and emerging technologies to accelerate design workflows</li>
<li>Experience with spatial, AR, VR, or 3D design and tools such as Maya, Cinema 4D, or KeyShot</li>
<li>Motion design experience and proficiency with tools such as After Effects</li>
</ul>
<p>In terms of compensation, the salary range is $141,400 - $204,400 CAD.</p>
<p>Benefits include:</p>
<ul>
<li>Vacation (3 weeks per year to start)</li>
<li>10 days per year of sick time</li>
<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child</li>
<li>Extended health/dental/vision coverage</li>
<li>Life insurance</li>
<li>Disability insurance</li>
<li>Retirement plan</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$141,400 - $204,400 CAD</salaryrange>
      <skills>interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, accessibility, spatial design, UI/UX design, game design, AI, emerging technologies, AR, VR, 3D design, Maya, Cinema 4D, KeyShot, After Effects</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates exceptional entertainment experiences that inspire players and fans worldwide. The company is a leading sports entertainment brand.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>141400</compensationmin>
      <compensationmax>204400</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_e6a95a89-3ed</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>9c92a7bc-4d4</externalid>
      <title>Producer - EA SPORTS™ FC</title>
      <description><![CDATA[<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p>We are hiring an experienced Producer to lead important foundational programs for EA SPORTS FC. In this role, you will take ownership of critical operational areas, ranging from managing special event builds and first-party submissions to partnering with legal, securing age ratings, orchestrating our patch processes, and leading our external assessment and evaluation process.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead Special Event &amp; Player-Testing Builds: Coordinate cross-functional teams to design, build, and deliver bespoke game builds for promotional events and key pre-release player tests designed to capture critical technical performance and stability metrics.</li>
<li>Define &amp; Track Product Measurements: Collaborate with analytics and technical teams to define, track, and interpret important measurements and quality metrics, transforming data-driven insights into applicable product improvements.</li>
<li>Guide Submissions &amp; Compliance: Lead the planning, tracking, and execution of first-party submissions, global age-rating processes, and legal/licencing clearances.</li>
<li>Orchestrate Milestones &amp; Patches: Manage the end-to-end lifecycle of game milestones and post-launch patch processes, ensuring seamless coordination between development, QA, and release teams.</li>
<li>Lead External Evaluations: Oversee the execution of our third-party assessments, evaluations, and review processes to gather critical external feedback.</li>
<li>Partner with Leadership: Collaborate with senior producers, engineering leads, and discipline directors, driving to clear decision-making.</li>
<li>Manage Risk &amp; Resolve Blockers: Identify project risks, design mitigation plans, and guide complex issues through to resolution.</li>
<li>Translate &amp; Complete Goals: Translate high-level franchise goals into clear, applicable roadmaps for teams delivering shared technical capabilities.</li>
<li>Communicate: Maintain schedules, documentation, and communication channels to keep all partners aligned and informed.</li>
<li>Improve Workflows: Champion the continuous improvement of production processes, and cross-team collaboration methodologies.</li>
<li>Support Feature &amp; Design Understanding: Partner with creative teams to help scope and define feature designs, aligning technical constraints with gameplay goals when needed.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience in game production or technical project management, with experience supporting multiple teams or shared services.</li>
<li>Direct experience managing first-party submission and release processes (e.g., Sony, Microsoft, Nintendo) for major game updates, patches, or full titles.</li>
<li>Experience managing complex, interdependent work with several teams simultaneously.</li>
<li>Experience bringing structure to ambiguous or highly technical programs.</li>
<li>Experience working with engineering and technical disciplines in a game development environment.</li>
<li>Confidence engaging with senior partners and leadership.</li>
<li>Experience with agile or hybrid development methodologies and modern production tools (e.g., Jira, Confluence).</li>
<li>Demonstrated experience mentoring, supporting, and growing other producers.</li>
<li>Experience leading production for core technology, engine, tools, or platform teams.</li>
<li>Background on large-scale, AAA, or live-service games.</li>
<li>Familiarity with rendering, tools, systems, or technical pipelines (no hands-on coding required).</li>
<li>Familiarity with global age-rating submissions (e.g., ESRB, PEGI) and legal/compliance clearance workflows.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game production, technical project management, first-party submission, release processes, agile development methodologies, hybrid development methodologies, Jira, Confluence, production tools, engineering, technical disciplines, game development environment, project management, risk management, workflow improvement</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_9c92a7bc-4d4</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>f32f8b70-455</externalid>
      <title>Engineering Manager</title>
      <description><![CDATA[<p>In FC Quality Verification Engineering at Electronic Arts, our mission is to build test automation and AI-powered developer tools that help our EA SPORTS FC teams understand game quality.</p>
<p>As an Engineering Manager in Vancouver, you will lead a team of software engineers building and running these systems. You will combine people leadership with delivery ownership, reporting to our Technical Director. You will work hybrid, at least 3 days a week, from our office in Burnaby, BC.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Build and elevate an engineering team. Hire, onboard and develop engineers through regular 1:1s, useful feedback, performance management and career planning.</li>
<li>Lead technical execution with clear ownership, achievable plans and a sustainable workload across locations and time zones.</li>
<li>Turn partner priorities into delivery commitments, adapting plans as needs evolve, following through on milestones, and communicating risks, dependencies, and obstacles early to technical and non-technical partners.</li>
<li>Partner with our Technical Director and engineers to review designs, explain decisions and trade-offs, and resolve technical roadblocks.</li>
<li>Take initiative to improve engineering practices across design, testing, continuous integration, and operational support using quality, reliability, and adoption metrics.</li>
<li>Track relevant technology trends and developments, guiding our team in evaluating and adopting AI-assisted workflows and engineering tools.</li>
</ul>
<p><strong>Required qualifications</strong></p>
<ul>
<li>7+ years of professional software development experience, including hands-on engineering and technical team leadership.</li>
<li>2+ years of direct people management of software engineers, including coaching, performance management and career development.</li>
<li>Proven success spearheading delivery of automation, developer tooling, or comparable platforms, owning prioritization, capacity planning, and complex cross-team dependencies.</li>
<li>Experience in C#, C++, or Python, software design, testing, and Continuous Integration and Continuous Delivery (CI/CD) workflows.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C#, C++, Python, software design, testing, Continuous Integration, Continuous Delivery</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts builds entertainment experiences, motivating players and fans worldwide. The company has a diverse portfolio of games and experiences, with studios around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_f32f8b70-455</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>e4f6ba65-7b5</externalid>
      <title>Presentation Software Engineer - EA SPORTS™ NHL (TFT)</title>
      <description><![CDATA[<p>As a Presentation Software Engineer, you will develop and support core technologies that bring the game&#39;s storytelling and broadcast presentation to life.</p>
<p>You will collaborate closely with Designers, Animators, Artists, and fellow Engineers to build innovative presentation features, authoring tools, and robust workflows for systems including dynamic cameras, character choreography, replays, and broadcast overlays.</p>
<p>Your responsibilities:</p>
<ul>
<li>Collaborate with Designers, Animators, Artists, and Engineers to develop immersive presentation features and authentic broadcast experiences.</li>
<li>Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays.</li>
<li>Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.</li>
<li>Profile, debug, and optimize presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets.</li>
<li>Leverage both internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies.</li>
</ul>
<p>Your qualifications:</p>
<ul>
<li>3+ years of professional software or game development experience, preferably within large, multiplatform codebases.</li>
<li>Strong proficiency in C++ with a solid foundation in object-oriented design, data structures, and software engineering best practices.</li>
<li>Experience developing, maintaining, and debugging production-level software or game engine systems.</li>
<li>Experience with scripting or managed languages (e.g., Python, C#, Lua) for tooling and automation is a plus.</li>
<li>Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.</li>
<li>Understanding of memory management, multithreading, and runtime optimization.</li>
<li>Strong debugging and problem-solving skills.</li>
<li>Excellent communication and collaboration skills, with the ability to work effectively alongside technical and non-technical peers.</li>
<li>Bachelor’s degree in computer science or related field, or equivalent training and professional experience.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, object-oriented design, data structures, software engineering, game development, Frostbite ecosystem, Python, C#, Lua, AI-assisted development tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is an entertainment software company that develops and publishes games. The company has a portfolio of industry-leading video games and connects hundreds of millions of players around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_e4f6ba65-7b5</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>4efb70a7-5fb</externalid>
      <title>Analytics Intern</title>
      <description><![CDATA[<p>The Enterprise Intelligence (EI) team at Electronic Arts is involved in every aspect of data, using it to deliver valuable insights and solutions for game teams and players. As an Analytics Intern on The Sims, you will work with massive volumes of player behavioural data to deliver insights to inform game development.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Build dashboards and insight reports to help partners make better, faster decisions</li>
<li>Propose and analyze experiments and causal studies to drive business performance</li>
<li>Generate gameplay and player behaviour insights, embedding data in daily decision-making</li>
<li>Present findings to both technical and non-technical audiences</li>
<li>Explore and apply generative AI tools to increase the efficiency of your own work and support scalable insights</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Pursuing an undergraduate degree in Statistics, Economics, Physics or a related field</li>
<li>Experience with SQL (able to write aggregations, joins, window functions)</li>
<li>Experience with at least one programming language for data analysis (e.g., Python, R)</li>
<li>Experience working with large datasets (e.g., coursework, research, or internships)</li>
<li>Experience with visualization tools (e.g., Looker)</li>
<li>Familiarity with basic statistical concepts (e.g., probability, correlation, regression)</li>
<li>Familiarity with experimentation</li>
<li>Familiarity with causal inference is a bonus</li>
<li>Familiarity with generative AI is a bonus</li>
<li>Passion for gaming; familiarity with The Sims™ or life simulation titles</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>SQL, Python, R, data analysis, visualization tools, statistics, causal inference, generative AI</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company has a comprehensive portfolio of games and experiences, with operations worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_4efb70a7-5fb</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>bce9ff56-c8b</externalid>
      <title>Viewmodel Animator (Apex Legends)</title>
      <description><![CDATA[<p>We are seeking a talented Viewmodel Animator to join the Apex Legends Animation team at Electronic Arts. As a Viewmodel Animator, you will be responsible for creating high-quality first-person animations that bring our gameplay to life.</p>
<p>Responsibilities:</p>
<ul>
<li>Deliver powerful, memorable first-person animation performances from initial blockout to final polish, with style and personality.</li>
<li>Collaborate with designers and members of all disciplines to ensure responsive, immersive gameplay.</li>
<li>Maintain communication across all relevant disciplines throughout the development of your areas of responsibility.</li>
<li>Help establish efficient pipelines and procedures across the animation teams.</li>
<li>Proactively assess and evolve both workflow and player experience for Apex Legends.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>2+ years of professional game development experience.</li>
<li>Strong understanding of video game animation development.</li>
<li>Proficiency in a 3D animation package such as Autodesk Maya.</li>
<li>Examples of high-fidelity first-person viewmodel animation and a range of expressive personality and grounded body mechanics.</li>
<li>Experience working with other domains, especially designers, engineers, and artists.</li>
<li>A proactive work ethic and a sense of responsibility for the continued success of Apex Legends.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including medical insurance, mental health support, retirement savings, paid time off, and free games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Autodesk Maya, video game animation development, first-person viewmodel animation, game development experience, cross-discipline collaboration</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/respawn.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company. It was founded and has grown to become a leading game developer with multiple critically acclaimed titles.</employerdescription>
      <employerwebsite>https://respawn.com/studio</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_bce9ff56-c8b</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>39f19b46-0b1</externalid>
      <title>Cinematic Artist, Screenshot Specialist</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Cinematic Artist – Screenshot Specialist to craft best-in-class AAA-quality cinematic stills used across marketing and promotional campaigns for EA Sports NHL and UFC.</p>
<p>As a Cinematic Screenshot Specialist, you will be responsible for shot composition, character posing/animation, lighting, rendering, and post-production, delivering compelling visuals that align with the creative direction provided by your Lead.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Craft high-quality cinematic stills for marketing and promotional campaigns</li>
<li>Collaborate with Leads to understand creative direction and deliver visuals accordingly</li>
<li>Utilize 3D content creation or real-time engine workflows, including scene setup, lighting, posing, camera operation, and polish</li>
<li>Stay up-to-date with current events, teams, players/fighters in Hockey and/or UFC</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Strong understanding of cinematic language, visual storytelling, and camera direction</li>
<li>Proficiency in 3D content creation or real-time engine workflows (e.g., Unreal Engine)</li>
<li>Experience lighting scenes in-engine or within 3D software (UE4/UE5, Unity, Frostbite, Maya, 3ds Max, etc.)</li>
<li>Expert knowledge of Hockey and/or UFC</li>
<li>Effective collaboration and communication skills</li>
</ul>
<p>Technical Skills:</p>
<ul>
<li>Deep understanding of 3D software (Maya, 3ds Max, etc.) and/or real-time engines (Unreal, Frostbite)</li>
<li>Strong experience with Adobe Creative Suite, especially Photoshop and Lightroom</li>
<li>Understanding of DSLR photography and cinematography fundamentals</li>
<li>Excellent eye for lighting direction, composition, visual clarity, and brand-aligned aesthetics</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary ($77,700 - $107,900 CAD)</li>
<li>Comprehensive benefits package, including vacation time, sick leave, health/dental/vision coverage, life insurance, disability insurance, and retirement plan</li>
<li>Opportunities for professional growth and development</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$77,700 - $107,900 CAD</salaryrange>
      <skills>3D content creation, Real-time engine workflows, Unreal Engine, Lighting, Camera operation, Post-production, Adobe Creative Suite, Photoshop, Lightroom, DSLR photography, Cinematography, Sports video games, EA SPORTS franchises, UFC, NHL, Photography, Film, Art, Design</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>77700</compensationmin>
      <compensationmax>107900</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_39f19b46-0b1</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>8f3f868f-f1f</externalid>
      <title>Gameplay Software Engineer - EA SPORTS™ FC</title>
      <description><![CDATA[<p>We are seeking a Gameplay Software Engineer to join the EA SPORTS™ FC team. As a Gameplay Software Engineer, you will play a crucial role in bringing the vision of artists and designers to life by designing and writing code that runs and controls the game.</p>
<p>The EA SPORTS™ FC Gameplay Team is at the core of the user experience and is highly valued within the company. You will report to the Development Director of Gameplay and work on a team that is passionate about creating immersive experiences for fans worldwide.</p>
<p>Responsibilities:</p>
<ul>
<li>Bring the vision of artists and designers to life</li>
<li>Design and write code that runs and controls the game, incorporating and adapting existing libraries and writing custom code</li>
<li>Prototype new mechanics to prove designs and improve on mechanics</li>
<li>Design technical designs for Gameplay systems</li>
<li>Develop tools and workflows to produce new game features</li>
<li>Work with a proprietary engine to develop shareable code and interface correctly with the engine</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree in Computer Science or related field, or equivalent training and professional experience</li>
<li>Proficiency with C++ and experience in object-oriented design and implementation</li>
<li>Experience architecting and implementing A.I., character control, multiplayer, or other gameplay-related systems</li>
<li>Demonstrated knowledge of good software programming practices</li>
<li>Understanding of multithreaded architectures and synchronization principles</li>
<li>Excellent debugging experience using tools to help debug</li>
<li>Understand performance implications of Gameplay systems &amp; algorithms and how to improve</li>
</ul>
<p>Salary: $104,500 - $142,800 CAD</p>
<p>Benefits:</p>
<ul>
<li>Vacation (3 weeks per year to start)</li>
<li>10 days per year of sick time</li>
<li>Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child</li>
<li>Extended health/dental/vision coverage</li>
<li>Life insurance</li>
<li>Disability insurance</li>
<li>Retirement plan for regular full-time employees</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$104,500 - $142,800 CAD</salaryrange>
      <skills>C++, object-oriented design, multithreaded architectures, synchronization principles, debugging, software programming practices, A.I., character control, multiplayer, gameplay-related systems</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company is known for its portfolio of industry-leading video games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>104500</compensationmin>
      <compensationmax>142800</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_8f3f868f-f1f</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>33aa65ed-a40</externalid>
      <title>Development Manager - EA Sports FC</title>
      <description><![CDATA[<p>Electronic Arts打造更高层次的娱乐体验，激励世界各地的玩家和粉丝。在这里，每个人都是故事的主角。活跃社群，畅联全球。这里充满创造力，鼓励新观点，注重好创意。这是一支人人都能让游戏成为现实的团队。</p>
<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>
<p>The EA SPORTS FC team is a global community of developers, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of FC titles, and across multiple platforms, we craft amazing games for hundreds of millions of sports fans worldwide.</p>
<p>This team works hybrid 3 days/onsite (Tuesday, Wednesday, and Thursday) at EA Vancouver.</p>
<p>The Role:</p>
<p>Reporting to a Development Director, a Development Manager (DM) within the art team ensures the delivery of game features and assets is on time and within budget. You will oversee the project schedule, hiring, and manage the team to achieve a high standard.</p>
<p>Your Responsibilities:</p>
<ul>
<li>Manage a development team which generally consists of Artists, Software Engineers and external partners.</li>
<li>Anticipate bottlenecks, provide management escalation, project prioritization, make tradeoffs, balance the needs versus technical constraints, and promote initial partner deployments.</li>
<li>Focus on the immediate team and identify team issues, and suggest solutions related to execution goals. Identify task-related processes to improve efficiency.</li>
<li>Ensure each project setup meets the specifications of the Studio with regular status reporting and capacity plan updates.</li>
<li>Using Jira, establish engagement processes to ensure all workflows are clearly defined, processes are documented, and staff are trained in expectations.</li>
<li>Partner with Production, QV, Art Directors to ensure game quality targets are met.</li>
</ul>
<p>Your Qualifications:</p>
<ul>
<li>3+ years of Project Management or Project Lead Experience with production lifecycles, processes and project planning.</li>
<li>Bachelor&#39;s degree in any number of related fields including Computer Science, Game Development, Business, 3D Arts.</li>
<li>Experience in a Scrum / Agile software development environment.</li>
<li>Proven track record using Jira and Jaas to manage concurrent projects. Ability to create dashboards, workflows and automation when required.</li>
<li>Experience working with expansive teams, mediation and conflict resolution.</li>
<li>Experience managing Outsource vendors and remote teams is considered an asset.</li>
<li>Experience in feature or asset production is beneficial.</li>
</ul>
<p>Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况，或任何受法律保护的其他特征。我们也会遵守相关法律，考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求，为合资格的残障人士提供工作场所的便利。</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Jira, Agile, Scrum, Game Development, Computer Science, 3D Arts, Jaas, Conflict Resolution, Mediation, Outsource Vendor Management, Remote Team Management, Feature Production, Asset Production</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates and distributes interactive entertainment software.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_33aa65ed-a40</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>94d751b4-e27</externalid>
      <title>Cinematic Artist, Screenshot Specialist</title>
      <description><![CDATA[<p>As a Cinematic Screenshot Specialist at Electronic Arts, you will craft best-in-class AAA-quality cinematic stills used across marketing and promotional campaigns for EA Sports NHL and UFC.</p>
<p>You will be responsible for shot composition, character posing/animation, lighting, rendering, and post-production, delivering compelling visuals that align with the creative direction provided by your Lead.</p>
<p>Key qualifications:</p>
<ul>
<li>Strong understanding of cinematic language, visual storytelling, and camera direction.</li>
<li>Proficiency in 3D content creation or real-time engine workflows (e.g., Unreal Engine).</li>
<li>Experience lighting scenes in-engine or within 3D software.</li>
<li>Expert knowledge of Hockey and/or UFC.</li>
<li>Effective both independently and as part of a collaborative team.</li>
<li>Demonstrated passion for crafting high-end visual content.</li>
<li>Solution-focused mindset with the ability to dive into technical details while staying aware of deadlines.</li>
</ul>
<p>Technical skills:</p>
<ul>
<li>Deep understanding of 3D software and/or real-time engines.</li>
<li>Strong experience with Adobe Creative Suite.</li>
<li>Understanding of DSLR photography and cinematography fundamentals.</li>
<li>Excellent eye for lighting direction, composition, visual clarity, and brand-aligned aesthetics.</li>
<li>Experience posing characters using control rigs or sequencer animation tools.</li>
<li>Strong grasp of dynamic lighting, global illumination, shaders, materials, and achieving high-quality results in real-time or 3D-rendered environments.</li>
</ul>
<p>Communication skills:</p>
<ul>
<li>Meticulous attention to detail across visual, written, and verbal communication.</li>
<li>Able to interpret feedback constructively and proactively solve issues impacting quality or workflow.</li>
<li>Excellent interpersonal skills with the ability to collaborate effectively with peers, leads, and cross-functional partners.</li>
<li>Capable of balancing multiple projects simultaneously while maintaining strong communication with leads and producers.</li>
</ul>
<p>Problem-solving and workflow skills:</p>
<ul>
<li>Strong technical aptitude and ability to quickly learn new tools, software, and pipelines.</li>
<li>Ability to set clear priorities and use broad strokes to validate ideas before refining details.</li>
<li>Proven experience working under deadlines in a fast-paced creative environment.</li>
<li>Motivated self-starter with a desire to contribute, collaborate, and continuously improve.</li>
<li>Excited to explore new workflows and techniques that enhance quality and efficiency.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including health insurance, mental health support, retirement savings, paid time off, and free games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D content creation, Real-time engine workflows, Unreal Engine, Lighting, Camera operation, Post-production, Adobe Creative Suite, Photoshop, Lightroom, DSLR photography, Cinematography, Sports video games, EA SPORTS franchises, UFC, NHL, Photography, Film, Art, Design</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_94d751b4-e27</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>c2d3ca19-cf8</externalid>
      <title>Software Engineer II</title>
      <description><![CDATA[<p>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. In the FC Quality Verification Engineering team, you will help identify quality issues earlier by building automation software and developer tools for EA SPORTS FC.</p>
<p>As a Software Engineer II, you will develop mobile automation components, integrate them into development workflows, and improve automated test feedback. You will work hybrid, at least 3 days a week, from the office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Build modular automation components for mobile and web flows with clear interfaces and automated tests.</li>
<li>Configure and maintain physical device labs, emulators, and simulations.</li>
<li>Integrate automated checks into Continuous Integration (CI) workflows with repeatable test data, secure authentication, and clear diagnostics.</li>
<li>Investigate failures and flaky tests, distinguish between application, test, and environment issues, and verify root-cause fixes.</li>
<li>Track coverage, reliability, and runtime metrics to improve automation and evaluate AI-assisted approaches.</li>
<li>Collaborate with developers and quality teams to clarify requirements, prioritize coverage, estimate work, review code, and share knowledge.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>2+ years of professional software development or test automation experience.</li>
<li>Bachelor&#39;s degree in Computer Science, Software Engineering, or a related technical field with coursework or academic exposure to Artificial Intelligence/Machine Learning concepts.</li>
<li>Proficiency in TypeScript or JavaScript, modular design, data structures, automated testing, code review, and Git.</li>
<li>Experience automating mobile applications across physical devices, emulators, and simulators using frameworks such as Appium, WebdriverIO, Detox, Espresso, or XCUITest.</li>
<li>Experience running automated checks in CI and investigating failures through logs, debugging, and repeatable tests.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including health insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>TypeScript, JavaScript, modular design, data structures, automated testing, code review, Git, Appium, WebdriverIO, Detox, Espresso, XCUITest</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts builds entertainment experiences, serving players and fans globally. The company operates in the video game industry.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c2d3ca19-cf8</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>237f7189-454</externalid>
      <title>Development Director - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>The EA SPORTS UFC franchise offers an exciting experience for over 20 million players globally, delivering fluid and responsive mixed martial arts through innovative gameplay technology.</p>
<p>As a Development Director on UFC, you will lead complex cross-functional development efforts across multiple teams and disciplines. You will partner with Production, Design, Engineering, Quality Verification, and other stakeholders to deliver high-quality player experiences on time and within budget.</p>
<p>Responsibilities:</p>
<ul>
<li>Establish and maintain project plans, resource capacity planning, and mitigate production risks.</li>
<li>Drive effective processes, ensuring workflows are well-defined and understood by the team.</li>
<li>Participate in risk identification, mitigation, and contingency planning.</li>
<li>Build and evolve effective teams, identifying resourcing needs and providing challenges and development opportunities.</li>
<li>Suggest and implement operational changes to enable effective and motivated teams.</li>
<li>Model conflict resolution behaviors and communicate team&#39;s progress and status upward.</li>
<li>Identify and lead collaborative efforts across the organization.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years of Project Management Experience with production lifecycles, processes, and project planning.</li>
<li>Bachelor&#39;s degree in Computer Science, Game Development, Business, 3D Arts, or a related field is preferred.</li>
<li>Experience with project management methodologies, such as Waterfall and Agile.</li>
<li>Experience in communicating and stakeholder management across all levels and organizations.</li>
<li>Experience building complex systems with cross-discipline teams.</li>
</ul>
<p>Benefits: Electronic Arts offers comprehensive benefits, including health insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Agile, Waterfall, Cross-functional development, Leadership, AI, Machine Learning, Game Development, Computer Science</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts builds interactive entertainment software and games. The company has a global presence with various studios and departments.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_237f7189-454</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>6510227b-f69</externalid>
      <title>Senior Lead Designer- UI/UX</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Lead Designer- UI/UX to join their EA SPORTS FC team.</p>
<p>As a Senior Manager of Experience Design, you will lead an Experience Design team responsible for shaping cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead the Experience Design direction for a major product area within EA SPORTS FC, ensuring experiences are cohesive, intuitive, immersive, accessible, and aligned with broader product and franchise goals.</li>
<li>Manage and mentor a multidisciplinary Experience Design team across locations, supporting career growth and high performance.</li>
<li>Establish and maintain a high creative and quality bar across interaction design, UI, visual craft, motion, and the overall player experience.</li>
<li>Guide teams through complex concept and exploration phases, translating broad creative opportunities into clear direction, priorities, and compelling, executable solutions.</li>
<li>Challenge teams to think beyond traditional screens and menu-to-menu interactions, considering how spatial design, environments, motion, sound, transitions, and micro-interactions can create a more immersive and integrated player experience.</li>
<li>Partner closely with Game Design, Production, Art, Engineering, Technical Design, User Research, Brand, and other Experience Design leaders to establish priorities, roadmaps, and creative direction.</li>
<li>Champion systems thinking and partner with Design System leadership to evolve shared patterns, components, and governance while maintaining consistency across the product.</li>
<li>Oversee team planning, estimation, resourcing, and delivery while identifying skill or capacity gaps and partnering with leadership on hiring or external support when needed.</li>
<li>Champion emerging technologies, new interaction models, and design innovation that can meaningfully improve the player experience.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>10+ years of experience designing and delivering shipped, player-facing experiences for AAA/high-complexity games, with strong conviction in spatial design standards and experience creating rich spatial UI and navigation mechanics.</li>
<li>Expert understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility.</li>
<li>A portfolio demonstrating high-quality interactive experiences, mastery of visual craft, exceptional systems thinking, and thoughtful end-to-end design solutions, including problem discovery, detailed design solutions, prototypes, behaviors, and rationale.</li>
<li>Capability to reframe UI/UX as a broader tool for player interaction, bridge the gap between level design and traditional UX, and guide teams away from menu-centric approaches.</li>
<li>Ability to design beyond traditional 2D menus and UI transitions, integrating user experience seamlessly into 3D environments and hybrid 2D/3D problem spaces.</li>
<li>Experience designing unified onboarding, tutorials, or contextual user-guidance systems within complex spatial or interactive environments.</li>
<li>Experience applying qualitative and quantitative insights, player motivations, and design strategy to inform end-to-end experiences.</li>
<li>Ability to balance player needs, creative ambition, technical constraints, production realities, and business objectives.</li>
<li>Strong experience leading concept development and translating broad product and creative opportunities into clear design direction and scalable, production-ready experiences.</li>
<li>Strong creative judgment and the ability to articulate design strategy, provide actionable critique, and influence partners and leaders across Design, Production, Art, Engineering, and Research.</li>
<li>Proven ability to push teams to think and design spatially, establishing a high bar for quality and spatial interaction design across cross-functional partners.</li>
<li>Deep understanding of design systems and experience driving consistency and cohesion across complex products.</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience exploring and applying AI and emerging technologies to accelerate design workflows, expand creative exploration, or create new player experiences.</li>
<li>Experience with spatial, AR, VR, or 3D design and tools such as Maya, Cinema 4D, or KeyShot.</li>
<li>Motion design experience and proficiency with tools such as After Effects.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, accessibility, spatial design, UI/UX, AI, emerging technologies, AR, VR, 3D design, Maya, Cinema 4D, KeyShot, After Effects</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates connected experiences that ignite the emotion of sport through industry-leading games and interactive experiences.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_6510227b-f69</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>411c234c-e0c</externalid>
      <title>C++ Generalist Software Engineer Co-op</title>
      <description><![CDATA[<p>Electronic Arts is seeking a C++ Generalist Software Engineer Co-op to join their team in Vancouver for an 8-month internship starting in May 2027.</p>
<p>As a C++ Software Engineer Co-op, you will work on the game’s UI tech stack, designing, implementing, debugging, and maintaining code for game features and components. You will also collaborate with engineers across the company to deliver online features for established and upcoming games, and work with technical and non-technical game developers locally and remotely.</p>
<p>Responsibilities:</p>
<ul>
<li>Work with the game’s UI tech stack</li>
<li>Design, implement, debug, and maintain code for game features and components</li>
<li>Communicate with engineers to deliver online features for games</li>
<li>Collaborate with technical and non-technical game developers</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Legally authorized to work in Canada</li>
<li>Enrolled in an accredited degree program, returning to school for at least one semester after internship</li>
<li>Graduating in May 2028 or later</li>
<li>Currently pursuing a degree in Computer Science, Software Engineering, or related technical discipline</li>
<li>Entry-level experience; prior internship, coursework, or relevant personal or academic projects</li>
</ul>
<p>Technical Qualifications:</p>
<ul>
<li>Solid foundational understanding of modern C++</li>
<li>Understanding of standard code formatting, syntax conventions, and build stability</li>
<li>Ability to systematically trace logic errors and leverage standard IDE debugging tools</li>
</ul>
<p>Desired Qualifications:</p>
<ul>
<li>Local Testing Awareness</li>
<li>Source Control Familiarity</li>
<li>Game Development Engagement</li>
</ul>
<p>Soft Skills:</p>
<ul>
<li>Collaborative Communication</li>
<li>Transparency &amp; Progress Reporting</li>
<li>Receptiveness to Feedback (Coachability)</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game development, UI tech stack, code hygiene, problem solving, debugging, local testing awareness, source control familiarity, game development engagement, collaborative communication, transparency &amp; progress reporting, receptiveness to feedback</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is an entertainment software company that develops and publishes games, with a portfolio of industry-leading video games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_411c234c-e0c</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>c6e9c36d-b82</externalid>
      <title>Lead Software Engineer - EA SPORTS™ NHL</title>
      <description><![CDATA[<p>As a Lead Software Engineer, you will be at the core of the game creation process for EA SPORTS™ NHL. You will lead the architectural design and implementation of technology across multiple platforms, partnering directly with the Development Director and Producer to guide team execution and foster a collaborative team culture.</p>
<p>Your responsibilities include:</p>
<ul>
<li>Architecting and implementing core systems and technical designs that define future games</li>
<li>Collaborating with creators of the Frostbite engine to push game development boundaries</li>
<li>Integrating new technology with the EA SPORTS™ NHL title to deliver memorable player experiences</li>
<li>Mentoring a high-performing engineering team through technical discovery and final integration</li>
<li>Ensuring code quality, performance, and stability for optimised and robust games</li>
<li>Identifying and attracting top-tier engineering talent</li>
<li>Driving team-wide adoption of AI-assisted development tools</li>
</ul>
<p>You should have:</p>
<ul>
<li>A deep passion for gaming and creating interactive entertainment</li>
<li>Proven technical leadership and experience mentoring a team of 5+ engineers</li>
<li>Experience evaluating emerging AI technologies and leading teams through tool and workflow transformation</li>
<li>Excellent C++ skills and a strong portfolio of complex, object-oriented software design</li>
<li>The ability to take a high-level vision and drive it to execution with excellence</li>
<li>Outstanding communication skills</li>
<li>6+ years of professional software development experience</li>
<li>Professional software or game development experience</li>
<li>Solid understanding of memory management, multi-threading, and runtime optimisation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game development, software architecture, technical leadership, AI-assisted development tools, Frostbite engine, machine learning, multi-threading, runtime optimisation</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is an entertainment software company that develops and publishes games. The company has a portfolio of industry-leading video games and is known for its EA SPORTS™ franchise.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c6e9c36d-b82</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>becd1fdf-26f</externalid>
      <title>Experience Designer II - EA SPORTS FC</title>
      <description><![CDATA[<p>Electronic Arts builds higher levels of entertainment experiences that inspire players and fans around the world. As part of EA SPORTS, one of the most iconic brands in entertainment, you will collaborate with a team to create meaningful, high-impact player experiences for EA SPORTS FC Ultimate Team.</p>
<p>The Experience Designer II role involves designing across multiple layers of the player experience, combining strong visual design craft and creative thinking with a solid understanding of UX principles, game systems, and player needs. You will take ownership of translating design concepts and player experiences into compelling, high-quality visual solutions.</p>
<p>Key responsibilities:</p>
<ul>
<li>Create compelling visual and interactive design solutions using the FC Design System</li>
<li>Translate UX flows, game design requirements, and player needs into intuitive, visually engaging, and cohesive player experiences</li>
<li>Explore creative visual directions and develop high-quality UI concepts</li>
<li>Collaborate with Design System owners and fellow designers to maintain consistency and quality</li>
<li>Work closely with Experience Designers, Game Designers, Producers, Researchers, Art Directors, and Engineers to bring features from concept to delivery</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience in UI, visual, experience design across games, entertainment, or digital products</li>
<li>A strong portfolio demonstrating exceptional visual craft, creative exploration, and the ability to connect form and function into intuitive, engaging, and polished player experiences</li>
<li>Strong visual design skills across UI, typography, layout, composition, and visual storytelling</li>
<li>Solid understanding of core UX principles, including user flows, information hierarchy, interaction patterns, and player-centred design</li>
<li>Proficiency in modern design and prototyping tools, such as Figma, Adobe Creative Suite, or similar</li>
</ul>
<p>Nice to have:</p>
<ul>
<li>Motion design and animation experience</li>
<li>Experience with 3D design tools</li>
<li>Experience designing and implementing UI within game engines</li>
<li>Familiarity with expressive UI, and modern game interface design</li>
<li>Understanding of game development pipelines and cross-disciplinary production workflows</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>UI design, visual design, UX principles, game systems, Figma, Adobe Creative Suite, motion design, 3D design tools, game engines, expressive UI, game development pipelines</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_becd1fdf-26f</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>1747faca-be0</externalid>
      <title>Senior Software Engineer</title>
      <description><![CDATA[<p>In FC Quality Verification Engineering at Electronic Arts, our mission is to develop technology, large-scale test automation, and AI-powered developer tools that help our EA SPORTS FC teams assess game quality and determine when they are ready to ship.</p>
<p>As a Senior Software Engineer in Vancouver, you will manage these systems from proposal to adoption. You will shape our technical direction, write code, define success metrics, and mentor engineers on our team. You will report to our Technical Director, FC Quality Verification Engineering, and work hybrid, at least 3 days a week, from our office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead the design and implementation of closed-loop, multi-agent state machines, human-in-the-loop execution flows, and Generative AI testing frameworks for hyper-personalization systems.</li>
<li>Develop distributed agent execution environments that autonomously run and self-heal end-to-end tests across complex environments.</li>
<li>Create statistical validation solutions, probabilistic rubrics, and calibration frameworks to measure feature quality, model drift, and non-deterministic agent behaviour at scale.</li>
<li>Own technical designs, build reusable components, and improve our Continuous Integration and Continuous Delivery (CI/CD) workflows and distributed execution services.</li>
<li>Diagnose failures across code, data, and infrastructure, fix root causes, and mentor our engineers through code reviews and knowledge sharing.</li>
<li>Act as product owner for the systems you lead: work with stakeholders to define and prioritize requirements, agree scope and success criteria, turn them into delivery plans, and keep partners informed of estimates, progress, risks, and dependencies.</li>
<li>Learn and evaluate new engineering approaches, including AI-assisted workflows where useful, and measure improvements in reliability, feedback speed, and adoption.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>10+ years of professional software development experience.</li>
<li>A Bachelor&#39;s or Master&#39;s degree in Computer Science, Software Engineering, or a related field that includes coursework or academic exposure to Artificial Intelligence/Machine Learning concepts.</li>
<li>Proficiency in C# or C++ and Python, alongside experience designing complex software systems, automated testing, and version control.</li>
<li>Experience designing and independently implementing complex software systems, including interfaces, dependencies, and documented trade-offs.</li>
<li>In-depth experience with LLMs, multi-agent orchestration, state machines, context/memory management, and human-in-the-loop workflows.</li>
<li>Proficiency in statistical inference, hypothesis testing, variance reduction, and experimental design to build statistical testing solutions for probabilistic systems.</li>
<li>Experience developing evaluation frameworks for generative systems, including dataset curation, LLMs-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.</li>
<li>Experience building test automation or developer tools, integrating them into CI/CD workflows, and debugging distributed systems using logs and telemetry.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package that emphasizes physical, emotional, financial, occupational, and community well-being to support a balanced life. The package is tailored to meet local needs and may include health insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C#, C++, Python, Artificial Intelligence, Machine Learning, LLMs, multi-agent orchestration, state machines, context/memory management, human-in-the-loop workflows, statistical inference, hypothesis testing, variance reduction, experimental design</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts builds entertainment experiences that inspire players and fans around the world. The company has a diverse portfolio of games and experiences, with operations worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1747faca-be0</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>3ef388a8-9fe</externalid>
      <title>C++ Gameplay Software Engineer Co-op</title>
      <description><![CDATA[<p>We are seeking a C++ Gameplay Software Engineer Co-op to join our EA SPORTS FC team in Vancouver. As a Gameplay Software Engineer, you will collaborate with designers, software engineers, and animators to develop gameplay features for the world&#39;s biggest sports game. You will also develop tools and workflows to improve productivity and empower designers and animators to realize their gameplay vision.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with designers, software engineers, and animators to develop gameplay features.</li>
<li>Develop tools and workflows to improve productivity.</li>
<li>Prototype new and refine existing gameplay mechanics.</li>
<li>Work with a proprietary engine to develop modular, robust, and shareable code.</li>
<li>Help develop and maintain cutting-edge AI and animation tech.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Currently pursuing an undergraduate degree in Computer Science, Software Engineering, or a related technical discipline.</li>
<li>Entry-level experience; prior internship, coursework, or personal projects in C++ are valued.</li>
<li>Proficient at coding in C++.</li>
<li>Understand object-oriented programming and have used vector math or trigonometry in a project.</li>
<li>Knowledge of good software programming practices.</li>
<li>Working knowledge of 3D math concepts (Vectors, linear transformations, etc.).</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including medical insurance, mental health support, retirement savings, paid time off, and free games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, object-oriented programming, vector math, trigonometry, 3D math, software programming practices, prior internship or coursework in C++, personal projects in C++, game development experience</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates and distributes interactive entertainment software.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_3ef388a8-9fe</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>a94df335-35d</externalid>
      <title>Lead Designer - UI/UX</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Lead Designer - UI/UX to join their EA SPORTS FC team.</p>
<p>As a Lead Designer - UI/UX, you will lead an Experience Design team responsible for creating cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC.</p>
<p>You will work at the intersection of Experience Design, Game Design, and Art, helping teams connect traditional interface design with spatial, environmental, and in-world experiences.</p>
<p>You will report to the Experience Design Director.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead Experience Design for a product area within EA SPORTS FC, ensuring experiences are intuitive, immersive, accessible, and aligned with product goals and design strategy.</li>
<li>Manage and mentor a multidisciplinary Experience Design team across locations, supporting career growth and high performance.</li>
<li>Lead the team through concept development and execution, establishing a high quality bar across interaction design, UI, visual craft, motion, and the overall player experience.</li>
<li>Partner closely with Game Design, Art, Technical Design, Engineering, Animation, and Audio to bring together 2D interface, real-time 3D environments, spatial interactions, and gameplay systems into a cohesive player experience.</li>
<li>Challenge traditional UX patterns by exploring how environments, spatial interactions, motion, sound, transitions, and contextual feedback can communicate information and guide players naturally through the experience.</li>
<li>Oversee feature design from exploration through implementation, providing direction, critique, and support throughout the development process.</li>
<li>Partner with Production, User Research, and other Experience Design leaders to establish priorities, planning, and creative direction.</li>
<li>Apply systems thinking across features and partner with Design System leadership to maintain consistency and quality across the product.</li>
<li>Oversee team planning, estimation, resourcing, and delivery while identifying skill or capacity gaps and partnering with leadership to address them.</li>
<li>Contribute directly to design and concept development when needed, balancing team leadership with hands-on creative involvement.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>8+ years of experience designing and delivering shipped, player-facing experiences for games or interactive entertainment, including AAA or similarly complex interactive products.</li>
<li>Experience designing player-facing experiences that bring together 2D interface and 3D environments through spatial, diegetic, and in-world UI, with strong judgement around when each approach best supports the player experience.</li>
<li>Advanced understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility.</li>
<li>Strong portfolio proving systems thinking, visual excellence, and end-to-end design solutions.</li>
<li>Cross-mode &amp; ecosystem design expertise, with proven success managing dependencies and scaling cohesive UX across several products or features.</li>
<li>Strategic &amp; collaborative mindset to balance player needs with business/technical constraints, align cross-functional partners, and mentor design teams.</li>
<li>Excellent creative judgment and the ability to articulate design strategy, provide actionable critique, and collaborate with partners across Design, Production, Art, Engineering, Research, and Leadership.</li>
<li>Experience leading designers and complex product areas, providing creative direction and mentorship while maintaining a high bar for design quality and craft.</li>
<li>Design systems governance and leadership, skilled in governing and evolving scalable systems across complex products.</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience exploring and applying AI and emerging technologies to accelerate design workflows, expand creative exploration, or create new player experiences.</li>
<li>Experience working in game engines and real-time development workflows.</li>
<li>AR, VR, 3D design experience (Maya, C4D, KeyShot).</li>
<li>Motion design experience (After Effects).</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, accessibility, systems thinking, visual excellence, end-to-end design solutions, cross-mode &amp; ecosystem design, design systems governance, AI and emerging technologies, game engines, real-time development workflows, AR, VR, 3D design, motion design</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates connected experiences that ignite the emotion of sport through industry-leading games and interactive experiences.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_a94df335-35d</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>f220faf7-3b4</externalid>
      <title>AI/ML Software Engineer Intern (Summer 2027 - 8-Months - Masters - QVS)</title>
      <description><![CDATA[<p>Electronic Arts builds higher levels of entertainment experiences, inspiring players and fans around the world. In this role, you will be part of the Quality Verification and Standards (QVS) team, which plays a crucial part in the company&#39;s development process.</p>
<p>The QVS team delivers actionable insights that support game teams to optimize software performance and elevate gameplay. You will assist with experimental Research and Development (R&amp;D) work within EA&#39;s Sports Quality Verification Engineering organization, focusing on Machine Learning and Artificial Intelligence.</p>
<p>As an AI/ML Software Engineer Intern, your primary responsibilities will include:</p>
<ul>
<li>Gathering use-case requirements from partner teams and organizations</li>
<li>Researching possible solutions, running experiments, providing proofs of concept, demonstrating results, and providing recommendations</li>
<li>Improving existing solution implementations</li>
<li>Updating existing Machine Learning models and enhancing data sets</li>
<li>Helping to productize AI/ML solutions and roll them out to partners</li>
<li>Providing documentation and gathering feedback from partners</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Master&#39;s student enrolled in an accredited degree program</li>
<li>Graduating in May 2028 or later</li>
<li>Legally authorized to work in Canada for the entire internship</li>
<li>Practical experience or strong academic background in machine learning fundamentals</li>
<li>Proficiency in programming languages such as Python, C++, or C#</li>
<li>Familiarity with updating existing machine learning models and fine-tuning datasets</li>
<li>Demonstrated proficiency in agentic workflows and Large Language Model (LLM) prompts</li>
<li>Understanding of software development life cycles (SDLC) and collaborative version control tools like Git</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including physical, emotional, financial, and career well-being</li>
<li>Flexible work arrangements</li>
<li>Opportunities for growth and development</li>
</ul>
<p>Application Information:</p>
<ul>
<li>Clearly indicate your expected graduation date in your resume</li>
<li>Apply with examples of relevant projects, games, or tools you&#39;ve made major contributions to</li>
<li>Submit a cover letter explaining why you&#39;re interested in this team and position at EA</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Machine Learning, Artificial Intelligence, Python, C++, C#, Software Engineering, Agentic Workflows, Large Language Model (LLM) prompts, Git, Familiarity with soccer and EA Sports gaming portfolio, Experience with game development engines (Unreal, Unity, Godot)</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_f220faf7-3b4</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>7ad57b1d-929</externalid>
      <title>UI Technical Artist - EA Sports NHL</title>
      <description><![CDATA[<p>Electronic Arts creates higher levels of entertainment, inspiring players and fans worldwide. The EA SPORTS NHL team, located in Vancouver, British Columbia, is looking for a UI Technical Artist to join their team.</p>
<p>The NHL Technical Art Team pushes visual boundaries and experiences for players. As a UI / Frontend Technical Artist, you will play a critical role in advancing how teams deliver world-class user interfaces. You will bridge the gap between creative vision and technical execution, supporting the delivery of frontend features at scale.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop modern workflows and custom artist-facing tools to guarantee consistency, reliability, and speed for the UI team.</li>
<li>Own the health of the UI asset pipeline, collaborating with UI engineers, layout designers, and art leads.</li>
<li>Ensure user interfaces remain fluid, responsive, beautiful, and performant across all target platforms.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>At least 5+ years of games production experience.</li>
<li>A bachelor’s degree (or equivalent experience) in a related field.</li>
<li>Effective communication with different audiences: artists, engineers, managers.</li>
<li>Familiarity with DCC tools like Photoshop, Cinema4D, and Figma.</li>
<li>Proficiency in visual or textual scripting/programming (C++ is a bonus but not required).</li>
<li>Experience with asset optimization challenges/techniques.</li>
<li>Willingness to jump into the unknown and solve new problems.</li>
<li>Proficiency with commercial game engines/editors like Unity/Unreal and their UI Systems is a plus.</li>
<li>Experience in utilizing AI-assisted development tools.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, emphasizing physical, emotional, financial, occupational, and community well-being.</li>
<li>Package tailored to meet local needs, possibly including medical insurance, mental health support, retirement savings, paid vacation, and free games.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Photoshop, Cinema4D, Figma, Shader Graphs, Blueprints, Python, C#, C++, PIX, RenderDoc, Unity, Unreal, AI-assisted development tools</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is an entertainment software company that develops and publishes games. The company has a portfolio of industry-leading video games, including the EA SPORTS franchise.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7ad57b1d-929</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>1f5ed0a5-0c5</externalid>
      <title>Development Director - EA Sports FC</title>
      <description><![CDATA[<p>Electronic Arts打造更高层次的娱乐体验，激励世界各地的玩家和粉丝。在这里，每个人都是故事的主角。活跃社群，畅联全球。这里充满创造力，鼓励新观点，注重好创意。这是一支人人都能让游戏成为现实的团队。</p>
<p>EA SPORTS is one of the world&#39;s leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.</p>
<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>
<p>The Role</p>
<p>Reporting to a Lead Development Director, a Development Director manages a variety of disciplines including artists, designers, software engineers, QA, and other production staff. You will partner with producers to ensure that they are managing the project on time, to quality, and within budget, along with other DDs and Software Engineers.</p>
<p>This DD will join a team that oversees shared technologies across FC and our different game features.</p>
<p>Your Responsibilities</p>
<ul>
<li>Own operational outcomes for your team, ensuring priorities, processes, and execution are aligned with product and business objectives.</li>
<li>Establish an overall project schedule based on the individual task estimates for production and determine the resource requirements to meet the task requirements</li>
<li>You will establish and assign tasks from defined project goals; achieve project deliverables through managing a team at a project-level</li>
<li>Build and evolve effective teams; identify resourcing needs, provide challenges and development opportunities to ensure that all employees reach their potential</li>
<li>You will build working relationships with the immediate team, and those outside of the immediate team that have an effect on project completion</li>
<li>Provide line management to employees across departments and within a single project team</li>
<li>You will communicate regularly with the project team and coordinate dependencies with external partners</li>
<li>Participate in the hiring process to ensure candidates meet project requirements</li>
<li>You will proactively mitigate risk for assigned scope and quality</li>
</ul>
<p>Your Qualifications</p>
<ul>
<li>Minimum of 8 years of project management or team leadership experience, with 4+ years of management experience working in a dynamic and collaborative team environment</li>
<li>Proven ability to build and improve operational processes, team effectiveness, and delivery outcomes.</li>
<li>Experience managing, coaching, and developing team members.</li>
<li>Experience communicating across all levels and organizations</li>
<li>Experience in project management methodologies such as Waterfall and Agile</li>
<li>University degree, Bachelors, or equivalent professional experience</li>
</ul>
<p>Electronic Arts 我们拥有全面的游戏组合和丰富的体验，在世界各地设有分支机构，而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力，为学习和尝试提供空间，赋能您出色地完成工作并寻求成长的机会。</p>
<p>We offer comprehensive benefits packages tailored to meet local needs, which may include medical coverage, mental health support, retirement savings, paid time off, family leave, free games and more. We foster an environment where all teams can thrive.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>project management, team leadership, software engineering, Agile, Waterfall</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a leading game developer and publisher. EA SPORTS is one of the world&apos;s leading sports entertainment brands.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1f5ed0a5-0c5</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d446cfe3-299</externalid>
      <title>Development Manager - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>The EA SPORTS UFC franchise offers an exciting experience for over 20 million players globally, delivering fluid and responsive mixed martial arts through innovative gameplay technology.</p>
<p>As a Development Manager on UFC, you will lead cross-functional development efforts across multiple teams and disciplines, partnering with Production, Design, Engineering, Quality Verification, and other stakeholders to deliver high-quality player experiences on time and within budget.</p>
<p>Your responsibilities include:</p>
<ul>
<li>Managing a development team consisting of Software Engineers, Animators, Artists, Producers, Designers, and QV professionals</li>
<li>Providing project management support, scheduling work, tracking dependencies, identifying risks, and facilitating prioritization decisions</li>
<li>Collaborating with other project managers to resolve cross-team issues and improve project management processes</li>
<li>Ensuring project setup and progress align with leadership expectations and completing status reports as required</li>
<li>Establishing processes to define workflows, document processes, and engage team members</li>
</ul>
<p>The ideal candidate has:</p>
<ul>
<li>3+ years of Project Management or Project Lead experience with production lifecycles, processes, and project planning</li>
<li>Experience in a Scrum/Agile software development environment</li>
<li>A bachelor&#39;s degree in a related field such as Computer Science, Game Development, or Business</li>
<li>Experience working with expansive teams and using tools like Jira, Miro, Slack, Excel, and Google Sheets</li>
<li>Strong written and verbal communication skills, organizational skills, and attention to detail</li>
<li>Demonstrated ability to use generative AI productivity tools for workflow optimization and critical validation</li>
</ul>
<p>Electronic Arts offers a comprehensive benefits package, emphasizing physical, emotional, financial, career, and community well-being. The package is tailored to meet local needs and may include health insurance, mental health support, retirement savings, paid time off, and free games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Scrum, Agile, Software Development, Jira, Miro, Slack, Excel, Google Sheets, Generative AI, AI productivity tools</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a diverse portfolio of games and a global presence.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d446cfe3-299</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>41e6cdb4-645</externalid>
      <title>Technical Program Manager</title>
      <description><![CDATA[<p>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. As a Technical Program Manager III on the Commerce &amp; Identity team, you will lead complex technical programs and multi-workstream initiatives across multiple engineering, product, and operational teams.</p>
<p>You will translate strategic technology priorities into predictable, scalable execution, bringing clarity to ambiguous technical environments, aligning roadmaps across teams, and proactively mitigating cross-system dependencies and risks.</p>
<p>Key responsibilities:</p>
<ul>
<li>Drive complex programs from inception through delivery and post-launch stabilization</li>
<li>Connect execution to strategy, ensuring engineering work aligns with broader business and technological outcomes</li>
<li>Drive delivery predictability and alignment across teams</li>
<li>Navigate ambiguity and mitigate risks, fostering sound decision-making and building open visibility</li>
<li>Refine delivery methodologies and operational workflows to reduce friction and improve velocity</li>
<li>Deliver clear, data-informed program updates and executive briefings</li>
</ul>
<p>Qualifications and experience:</p>
<ul>
<li>5+ years of technical program or project management experience in software development, technical operations, or systems engineering</li>
<li>Demonstrated track record of leading complex, multi-workstream initiatives</li>
<li>Solid understanding of modern software architecture, systems engineering, CI/CD, or technical operations</li>
<li>Proven ability to proactively identify, track, and remediate cross-functional dependencies, risks, and technical blockers</li>
<li>Strong capability to build alignment, resolve conflict, and influence outcomes across cross-organizational stakeholders</li>
<li>Exceptional verbal and written communication skills</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including health insurance, mental health support, retirement savings, paid time off, and free games</li>
<li>Emphasis on work-life balance, with flexible work arrangements and opportunities for growth and development</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>technical program management, software development, systems engineering, CI/CD, technical operations, agile, hybrid, scaled delivery frameworks, Jira, PowerBI/Tableau, digital commerce, identity and access management</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts builds and delivers digital entertainment experiences. The company operates in the video game industry.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_41e6cdb4-645</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>3890041a-fab</externalid>
      <title>Online Software Engineer - EA SPORTS™ NHL</title>
      <description><![CDATA[<p>We are seeking an experienced Online Software Engineer to join the EA SPORTS NHL team in Vancouver, British Columbia. As an Online Software Engineer, you will develop and extend features in the game to facilitate a more connected and socially interactive game experience. You will report directly to the Technical Director and work in a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop technical solutions for online game features.</li>
<li>Perform full-stack development working on both game client and backend services.</li>
<li>Collaborate with designers, artists, and engineers from other domains.</li>
<li>Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.</li>
<li>Iterate and design improvements to live systems and workflows.</li>
<li>Work with 3rd party and internal software APIs.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree in computer science or related field, or equivalent training and professional experience.</li>
<li>5+ years of experience in C++ software development.</li>
<li>Knowledge of networking protocols, client/server, peer-to-peer, and multi-threaded architectures.</li>
<li>Experience with real-time game networking.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package that includes medical insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, software development, networking protocols, client/server, peer-to-peer, multi-threaded architectures, real-time game networking</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates and distributes interactive entertainment software. The company is known for developing popular sports video game franchises such as Madden NFL, EA Sports FC, NHL, NBA LIVE, and EA SPORTS UFC.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_3890041a-fab</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>8a1301f2-91a</externalid>
      <title>Gameplay Software Engineer - EA SPORTS™ FC</title>
      <description><![CDATA[<p>As a Gameplay Software Engineer on the EA SPORTS™ FC team, you will play a crucial role in bringing the vision of artists and designers to life. You will design and write code that runs and controls the game, incorporating and adapting existing libraries and writing custom code. Your responsibilities will include prototyping new mechanics, designing technical designs for gameplay systems, developing tools and workflows to produce new game features, and working with a proprietary engine to develop shareable code.</p>
<p>The ideal candidate will have a bachelor&#39;s degree in computer science or a related field, proficiency with C++, and experience in object-oriented design and implementation. You should also have experience architecting and implementing AI, character control, multiplayer, or other gameplay-related systems, as well as demonstrated knowledge of good software programming practices.</p>
<p>Electronic Arts offers a comprehensive benefits package that includes medical insurance, mental health support, retirement savings, paid time off, and free games. The company values diversity and inclusion, and is committed to creating an environment where all employees can thrive.</p>
<p>Responsibilities:</p>
<ul>
<li>Bring the vision of artists and designers to life</li>
<li>Design and write code that runs and controls the game</li>
<li>Prototype new mechanics to prove designs and improve on mechanics</li>
<li>Design technical designs for gameplay systems</li>
<li>Develop tools and workflows to produce new game features</li>
<li>Work with a proprietary engine to develop shareable code and interface correctly with the engine</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Bachelor&#39;s degree in computer science or related field</li>
<li>Proficiency with C++ and experience in object-oriented design and implementation</li>
<li>Experience architecting and implementing AI, character control, multiplayer, or other gameplay-related systems</li>
<li>Demonstrated knowledge of good software programming practices</li>
<li>Understanding of multithreaded architectures and synchronization principles</li>
<li>Excellent debugging experience using tools to help debug</li>
<li>Understand performance implications of gameplay systems and algorithms and how to improve</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, object-oriented design, multithreaded architectures, synchronization principles, debugging, AI, character control, multiplayer, gameplay-related systems</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide. EA SPORTS™ is one of the company&apos;s key brands, offering industry-leading video games for various sports.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_8a1301f2-91a</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d8bdb732-194</externalid>
      <title>Lighting Artist, Cinematics</title>
      <description><![CDATA[<p>We are seeking a Cinematic Lighting Artist to join our Marketing Team at Electronic Arts. As a Cinematic Lighting Artist, you will work with a team of creative artists and editors to create world-class trailers for our games. Your responsibilities will include creating lighting for shots and sequences, collaborating with team members to produce high-quality visuals, improving cinematic lighting workflows, polishing cameras, FX, and lighting, and rendering final sequences in high quality.</p>
<p>Responsibilities:</p>
<ul>
<li>Create lighting for shots and sequences in trailer productions</li>
<li>Collaborate with team members to produce highest quality visual targets</li>
<li>Help improve cinematic lighting workflows</li>
<li>Polish cameras, FX, and lighting</li>
<li>Render final sequences in high quality</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Solid eye for composition and cinematography</li>
<li>Comfortable working within Sequence (Unreal) or Timeline (Frostbite)</li>
<li>Showcase good composition and lighting skills</li>
<li>Knowledge of cinematic language and camera direction</li>
<li>Solution-focused and supportive of team partnerships</li>
<li>Track record of delivering multiple successful projects</li>
<li>1+ year of experience creating world-class lighting for cinematic shots</li>
<li>Experience in a similar role within a commercial environment</li>
<li>Experience lighting in-engine or in a 3D package (e.g., UE5, Unity, Frostbite, Maya, Blender)</li>
<li>Experience with Film/TV VFX work or AAA Games Cinematics production</li>
</ul>
<p>Bonus skills:</p>
<ul>
<li>Shader design and look development knowledge</li>
<li>FX creation and animation skills</li>
<li>Use of AI tools for workflow efficiencies</li>
<li>Interest in filmmaking and cameras</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>cinematic lighting, Unreal, Frostbite, composition, cinematography, camera direction, shader design, FX creation, AI tools, filmmaking</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates game experiences for millions of players worldwide. The company has a diverse portfolio of games including The Sims, Madden NFL, FC, Star Wars, and Battlefield.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d8bdb732-194</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d79a8a8e-1c0</externalid>
      <title>Software Engineer II</title>
      <description><![CDATA[<p>We are seeking a Software Engineer II to join our FC Quality Verification Engineering team. As part of this role, you will develop mobile automation components, integrate them into our development workflows, and improve our automated test feedback.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Build modular automation components for mobile and web flows, with clear interfaces and automated tests.</li>
<li>Configure and maintain physical device labs, emulators, and simulations.</li>
<li>Integrate automated checks into Continuous Integration (CI) workflows with repeatable test data, secure authentication, and clear diagnostics.</li>
<li>Investigate failures and flaky tests, distinguish between application, test, and environment issues, and verify root-cause fixes.</li>
<li>Track coverage, reliability, and runtime metrics to improve our automation, and evaluate AI-assisted approaches.</li>
<li>Partner with our developers and quality teams to clarify requirements, prioritise coverage, estimate work, review code, and share knowledge.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>2+ years of professional software development or test automation experience.</li>
<li>A Bachelor&#39;s degree in Computer Science, Software Engineering, or a related technical field with coursework or academic exposure to Artificial Intelligence / Machine Learning concepts.</li>
<li>Proficiency in TypeScript or JavaScript, modular design, data structures, automated testing, code review, and Git.</li>
<li>Experience automating mobile applications across physical devices, emulators, and simulators using frameworks such as Appium, WebdriverIO, Detox, Espresso, or XCUITest.</li>
<li>Experience running automated checks in CI and investigating failures through logs, debugging, and repeatable tests.</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>Competitive salary</li>
<li>Comprehensive benefits package, including medical insurance, mental wellness support, pension plan, paid time off, family leave, free games, and more</li>
<li>Flexible working arrangements, including hybrid work options</li>
<li>Opportunities for growth and professional development</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>TypeScript, JavaScript, modular design, data structures, automated testing, code review, Git, Appium, WebdriverIO, Detox, Espresso, XCUITest</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://www.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d79a8a8e-1c0</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>61612f0c-0e4</externalid>
      <title>Animator Co-op (Summer 2027 - 8-months - Sports Tech)</title>
      <description><![CDATA[<p>Electronic Arts 打造更高层次的娱乐体验，激励世界各地的玩家和粉丝。在这里，每个人都是故事的主角。活跃社群，畅联全球。这里充满创造力，鼓励新观点，注重好创意。这是一支人人都能让游戏成为现实的团队。</p>
<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>
<p>EA’s Character Animation Research Team (known as the A-Team) is a small team based in Vancouver, British Columbia. We’re committed to advancing the field of Character Animation. Our vision of the future is one where video-games characters not only look believable, but move convincingly, as well. Our technology is shared across multiple games in EA including FC, Madden, NHL, skate.™, Battlefront, Dragon Age and more.</p>
<p>We&#39;re looking for an undergraduate Animator Co-op student to join our EA SPORTS Tech A-Team for an 8-month internship beginning in May 2027. You&#39;ll receive mentorship from our Senior Technical Animator and collaborate directly with experienced animators, engineers, and ML experts to help shape the future of character animation.</p>
<p>Unlike a traditional game team animation role, this internship offers the unique opportunity to work directly with the team building the technologies that power animation across EA. You&#39;ll gain hands-on experience with these tools and systems, develop an understanding of how they&#39;re created and improved, and build valuable skills that can translate to virtually any game team.</p>
<p>Responsibilities:</p>
<ul>
<li>Become familiar with EA’s proprietary game engine, the Frostbite Engine.</li>
<li>Refine and polish motion capture animation to AAA game quality.</li>
<li>Learn to build modern animation systems such as state machines, motion matching, and node based programming.</li>
<li>Brainstorm and collaborate side-by-side with engineers and UX designers to design and refine animation workflows/pipelines.</li>
<li>Learn how partner game teams work across EA by assisting with tool adoption, debugging, and workflow feedback.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.</li>
<li>You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.</li>
<li>You must be graduating in May 2028 or later, including the time needed to complete your internship (for example, you must be returning to school for at least 1 semester following your co-op with EA).</li>
<li>Relocation support may be available if you meet specific eligibility criteria.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Currently pursuing a degree in Animation or a related technical discipline.</li>
<li>Entry-level experience; prior internship, coursework, or personal projects in animation.</li>
<li>Experience creating high-quality character animation.</li>
<li>Solid foundation in character animation principles and body mechanics.</li>
<li>Familiarity with industry-standard 3D software tools such as Autodesk Maya, MotionBuilder, or equivalent.</li>
<li>Strong problem-solving skills with the ability to quickly identify and resolve issues.</li>
<li>Interest in motion capture data, rigging, or scripting (Python/DCC tools) is a plus.</li>
</ul>
<p>Preferred Technical Skills (Nice-to-Haves)</p>
<ul>
<li>Python scripting.</li>
<li>Node-based programming.</li>
<li>Interest in vibe-coding and using AI agents in their work.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>internship</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Animation, Character Animation, Frostbite Engine, Autodesk Maya, MotionBuilder, Python scripting, Node-based programming, Vibe-coding, AI agents</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates and distributes interactive entertainment software.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_61612f0c-0e4</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>2d030818-fb9</externalid>
      <title>Character Artist - EA Sports FC</title>
      <description><![CDATA[<p>We are seeking a Character Artist to join our EA SPORTS ART team, which is responsible for creating content for our sports titles. As a Character Artist, you will play a crucial role in creating the cast of characters that populate the game universe.</p>
<p>Responsibilities:</p>
<ul>
<li>Create amazing character models based on scan data, photo references, or traditional 3D means</li>
<li>Work with the project Development Manager or Development Director to support the creation of high-quality content</li>
<li>Collaborate with the team to create a variety of character accessories such as full-body outfits, hair, and headgear</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>3+ years of industry experience in character creation production</li>
<li>Expertise in high-fidelity 3D modeling/sculpting techniques, including high-poly to low-poly surface/detail baking</li>
<li>Proficiency in Maya, Z-Brush, and Photoshop</li>
<li>Knowledge of physical materials and how to replicate them in CG</li>
<li>Experience with PBR texture/material workflows and photo-realistic texturing</li>
<li>Ability to visualize in three dimensions and work from limited reference material/concept art</li>
<li>Experience working with content-driven game engines such as Unreal, Frostbite, or Unity</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including medical, dental, and vision coverage</li>
<li>Retirement savings plan</li>
<li>Paid time off and holidays</li>
<li>Free games and access to EA&#39;s online platform</li>
</ul>
<p>At Electronic Arts, we value diversity and inclusion. We are an equal opportunities employer and welcome applications from all qualified candidates.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D modeling, sculpting, texturing, Maya, Z-Brush, Photoshop, PBR texture/material workflows, photo-realistic texturing, Unreal, Frostbite, Unity, Substance Painter, Designer</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates and distributes interactive entertainment software.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_2d030818-fb9</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>14844cce-4b8</externalid>
      <title>Outsource Support Animator (Apex Legends)</title>
      <description><![CDATA[<p>Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends. This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across a broad range of features.</p>
<p>You will serve as both a creative contributor and external development coordinator, ensuring partner-produced animation meets Apex&#39;s gameplay clarity, responsiveness, and performance standards within a live-service production cadence.</p>
<p><strong>Responsibilities</strong></p>
<p>Gameplay Animation Execution</p>
<ul>
<li>Create block and prototype gameplay animations to establish timing, weight, and design intent.</li>
<li>Collaborate with Animation Directors and Gameplay teams to co-direct motion capture sessions.</li>
<li>Review, refine, and integrate vendor-delivered keyframe and mocap cleanup work.</li>
<li>Ensure assets meet gameplay readability, responsiveness, and technical requirements.</li>
</ul>
<p>External Development Coordination</p>
<ul>
<li>Manage day-to-day communication with external animation vendors.</li>
<li>Provide clear, structured feedback aligned with internal animation direction.</li>
<li>Partner with Animation Directors to define briefs and reference packages.</li>
<li>Track sprint and milestone deliverables, revisions, and approval cycles.</li>
<li>Identify risks in quality or schedule and escalate proactively.</li>
<li>Support vendor onboarding and documentation updates.</li>
<li>Provide performance notes and help shape capture goals.</li>
</ul>
<p>Pipeline &amp; Integration</p>
<ul>
<li>Export, ingest, and validate animation assets in-engine.</li>
<li>Maintain animation briefs, scope breakdowns, and feedback documentation.</li>
<li>Support Statement of Work (SOW) creation with detailed asset estimates.</li>
<li>Ensure naming conventions, rig compatibility, and version control standards.</li>
<li>Coordinate with Tech Animation and Engineering to resolve integration issues.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>2+ years of professional game animation experience.</li>
<li>Strong blocking, gameplay timing, and polish skills.</li>
<li>Experience working directly with outsourced animation teams.</li>
<li>Combat Animation Experience.</li>
<li>First Person Viewmodel Animation Experience.</li>
<li>Strong knowledge of Maya and motion capture workflows.</li>
<li>Familiarity with engine integration pipelines.</li>
<li>Experience tracking work in Jira or similar tools.</li>
<li>Live service development experience.</li>
<li>Experience writing animation briefs, asset estimates, and production documentation.</li>
</ul>
<p><strong>Benefits</strong> Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more. The company fosters environments where teams can perform at their best.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game animation, Maya, motion capture, animation direction, Jira, combat animation, first-person viewmodel animation, live service development, animation briefs, asset estimates</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company is a global leader in digital interactive entertainment.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_14844cce-4b8</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>1bfba256-518</externalid>
      <title>Development Manager - EA Sports FC</title>
      <description><![CDATA[<p>Electronic Arts is a renowned entertainment company that develops industry-leading video games. The EA SPORTS FC team is a global community of developers working together to create immersive gaming experiences for sports fans worldwide.</p>
<p>The Development Manager will oversee the delivery of game features and assets, ensuring timely completion within budget. Key responsibilities include:</p>
<ul>
<li>Managing a development team consisting of artists, software engineers, and external partners</li>
<li>Anticipating bottlenecks, providing management escalation, project prioritisation, and making trade-offs</li>
<li>Identifying team issues and suggesting solutions to improve efficiency</li>
<li>Ensuring project setups meet studio specifications with regular status reporting and capacity plan updates</li>
<li>Establishing engagement processes using Jira to define workflows and train staff</li>
<li>Collaborating with production, QV, and art directors to meet game quality targets</li>
</ul>
<p>The ideal candidate will have:</p>
<ul>
<li>3+ years of project management or project lead experience with production lifecycles and processes</li>
<li>A bachelor&#39;s degree in a related field such as computer science, game development, or business</li>
<li>Experience in a Scrum/Agile software development environment</li>
<li>Proven track record using Jira and Jaas to manage concurrent projects</li>
<li>Experience working with expansive teams, mediation, and conflict resolution</li>
<li>Experience managing outsource vendors and remote teams is considered an asset</li>
</ul>
<p>Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support. The company values adaptability, resilience, creativity, and curiosity, providing opportunities for growth and learning.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Jira, Jaas, Scrum, Agile, Game Development, Computer Science, Conflict Resolution, Mediation, Outsource Vendor Management, Remote Team Management, Feature Production</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of industry-leading video games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1bfba256-518</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d52ec567-5e5</externalid>
      <title>Software Engineer – Game Technology &amp; Platform Development</title>
      <description><![CDATA[<p>We are seeking a Software Engineer to join our Game Technology &amp; Platform Development team at Electronic Arts. As a Software Engineer, you will play a crucial role in shaping the future of game development, testing, and player experiences.</p>
<p>Electronic Arts is investing in AI technologies to enhance game development, testing, and experiences. To enable these technologies, we require systems that can capture and process large amounts of gameplay data, including video, player inputs, and telemetry information.</p>
<p>As part of our Quality Verification and Standards (QVS) Technology team, you will help develop and expand technology that captures complex gameplay data with minimal impact on game performance, handles large volumes of information, and makes that data searchable and accessible to teams building AI solutions.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Develop systems that capture rich, detailed gameplay data and make it available to teams building new AI capabilities.</li>
<li>Work on high-performance systems that collect and process large amounts of data without impacting gameplay.</li>
<li>Design and develop technology that works across different game engines, consoles, and cloud services.</li>
<li>Create services, APIs, and SDKs that support multiple games and large volumes of gameplay data.</li>
<li>Investigate new ways to capture and use data from complex game systems as technology and requirements evolve.</li>
<li>Make technical decisions, develop solutions, and see your work used by teams across EA.</li>
<li>Collaborate with game developers, platform engineers, and AI teams to understand their needs and deliver solutions.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>7+ years of professional software development experience, with a track record of designing, building, and maintaining production software.</li>
<li>Experience working with game engines, game clients, or other real-time software.</li>
<li>Understanding of APIs, software architecture, and how different systems communicate.</li>
<li>Experience investigating and resolving complex technical problems.</li>
<li>Experience using AI coding agents as part of software development.</li>
<li>Ability to work independently and collaborate with engineers across different teams.</li>
</ul>
<p><strong>Preferred Qualifications:</strong></p>
<ul>
<li>Strong C++ programming and debugging skills.</li>
<li>Experience with Frostbite, Unreal Engine, Unity, or custom game engines.</li>
<li>Experience developing SDKs, engine plugins, or shared software libraries.</li>
<li>Experience with cloud services, APIs, or data pipelines.</li>
<li>Familiarity with gameplay recording, controller inputs, telemetry, or replay systems.</li>
<li>Experience developing software for consoles and other gaming platforms.</li>
<li>Familiarity with how gameplay data is collected and used by AI systems.</li>
<li>Experience with multiplayer game systems and client/server networking.</li>
</ul>
<p><strong>Benefits:</strong></p>
<p>Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more. We also provide an environment that allows our teams to perform at their best, with opportunities for growth and development.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game engines, APIs, software architecture, AI coding agents, problem-solving, collaboration, Frostbite, Unreal Engine, Unity, cloud services, data pipelines, gameplay recording, telemetry, multiplayer game systems</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company develops and publishes games across various genres.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d52ec567-5e5</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>7d7672de-c66</externalid>
      <title>Senior Software Engineer</title>
      <description><![CDATA[<p>Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. It&#39;s a place where creativity thrives, new perspectives are welcomed, and ideas matter. As a Senior Software Engineer in Vancouver, you will manage systems from proposal to adoption, shape technical direction, write code, define success metrics, and mentor engineers on the team.</p>
<p><strong>Job Summary</strong> As a Senior Software Developer in Vancouver, you will work in the FC Quality Verification Engineering team, building technology, large-scale test automation, and AI-powered developer tools to help EA SPORTS FC teams understand game quality and decide when to ship. You will report to the Technical Director, FC Quality Verification Engineering, and work hybrid, at least 3 days a week, from the office in Burnaby, BC.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Lead the design and implementation of closed-loop, multi-agent state machines, human-in-the-loop execution flows, and Generative AI testing frameworks for hyper-personalization systems.</li>
<li>Develop distributed agent execution environments that autonomously run and self-heal end-to-end tests across complex environments.</li>
<li>Develop statistical validation solutions, probabilistic rubrics, and calibration frameworks to measure feature quality, model drift, and non-deterministic agent behaviour at scale.</li>
<li>Own technical designs, build reusable components, and improve Continuous Integration and Continuous Delivery (CI/CD) workflows and distributed execution services.</li>
<li>Diagnose failures across code, data, and infrastructure, fix root causes, and mentor engineers through code reviews and knowledge sharing.</li>
<li>Act as product owner for the systems you lead: work with stakeholders to define and prioritize requirements, agree scope and success criteria, turn them into delivery plans, and keep partners informed of estimates, progress, risks, and dependencies.</li>
<li>Learn and evaluate new engineering approaches, including AI-assisted workflows where useful, and measure improvements in reliability, feedback speed, and adoption.</li>
</ul>
<p><strong>Required Qualifications</strong></p>
<ul>
<li>10+ years of professional software development experience.</li>
<li>A Bachelor&#39;s or Master&#39;s degree in Computer Science, Software Engineering, or a related field that includes coursework or academic exposure to Artificial Intelligence/Machine Learning concepts.</li>
<li>Proficiency in C# or C++ and Python, alongside experience designing complex software systems, automated testing, and version control.</li>
<li>Experience designing and independently implementing complex software systems, including interfaces, dependencies, and documented trade-offs.</li>
<li>In-depth experience with LLMs, multi-agent orchestration, state machines, context/memory management, and human-in-the-loop workflows.</li>
<li>Proficiency in statistical inference, hypothesis testing, variance reduction, and experimental design to build statistical testing solutions for probabilistic systems.</li>
<li>Experience developing evaluation frameworks for generative systems, including dataset curation, LLMs-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.</li>
<li>Experience building test automation or developer tools, integrating them into CI/CD workflows, and debugging distributed systems using logs and telemetry.</li>
</ul>
<p><strong>Benefits</strong> Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support. Benefits are tailored to meet local needs and may include medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C#, C++, Python, Artificial Intelligence, Machine Learning, Software Engineering, Test Automation, Distributed Systems, Statistical Inference, Hypothesis Testing, Experimental Design</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7d7672de-c66</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d3d89862-8e4</externalid>
      <title>Cinematic Artist, Screenshot Specialist</title>
      <description><![CDATA[<p>Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. It&#39;s a place where creativity thrives, new perspectives are welcomed, and ideas matter.</p>
<p>As a Cinematic Screenshot Specialist, you will craft best-in-class AAA-quality cinematic stills used across marketing and promotional campaigns for EA Sports NHL and UFC. You will be responsible for shot composition, character posing/animation, lighting, rendering, and post-production, delivering compelling visuals that align with the creative direction provided by your Lead.</p>
<p>Responsibilities and Requirements:</p>
<ul>
<li>Strong understanding of cinematic language, visual storytelling, and camera direction</li>
<li>Proficiency in 3D content creation or real-time engine workflows (e.g., Unreal Engine), including scene setup, lighting, posing, camera operation, and polish</li>
<li>Experience lighting scenes in-engine or within 3D software (UE4/UE5, Unity, Frostbite, Maya, 3ds Max, etc.)</li>
<li>Expert knowledge of Hockey and/or UFC (martial arts) staying up to date with teams, players/fighters and current events</li>
<li>Effective both independently and as part of a collaborative team; comfortable receiving and actioning feedback</li>
<li>Demonstrated passion for crafting high-end visual content. Ability to take a shot from previsualisation through final rendering on time and on brief</li>
<li>Solution-focused mindset with the ability to dive into technical details while staying aware of deadlines</li>
</ul>
<p>Technical Skills:</p>
<ul>
<li>Deep understanding of 3D software (Maya, 3ds Max, etc.) and/or real-time engines (Unreal, Frostbite), including lighting tools, post-processing, cinematic camera systems, sequencing, and scene optimization</li>
<li>Strong experience with Adobe Creative Suite, especially Photoshop and Lightroom for color grading, retouching, and final polish</li>
<li>Understanding of DSLR photography and cinematography fundamentals, including lensing, exposure, depth of field, framing, and composition, and how to translate these principles to virtual cameras</li>
<li>Excellent eye for lighting direction, composition, visual clarity, and brand-aligned aesthetics</li>
<li>Experience posing characters using control rigs or sequencer animation tools</li>
<li>Strong grasp of dynamic lighting, global illumination, shaders, materials, and achieving high-quality results in real-time or 3D-rendered environments</li>
</ul>
<p>Communication Skills:</p>
<ul>
<li>Meticulous attention to detail across visual, written, and verbal communication</li>
<li>Able to interpret feedback constructively and proactively solve issues impacting quality or workflow</li>
<li>Excellent interpersonal skills with the ability to collaborate effectively with peers, leads, and cross-functional partners</li>
<li>Capable of balancing multiple projects simultaneously while maintaining strong communication with leads and producers</li>
</ul>
<p>Problem-Solving &amp; Workflow Skills:</p>
<ul>
<li>Strong technical aptitude and ability to quickly learn new tools, software, and pipelines</li>
<li>Ability to set clear priorities and use broad strokes to validate ideas before refining details</li>
<li>Proven experience working under deadlines in a fast-paced creative environment</li>
<li>Motivated self-starter with a desire to contribute, collaborate, and continuously improve</li>
<li>Excited to explore new workflows and techniques that enhance quality and efficiency</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more. We foster environments where our teams can give their best in what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D content creation, Real-time engine workflows, Unreal Engine, Maya, 3ds Max, Adobe Creative Suite, Photoshop, Lightroom, Cinematography, Virtual cameras, Dynamic lighting, Global illumination, Shaders, Materials, Sports video games, EA SPORTS franchises, UFC, NHL, Photography, Film, Art, Design</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d3d89862-8e4</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>54579213-71d</externalid>
      <title>Producer - EA SPORTS™ FC</title>
      <description><![CDATA[<p>Electronic Arts is seeking an experienced Producer to lead important foundational programs for EA SPORTS FC. As a Producer, you will take ownership of critical operational areas, including managing special event builds, first-party submissions, and partnering with legal to secure age ratings.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead Special Event &amp; Player-Testing Builds: Coordinate cross-functional teams to design, build, and deliver bespoke game builds for promotional events and key pre-release player tests.</li>
<li>Define &amp; Track Product Measurements: Collaborate with analytics and technical teams to define, track, and interpret important measurements and quality metrics.</li>
<li>Guide Submissions &amp; Compliance: Lead the planning, tracking, and execution of first-party submissions, global age-rating processes, and legal/licensing clearances.</li>
<li>Orchestrate Milestones &amp; Patches: Manage the end-to-end lifecycle of game milestones and post-launch patch processes.</li>
<li>Lead External Evaluations: Oversee the execution of third-party assessments, evaluations, and review processes.</li>
<li>Partner with Leadership: Collaborate with senior producers, engineering leads, and discipline directors to drive clear decision-making.</li>
<li>Manage Risk &amp; Resolve Blockers: Identify project risks, design mitigation plans, and guide complex issues through to resolution.</li>
<li>Translate &amp; Complete Goals: Translate high-level franchise goals into clear, applicable roadmaps for teams delivering shared technical capabilities.</li>
<li>Communicate: Maintain schedules, documentation, and communication channels to keep all partners aligned and informed.</li>
<li>Improve Workflows: Champion the continuous improvement of production processes and cross-team collaboration methodologies.</li>
<li>Support Feature &amp; Design Understanding: Partner with creative teams to help scope and define feature designs.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of experience in game production or technical project management.</li>
<li>Direct experience managing first-party submission and release processes.</li>
<li>Experience managing complex, interdependent work with several teams simultaneously.</li>
<li>Experience bringing structure to ambiguous or highly technical programs.</li>
<li>Experience working with engineering and technical disciplines in a game development environment.</li>
<li>Confidence engaging with senior partners and leadership.</li>
<li>Experience with agile or hybrid development methodologies and modern production tools.</li>
<li>Demonstrated experience mentoring, supporting, and growing other producers.</li>
<li>Experience leading production for core technology, engine, tools, or platform teams.</li>
<li>Background on large-scale, AAA, or live-service games.</li>
<li>Familiarity with rendering, tools, systems, or technical pipelines.</li>
<li>Familiarity with global age-rating submissions and legal/compliance clearance workflows.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game production, technical project management, first-party submission, release processes, agile development methodologies, modern production tools, game development environment, engineering, technical disciplines, leadership, production planning, project management, risk management, workflow improvement</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company is a leading sports entertainment platform.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
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      <applyto>https://yubhub.co/jobs/job_54579213-71d</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>f32b0cb8-9c4</externalid>
      <title>Experience Designer II - EA SPORTS FC</title>
      <description><![CDATA[<p>Electronic Arts is seeking an Experience Designer II to join the EA SPORTS FC Ultimate Team. As an Experience Designer, you will collaborate with fellow designers, game designers, producers, researchers, art directors, and engineers to create meaningful, high-impact player experiences.</p>
<p>The role involves designing across multiple layers of the player experience, combining strong visual design craft and creative thinking with a solid understanding of UX principles, game systems, and player needs. You will take ownership of translating design concepts and player experiences into compelling, high-quality visual solutions, balancing creative exploration with practical execution.</p>
<p>Responsibilities:</p>
<ul>
<li>Create compelling visual and interactive design solutions using the FC Design System</li>
<li>Translate UX flows, game design requirements, and player needs into intuitive, visually engaging, and cohesive player experiences</li>
<li>Explore creative visual directions and develop high-quality UI concepts</li>
<li>Collaborate with Design System owners and fellow designers to maintain consistency and quality</li>
<li>Work closely with Experience Designers, Game Designers, Producers, Researchers, Art Directors, and Engineers to bring features from concept to delivery</li>
<li>Apply player-centred design thinking, considering player needs, behaviours, and game systems</li>
<li>Present design concepts and solutions clearly, communicate design rationale, and incorporate feedback</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years of experience in UI, visual, experience design across games, entertainment, or digital products</li>
<li>A strong portfolio demonstrating exceptional visual craft, creative exploration, and the ability to connect form and function</li>
<li>Strong visual design skills across UI, typography, layout, composition, and visual storytelling</li>
<li>Solid understanding of core UX principles, including user flows, information hierarchy, interaction patterns, and player-centred design</li>
<li>Experience translating UX concepts, game design requirements, and creative ideas into compelling visual directions</li>
<li>Good understanding of game systems and how different features and interactions connect to create a cohesive player experience</li>
<li>Proficiency in modern design and prototyping tools, such as Figma, Adobe Creative Suite, or similar</li>
</ul>
<p>Nice to have:</p>
<ul>
<li>Motion design and animation experience</li>
<li>Experience with 3D design tools</li>
<li>Experience designing and implementing UI within game engines</li>
<li>Familiarity with expressive UI and modern game interface design</li>
<li>Understanding of game development pipelines and cross-disciplinary production workflows</li>
<li>A genuine passion for football, with an interest in the sport, its culture, and the global football community</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>UI design, Visual design, UX principles, Game design, Figma, Adobe Creative Suite, Motion design, 3D design tools, Game engines, Expressive UI, Game development pipelines</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of industry-leading video games, including the EA SPORTS franchise.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_f32b0cb8-9c4</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>d815bdf3-0f6</externalid>
      <title>Software Engineer III</title>
      <description><![CDATA[<p>Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally, where creativity thrives, new perspectives are welcomed, and ideas matter.</p>
<p>In FC Quality Verification Engineering, our mission is to help our teams identify quality issues earlier. We build automation frameworks and developer tools that combine software development and applied AI/ML to improve how we test EA-SPORTS FC.</p>
<p>You will work with us to build automated testing frameworks and evaluation tools, applying AI and machine learning to expand our test coverage. You will report to our Engineering Manager and work hybrid, at least 3 days a week, from our office in Burnaby, BC.</p>
<p>Responsibilities:</p>
<ul>
<li>Build automated testing frameworks, validation checks, and CI/CD pipeline integrations with reproducible diagnostics.</li>
<li>Develop methods to explore complex software behaviour, identify coverage gaps, and detect defects.</li>
<li>Create automated checks to validate software behaviour and data against requirements.</li>
<li>Develop evaluation frameworks for generative AI and LLMs-based systems, implementing LLM-as-a-judge patterns, rubric-based scoring, and automated calibration alongside deterministic validation checks.</li>
<li>Apply generative AI, NLP, and machine learning, balancing heuristic, deterministic, and model-based approaches to solve complex software testing problems.</li>
<li>Integrate testing tools into development pipelines, producing reproducible diagnostics, and support the software you deliver.</li>
<li>Prototype the latest machine learning and LLMs capabilities, and collaborate with engineering, design, and quality partners to clarify requirements, review code, and resolve blockers.</li>
</ul>
<p>Required qualifications:</p>
<ul>
<li>5+ years of professional software engineering experience, including 2+ years of hands-on experience building, integrating, or evaluating AI/ML and LLMs-based systems.</li>
<li>A Master of Science in Computer Science, Mathematics, or a related field, or equivalent professional engineering experience.</li>
<li>In-depth experience with LLMs, generative AI, and NLP concepts, architectures, and failure modes.</li>
<li>Experience developing evaluation frameworks for generative systems, including dataset curation, model-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.</li>
<li>Proficiency in Python, algorithms, data structures, modular design, automated testing, debugging, and version control.</li>
<li>Experience preparing datasets, defining validation criteria, and performing error analysis using quantitative ML metrics.</li>
<li>Experience with natural language processing or large language models, such as prompting, fine-tuning, or retrieval-augmented generation.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, focusing on physical, emotional, financial, professional, and community well-being to support a balanced life. Our packages are customised to meet local needs and may include medical insurance, mental wellness support, pension plans, paid time off, family leaves, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Python, algorithms, data structures, modular design, automated testing, debugging, version control, LLMs, generative AI, NLP, machine learning</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d815bdf3-0f6</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>1167084e-551</externalid>
      <title>Senior Lead Designer- UI/UX</title>
      <description><![CDATA[<p>Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. It&#39;s a place where creativity thrives, new perspectives are welcomed, and ideas matter.</p>
<p>As a Senior Lead Designer- UI/UX, you will lead an Experience Design team responsible for shaping cohesive, intuitive, and highly crafted player experiences across EA SPORTS FC. You will bring a strong creative perspective, deep experience designing interactive experiences, and the ability to inspire teams to think beyond traditional interface patterns.</p>
<p>You will report to the Experience Design Director.</p>
<p><strong>Qualifications</strong></p>
<ul>
<li>10+ years of experience designing and delivering shipped, player-facing experiences for AAA/high-complexity games, with strong conviction in spatial design standards and experience creating rich spatial UI and navigation mechanics.</li>
<li>Expert understanding of interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, and accessibility.</li>
<li>A portfolio demonstrating high-quality interactive experiences, mastery of visual craft, exceptional systems thinking, and thoughtful end-to-end design solutions, including problem discovery, detailed design solutions, prototypes, behaviors, and rationale.</li>
<li>Capability to reframe UI/UX as a broader tool for player interaction, bridge the gap between level design and traditional UX, and guide teams away from menu-centric approaches.</li>
<li>Ability to design beyond traditional 2D menus and UI transitions, integrating user experience seamlessly into 3D environments and hybrid 2D/3D problem spaces.</li>
<li>Experience designing unified onboarding, tutorials, or contextual user-guidance systems within complex spatial or interactive environments.</li>
<li>Experience applying qualitative and quantitative insights, player motivations, and design strategy to inform end-to-end experiences.</li>
<li>Ability to balance player needs, creative ambition, technical constraints, production realities, and business objectives.</li>
<li>Strong experience leading concept development and translating broad product and creative opportunities into clear design direction and scalable, production-ready experiences.</li>
<li>Strong creative judgment and the ability to articulate design strategy, provide actionable critique, and influence partners and leaders across Design, Production, Art, Engineering, and Research.</li>
</ul>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Lead the Experience Design direction for a major product area within EA SPORTS FC, ensuring experiences are cohesive, intuitive, immersive, accessible, and aligned with broader product and franchise goals.</li>
<li>Manage and mentor a multidisciplinary Experience Design team across locations, supporting career growth and high performance.</li>
<li>Establish and maintain a high creative and quality bar across interaction design, UI, visual craft, motion, and the overall player experience.</li>
<li>Guide teams through complex concept and exploration phases, translating broad creative opportunities into clear direction, priorities, and compelling, executable solutions.</li>
<li>Challenge teams to think beyond traditional screens and menu-to-menu interactions, considering how spatial design, environments, motion, sound, transitions, and micro-interactions can create a more immersive and integrated player experience.</li>
<li>Partner closely with Game Design, Production, Art, Engineering, Technical Design, User Research, Brand, and other Experience Design leaders to establish priorities, roadmaps, and creative direction.</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive salary</li>
<li>Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support</li>
<li>Opportunities for career growth and learning</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience exploring and applying AI and emerging technologies to accelerate design workflows, expand creative exploration, or create new player experiences.</li>
<li>Experience with spatial, AR, VR, or 3D design and tools such as Maya, Cinema 4D, or KeyShot.</li>
<li>Motion design experience and proficiency with tools such as After Effects.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>interaction design, interface design, information architecture, visual hierarchy, typography, composition, motion, accessibility, spatial design, UI/UX, game design, player experience, AI, emerging technologies, AR, VR, 3D design, Maya, Cinema 4D, KeyShot, After Effects</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company is a leading sports entertainment brand.</employerdescription>
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      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
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    <job>
      <externalid>e3d8ccd9-62a</externalid>
      <title>Development Director - EA SPORTS™ UFC</title>
      <description><![CDATA[<p>Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally.</p>
<p>The EA SPORTS UFC franchise offers an electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.</p>
<p>Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world&#39;s greatest fighting game. If you&#39;re passionate about building immersive digital entertainment, this is the role of a lifetime.</p>
<p>As a Development Director on UFC, you will be responsible for leading the planning and execution of complex cross-functional development efforts across multiple teams and disciplines. You will partner closely with Production, Design, Engineering, Quality Verification, and other stakeholders to deliver high-quality player experiences on time and within budget.</p>
<p>You will drive project planning, operational excellence, resource planning, and delivery predictability while fostering a collaborative, high-performing team culture. You’ll help shape how development happens, not just what gets delivered, through continuous improvement of processes, planning, and execution.</p>
<p>You will be the keeper of the project schedule and play an important role in successfully moving the Development team from one project phase to the next, with a focus on quality, collaboration, and communication.</p>
<p>We embrace emerging technologies, including AI, as tools to help our teams work smarter, improve quality, and unlock new ways of solving complex development challenges. We are looking for leaders who are curious, adaptable, and excited to help shape how these technologies are adopted across the team.</p>
<p><strong>Your Responsibilities</strong></p>
<ul>
<li>Establish and maintain an overall project plan by creating and maintaining resource capacity planning for the project, proactively mitigating production risks, and effectively managing internal and external dependencies.</li>
<li>Drive effective processes within the team, ensuring workflows are well-defined and understood by the whole team. Seek out and define opportunities for process improvements and innovation.</li>
<li>Participate in risk identification, mitigation, and contingency planning against project priorities.</li>
<li>Drive and execute change management initiatives within the team.</li>
<li>Build and evolve effective teams; identify resourcing needs, participate in the hiring process to ensure candidates meet project requirements, and provide challenges and development opportunities to ensure that all employees reach their potential.</li>
<li>Suggest and implement operational changes to enable effective and motivated teams.</li>
<li>Model and exhibit conflict resolution behaviours following established best practices.</li>
<li>Effectively communicate team’s progress and status upward</li>
<li>Identify and lead collaborative efforts across the organization, working with key stakeholders to affect change.</li>
</ul>
<p><strong>Your Qualifications</strong></p>
<ul>
<li>5+ years of Project Management Experience with production lifecycles, processes, and project planning in a dynamic and collaborative team environment.</li>
<li>Bachelor&#39;s degree in Computer Science, Game Development, Business, 3D Arts, or a related field is preferred.</li>
<li>Experience executing on project management methodologies, such as Waterfall and Agile.</li>
<li>Experience in communicating and stakeholder management across all levels and organizations.</li>
<li>Experience building complex systems with cross-discipline teams</li>
</ul>
<p><strong>Benefits</strong></p>
<ul>
<li>We adopt a holistic approach with our benefits programs, focusing on physical, emotional, financial, professional, and community wellbeing to support a balanced life. Our packages are customised to meet local needs and may include medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
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      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Project Management, Agile, Waterfall, Communication, Stakeholder Management, AI, Machine Learning, Game Development, Computer Science</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
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      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
  </jobs>
</source>