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    <job>
      <externalid>75db4d67-51c</externalid>
      <title>Lead Level Designer - BGE2 - (H/F/NB)</title>
      <description><![CDATA[<p>Ubisoft is a global video game organisation with teams around the world creating original and memorable gaming experiences. Beyond Good &amp; Evil 2 is an open-world action-adventure game set in a captivating space opera universe.</p>
<p>We are looking for a Lead Level Designer to join our team and help create System 3. As a Lead Level Designer, you will be at the heart of design decisions, working closely with project directors.</p>
<p>Responsibilities:</p>
<ul>
<li>Define and communicate the level design vision with directors (World, Game, Narrative, Art)</li>
<li>Ensure consistency of locations, from concept to final implementation</li>
<li>Create a clear design language for the player</li>
<li>Design and create engaging, intuitive, and readable gameplay situations</li>
<li>Simplify complexity and focus on fun</li>
<li>Iterate and improve designs through playtesting and analysis</li>
<li>Manage a team of 6-7 Level Designers, providing guidance and autonomy to senior members</li>
<li>Anticipate risks, workload, and dependencies</li>
<li>Develop and implement simple and effective processes</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experience working on AAA games and shipping multiple games</li>
<li>Knowledge of open-world games is a plus</li>
<li>Strong level design skills, particularly in 3D</li>
<li>Excellent UX sensitivity applied to level design</li>
<li>Experience with iterative design (prototype → test → improvement)</li>
<li>Ability to anticipate problems and dependencies</li>
<li>Strong communication and leadership skills</li>
</ul>
<p>Benefits:</p>
<ul>
<li>50% reimbursement of transportation costs or a bicycle allowance</li>
<li>Access to our game library with the latest Ubisoft and competitor games</li>
<li>Preferential rates on a wide range of entertainment, sports, and cultural activities</li>
</ul>
<p>The recruitment process involves reviewing your application, a discovery call, a project interview, and a lead assessment.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>level design, 3D design, UX design, iterative design, team management, communication, open-world game development</skills>
      <category>Game Development</category>
      <industry>Technology</industry>
      <employername>Ubisoft</employername>
      <employerlogo></employerlogo>
      <employerdescription>Ubisoft is a global video game organisation with teams around the world creating original and memorable gaming experiences.</employerdescription>
      <employerwebsite></employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_75db4d67-51c/</applyto>
      <location>Montpellier, Occitanie</location>
      <city>Montpellier</city>
      <state>Occitanie</state>
      <postalcode></postalcode>
      <country>FR</country>
      <postedate>2026-10-26</postedate>
    </job>
    <job>
      <externalid>6dd90c9a-54d</externalid>
      <title>Lead Level Designer - BGE2 - (M/F/NB)</title>
      <description><![CDATA[<p>Ubisoft is a global leader in video games, with teams spread across the globe creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and many more.</p>
<p>Beyond Good &amp; Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good &amp; Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover,either solo or with friends.</p>
<p>The Level Design team builds the key locations of an open world; it needs a leader to structure, streamline, and elevate the overall quality.</p>
<p><strong>Responsibilities:</strong></p>
<ul>
<li>Vision &amp; Consistency: Define and communicate the level design vision with the leads (World, Game, Narrative, Art). Ensure consistency across locations, from concept through final implementation. Develop a clear and understandable design language for the player.</li>
<li>Design &amp; Player Experience: Ensure the creation of gameplay situations that are clear, intuitive, and engaging. Strive for simplicity, challenge complexity when necessary, and refocus the experience on fun.</li>
<li>Iteration &amp; Continuous Improvement: Place playtesting at the center of the process. Analyze player behavior. Refine designs through iteration.</li>
<li>Team Management: Lead a team of 6–7 Level Designers. Help less experienced team members develop their skills by sharing best practices. Empower senior team members to take ownership of key areas. Create a clear framework without being prescriptive: explain, persuade, and align.</li>
<li>Organization &amp; Documentation: Anticipate risks, workload, and dependencies. Facilitate smooth communication with the gameplay, art, and tech teams. Define, document, and implement simple and effective processes. Document best practices and world-building guidelines.</li>
</ul>
<p><strong>Qualifications:</strong></p>
<ul>
<li>You have previously worked on AAA games and have shipped multiple games,these are mandatory requirements for supporting our teams.</li>
<li>Knowledge of open-world games is a plus!</li>
<li>You’re comfortable: taking a step back to look at a system objectively, simplifying a complex experience, putting yourself in the player’s shoes.</li>
</ul>
<p><strong>Key Skills for This Role:</strong></p>
<ul>
<li>Level Design: Excellent proficiency in 3D level design. Strong UX sensibility applied to level design.</li>
<li>Methodology &amp; Production: Experience with iterative design (prototype → test → improvement). Ability to anticipate problems and dependencies. Good understanding of 3D engines and pipelines.</li>
<li>Communication &amp; Leadership: Ability to justify your decisions. Challenge requests without causing roadblocks. Find the right balance between quality, time, and constraints. Communicate regularly.</li>
<li>Structuring: Be comfortable with documentation. Establish clear processes. Provide transparency to the team.</li>
</ul>
<p><strong>What Will Make You Successful:</strong></p>
<ul>
<li>You put the player first.</li>
<li>You solve design challenges through simplification, without compromising the experience.</li>
<li>You observe, test, and refine.</li>
<li>You help others grow without being overbearing.</li>
<li>You know how to navigate between different teams.</li>
</ul>
<p><strong>A bonus for you:</strong></p>
<ul>
<li>Work on an ambitious open-world project.</li>
<li>A close-knit, supportive team that truly helps one another.</li>
<li>A high degree of creative freedom in gameplay situations.</li>
<li>An ideal environment for growing a team and structuring a project.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>3D level design, UX design, iterative design, 3D engines, pipelines, documentation, team management, open-world games</skills>
      <category>Game Development</category>
      <industry>Technology</industry>
      <employername>Ubisoft</employername>
      <employerlogo></employerlogo>
      <employerdescription>Ubisoft is a global leader in video games, creating original and memorable gaming experiences.</employerdescription>
      <employerwebsite></employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_6dd90c9a-54d/</applyto>
      <location>Montpellier, Occitanie</location>
      <city>Montpellier</city>
      <state>Occitanie</state>
      <postalcode></postalcode>
      <country>FR</country>
      <postedate>2026-10-26</postedate>
    </job>
    <job>
      <externalid>59d32261-af3</externalid>
      <title>Senior Game Designer - Beyond Good &amp; Evil 2 - H/F/NB</title>
      <description><![CDATA[<p>We are seeking a Senior Game Designer to join our team on Beyond Good &amp; Evil 2, an open-world action-adventure game set in a captivating space opera universe.</p>
<p>As a Senior Game Designer, you will be responsible for designing, driving, and refining major game systems in a demanding, collaborative, and ambitious environment.</p>
<p>Key responsibilities:</p>
<ul>
<li>Define, design, and refine gameplay mechanics using a rapid iterative process.</li>
<li>Regularly prototype and test ideas to validate concepts and make adjustments.</li>
<li>Collaborate closely with technical, artistic, AI, animation, combat, and direction teams.</li>
<li>Clearly present, document, and communicate design intentions.</li>
<li>Identify gameplay issues and propose concrete, testable solutions.</li>
<li>Maintain a clear vision and contribute to the overall coherence of the player experience.</li>
</ul>
<p>Areas of expertise valued (non-exclusive):</p>
<ul>
<li>NPC combat AI: design, prototyping, and implementation of enemy behaviours.</li>
<li>3C and vehicles/spaceships: design, prototyping, and implementation of pilotable vessels, with a focus on game feel.</li>
<li>Puzzles and enigmas: design of comprehension, manipulation, experimentation, observation, and deduction challenges.</li>
<li>Systemic activities: design of emergent gameplay, systemic loops, and interactions with the open world.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Confirmed experience as a Senior Game Designer on at least one large-scale game (AA or AAA).</li>
<li>Mastery of a major game engine or proprietary engine.</li>
<li>Ability to prototype and iterate quickly.</li>
<li>Good understanding of 3D open-world development.</li>
<li>Solid video game culture and ability to identify relevant references.</li>
</ul>
<p>Nice to have:</p>
<ul>
<li>Experience with character AI.</li>
<li>Experience with 3C vehicles.</li>
<li>Experience with puzzle and enigma design.</li>
<li>Experience with systemic gameplay and system design.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement></workarrangement>
      <salaryrange></salaryrange>
      <skills>game design, prototyping, game engine, open-world development, video game culture, character AI, 3C vehicles, puzzle design, systemic gameplay</skills>
      <category>Game Development</category>
      <industry>Technology</industry>
      <employername>Ubisoft</employername>
      <employerlogo></employerlogo>
      <employerdescription>Ubisoft is a global video game organisation with teams around the world creating original and memorable gaming experiences.</employerdescription>
      <employerwebsite></employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_59d32261-af3/</applyto>
      <location>Montpellier, Occitanie</location>
      <city>Montpellier</city>
      <state>Occitanie</state>
      <postalcode></postalcode>
      <country>FR</country>
      <postedate>2026-10-26</postedate>
    </job>
  </jobs>
</source>