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    <job>
      <externalid>5332df2b-11c</externalid>
      <title>Assistant Gameplay Producer - EA SPORTS FC™ Online</title>
      <description><![CDATA[<p>As an Assistant Gameplay Producer for EA SPORTS FC™ Online at Electronic Arts&#39; Korea studio, you will play a crucial role in shaping the gameplay experience. EA Korea Studio, located in Seoul, is a comprehensive game development studio that has developed AAA sports games such as the FIFA online series, Need for Speed online, and MLB online.</p>
<p>The Gameplay Producer is responsible for setting the direction and developing features for the gameplay experience in EA FC ONLINE series, which involves football matches. This includes:</p>
<ul>
<li>Setting the direction for gameplay and developing gameplay features and systems</li>
<li>Regularly analyzing live service games to identify areas for improvement</li>
<li>Tracking gameplay issues and implementing fixes</li>
<li>Analyzing competitor games and trends to inform gameplay decisions</li>
<li>Collaborating with developers, QA, and data analysis teams</li>
</ul>
<p>The ideal candidate will have:</p>
<ul>
<li>Experience with Microsoft Office or Google Drive</li>
<li>Basic English reading and writing skills</li>
<li>Experience with AI tools</li>
<li>An interest in football and understanding of the game</li>
<li>Experience playing various genres and platforms of games</li>
<li>Analytical thinking and attention to detail</li>
<li>Good communication and collaboration skills</li>
</ul>
<p>Preferred qualifications include:</p>
<ul>
<li>Business-level English communication skills</li>
<li>Recent experience playing FC or FC ONLINE</li>
<li>Experience working on gameplay-related tasks for FC, FC ONLINE, or other football games</li>
<li>Experience as a game developer, planner, or producer</li>
<li>Core gameplay planning or balancing experience</li>
</ul>
<p>EA Korea values work-life balance, offering flexible working hours and hybrid work arrangements.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>Regular Employee</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>Microsoft Office, Google Drive, AI Tool, English reading and writing, Analytical thinking, Communication and collaboration, Business-level English communication, FC or FC ONLINE gameplay experience, Game development experience, Core gameplay planning or balancing</skills>
      <category>Game Development</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. The company has a portfolio of games and experiences, with locations globally.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <applyto>https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Producer/214812?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</applyto>
      <location>Seoul, Korea</location>
      <city>Seoul</city>
      <state>Korea</state>
      <postalcode></postalcode>
      <country>KR</country>
      <postedate>2026-06-19</postedate>
    </job>
    <job>
      <externalid>ecbf520b-11f</externalid>
      <title>Community Manager, GSA – The Sims</title>
      <description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The Community Manager, GSA will serve as the dedicated owner of community engagement for The Sims across the German-speaking market. This role will focus on building relationships with players, fostering healthy community spaces, surfacing player insights, and strengthening trust between The Sims and its German-speaking audience. The Community Manager, GSA will report to the Senior Manager, Global Community.</p>
<p>About the Team</p>
<p>The Global Integrated Communications team is a community-driven organization that shapes storytelling, engagement, news, and content creation across platforms for players, creators, and media worldwide. As part of EA&#39;s Publishing organization, we help bring our franchises to life through authentic conversations and meaningful community connections.</p>
<p>We&#39;re looking for a Community Manager to join The Sims team and lead community engagement efforts across Germany and Europe.</p>
<p>Reporting to the Senior Manager, Global Community based in the USA, you will develop and execute local community strategies that strengthen player relationships, foster engagement, and ensure community perspectives are represented across the franchise. You&#39;ll build trusted relationships with players, moderators, creators, and community leaders across the market while partnering closely with Integrated Communications, Marketing, Creator Relations, and Development teams to bring player insights into planning and decision-making.</p>
<p>As a live-service franchise with one of the world&#39;s most passionate communities, The Sims relies on ongoing dialogue with players to build trust, strengthen feedback loops, and create experiences that resonate with our audience. This role will help grow and support local community spaces, facilitate meaningful conversations with players, and surface actionable insights that help shape the future of the franchise.</p>
<p>This is an exciting opportunity for someone who understands online communities, has strong relationship-building skills, and thrives at the intersection of player engagement, community advocacy, and strategic collaboration.</p>
<p><strong>Responsibilities</strong></p>
<ul>
<li>Own and grow The Sims presence within GSA community spaces, including Discord, forums, Reddit, Steam, and other relevant platforms.</li>
<li>Build and maintain relationships with players, moderators, creators, and community leaders to strengthen engagement and advocacy.</li>
<li>Translate global creative platforms into culturally resonant GSA activations, building community go-to-market plans in close collaboration with local cross-functional teams.</li>
<li>Develop and execute local community programs, events, and engagement initiatives that encourage participation and foster a welcoming player experience.</li>
<li>Monitor community sentiment, player feedback, and emerging trends, translating insights into actionable recommendations for internal teams.</li>
<li>Champion the voice of GSA players by identifying opportunities, risks, and community needs throughout the product lifecycle.</li>
<li>Measure and report on community health, engagement, sentiment, and participation, using data to inform future strategies.</li>
<li>Support localized social engagement and content amplification in alignment with global communications strategies.</li>
</ul>
<p><strong>Qualifications</strong></p>
<ul>
<li>3+ years of experience in community management, player engagement, social media, communications, or a related field.</li>
<li>Experience building and managing online communities across platforms such as Discord, forums, Reddit, Steam, or social media.</li>
<li>Strong understanding of GSA gaming culture, online communities, and player behaviours.</li>
<li>Experience gathering, analysing, and communicating community insights to influence decision-making.</li>
<li>Excellent written and verbal communication skills in both German (native speaker) and English.</li>
<li>Strong relationship-building skills with the ability to engage players, creators, moderators, and international cross-functional stakeholders.</li>
<li>Experience using social listening, analytics, or reporting tools to evaluate community performance and sentiment.</li>
<li>Passion for gaming, community building, and player-first engagement.</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>community management, player engagement, social media, communications, online communities, gaming culture, player behaviours, relationship-building, data analysis, community insights, decision-making, German language, English language</skills>
      <category>Game Development</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a multinational video game developer and publisher with a diverse portfolio of games and experiences.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <applyto>https://jobs.ea.com/en_US/careers/JobDetail/Community-Manager-GSA-The-Sims/214141?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</applyto>
      <location>Köln, DE</location>
      <city>Köln</city>
      <state>DE</state>
      <postalcode></postalcode>
      <country>DE</country>
      <postedate>2026-06-10</postedate>
    </job>
    <job>
      <externalid>76d7b6a4-16c</externalid>
      <title>Capture Artist</title>
      <description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a Capture Artist, you will capture EAFC footage (Mobile and Gen 5) that will be used for marketing and promotional content. You have knowledge of the franchise, the culture of FC and soccer, and an understanding of cinematic camera language.</p>
<p>Your responsibilities will include:</p>
<ul>
<li>Playing FC and capturing gameplay clips from the game for marketing and social media use.</li>
<li>Achieving the best results while working within the confines of unfinished technology.</li>
<li>Communicating any issues with leads to determine the best way to adjust capture to achieve the visual goal for the asset.</li>
<li>Archiving and managing assets.</li>
<li>Planning and completing small- to medium-sized projects and coordinating captures with additional Capture Artists to accomplish shots.</li>
<li>Working with Leads &amp; Supervisors to create and organize trackers across multiple projects.</li>
<li>Communicating with Leads &amp; Supervisors and production partners on project status.</li>
</ul>
<p>Requirements include:</p>
<ul>
<li>Experienced gamer with a specialty in EAFC Mobile.</li>
<li>Deep knowledge of both the EAFC franchise and soccer is a must.</li>
<li>Deeply familiar with PC, mobile, and current-generation video game consoles.</li>
<li>Team-oriented.</li>
<li>Ability to focus on multiple projects and tasks in group settings under high pressure.</li>
</ul>
<p>Additional benefits include:</p>
<ul>
<li>Interest in working in the gaming industry.</li>
<li>Proficient knowledge of cinematic and camera language.</li>
<li>Degree in Film, Art, Design, or a related field.</li>
</ul>
<p>We are looking for an experienced and driven person who can work well in a team setting and under high pressure. If you are passionate about gaming and the ability to capture stunning gameplay moments, we encourage you to apply for this exciting opportunity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>mid</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$67,000 - $92,700 CAD</salaryrange>
      <skills>EAFC Mobile, gaming, cinematic camera language, teamwork, project management, Adobe Premiere, film, art, design</skills>
      <category>Game Development</category>
      <industry>Technology</industry>
      <employername>Electronic Arts</employername>
      <employerlogo>https://logos.yubhub.co/jobs.ea.com.png</employerlogo>
      <employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California. It has a diverse portfolio of games and experiences.</employerdescription>
      <employerwebsite>https://jobs.ea.com</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>67000</compensationmin>
      <compensationmax>92700</compensationmax>
      <applyto>https://jobs.ea.com/en_US/careers/JobDetail/Capture-Artist/214725?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</applyto>
      <location>Vancouver, British Columbia</location>
      <city>Vancouver</city>
      <state>British Columbia</state>
      <postalcode></postalcode>
      <country>CA</country>
      <postedate>2026-06-09</postedate>
    </job>
    <job>
      <externalid>8441c2a6-0ef</externalid>
      <title>Senior Capture Artist</title>
      <description><![CDATA[<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>
<p>As a Senior Capture Artist, you will lead and capture footage for EAFC (Mobile and Gen 5) projects that will be used for marketing and promotional content. A Senior Capture Artist is an expert in the game and the tools used to capture, with experience leading and managing projects. You have extensive knowledge of the franchise, the culture of FC and soccer, and an understanding of cinematic camera language.</p>
<p>Responsibilities:</p>
<ul>
<li>Lead capture projects for FC Mobile and Premium.</li>
<li>Plan and complete medium to large-sized projects and lead captures with additional Capture Artists to accomplish shots.</li>
<li>Play FC and capture gameplay clips from the game for marketing and social media use.</li>
<li>Achieve the best results while working within the confines of unfinished technology.</li>
<li>Communicate any issues with leads to determine the best way to adjust capture to achieve the visual goal for the asset.</li>
<li>Create and improve asset management tools.</li>
<li>Work with Leads &amp; Supervisors to create and organize trackers across multiple projects.</li>
<li>Communicate with Leads &amp; Supervisors and production partners on project status, blockers, and timelines.</li>
</ul>
<p>Requirements:</p>
<ul>
<li>Experienced gamer with a specialty in the EAFC franchise (Gen 5 and Mobile).</li>
<li>Deep knowledge of both the EAFC franchise and soccer is a must.</li>
<li>1–3 years of game capture experience is a must.</li>
<li>Proficient in PC use and current-generation video game consoles.</li>
<li>1–3 years of managing projects is a must.</li>
<li>Ability to focus on multiple projects and tasks in group settings under high pressure.</li>
</ul>
<p>Additional Benefits:</p>
<ul>
<li>Interest in working in the gaming industry.</li>
<li>Proficient knowledge of cinematic and camera language.</li>
<li>Degree in Film, Art, Design, or a related field.</li>
</ul>
<p>Pay Transparency - North America:</p>
<p>COMPENSATION AND BENEFITS</p>
<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>
<p>PAY RANGES \\\<em> British Columbia (depending on location e.g. Vancouver vs. Victoria) \\</em>$77,700 - $107,900 CAD</p>
<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange></salaryrange>
      <skills>game capture, EAFC franchise, cinematic camera language, project management, asset management, film, art, design</skills>
      <category>Game Development</category>
      <industry>Entertainment</industry>
      <employername>Electronic Arts</employername>
      <employerlogo></employerlogo>
      <employerdescription>Electronic Arts is a multinational video game developer and publisher headquartered in Redwood City, California.</employerdescription>
      <employerwebsite>https://jobs.ea.com&quot;,   &quot;addressLocality&quot;: &quot;Vancouver&quot;,   &quot;addressRegion&quot;: &quot;British Columbia&quot;,   &quot;postalCode&quot;: &quot;&quot;,   &quot;addressCountry&quot;: &quot;CA</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <applyto>https://jobs.ea.com/en_US/careers/JobDetail/Senior-Capture-Artist/214724?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</applyto>
      <location></location>
      <city></city>
      <state></state>
      <postalcode></postalcode>
      <country></country>
      <postedate>2026-06-09</postedate>
    </job>
    <job>
      <externalid>2f6a288e-063</externalid>
      <title>3D Art Director</title>
      <description><![CDATA[<p><strong>Job Description</strong></p>
<p>We&#39;re looking for an Art Director who can define a vision, align teams around it, and deliver consistently at a high bar,across projects, partners, and pipelines.</p>
<p>At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio,where ideas are only as strong as their execution.</p>
<p><strong>The Role</strong></p>
<ul>
<li>Define and uphold the visual direction for environment and prop production across projects, IPs, and styles</li>
<li>Own and elevate the full environment pipeline,from props creation to full level development; including hero props, set dressing, environment kits, foliage, terrain, lighting and simulation</li>
<li>Guide the creation of environments, props, modular kits, trim sheets, and supporting visual elements with strong attention to function, scale, and storytelling</li>
<li>Ensure consistency across large-scale worlds, maintaining alignment between artistic vision, gameplay needs, and technical constraints</li>
<li>Work directly in Unreal Engine 5 to review, troubleshoot, and guide environment production in-engine</li>
<li>Set clear quality benchmarks and review/approve work before client delivery</li>
<li>Lead, mentor, and develop environment and prop artists across varying experience levels</li>
<li>Provide clear, actionable feedback through reviews, paintovers, and in-engine guidance</li>
<li>Maintain visual consistency across distributed or large production teams</li>
<li>Collaborate closely with production, design, engineering, and external clients to align on scope, priorities, and delivery expectations</li>
<li>Support project planning, scoping, and milestone definition with a clear understanding of risk and dependencies</li>
<li>Balance creative ambition with production realities,timelines, budgets, memory constraints, and engine performance</li>
<li>Proactively identify production risks and propose practical, solution-oriented paths forward</li>
<li>Help define and refine pipelines, workflows, and documentation to improve scalability and efficiency</li>
<li>Partner with pipeline and tech teams to support engine integration and workflow optimization</li>
<li>Contribute to hiring, team structure, performance evaluation, and artist development</li>
<li>Support client-facing discussions, creative alignment, and escalation handling when needed</li>
<li>Contribute to early project strategy, bidding, and feasibility assessments where required</li>
<li>Other duties as assigned</li>
</ul>
<p><strong>What You Bring</strong></p>
<ul>
<li>10+ years in the video game industry with multiple shipped AAA titles in a Lead or Art Director role focused on environments and props</li>
<li>Proven ability to own the full environment production pipeline from concept/blockout through to final in-engine polish</li>
<li>Deep expertise in environment workflows including modular construction, trim sheets, asset optimization, memory budgets, and engine integration</li>
<li>Strong hands-on experience with Unreal Engine 5, including in-engine review, troubleshooting, and production guidance</li>
<li>Demonstrated experience mentoring environment and prop artists with clear, actionable feedback</li>
<li>Strong client-facing experience working directly with external Art Directors and cross-functional teams</li>
<li>Solid understanding of production realities,scoping, risk management, and pipeline dependencies</li>
<li>Ability to operate effectively in a French-speaking work environment</li>
<li>Strong communication skills,clear, direct, and able to align teams without friction</li>
<li>Highly organized, detail-oriented, and comfortable managing multiple priorities in fast-paced production environments</li>
<li>A grounded, solution-oriented mindset with strong critical thinking and decision-making ability</li>
<li>Passion for games, with the ability to balance creative ambition with production constraints</li>
<li>Proficiency with industry-standard tools and workflows, including:</li>
</ul>
<p>+ Autodesk Maya, 3ds Max, Blender 	+ ZBrush 	+ Substance 3D Painter &amp; Designer 	+ Unreal Engine 5, Unity 	+ Houdini, Gaea, World Machine 	+ Marmoset Toolbag, SpeedTree 	+ Marvelous Designer 	+ Photoshop</p>
<p><strong>Why Volta</strong></p>
<ul>
<li>Work on high-profile AAA projects across a variety of styles and partners</li>
<li>A collaborative, no-ego environment focused on quality, clarity, and follow-through</li>
<li>The opportunity to shape teams, pipelines, and creative direction in a growing studio</li>
<li>Backed by Keywords Studios,global scale, with local autonomy</li>
<li>A supportive culture that values both craft and people</li>
</ul>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>full-time</jobtype>
      <experiencelevel>senior</experiencelevel>
      <workarrangement>hybrid</workarrangement>
      <salaryrange>$80,000-120,000 CAD</salaryrange>
      <skills>Unreal Engine 5, Autodesk Maya, ZBrush, Substance 3D Painter &amp; Designer, Houdini, Gaea, World Machine, Marmoset Toolbag, SpeedTree, Marvelous Designer, Photoshop</skills>
      <category>Game Development</category>
      <industry>Entertainment</industry>
      <employername>Volta</employername>
      <employerlogo>https://logos.yubhub.co/voltagame.com.png</employerlogo>
      <employerdescription>A premier creative studio dedicated to creating high-end 2D and 3D visuals for leading entertainment companies.</employerdescription>
      <employerwebsite>https://www.voltagame.com/</employerwebsite>
      <compensationcurrency>CAD</compensationcurrency>
      <compensationmin>80000</compensationmin>
      <compensationmax>120000</compensationmax>
      <applyto>https://apply.workable.com/j/B0D5EAB3AE?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</applyto>
      <location>Québec City</location>
      <city>Québec City</city>
      <state></state>
      <postalcode></postalcode>
      <country></country>
      <postedate>2026-06-04</postedate>
    </job>
    <job>
      <externalid>d4d7bd79-262</externalid>
      <title>Community Game Tester (Paid, On-Call)</title>
      <description><![CDATA[<p>As a Community Game Tester with GBTN, you will be invited to participate in paid, &#39;on-call&#39; test sessions. This is a highly flexible role with no set hours,you participate when you are available for an invited session.</p>
<p>Your responsibilities will include: Participating in scheduled game tests using your own personal hardware (PC, console, mobile device, VR headset, etc.) and internet connection from the comfort of your home Stress-testing multiplayer servers and online features Evaluating games for user experience (UX), gameplay feel, and balance Identifying and clearly reporting bugs, glitches, and other technical issues Providing detailed, constructive feedback through surveys and written reports</p>
<p>Please note that this is not a full-time or part-time position. It is a flexible, paid, on-call role. You will be paid for the specific test sessions you are invited to and choose to participate in.</p>
<p style="margin-top:24px;font-size:13px;color:#666;">XML job scraping automation by <a href="https://yubhub.co">YubHub</a></p>]]></description>
      <jobtype>on-call</jobtype>
      <experiencelevel></experiencelevel>
      <workarrangement>remote</workarrangement>
      <salaryrange></salaryrange>
      <skills>game testing, quality assurance, gaming hardware, internet connection, communication skills, previous experience in game testing or quality assurance, familiarity with a wide variety of game genres</skills>
      <category>Game Development</category>
      <industry>Technology</industry>
      <employername>GBTN</employername>
      <employerlogo>https://logos.yubhub.co/gbtn.com.png</employerlogo>
      <employerdescription>GBTN is a community of gamers who partner with developers to test unreleased and in-development video games. Their community is essential for testing multiplayer games, verifying online infrastructure, and providing critical feedback on the user experience.</employerdescription>
      <employerwebsite>https://www.gbtn.com</employerwebsite>
      <compensationcurrency></compensationcurrency>
      <compensationmin></compensationmin>
      <compensationmax></compensationmax>
      <applyto>https://apply.workable.com/j/8B398BE33F?utm_source=yubhub.co&amp;utm_medium=jobs_feed&amp;utm_campaign=apply</applyto>
      <location>Beihai</location>
      <city>Beihai</city>
      <state></state>
      <postalcode></postalcode>
      <country></country>
      <postedate>2026-05-11</postedate>
    </job>
  </jobs>
</source>