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Sponsorship and relocation are not being offered as part of this package.</p>\n<p>A Concept Artist at Keywords Studios:</p>\n<ul>\n<li>Creates high-quality concept art for characters, vehicles, environments, props, and other key visual elements of the game.</li>\n<li>Develops designs that support and strengthen the project&#39;s stylised visual direction.</li>\n<li>Explores a broad range of ideas through sketches, thumbnails, silhouettes, colour studies, and more developed concepts.</li>\n<li>Works closely with the Art Director to establish and maintain a clear visual language across the project.</li>\n<li>Produces production-ready concepts, including appropriate design callouts, turnarounds, material indications, and supporting references where required.</li>\n<li>Creates paintovers and visual solutions to support 3D artists during production.</li>\n<li>Helps establish strong visual benchmarks and contributes to the overall quality bar of the project.</li>\n<li>Understands how shape language, proportion, colour, value, composition, and visual hierarchy contribute to strong stylised design.</li>\n<li>Collaborates closely with character, environment, vehicle, animation, and other art disciplines to ensure concepts translate effectively into the game.</li>\n<li>Iterates quickly and thoughtfully based on feedback while maintaining the original design intent.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Proven experience as a Concept Artist within games or a closely related entertainment field.</li>\n<li>A strong portfolio demonstrating the stylised examples of concept characters, vehicles, and environments to a high standard.</li>\n<li>Strong portfolio demonstrating excellent stylised design skills, shape language, silhouette, colour, composition, and visual storytelling.</li>\n<li>Strong drawing and digital painting skills, with the ability to communicate ideas clearly and efficiently.</li>\n<li>Ability to move comfortably between early ideation and more polished, production-ready concepts.</li>\n<li>Strong understanding of form, perspective, anatomy, proportion, lighting, and colour theory.</li>\n<li>Ability to create designs that are visually appealing while remaining practical for downstream 3D production.</li>\n<li>Comfortable working across different subject matter rather than specialising exclusively in characters or environments.</li>\n<li>Ability to interpret an Art Director&#39;s vision and explore multiple creative solutions within an established visual style.</li>\n<li>Comfortable working collaboratively across disciplines and iterating quickly based on feedback.</li>\n<li>Experience working on a shipped game project is preferred.</li>\n<li>Familiarity with 3D tools or incorporating basic 3D workflows into the concept process is a plus.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_18d8d1f9-afa/","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Keywords Studios","sameAs":"https://www.keywordsstudios.com","logo":"https://logos.yubhub.co/keywordsstudios.com.png"},"x-apply-url":"https://jobs.workable.com/view/2719kywsBHmvQ82oGH4Bbq/remote-concept-artist-in-indonesia-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"Contract","x-salary-range":null,"x-skills-required":["concept art","character design","environment design","vehicle design","digital painting","shape language","silhouette","colour theory","composition","visual storytelling","form","perspective","anatomy","proportion","lighting"],"x-skills-preferred":["3D tools","basic 3D workflows"],"datePosted":"2026-10-26T09:36:46.073Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Indonesia"}},"jobLocationType":"TELECOMMUTE","employmentType":"CONTRACTOR","occupationalCategory":"Game Development","industry":"Technology","skills":"concept art, character design, environment design, vehicle design, digital painting, shape language, silhouette, colour theory, composition, visual storytelling, form, perspective, anatomy, proportion, lighting, 3D tools, basic 3D workflows"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_cb334892-9db"},"title":"Technical Artist","description":"<p>Keywords Studios is currently looking to expand its team in Southeast Asia. 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line with technical requirements and production conventions.</li>\n<li>Creates wireframes, mock-ups, user flows, and visual prototypes in collaboration with Designers to communicate interaction and layout ideas.</li>\n<li>Supports the creation and layout of animated UI elements and, where required, 3D UI elements.</li>\n<li>Reviews existing UI layouts, menus, and assets, and proposes visual and usability improvements.</li>\n<li>Clearly articulates the reasoning behind design choices and responds constructively to feedback.</li>\n<li>Engages in the wider design and art process, providing feedback and suggestions to help deliver the best possible user interface experience.</li>\n<li>Participates in task planning, estimation, and scheduling with the Lead Artist and Production Team.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Proven experience as a User Interface Artist or similar role in game development.</li>\n<li>Experience working on at least one shipped or live game 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