{"version":"0.1","company":{"name":"YubHub","url":"https://yubhub.co","jobsUrl":"https://yubhub.co/jobs/city/offsite-canada-ab-alberta/"},"x-facet":{"type":"city","slug":"offsite-canada-ab-alberta","display":"Offsite - Canada Ab, Alberta","count":1},"x-feed-size-limit":100,"x-feed-sort":"enriched_at desc","x-feed-notice":"This feed contains at most 100 jobs (the most recently enriched). For the full corpus, use the paginated /stats/by-facet endpoint or /search.","x-generator":"yubhub-xml-generator","x-rights":"Free to redistribute with attribution: \"Data by YubHub (https://yubhub.co)\"","x-schema":"Each entry in `jobs` follows https://schema.org/JobPosting. YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_04b29785-401"},"title":"Principal Technical Director - Neural Rendering","description":"<p>Electronic Arts is seeking a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within its Research &amp; Engineering team.</p>\n<p>The successful candidate will understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. They will also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Lead a team of 8-10 rendering engineers and researchers.</li>\n<li>Work with the Head of R&amp;D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.</li>\n<li>Bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges.</li>\n<li>Guide applied research of novel rendering for use cases in games and game development pipelines.</li>\n<li>Drive the delivery of novel rendering technology in partnership with the Head of Development.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies.</li>\n<li>Expertise in C++.</li>\n<li>Experience with leadership, preferably leading a rendering team.</li>\n<li>Advanced knowledge of real-time rendering.</li>\n<li>Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.</li>\n<li>Experience with agentic programming.</li>\n</ul>\n<p>Compensation and Benefits:</p>\n<ul>\n<li>The salary range for this position is $169,500 - $242,600 CAD in British Columbia, and $193,100 - $296,500 USD in California.</li>\n<li>Benefits include paid time off, sick time, company holidays, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) or retirement plan.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">Job Data by <a href=\"https://yubhub.co\">YubHub</a>.</p>","url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Director-II/216086","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Technical-Director-II/216086","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$169,500 - $242,600 CAD","x-skills-required":["C++","real-time rendering","machine learning","neural rendering","agentic programming","Unity","Unreal","Frostbite","Godot"],"x-skills-preferred":[],"x-benefits":["pension","health_insurance","dental","paid_leave","bonus"],"x-licences":[],"x-visa-sponsorship":"unknown","x-visa-sponsorship-text":null,"x-work-authorisation":"unknown","x-work-authorisation-text":null,"datePosted":"2026-11-10T04:03:10.372Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Offsite - Canada AB, Alberta, Canada"}},"employmentType":"FULL_TIME","occupationalCategory":"Game Development","industry":"Technology","skills":"C++, real-time rendering, machine learning, neural rendering, agentic programming, Unity, Unreal, Frostbite, Godot","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":169500,"maxValue":242600,"unitText":"YEAR"}}}]}