<?xml version="1.0" encoding="UTF-8"?>
<source>
  <jobs>
    <job>
      <externalid>04b29785-401</externalid>
      <title>Principal Technical Director - Neural Rendering</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within its Research &amp; Engineering team.</p>
<p>The successful candidate will understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. They will also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead a team of 8-10 rendering engineers and researchers.</li>
<li>Work with the Head of R&amp;D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.</li>
<li>Bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges.</li>
<li>Guide applied research of novel rendering for use cases in games and game development pipelines.</li>
<li>Drive the delivery of novel rendering technology in partnership with the Head of Development.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies.</li>
<li>Expertise in C++.</li>
<li>Experience with leadership, preferably leading a rendering team.</li>
<li>Advanced knowledge of real-time rendering.</li>
<li>Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.</li>
<li>Experience with agentic programming.</li>
</ul>
<p>Compensation and Benefits:</p>
<ul>
<li>The salary range for this position is $169,500 - $242,600 CAD in British Columbia, and $193,100 - $296,500 USD in California.</li>
<li>Benefits include paid time off, sick time, company holidays, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) or retirement plan.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">Job Data by <a href="https://yubhub.co">YubHub</a>.</p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$169,500 - $242,600 CAD</salaryrange>
      <skills>C++, real-time rendering, machine learning, neural rendering, agentic programming, Unity, Unreal, Frostbite, Godot</skills>
      <benefits>pension, health_insurance, dental, paid_leave, bonus</benefits>
      <licences></licences>
      <category>Game Development</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company has a portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>169500</compensationmin>
      <compensationmax>242600</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://jobs.ea.com/en_US/careers/JobDetail/Technical-Director-II/216086</applyto>
      <location>Offsite - Canada AB, Alberta, Canada</location>
      <city>Offsite - Canada AB</city>
      <state></state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-11-10</postedate>
      <visasponsorship>unknown</visasponsorship>
      <visasponsorshiptext><![CDATA[]]></visasponsorshiptext>
      <workauthorisation>unknown</workauthorisation>
    </job>
  </jobs>
</source>