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  <jobs>
    <job>
      <externalid>71907b88-73b</externalid>
      <title>Community Developer - Unannounced Projects</title>
      <description><![CDATA[<p>We are looking for a Community Developer in Annecy who will establish and grow communities around Ubisoft&#39;s games.</p>
<p>The successful candidate will have proficiency in player communications, game improvements, and feedback cycles, as well as deployment and maintenance of best practices.</p>
<p><strong>Key Responsibilities:</strong></p>
<ul>
<li>Develop and execute community strategic plans through various content tactics</li>
<li>Develop and grow existing communities in alignment with wider business objectives</li>
<li>Coordinate communication, activities, and initiatives with multiple global departments</li>
<li>Leverage Community Managers and relevant partner resources to create meaningful content for players</li>
<li>Act as one of the spokespersons for the assigned brand(s)</li>
<li>Collaborate with the Social Media Manager to define and report on content KPIs</li>
<li>Support internal and external milestones, such as betas and launches</li>
<li>Act as a primary representative for players&#39; needs within Production and Publishing teams</li>
<li>Shape player feedback cycles and provide insights to Production and Publishing teams</li>
<li>Collaborate and coordinate with live teams for post-launch communication</li>
<li>Manage and produce internal reports on community feedback, activity, and expectations</li>
</ul>
<p><strong>Requirements:</strong></p>
<ul>
<li>Intermediate experience managing online communities and developing strategic plans</li>
<li>Experience in the gaming industry across multiple platforms and genres is a strong plus</li>
<li>Experience working on unannounced or early-stage projects, with proven ability to operate with discretion</li>
<li>Extensive knowledge of community and social media platforms</li>
<li>Strong understanding of building and maintaining video game community growth</li>
<li>Strong player advocacy mindset</li>
<li>Capacity to build long-term trust with players and studio partners</li>
</ul>
<p><strong>Ubisoft&#39;s Perks:</strong></p>
<ul>
<li>Profit Sharing, yearly company saving plan</li>
<li>25 paid time off + 12 additional paid days off</li>
<li>50% of transportation pass paid by the company</li>
<li>Lunch vouchers</li>
<li>Healthcare for you and your family</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>community management, social media marketing, player communications, game improvements, feedback cycles, GenAI, gaming industry experience, AAA live-service title experience, social media platforms knowledge</skills>
      <category>Marketing</category>
      <industry>Gaming</industry>
      <employername>Ubisoft</employername>
      <employerlogo></employerlogo>
      <employerdescription>Ubisoft is a global leader in gaming, creating original and memorable gaming experiences with teams across the world.</employerdescription>
      <employerwebsite></employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_71907b88-73b</applyto>
      <location>Annecy</location>
      <city>Annecy</city>
      <state></state>
      <postalcode></postalcode>
      <country></country>
      <postedate>2026-10-16</postedate>
    </job>
    <job>
      <externalid>1e50fbc1-2bd</externalid>
      <title>Lead Level Designer (AAA Project)</title>
      <description><![CDATA[<p>We are seeking an experienced Lead Level Designer to join our team in Annecy, France.</p>
<p>As a Lead Level Designer, you will be responsible for designing, maintaining consistency, and executing game experiences produced by the World team.</p>
<p>You will lead, support, and develop the Level Design team to transform gameplay, artistic, and technical visions into readable, consistent, and impactful game environments.</p>
<p>You will work closely with the Lead Level Art and Lead Tech Level Design to ensure seamless integration of gameplay intentions, visual composition, technical aspects, and environment quality.</p>
<p>Your responsibilities will include:</p>
<ul>
<li>Managing the Level Design team, setting priorities, and ensuring high-quality outputs</li>
<li>Collaborating with the World Lead, Lead Level Art, and Lead Tech Level Design to align goals and strategies</li>
<li>Translating game direction and world director&#39;s vision into concrete level design objectives</li>
<li>Designing engaging environments with clear readability, controlled pacing, and coherent experiences</li>
<li>Ensuring effective communication and collaboration across teams</li>
</ul>
<p>The ideal candidate will have:</p>
<ul>
<li>Proven experience in managing a Level Design team in AAA game development</li>
<li>Strong expertise in level design, spatial awareness, and game flow</li>
<li>Excellent leadership, communication, and problem-solving skills</li>
<li>Ability to work effectively with artists, technicians, and producers</li>
<li>Strong understanding of game development pipelines and constraints</li>
</ul>
<p>We offer a dynamic work environment, opportunities for growth and development, and a chance to contribute to innovative game experiences.</p>
<p>Ubisoft Annecy is located in the French Alps, near Geneva International Airport.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Level Design, Game Development, Leadership, Communication, Collaboration, AAA game development, Spatial awareness, Game flow, Pipeline management</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Ubisoft</employername>
      <employerlogo></employerlogo>
      <employerdescription>Ubisoft is a global video game developer with teams around the world creating original and memorable gaming experiences.</employerdescription>
      <employerwebsite></employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_1e50fbc1-2bd</applyto>
      <location>Annecy</location>
      <city>Annecy</city>
      <state></state>
      <postalcode></postalcode>
      <country>FR</country>
      <postedate>2026-10-13</postedate>
    </job>
    <job>
      <externalid>c43bcda7-3da</externalid>
      <title>Technical Animation Director</title>
      <description><![CDATA[<p>We are seeking a Technical Animation Director to join our team in Annecy, France. As a Technical Animation Director, you will be responsible for determining, preparing, and adapting the tools used in the animation department.</p>
<p>Responsibilities:</p>
<ul>
<li>Define projects and improvements to the existing pipeline (Animation Ingame, Ragdoll, Facial, Rig, Motion Capture, Cinematics...)</li>
<li>Develop or find the best tools and methods to improve and facilitate the work of animators on all subjects related to animation.</li>
<li>Optimize the animation graph and architecture.</li>
<li>Provide daily support to the animation team to solve technical problems and help them make decisions to optimize in-game animations.</li>
<li>Ensure technical compliance with established constraints in partnership with other departments (memory, FPS, on different consoles).</li>
<li>Guarantee the technical aspect of all multiplayer and customization/modularity subjects.</li>
<li>Produce documents on tools, methods, training, processes, and engine constraints for consultation and future reference.</li>
<li>Coordinate and act as an interlocutor between the animation team and the programming team.</li>
<li>Communicate technical constraints and their reasons to the animation team.</li>
<li>Be the technical point of contact for animation-related technical problems.</li>
<li>Perform other related tasks.</li>
</ul>
<p>Qualifications:</p>
<ul>
<li>Solid experience as a Technical Animation Director (preferably in the video game industry).</li>
<li>Excellent knowledge of real-time animation systems and video games and/or pipeline development.</li>
<li>Excellent knowledge of Motion Builder and/or Maya, and knowledge of Motion Capture Body and Facial is a plus.</li>
<li>Excellent knowledge of Python.</li>
<li>Knowledge of another DCC (Maya, Max, Blender...).</li>
<li>Ability to work in a team and take on challenges.</li>
<li>Fluent English is essential for carrying out your missions.</li>
<li>Knowledge of Rigging/Ragdoll (Havok) is desirable.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Motion Builder, Maya, Python, Motion Capture, Rigging, Ragdoll, Havok, Blender, Max</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Ubisoft</employername>
      <employerlogo></employerlogo>
      <employerdescription>Ubisoft is a global video game developer with teams around the world creating original and memorable gaming experiences.</employerdescription>
      <employerwebsite></employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_c43bcda7-3da</applyto>
      <location>Annecy</location>
      <city>Annecy</city>
      <state></state>
      <postalcode></postalcode>
      <country></country>
      <postedate>2026-07-28</postedate>
    </job>
    <job>
      <externalid>29c05dcf-1ab</externalid>
      <title>Technical Animation Director (F/M/NB) [AAA Project]</title>
      <description><![CDATA[<p>We are looking for a Technical Animation Director to lead the animation side of our AAA project.</p>
<p>As a Technical Animation Director at Ubisoft, you will report directly to the Technical Director, Pipeline, and be responsible for identifying, preparing, and adapting the tools used throughout production on the Animation side, including Animation Graphs (behavior trees).</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Define workstreams and improvements to be made to the existing pipeline (In-Game Animation, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics, etc.)</li>
<li>Develop or identify the best possible tools and methods to improve and streamline the work of animators across all animation-related topics (characters as well as gear/equipment)</li>
<li>Optimize animation graphs and their underlying architecture</li>
<li>Provide daily support to the animation team by resolving technical issues and helping them make decisions to optimize in-game animation graphs</li>
<li>Act as the technical owner for compliance with constraints established in partnership with other disciplines (memory usage, FPS/performance targets, across different console platforms)</li>
<li>Serve as the technical owner for all multiplayer and customization/modularity-related topics</li>
<li>Produce documentation covering tools, methodologies, training materials, processes, and engine constraints for future reference and consultation</li>
<li>Coordinate with and act as the primary liaison between the animation team and the programming team</li>
<li>Regularly communicate technical constraints and the rationale behind them to the animation team</li>
<li>Act as the technical point of contact for animation-related technical issues</li>
<li>Perform any other related duties as required</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>A strong background as an Animation Technical Director, preferably in the video game industry</li>
<li>Excellent knowledge of real-time animation systems in video games and/or pipeline development</li>
<li>Extensive experience with MotionBuilder and/or Maya; knowledge of both body and facial motion capture is a strong asset</li>
<li>Advanced proficiency in Python</li>
<li>Knowledge of another DCC package (Maya, 3ds Max, Blender, etc.)</li>
<li>Strong teamwork skills and the ability to take on complex challenges</li>
<li>Strong ability to influence and carry a vision</li>
<li>Experience in management appreciated</li>
<li>Fluent English is essential to successfully carry out the responsibilities of the role</li>
<li>Knowledge of Rigging and Ragdoll systems (Havok) is highly desirable</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Animation Technical Director, Real-time animation systems, Pipeline development, MotionBuilder, Maya, Python, Rigging, Ragdoll systems, Facial motion capture, Body motion capture, Management</skills>
      <category>IT</category>
      <industry>Technology</industry>
      <employername>Ubisoft</employername>
      <employerlogo>https://logos.yubhub.co/ubisoft.com.png</employerlogo>
      <employerdescription>Ubisoft is a global leader in gaming, creating original and memorable gaming experiences with teams across the world.</employerdescription>
      <employerwebsite>https://www.ubisoft.com/</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_29c05dcf-1ab</applyto>
      <location>Annecy</location>
      <city>Annecy</city>
      <state></state>
      <postalcode></postalcode>
      <country>FR</country>
      <postedate>2026-07-28</postedate>
    </job>
    <job>
      <externalid>986fa320-972</externalid>
      <title>Lead Level Design (F/M/NB) [AAA Project]</title>
      <description><![CDATA[<p>The Lead Level Designer is responsible for the design, consistency, and execution of the gameplay experiences created by the World team.</p>
<p>Reporting to the World Lead, they organize, support, and guide the Level Design team to transform the gameplay, artistic, and technical vision into clear, coherent game spaces that deliver a compelling experience.</p>
<p>They work in close partnership with the Lead Level Art and the Lead Tech Level Design to ensure perfect alignment between gameplay intentions, visual composition, technical implementation, and the quality and playability of the environments.</p>
<p><strong>Responsibilities</strong></p>
<p>Level Design Team management</p>
<ul>
<li>Organize the work of the Level Design team and set production priorities.</li>
<li>Support, mentor, and develop the skills of Level Designers.</li>
<li>Provide regular, clear, and constructive feedback.</li>
<li>Foster a team culture based on autonomy, accountability, and knowledge sharing.</li>
<li>Identify production risks and quickly propose appropriate solutions.</li>
<li>Ensure that deadlines, expected quality standards, and production methods are met.</li>
</ul>
<p><strong>Collaboration within the World Team</strong></p>
<ul>
<li>Translate the vision of the Game Director and World Director into concrete level design objectives for the World team.</li>
<li>Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.</li>
<li>Work closely with the Lead Level Art to design environments where gameplay, clarity, composition, and art direction reinforce one another.</li>
<li>Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and ensure seamless integration of content while maintaining performance targets.</li>
<li>Work with other Leads to define quality standards, production guidelines, and best practices for the World team.</li>
<li>Ensure the playability and consistency of game spaces, their structure, and their presentation at all scales.</li>
</ul>
<p><strong>Collaboration with the rest of the project</strong></p>
<ul>
<li>Communicate Level Design considerations to Game Direction, Technical Direction, Art Direction, and Production.</li>
<li>Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other disciplines, to ensure consistent integration of content.</li>
<li>Participate in making trade-offs between gameplay intentions, technical constraints, quality, and scheduling.</li>
<li>Foster smooth communication among the various teams involved in World production.</li>
</ul>
<p><strong>Level Design excellence</strong></p>
<ul>
<li>Define level design standards for the environments created by your team, in line with the requirements set by Game Direction.</li>
<li>Design spaces that are easy to navigate, feature controlled progression, and provide a consistent, high-quality experience.</li>
<li>Ensure the quality of paths, points of interest, gameplay sequences, transitions, and spatial cues.</li>
<li>Pay close attention to pacing, movement flows, spatial continuity, and player perception.</li>
<li>Design experiences that encourage discovery, decision-making, a sense of ownership of the environment, and varied gameplay situations.</li>
<li>Rapidly produce prototypes and iterations to validate gameplay intentions and continuously improve environments.</li>
<li>Identify opportunities to improve the World throughout production.</li>
<li>Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.</li>
</ul>
<p><strong>Qualifications</strong></p>
<p><strong>Leadership</strong></p>
<ul>
<li>Proven experience managing a Level Design team in AAA production.</li>
<li>Ability to unite a team around common goals.</li>
<li>Ability to make decisions, mediate, and prioritize effectively.</li>
<li>Excellent communication, persuasion, and collaboration skills.</li>
</ul>
<p><strong>Level Design expertise</strong></p>
<ul>
<li>Solid experience designing environments and gameplay experiences for video games.</li>
<li>Excellent understanding of spatial organization, movement flows, gameplay elements, progression, pacing, and gameplay staging.</li>
<li>Ability to design environments that promote clear interpretation, meaningful choices, and a seamless experience.</li>
<li>Good understanding of environmental storytelling and its integration into gameplay.</li>
<li>Keen sensitivity to the perception of spaces, their continuity, and their consistency across different scales.</li>
<li>Ability to maintain a high level of quality within a complex production environment.</li>
</ul>
<p><strong>Collaboration</strong></p>
<ul>
<li>Ability to work daily with artistic, technical, and production teams.</li>
<li>Understanding of gameplay, performance, and pipeline constraints.</li>
<li>Ability to translate a creative vision into concrete production goals.</li>
<li>Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape design, or equivalent fields).</li>
</ul>
<p><strong>Personal Qualities</strong></p>
<ul>
<li>Strong creativity applied to production goals.</li>
<li>A high degree of rigor in organizing and supervising his team.</li>
<li>The ability to adapt, allowing him to adjust methods when the situation requires it.</li>
<li>Clear, constructive, and problem-solving-oriented communication.</li>
<li>Fluency in English</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Level Design, Game Development, Leadership, Communication, Collaboration</skills>
      <category>Design</category>
      <industry>Gaming</industry>
      <employername>Ubisoft</employername>
      <employerlogo></employerlogo>
      <employerdescription>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences.</employerdescription>
      <employerwebsite></employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_986fa320-972</applyto>
      <location>Annecy</location>
      <city>Annecy</city>
      <state></state>
      <postalcode></postalcode>
      <country></country>
      <postedate>2026-07-28</postedate>
    </job>
    <job>
      <externalid>49ca47db-d81</externalid>
      <title>Lead Level Artist - AAA Project</title>
      <description><![CDATA[<p>We are seeking an experienced Lead Level Artist to join our team in Annecy, France on a full-time permanent contract.</p>
<p>As a Lead Level Artist, you will be responsible for the quality, consistency, and artistic execution of environments produced by the World team. Reporting to the World Lead, you will organise, support, and develop the Level Art team to transform the artistic, technical, and gameplay vision into readable, credible, and technically mastered environments.</p>
<p>You will work closely with the Lead Level Design to ensure perfect coherence between design intentions, gameplay experience, and visual realisation. You will also collaborate daily with the Technical Direction to integrate technical constraints, production tools, and methods to guarantee efficient and sustainable production.</p>
<p>Key Responsibilities:</p>
<ul>
<li>Manage the Level Art team, organising work and defining production priorities</li>
<li>Support, develop, and provide regular feedback to artists</li>
<li>Ensure a team culture based on autonomy, responsibility, and knowledge sharing</li>
<li>Identify production risks and propose adapted solutions</li>
<li>Collaborate with the World Lead, Lead Level Design, and Technical Direction to align quality, priorities, and production capacity</li>
<li>Define quality standards, production conventions, and best practices for the World team</li>
<li>Represent Level Art issues to the Artistic Direction, Technical Direction, Game Direction, and Production</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Proven experience in managing an artistic team in AAA production</li>
<li>Strong expertise in creating environments for video games</li>
<li>Excellent understanding of composition, materials, colour, volume, and environmental storytelling</li>
<li>Ability to work daily with Design, Technical, and Production profiles</li>
<li>Good knowledge of disciplines contributing to World construction (architecture, geography, geology, urbanism, landscape, etc.)</li>
<li>Strong creativity and organisational skills</li>
<li>Excellent communication and problem-solving skills</li>
<li>Proficiency in English</li>
</ul>
<p>We offer a dynamic work environment in the heart of the French Alps, close to Geneva International Airport. Our studio is constantly growing, and we prioritise employee engagement and teamwork.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>Level Art, Team Management, Game Development, Artistic Direction, Technical Collaboration</skills>
      <category>Design</category>
      <industry>Technology</industry>
      <employername>Ubisoft</employername>
      <employerlogo></employerlogo>
      <employerdescription>Ubisoft is a global video game organisation with teams around the world creating original and memorable gaming experiences.</employerdescription>
      <employerwebsite></employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_49ca47db-d81</applyto>
      <location>Annecy</location>
      <city>Annecy</city>
      <state></state>
      <postalcode></postalcode>
      <country></country>
      <postedate>2026-07-28</postedate>
    </job>
    <job>
      <externalid>058a1531-b57</externalid>
      <title>Lead Level Artist (F/M/NB) [AAA Project]</title>
      <description><![CDATA[<p>The Lead Level Artist is responsible for the quality, consistency, and artistic execution of environments produced by the World team.</p>
<p>Reporting to the World Lead, they organize, support, and guide the Level Art team to transform the artistic, technical, and gameplay vision into environments that are clear, believable, and technically sound.</p>
<p>They work in close partnership with the Lead Level Designer to ensure perfect alignment between design intent, gameplay experience, and visual execution.</p>
<p>They collaborate daily with the Technical Director to integrate technical constraints, production tools, and methods that ensure efficient and sustainable production.</p>
<p>Beyond their own team, they actively contribute to World-related decisions and advocate for artistic considerations with other disciplines on the project.</p>
<p><strong>Responsibilities</strong></p>
<p><strong>Level Art Team management</strong></p>
<ul>
<li>Organize the work of the Level Art team and set production priorities.</li>
<li>Support, mentor, and develop the artists&#39; skills.</li>
<li>Provide regular, clear, and constructive feedback.</li>
<li>Foster a team culture based on autonomy, accountability, and knowledge sharing.</li>
<li>Identify production risks and quickly propose appropriate solutions.</li>
<li>Ensure that deadlines, expected quality standards, and production methods are met.</li>
</ul>
<p><strong>Collaboration within the World Team</strong></p>
<ul>
<li>Translate the Art Direction and World Director&#39;s vision into concrete artistic objectives for the World team.</li>
<li>Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.</li>
<li>Work closely with the Lead Level Designer to build environments where art direction, clarity, composition, and gameplay experience reinforce one another.</li>
<li>Collaborate with the Technical Director to anticipate technical constraints, optimize workflows, and ensure seamless integration of content within controlled performance parameters.</li>
<li>Work with other Leads to define quality standards, production guidelines, and best practices for the World team.</li>
<li>Ensure visual consistency at all scales across the environments under your responsibility.</li>
</ul>
<p><strong>Collaboration with the rest of the project</strong></p>
<ul>
<li>Communicate Level Art considerations to the Art Direction, Technical Direction, Game Direction, and Production teams.</li>
<li>Collaborate with the Gameplay, Programming, Tech Art, QA, and other teams to ensure consistent integration of content.</li>
<li>Help resolve trade-offs between artistic vision, technical constraints, quality, and scheduling.</li>
<li>Foster smooth communication among the various teams involved in the production of the game world.</li>
</ul>
<p><strong>Artistic Excellence</strong></p>
<ul>
<li>Define the artistic standards for the environments produced by your team in accordance with the Art Direction&#39;s requirements.</li>
<li>Ensure the quality of compositions, materials, visual transitions, and spatial coherence.</li>
<li>Develop a clear understanding of spaces, paying particular attention to rhythm, volume, visual cues, and the continuity of the experience.</li>
<li>Identify opportunities for artistic improvement throughout the production process.</li>
<li>Stay abreast of industry methods, tools, and practices to continuously improve the team&#39;s workflows.</li>
</ul>
<p><strong>Qualifications</strong></p>
<p><strong>Leadership</strong></p>
<ul>
<li>Proven experience managing an artistic team in AAA production.</li>
<li>Ability to unite a team around common goals.</li>
<li>Ability to make decisions, mediate, and prioritize effectively.</li>
<li>Excellent communication and collaboration skills.</li>
</ul>
<p><strong>Artistic Expertise</strong></p>
<ul>
<li>Extensive experience creating environments for video games.</li>
<li>Excellent understanding of composition, materials, color, volume, and environmental storytelling.</li>
<li>A keen eye for the clarity of spaces, visual transitions, the continuity of environments, and how they are perceived at different scales.</li>
<li>Ability to maintain a high level of quality in a complex production environment.</li>
</ul>
<p><strong>Collaboration</strong></p>
<ul>
<li>Ability to work daily with Design, Technical, and Production teams.</li>
<li>Understanding of gameplay, performance, and pipeline constraints.</li>
<li>Ability to translate a creative vision into concrete production goals.</li>
<li>Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape architecture, or equivalent fields).</li>
</ul>
<p><strong>Personal Qualities</strong></p>
<ul>
<li>Strong creativity applied to production goals.</li>
<li>A high degree of rigor in organizing and supervising his team.</li>
<li>The ability to adapt, allowing him to adjust methods when the situation requires it.</li>
<li>Clear, constructive, and problem-solving-oriented communication.</li>
<li>Fluency in English</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>onsite</workarrangement>
      <salaryrange></salaryrange>
      <skills>AAA game development, Level Art, Team management, Collaboration, Artistic direction, Technical constraints, Gameplay experience, Visual execution, Composition, Materials, Color, Environmental storytelling, Spatial coherence, Rhythm, Volume, Visual cues, Continuity of experience</skills>
      <category>Design</category>
      <industry>Gaming</industry>
      <employername>Ubisoft</employername>
      <employerlogo>https://logos.yubhub.co/ubisoft.com.png</employerlogo>
      <employerdescription>Ubisoft is a global leader in gaming, creating original and memorable gaming experiences with teams across the world.</employerdescription>
      <employerwebsite>https://www.ubisoft.com/</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <compensationinterval></compensationinterval>
      <applyto>https://yubhub.co/jobs/job_058a1531-b57</applyto>
      <location>Annecy</location>
      <city>Annecy</city>
      <state></state>
      <postalcode></postalcode>
      <country>FR</country>
      <postedate>2026-07-28</postedate>
    </job>
  </jobs>
</source>