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  <jobs>
    <job>
      <externalid>ab760a8c-094</externalid>
      <title>Styliste saisonnier(ère) (Détail)</title>
      <description><![CDATA[<p>Mejuri is looking for a seasonal stylist to join their team in Montreal. As a stylist, you will be the first point of contact for customers and will create a warm and welcoming experience. You will stay up-to-date on fashion trends, provide product information to customers, and inspire them to try something new.</p>
<p>The role involves:</p>
<ul>
<li>Providing exceptional customer service</li>
<li>Maintaining store appearance and visual merchandising standards</li>
<li>Processing orders and managing inventory</li>
<li>Working effectively with the sales team</li>
<li>Meeting sales targets and performance indicators</li>
</ul>
<p>Benefits include:</p>
<ul>
<li>40% employee discount</li>
<li>$200 Mejuri credit upon contract completion</li>
<li>Monthly in-store incentive programme</li>
<li>Competitive salary and additional incentives</li>
<li>Opportunity for permanent employment based on performance and business needs</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Ability to build genuine relationships with customers</li>
<li>Strong verbal communication and active listening skills</li>
<li>Capacity to learn and retain product knowledge</li>
<li>Critical thinking and problem-solving skills</li>
<li>Attention to detail and organisational skills</li>
<li>Experience working in a team environment</li>
</ul>
<p>The position is available from August 17 to October 10, with potential extension until January 22, 2026. The salary range is $18-$19 per hour.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange>$18-$19 per hour</salaryrange>
      <skills>customer service, communication, organisational skills, problem-solving, teamwork</skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Mejuri</employername>
      <employerlogo>https://logos.yubhub.co/mejuri.com.png</employerlogo>
      <employerdescription>Mejuri is a fine jewelry brand with over 58 stores worldwide, offering personalised and stylish pieces. The company was founded by third-generation jeweller Noura Sakkijha in 2015.</employerdescription>
      <employerwebsite>https://mejuri.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>18</compensationmin>
      <compensationmax>19</compensationmax>
      <compensationinterval>hourly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_ab760a8c-094</applyto>
      <location>Montreal, QC</location>
      <city>Montreal</city>
      <state>QC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>910be84d-f94</externalid>
      <title>Responsable de Plancher (Temps Plein)</title>
      <description><![CDATA[<p>Mejuri, a fine jewelry brand founded in 2015, is looking for a Floor Manager to join their team in Montreal.</p>
<p>As a Floor Manager, you will play a crucial role in leading the store team, driving sales, and delivering exceptional customer experiences.</p>
<p><strong>Customer Experience:</strong></p>
<ul>
<li>Provide personalized and memorable customer service, building relationships with customers and exceeding their expectations.</li>
<li>Execute sales programs expertly and coach others to do the same.</li>
<li>Develop product expertise, staying up-to-date on Mejuri&#39;s products and latest launches.</li>
<li>Assist the team in implementing customer-centric campaigns and developing business relationships.</li>
</ul>
<p><strong>Sales:</strong></p>
<ul>
<li>Ensure key performance indicators are continuously met, focusing on team and individual goals.</li>
<li>Maintain operational processes that positively impact sales, reduce expenses, and drive business growth.</li>
<li>Support the management team in identifying new sales opportunities and generating traffic.</li>
<li>Develop business through customer profiling, finding new customers, and strengthening existing relationships.</li>
<li>Manage sales floor operations, coaching the sales team and providing real-time feedback.</li>
</ul>
<p><strong>Operations:</strong></p>
<ul>
<li>Oversee daily operational workflows, adhering to standard procedures, including store opening and closing, inventory management, and staff supervision.</li>
<li>Process various transactions, such as purchases, returns, and exchanges.</li>
<li>Manage inventory tasks, including shipping, receiving, and stock transfers.</li>
<li>Collaborate with store management to improve daily operations and maintain store appearance.</li>
</ul>
<p><strong>Visual Merchandising:</strong></p>
<ul>
<li>Work with the visual merchandising team to analyze performance indicators and monitor stock levels.</li>
<li>Provide support during sales campaigns and ensure timely execution of visual merchandising initiatives.</li>
<li>Maintain daily visual displays and report damaged products.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Minimum 2 years of experience in a high-volume retail environment.</li>
<li>Strong adaptability, creativity, and problem-solving skills.</li>
<li>Excellent organizational and analytical abilities.</li>
<li>Critical thinking and action planning skills.</li>
<li>Physical demands: standing for 8 hours, lifting 23 kg, and occasional evening, weekend, or holiday work.</li>
</ul>
<p><strong>Salary:</strong> The salary range for this position is $21-$24 per hour, depending on experience and qualifications.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange>$21-$24 per hour</salaryrange>
      <skills>customer service, sales, inventory management, visual merchandising, team leadership, problem-solving, adaptability</skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Mejuri</employername>
      <employerlogo>https://logos.yubhub.co/mejuri.com.png</employerlogo>
      <employerdescription>Mejuri is a fine jewelry brand founded in 2015 with over 58 stores worldwide, offering personalised and sustainable jewelry options.</employerdescription>
      <employerwebsite>https://mejuri.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>21</compensationmin>
      <compensationmax>24</compensationmax>
      <compensationinterval>hourly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_910be84d-f94</applyto>
      <location>Montreal, QC</location>
      <city>Montreal</city>
      <state>QC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>5f408ac6-638</externalid>
      <title>Lead Piercer (Part-Time)</title>
      <description><![CDATA[<p>At Mejuri, we&#39;re not your run-of-the-mill piercing studio,we&#39;re a vibrant community of artists, explorers, and jewelry enthusiasts. As our Piercing Lead, you&#39;ll be the heartbeat of the Mejuri Piercing Studio. Your mission? Elevate customer service, boost profitability, and create an environment where jewelry dreams come true.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Oversee the piercing customer journey from start to finish, including seamless greeting, check in, styling, transaction and service experience including aftercare education.</li>
<li>Possess a calm and professional demeanour in piercing services to provide the best experience to piercing clients.</li>
<li>Act as an ambassador of Mejuri and promote customer awareness about the brand and Mejuri’s piercing studios.</li>
<li>Ensure insights and opportunities as they relate to piercing products and services are communicated back to the Store Manager &amp; Store Services when necessary.</li>
<li>Works closely with the Store Manager on consistent improvements to the flow and process of the Mejuri piercing studio.</li>
<li>Work closely with store staff to update the schedule and online booking service.</li>
<li>Explain proper aftercare to each client, well-inform each client of any signs and/or symptoms of infection within the following days/weeks/months of piercing.</li>
<li>Thoroughly explain service procedure and risks to clients.</li>
<li>Identify any medical concerns which may prevent piercing before the service and include suggested care and any medical complications that may occur as a result of the procedure.</li>
<li>On the sales floor you lead by example and validate the quality of the in-store customer experience by communicating, training, and upholding expectations on the team on Mejuri’s Steps of Selling.</li>
<li>Ensure positive customer experience and promotion of services offerings including piercing, engraving, and other offerings.</li>
</ul>
<p><strong>Operations:</strong></p>
<ul>
<li>Oversee and manage all aspects of the piercing studio, working closely with the Store Services team and Store Manager.</li>
<li>Support inventory management and feedback with Operations Lead &amp; Store Services team to ensure optimal quantities &amp; assortment are available at the piercing studio at all times.</li>
<li>Ensure health and safety standards are maintained by following internal standards, and local guidelines.</li>
<li>Uphold legal compliance in all customer interactions including verifying proper identification, requirements, and waivers.</li>
<li>Remain knowledgeable on Mejuri products and become an expert on the piercing jewelry assortment inclusive of labret sizing, materials, gemstones, and metals.</li>
<li>Support the check up and downsizing process for each individual client.</li>
<li>Style, stack, and suggest products for piercing clients.</li>
<li>Provide expertise and planning to enable client to design their own ear stack.</li>
<li>Build piercing appointment occupancy through promoting, educating, and driving awareness of our piercing studio.</li>
<li>Communicate with Store Services to order necessary piercing equipment.</li>
<li>Ensure all legislated paperwork and client record keeping is met and maintained at all times.</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>2+ years experience with needle piercing.</li>
<li>Experience working with threadless jewellery.</li>
<li>Up to date with First Aid and Blood-borne Pathogens OSHA Certifications.</li>
<li>Experience working with an autoclave or statim.</li>
<li>Have or be registrable with local law enforcement or meet requirements by area for permits.</li>
<li>Understanding of local market piercing law requirements.</li>
<li>Strong knowledge of health and safety protocols surrounding piercing procedures.</li>
<li>Demonstrated understanding of service excellence in a consumer environment.</li>
<li>Excellent communication &amp; customer service skills.</li>
<li>The desire to work in a fast paced, entrepreneurial environment.</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>You keep 100% of the tips you earn.</li>
<li>Regular feedback via performance reviews.</li>
<li>A robust in-house retail learning program.</li>
<li>Generous product discount!</li>
</ul>
<p><strong>Compensation:</strong></p>
<ul>
<li>Base pay range of $27- $35 per hour based on a candidate’s experience and qualifications.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>part-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange>$27- $35 per hour</salaryrange>
      <skills>needle piercing, threadless jewellery, First Aid, Blood-borne Pathogens OSHA Certifications, autoclave or statim, local law enforcement permits, health and safety protocols</skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Mejuri</employername>
      <employerlogo>https://logos.yubhub.co/mejuri.com.png</employerlogo>
      <employerdescription>Mejuri is a fine jewelry brand founded in 2015 with over 58 stores worldwide, offering responsible sourcing, sustainable practices, and philanthropic initiatives.</employerdescription>
      <employerwebsite>https://mejuri.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>27</compensationmin>
      <compensationmax>35</compensationmax>
      <compensationinterval>hourly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_5f408ac6-638</applyto>
      <location>Montreal, QC</location>
      <city>Montreal</city>
      <state>QC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>e2ad5453-8a9</externalid>
      <title>Future Opportunities - (Montreal)</title>
      <description><![CDATA[<p>Mejuri is seeking talented individuals to join their retail team in Montreal. Although there are no specific roles available at the moment, they&#39;re excited to connect with candidates who share their passion for the brand and its products.</p>
<p>When you apply, you&#39;ll have the opportunity to indicate which retail positions you&#39;re interested in. Mejuri&#39;s Talent Acquisition team actively monitors this posting and will reach out if a role becomes available that matches your background and interests.</p>
<p>By submitting your application, you&#39;re joining Mejuri&#39;s talent community for retail careers. Your success at Mejuri will be driven by a strong commitment to their Purpose and Values, which include:</p>
<ul>
<li>RAISE THE BAR: Stay curious, share and seek feedback, and strive for excellence</li>
<li>CUSTOMER OBSESSED: Prioritize customers in decision-making</li>
<li>EMPOWERED OWNERS: Take initiative and treat the company like your own</li>
<li>FIND A WAY: Seek simple and creative solutions</li>
<li>DRIVE RESULTS: Be clear on goals and relentless in achieving them</li>
<li>TEAM FIRST: Value team success over personal ego</li>
</ul>
<p>Mejuri is committed to creating an inclusive work environment and welcomes applicants from diverse backgrounds. If you require accommodations, please let them know and they&#39;ll work with you to meet your needs.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype></jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills></skills>
      <category>Retail</category>
      <industry>Retail</industry>
      <employername>Mejuri</employername>
      <employerlogo>https://logos.yubhub.co/mejuri.com.png</employerlogo>
      <employerdescription>Mejuri is a fine jewelry brand founded in 2015 by third-generation jeweller Noura Sakkijha, offering personal and expressive jewelry pieces with a focus on responsible sourcing and sustainable practices. The brand operates over 58 stores worldwide.</employerdescription>
      <employerwebsite>https://mejuri.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_e2ad5453-8a9</applyto>
      <location>Montreal</location>
      <city>Montreal</city>
      <state></state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>84461d96-4b0</externalid>
      <title>Software Developer (Engine Performance) - Battlefield</title>
      <description><![CDATA[<p>We are seeking an experienced Software Developer (Engine Performance) to join our Engine Systems Performance team. As a key member of this team, you will work closely with developers across the production pipeline to ensure our games and development workflows are performant, scalable, and reliable.</p>
<p>Your work will have a direct impact on the player experience across multiple projects and initiatives within the Battlefield franchise.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with the Performance team and broader Engine organisation to define and achieve goals for your domain or area of ownership.</li>
<li>Provide technical leadership, mentorship, and guidance to other Software Engineers.</li>
<li>Analyse game performance using a variety of systems and tools, identifying and communicating areas of concern.</li>
<li>Lead root cause analysis for performance issues and propose effective mitigation strategies and solutions.</li>
<li>Partner with game code and content developers to debug and optimise performance bottlenecks identified during development and testing.</li>
<li>Review technical design documents to identify potential performance risks and recommend alternative implementations.</li>
<li>Identify opportunities to improve testing, tooling, and workflows for more effective triage, reporting, and performance analysis.</li>
<li>Adapt and evolve existing tools to support new features, platforms, and problem spaces.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of programming experience in C++, with a deep understanding of the language, best practices, and architectural considerations.</li>
<li>Excellent problem-solving skills and a service-oriented mindset.</li>
<li>Strong communication skills, with the ability to work effectively with both technical and non-technical partners across development and leadership teams.</li>
<li>Expertise in concurrency, memory management, and performance optimisation.</li>
<li>Proven experience developing for multiple devices, including consoles and varying hardware configurations.</li>
<li>Experience working with large codebases and multi-product development environments.</li>
<li>Demonstrated ability to lead complex, cross-domain investigations to identify and resolve technical issues.</li>
<li>Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.</li>
<li>Bonus: Familiarity with profiling tools such as PIX, Superluminal, or Tracy Profiler.</li>
</ul>
<p>Benefits: Electronic Arts supports a balanced life with a comprehensive benefits program that emphasises physical, emotional, financial, professional, and community well-being. Our packages are customised to meet local needs and may include medical insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, performance optimisation, concurrency, memory management, problem-solving, communication, game engines (Unreal, Unity, Frostbite), profiling tools (PIX, Superluminal, Tracy Profiler)</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players around the world. The company has a diverse portfolio of games, experiences, and opportunities across various regions.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_84461d96-4b0</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-23</postedate>
    </job>
    <job>
      <externalid>06f17ad8-6c9</externalid>
      <title>Event Vehicle Coordinator (Freelancer), Field Marketing</title>
      <description><![CDATA[<p>As a Red Bull Brand ambassador, you will be responsible for coordinating the Event Vehicle (EV) across various events, providing sales support, and creating surprise and delight consumer moments. You will report to the Field Marketing Manager (FMM) and dotted line report to the National Event Manager (NEM).</p>
<p>Responsibilities:</p>
<ul>
<li>Maintain the event vehicle&#39;s operational performance and ensure it upholds Red Bull&#39;s premium appearance.</li>
<li>Implement a regional marketing and sales plan around the event vehicle.</li>
<li>Build and update the event vehicle&#39;s music and video content library.</li>
<li>Collaborate with the Red Bull Media Network Content and Programming teams to identify content opportunities.</li>
<li>Obtain necessary permits for EV programming.</li>
<li>Manage travel, entertainment, and activation budgets.</li>
<li>Provide ongoing reporting of event vehicle activity to the FMM and NEM.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>1-3 years of experience in Marketing.</li>
<li>Proven background in negotiation, partnerships, and budget management.</li>
<li>Excellent understanding of sports and culture landscape within the region.</li>
<li>General knowledge and comfort using and capturing low-fi content on Instagram and TikTok.</li>
<li>Valid driver&#39;s license and ability to drive an automatic transmission vehicle.</li>
<li>Comfortable and adept at driving in on and off-road situations.</li>
<li>Strong written, presentation, and verbal skills with attention to detail.</li>
<li>Strong leadership, initiative, and communications skills.</li>
<li>Ability to meet strict and demanding deadlines.</li>
<li>Strong prioritization and organizational skills, solutions-based.</li>
<li>Strong analytical skills, including proficiency in MS Office (Excel, Word, PowerPoint).</li>
<li>Comfortable with substantial amount of road travel.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Travel 70-80%</li>
<li>Temporary position</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>Marketing, Negotiation, Partnerships, Budget Management, Content Creation, Event Planning, Driving, Analytical Skills, Sports and Culture Marketing, Social Media Content Creation</skills>
      <category>Marketing</category>
      <industry>Marketing</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is an Austrian-based global company that manufactures energy drinks and operates in various fields such as sports, media, and marketing.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_06f17ad8-6c9</applyto>
      <location>Montreal, Québec</location>
      <city>Montreal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-22</postedate>
    </job>
    <job>
      <externalid>7cfa9aa8-ed0</externalid>
      <title>Unreal Engine Programmer</title>
      <description><![CDATA[<p>We are seeking an experienced, highly collaborative, and motivated Unreal Engine Programmer to join the Action RPG central technology team in supporting and enhancing the software infrastructure and development tools for AAA multi-platform titles.</p>
<p>In this role, you will focus on developing, debugging, and maintaining software architectures and underlying systems in Unreal Engine 5. You will work closely with cross-disciplinary development teams to resolve issues, streamline workflows, and enable robust software performance across complex technical environments.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Develop, debug, maintain, and improve systems and tools in Unreal Engine 5</li>
<li>Investigate, isolate, and resolve technical issues affecting integration, stability, and day-to-day use</li>
<li>Support the development, and integration of shared technology across multiple game titles</li>
<li>Participate in software architecture reviews, code analysis, and collaborative development discussions to uphold technical standards</li>
<li>Stay current with modern software development practices, and engine updates</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>At least 5+ years of software development experience in video games using C++</li>
<li>Extensive experience developing with Unreal Engine (UE5 preferred)</li>
<li>Strong software engineering fundamentals, including system design, code organization, and writing modular, maintainable code</li>
<li>Experience debugging and resolving technical issues in existing or complex codebases</li>
<li>Strong technical problem-solving skills with high attention to detail</li>
<li>Excellent technical communication and interpersonal skills, with a track record of effective cross-disciplinary collaboration</li>
<li>Passion for game technologies, innovation, and a desire to continuously learn and share knowledge</li>
</ul>
<p><strong>Nice to Have</strong></p>
<ul>
<li>Experience integrating shared systems, tools, or features across multiple game projects</li>
<li>Experience supporting build systems, development pipelines, or release workflows</li>
<li>Experience supporting multi-platform software builds across console and PC platforms</li>
</ul>
<p><strong>Studio Culture &amp; Vision</strong></p>
<p>We value collaboration, technical curiosity, and building practical solutions that help teams work effectively. This role offers the opportunity to work closely with cross-disciplinary partners and contribute to shared technology used across multiple projects. We believe in empowering development teams through transparent technical discussion, modern software practices, and a continuous growth mindset.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, Unreal Engine, software development, game development, technical problem-solving, shared systems integration, build systems, development pipelines, multi-platform software builds</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company develops and publishes games across various platforms.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7cfa9aa8-ed0</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-16</postedate>
    </job>
    <job>
      <externalid>1eaff913-766</externalid>
      <title>Unreal Engine Programmer</title>
      <description><![CDATA[<p>We are seeking an experienced, highly collaborative, and motivated Unreal Engine Programmer to join the Action RPG central technology team in supporting and enhancing the software infrastructure and development tools for AAA multi-platform titles.</p>
<p>In this role, you will focus on developing, debugging, and maintaining software architectures and underlying systems in Unreal Engine 5. You will work closely with cross-disciplinary development teams to resolve issues, streamline workflows, and enable robust software performance across complex technical environments.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop, debug, maintain, and improve systems and tools in Unreal Engine 5</li>
<li>Investigate, isolate, and resolve technical issues affecting integration, stability, and day-to-day use</li>
<li>Support the development, and integration of shared technology across multiple game titles</li>
<li>Participate in software architecture reviews, code analysis, and collaborative development discussions to uphold technical standards</li>
<li>Stay current with modern software development practices, and engine updates</li>
</ul>
<p>Requirements:</p>
<ul>
<li>At least 5+ years of software development experience in video games using C++</li>
<li>Extensive experience developing with Unreal Engine (UE5 preferred)</li>
<li>Strong software engineering fundamentals, including system design, code organization, and writing modular, maintainable code</li>
<li>Experience debugging and resolving technical issues in existing or complex codebases</li>
<li>Strong technical problem-solving skills with high attention to detail</li>
<li>Excellent technical communication and interpersonal skills, with a track record of effective cross-disciplinary collaboration</li>
<li>Passion for game technologies, innovation, and a desire to continuously learn and share knowledge</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience integrating shared systems, tools, or features across multiple game projects</li>
<li>Experience supporting build systems, development pipelines, or release workflows</li>
<li>Experience supporting multi-platform software builds across console and PC platforms</li>
</ul>
<p>Studio Culture &amp; Vision: We value collaboration, technical curiosity, and building practical solutions that help teams work effectively. This role offers the opportunity to work closely with cross-disciplinary partners and contribute to shared technology used across multiple projects. We believe in empowering development teams through transparent technical discussion, modern software practices, and a continuous growth mindset.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, Unreal Engine, software development, game development, technical problem-solving, shared systems integration, build systems, development pipelines, multi-platform software builds</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global gaming company that develops and publishes games for various platforms.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1eaff913-766</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-16</postedate>
    </job>
    <job>
      <externalid>007e791e-9dc</externalid>
      <title>Mid-Market Account Executive, Montreal/Quebec City</title>
      <description><![CDATA[<p>Elastic, the Search AI Company, enables everyone to find the answers they need in real time, using all their data, at scale , unleashing the potential of businesses and people.</p>
<p>Elastic is seeking a dynamic, French-speaking Mid-Market Account Executive based in Montreal or Quebec City to serve the regional market. As an integral part of our growth strategy, you will play a key role in expanding our presence within Mid-Market customer accounts across the territory.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Drive the adoption of Elastic&#39;s AI-powered search solutions within new Mid-Market accounts and deepen our engagement with existing accounts.</li>
<li>Position yourself as a trusted advisor, assisting users and customers in harnessing the full power of Elastic&#39;s search analytics to transform their data into actionable insights.</li>
<li>Champion our Open Source offerings, articulating the value and capabilities of our advanced commercial features.</li>
<li>Identify and develop new use cases, showcasing how Elastic’s solutions enable users to work more efficiently and intelligently.</li>
<li>Collaborate closely with various Elastic business functions to ensure an exceptional customer experience.</li>
<li>Proactively identify new business opportunities with customers, successfully navigating complex sales cycles.</li>
<li>Develop a comprehensive business plan leveraging community, customer, and partner ecosystems to drive significant growth within your territory.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Fluent in French and based in (or willing to relocate to) Montreal or Quebec City.</li>
<li>Proven track record in SaaS subscription sales evidenced by quota overachievement and strong customer references.</li>
<li>In-depth understanding and, ideally, experience in selling solutions related to Enterprise Search, Log Analytics, Security, APM, and Cloud.</li>
<li>Adept at building relationships and establishing credibility with both developers and executives.</li>
<li>Consistent and accurate sales forecasting skills using SFDC.</li>
<li>Enthusiasm for the Open Source model and a deep appreciation for the community relying on our solutions.</li>
<li>Prior experience selling into the accounts included in this territory.</li>
</ul>
<p><strong>Compensation</strong></p>
<p>The typical starting OTE range for new hires in this role is $226,500-$358,300 USD.</p>
<p><strong>Benefits</strong></p>
<ul>
<li>Competitive pay based on the work you do here and not your previous salary</li>
<li>Health coverage for you and your family in many locations</li>
<li>Ability to craft your calendar with flexible locations and schedules for many roles</li>
<li>Generous number of vacation days each year</li>
<li>Increase your impact - We match up to $2000 (or local currency equivalent) for financial donations and service</li>
<li>Up to 40 hours each year to use toward volunteer projects you love</li>
<li>Embracing parenthood with minimum of 16 weeks of parental leave</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange>$226,500-$358,300</salaryrange>
      <skills>SaaS subscription sales, Enterprise Search, Log Analytics, Security, APM, Cloud, Open Source, French language, Experience in selling within an Open Source model</skills>
      <category>Sales</category>
      <industry>Technology</industry>
      <employername>Elastic</employername>
      <employerlogo>https://logos.yubhub.co/elastic.com.png</employerlogo>
      <employerdescription>Elastic enables everyone to find the answers they need in real time, using all their data, at scale. The company provides a Search AI Platform used by more than 50% of the Fortune 500.</employerdescription>
      <employerwebsite>https://elastic.com</employerwebsite>
      <compensationcurrency>USD</compensationcurrency>
      <compensationmin>226500</compensationmin>
      <compensationmax>358300</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_007e791e-9dc</applyto>
      <location>Montreal, QC</location>
      <city>Montreal</city>
      <state>QC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-10-07</postedate>
    </job>
    <job>
      <externalid>821851b3-c27</externalid>
      <title>Senior Software Developer - Multimodal Capture Platform</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Developer to work on a multimodal capture platform. As a senior developer, you will be responsible for designing and developing a shared platform for capturing synchronized, multimodal data from Electronic Arts game engines.</p>
<p>You will create reusable systems that allow researchers and game teams to collect rendering, simulations, inputs, audio resources, and play signals through a consistent technical interface.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop the architecture for a reusable in-engine multimodal capture software development kit.</li>
<li>Establish timing references and synchronization contracts between rendering, simulation, input, audio, and play systems.</li>
<li>Develop common capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events.</li>
<li>Define buffering, serialization, encoding mechanisms, session manifests, schema evolution, and delivery contracts for certified raw data capture sessions.</li>
<li>Profile and optimize instrumentation to manage performance, memory, GPU, storage, and stability costs within complex real-time systems.</li>
<li>Collaborate with game integrators to create reusable adapters and reproducible integration methods for different game architectures.</li>
<li>Design prototypes to evaluate new capture techniques and guide their transition to supported platform capabilities.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>At least 12 years of professional software development experience, including AAA game engines or comparable real-time systems.</li>
<li>Expertise in C++ and software architecture within large, multi-faceted codebases.</li>
<li>Experience in multiple engine-related areas, such as rendering, simulation, gameplay systems, animation, physics, audio resources, tools, or content processing pipelines.</li>
<li>Experience with system design for instrumentation, telemetry, capture, replay, or observability for performance-critical software.</li>
<li>Previous experience developing software development kits, application programming interfaces, or platform abstractions for developers used by multiple teams.</li>
<li>Experience with Python and continuous integration and continuous deployment (CI/CD) tools like Jenkins and GitLab.</li>
<li>Technical leadership experience through architecture, code reviews, mentoring, and influencing team members.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary: $169,500 - $242,600 CAD per year.</li>
<li>Comprehensive benefits package, including vacation time, sick leave, extended health/dental/vision coverage, life insurance, disability insurance, and retirement plan.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$169,500 - $242,600 CAD</salaryrange>
      <skills>C++, Software Architecture, Game Engines, Python, CI/CD Tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>169500</compensationmin>
      <compensationmax>242600</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_821851b3-c27</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-26</postedate>
    </job>
    <job>
      <externalid>78726923-8fb</externalid>
      <title>Senior Software Developer - Game Integration and Capture Reliability</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Developer to work on game integration and capture reliability. The successful candidate will be responsible for integrating shared capture technology into game production codebases and ensuring the reproducibility and maintainability of instrumented versions of the company&#39;s creations.</p>
<p>The role involves working with multiple Perforce streams, adapting engine systems to expose synchronized rendering, simulation, inputs, audio resources, and playability signals. The ideal candidate will have at least 8 years of professional experience in software development for AAA games, real-time simulations, or similar complex systems.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Integrating shared software development kits for capture into dedicated streams for multiple Electronic Arts projects</li>
<li>Ensuring continuous merging of project development streams and resolving integration conflicts while minimizing long-term fixes</li>
<li>Developing custom adapters for engine outputs, camera state, inputs, physics, animation, navigation, audio resources, game state, and action events</li>
<li>Configuring controlled capture modes, including fixed-time-step simulation, frame rate control, and synchronization between simulation, rendering, audio resources, and inputs</li>
<li>Creating reproducible capture builds associated with Perforce change lists, dependencies, configurations, and precise schema versions</li>
<li>Developing automated validation mechanisms to detect missing modalities, timing issues, dropped frames, corrupted outputs, and incompatible schema changes</li>
<li>Identifying and debugging performance, memory, threading, and stability issues resulting from instrumentation</li>
<li>Translating researcher requests into project-specific implementations and determining requirements that could become common capture platform capabilities</li>
</ul>
<p>The position offers a salary range of $141,400 - $204,400 CAD and is based in Montreal, Redwood City, or Vancouver. The role is hybrid, requiring three days per week in the office.</p>
<p>Electronic Arts provides a comprehensive benefits package, including vacation time, sick leave, extended health and dental coverage, life insurance, disability insurance, and a retirement plan.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular employee</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$141,400 - $204,400 CAD</salaryrange>
      <skills>C++, Perforce, Game Engine Development, Real-time Simulation, Software Development, Python</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>141400</compensationmin>
      <compensationmax>204400</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_78726923-8fb</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-26</postedate>
    </job>
    <job>
      <externalid>e95f62b8-82a</externalid>
      <title>Technical Artist - World and Resource Data Systems</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Technical Artist to work on World and Resource Data Systems. The successful candidate will work at the intersection of art, game technology, and machine learning data.</p>
<p>As a Technical Artist, you will design and implement workflows to extract, organize, normalize, and validate structured resources and world information from our organization&#39;s content processing pipelines for research purposes.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement workflows to extract meshes, materials, textures, skeletons, animations, levels, prefabs, and related metadata from game content processing pipelines.</li>
<li>Preserve scene hierarchies, transformations, interdependencies, variants, coordinate systems, units, and other relationships necessary to correctly reconstruct content.</li>
<li>Extract and organize world information, including collisions, navigation, cameras, lighting, environmental parameters, and level composition.</li>
<li>Define representations and exchange formats that enable game resources to be exploited through machine learning and research workflows.</li>
<li>Create automated validation mechanisms to confirm that extracted resources and scenes retain expected visual, structural, and technical fidelity.</li>
<li>Link resource and world data to relevant metadata, such as sources, versions, scenes, and captures, so that researchers can understand their provenance and context.</li>
<li>Identify third-party, licensed, sensitive, or restricted content and ensure it is filtered and handled appropriately.</li>
<li>Collaborate with infrastructure and data teams to organize extracted content in planned storage and discovery systems.</li>
<li>Collaborate with researchers specializing in neural motion, world models, neural rendering, and environment generation to transform recurring needs into reusable workflows.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>At least 7 years of experience in technical art, content processing pipelines, tools, or game development, including AAA titles.</li>
<li>Strong understanding of the artistic aspects of games and content production processing pipelines.</li>
<li>Experience working with 3D resource formats, scene graphs, materials, textures, skeletons, animations, level data, and coordinate system transformations.</li>
<li>Familiarity with major game engines like Frostbite, Unreal, Unity, or proprietary technologies.</li>
<li>Proficiency in Python or equivalent scripting language for automating content processing pipelines.</li>
<li>Experience developing or improving digital content creation tools, game engine tools, or resource processing tools.</li>
<li>Experience validating visual and technical fidelity during resource conversion or processing pipeline stages.</li>
<li>Knowledge of data requirements for machine learning, neural rendering, movement systems, world models, or procedural world construction is an asset.</li>
</ul>
<p>We offer a competitive salary range of $122,300 - $170,700 CAD, depending on location. Our benefits package includes vacation time, sick leave, health and dental insurance, life insurance, disability insurance, and a retirement plan.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$122,300 - $170,700 CAD</salaryrange>
      <skills>Python, 3D resource formats, scene graphs, materials, textures, skeletons, animations, level data, coordinate system transformations, Frostbite, Unreal, Unity, machine learning, neural rendering, movement systems, world models, procedural world construction</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>122300</compensationmin>
      <compensationmax>170700</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_e95f62b8-82a</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-26</postedate>
    </job>
    <job>
      <externalid>a6b1db03-f5c</externalid>
      <title>Director of Development</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Director of Development to join their research and engineering team. As a Director of Development, you will work collaboratively to shape the future of interactive entertainment powered by artificial intelligence.</p>
<p>You will translate technical objectives into coherent plans and leverage automation and AI agents to improve how teams plan, coordinate, and execute work. You will also create systems that enable teams to understand priorities, progress, interdependencies, risks, and results.</p>
<p>Responsibilities:</p>
<ul>
<li>Translate research and engineering objectives into plans, milestones, and deliverables.</li>
<li>Guide projects from exploration to prototyping, integration, and publication.</li>
<li>Establish planning, execution, evaluation, and progression processes for research and engineering teams.</li>
<li>Maintain an overview of priorities, progress, interdependencies, risks, and results.</li>
<li>Coordinate decisions to overcome obstacles and mitigate project risks.</li>
<li>Rely on multidisciplinary discussions to make decisions, implement actions, assign responsibilities, and define next steps.</li>
<li>Develop AI agent workflows that automate planning, reporting, coordination, and information synthesis.</li>
<li>Improve production processes and tools based on project and team needs.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>At least 5 years of experience in managing technical projects or programs related to software, research, engineering, or similar environments.</li>
<li>Experience in managing scope, timelines, interdependencies, risks, and execution of technical programs.</li>
<li>Implementation of Agile, Kanban, Lean, or similar development methodologies.</li>
<li>Practical experience in creating or operating AI agent automation workflows.</li>
<li>Knowledge of large language model concepts, including task decomposition, tool usage, retrieval, and evaluation.</li>
<li>Ability to synthesize technical information for teams and management.</li>
<li>Proficiency in Jira or similar planning and tracking tools.</li>
<li>Experience in coordinating research, engineering, product, and partner teams.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary</li>
<li>Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being</li>
<li>Opportunities for growth and development</li>
<li>Flexible work arrangements, including hybrid work</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Artificial Intelligence, Project Management, Agile Methodologies, Jira, Technical Leadership</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_a6b1db03-f5c</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-26</postedate>
    </job>
    <job>
      <externalid>3f23c9b3-44b</externalid>
      <title>Technical Director - Game Data Capture</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Technical Director to lead the technical strategy for capturing game data research from various game sources. As a Technical Director, you will define the technical vision, architecture, and roadmap for a unified game data capture capability across multiple titles.</p>
<p>Responsibilities:</p>
<ul>
<li>Define the technical vision, architecture, and roadmap for a unified game data capture capability across multiple titles.</li>
<li>Establish standards for modalities, synchronization, coordinate systems, schemas, versioning, provenance, validation, and performance.</li>
<li>Determine the capabilities to include in the shared capture platform and those to integrate into specific titles.</li>
<li>Prioritize integration of titles and research requests based on technical feasibility, research value, interdependencies, and long-term potential.</li>
<li>Lead evaluations of architecture and design for capture software development kits, adapters, automation, and interfaces within the central data infrastructure.</li>
<li>Collaborate with technical leads to ensure expertise, access, and protective measures for complex game codebases.</li>
<li>Define requirements for dedicated Perforce streams, automated merges, reproducible builds, continuous integration and deployment tools, deployments, and capture validation.</li>
<li>Establish clear technical acceptance criteria for certified raw data capture sessions and ensure limitations are documented.</li>
<li>Identify recurring needs for specific titles and guide the team towards common, maintainable solutions.</li>
<li>Mentor developers, communicate technical direction, facilitate decision-making, and represent the game data capture team to senior leadership.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>At least 12 years of professional experience in software development, with technical leadership applied to AAA games, game engines, real-time simulations, or related systems.</li>
<li>Experience defining architecture and technical direction for multiple products or development teams.</li>
<li>Expertise in C++ and knowledge of large, multi-faceted codebases within game engines.</li>
<li>Experience with engine systems, such as rendering, simulation, gameplay, animation, physics, audio resources, tools, or version treatment chains.</li>
<li>Integration of technologies within active development codebases, platforms, or branches.</li>
<li>Experience with Perforce, complex versioning systems, continuous integration and deployment tools, and workflow execution.</li>
<li>Ability to translate research or product requirements into a platform strategy and feasible technical plans.</li>
<li>Experience balancing rapid experimentation with security, performance, stability, and maintainability constraints.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary ($169,500 - $242,600 CAD)</li>
<li>Comprehensive benefits package, including vacation time, sick leave, health and dental coverage, life insurance, disability insurance, and retirement plan</li>
<li>Flexible work arrangements, including hybrid work options</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$169,500 - $242,600 CAD</salaryrange>
      <skills>C++, game engines, Perforce, continuous integration, deployment tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>169500</compensationmin>
      <compensationmax>242600</compensationmax>
      <compensationinterval>yearly</compensationinterval>
      <applyto>https://yubhub.co/jobs/job_3f23c9b3-44b</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-26</postedate>
    </job>
    <job>
      <externalid>a0c838ff-5b2</externalid>
      <title>Technical Artist - Asset &amp; World Data Systems</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Technical Artist to work on Asset &amp; World Data Systems. As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.</li>
<li>Preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.</li>
<li>Extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.</li>
<li>Define representations and interchange formats that make game assets usable by machine learning and research workflows.</li>
<li>Build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.</li>
<li>Connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.</li>
<li>Identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.</li>
<li>Partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.</li>
<li>Collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles.</li>
<li>Strong understanding of end-to-end game art and content production pipelines.</li>
<li>Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations.</li>
<li>Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology.</li>
<li>Proficiency with Python or another scripting language used for content-pipeline automation.</li>
<li>Experience developing or extending DCC, engine, or asset-processing tools.</li>
<li>Experience validating visual and technical fidelity across asset conversions or pipeline stages.</li>
<li>Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D asset formats, scene graphs, materials, textures, rigs, animation, level data, coordinate-system transformations, Python, content-pipeline automation, DCC, engine, asset-processing tools, machine learning data requirements, neural rendering, motion systems, world models, procedural world-building</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates next-generation entertainment experiences that inspire players and fans worldwide. The company develops and publishes games, sports, and other interactive entertainment.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_a0c838ff-5b2</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>0c24c2cb-26a</externalid>
      <title>Senior Software Developer - Multimodal Capture Platform</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Developer to join their team in Montreal or Vancouver. As a Senior Software Engineer, you will own the architecture and development of a shared platform for capturing synchronized, multimodal data from EA game engines.</p>
<p>You will create reusable systems that allow title teams and researchers to collect rendering, simulation, input, audio, and gameplay signals through a consistent technical interface. Your responsibilities will include:</p>
<ul>
<li>Developing the architecture for a reusable in-engine multimodal capture SDK</li>
<li>Establishing timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems</li>
<li>Developing shared capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events</li>
<li>Defining buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for certified raw capture sessions</li>
<li>Profiling and optimizing instrumentation to manage performance, memory, GPU, storage, and stability costs in complex real-time systems</li>
<li>Partnering with title integration engineers to create portable adapters and repeatable onboarding patterns across multiple game architectures</li>
<li>Building prototypes to evaluate new capture techniques and guide their transition into supported platform capabilities</li>
</ul>
<p>To qualify for this role, you will need:</p>
<ul>
<li>12+ years of professional software engineering experience, including experience with AAA game engines or comparable real-time systems</li>
<li>Expertise with C++ and software architecture in large, multithreaded codebases</li>
<li>Experience across several engine domains such as rendering, simulation, gameplay systems, animation, physics, audio, tools, or content pipelines</li>
<li>Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software</li>
<li>Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams</li>
<li>Experience with Python and CI/CD tools such as Jenkins or GitLab</li>
<li>Experience providing technical leadership through architecture, code review, mentoring, and cross-team influence</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, software architecture, multithreaded codebases, game engines, Python, CI/CD tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, with locations around the globe.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_0c24c2cb-26a</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>9df2a5b2-89b</externalid>
      <title>Development Director</title>
      <description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects globally. It&#39;s a place where creativity thrives, new perspectives are encouraged, and ideas matter. As a Development Director on our Research &amp; Engineering team, you will partner cross-functionally to help shape the future of AI and interactive entertainment.</p>
<p>You will turn technical goals into clear plans and use automation and agentic AI tools to improve how teams plan, coordinate, and deliver work. You will guide work from research and experimentation through prototypes, integration, and delivery. You will also create systems that give teams clear visibility into priorities, progress, dependencies, risks, and outcomes.</p>
<p>Responsibilities:</p>
<ul>
<li>Translate research and engineering objectives into plans, milestones, and deliverables.</li>
<li>Guide projects from early exploration through prototypes, integration, and release.</li>
<li>Establish planning, milestone, review, and execution processes for research and engineering teams.</li>
<li>Maintain visibility into priorities, progress, dependencies, risks, and outcomes.</li>
<li>Coordinate decisions and resources to address project risks and blockers.</li>
<li>Turn cross-functional discussions into decisions, actions, owners, and next steps.</li>
<li>Build agentic AI workflows that automate scheduling, reporting, coordination, and information synthesis.</li>
<li>Improve production tools and processes based on team and project needs.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years managing technical programs or projects in software, research, engineering, or related technical environments.</li>
<li>Background managing scope, schedules, dependencies, risks, and delivery across technical programs.</li>
<li>Experience applying Agile, Kanban, Lean, or similar development practices.</li>
<li>Hands-on work building or operating agentic AI and automation workflows.</li>
<li>Familiarity with large language model concepts, including task decomposition, tool use, retrieval, and evaluation.</li>
<li>Experience synthesising technical information for teams and leadership.</li>
<li>Proficiency with Jira or similar planning and tracking tools.</li>
<li>Track record coordinating work across Research, Engineering, Product, and partner teams.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Agile, Kanban, Lean, Jira, Large language models, Automation, AI, Technical project management</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_9df2a5b2-89b</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>bb1c7edd-e52</externalid>
      <title>Technical Director - Game Data Capture</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Technical Director to lead the technical strategy for capturing research data from EA game sources. The successful candidate will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research &amp; Engineering.</p>
<p>Responsibilities:</p>
<ul>
<li>Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.</li>
<li>Establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.</li>
<li>Determine which capabilities belong in the shared capture platform and which require title-specific integration.</li>
<li>Prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.</li>
<li>Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.</li>
<li>Partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.</li>
<li>Define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.</li>
<li>Establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.</li>
<li>Identify repeated title-specific needs and guide the team toward maintainable shared solutions.</li>
<li>Mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems.</li>
<li>Experience setting architecture and technical direction across multiple engineering teams or products.</li>
<li>Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases.</li>
<li>Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines.</li>
<li>Experience integrating technology across actively developed branches, platforms, or title codebases.</li>
<li>Experience with Perforce, complex build systems, CI/CD, and release or integration workflows.</li>
<li>Experience translating research or product requirements into platform strategy and executable technical plans.</li>
<li>Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game engines, real-time simulation, Perforce, CI/CD, technical leadership, AAA games, game development, software engineering</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company develops and publishes games across various platforms.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_bb1c7edd-e52</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>3d585ef7-422</externalid>
      <title>Development Director</title>
      <description><![CDATA[<p>Electronic Arts is a leading game development company that creates entertainment experiences for players and fans worldwide. As a Development Director on our Research &amp; Engineering team, you will partner cross-functionally to help shape the future of AI and interactive entertainment.</p>
<p>You will turn technical goals into clear plans and use automation and agentic AI tools to improve how teams plan, coordinate, and deliver work. You will guide work from research and experimentation through prototypes, integration, and delivery. You will also create systems that give teams clear visibility into priorities, progress, dependencies, risks, and outcomes.</p>
<p>Responsibilities:</p>
<ul>
<li>Translate research and engineering objectives into plans, milestones, and deliverables.</li>
<li>Guide projects from early exploration through prototypes, integration, and release.</li>
<li>Establish planning, milestone, review, and execution processes for research and engineering teams.</li>
<li>Maintain visibility into priorities, progress, dependencies, risks, and outcomes.</li>
<li>Coordinate decisions and resources to address project risks and blockers.</li>
<li>Turn cross-functional discussions into decisions, actions, owners, and next steps.</li>
<li>Build agentic AI workflows that automate scheduling, reporting, coordination, and information synthesis.</li>
<li>Improve production tools and processes based on team and project needs.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years managing technical programs or projects in software, research, engineering, or related technical environments.</li>
<li>Background managing scope, schedules, dependencies, risks, and delivery across technical programs.</li>
<li>Experience applying Agile, Kanban, Lean, or similar development practices.</li>
<li>Hands-on work building or operating agentic AI and automation workflows.</li>
<li>Familiarity with large language model concepts, including task decomposition, tool use, retrieval, and evaluation.</li>
<li>Experience synthesizing technical information for teams and leadership.</li>
<li>Proficiency with Jira or similar planning and tracking tools.</li>
<li>Track record coordinating work across Research, Engineering, Product, and partner teams.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package that supports a balanced life, including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Agile, Kanban, Lean, Jira, AI, automation, large language models</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_3d585ef7-422</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>e58be96f-2e7</externalid>
      <title>Senior Core Software Engineer</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Core Software Engineer to join their team in Montreal. The successful candidate will be responsible for writing high-quality and maintainable code in C++.</p>
<p>The role involves optimizing for CPU performance and memory usage, as well as having a low-level understanding of console and PC platforms. The ideal candidate will have experience with game engines, art content pipelines, and workflows.</p>
<p>Responsibilities:</p>
<ul>
<li>Write high-quality and maintainable code in C++</li>
<li>Optimize for CPU performance and memory usage</li>
<li>Debug difficult bugs</li>
<li>Collaborate with leading industry talent</li>
<li>Ensure the studio and live titles adopt new technology and improve workflows</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience with C++</li>
<li>Experience with optimizing for CPU performance and memory usage</li>
<li>Experience with low-level programming</li>
<li>Experience debugging difficult bugs</li>
<li>Motivated to achieve with an eye towards quality</li>
<li>Good communicator</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary</li>
<li>Comprehensive benefits package including medical insurance, mental health support, retirement plan, paid time off, and free games</li>
</ul>
<p>Electronic Arts is an equal opportunities employer and welcomes applications from all qualified candidates.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, CPU performance optimization, memory usage optimization, low-level programming, debugging, game engines, art content pipelines, workflows</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company with a diverse portfolio of games, experiences, and opportunities. The company has a wide range of games and experiences across various regions.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_e58be96f-2e7</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>3dbd0fb1-f9d</externalid>
      <title>Senior Software Developer - Game Integration &amp; Capture Reliability</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Developer to integrate EA&#39;s shared game-data capture technology into production game codebases and establish systems that make instrumented title builds reproducible and maintainable.</p>
<p>As a Senior Software Engineer, you will integrate EA&#39;s shared capture SDK into dedicated streams for multiple EA titles. You will own ongoing merges from title development streams and resolve integration conflicts while minimizing long-lived patches.</p>
<p>Responsibilities:</p>
<ul>
<li>Integrate the shared capture SDK into dedicated streams for multiple EA titles.</li>
<li>Develop title-specific adapters for renderer outputs, camera state, input, physics, animation, navigation, audio, gameplay state, and action events.</li>
<li>Configure controlled capture modes, including fixed-timestep simulation, frame-rate control, and synchronization between simulation, rendering, audio, and input.</li>
<li>Establish reproducible capture builds tied to exact Perforce changelists, dependencies, configurations, and schema versions.</li>
<li>Develop automated validation that detects missing modalities, timing drift, dropped frames, corrupted output, and incompatible schema changes.</li>
<li>Profile and debug performance, memory, threading, and stability issues introduced by instrumentation.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>8+ years of professional software engineering experience in AAA games, real-time simulation, or similarly complex systems.</li>
<li>Expertise in C++.</li>
<li>Experience integrating or maintaining systems across game-engine branches.</li>
<li>Deep familiarity with Perforce streams, merges, conflict resolution, and build reproducibility.</li>
<li>Experience with game-engine runtime systems such as rendering, simulation, input, animation, physics, audio, or gameplay frameworks.</li>
</ul>
<p>This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver. You will report to the Lead Technical Director.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, Perforce, game-engine runtime systems, software engineering, AAA games, real-time simulation, Python, scripting, build systems, CI/CD tooling, telemetry, serialization, schema-versioned data, replay, automated data validation</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, locations around the world, and opportunities at all levels.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_3dbd0fb1-f9d</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>df3c0ab9-a88</externalid>
      <title>Technical Director - Game Data Capture</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Technical Director to lead the technical strategy for capturing research data from EA game sources. The successful candidate will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research &amp; Engineering.</p>
<p>Responsibilities:</p>
<ul>
<li>Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.</li>
<li>Establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.</li>
<li>Determine which capabilities belong in the shared capture platform and which require title-specific integration.</li>
<li>Prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.</li>
<li>Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.</li>
<li>Partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.</li>
<li>Define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.</li>
<li>Establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.</li>
<li>Identify repeated title-specific needs and guide the team toward maintainable shared solutions.</li>
<li>Mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems.</li>
<li>Experience setting architecture and technical direction across multiple engineering teams or products.</li>
<li>Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases.</li>
<li>Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines.</li>
<li>Experience integrating technology across actively developed branches, platforms, or title codebases.</li>
<li>Experience with Perforce, complex build systems, CI/CD, and release or integration workflows.</li>
<li>Experience translating research or product requirements into platform strategy and executable technical plans.</li>
<li>Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game engines, real-time simulation, Perforce, CI/CD, complex build systems</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide. The company is a global leader in digital interactive entertainment.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_df3c0ab9-a88</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>447738a1-27a</externalid>
      <title>Senior Software Developer - Multimodal Capture Platform</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Developer to work on a multimodal capture platform. As a Senior Software Engineer, you will own the architecture and development of a shared platform for capturing synchronized, multimodal data from EA game engines.</p>
<p>You will create reusable systems that allow title teams and researchers to collect rendering, simulation, input, audio, and gameplay signals through a consistent technical interface.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop the architecture for a reusable in-engine multimodal capture SDK.</li>
<li>Establish the timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems.</li>
<li>Develop shared capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events.</li>
<li>Define buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for certified raw capture sessions.</li>
<li>Profile and optimize instrumentation to manage performance, memory, GPU, storage, and stability costs in complex real-time systems.</li>
<li>Partner with title integration engineers to create portable adapters and repeatable onboarding patterns across multiple game architectures.</li>
<li>Build prototypes to evaluate new capture techniques and guide their transition into supported platform capabilities.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional software engineering experience, including experience with AAA game engines or comparable real-time systems.</li>
<li>Expertise with C++ and software architecture in large, multithreaded codebases.</li>
<li>Experience across several engine domains such as rendering, simulation, gameplay systems, animation, physics, audio, tools, or content pipelines.</li>
<li>Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software.</li>
<li>Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams.</li>
<li>Experience with Python and CI/CD tools such as Jenkins or GitLab.</li>
<li>Experience providing technical leadership through architecture, code review, mentoring, and cross-team influence.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, software architecture, multithreaded codebases, game engines, Python, CI/CD tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_447738a1-27a</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>8d26ddc9-ebc</externalid>
      <title>Senior Software Developer - Game Integration &amp; Capture Reliability</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Developer to integrate game-data capture technology into production game codebases and establish systems for reproducible and maintainable instrumented title builds.</p>
<p>As a Senior Software Engineer, you will integrate EA&#39;s shared game-data capture technology into production game codebases and establish the systems that make instrumented title builds reproducible and maintainable.</p>
<p>Working across dedicated Perforce streams, you will adapt title-specific engine systems to expose synchronized rendering, simulation, input, audio, and gameplay signals. You will own the path from an available title stream to a validated capture build.</p>
<p>This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Integrate the shared capture SDK into dedicated streams for multiple EA titles.</li>
<li>Own ongoing merges from title development streams and resolve integration conflicts while minimizing long-lived patches.</li>
<li>Develop title-specific adapters for renderer outputs, camera state, input, physics, animation, navigation, audio, gameplay state, and action events.</li>
<li>Configure controlled capture modes, including fixed-timestep simulation, frame-rate control, and synchronization between simulation, rendering, audio, and input.</li>
<li>Establish reproducible capture builds tied to exact Perforce changelists, dependencies, configurations, and schema versions.</li>
<li>Develop automated validation that detects missing modalities, timing drift, dropped frames, corrupted output, and incompatible schema changes.</li>
<li>Profile and debug performance, memory, threading, and stability issues introduced by instrumentation.</li>
<li>Translate researcher requests into title-specific implementations and identify requirements that should become shared capture-platform capabilities.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>8+ years of professional software engineering experience in AAA games, real-time simulation, or similarly complex systems</li>
<li>Expertise in C++</li>
<li>Experience integrating or maintaining systems across game-engine branches</li>
<li>Deep familiarity with Perforce streams, merges, conflict resolution, and build reproducibility</li>
<li>Experience with game-engine runtime systems such as rendering, simulation, input, animation, physics, audio, or gameplay frameworks</li>
<li>Experience diagnosing timing, threading, performance, memory, and stability issues</li>
<li>Experience with build systems and CI/CD tooling</li>
<li>Python or similar scripting experience for build, test, and capture automation</li>
<li>Experience with telemetry, serialization, schema-versioned data, replay, or automated data validation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, Perforce, game-engine runtime systems, Python, telemetry, serialization, schema-versioned data, replay, automated data validation</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans around the world. The company has a diverse portfolio of games, experiences, and opportunities across various regions.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_8d26ddc9-ebc</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>7c1d1fc4-dd7</externalid>
      <title>Technical Artist - Asset &amp; World Data Systems</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Technical Artist to work on Asset &amp; World Data Systems. As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.</li>
<li>Preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.</li>
<li>Extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.</li>
<li>Define representations and interchange formats that make game assets usable by machine learning and research workflows.</li>
<li>Build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.</li>
<li>Connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.</li>
<li>Identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.</li>
<li>Partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.</li>
<li>Collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles.</li>
<li>Strong understanding of end-to-end game art and content production pipelines.</li>
<li>Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations.</li>
<li>Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology.</li>
<li>Proficiency with Python or another scripting language used for content-pipeline automation.</li>
<li>Experience developing or extending DCC, engine, or asset-processing tools.</li>
<li>Experience validating visual and technical fidelity across asset conversions or pipeline stages.</li>
<li>Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D asset formats, scene graphs, materials, textures, rigs, animation, level data, coordinate-system transformations, Python, content-pipeline automation, DCC, engine, asset-processing tools, machine learning data requirements, neural rendering, motion systems, world models, procedural world-building</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7c1d1fc4-dd7</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>51a29bce-3f7</externalid>
      <title>Development Director</title>
      <description><![CDATA[<p>Electronic Arts crafts premium entertainment experiences that motivate gamers and fans globally. As a leader in interactive entertainment, the company is revolutionising how people engage with games and each other.</p>
<p>As a Development Director on the Research &amp; Engineering team, you will collaborate cross-functionally to shape the future of AI and interactive entertainment. Your responsibilities will include turning technical goals into actionable plans, utilising automation and agentic AI tools to enhance team productivity, and guiding projects from research through to delivery.</p>
<p>Responsibilities:</p>
<ul>
<li>Translate research and engineering objectives into plans, milestones, and deliverables.</li>
<li>Guide projects from early exploration through prototypes, integration, and release.</li>
<li>Establish planning, milestone, review, and execution processes for research and engineering teams.</li>
<li>Maintain visibility into priorities, progress, dependencies, risks, and outcomes.</li>
<li>Coordinate decisions and resources to address project risks and blockers.</li>
<li>Turn cross-functional discussions into decisions, actions, owners, and next steps.</li>
<li>Build agentic AI workflows that automate scheduling, reporting, coordination, and information synthesis.</li>
<li>Improve production tools and processes based on team and project needs.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years managing technical programs or projects in software, research, engineering, or related technical environments.</li>
<li>Background managing scope, schedules, dependencies, risks, and delivery across technical programs.</li>
<li>Experience applying Agile, Kanban, Lean, or similar development practices.</li>
<li>Hands-on work building or operating agentic AI and automation workflows.</li>
<li>Familiarity with large language model concepts, including task decomposition, tool use, retrieval, and evaluation.</li>
<li>Experience synthesising technical information for teams and leadership.</li>
<li>Proficiency with Jira or similar planning and tracking tools.</li>
<li>Track record coordinating work across Research, Engineering, Product, and partner teams.</li>
</ul>
<p>The ideal candidate is curious, open-minded, and enthusiastic about exploring innovative concepts and customising them for game development. If you&#39;re a motivated, creative, and effective communicator who is passionate about advancing gaming, we want you on our team.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Agile, Kanban, Lean, Jira, Large language models, Agentic AI, Automation workflows</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_51a29bce-3f7</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>ca013aeb-dad</externalid>
      <title>Technical Director - Game Data Capture</title>
      <description><![CDATA[<p>We are seeking a Technical Director to lead the technical strategy for capturing research data from EA game sources. As a Technical Director, you will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research &amp; Engineering.</p>
<p>Responsibilities:</p>
<ul>
<li>Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.</li>
<li>Establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.</li>
<li>Determine which capabilities belong in the shared capture platform and which require title-specific integration.</li>
<li>Prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.</li>
<li>Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.</li>
<li>Partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.</li>
<li>Define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.</li>
<li>Establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.</li>
<li>Identify repeated title-specific needs and guide the team toward maintainable shared solutions.</li>
<li>Mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems.</li>
<li>Experience setting architecture and technical direction across multiple engineering teams or products.</li>
<li>Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases.</li>
<li>Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines.</li>
<li>Experience integrating technology across actively developed branches, platforms, or title codebases.</li>
<li>Experience with Perforce, complex build systems, CI/CD, and release or integration workflows.</li>
<li>Experience translating research or product requirements into platform strategy and executable technical plans.</li>
<li>Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game engines, real-time simulation, Perforce, CI/CD, complex build systems</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a diverse portfolio of games and experiences, with operations in multiple regions globally.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_ca013aeb-dad</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>43dd2f16-fdc</externalid>
      <title>Senior Software Developer - Game Integration &amp; Capture Reliability</title>
      <description><![CDATA[<p>We are seeking a Senior Software Developer to join our team at Electronic Arts. As a Senior Software Engineer, you will integrate EA&#39;s shared game-data capture technology into production game codebases and establish the systems that make instrumented title builds reproducible and maintainable.</p>
<p>You will work across dedicated Perforce streams, adapting title-specific engine systems to expose synchronized rendering, simulation, input, audio, and gameplay signals. You will own the path from an available title stream to a validated capture build.</p>
<p>This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver. You will report to the Lead Technical Director.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Integrate the shared capture SDK into dedicated streams for multiple EA titles</li>
<li>Own ongoing merges from title development streams and resolve integration conflicts while minimizing long-lived patches</li>
<li>Develop title-specific adapters for renderer outputs, camera state, input, physics, animation, navigation, audio, gameplay state, and action events</li>
<li>Configure controlled capture modes, including fixed-timestep simulation, frame-rate control, and synchronization between simulation, rendering, audio, and input</li>
<li>Establish reproducible capture builds tied to exact Perforce changelists, dependencies, configurations, and schema versions</li>
<li>Develop automated validation that detects missing modalities, timing drift, dropped frames, corrupted output, and incompatible schema changes</li>
<li>Profile and debug performance, memory, threading, and stability issues introduced by instrumentation</li>
<li>Translate researcher requests into title-specific implementations and identify requirements that should become shared capture-platform capabilities</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>8+ years of professional software engineering experience in AAA games, real-time simulation, or similarly complex systems</li>
<li>Expertise in C++</li>
<li>Experience integrating or maintaining systems across game-engine branches</li>
<li>Deep familiarity with Perforce streams, merges, conflict resolution, and build reproducibility</li>
<li>Experience with game-engine runtime systems such as rendering, simulation, input, animation, physics, audio, or gameplay frameworks</li>
<li>Experience diagnosing timing, threading, performance, memory, and stability issues</li>
<li>Experience with build systems and CI/CD tooling</li>
<li>Python or similar scripting experience for build, test, and capture automation</li>
<li>Experience with telemetry, serialization, schema-versioned data, replay, or automated data validation</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, Perforce, game-engine runtime systems, Python, telemetry, serialization, schema-versioned data, replay, automated data validation</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global gaming company that develops and publishes games. They have a large portfolio of games and experiences, with studios around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_43dd2f16-fdc</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>9a37d81f-8e0</externalid>
      <title>Technical Artist - Asset &amp; World Data Systems</title>
      <description><![CDATA[<p>We are seeking a Technical Artist to join our team at Electronic Arts. As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.</li>
<li>Preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.</li>
<li>Extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.</li>
<li>Define representations and interchange formats that make game assets usable by machine learning and research workflows.</li>
<li>Build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.</li>
<li>Connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.</li>
<li>Identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.</li>
<li>Partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.</li>
<li>Collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles.</li>
<li>Strong understanding of end-to-end game art and content production pipelines.</li>
<li>Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations.</li>
<li>Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology.</li>
<li>Proficiency with Python or another scripting language used for content-pipeline automation.</li>
<li>Experience developing or extending DCC, engine, or asset-processing tools.</li>
<li>Experience validating visual and technical fidelity across asset conversions or pipeline stages.</li>
<li>Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Python, 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, coordinate-system transformations, Frostbite, Unreal, Unity, machine learning data requirements, neural rendering, motion systems, world models, procedural world-building</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is an entertainment software company that develops and publishes games.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_9a37d81f-8e0</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>55da2c06-d15</externalid>
      <title>Senior Software Developer - Multimodal Capture Platform</title>
      <description><![CDATA[<p>We are seeking a Senior Software Developer to join our team, focusing on the architecture and development of a shared platform for capturing synchronized, multimodal data from EA game engines. As a Senior Software Engineer, you will own the architecture and development of this platform, creating reusable systems that allow title teams and researchers to collect various signals through a consistent technical interface.</p>
<p>You will work across engine domains and title architectures to turn experimental instrumentation into a reliable platform, balancing research flexibility with performance, stability, maintainability, security, and developer usability.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop the architecture for a reusable in-engine multimodal capture SDK</li>
<li>Establish the timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems</li>
<li>Develop shared capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events</li>
<li>Define buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for certified raw capture sessions</li>
<li>Profile and optimize instrumentation to manage performance, memory, GPU, storage, and stability costs in complex real-time systems</li>
<li>Partner with title integration engineers to create portable adapters and repeatable onboarding patterns across multiple game architectures</li>
<li>Build prototypes to evaluate new capture techniques and guide their transition into supported platform capabilities</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional software engineering experience, including experience with AAA game engines or comparable real-time systems</li>
<li>Expertise with C++ and software architecture in large, multithreaded codebases</li>
<li>Experience across several engine domains such as rendering, simulation, gameplay systems, animation, physics, audio, tools, or content pipelines</li>
<li>Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software</li>
<li>Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams</li>
<li>Experience with Python and CI/CD tools such as Jenkins or GitLab</li>
<li>Experience providing technical leadership through architecture, code review, mentoring, and cross-team influence</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, software architecture, multithreaded codebases, game engines, instrumentation, telemetry, capture, replay, observability systems, Python, CI/CD tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is an entertainment software company that develops and publishes games. It has a large portfolio of games and experiences, with studios and offices around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_55da2c06-d15</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>825f71b7-a99</externalid>
      <title>Senior Software Developer - Multimodal Capture Platform</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Developer to work on a multimodal capture platform. As a Senior Software Engineer, you will own the architecture and development of a shared platform for capturing synchronized, multimodal data from EA game engines.</p>
<p>You will create reusable systems that allow title teams and researchers to collect rendering, simulation, input, audio, and gameplay signals through a consistent technical interface. You will work across engine domains and title architectures to turn experimental instrumentation into a reliable platform, balancing research flexibility with performance, stability, maintainability, security, and developer usability.</p>
<p>This is a hybrid role, working three days a week in Montreal or Vancouver. You will report to the Lead Technical Director.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Develop the architecture for a reusable in-engine multimodal capture SDK</li>
<li>Establish the timebase and synchronization contracts across rendering, simulation, input, audio, and gameplay systems</li>
<li>Develop shared capture interfaces for pre- and post-interface color, depth, normals, motion, camera, input, physics, animation, game state, and action events</li>
<li>Define buffering, serialization, encoding, session manifests, schema evolution, and delivery contracts for certified raw capture sessions</li>
<li>Profile and optimize instrumentation to manage performance, memory, GPU, storage, and stability costs in complex real-time systems</li>
<li>Partner with title integration engineers to create portable adapters and repeatable onboarding patterns across multiple game architectures</li>
<li>Build prototypes to evaluate new capture techniques and guide their transition into supported platform capabilities</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>12+ years of professional software engineering experience, including experience with AAA game engines or comparable real-time systems</li>
<li>Expertise with C++ and software architecture in large, multithreaded codebases</li>
<li>Experience across several engine domains such as rendering, simulation, gameplay systems, animation, physics, audio, tools, or content pipelines</li>
<li>Experience designing instrumentation, telemetry, capture, replay, or observability systems for performance-critical software</li>
<li>Experience designing developer-facing SDKs, APIs, or platform abstractions used by multiple teams</li>
<li>Experience with Python and CI/CD tools such as Jenkins or GitLab</li>
<li>Experience providing technical leadership through architecture, code review, mentoring, and cross-team influence</li>
</ul>
<p><strong>Benefits:</strong></p>
<p>Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plan, paid time off, family leave, free games, and more. The company fosters an environment where teams can perform at their best, with programs focused on physical, emotional, financial, professional, and community well-being.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, software architecture, multithreaded codebases, game engines, instrumentation, telemetry, capture, replay, observability systems, Python, CI/CD tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_825f71b7-a99</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>a3e6cb76-f6f</externalid>
      <title>Senior Software Developer - Game Integration &amp; Capture Reliability</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Software Developer to integrate game-data capture technology into production game codebases and establish systems for instrumented title builds.</p>
<p>As a Senior Software Engineer, you will integrate EA&#39;s shared game-data capture technology into production game codebases and establish the systems that make instrumented title builds reproducible and maintainable.</p>
<p>Working across dedicated Perforce streams, you will adapt title-specific engine systems to expose synchronized rendering, simulation, input, audio, and gameplay signals. You will own the path from an available title stream to a validated capture build.</p>
<p>This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Integrate the shared capture SDK into dedicated streams for multiple EA titles.</li>
<li>Own ongoing merges from title development streams and resolve integration conflicts while minimizing long-lived patches.</li>
<li>Develop title-specific adapters for renderer outputs, camera state, input, physics, animation, navigation, audio, gameplay state, and action events.</li>
<li>Configure controlled capture modes, including fixed-timestep simulation, frame-rate control, and synchronization between simulation, rendering, audio, and input.</li>
<li>Establish reproducible capture builds tied to exact Perforce changelists, dependencies, configurations, and schema versions.</li>
<li>Develop automated validation that detects missing modalities, timing drift, dropped frames, corrupted output, and incompatible schema changes.</li>
<li>Profile and debug performance, memory, threading, and stability issues introduced by instrumentation.</li>
<li>Translate researcher requests into title-specific implementations and identify requirements that should become shared capture-platform capabilities.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>8+ years of professional software engineering experience in AAA games, real-time simulation, or similarly complex systems</li>
<li>Expertise in C++</li>
<li>Experience integrating or maintaining systems across game-engine branches</li>
<li>Deep familiarity with Perforce streams, merges, conflict resolution, and build reproducibility</li>
<li>Experience with game-engine runtime systems such as rendering, simulation, input, animation, physics, audio, or gameplay frameworks</li>
<li>Experience diagnosing timing, threading, performance, memory, and stability issues</li>
<li>Experience with build systems and CI/CD tooling</li>
<li>Python or similar scripting experience for build, test, and capture automation</li>
<li>Experience with telemetry, serialization, schema-versioned data, replay, or automated data validation</li>
</ul>
<p><strong>Benefits:</strong></p>
<p>Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs. Benefits are customized to meet local needs and may include medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, Perforce streams, game-engine runtime systems, Python scripting, telemetry, serialization, schema-versioned data, replay, automated data validation</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_a3e6cb76-f6f</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>ab8b31ee-df3</externalid>
      <title>Technical Artist - Asset &amp; World Data Systems</title>
      <description><![CDATA[<p>Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, being part of a community that connects people globally. It&#39;s a place where creativity thrives, new perspectives are welcomed, and ideas matter. The team enables gameplay through collaboration.</p>
<p>As a Technical Artist, you will operate at the intersection of art, game technology, and machine learning data. You will develop workflows that extract, organize, normalize, and validate structured assets and world information from EA content pipelines for use in research.</p>
<p>You will bring an end-to-end understanding of how game assets are authored, assembled, transformed, and rendered. You will partner with artists, engineers, and researchers to preserve the relationships and semantics that make extracted content useful for neural motion, world models, neural rendering, and environment or level-layout research.</p>
<p>This is a hybrid role, working three days per week in Redwood City, Montreal, or Vancouver. You will report to the Lead Technical Director.</p>
<p>Responsibilities:</p>
<ul>
<li>Design and implement workflows to extract meshes, materials, textures, rigs, animation, levels, prefabs, and related metadata from game content pipelines.</li>
<li>Preserve scene hierarchy, transforms, dependencies, variants, coordinate systems, units, and other relationships required to reconstruct content correctly.</li>
<li>Extract and organize world information such as collision, navigation, cameras, lighting, environmental settings, and level composition.</li>
<li>Define representations and interchange formats that make game assets usable by machine learning and research workflows.</li>
<li>Build automated validation that confirms extracted assets and scenes maintain expected visual, structural, and technical fidelity.</li>
<li>Connect asset and world data to relevant source, build, scene, and capture metadata so researchers can understand provenance and context.</li>
<li>Identify third-party, licensed, sensitive, or otherwise restricted content and support appropriate filtering and handling.</li>
<li>Partner with infrastructure and data teams to organize extracted content within established storage and discovery systems.</li>
<li>Collaborate with researchers across neural motion, world models, neural rendering, and environment generation to turn repeated needs into reusable workflows.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>7+ years of technical art, content-pipeline, tools, or related game-development experience, including experience on AAA titles.</li>
<li>Strong understanding of end-to-end game art and content production pipelines.</li>
<li>Experience with 3D asset formats, scene graphs, materials, textures, rigs, animation, level data, and coordinate-system transformations.</li>
<li>Experience with major engines such as Frostbite, Unreal, Unity, or proprietary technology.</li>
<li>Proficiency with Python or another scripting language used for content-pipeline automation.</li>
<li>Experience developing or extending DCC, engine, or asset-processing tools.</li>
<li>Experience validating visual and technical fidelity across asset conversions or pipeline stages.</li>
<li>Familiarity with machine learning data requirements, neural rendering, motion systems, world models, or procedural world-building is beneficial.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, focusing on physical, emotional, financial, professional, and community well-being to support a balanced life. Packages are customized to meet local needs and may include medical insurance, mental wellness support, pension plans, paid time off, family leaves, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D asset formats, scene graphs, materials, textures, rigs, animation, level data, coordinate-system transformations, Python, content-pipeline automation, DCC, engine, asset-processing tools, machine learning data requirements, neural rendering, motion systems, world models, procedural world-building</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company operates globally with various studios and departments.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_ab8b31ee-df3</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>e20026c9-a7e</externalid>
      <title>Development Director</title>
      <description><![CDATA[<p>Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally.</p>
<p>As a Development Director on our Research &amp; Engineering team, you will partner cross-functionally to help shape the future of AI and interactive entertainment. You will turn technical goals into clear plans and use automation and agentic AI tools to improve how teams plan, coordinate, and deliver work.</p>
<p>Responsibilities:</p>
<ul>
<li>Translate research and engineering objectives into plans, milestones, and deliverables.</li>
<li>Guide projects from early exploration through prototypes, integration, and release.</li>
<li>Establish planning, milestone, review, and execution processes for research and engineering teams.</li>
<li>Maintain visibility into priorities, progress, dependencies, risks, and outcomes.</li>
<li>Coordinate decisions and resources to address project risks and blockers.</li>
<li>Turn cross-functional discussions into decisions, actions, owners, and next steps.</li>
<li>Build agentic AI workflows that automate scheduling, reporting, coordination, and information synthesis.</li>
<li>Improve production tools and processes based on team and project needs.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>5+ years managing technical programs or projects in software, research, engineering, or related technical environments.</li>
<li>Background managing scope, schedules, dependencies, risks, and delivery across technical programs.</li>
<li>Experience applying Agile, Kanban, Lean, or similar development practices.</li>
<li>Hands-on work building or operating agentic AI and automation workflows.</li>
<li>Familiarity with large language model concepts, including task decomposition, tool use, retrieval, and evaluation.</li>
<li>Experience synthesising technical information for teams and leadership.</li>
<li>Proficiency with Jira or similar planning and tracking tools.</li>
<li>Track record coordinating work across Research, Engineering, Product, and partner teams.</li>
</ul>
<p>We are a diverse, goal-driven team that offers real influence and autonomy to every member. Our ideal candidate is curious, open-minded, and thrilled by exploring fresh concepts and tailoring them for game development.</p>
<p>Benefits:</p>
<ul>
<li>We adopt an integrated approach with our benefits programs, focusing on physical, emotional, financial, professional, and community wellbeing to support a balanced life. Our packages are customised to meet local needs and may include medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Agile, Kanban, Lean, Jira, Large language models, Automation, AI, Technical program management</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_e20026c9-a7e</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>13425818-82f</externalid>
      <title>Technical Director - Game Data Capture</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Technical Director to lead the technical strategy for capturing research data from EA game sources. The successful candidate will define how dedicated title streams, shared instrumentation, capture builds, and downstream data systems work together as a unified capability for Research &amp; Engineering.</p>
<p>Responsibilities:</p>
<ul>
<li>Define the technical vision, architecture, and roadmap for a unified cross-title game-data capture capability.</li>
<li>Establish standards for supported modalities, synchronization, coordinate systems, schemas, build identity, provenance, validation, and platform performance.</li>
<li>Determine which capabilities belong in the shared capture platform and which require title-specific integration.</li>
<li>Prioritize title onboarding and research requests based on technical feasibility, research value, dependencies, and long-term platform leverage.</li>
<li>Lead architecture and design reviews for capture SDKs, title adapters, build automation, and interfaces with central data infrastructure.</li>
<li>Partner with title technical leaders to secure the expertise, access, and production safeguards needed to instrument complex game codebases.</li>
<li>Define requirements for dedicated Perforce streams, automated merges, reproducible builds, CI/CD, deployment, and capture validation.</li>
<li>Establish clear technical acceptance criteria for certified raw capture sessions and ensure limitations are documented.</li>
<li>Identify repeated title-specific needs and guide the team toward maintainable shared solutions.</li>
<li>Mentor engineers, communicate technical direction, resolve cross-team decisions, and represent Game Data Capture to research and technology leadership.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>12+ years of professional software engineering experience, including technical leadership in AAA games, game engines, real-time simulation, or related systems.</li>
<li>Experience setting architecture and technical direction across multiple engineering teams or products.</li>
<li>Expertise in C++ and strong working knowledge of large, multithreaded game-engine codebases.</li>
<li>Broad experience with engine systems such as rendering, simulation, gameplay, animation, physics, audio, tools, or build pipelines.</li>
<li>Experience integrating technology across actively developed branches, platforms, or title codebases.</li>
<li>Experience with Perforce, complex build systems, CI/CD, and release or integration workflows.</li>
<li>Experience translating research or product requirements into platform strategy and executable technical plans.</li>
<li>Experience balancing rapid experimentation with security, performance, stability, maintainability, and partner-team constraints.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary.</li>
<li>Comprehensive benefits package, including medical insurance, mental wellness support, pension plan, paid time off, family leave, free games, and more.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, game engines, real-time simulation, Perforce, complex build systems, CI/CD, release or integration workflows</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, with locations around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_13425818-82f</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-24</postedate>
    </job>
    <job>
      <externalid>bb82113a-63d</externalid>
      <title>Principal Technical Director - Neural Rendering</title>
      <description><![CDATA[<p>We are seeking a Principal Technical Director with expertise in neural rendering to lead a team of rendering engineers and researchers within our Research &amp; Engineering team at Electronic Arts. As a leader in the gaming industry, we believe that games have the power to bring people together through play, watch, create, and connect. Our goal is to enable more players to participate in creative expression by making creation easier, safer, and more rewarding.</p>
<p>The successful candidate will have 20+ years of PC or console game programming experience, with shipped AAA games or experience with game engines such as Unity, Unreal, Frostbite, or similar technologies. They will have expertise in C++, leadership experience, preferably leading a rendering team, advanced knowledge of real-time rendering, and some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead a team of 8-10 rendering engineers and researchers.</li>
<li>Collaborate with senior leaders to define the future direction of rendering.</li>
<li>Bring new ideas, discuss, and implement solutions to complex rendering challenges.</li>
<li>Guide applied research of novel rendering for use cases in games and game development pipelines.</li>
<li>Drive the delivery of novel rendering technology in partnership with the Head of Development.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>20+ years of PC or console game programming experience.</li>
<li>Expertise in C++.</li>
<li>Leadership experience, preferably leading a rendering team.</li>
<li>Advanced knowledge of real-time rendering.</li>
<li>Knowledge of machine learning techniques and their applications to graphics, such as neural rendering.</li>
<li>Experience with agentic programming.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more. We foster an environment where our teams can perform at their best.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>executive</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, Real-time rendering, Machine learning, Neural rendering, Agentic programming, Game engines (Unity, Unreal, Frostbite)</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences across various locations globally.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_bb82113a-63d</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-18</postedate>
    </job>
    <job>
      <externalid>662bc186-ed4</externalid>
      <title>Principal Technical Director - Neural Rendering</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within its Research &amp; Engineering team.</p>
<p>The successful candidate will understand rendering end-to-end: its impact on production, visuals, and game quality. They will also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead a team of 8-10 rendering engineers and researchers.</li>
<li>Work with the Head of R&amp;D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.</li>
<li>Bring new ideas, discuss, and implement solutions to complex rendering challenges.</li>
<li>Guide applied research of novel rendering for use cases in games and game development pipelines.</li>
<li>Drive the delivery of novel rendering technology in partnership with the Head of Development.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>20+ years of PC or console game programming experience, with shipped AAA games or experience with game engines like Unity, Unreal, Frostbite, or Godot.</li>
<li>Expertise in C++.</li>
<li>Experience with leadership, preferably leading a rendering team.</li>
<li>Advanced knowledge of real-time rendering.</li>
<li>Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.</li>
<li>Experience with agentic programming.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>executive</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, real-time rendering, machine learning, neural rendering, agentic programming, Unity, Unreal, Frostbite, Godot</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, with locations around the globe.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_662bc186-ed4</applyto>
      <location>Montreal</location>
      <city>Montreal</city>
      <state></state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-18</postedate>
    </job>
    <job>
      <externalid>cca19d8b-090</externalid>
      <title>Tool Developer</title>
      <description><![CDATA[<p>We are seeking a Tool Developer to join our Respawn studio, working on Apex Legends. As a Tool Developer, you will design, create, and maintain tools for content creation, collaborate with developers and artists to streamline workflows, and optimize existing tools.</p>
<p>Responsibilities:</p>
<ul>
<li>Design, develop, and maintain editors, compilers, and debuggers for content creation teams.</li>
<li>Collaborate with developers, technical artists, and content teams to define and streamline workflows.</li>
<li>Maintain and develop content processing pipelines for data validation, detail transfer, and packaging.</li>
<li>Troubleshoot issues reported by content creators and development teams.</li>
<li>Transform feedback into high-quality improvements for our tools.</li>
<li>Decompose ambiguous development problems into clear plans.</li>
<li>Prioritize development work using telemetry and user feedback.</li>
<li>Propose and lead initiatives to improve tool architecture and development practices.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Excellent 3D math and C++ programming skills.</li>
<li>At least 5 years of experience in designing editors, systems, and engines for game development.</li>
<li>Experience with game engines, level design, art, animation, and content workflows.</li>
<li>Strong understanding of software development principles and optimization techniques.</li>
<li>Experience with user interface application frameworks and best practices in user experience.</li>
</ul>
<p>Nice to Have:</p>
<ul>
<li>Experience with graphics programming APIs.</li>
<li>Proficiency in C# and Python.</li>
<li>Familiarity with digital content creation tools (DCC).</li>
</ul>
<p>Salary:</p>
<ul>
<li>$122,300 - $170,700 CAD (British Columbia)</li>
<li>$143,800 - $217,200 USD (California)</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits packages including paid time off, sick time, medical/dental/vision insurance, life insurance, disability insurance, and retirement plans.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$122,300 - $170,700 CAD / $143,800 - $217,200 USD</salaryrange>
      <skills>C++, 3D math, game development, software development, user experience, graphics programming APIs, C#, Python, digital content creation tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company is known for developing and publishing video games across various platforms.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_cca19d8b-090</applyto>
      <location>Montréal, Québec</location>
      <city>Montréal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-18</postedate>
    </job>
    <job>
      <externalid>0d31691d-a7b</externalid>
      <title>Workplace Experience Specialist</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Workplace Experience Specialist to join their team in Montreal, Canada. The successful candidate will be responsible for overseeing workplace environments and employee experiences globally, providing and maintaining vibrant, fresh, branded, and inspiring spaces.</p>
<p>The Workplace Experience team focuses on creating experiences and spaces that directly affect employee effectiveness, provide a healthy physical office environment, create a physical setting and workplace experience that reflects local culture, build community and connectedness among employees, and directly help foster EA&#39;s values.</p>
<p>As a Workplace Experience Specialist, you will focus on office environments, including coordinating location operations, health and safety, workplace design, onsite and contracted services, and employee community and experiences. You will work with various teams, including People Experience, Real Estate, IT and Security, and Studio partners.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Providing direct support, project assistance, and tactical operational assistance to the WE Site Lead</li>
<li>Developing working relationships with departments, support partners, and other team members</li>
<li>Understanding vendor negotiations and cost management while ensuring high-level service</li>
<li>Directly overseeing third-party vendors for office services</li>
<li>Managing the EA Montreal Company Store offering and management</li>
<li>Supporting WE communications, including engaging on Studio Slack channels and updating websites and digital displays content</li>
<li>Planning and implementing Studio-wide events and engagement programmes</li>
<li>Developing and implementing processes, procedures, and programming related to all Workplace Experience functions</li>
<li>Introducing and implementing new programming and services</li>
<li>Supporting the onsite Occupational Health Programme and participating in quarterly joint Health and Safety reviews</li>
<li>Upholding studio cleanliness and aesthetics to EA standards</li>
<li>Supporting sustainability programming and related utility data collection</li>
</ul>
<p>Required skills:</p>
<ul>
<li>Operational Ownership</li>
<li>Analytical Problem Solving</li>
<li>Collaboration</li>
<li>Process Optimization</li>
<li>Vendor Performance Oversight</li>
<li>Excellent communication in French and English</li>
</ul>
<p>Education and Experience:</p>
<ul>
<li>College coursework or equivalent in a related area</li>
<li>Three (3)+ years minimum in workplace operations, facilities management, or similar environments</li>
<li>Hospitality experience an advantage</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Operational Ownership, Analytical Problem Solving, Collaboration, Process Optimization, Vendor Performance Oversight, Excellent communication in French and English, Hospitality experience</skills>
      <category>Operations</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_0d31691d-a7b</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-07</postedate>
    </job>
    <job>
      <externalid>13272535-cc6</externalid>
      <title>Workplace Experience Specialist</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Workplace Experience Specialist to join their team in Montreal, Canada. The successful candidate will be responsible for overseeing workplace environments and employee experiences globally, providing and maintaining vibrant, fresh, branded, and inspiring spaces.</p>
<p>The Workplace Experience team focuses on creating experiences and spaces that directly affect employee effectiveness, provide a healthy physical office environment, create a physical setting and workplace experience that reflects local culture, build community and connectedness among employees, and directly help foster EA&#39;s values.</p>
<p>As a Workplace Experience Specialist, you will focus on office environments, including coordinating location operations, health and safety, workplace design, onsite and contracted services, and employee community and experiences. You will work with various teams, including People Experience, Real Estate, IT and Security, and Studio partners for integrated programs and events planning and delivery.</p>
<p>Key responsibilities include:</p>
<ul>
<li>Providing direct support, project assistance, and tactical operational assistance to the WE Site Lead</li>
<li>Developing working relationships with departments, support partners, and other team members</li>
<li>Understanding vendor negotiations and cost management while ensuring high-level service</li>
<li>Directly overseeing third-party vendors for office services</li>
<li>Managing the EA Montreal Company Store offering and management</li>
<li>Supporting WE communications, including engaging on Studio Slack channels and updating websites and digital displays content</li>
<li>Planning and implementing Studio-wide events and engagement programs</li>
<li>Developing and implementing processes, procedures, and programming related to all Workplace Experience functions</li>
<li>Introducing and implementing new programming and services</li>
<li>Supporting the onsite Occupational Health Program and participating in quarterly joint Health and Safety reviews</li>
<li>Upholding studio cleanliness and aesthetics to EA standards</li>
<li>Supporting sustainability programming and related utility data collection</li>
</ul>
<p>Required skills:</p>
<ul>
<li>Operational Ownership</li>
<li>Analytical Problem Solving</li>
<li>Collaboration</li>
<li>Process Optimization</li>
<li>Vendor Performance Oversight</li>
<li>Excellent communication in French and English</li>
</ul>
<p>Education and Experience:</p>
<ul>
<li>College coursework or equivalent in a related area</li>
<li>Three (3)+ years minimum in workplace operations, facilities management, or similar environments</li>
<li>Hospitality experience an advantage</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Operational Ownership, Analytical Problem Solving, Collaboration, Process Optimization, Vendor Performance Oversight, Excellent communication in French and English, Hospitality experience</skills>
      <category>Operations</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_13272535-cc6</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-07</postedate>
    </job>
    <job>
      <externalid>6547d4a5-748</externalid>
      <title>Workplace Experience Specialist</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Workplace Experience Specialist to join our People Experience &amp; Workplaces team in Montreal, Canada.</p>
<p>As a Workplace Experience Specialist, you will focus on creating work environments and experiences that influence employee effectiveness, offer a healthy and professional physical environment, and create a work experience and physical space that reflects our local culture.</p>
<p>Key responsibilities:</p>
<ul>
<li>Provide direct support, tactical operational support, and assistance with projects to the Site Lead</li>
<li>Establish working relationships with services, support partners, and other team members</li>
<li>Negotiate with suppliers and manage costs while ensuring high-quality service delivery</li>
<li>Supervise external office service providers</li>
<li>Manage the Montreal branch store</li>
<li>Develop and implement processes, procedures, and programs related to the Workplace Experience team&#39;s functions</li>
<li>Plan and execute events and programs with the Site Lead</li>
<li>Support the health and safety program</li>
<li>Ensure studio cleanliness and aesthetics meet organisational standards</li>
<li>Support sustainability programs and data collection</li>
<li>Collaborate with teams on new hire integration and employee departure processes</li>
<li>Recruit contractors for equipment repair and non-guaranteed work</li>
<li>Assist with budgeting, estimating, and scheduling projects</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Post-secondary education in a related field</li>
<li>At least 3 years of experience in workplace operations, facilities management, or similar environments</li>
<li>Ideally, experience in the hospitality industry</li>
</ul>
<p>We offer a range of benefits, including medical coverage, mental wellness support, retirement savings, paid time off, parental leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Operational Management, Analytical Problem-Solving, Collaboration, Process Optimisation, Supplier Performance Management, Hospitality Experience</skills>
      <category>Human Resources</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_6547d4a5-748</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-06</postedate>
    </job>
    <job>
      <externalid>5c4c8d5c-80f</externalid>
      <title>Workplace Experience Specialist</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Workplace Experience Specialist to join their team in Montreal, Canada. The successful candidate will be responsible for overseeing workplace environments and employee experiences globally, providing and maintaining vibrant, fresh, branded, and inspiring spaces.</p>
<p>The Workplace Experience team focuses on creating experiences and spaces that directly affect employee effectiveness, provide a healthy physical office environment, create a physical setting and workplace experience that reflects local culture, build community and connectedness among employees, and directly help foster EA&#39;s values.</p>
<p>As a Workplace Experience Specialist, you will:</p>
<ul>
<li>Provide direct support, project assistance, and tactical operational assistance to the WE Site Lead</li>
<li>Develop working relationships with departments, support partners, and other team members</li>
<li>Understand vendor negotiations and cost management while ensuring high-level service</li>
<li>Directly oversee third-party vendors for office services, including Ricoh, company store, concierge, help desk management, admin support, space support, and food and beverage programme support</li>
<li>Be responsible for EA Montreal Company Store offering and management</li>
<li>Plan and implement Studio-wide events and engagement programmes with the Site Lead</li>
<li>Develop and implement processes, procedures, and programming related to all Workplace Experience functions in partnership with Site Lead</li>
<li>Introduce and implement new programming and services</li>
<li>Support the onsite Occupational Health Programme, participate in quarterly joint Health and Safety reviews, and conduct workplace inspections tracking corrective actions</li>
<li>Uphold studio cleanliness and aesthetics to EA standards, suggesting improvements and supporting critical studio infrastructure preventative maintenance plan</li>
<li>Support sustainability programming and related utility data collection</li>
<li>Work with Studio and other support departments on new hire onboarding and employee and departure processes, and the Return to Office Programme</li>
<li>Be responsible for space planning and office moves, keeping the seating database updated</li>
<li>Source contractors for equipment repairs, non-warranty property work that is outside the scope of the property manager</li>
<li>Assist the Site Lead in the quoting, bidding, purchase request/PO process, and management of vendors</li>
<li>Help with planning, coordinating, estimating, and scheduling maintenance and buildout projects</li>
<li>Be on call 24/7 in case of emergency</li>
</ul>
<p>Required skills:</p>
<ul>
<li>Operational Ownership</li>
<li>Analytical Problem Solving</li>
<li>Collaboration</li>
<li>Process Optimization</li>
<li>Vendor Performance Oversight</li>
<li>Excellent communication in French and English</li>
</ul>
<p>Education and Experience:</p>
<ul>
<li>College coursework or equivalent in a related area</li>
<li>Three (3)+ years minimum in workplace operations, facilities management, or similar environments</li>
<li>Hospitality experience an advantage</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Operational Ownership, Analytical Problem Solving, Collaboration, Process Optimization, Vendor Performance Oversight, Excellent communication in French and English, Hospitality experience</skills>
      <category>Operations</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_5c4c8d5c-80f</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-06</postedate>
    </job>
    <job>
      <externalid>28db46e0-924</externalid>
      <title>Workplace Experience Specialist</title>
      <description><![CDATA[<p>We are seeking a Workplace Experience Specialist to join our team in Montreal, Canada. As a Workplace Experience Specialist, you will focus on creating experiences and spaces that directly affect employee effectiveness, provide a healthy physical office environment, and build community and connectedness among our people.</p>
<p>Responsibilities:</p>
<ul>
<li>Provide direct support, project assistance, and tactical operational assistance to the WE Site Lead</li>
<li>Develop working relationships with departments, support partners, and other team members</li>
<li>Understand vendor negotiations and cost management while ensuring high-level service</li>
<li>Directly oversee third-party vendors for office services</li>
<li>Manage the EA Montreal Company Store offering and management</li>
<li>Plan and implement Studio-wide events and engagement programmes</li>
<li>Develop and implement processes, procedures, and programming related to all Workplace Experience functions</li>
<li>Introduce and implement new programming and services</li>
<li>Support the onsite Occupational Health Programme and participate in quarterly joint Health and Safety reviews</li>
<li>Uphold studio cleanliness and aesthetics to EA standards</li>
<li>Support sustainability programming and related utility data collection</li>
<li>Work with Studio and other support departments on new hire onboarding and employee and departure processes</li>
</ul>
<p>Requirements:</p>
<ul>
<li>College coursework or equivalent in a related area</li>
<li>Three (3)+ years minimum in workplace operations, facilities management, or similar environments</li>
<li>Hospitality experience an advantage</li>
<li>Excellent communication in French and English</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Operational Ownership, Analytical Problem Solving, Collaboration, Process Optimization, Vendor Performance Oversight, Excellent communication in French and English, Hospitality experience</skills>
      <category>Human Resources</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a global presence with various studios and offices.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_28db46e0-924</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-06</postedate>
    </job>
    <job>
      <externalid>a26a04d0-48d</externalid>
      <title>Senior AI Software Developer - Iron Man</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior AI Software Developer to join the Iron Man project being developed using Unreal Engine 5. The successful candidate will work on various AI features and systems in a collaborative environment.</p>
<p>Responsibilities:</p>
<ul>
<li>Implement and enhance AI features relating to behaviours, navigation, and core systems</li>
<li>Participate in defining the architecture of foundational AI technology and performance targets</li>
<li>Collaborate with designers and content creators to brainstorm solutions that further the game&#39;s artistic and design vision</li>
<li>Mentor other developers on the AI team and participate in design and code reviews</li>
<li>Ensure the stability, quality, and performance of AI systems</li>
</ul>
<p>Requirements:</p>
<ul>
<li>B.S. degree in Computer Science or equivalent</li>
<li>10+ years of professional C/C++ experience</li>
<li>Experience developing AI systems on AAA games with at least one shipped title</li>
<li>Strong teamwork skills and ability to work independently</li>
<li>Experience using Unreal Engine 4/5 is strongly preferred</li>
<li>Prior leadership experience is desirable</li>
<li>Passion for developing and playing games</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C/C++, AI systems, Unreal Engine 4/5, game development, teamwork, leadership experience, prior experience with AAA games</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, locations around the world, and opportunities at all levels.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_a26a04d0-48d</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-04</postedate>
    </job>
    <job>
      <externalid>5c0a0985-17e</externalid>
      <title>Senior AI Software Developer</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior AI Software Developer to join the Motive studio in Montreal, Canada. The successful candidate will work on the Iron Man project using Unreal Engine 5.</p>
<p>As a Senior AI Software Developer, you will implement and improve various AI-related features, collaborate with software developers, game designers, and animators, and contribute to the definition of the fundamental AI technology architecture.</p>
<p>Responsibilities:</p>
<ul>
<li>Implement and improve AI-related features, including behaviour, navigation, and core systems</li>
<li>Collaborate with software developers, game designers, and animators to enhance artistic and design visions</li>
<li>Contribute to the definition of the fundamental AI technology architecture and associated performance targets</li>
<li>Mentor other developers on the AI team and participate in code and design reviews</li>
<li>Work closely with the leadership and quality assurance teams to ensure stability, quality, and performance of AI systems</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Bachelor&#39;s degree or equivalent in Computer Science</li>
<li>At least 10 years of professional experience with C/C++ languages</li>
<li>Experience developing AI systems for AAA games, with at least one commercially released</li>
<li>Ability to work independently and as part of a team</li>
<li>Ideally, experience with Unreal Engine 4/5 and leadership experience</li>
<li>Passion for games and game development</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including physical, emotional, financial, and professional well-being programs</li>
<li>Opportunities for career growth and development</li>
<li>Collaborative and dynamic work environment</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular employee</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C/C++, AI development, Unreal Engine 4/5, game development, software development, leadership experience, Unreal Engine 5</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_5c0a0985-17e</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-04</postedate>
    </job>
    <job>
      <externalid>08912cda-d33</externalid>
      <title>Senior AI Software Developer - Iron Man</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior AI Software Developer to join the Iron Man project, which is being developed using Unreal Engine 5. The successful candidate will work on various AI features and systems in a collaborative environment.</p>
<p>The Senior AI Developer will:</p>
<ul>
<li>Implement and enhance features relating to behaviours, navigation, and core systems</li>
<li>Participate in defining the architecture of foundational AI technology and associated performance targets</li>
<li>Collaborate with designers and content creators to brainstorm solutions that further the game&#39;s artistic and design vision</li>
<li>Mentor other developers on the AI team and participate in design and code reviews</li>
<li>Work closely with QV and technical leadership to ensure the stability, quality, and performance of AI systems</li>
</ul>
<p>Requirements:</p>
<ul>
<li>B.S. (or higher) degree in Computer Science or equivalent</li>
<li>10+ years of professional C/C++ experience</li>
<li>Experience developing AI systems on AAA games with at least one shipped title</li>
<li>Strong teamwork skills but also the ability to take ownership and work independently</li>
<li>Experience using Unreal Engine 4/5 is strongly preferred</li>
<li>Prior leadership experience is desirable</li>
<li>Passion for both developing and playing games</li>
</ul>
<p>Electronic Arts offers a comprehensive benefits package that supports a balanced life, including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C/C++, AI systems, Unreal Engine 4/5, Computer Science, leadership experience, prior experience with AAA games</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans around the world. The company has a diverse portfolio of games, experiences, and opportunities across various regions.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_08912cda-d33</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country></country>
      <postedate>2026-09-02</postedate>
    </job>
    <job>
      <externalid>74e33eff-ffa</externalid>
      <title>Senior AI Software Developer - Iron Man</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior AI Software Developer to join the Iron Man project being developed using Unreal Engine 5. The successful candidate will work on various AI features and systems in a collaborative environment.</p>
<p>Responsibilities:</p>
<ul>
<li>Implement and enhance AI features relating to behaviours, navigation, and core systems in collaboration with software developers, game designers, and animators.</li>
<li>Participate in defining the architecture of foundational AI technology and associated performance targets.</li>
<li>Collaborate with designers and content creators to brainstorm solutions that further the game&#39;s artistic and design vision.</li>
<li>Mentor other developers on the AI team and participate in design and code reviews.</li>
<li>Work closely with QV and technical leadership to ensure the stability, quality, and performance of AI systems.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>B.S. (or higher) degree in Computer Science or equivalent.</li>
<li>10+ years of professional C/C++ experience.</li>
<li>Experience developing AI systems on AAA games with at least one shipped title.</li>
<li>Strong teamwork skills and ability to take ownership and work independently.</li>
<li>Experience using Unreal Engine 4/5 is strongly preferred.</li>
<li>Prior leadership experience is desirable.</li>
<li>Passion for both developing and playing games.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plan, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C/C++, AI systems, Unreal Engine 4/5, Computer Science, leadership experience, prior experience with Unreal Engine 5</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, locations around the world, and opportunities in EA.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_74e33eff-ffa</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-02</postedate>
    </job>
    <job>
      <externalid>05a0e21e-b2d</externalid>
      <title>Senior AI Software Developer - Iron Man</title>
      <description><![CDATA[<p>We are seeking a Senior AI Software Developer to join our Iron Man project at Motive, a studio within Electronic Arts. As a Senior AI Software Developer, you will play a significant role in implementing and enhancing AI features and systems for the game, collaborating with cross-functional teams, and mentoring junior developers.</p>
<p>Responsibilities:</p>
<ul>
<li>Implement and enhance AI features and systems, including behaviours, navigation, and core systems</li>
<li>Participate in defining the architecture of foundational AI technology and associated performance targets</li>
<li>Collaborate with designers and content creators to brainstorm solutions that further the game&#39;s artistic and design vision</li>
<li>Mentor other developers on the AI team and participate in design and code reviews</li>
<li>Work closely with QA and technical leadership to ensure the stability, quality, and performance of AI systems</li>
</ul>
<p>Requirements:</p>
<ul>
<li>B.S. (or higher) degree in Computer Science or equivalent</li>
<li>10+ years of professional C/C++ experience</li>
<li>Experience developing AI systems on AAA games with at least one shipped title</li>
<li>Strong teamwork skills but also the ability to take ownership and work independently</li>
<li>Experience using Unreal Engine 4/5 is strongly preferred</li>
<li>Prior leadership experience is desirable</li>
<li>Passion for both developing and playing games</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package that includes physical, emotional, financial, career, and community wellness programs, such as health insurance, mental health support, retirement savings, paid time off, and free games.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C/C++, AI systems, Unreal Engine 4/5, game development, software development, leadership experience, prior experience with AAA games</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide. The company has a diverse portfolio of games and operates in multiple locations globally.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_05a0e21e-b2d</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-09-02</postedate>
    </job>
    <job>
      <externalid>f1145155-d1e</externalid>
      <title>Principal Technical Artist</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Principal Technical Artist to join their Research &amp; Engineering team. As a Principal Technical Artist, you will work at the intersection of art and technology, collaborating with scientists, engineers, and designers to define the future of game world creation using advanced AI technologies.</p>
<p>You will be responsible for:</p>
<ul>
<li>Designing novel technologies to bring game worlds to life</li>
<li>Developing new approaches to enable art for game worlds at scale</li>
<li>Implementing solutions to complex art challenges</li>
<li>Collaborating with other developers to improve visual quality</li>
<li>Participating in team efforts to create demos</li>
<li>Translating creative goals into practical technical solutions</li>
<li>Developing tools and workflows to make art creation easier</li>
</ul>
<p>Requirements:</p>
<ul>
<li>15+ years of experience in AAA game development</li>
<li>Proficiency in major engines such as Unreal, Unity, or proprietary</li>
<li>Comprehensive understanding of content production pipelines</li>
<li>Strong artistic sensibility and attention to visual quality</li>
<li>Familiarity with scripting languages and compiled programming languages</li>
<li>Understanding of console and PC hardware architectures</li>
<li>Experience with AI tools like Claude Code</li>
<li>Portfolio or demo reel showcasing relevant technical artwork</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary</li>
<li>Comprehensive benefits package, including medical insurance, mental health support, retirement plan, paid time off, and free games</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Unreal, Unity, scripting languages, compiled programming languages, AI tools, content production pipelines, Claude Code</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_f1145155-d1e</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-26</postedate>
    </job>
    <job>
      <externalid>539a18fe-cc8</externalid>
      <title>Senior Engine Software Developer - Iron Man</title>
      <description><![CDATA[<p>Electronic Arts is seeking a highly motivated Senior Engine Software Developer with expertise in Unreal Engine 5 to join its Iron Man team. You will report to the Lead Engine Developer and work on cutting-edge technology and new product development in an innovative and collaborative environment.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop and optimize the game engine using Unreal Engine 5.</li>
<li>Collaborate with designers and artists to implement their vision in a technologically feasible manner.</li>
<li>Ensure optimal performance of the game on multiple platforms.</li>
<li>Troubleshoot and resolve software defects and technical issues.</li>
<li>Maintain up-to-date knowledge of Unreal Engine, including new features and improvements.</li>
<li>Provide technical guidance and assistance to junior team members.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>10+ years of experience in a similar position in a video game studio.</li>
<li>Experience developing and shipping a game with Unreal Engine.</li>
<li>Proven experience in software development with C++.</li>
<li>Experience with multi-threaded programming and optimization.</li>
<li>Strong problem-solving skills and attention to detail.</li>
<li>Excellent communication and teamwork skills.</li>
<li>Knowledge of the latest gaming trends, techniques, and technologies, with a desire to constantly grow and learn.</li>
</ul>
<p>Benefits: Electronic Arts supports a balanced life with a comprehensive package that may include medical insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Unreal Engine 5, C++, multi-threaded programming, software development, problem-solving</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences for players and fans around the world. The company has a diverse portfolio of games, experiences, and communities across various regions.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_539a18fe-cc8</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-26</postedate>
    </job>
    <job>
      <externalid>cdd4980b-5da</externalid>
      <title>Principal Software Engineer</title>
      <description><![CDATA[<p>We are seeking a Principal Software Engineer to join our team at Motive Studio in Montreal, Canada. As a Principal Software Engineer, you will play a key role in shaping the future of our games and technology.</p>
<p>Battlefield is a renowned franchise with over two decades of experience in total war and combat games, boasting 100 million players and 5 billion hours played. Our studios are focused on defining the future of first-person shooter games with the launch of Battlefield 6 and the beginning of a new era with Battlefield REDSEC.</p>
<p>As a Principal Software Engineer, you will be responsible for:</p>
<ul>
<li>Writing high-quality, maintainable code in C++</li>
<li>Optimizing CPU performance and memory usage</li>
<li>Working with low-level programming</li>
<li>Resolving complex bugs</li>
<li>Collaborating with cross-functional teams</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience with C++</li>
<li>Knowledge of CPU performance optimization and memory usage</li>
<li>Low-level programming experience</li>
<li>Strong problem-solving skills</li>
<li>Excellent communication skills</li>
</ul>
<p>Preferred qualifications:</p>
<ul>
<li>Experience with game engines, content processing pipelines, and workflows</li>
</ul>
<p>At Electronic Arts, we value adaptability, resilience, creativity, and curiosity. We offer a range of benefits, including medical coverage, mental wellness support, retirement savings, paid time off, parental leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, CPU performance optimization, memory usage optimization, low-level programming, problem-solving, game engines, content processing pipelines, workflows</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates exceptional entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_cdd4980b-5da</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-14</postedate>
    </job>
    <job>
      <externalid>c9980398-51f</externalid>
      <title>Senior Software Developer - Iron Man</title>
      <description><![CDATA[<p>Electronic Arts is seeking a highly motivated and experienced Senior Software Developer to join the Iron Man team at Motive Studio in Montreal, Canada. As a senior software developer, you will work closely with the principal engine developer to design and implement cutting-edge technology for a new AAA game.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop and optimize the game engine using Unreal Engine 5</li>
<li>Collaborate with designers and artists to bring their vision to life in a technically realistic way</li>
<li>Ensure optimal game performance across multiple platforms</li>
<li>Diagnose and resolve software failures and technical issues</li>
<li>Continuously improve knowledge of Unreal Engine, including its enhancements and new features</li>
<li>Provide technical recommendations and assistance to less experienced team members</li>
</ul>
<p>Requirements:</p>
<ul>
<li>At least 10 years of experience in a similar role within a video game studio</li>
<li>Experience developing and producing a game using Unreal Engine</li>
<li>Recognised expertise in software development using C++</li>
<li>Experience with multi-threading programming and optimization</li>
<li>Strong problem-solving skills and attention to detail</li>
<li>Excellent communication and teamwork skills</li>
<li>Up-to-date knowledge of the latest gaming techniques, trends, and technologies</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Competitive salary and benefits package</li>
<li>Opportunities for career growth and professional development</li>
<li>Collaborative and inclusive work environment</li>
<li>Flexible work arrangements, including hybrid work options</li>
<li>Access to cutting-edge technologies and tools</li>
</ul>
<p>Electronic Arts offers equal employment opportunities. All recruitment decisions are made without regard to race, colour, nationality, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, health status, pregnancy, marital or family status, military status, or any other protected characteristic.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Unreal Engine 5, C++, multi-threading, problem-solving, communication</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates exceptional entertainment experiences that inspire players and fans worldwide. The company has a vast catalogue of games and experiences, with multiple offices across the globe.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c9980398-51f</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-14</postedate>
    </job>
    <job>
      <externalid>a1daa984-1b0</externalid>
      <title>Software Developer (Engine Performance) - Battlefield</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Software Developer (Engine Performance) to join their team in Montreal, Quebec, Canada. The successful candidate will work on the performance of systems within the game engine, collaborating with developers across the production pipeline to ensure optimal performance of their game and development workflows.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with the performance team and game engine team to establish and achieve team objectives</li>
<li>Manage and supervise other software engineers, providing guidance and direction</li>
<li>Analyse game performance using various tools and systems to identify concerns</li>
<li>Investigate root causes of performance issues and propose effective mitigation strategies</li>
<li>Assist content creators and game code developers in debugging performance-related issues</li>
<li>Review technical design documents to identify potential performance pitfalls and suggest alternative solutions</li>
<li>Identify opportunities to improve testing, tools, and workflows for enhanced problem sorting, reporting, and analysis</li>
<li>Adapt and enhance the toolset based on new features or problem states</li>
</ul>
<p>Requirements:</p>
<ul>
<li>At least 5 years of C++ programming experience with in-depth understanding of architecture considerations, best practices, and language</li>
<li>Excellent problem-solving skills and customer service focus</li>
<li>Strong communication skills, able to work effectively with technical and non-technical partners</li>
<li>Expertise in concurrency, memory, and performance optimisation</li>
<li>Recognised experience in multi-device development, including consoles and diverse hardware requirements</li>
<li>Ability to manage large codebases and multi-product development</li>
<li>Proven capacity to lead complex investigations across multiple domains to identify and resolve issues</li>
<li>Experience with game engines like Unreal, Unity, or Frostbite is an asset</li>
<li>Familiarity with profiling tools such as PiX, Superluminal, or Tracy Profiler is a plus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular employee</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, performance optimisation, game engine development, multi-device development, problem-solving, communication, Unreal, Unity, Frostbite, profiling tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_a1daa984-1b0</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-14</postedate>
    </job>
    <job>
      <externalid>7470bb19-5e7</externalid>
      <title>Principal Technical Artist</title>
      <description><![CDATA[<p>We are seeking a Principal Technical Artist to join our Research and Engineering team, working at the intersection of art and technology. As a Principal Technical Artist, you will work closely with scientists, engineers, and designers to define the future of world creation in video games using sophisticated artificial intelligence technologies.</p>
<p>Responsibilities:</p>
<ul>
<li>Explore new avenues and push the current boundaries of content creation and real-time rendering pipelines to design next-generation experiences powered by artificial intelligence.</li>
<li>Collaborate with other developers to design innovative technologies that bring our game worlds to life, exploring new approaches to ensure the quality and scalability of artistic resources.</li>
<li>Propose new ideas, stimulate discussions, and implement solutions to solve some of the most complex challenges in content creation for video games.</li>
<li>Collaborate with other developers to improve the visual quality of each person&#39;s work.</li>
<li>Participate in team initiatives to create demonstrations that showcase the best aspects of our work.</li>
<li>Work closely with the artistic direction to translate creative objectives into concrete technical solutions while preserving the desired style and visual quality.</li>
<li>Develop tools and workflows to help others create artistic resources, accelerate iteration cycles, and make neural rendering technologies more useful and manageable.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Demonstrated expertise in AAA game development (at least 15 years of experience), with commercialized works for console or computer, and mastery of major game engines such as Unreal, Unity, or an exclusive engine.</li>
<li>Complete mastery of content creation production pipelines for AAA games.</li>
<li>Highly developed artistic sense and ability to recognize visual quality.</li>
<li>Good knowledge of scripting languages and compiled programming languages.</li>
<li>Good understanding of hardware architectures for consoles and computers, including optimization strategies, performance profiling, and hardware limitations.</li>
<li>Practical experience with artificial intelligence tools like Claude Code.</li>
<li>Ideally, you have a portfolio, demo reel, or concrete examples demonstrating a high level of technical artistry.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>regular</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>AAA game development, Unreal Engine, Unity, artificial intelligence, scripting languages, compiled programming languages, hardware architectures, Claude Code, portfolio, demo reel</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a large international community.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_7470bb19-5e7</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-14</postedate>
    </job>
    <job>
      <externalid>56a55aaf-578</externalid>
      <title>Senior Engine Software Developer - Iron Man</title>
      <description><![CDATA[<p>Electronic Arts is seeking an experienced Senior Engine Software Developer to join its Iron Man team at Motive Montreal. You will work on cutting-edge technology and new product development in an innovative and collaborative environment.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop and optimise the game engine using Unreal Engine 5.</li>
<li>Collaborate with designers and artists to implement their vision in a technologically feasible manner.</li>
<li>Ensure optimal performance of the game on multiple platforms.</li>
<li>Troubleshoot and resolve software defects and technical issues.</li>
<li>Maintain up-to-date knowledge of Unreal Engine, including new features and improvements.</li>
<li>Provide technical guidance and assistance to junior team members.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>10+ years of experience in a similar position in a video game studio.</li>
<li>Experience developing and shipping a game with Unreal Engine.</li>
<li>Proven experience in software development with C++.</li>
<li>Experience with multi-threaded programming and optimisation.</li>
<li>Strong problem-solving skills and attention to detail.</li>
<li>Excellent communication and teamwork skills.</li>
<li>Knowledge of the latest gaming trends, techniques, and technologies, with a desire to constantly grow and learn.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plan, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Unreal Engine 5, C++, multi-threaded programming, optimisation, problem-solving, communication, teamwork</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, locations around the world, and opportunities in EA.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_56a55aaf-578</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-13</postedate>
    </job>
    <job>
      <externalid>f2fbabf1-1fb</externalid>
      <title>Software Developer (Engine Performance) - Battlefield</title>
      <description><![CDATA[<p>We are seeking a skilled Software Developer to join our Engine Systems Performance team, focusing on the Battlefield franchise. As a key member of this team, you will work closely with developers across the production pipeline to ensure our game and development workflows are performant.</p>
<p>Your work will have a significant impact on the player&#39;s experience across multiple projects and activities within the Battlefield franchise. You will collaborate with the Performance team and Engine organisation to set and achieve team goals for your specific domain or area.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with the Performance team and Engine organisation to set and achieve team goals for your specific domain or area.</li>
<li>Lead and manage other Software Engineers, providing oversight and guidance.</li>
<li>Analyse game performance using various systems and tools, identifying and reporting areas of concern.</li>
<li>Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.</li>
<li>Assist game code and content developers in debugging and optimising performance bottlenecks found during testing.</li>
<li>Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.</li>
<li>Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues.</li>
<li>Adapt and evolve the current toolset to address new features or problem spaces.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.</li>
<li>Excellent problem-solving skills and a service-oriented mindset.</li>
<li>Strong communication skills, capable of working effectively with both technical and non-technical partners across development and leadership teams.</li>
<li>Expertise in concurrency, memory, and performance optimisation.</li>
<li>Proven experience in developing for multiple devices, including consoles and various hardware requirements.</li>
<li>Proficiency in managing large codebases and multi-product development.</li>
<li>Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.</li>
<li>Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.</li>
<li>Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler is a bonus.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more. We foster an environment where our teams can give their best in what they do.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, performance optimisation, concurrency, memory management, game engines, Unreal, Unity, Frostbite, PiX, Superluminal, Tracy Profiler</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company is a global leader in digital interactive entertainment.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_f2fbabf1-1fb</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-13</postedate>
    </job>
    <job>
      <externalid>d0e25a6d-b2a</externalid>
      <title>Principal Technical Artist</title>
      <description><![CDATA[<p>Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. You&#39;ll join a team where creativity thrives, new perspectives are welcomed, and ideas matter.</p>
<p>As a Principal Technical Artist, you&#39;ll work at the intersection of art and technology, collaborating with scientists, engineers, and designers to define the future of game world creation using advanced AI technologies. You&#39;ll reimagine and implement how content is created, how worlds are built, and how experiences are made.</p>
<p>Responsibilities:</p>
<ul>
<li>Design novel technologies that bring game worlds to life, including developing new approaches to enable art for game worlds at scale, quality, and accessibility.</li>
<li>Implement solutions to complex art challenges, ensuring visual quality and performance.</li>
<li>Collaborate with developers to improve the visual quality of everyone&#39;s work.</li>
<li>Create demos showcasing your work in its best light.</li>
<li>Translate creative goals into practical technical solutions while preserving visual quality and style.</li>
<li>Develop tools and workflows that help everyone make art, iterate faster, and utilise Neural Rendering technologies.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>15+ years of demonstrated expertise in AAA game development with shipped titles on consoles or PC.</li>
<li>Proficiency in major engines such as Unreal, Unity, or proprietary.</li>
<li>Comprehensive understanding of content production pipelines for AAA titles.</li>
<li>Strong artistic sensibility and attention to high visual quality.</li>
<li>Familiarity with scripting languages and compiled programming languages.</li>
<li>Understanding of console and PC hardware architectures, optimisation strategies, performance profiling, and hardware limitations.</li>
<li>Practical experience with AI tools like Claude Code.</li>
<li>A portfolio, demo reel, or examples of relevant technical artwork are highly preferred.</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, focusing on physical, emotional, financial, professional, and community well-being. Benefits may include medical insurance, mental wellness support, pension plans, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Unreal, Unity, AI, content production pipelines, scripting languages, compiled programming languages, console and PC hardware architectures, Claude Code, Neural Rendering technologies</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d0e25a6d-b2a</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-13</postedate>
    </job>
    <job>
      <externalid>1c379ce7-1d9</externalid>
      <title>Senior Core Software Engineer</title>
      <description><![CDATA[<p>Battlefield is a renowned franchise with uncompromising combat gameplay and all-out warfare. We&#39;re seeking a Senior Core Software Engineer to join our team at Motive in Montreal.</p>
<p>As a Senior Core Software Engineer, you will be responsible for writing high-quality and maintainable code in C++. You will optimize for CPU performance and memory usage, and have a low-level understanding of console and PC platforms.</p>
<p>Responsibilities:</p>
<ul>
<li>Write high-quality and maintainable code in C++</li>
<li>Optimize for CPU performance and memory usage</li>
<li>Have a low-level understanding of console and PC platforms</li>
<li>Debug difficult bugs</li>
<li>Collaborate with leading industry talent</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience with C++</li>
<li>Experience with optimizing for CPU performance and memory usage</li>
<li>Experience with low-level programming</li>
<li>Experience debugging difficult bugs</li>
<li>Motivated to achieve with an eye towards quality</li>
<li>Good communicator</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support</li>
<li>Personalized benefits packages tailored to local needs</li>
<li>Flexible work arrangements</li>
</ul>
<p>We offer equal opportunities, and welcome applications from qualified candidates with disabilities.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, CPU performance optimization, memory usage optimization, low-level programming, debugging, game engines, art content pipelines, workflows</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a portfolio of games and experiences, with locations around the globe.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1c379ce7-1d9</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-13</postedate>
    </job>
    <job>
      <externalid>111106d3-276</externalid>
      <title>Principal Technical Artist</title>
      <description><![CDATA[<p>Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.</p>
<p>Creator-made content is already a proven part of EA&#39;s history , from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.</p>
<p>Joining our Research &amp; Engineering team as a Principal Technical Artist, you will operate at the crossroads of art and technology. In this role, you will work closely with Scientists, Engineers, and Designers to define the future of game world creation using advanced AI technologies. You will reimagine and implement how content is created, how worlds are built, and how experiences are made. Bridging the gap between research and development, you will help transform cutting-edge ideas into tangible proof of concepts and demonstrations.</p>
<p>As a Principal Technical Artist you will have an extensive understanding of content pipelines, from source asset creation to final rendering, you excel at balancing visual quality with performance. You can implement novel solutions to complex art challenges. Furthermore, you keep pace with relevant research, understanding how technology must evolve to craft fantastic game worlds and visually-convincing experiences.</p>
<p>This is a hybrid role, onsite three days a week in Montreal, Canada.</p>
<p>You will report to our Senior Art Director.</p>
<p>As a Principal Technical Artist, you will:</p>
<ul>
<li>Work with other developers to design novel technologies that bring game worlds to life, including developing new approaches to enable art for game worlds at scale, quality, and for anyone to create.</li>
<li>Bring new ideas, discuss, and implement solutions to some of the most complex video game content creation challenges to create differentiation for EA.</li>
<li>Collaborate with other developers where your expertise will improve the visual quality of the work of everyone.</li>
<li>Participate in team efforts to create demos that showcase our work in its best light.</li>
<li>Partner closely with Art Direction to translate creative goals into practical technical solutions while preserving the intended visual quality and style.</li>
<li>Develop tools and workflows that help everyone to make art, iterate faster and make Neural Rendering technologies more controllable and useful.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Demonstrated expertise in AAA game development (15+ years) with shipped titles on consoles or PC, alongside proficiency in major engines such as Unreal, Unity, or proprietary.</li>
<li>Comprehensive, end-to-end command of content production pipelines for AAA titles.</li>
<li>Strong artistic sensibility and an eye for high visual quality.</li>
<li>Familiarity with scripting languages and compiled programming languages.</li>
<li>Understanding of console and PC hardware architectures, encompassing optimization strategies, performance profiling, and hardware limitations.</li>
<li>Practical experience utilizing AI tools like Claude Code.</li>
<li>Providing a portfolio, demo reel, or examples showing accomplished relevant technical artwork is highly preferred.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>AAA game development, Unreal, Unity, scripting languages, compiled programming languages, console and PC hardware architectures, AI tools, Claude Code, portfolio, demo reel, technical artwork</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_111106d3-276</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-12</postedate>
    </job>
    <job>
      <externalid>c98ec90e-8dc</externalid>
      <title>Principal Technical Artist</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Principal Technical Artist to join its Research &amp; Engineering team. As a Principal Technical Artist, you will operate at the crossroads of art and technology, working closely with Scientists, Engineers, and Designers to define the future of game world creation using advanced AI technologies.</p>
<p>You will reimagine and implement how content is created, how worlds are built, and how experiences are made. You will help transform cutting-edge ideas into tangible proof of concepts and demonstrations.</p>
<p>Responsibilities:</p>
<ul>
<li>Work with other developers to design novel technologies that bring game worlds to life</li>
<li>Bring new ideas and implement solutions to complex art challenges</li>
<li>Collaborate with other developers to improve visual quality</li>
<li>Participate in team efforts to create demos</li>
<li>Partner with Art Direction to translate creative goals into practical technical solutions</li>
<li>Develop tools and workflows to help everyone make art</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Demonstrated expertise in AAA game development (15+ years)</li>
<li>Comprehensive understanding of content production pipelines</li>
<li>Strong artistic sensibility and attention to visual quality</li>
<li>Familiarity with scripting languages and compiled programming languages</li>
<li>Understanding of console and PC hardware architectures</li>
<li>Practical experience with AI tools</li>
<li>Portfolio or demo reel showcasing relevant technical artwork</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including health insurance, mental health support, retirement savings, paid time off, and free games</li>
<li>Emphasis on work-life balance and employee well-being</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>AAA game development, content production pipelines, artistic sensibility, scripting languages, compiled programming languages, console and PC hardware architectures, AI tools, portfolio or demo reel showcasing relevant technical artwork, Claude Code</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a diverse portfolio of games and experiences, with operations globally.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c98ec90e-8dc</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-12</postedate>
    </job>
    <job>
      <externalid>4d8481bf-cdd</externalid>
      <title>Software Developer (Engine Performance) - Battlefield</title>
      <description><![CDATA[<p>We are seeking an experienced software developer to join our Engine Systems Performance team, focusing on the Battlefield franchise. As a key member of this team, you will work closely with developers across the production pipeline to ensure our game and development workflows are performant.</p>
<p>Your work will have a significant impact on the player&#39;s experience across multiple projects and activities within the Battlefield franchise. You will collaborate with the Performance team and Engine organisation to set and achieve team goals, lead and manage other Software Engineers, and analyse game performance using various systems and tools.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with the Performance team and Engine organisation to set and achieve team goals for your specific domain or area.</li>
<li>Lead and manage other Software Engineers, providing oversight and guidance.</li>
<li>Analyse game performance using various systems and tools, identifying and reporting areas of concern.</li>
<li>Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.</li>
<li>Assist game code and content developers in debugging and optimising performance bottlenecks found during testing.</li>
<li>Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.</li>
<li>Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues.</li>
<li>Adapt and evolve the current toolset to address new features or problem spaces.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.</li>
<li>Excellent problem-solving skills and a service-oriented mindset.</li>
<li>Strong communication skills, capable of working effectively with both technical and non-technical partners across development and leadership teams.</li>
<li>Expertise in concurrency, memory, and performance optimisation.</li>
<li>Proven experience in developing for multiple devices, including consoles and various hardware requirements.</li>
<li>Proficiency in managing large codebases and multi-product development.</li>
<li>Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.</li>
<li>Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.</li>
<li>Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler is a bonus.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, performance optimisation, concurrency, memory management, game engines, Unreal, Unity, Frostbite, profiling tools</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_4d8481bf-cdd</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-12</postedate>
    </job>
    <job>
      <externalid>75fd0c26-d12</externalid>
      <title>Senior Core Software Engineer</title>
      <description><![CDATA[<p>We are seeking a Senior Core Software Engineer to join our team at Motive Studio in Montreal. As a Senior Core Software Engineer, you will be responsible for writing high-quality and maintainable code in C++. You will work closely with the technical lead to ensure the adoption of new technology and continuous improvement of our workflows.</p>
<p>Responsibilities:</p>
<ul>
<li>Write high-quality and maintainable code in C++</li>
<li>Optimize for CPU performance and memory usage</li>
<li>Debug difficult bugs</li>
<li>Collaborate with cross-functional teams</li>
<li>Lead by example and mentor junior engineers</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience with C++</li>
<li>Experience with optimizing for CPU performance and memory usage</li>
<li>Experience with low-level programming</li>
<li>Experience debugging difficult bugs</li>
<li>Strong communication skills</li>
</ul>
<p>Bonus Qualifications:</p>
<ul>
<li>Experience with game engines, art content pipelines, and workflows</li>
</ul>
<p>At Electronic Arts, we offer a comprehensive benefits package that includes medical insurance, mental health support, retirement savings, paid time off, and more. We strive to create an inclusive and diverse work environment where everyone can thrive.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, CPU performance optimization, memory usage optimization, low-level programming, debugging, game engines, art content pipelines, workflows</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company with a portfolio of games and experiences. They have studios and offices around the world.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_75fd0c26-d12</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-12</postedate>
    </job>
    <job>
      <externalid>2c0c294f-5f4</externalid>
      <title>Senior Engine Software Developer - Iron Man</title>
      <description><![CDATA[<p>Electronic Arts is seeking a highly motivated Senior Engine Software Developer with expertise in Unreal Engine 5 to join its Iron Man team.</p>
<p>As a Senior Engine Software Developer, you will report to the Lead Engine Developer and have the opportunity to work on cutting-edge technology and new product development in an innovative and collaborative environment, bringing to life our next AAA title.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop and optimise our game engine using Unreal Engine 5.</li>
<li>Collaborate with designers and artists to implement their vision in a technologically feasible manner.</li>
<li>Ensure optimal performance of the game on multiple platforms.</li>
<li>Troubleshoot and resolve software defects and technical issues.</li>
<li>Maintain up-to-date knowledge of the Unreal Engine, including new features and improvements.</li>
<li>Provide technical guidance and assistance to junior team members.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>10+ years of experience in a similar position in a video game studio.</li>
<li>Experience developing and shipping a game with Unreal Engine.</li>
<li>Proven experience in software development with C++.</li>
<li>Experience with multi-threaded programming and optimisation.</li>
<li>Strong problem-solving skills and attention to detail.</li>
<li>Excellent communication and teamwork skills.</li>
<li>Knowledge of the latest gaming trends, techniques, and technologies, with a desire to constantly grow and learn.</li>
</ul>
<p>Electronic Arts offers a comprehensive benefits package, including health insurance, mental health support, retirement savings, paid time off, family leave, free games, and more.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Unreal Engine 5, C++, multi-threaded programming, optimisation, problem-solving, communication, teamwork</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a global game development company that creates entertainment experiences for players and fans worldwide.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_2c0c294f-5f4</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-12</postedate>
    </job>
    <job>
      <externalid>d69280d0-387</externalid>
      <title>Key Account Manager - (12 Month Contract)</title>
      <description><![CDATA[<p>We are seeking a highly motivated Key Account Manager to join our team in Montreal. As a Key Account Manager, you will be responsible for selling and executing Red Bull&#39;s strategy and initiatives to local key account chains. Your main priorities will include owning local key account budgets, market share, and sales volume, as well as developing productive business relationships with assigned key accounts.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Expand Red Bull&#39;s reach and improve in-store execution towards Red Bull Perfect Store Standards</li>
<li>Execute distribution on priority packages in-line with HQ recommendations</li>
<li>Ensure all assigned key account&#39;s schematics reflect Red Bull standards</li>
<li>Aggressively sell Red Bull&#39;s strategic vision by utilizing best practices and available tools</li>
<li>Customize presentations to better appeal to customer&#39;s needs</li>
<li>Develop annual promotion schedule in accordance with national goals</li>
<li>Creatively sell Red Bull standards and 4P strategy in a way that resonates with the customer&#39;s needs</li>
<li>Ensure all promotions are accompanied by effective POS and incremental displays</li>
<li>Customize sales pitch to achieve account goals while driving effective, permanent displays</li>
<li>Evaluate ROI prior to recommending specific POS or customized solutions</li>
<li>Determine GAP within Regional key accounts and build plans to address them</li>
<li>Actively develop relationships with key decision makers via business reviews, communication, etc.</li>
<li>Drive execution of account programs through local Decision Makers (DMs)</li>
<li>Consistently pursue incremental opportunities over-and-above programs</li>
<li>Maintain key point of local knowledge regarding accounts</li>
<li>Routinely engage in opportunities to build relationships and &#39;wire&#39; key accounts beyond buyer level</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Minimum 3 years Sales experience (or equivalent category management experience) with a strong track record of success, preferably in beverage, CPG (Consumer Packaged Goods), or FMCG (Fast Moving Consumer Goods) industries or within a Direct Store Delivery (DSD) operation</li>
<li>Strong analytical skills and experience using internal and external data sources (i.e. Nielsen, IRI)</li>
<li>Excellent communication and active listening skills</li>
<li>Creative, solution-oriented mindset</li>
<li>In-depth knowledge of FMCG industry</li>
<li>Self-motivated and able to work independently</li>
<li>Must be proficient in Microsoft Excel and PowerPoint</li>
<li>Previous experience with SAP preferred</li>
<li>Knowledge of regional major accounts operation, an asset</li>
<li>Bachelor&#39;s Degree Preferred</li>
<li>Bilingual - English and French</li>
<li>20-30% travel required</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>contract</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>Microsoft Excel, PowerPoint, SAP, analytical skills, communication skills, problem-solving skills, previous experience with SAP, knowledge of regional major accounts operation</skills>
      <category>Sales</category>
      <industry>Beverage</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is a global energy drink company founded in 1987 by Austrian entrepreneur Dietrich Mateschitz.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_d69280d0-387</applyto>
      <location>Montreal, Québec</location>
      <city>Montreal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-12</postedate>
    </job>
    <job>
      <externalid>020b2eca-0b1</externalid>
      <title>Senior Core Software Engineer</title>
      <description><![CDATA[<p>Electronic Arts is seeking a Senior Core Software Engineer to join the Battlefield Studios team in Montreal. The successful candidate will be responsible for writing high-quality and maintainable code in C++, optimizing for CPU performance and memory usage, and working with leading industry talent.</p>
<p>Responsibilities: As a Senior Core Software Engineer, you will be part of ensuring the studio and live titles adopt new technology and improve the way we work. Your ideas and implementations will change how DICE creates games. You will work with the Frostbite development team and leading industry talent in one of the world&#39;s largest game development communities.</p>
<p>Requirements:</p>
<ul>
<li>Experience with C++</li>
<li>Experience with optimizing for CPU performance and memory usage</li>
<li>Experience with low-level programming</li>
<li>Experience debugging difficult bugs</li>
<li>Motivated to achieve with an eye towards quality</li>
<li>Good communicator</li>
</ul>
<p>Bonus Qualifications:</p>
<ul>
<li>Experience with game engines, art content pipelines, and workflows</li>
</ul>
<p>Benefits: Electronic Arts offers a comprehensive benefits package, including physical, emotional, financial, professional, and community well-being programs. The package is customized to meet local needs and may include medical assistance, mental health support, retirement savings, paid time off, family leaves, free games, and more.</p>
<p>Company Culture: Electronic Arts values adaptability, resilience, creativity, and curiosity. The company provides opportunities for growth and development, and promotes an inclusive culture where everyone can thrive.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, CPU performance optimization, memory usage optimization, low-level programming, debugging, game engines, art content pipelines, workflows</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, locations around the world, and opportunities at all levels.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_020b2eca-0b1</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-07</postedate>
    </job>
    <job>
      <externalid>27a9802f-12e</externalid>
      <title>Software Developer (Engine Performance) - Battlefield</title>
      <description><![CDATA[<p>We are seeking a skilled Software Developer to join our Engine Systems Performance team, working on the Battlefield franchise. As a developer, you will collaborate with cross-functional teams to ensure the game and development workflows are performant. Your work will have a significant impact on the player&#39;s experience across multiple projects and activities.</p>
<p>Responsibilities:</p>
<ul>
<li>Collaborate with the Performance team and Engine organisation to set and achieve team goals</li>
<li>Lead and manage other Software Engineers, providing oversight and guidance</li>
<li>Analyse game performance using various systems and tools, identifying and reporting areas of concern</li>
<li>Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions</li>
<li>Assist game code and content developers in debugging and optimising performance bottlenecks found during testing</li>
<li>Review technical design documents to identify potential performance pitfalls and recommend alternative implementations</li>
<li>Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues</li>
<li>Adapt and evolve the current toolset to address new features or problem spaces</li>
</ul>
<p>Requirements:</p>
<ul>
<li>5+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations</li>
<li>Excellent problem-solving skills and a service-oriented mindset</li>
<li>Strong communication skills, capable of working effectively with both technical and non-technical partners</li>
<li>Expertise in concurrency, memory, and performance optimisation</li>
<li>Proven experience in developing for multiple devices, including consoles and various hardware requirements</li>
<li>Proficiency in managing large codebases and multi-product development</li>
<li>Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues</li>
<li>Experience working with game engines such as Unreal, Unity, or Frostbite is preferred</li>
<li>Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler is a bonus</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>C++, performance optimisation, concurrency, memory management, game engines, Unreal, Unity, Frostbite, PiX, Superluminal, Tracy Profiler</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company is a global leader in digital interactive entertainment.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_27a9802f-12e</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-07</postedate>
    </job>
    <job>
      <externalid>901edd0e-972</externalid>
      <title>Senior Engine Software Developer - Iron Man</title>
      <description><![CDATA[<p>Electronic Arts is seeking an experienced Senior Engine Software Developer to join its Iron Man team. You will work on cutting-edge technology and new product development in an innovative and collaborative environment.</p>
<p>Responsibilities:</p>
<ul>
<li>Develop and optimise the game engine using Unreal Engine 5.</li>
<li>Collaborate with designers and artists to implement their vision in a technologically feasible manner.</li>
<li>Ensure optimal performance of the game on multiple platforms.</li>
<li>Troubleshoot and resolve software defects and technical issues.</li>
<li>Maintain up-to-date knowledge of Unreal Engine, including new features and improvements.</li>
<li>Provide technical guidance and assistance to junior team members.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>10+ years of experience in a similar position in a video game studio.</li>
<li>Experience developing and shipping a game with Unreal Engine.</li>
<li>Proven experience in software development with C++.</li>
<li>Experience with multi-threaded programming and optimisation.</li>
<li>Strong problem-solving skills and attention to detail.</li>
<li>Excellent communication and teamwork skills.</li>
<li>Knowledge of the latest gaming trends, techniques, and technologies, with a desire to constantly grow and learn.</li>
</ul>
<p>Benefits:</p>
<ul>
<li>Comprehensive benefits package, including physical, emotional, financial, professional, and community well-being support.</li>
<li>Personalised benefits to meet local needs, such as healthcare, mental health support, retirement savings, paid time off, family leave, free games, and more.</li>
</ul>
<p>At Electronic Arts, we value adaptability, resilience, creativity, and curiosity. We provide opportunities for growth and development, and we strive to create an environment where teams can give their best in their activities.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Unreal Engine 5, C++, multi-threaded programming, optimisation, problem-solving, communication, teamwork</skills>
      <category>Engineering</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates entertainment experiences that inspire players and fans worldwide. The company has a vast portfolio of games and experiences, locations around the world, and opportunities at all levels.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_901edd0e-972</applyto>
      <location>Montreal, Quebec</location>
      <city>Montreal</city>
      <state>Quebec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-08-07</postedate>
    </job>
    <job>
      <externalid>c778f176-2cf</externalid>
      <title>Red Bull Student Marketeer</title>
      <description><![CDATA[<p>As a Red Bull Student Marketeer, you will be part of the most dynamic and empowered brand and product ambassador program in the world.</p>
<p>Your goal will be to drive the brand image and product understanding on your campus and in your region.</p>
<p>Responsibilities:</p>
<ul>
<li>Be a brand and product ambassador: live and breathe the brand personality traits and company values, representing the brand in a premium way through everyday interactions with consumers or customers.</li>
<li>Grow the user base by inviting positive trial and awareness of Red Bull through product sampling to consumers at the right place and right time.</li>
<li>Build and execute a tailored and innovative campus plan which engages students and brings the brand to life at university.</li>
<li>Create a strong network, establishing and maintaining relationships with key local individuals.</li>
<li>Drive the brand engagement on your Social Media handles via authentic content.</li>
<li>Work at Red Bull events and supported events to help ensure an unforgettable brand experience for consumers.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Passionate about the Red Bull brand and product</li>
<li>Excellent communication skills</li>
<li>Charismatic, energetic, positive, and outgoing personality</li>
<li>Immersed in student life with thorough understanding of the collegiate landscape, city &amp; region</li>
<li>Highly approachable and social with the ability to relate to different people on many occasions</li>
<li>Encompass a creative mindset and an entrepreneurial spirit, with a high sense of responsibility and initiative</li>
<li>Ability to manage part-time work &amp; studies and ideally available to work some evenings and weekends</li>
<li>An affinity and desire to learn and apply a new range of skills, especially marketing, negotiation, and sales</li>
<li>Connected with a diverse range of influential groups and individuals on campus</li>
<li>Full, valid Canadian driver’s license with a clear abstract</li>
<li>Available to work evenings &amp; weekends</li>
<li>University enrollment</li>
<li>Fluency in English &amp; French</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>part-time</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>marketing, sales, communication, event management, social media</skills>
      <category>Marketing</category>
      <industry>Beverages</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is a global energy drink company.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c778f176-2cf</applyto>
      <location>Montreal, Québec</location>
      <city>Montreal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-18</postedate>
    </job>
    <job>
      <externalid>cd56f7f3-acb</externalid>
      <title>Red Bull Student Marketeer</title>
      <description><![CDATA[<p>As a Red Bull Student Marketeer, you will be part of the most dynamic and empowered brand and product ambassador program in the world.</p>
<p>You will be responsible for driving the Red Bull brand image and product understanding on your campus and in your region.</p>
<p>The goal of the Student Marketeer program is to reach new consumers, excite university students, increase sales, and manage the Red Bull brand at your campus.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Be a brand and product ambassador: Live and breathe the Red Bull brand personality traits and company values, representing the brand in a premium way through everyday interactions with consumers or customers.</li>
<li>Grow the user base by inviting positive trial and awareness of Red Bull through product sampling to consumers at the right place and right time.</li>
<li>Build and execute a tailored and innovative campus plan which engages students and brings the brand to life at university.</li>
<li>Create a strong network, establishing and maintaining relationships with key local individuals.</li>
<li>Drive brand engagement on your Social Media handles via authentic content.</li>
<li>Work at Red Bull events and supported events to help ensure an unforgettable brand experience for consumers.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Passionate about the Red Bull brand and product</li>
<li>Excellent communication skills</li>
<li>Charismatic, energetic, positive, and outgoing personality</li>
<li>Immersed in student life with thorough understanding of the collegiate landscape, city &amp; region, including behind-the-scenes activities &amp; hot-spots</li>
<li>Highly approachable and social with the ability to relate to different people on many occasions</li>
<li>Encompass a creative mindset and an entrepreneurial spirit, with a high sense of responsibility and initiative</li>
<li>Ability to manage part-time work &amp; studies and ideally available to work some evenings and weekends</li>
<li>An affinity and desire to learn and apply a new range of skills, especially marketing, negotiation, and sales</li>
<li>Connected with a diverse range of influential groups and individuals on campus</li>
<li>Full, valid Canadian driver’s license with a clear abstract</li>
<li>Available to work evenings &amp; weekends</li>
<li>University enrollment</li>
<li>Fluency in English &amp; French</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>marketing, sales, communication, event management, social media</skills>
      <category>Marketing</category>
      <industry>Beverages</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is a global energy drink company.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_cd56f7f3-acb</applyto>
      <location>Montreal, Québec</location>
      <city>Montreal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-18</postedate>
    </job>
    <job>
      <externalid>80730c23-3ff</externalid>
      <title>Red Bull Student Marketeer</title>
      <description><![CDATA[<p>As a Red Bull Student Marketeer, you will be part of the most dynamic and empowered brand and product ambassador program in the world. You will be responsible for driving the brand image and product understanding on your campus and in your region.</p>
<p><strong>Areas that play to your strengths</strong></p>
<ul>
<li><strong>Be a Brand &amp; Product Ambassador</strong></li>
</ul>
<p>+ Live and breathe the brand personality traits and company values, representing the brand in a premium way through everyday interactions with consumers or customers.   + Grow the user base by inviting positive trial and awareness of Red Bull through product sampling to consumers at the right place and right time.   + Build and execute a tailored and innovative campus plan which engages students and brings the brand to life at university.   + Create a strong network, establishing and maintaining relationships with key local individuals.   + Drive the brand engagement on your Social Media handles via authentic content.   + Work at Red Bull events and supported events to help ensure an unforgettable brand experience for consumers.</p>
<ul>
<li><strong>Be a Sales Expert</strong></li>
</ul>
<p>+ Build relationships with local sales account managers and ensure Red Bull is available and visible in outlet.   + Collaborate with sales to open new distribution points for Red Bull within your university campus and beyond.   + Leverage relevant assets from the world of Red Bull in order to keep Red Bull top of mind in sales accounts.   + Ensure perfect execution of defined store standards.</p>
<ul>
<li><strong>Executional Excellence</strong></li>
</ul>
<p>+ Deliver executional excellence and show love for the details in all areas of your role.   + Share ideas and collaborate with the team through regular face-to-face and online interaction.   + Plan &amp; report your activities via the dedicated online platform in a timely manner and with accuracy.   + Contribute to develop the Red Bull media business by providing local insights, trends and overall opportunities.</p>
<p><strong>Requirements</strong></p>
<ul>
<li>Passionate about the Red Bull brand and product</li>
<li>Excellent communication skills</li>
<li>Charismatic, energetic, positive, and outgoing personality</li>
<li>Immersed in student life with thorough understanding of the collegiate landscape, city &amp; region, including behind-the-scenes activities &amp; hot-spots</li>
<li>Highly approachable and social with the ability to relate to different people on many occasions</li>
<li>Encompass a creative mindset and an entrepreneurial spirit, with a high sense of responsibility and initiative</li>
<li>Ability to manage part-time work &amp; studies and ideally available to work some evenings and weekends</li>
<li>An affinity and desire to learn and apply a new range of skills, especially marketing, negotiation, and sales</li>
<li>Connected with a diverse range of influential groups and individuals on campus</li>
<li>Full, valid Canadian driver’s license with a clear abstract</li>
<li>Available to work evenings &amp; weekends</li>
<li>University enrollment</li>
<li>Fluency in English &amp; French</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>part-time</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>marketing, sales, communication, event management, social media</skills>
      <category>Marketing</category>
      <industry>Beverages</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is a global energy drink company.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_80730c23-3ff</applyto>
      <location>Montreal, Québec</location>
      <city>Montreal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-18</postedate>
    </job>
    <job>
      <externalid>b181b28c-896</externalid>
      <title>Red Bull Student Marketeer</title>
      <description><![CDATA[<p>Join the Red Bull team as a Student Marketeer and become part of the world&#39;s most dynamic and active brand ambassador program.</p>
<p>As a Red Bull Student Marketeer, you will develop and implement business and marketing plans to promote the Red Bull brand and stimulate sales within your university community.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Promote the Red Bull brand and products on your campus</li>
<li>Build a strong network on campus and execute innovative plans to engage students</li>
<li>Distribute samples and respond to consumer inquiries</li>
<li>Work at Red Bull events and activations to create memorable brand experiences</li>
<li>Collaborate with sales teams to ensure product availability and visibility</li>
<li>Collect data, report trends, and provide insights to drive business growth</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Currently enrolled as a student at a post-secondary institution</li>
<li>Passion for the Red Bull brand and products</li>
<li>Excellent communication and interpersonal skills</li>
<li>Charismatic, energetic, and optimistic personality</li>
<li>Ability to balance studies with part-time work</li>
<li>Availability evenings and weekends</li>
</ul>
<p><strong>What we offer:</strong></p>
<ul>
<li>Opportunity to work with a dynamic and global brand</li>
<li>Flexibility and autonomy in your work</li>
<li>Chance to develop new skills in marketing, sales, and event management</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>marketing, sales, communication, event management, teamwork, leadership, entrepreneurship, social media</skills>
      <category>Marketing</category>
      <industry>Beverages</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is a global energy drink company founded in 1987 by Austrian entrepreneur Dietrich Mateschitz.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_b181b28c-896</applyto>
      <location>Montreal, Québec</location>
      <city>Montreal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-18</postedate>
    </job>
    <job>
      <externalid>ac27f2d6-449</externalid>
      <title>Red Bull Student Marketeer</title>
      <description><![CDATA[<p>Join the Red Bull team as a Student Marketeer and become part of the world&#39;s most dynamic and active brand ambassador program.</p>
<p>As a Red Bull Student Marketeer, you will develop and implement business and marketing plans to promote the brand and stimulate Red Bull consumption within your university community and local area.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Promote the Red Bull brand and products, embodying the brand&#39;s values and personality</li>
<li>Build and execute innovative plans to engage students and bring the brand to life on campus</li>
<li>Develop a strong network on campus and locally, collaborating with strategic partners</li>
<li>Increase user base by promoting Red Bull awareness and successful trials</li>
<li>Distribute samples in the right place at the right time, answering consumer questions</li>
<li>Work at Red Bull events, activations, and sponsored events to create unforgettable brand experiences</li>
<li>Encourage interactions with the brand on social media by publishing authentic content</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Passion for the Red Bull brand and products</li>
<li>Excellent communication skills</li>
<li>Charismatic, energetic, optimistic, and outgoing personality</li>
<li>Active participation in student life and understanding of the student landscape</li>
<li>Approachable and sociable personality, able to connect with people from all walks of life</li>
<li>Creative and entrepreneurial spirit, with a strong sense of responsibility and initiative</li>
<li>Ability to balance studies with part-time work, available evenings and weekends</li>
<li>Willingness to learn and apply new skills, especially in marketing, negotiation, and sales</li>
</ul>
<p><strong>Benefits:</strong></p>
<ul>
<li>Opportunity to work with a dynamic and global brand</li>
<li>Flexibility and autonomy in your work</li>
<li>Chance to develop valuable skills and experience in marketing and sales</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>marketing, sales, communication, event management, social media, student life, brand promotion, networking, entrepreneurship</skills>
      <category>Marketing</category>
      <industry>Beverages</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is a global energy drink company founded in 1987 by Dietrich Mateschitz.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_ac27f2d6-449</applyto>
      <location>Montréal, Québec</location>
      <city>Montréal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-18</postedate>
    </job>
    <job>
      <externalid>017c92b0-426</externalid>
      <title>Red Bull Student Marketeer</title>
      <description><![CDATA[<p>As a Red Bull Student Marketeer, you will be part of the most dynamic and empowered brand and product ambassador program in the world.</p>
<p>You will be responsible for driving the brand image and product understanding on your campus and in your region.</p>
<p>The goal of the Student Marketeer program is to reach new consumers, excite university students, increase sales, and manage the Red Bull brand at your campus.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Be a brand and product ambassador: Live and breathe the brand personality traits and company values, representing the brand in a premium way through everyday interactions with consumers or customers.</li>
<li>Grow the user base by inviting positive trial and awareness of Red Bull through product sampling to consumers at the right place and right time.</li>
<li>Build and execute a tailored and innovative campus plan which engages students and brings the brand to life at university.</li>
<li>Create a strong network, establishing and maintaining relationships with key local individuals.</li>
<li>Drive the brand engagement on your Social Media handles via authentic content.</li>
<li>Work at Red Bull events and supported events to help ensure an unforgettable brand experience for consumers.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Passionate about the Red Bull brand and product</li>
<li>Excellent communication skills</li>
<li>Charismatic, energetic, positive, and outgoing personality</li>
<li>Immersed in student life with thorough understanding of the collegiate landscape, city &amp; region, including behind-the-scenes activities &amp; hot-spots</li>
<li>Highly approachable and social with the ability to relate to different people on many occasions</li>
<li>Encompass a creative mindset and an entrepreneurial spirit, with a high sense of responsibility and initiative</li>
<li>Ability to manage part-time work &amp; studies and ideally available to work some evenings and weekends</li>
<li>An affinity and desire to learn and apply a new range of skills, especially marketing, negotiation, and sales</li>
<li>Connected with a diverse range of influential groups and individuals on campus</li>
<li>Full, valid Canadian driver’s license with a clear abstract</li>
<li>Available to work evenings &amp; weekends</li>
<li>University enrollment</li>
<li>Fluency in English</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>marketing, sales, communication, event management, social media</skills>
      <category>Marketing</category>
      <industry>Beverages</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is a global energy drink company.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_017c92b0-426</applyto>
      <location>Montreal, Québec</location>
      <city>Montreal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-18</postedate>
    </job>
    <job>
      <externalid>419068f7-7cc</externalid>
      <title>Red Bull Student Marketeer</title>
      <description><![CDATA[<p>As a Red Bull Student Marketeer, you will be part of the most dynamic and empowered brand and product ambassador program in the world. You will be responsible for driving the brand image and product understanding on your campus and in your region.</p>
<p>The goal of the Student Marketeer program is to reach new consumers, excite university students, increase sales, and manage the Red Bull brand at your campus. This includes direct contact with consumers and customers, inviting product trial, and working at Red Bull events to ensure an unforgettable brand experience for consumers.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Be a brand and product ambassador: Live and breathe the brand personality traits and company values, representing the brand in a premium way through everyday interactions with consumers or customers.</li>
<li>Grow the user base by inviting positive trial and awareness of Red Bull through product sampling to consumers at the right place and right time.</li>
<li>Build and execute a tailored and innovative campus plan which engages students and brings the brand to life at university.</li>
<li>Create a strong network, establishing and maintaining relationships with key local individuals.</li>
<li>Drive the brand engagement on your Social Media handles via authentic content.</li>
<li>Work at Red Bull events and supported events to help ensure an unforgettable brand experience for consumers.</li>
</ul>
<p><strong>Requirements</strong></p>
<ul>
<li>Passionate about the Red Bull brand and product</li>
<li>Excellent communication skills</li>
<li>Charismatic, energetic, positive, and outgoing personality</li>
<li>Immersed in student life with thorough understanding of the collegiate landscape, city &amp; region, including behind-the-scenes activities &amp; hot-spots</li>
<li>Highly approachable and social with the ability to relate to different people on many occasions</li>
<li>Encompass a creative mindset and an entrepreneurial spirit, with a high sense of responsibility and initiative</li>
<li>Ability to manage part-time work &amp; studies and ideally available to work some evenings and weekends</li>
<li>An affinity and desire to learn and apply a new range of skills, especially marketing, negotiation, and sales</li>
<li>Connected with a diverse range of influential groups and individuals on campus</li>
<li>Full, valid Canadian driver’s license with a clear abstract</li>
<li>Available to work evenings &amp; weekends</li>
<li>University enrollment</li>
<li>Fluency in English</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>temporary</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>marketing, sales, communication, event management, social media</skills>
      <category>Marketing</category>
      <industry>Beverages</industry>
      <employername>Red Bull</employername>
      <employerlogo>https://logos.yubhub.co/jobs.redbull.com.png</employerlogo>
      <employerdescription>Red Bull is a global energy drink company.</employerdescription>
      <employerwebsite>https://jobs.redbull.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_419068f7-7cc</applyto>
      <location>Montreal, Québec</location>
      <city>Montreal</city>
      <state>Québec</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-18</postedate>
    </job>
    <job>
      <externalid>fcb02d59-8bb</externalid>
      <title>Expert·e Beauté</title>
      <description><![CDATA[<p>We are currently seeking an Expert·e Beauté to join our team in Montréal. As a member of our Expert·e Beauté team, you will demonstrate strong skills in makeup, sales, and customer service. You will have the opportunity to share with our clients the artistry secrets developed by Charlotte over 20 years of experience at the highest level of the industry, working with celebrities and top beauty houses.</p>
<p>You will embody the philosophy of the brand: the art of makeup, made simple, while contributing to the growth of a beauty company. The ideal candidate is passionate, results-driven, and has experience in beauty and retail sales.</p>
<p>Responsibilities:</p>
<p><strong>Sales</strong></p>
<ul>
<li>Meet and exceed sales targets during events and hourly targets</li>
<li>Create notoriety for the brand by sharing your expertise and demonstrating excellent product knowledge</li>
<li>Show initiative and entrepreneurial spirit, respecting the brand&#39;s standards</li>
</ul>
<p><strong>Customer Service</strong></p>
<ul>
<li>Provide the Tilbury Touch and exceptional customer service at all times</li>
<li>Create a warm, memorable, and personalized experience for each client</li>
</ul>
<p><strong>Teamwork</strong></p>
<ul>
<li>Adopt a positive, collaborative, and professional attitude</li>
<li>Contribute to an open, creative, and respectful work environment</li>
</ul>
<p><strong>Operations</strong></p>
<ul>
<li>Ensure the counter or display is always ready to welcome clients from opening to closing</li>
<li>Maintain high standards of hygiene (cleaning tools, testers, and display units)</li>
<li>Support inventory management: stock accounts, rotation, and replenishment</li>
<li>Participate in visual merchandising, launches, and promotional material installation, in collaboration with the store team</li>
<li>Assist with in-store events</li>
<li>Maintain regular communication with the store team regarding counter needs or issues</li>
<li>Manage hours, clock in and out, and submit time sheets via the payroll app (Allwork)</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience in professional makeup and/or retail beauty sales</li>
<li>Strong sales and customer service orientation</li>
<li>Ability to create a personalized and memorable customer experience</li>
<li>Passion for the Charlotte Tilbury brand and the luxury beauty universe</li>
<li>Team player, positive attitude, and professionalism</li>
<li>Primarily Thursday and Friday schedule. Weekend availability appreciated</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>entry</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>makeup, sales, customer service</skills>
      <category>Retail</category>
      <industry>Beauty</industry>
      <employername>Charlotte Tilbury</employername>
      <employerlogo>https://logos.yubhub.co/charlottetilbury.com.png</employerlogo>
      <employerdescription>Charlotte Tilbury is a luxury beauty brand founded by Charlotte Tilbury, a renowned makeup artist with over 20 years of experience working with celebrities and top beauty houses.</employerdescription>
      <employerwebsite>https://www.charlottetilbury.com/</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_fcb02d59-8bb</applyto>
      <location>Montréal, QC</location>
      <city>Montréal</city>
      <state>QC</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-09</postedate>
    </job>
  </jobs>
</source>