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YubHub-native raw fields carry `x-` prefix.","jobs":[{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_875b9371-914"},"title":"Senior Product Designer - Accounting Integrations","description":"<p>In 1933, Harry Beck redesigned the London Underground map to simplify navigation.</p>\n<p>We think accounting deserves the same kind of clarity and simplification.</p>\n<p>At Mercury, we&#39;re building toward a future where accounting becomes increasingly automatic, intelligent, and deeply integrated into how businesses operate.</p>\n<p>We&#39;re looking for a Senior Product Designer to join our Accounting Integrations team and help imagine what that future looks like.</p>\n<p><strong>What you&#39;ll do:</strong></p>\n<ul>\n<li>Lead the design vision for Mercury&#39;s Accounting Integrations experience, from early product strategy through polished execution</li>\n<li>Reimagine how customers prepare and complete accounting work in Mercury through thoughtful automation and new interaction models</li>\n<li>Translate complex accounting workflows into intuitive product experiences</li>\n<li>Partner closely with Product, Engineering, Data, and Research to shape the future of accounting at Mercury</li>\n<li>Define shared interaction patterns and visual language across Mercury&#39;s accounting ecosystem</li>\n<li>Raise the quality bar for accounting experiences across Mercury</li>\n</ul>\n<p><strong>What we&#39;re looking for:</strong></p>\n<ul>\n<li>6+ years of experience leading complex, end-to-end product design initiatives</li>\n<li>Thinks in systems and workflows, not just individual screens</li>\n<li>Learns new domains obsessively until they can challenge experts on their own assumptions</li>\n<li>Brings clarity to ambiguous problems and helps teams align around a compelling direction</li>\n<li>Experience turning highly complex workflows into simple, intuitive product experiences</li>\n<li>Balances automation with transparency, trust, and user control</li>\n<li>Brings strong product judgment, clear communication, and a high degree of ownership</li>\n<li>Uses AI to accelerate exploration and deepen their thinking without compromising craft</li>\n</ul>\n<p>The total rewards package at Mercury includes base salary, equity (stock options/RSUs), and benefits.</p>\n<p>Our target new hire base salary ranges for this role are:</p>\n<ul>\n<li>US employees (any location): $189,000–236,200 USD</li>\n<li>Canadian employees (any location): $178,600–223,200 CAD</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_875b9371-914","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Mercury","sameAs":"https://mercury.com","logo":"https://logos.yubhub.co/mercury.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/mercury/jobs/6137654004?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":null,"x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$189,000–236,200 USD, $178,600–223,200 CAD","x-skills-required":["product design","accounting workflows","automation","interaction models","visual language","design leadership"],"x-skills-preferred":[],"datePosted":"2026-08-07T03:02:42.662Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, CA, New York, NY, Portland, OR, or Remote within Canada or United States"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Finance","skills":"product design, accounting workflows, automation, interaction models, visual language, design leadership","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":178600,"maxValue":236200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_0cd3323b-e96"},"title":"Senior Interior Designer","description":"<p>At Flow, we&#39;re reimagining what it means to live, work, and connect. 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You will facilitate communication across the team, support workflow dependencies, identify and mitigate risks, and be a key component in our team hitting our development goals.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>In partnership with department directors and team leads, drive production for multiple features and centralized groups simultaneously.</li>\n<li>Partner closely with the team leads to understand their challenges and identify impediments to success.</li>\n<li>Establish and maintain the team’s schedule and scope/capacity plans.</li>\n<li>Focus on development processes, identifying inefficiencies and introducing production and development process improvements.</li>\n<li>Be a conduit of communication between departments and provide support to the team in a variety of different capacities.</li>\n<li>Work closely with the Production team and department leads, identifying and informing the team of any issues or needs.</li>\n<li>Look at long term strategies for any potential roadblocks and proactively address them.</li>\n<li>Drive features from initial requests through release.</li>\n<li>Combat inertia, act as a force to keep moving things forward.</li>\n<li>Partner effectively with other team members to support overall efforts of the department and help define and encourage production best practices.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>3+ years of experience as a Producer on AAA game/s through the full development cycle, from concept to ship.</li>\n<li>Ability to effectively communicate goals, risks, and dependencies to the development and leadership teams.</li>\n<li>A strong understanding of game development methodologies.</li>\n<li>Experience working with waterfall and agile planning methods.</li>\n<li>Familiarity with Jira and Confluence.</li>\n<li>Proactive tendencies and an endless motor.</li>\n<li>Sense of urgency and a desire to get things done.</li>\n<li>Ability to self-motivate and help motivate others.</li>\n<li>Ability to juggle many tasks at once.</li>\n<li>Strong people skills. 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You&#39;re excited to question fundamental UI assumptions and invent patterns that feel native to AI, you&#39;re already using tools like Claude Code to extend what you can build, and you pay attention to where model capabilities are heading, not just what Claude can do today,all while keeping care for the pixels, the copy, and the edge cases.</p>\n<p>As a leader, you develop talent: you&#39;ve mentored designers and helped them grow their skills, confidence, and impact, and you give clear, actionable feedback. You build alignment without authority, influencing cross-functional partners through strong communication and collaborative problem-solving rather than hierarchy. You know when to roll up your sleeves and when to empower your team,modeling the quality bar while creating opportunities for others to lead.</p>\n<p><strong>Key Responsibilities</strong></p>\n<p><strong>Team Leadership</strong></p>\n<ul>\n<li>Manage and mentor 2-6+ product designers, providing regular coaching, feedback, and career development support</li>\n<li>Establish and maintain design quality standards across your team&#39;s work</li>\n<li>Coordinate cross-team design efforts, ensuring consistency and alignment across related product areas</li>\n<li>Partner with engineering and product leadership to define team roadmaps and prioritize design resources</li>\n<li>Advocate for design within the broader organization and help shape product strategy</li>\n<li>Contribute to hiring, onboarding, and building design team culture</li>\n<li>Help define and evolve design processes, tools, and ways of working</li>\n</ul>\n<p><strong>Design Execution</strong></p>\n<ul>\n<li>Contribute to the strategic direction of our tools, rooted in deep user empathy</li>\n<li>Define feature areas with exceptional attention to detail and polish, identifying opportunities to improve quality and consistency of broader flows</li>\n<li>Craft beautiful, polished, and delightful user interfaces that build trust and showcase the power of our AI technology</li>\n<li>Collaborate with product managers, engineers, AI researchers and other stakeholders to define product vision, strategy and roadmaps</li>\n<li>Rapidly prototype ideas using code and other methods to communicate concepts and build excitement</li>\n<li>Find creative ways to ship high-quality work in a fast-paced, often ambiguous, resource-constrained startup environment</li>\n</ul>\n<p><strong>Minimum Qualifications</strong></p>\n<ul>\n<li>Experience managing or leading product designers, including coaching, feedback, and career development</li>\n<li>Experience designing and shipping digital products end-to-end</li>\n<li>A portfolio demonstrating user-centered design thinking and polished UI craftsmanship</li>\n<li>Proficiency with modern design and prototyping tools, such as Figma</li>\n</ul>\n<p><strong>Preferred Qualifications</strong></p>\n<ul>\n<li>8+ years of product design experience, with 2+ years in a lead or management role</li>\n<li>Proven track record of executing end-to-end on large and complex products, or a series of products, in ambiguous environments</li>\n<li>Experience prototyping with front-end code (e.g., HTML/CSS/JS)</li>\n<li>Experience using AI tools such as Claude Code as a creative partner in your own design practice</li>\n<li>Excellent collaboration and communication skills to work effectively with cross-functional teams and influence without authority</li>\n<li>Passion for crafting scaled, highly impactful, safe and beneficial artificial intelligence technologies to enable new possibilities</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9b388ad4-bae","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Anthropic","sameAs":"https://www.anthropic.com","logo":"https://logos.yubhub.co/anthropic.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/anthropic/jobs/5109653008?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$385,000-$460,000 USD","x-skills-required":["Figma","product design","team leadership","design execution"],"x-skills-preferred":["front-end code","AI tools","Claude Code","communication skills"],"datePosted":"2026-08-06T17:30:00.050Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, CA"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Figma, product design, team leadership, design execution, front-end code, AI tools, Claude Code, communication skills","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":385000,"maxValue":460000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_07c31e8a-01e"},"title":"Senior Brand Designer, Product, AIX Creative Studio","description":"<p>We’re seeking a Senior Brand Designer who works where brand identity meets product. Embedded with product teams, you’ll translate our brand into the experience itself , carrying brand principles through visual and narrative expression, into the design system, and out to shipped implementation.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Apply and extend our brand identity across product features, flows, and user journeys, turning brand principles into tangible experiences.</li>\n<li>Own the brand expression of the surfaces you work on, from visual language through tone and narrative detail.</li>\n<li>Partner with brand, product, and engineering to carry brand principles from design system into shipped implementation without losing fidelity.</li>\n<li>Deliver high-craft brand experiences in AI applications, with attention to narrative, quality, and positive societal impact.</li>\n<li>Contribute to and extend the design system so it expresses the brand, holds up across products and platforms, and is efficient for engineering to implement.</li>\n<li>Help define and articulate the product’s visual and verbal style within your area, partnering with marketing, engineering, UX, and research to maintain consistency.</li>\n<li>Communicate clearly across teams, managing dependencies, schedules, and design integrity from concept through implementation.</li>\n<li>Mentor designers and model a high standard for craft and inclusivity.</li>\n<li>Turn brand and product goals into concrete design directions with measurable outcomes.</li>\n<li>Contribute to a culture of experimentation, feedback, and continuous learning.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Master’s Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 4+ years experience working in product or service design</li>\n<li>OR Bachelor’s Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 5+ years experience working in product or service design</li>\n<li>OR equivalent experience (e.g., demonstrated experience working in product or service design or using design thinking to solve problems).</li>\n</ul>\n<p>Product Design IC4 – The typical base pay range for this role across the U.S. is USD $119,800 – $234,700 per year.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_07c31e8a-01e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Microsoft AI","sameAs":"https://microsoft.ai","logo":"https://logos.yubhub.co/microsoft.ai.png"},"x-apply-url":"https://microsoft.ai/job/senior-brand-designer-product-aix-creative-studio-2/?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":null,"x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"USD $119,800 – $234,700 per year","x-skills-required":["Industrial Design","Product Design","Human Computer Interaction","User Experience","Interaction Design"],"x-skills-preferred":["brand work","identity systems","design system architecture","engineering implementation","creative direction","cross-platform products","visual and experiential design"],"datePosted":"2026-08-06T17:18:42.756Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Redmond, United States"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, brand work, identity systems, design system architecture, engineering implementation, creative direction, cross-platform products, visual and experiential design","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":119800,"maxValue":234700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_286e5dd5-f08"},"title":"Product Design, Manager","description":"<p><strong>About the Role</strong></p>\n<p>Design at Anthropic sits at the intersection of craft, research, and product intuition. We&#39;re a small team working on products that millions of people use daily,and on interactions that don&#39;t have established conventions yet. Our work shapes how people experience AI: whether Claude feels like a tool or a collaborator, whether it earns trust or erodes it.</p>\n<p>This role is a mix of team leadership and hands-on design execution. As a designer, we&#39;re looking for someone who ships fast and stays in motion,you&#39;d rather get something in front of users this week than perfect it for a month. You&#39;re excited to question fundamental UI assumptions and invent patterns that feel native to AI, you&#39;re already using tools like Claude Code to extend what you can build, and you pay attention to where model capabilities are heading, not just what Claude can do today,all while keeping care for the pixels, the copy, and the edge cases.</p>\n<p>As a leader, you develop talent: you&#39;ve mentored designers and helped them grow their skills, confidence, and impact, and you give clear, actionable feedback. You build alignment without authority, influencing cross-functional partners through strong communication and collaborative problem-solving rather than hierarchy.</p>\n<p><strong>Key Responsibilities</strong></p>\n<p><strong>Team Leadership</strong></p>\n<ul>\n<li>Manage and mentor 2-6+ product designers, providing regular coaching, feedback, and career development support</li>\n<li>Establish and maintain design quality standards across your team&#39;s work</li>\n<li>Coordinate cross-team design efforts, ensuring consistency and alignment across related product areas</li>\n<li>Partner with engineering and product leadership to define team roadmaps and prioritize design resources</li>\n<li>Advocate for design within the broader organization and help shape product strategy</li>\n<li>Contribute to hiring, onboarding, and building design team culture</li>\n<li>Help define and evolve design processes, tools, and ways of working</li>\n</ul>\n<p><strong>Design Execution</strong></p>\n<ul>\n<li>Contribute to the strategic direction of our tools, rooted in deep user empathy</li>\n<li>Define feature areas with exceptional attention to detail and polish, identifying opportunities to improve quality and consistency of broader flows</li>\n<li>Craft beautiful, polished, and delightful user interfaces that build trust and showcase the power of our AI technology</li>\n<li>Collaborate with product managers, engineers, AI researchers and other stakeholders to define product vision, strategy and roadmaps</li>\n<li>Rapidly prototype ideas using code and other methods to communicate concepts and build excitement</li>\n<li>Find creative ways to ship high-quality work in a fast-paced, often ambiguous, resource-constrained startup environment</li>\n</ul>\n<p><strong>Minimum Qualifications</strong></p>\n<ul>\n<li>Experience managing or leading product designers, including coaching, feedback, and career development</li>\n<li>Experience designing and shipping digital products end-to-end</li>\n<li>A portfolio demonstrating user-centered design thinking and polished UI craftsmanship</li>\n<li>Proficiency with modern design and prototyping tools, such as Figma</li>\n</ul>\n<p><strong>Preferred Qualifications</strong></p>\n<ul>\n<li>8+ years of product design experience, with 2+ years in a lead or management role</li>\n<li>Proven track record of executing end-to-end on large and complex products, or a series of products, in ambiguous environments</li>\n<li>Experience prototyping with front-end code (e.g., HTML/CSS/JS)</li>\n<li>Experience using AI tools such as Claude Code as a creative partner in your own design practice</li>\n<li>Excellent collaboration and communication skills to work effectively with cross-functional teams and influence without authority</li>\n<li>Passion for crafting scaled, highly impactful, safe and beneficial artificial intelligence technologies to enable new possibilities</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_286e5dd5-f08","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Anthropic","sameAs":"https://www.anthropic.com","logo":"https://logos.yubhub.co/anthropic.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/anthropic/jobs/5109653008?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$385,000-$460,000 USD","x-skills-required":["Figma","product design","team leadership","design execution"],"x-skills-preferred":["front-end code","AI tools","Claude Code","communication skills"],"datePosted":"2026-08-06T17:16:56.539Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, CA"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Figma, product design, team leadership, design execution, front-end code, AI tools, Claude Code, communication skills","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":385000,"maxValue":460000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_16cd318d-1a2"},"title":"Motion Designer - EA Sports NHL","description":"<p>The EA Sports NHL team is looking for a UI Motion Designer who is passionate about creating engaging motion and video content, solving complex problems and building experiences to delight players.</p>\n<p><strong>Responsibilities</strong></p>\n<p>This role reports to the Design Lead and collaborates closely with Experience Designers, UI Designers, Art Directors, Producers, and Engineers to create high-quality motion experiences that elevate player engagement and reinforce the visual identity of EA SPORTS NHL and seasonal campaigns.</p>\n<ul>\n<li>Lead the creation of visually compelling 2D and 3D motion content that supports NHL’s Live Operations and in-game content that keep the player experience fresh, relevant, and engaging throughout the year.</li>\n<li>Design and produce motion graphics, animations, and promotional content that bring new program themes and live content updates to life across the product.</li>\n<li>Partner with cross-functional teams to translate creative direction into polished motion experiences that balance player needs, business goals, technical constraints, and production timelines.</li>\n<li>Contribute to the conceptualization and visualization of new player experiences, game features, and product initiatives through motion prototypes and 3D explorations.</li>\n<li>Work fluidly across 2D and 3D workflows, creating motion mockups, prototypes, and presentation materials that help communicate design intent from concept through implementation.</li>\n<li>Help evolve and maintain the visual language, motion principles, and design system standards that ensure consistency and quality across the NHL experience.</li>\n<li>Advocate for motion design excellence by presenting work, gathering feedback, and iterating on solutions that enhance usability, clarity, and emotional impact.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Portfolio showcasing exceptional motion design work across both 2D and 3D mediums, with examples demonstrating strong visual storytelling, video editing, animation craft, and user-centered thinking.</li>\n<li>3+ years of experience creating high-quality motion design content within cross-disciplinary product, entertainment, or game development teams.</li>\n<li>Strong proficiency with industry-standard motion and 3D tools, including After Effects and Cinema 4D, with experience working alongside design systems and prototyping tools such as Figma.</li>\n<li>Excellent visual design fundamentals, including composition, typography, color, hierarchy, timing, and motion principles.</li>\n<li>Experience creating motion content for live products, seasonal campaigns, marketing moments, or ongoing content ecosystems.</li>\n<li>Ability to develop concepts and translate them into compelling motion experiences, from early exploration through final execution.</li>\n<li>Strong communication and presentation skills, with the ability to articulate design rationale, incorporate feedback, and collaborate effectively across diverse stakeholders.</li>\n<li>Passion for sports, games, entertainment, and creating experiences that resonate with players.</li>\n</ul>\n<p><strong>Compensation and Benefits</strong></p>\n<ul>\n<li>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</li>\n<li>In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.</li>\n<li>Pay ranges: * British Columbia (depending on location e.g. Vancouver vs. Victoria) $104,500 - $142,800 CAD</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_16cd318d-1a2","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Experience-Designer/214225?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$104,500 - $142,800 CAD","x-skills-required":["After Effects","Cinema 4D","Figma","motion design","3D modeling","visual design","video editing","animation"],"x-skills-preferred":[],"datePosted":"2026-08-06T17:08:16.719Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"TEMPORARY","occupationalCategory":"Design","industry":"Technology","skills":"After Effects, Cinema 4D, Figma, motion design, 3D modeling, visual design, video editing, animation","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":104500,"maxValue":142800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_c6c55697-d78"},"title":"Senior Product Designer","description":"<p>We are seeking a Senior Product Designer to join our Windows and Devices Design Studio, a team at the forefront of shaping the future of computing through emerging technologies and new interaction paradigms on Windows.</p>\n<p>As a Senior Product Designer, you will have the opportunity to shape experiences that integrate evolving technologies such as AI, adaptive interfaces, agentic workflows, and multimodal interaction into cohesive, human-centered product experiences.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Design and deliver end-to-end product experiences from concept through implementation across platform features and 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practices that enable rapid exploration of new ideas and technologies.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Master&#39;s Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 4+ years experience working in product or service design</li>\n<li>OR Bachelor&#39;s Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 5+ years experience working in product or service design</li>\n<li>OR equivalent experience.</li>\n</ul>\n<p>Additional Requirements:</p>\n<ul>\n<li>Application submissions must include a link to a digital portfolio demonstrating interaction design, visual design, and systems thinking.</li>\n</ul>\n<p>Preferred Qualification:</p>\n<ul>\n<li>Experience designing innovative product experiences within complex technical ecosystems.</li>\n<li>Ability to synthesize solutions from ambiguous or emerging problem spaces.</li>\n<li>Experience working across disciplines such as UX, visual design, prototyping, or front-end implementation.</li>\n<li>Ability to inform design decisions using qualitative and quantitative insights.</li>\n<li>Effective collaboration and communication skills across cross-functional teams.</li>\n<li>Experience with prototyping tools and willingness to explore implementation technologies (e.g., HTML, CSS, JavaScript).</li>\n<li>Experience designing multimodal experiences that leverage inputs and outputs such as voice, eye gaze, touch, or other emerging interaction paradigms.</li>\n<li>Experience designing products that incorporate AI capabilities as a core part of the user experience, with a demonstrated ability to use AI tools to accelerate design exploration, prototyping, and execution.</li>\n<li>Experience working across multiple stages of the product lifecycle and contributing beyond traditional design boundaries through close partnership with research, engineering, and product teams.</li>\n<li>Experience designing accessible and inclusive experiences for customers, with a deep understanding of accessibility standards, assistive technologies, and inclusive design principles that enable all users to achieve their goals.</li>\n</ul>\n<p>The typical base pay range for this role across the U.S. is USD $119,800 – $234,700 per year.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_c6c55697-d78","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Microsoft","sameAs":"https://microsoft.ai","logo":"https://logos.yubhub.co/microsoft.ai.png"},"x-apply-url":"https://microsoft.ai/job/senior-product-designer-5/?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":null,"x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"USD $119,800 – $234,700 per 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This role involves setting a visual and narrative point of view for AI experiences and driving a team to bring that vision to life across multiple surfaces.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Set the creative vision for AI Experiences, ensuring consistency across product, brand, and marketing</li>\n<li>Art direct at the highest level, reviewing and elevating design work across visual identity, motion, typography, and UI</li>\n<li>Stay hands-on with the craft, personally contributing to design work when needed</li>\n<li>Lead and grow a visually-focused creative team, hiring, mentoring, and directing creative designers and art directors</li>\n<li>Collaborate with Creative Strategy and Brand Writing leads to develop cohesive story and language alongside visuals</li>\n<li>Build relationships with top-tier creative agencies, production partners, and creative talent</li>\n<li>Ensure seamless creative execution from product experience to marketing campaigns</li>\n<li>Design across 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We’re the first point of connection for future builders and leaders, helping candidates see what’s possible. We partner with leaders across the company to find exceptional talent and build high-performing teams. We move quickly, think strategically, and take pride in creating a thoughtful, welcoming candidate experience from the very first contact. We don’t just fill roles,we shape the culture at Brex by hiring the designers who define how our products look, feel, and function.</p>\n<p>What you’ll do This role is responsible for partnering with hiring managers and design leadership to define team needs and role requirements, ensuring alignment on hiring goals across Product Design, Brand Design, and Design Leadership. You’ll source, engage, and assess world-class design talent through diverse channels, while managing the full recruitment lifecycle from outreach to onboarding. You will develop strategies to attract and retain diverse design talent, proactively building pipelines for both immediate and long-term hiring needs. You’ll track and analyze key hiring metrics to improve recruiting effectiveness, collaborate cross-functionally to ensure fair and consistent evaluation practices, and champion Brex’s employer brand within the design community. This includes representing Brex at design events, portfolio reviews, and on relevant social platforms.</p>\n<p>Where you’ll work This role will be based in our San Francisco office. We are a hybrid environment that combines the energy and connections of being in the office with the benefits and flexibility of working from home. We currently require a minimum of three coordinated days in the office per week, Monday, Wednesday, and Thursday. As a perk, we also have up to four weeks per year of fully remote work.</p>\n<p>Responsibilities</p>\n<ul>\n<li>Lead sourcing and outreach efforts for design roles, leveraging recruiting platforms, creative communities, portfolio sites, and social networks.</li>\n<li>Recruit across senior and executive Design roles in Product Design, Brand/Visual Design, and Design Leadership.</li>\n<li>Evaluate candidate portfolios, craft quality, systems thinking, and collaboration skills at the most senior levels.</li>\n<li>Partner directly with VP and C-level design leaders to set craft standards, hiring bar, and team composition.</li>\n<li>Own interview processes for executive searches, including portfolio reviews and design exercises, ensuring a top-tier candidate experience.</li>\n<li>Advise hiring managers and executive stakeholders on pipeline health and recruiting strategy.</li>\n<li>Keep candidate data accurate and well-organized across recruiting systems and dashboards.</li>\n<li>Lead continuous improvement of recruiting processes, inclusive hiring practices, and candidate experience.</li>\n<li>Shape and promote Brex&#39;s design employer brand as a recognized voice in the design community.</li>\n</ul>\n<p>Requirements</p>\n<ul>\n<li>Proven track record owning recruiting strategy and talent mapping across a broader org, not just individual searches, with demonstrated ability to gain stakeholder buy-in at the leadership level.</li>\n<li>Deep experience handling offer and negotiation processes up to Executive-level candidates, with expert command of compensation models, equity, and total comp.</li>\n<li>Demonstrated ability to raise the hiring bar and mentor other recruiters/sourcers on delivering quality hires.</li>\n<li>Strong track record as a thought partner to senior stakeholders, able to unblock ambiguous, complex hiring challenges and coach hiring managers on evolving candidate profiles.</li>\n<li>Experience defining and evolving interview processes at the org level, and training/upskilling other recruiters.</li>\n<li>Data-driven approach to time-to-fill and recruiting efficiency with the ability to manage multiple searches and priorities simultaneously.</li>\n<li>Background recruiting for design roles (Product Design, Brand Design, Design Leadership), with fluency evaluating design portfolios and craft.</li>\n</ul>\n<p>Bonus points</p>\n<ul>\n<li>Experience recruiting design leaders and building design orgs from the ground up.</li>\n<li>Track record building employer branding or talent marketing programs for the design community at a company or industry level (e.g., recognized speaker or name in design recruiting circles).</li>\n<li>Experience hiring design talent across multiple geographies (e.g., US, Canada, LATAM, EMEA), including building sourcing strategy for new markets.</li>\n<li>Experience recruiting for adjacent creative functions (e.g., Content Design, Design Ops) in addition to core Product and Brand Design.</li>\n</ul>\n<p>Compensation The expected salary range for this role is $207,920-$259,900. However, the starting base pay will depend on a number of factors including the candidate’s location, skills, experience, market demands, and internal pay parity. Depending on the position offered, equity and other forms of compensation may be provided as part of a total compensation package.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_ff19397a-343","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Brex","sameAs":"https://brex.com","logo":"https://logos.yubhub.co/brex.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/brex/jobs/8683894002?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$207,920-$259,900","x-skills-required":["recruiting strategy","talent mapping","compensation models","equity","total comp","design portfolios","craft quality","systems thinking","collaboration skills"],"x-skills-preferred":["recruiting design leaders","building design orgs","employer branding","talent marketing programs","design recruiting circles","multiple geographies"],"datePosted":"2026-08-05T17:19:21.538Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, California"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"recruiting strategy, talent mapping, compensation models, equity, total comp, design portfolios, craft quality, systems thinking, collaboration skills, recruiting design leaders, building design orgs, employer branding, talent marketing programs, design recruiting circles, multiple geographies","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":207920,"maxValue":259900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_4a67c5dc-e92"},"title":"Design Program Manager","description":"<p>At Ford, you can build more than vehicles. Come build what matters.</p>\n<p>Digital Product Design (DPD) at Ford is committed to envisioning and creating simple, thoughtful, enjoyable, and compelling product experiences that our customers need and love. We work in close partnership with product and engineering to deliver best-in-class interactions experiences that meet the needs of people today, and in the future.</p>\n<p>As a Design Program Manager, you will be a master planner and a flexible program manager who balances multiple projects in an innovative design environment. You provide program management and operational support throughout our team and across partner teams by increasing communication and connection points and streamlining processes.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Collaborate with and support team leads in delivering the highest level of trust-building and strategic counsel through all project interactions</li>\n<li>Document and implement end-to-end repeatable processes that help the team plan, manage, and deliver</li>\n<li>Identify team needs with regards to process, tools, documentation, capacity, data and asset management, and educate leadership in order to bring changes to ensure designers and developers are working efficiently</li>\n<li>Act as a bridge across cross functional teams, connecting them and facilitating clear communication, ensuring interdependencies are understood and planned for</li>\n<li>Act as a design team advocate, working with Design Systems, Quality Assurance, and enterprise stakeholders to hold quality to the highest bar</li>\n<li>Communicate project status with team, stakeholders and senior management regularly (with visuals and data)</li>\n<li>Work with management and across teams to understand, coordinate, and prioritize initiatives</li>\n<li>Anticipate bottlenecks, provide escalation management, and articulate risks, trade-offs, and recommend prioritization based on a balance of business needs and constraints, capacity, and customer impact</li>\n<li>Guide design projects from pitch to completion by facilitating team productivity, advising on deadlines, managing expectations, and providing communication between teams and stakeholders</li>\n<li>Support design teams to scope new product initiatives, identify priorities, and deliver key projects, that have multiple stakeholders and moving parts</li>\n<li>Facilitate meetings to drive progress against goals and objectives, establishing clear next steps and owners, and resolving blocks that impede progress</li>\n<li>Proactively assess risk and resolve issues before they become problems for the larger teams</li>\n<li>Measure impact and operational efficiency of programs and initiatives both qualitatively and quantitatively</li>\n<li>Support the management team with effective team communication, proactive problem solving, data driven insights and information distribution</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Bachelors Degree in Engineering, Design or related field or equivalent combination of relevant education and experience</li>\n<li>8+ years of successful experience as a Project or Program Manager, or similar role, in a creative environment</li>\n<li>2+ years of experience leading large projects through their full life-cycle in a large, cross-functional team</li>\n<li>Experience working with global teams</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Immediate medical, dental, vision and prescription drug coverage</li>\n<li>Flexible family care days, paid parental leave, new parent ramp-up programs, subsidized back-up child care and more</li>\n<li>Family building benefits including adoption and surrogacy expense reimbursement, fertility treatments, and more</li>\n<li>Vehicle discount program for employees and family members and management leases</li>\n<li>Tuition assistance</li>\n<li>Established and active employee resource groups</li>\n<li>Paid time off for individual and team community service</li>\n<li>A generous schedule of paid holidays, including the week between Christmas and New Year&#39;s Day</li>\n<li>Paid time off and the option to purchase additional vacation time.</li>\n</ul>\n<p>This position is a salary grade 8 and ranges from $115,000-$232,700.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4a67c5dc-e92","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ford Motor Company","sameAs":"https://fordcareers.co/","logo":"https://logos.yubhub.co/fordcareers.co.png"},"x-apply-url":"https://efds.fa.em5.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/68254?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$115,000-$232,700","x-skills-required":["Project Management","Program Management","Design","Engineering","Communication","Collaboration"],"x-skills-preferred":["Agile","Lean methodologies","Jira","Design Systems"],"datePosted":"2026-08-05T16:56:35.143Z","jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Automotive","skills":"Project Management, Program Management, Design, Engineering, Communication, Collaboration, Agile, Lean methodologies, Jira, Design Systems","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":115000,"maxValue":232700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_4634b813-caf"},"title":"Product Design Director, Advertiser Experiences","description":"<p>Microsoft AI Monetization is a customer-first organisation building the next generation of AI-powered products that help customers achieve their business goals. Our Design, Research &amp; Content team is a creative community on a mission to create holistic experiences for advertisers, publishers, sellers, and consumers.</p>\n<p>We are seeking a Product Design Director to lead the Advertiser design team through a transition as advertising enters a new era. Advertisers increasingly expect products that move beyond manual setup, dashboard interpretation, and fragmented workflow management. They need experiences where they can express business goals, understand options, guide AI systems, supervise automation, approve meaningful actions, and see clear evidence of impact.</p>\n<p>As Product Design Director for Advertiser Experiences, you will lead a team of designers responsible for the experiences that help advertisers grow with Microsoft Advertising. You will set experience vision, build product narratives, create clarity across ambiguous problem spaces, and guide the team from early concepts through shipped, polished, inclusive, and accessible products.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Lead, coach, and grow Advertiser design team, creating clarity, generating energy, and delivering high-quality results across complex product areas.</li>\n<li>Define the experience vision for advertiser products, translating customer needs, business goals, and product strategy into clear design principles, roadmaps, narratives, and measurable outcomes.</li>\n<li>Design the future of advertiser workflows for an agentic era: goal expression, guided setup, recommendations, automation, supervision, approvals, transparency, confidence, recovery, and ongoing optimization.</li>\n<li>Make complex advertising tasks feel simple and trustworthy across customer segments.</li>\n<li>Pioneer an AI-native design operating model that uses AI-assisted exploration, natural-language-to-code prototyping, design agents, synthesis tools, and evaluation loops to accelerate learning and improve quality.</li>\n<li>Drive cross-functional collaboration with product management, engineering, research, data science, business planning, marketing, sales, and support from early strategy through implementation and launch.</li>\n<li>Build a prototype-first design culture where interactive artifacts are used to evaluate ideas, align stakeholders, test assumptions, and improve product decisions before teams commit to build.</li>\n<li>Use research, customer feedback, product data, experimentation, and business signal to identify opportunities, prioritize work, and adjust direction when evidence shows a better path.</li>\n<li>Create experience coherence across advertiser surfaces, connecting campaign creation, account health, optimization, reporting, recommendations, planning, and support into a more unified customer journey.</li>\n<li>Champion responsible AI patterns that make automation legible, controllable, inspectable, reversible, and respectful of customer intent.</li>\n<li>Partner with design systems and engineering leaders to ensure advertiser experiences use reusable patterns, accessible components, clear content models, and scalable product architecture.</li>\n<li>Raise the bar for craft through critique, storytelling, design reviews, inclusive design practices, accessibility standards, and a high-quality portfolio of shipped work.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Master’s Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 7+ years experience working in product or service design</li>\n<li>OR Bachelor’s Degree in Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, or related field AND 9+ years experience working in product or service design</li>\n<li>OR equivalent experience (e.g., demonstrated experience working in product or service design or using design thinking to solve problems).</li>\n<li>5+ years people management experience.</li>\n</ul>\n<p><strong>Salary Information</strong> Product Design M6 – The typical base pay range for this role across the U.S. is USD $165,600 – $296,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $220,800 – $331,200 per year.</p>\n<p>Product Design M7 – The typical base pay range for this role across the U.S. is USD $212,800 – $338,400 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $236,000 – $370,800 per year.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4634b813-caf","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Microsoft AI","sameAs":"https://microsoft.ai","logo":"https://logos.yubhub.co/microsoft.ai.png"},"x-apply-url":"https://microsoft.ai/job/product-design-director-advertiser-experiences-2/?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"USD $165,600 – $296,400 per year","x-skills-required":["Industrial Design","Product Design","Human Computer Interaction","User Experience","Interaction Design","AI-assisted design","natural-language-to-code workflows","rapid prototyping","code-forward exploration"],"x-skills-preferred":["Figma","modern design collaboration tools","prototyping","front-end technologies","design-system implementation"],"datePosted":"2026-08-05T16:55:03.535Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Redmond, WA"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Industrial Design, Product Design, Human Computer Interaction, User Experience, Interaction Design, AI-assisted design, natural-language-to-code workflows, rapid prototyping, code-forward exploration, Figma, modern design collaboration tools, prototyping, front-end technologies, design-system implementation","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":165600,"maxValue":296400,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_3787a29b-03c"},"title":"Designer - Lighting","description":"<p>At Ford Motor Company, we&#39;re transforming the future of transportation. As a Senior Lighting Designer, you&#39;ll play a critical role in shaping the company&#39;s next-generation products and experiences.</p>\n<p><strong>Job Description</strong></p>\n<p>Join us in shaping the future of Ford Motor Company, as part of a global organization with exceptional colleagues in world-class facilities. As part of Ford Design, you&#39;ll be at the cutting edge of Ford&#39;s most strategically critical work, designing people and society&#39;s needs into the heart of our next generation of products, services, and experiences.</p>\n<p><strong>Responsibilities</strong></p>\n<p>As a Senior Lighting Designer, you&#39;ll develop conceptual and production lighting design solutions for advanced and production lighting projects. Your responsibilities will include:</p>\n<ul>\n<li>Creating compelling and innovative lighting design experiences and visions for design projects</li>\n<li>Developing human-centered design experiences with an emphasis on exterior design holistic experience</li>\n<li>Coordinating the work of other design personnel to achieve holistic design visions</li>\n<li>Creating future lighting design visions focused on building our brand</li>\n<li>Spanning digital and physical thinking, including software and hardware</li>\n<li>Problem-solving around topics of connectivity, mobility, and consumer segments</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<p>To be successful in this role, you&#39;ll need:</p>\n<ul>\n<li>A bachelor&#39;s degree in Industrial Design, Transportation Design, or a similar field</li>\n<li>4+ years of experience in automotive or transportation design, including experience specific to lighting conceptual design and final product execution</li>\n<li>The ability to interpret customer needs and global trends into compelling lighting design visions</li>\n<li>Strong technical aesthetic judgment to lead team members</li>\n<li>Awareness of global automotive lighting technology, regulations, and trends</li>\n<li>Demonstrated creative exterior/interior/component design perceptions and capability</li>\n<li>Exceptional design intuition, strong problem-solving skills, and a superior ability to visually communicate through sketches and renderings</li>\n<li>4+ years of experience translating 2D to 3D and thinking three-dimensionally with a strong emphasis on proportions and a refined sense of form</li>\n<li>Familiarity with design trends within and across design professions and global cultures</li>\n<li>Outstanding teamwork, leadership, visual, written, and verbal communication skills</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We offer a range of benefits, including:</p>\n<ul>\n<li>Immediate medical, dental, vision, and prescription drug coverage</li>\n<li>Flexible family care days, paid parental leave, new parent ramp-up programs, subsidized back-up child care, and more</li>\n<li>Family building benefits, including adoption and surrogacy expense reimbursement, fertility treatments, and more</li>\n<li>Vehicle discount program for employees and family members, and management leases</li>\n<li>Tuition assistance</li>\n<li>Established and active employee resource groups</li>\n<li>Paid time off for individual and team community service</li>\n<li>A generous schedule of paid holidays, including the week between Christmas and New Year&#39;s Day</li>\n<li>Paid time off and the option to purchase additional vacation time</li>\n</ul>\n<p><strong>Salary</strong></p>\n<p>The salary grade range for this position is 7-8, with a range of $86,600 - $166,200.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_3787a29b-03c","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ford Motor Company","sameAs":"https://www.ford.com/","logo":"https://logos.yubhub.co/ford.com.png"},"x-apply-url":"https://efds.fa.em5.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/68287?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$86,600 - $166,200","x-skills-required":["Industrial Design","Transportation Design","Lighting Design","3D CAD","Alias","VRED","Unreal","After Effects"],"x-skills-preferred":["Global exterior design experience","Proficiency in 3D CAD visualization and animation tools","Good understanding of exterior/interior manufacturing process and materials","Passionate about automotive and mobility industry, global trends, innovation, and customer needs"],"datePosted":"2026-08-05T16:52:56.230Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Dearborn, MI"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Automotive","skills":"Industrial Design, Transportation Design, Lighting Design, 3D CAD, Alias, VRED, Unreal, After Effects, Global exterior design experience, Proficiency in 3D CAD visualization and animation tools, Good understanding of exterior/interior manufacturing process and materials, Passionate about automotive and mobility industry, global trends, innovation, and customer needs","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":86600,"maxValue":166200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_bf7cf3ac-e80"},"title":"Product Designer","description":"<p>We made history and now we work to transform the future – for our customers, our communities and our families. You&#39;ll see your work on the road every day, helping people move freely and pursue their dreams. At Ford, you can build more than vehicles. Come build what matters.</p>\n<p>Digital Product Design (DPD) at Ford is committed to envisioning and creating simple, thoughtful, enjoyable, and compelling product experiences that our customers need and love. We work in close partnership with product and engineering to deliver best-in-class interactions experiences that meet the needs of people today, and in the future. Our team is comprised of a dynamic group of product designers, researchers, visual designers, industrial designers, modelers, and project managers.</p>\n<p>The Experience Strategy &amp; Design team is a hybrid group of product designers with UX, visual and motion skills, design technologists and prototypers. This team works in small, rapid-moving groups to showcase the possibility across the ecosystem of digital design and building a seamless connection to physical experiences. We are defining the next generation of in-vehicle experiences and the operational approach needed to get there. Rather than focusing on one-off feature-driven solutions, this team moves up stream to get ahead of delivery cycles, building bridges through curiosity and a clear mission to deliver on our brand equities and core customer needs. We find the big picture by connecting concepts and feature ideas and unifying them into cohesive and purposeful experiences across the entire vehicle ecosystem. This team drives the definition, early UI/UX designs, flows, prototypes, and delivery plans for differentiated experiences that are critical to the brand loyalty for each of the unique customer groups across Ford. We do this through bringing the right cross-functional teams and right skillsets together early, identifying key hardware and software technology and connections needed to unblock and deliver incredible experiences to each of our unique customer groups.</p>\n<p>In this position, we are searching for an innovative and visionary Product Designer to deliver Ford’s experience strategy through breakthrough UI/UX solutions for vehicles now and in the future. This high-impact role calls for a proven designer with a passion for tackling complex challenges, thriving in ambiguity, and delivering designs that seamlessly integrate hardware, software, and customer needs. If you excel at collaboration, creative and systems design thinking, and setting the standard for thoughtful and impactful design solutions, this is your opportunity to make a lasting impact on Ford’s future.</p>\n<p><strong>This is a hybrid position requiring 4 days a week in Palo Alto, CA or Dearborn, MI.</strong></p>\n<p><strong>What you&#39;ll do...</strong></p>\n<ul>\n<li>Translate early concepts into thorough, thoughtful, testable design solutions and prototypes.</li>\n<li>Define customer experiences and interactions across both physical and digital experiences, and processes that connect new features into cohesive solutions.</li>\n<li>Partner with engineers, technologists and studio design to explore best possible solutions, explore feasibility, rapidly iterate and test ideas, and refine concepts.</li>\n<li>Collaborate across design, engineering, and product teams to ensure experiences align with customer needs and technical realities, and business objectives.</li>\n<li>Distill complex information into clear strategies, frameworks and narratives that drive alignment and promote ongoing execution to delivery.</li>\n<li>Proactively identify opportunities to integrate new technologies into meaningful, customer-driven experiences.</li>\n<li>Craft, coordinate and present to leadership and executives through ongoing review cycles in partnership with product, engineering and research partners.</li>\n</ul>\n<p><strong>You&#39;ll have...</strong></p>\n<ul>\n<li>Bachelor&#39;s Degree or equivalent combination of relevant education and experience in Digital Product Design or related fields.</li>\n<li>Demonstrated experience designing products where the digital experience is directly shaped by or integrated with a physical product/device (e.g., automotive, wearables, consumer electronics, smart home, robotics) not purely app- or web-only design.</li>\n<li>3+ years designing customer-facing digital products in an in-house product organization (as opposed to agency, consultancy, or freelance work) with direct ownership of shipped features used by real customers at scale.</li>\n<li>3+ years of experience in relevant product design commercial organizations.</li>\n<li>2+ years of experience working across a triad of designers, engineers, and product managers.</li>\n<li>Strength in systems thinking and mapping end-to-end customer journeys.</li>\n<li>Strong communication and storytelling abilities, with a knack for making complex ideas clear and compelling.</li>\n<li>High proficiency in Figma and prototyping tools to create compelling customer flows and presentations to bring design ideas to life.</li>\n<li>Proven ability to deliver impactful design solutions integrating UX, visual design, content, research, and technical constraints into cohesive, user-focused experiences.</li>\n<li>Ability to work within current frameworks, design systems, and product requirements.</li>\n<li>Demonstrated ability to work independently while also building strong collaborative relationships across partnering functions.</li>\n<li>Passionate for Ford&#39;s products and its customers.</li>\n<li>Strong profile showcasing thoughtfully crafted design projects, demonstrating a deep understanding of user experience principles and design processes.</li>\n</ul>\n<p><strong>Even better, you may have...</strong></p>\n<ul>\n<li>Exceptional visual design skills and proficiency in human-centered design approaches.</li>\n<li>Proven experience in UX, interaction and experience design, within complex ecosystems.</li>\n<li>Comfortable working in ambiguous spaces where outcomes aren&#39;t defined yet.</li>\n<li>Comfortable working on evolving demands with the ability to pivot efforts toward new directions and goals.</li>\n<li>Experience leveraging Design Systems and existing patterns while also thinking blue-sky.</li>\n<li>Self-starter that is organized and can prioritize and manage tasks.</li>\n<li>Skilled at collaborating across multiple teams, building bridges between design, engineering and strategy.</li>\n<li>Ability to travel to various office locations to experience prototypes and hardware in person.</li>\n</ul>\n<p><strong>Benefits:</strong></p>\n<ul>\n<li>Immediate medical, dental, vision and prescription drug coverage</li>\n<li>Flexible family care days, paid parental leave, new parent ramp-up programs, subsidized back-up child care and more</li>\n<li>Family building benefits including adoption and surrogacy expense reimbursement, fertility treatments, and more</li>\n<li>Vehicle discount program for employees and family members and management leases</li>\n<li>Tuition assistance</li>\n<li>Established and active employee resource groups</li>\n<li>Paid time off for individual and team community service</li>\n<li>A generous schedule of paid holidays, including the week between Christmas and New Year’s Day</li>\n<li>Paid time off and the option to purchase additional vacation time.</li>\n</ul>\n<p><strong>Salary:</strong> $99,600-$232,700</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_bf7cf3ac-e80","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ford Motor Company","sameAs":"https://fordcareers.co/","logo":"https://logos.yubhub.co/fordcareers.co.png"},"x-apply-url":"https://efds.fa.em5.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/68252?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$99,600-$232,700","x-skills-required":["Digital Product Design","UX","visual design","interaction design","prototyping","Figma"],"x-skills-preferred":["Exceptional visual design skills","human-centered design approaches","complex ecosystems","Design 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This role translates client insights, behavioral signals, and business priorities into scalable service models and journey designs. Partnering cross-functionally, the Customer Experience Manager ensures customer experiences are intentional, consistent, and measurable. This position plays a critical part in evolving Ford&#39;s commercial relationships to a structured, proactive, and insight-driven experience model that still keeps the customer in the driver’s seat. The ideal candidate is energized by ambiguity, challenges conventional assumptions, and knows how to turn fragmented experiences into cohesive, scalable solutions.</p>\n<p><strong>Responsibilities</strong></p>\n<p><strong>Research &amp; Insights (Understanding the Customer)</strong></p>\n<ul>\n<li>Grounding strategy in objective, data-driven customer realities.</li>\n<li>Partner with research teams to guide and lead peers through documentation, analysis, synthesis, and support summarization to ensure clear, defensible insights and alignment with action-ready outputs.</li>\n<li>Support peers in monitoring the performance of designed experiences using key CX metrics (e.g., NPS, CSAT, retention indicators) and rapidly iterate based on real-world results.</li>\n</ul>\n<p><strong>Design &amp; Strategy (Envisioning the Future)</strong></p>\n<ul>\n<li>Translating insights into structured, future-state experiences.</li>\n<li>Design transformative, end-to-end customer experiences that remove friction. 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Proactively identify and apply the appropriate CX artifacts,including Customer Journey Maps, Service Blueprints, JTBD (Jobs-to-be-Done) statements, and Moments-that-Matter,to establish realistic interaction owners and build pragmatic, de-risked implementation plans.</li>\n<li>Balance granular touchpoint optimization with ecosystem priorities, maintaining a &quot;forest and trees&quot; perspective to identify key strategic leverage points that drive meaningful, enterprise-scale impact.</li>\n</ul>\n<p><strong>Implementation (Operationalizing the Design)</strong></p>\n<ul>\n<li>Driving projects over the finish line and executing strategies autonomously.</li>\n<li>Guide CX workstreams with independent decision-making: Move concepts to execution with data-informed judgment, owning initiatives autonomously from start to finish.</li>\n<li>Balance competing priorities and drive project outcomes by aligning customer needs to operational input metrics.</li>\n<li>Know when to reach out for support: Engage cross-functional partners and leadership for alignment, resources, and risk management as appropriate, demonstrating mature organizational instincts.</li>\n</ul>\n<p><strong>Influence &amp; Alignment (Bringing Others Along)</strong></p>\n<ul>\n<li>Fostering collaboration, building consensus, and communicating strategic narratives.</li>\n<li>Drive alignment and adoption across a complex, matrixed environment (including sales, enablement, financing, marketing, digital, and service) to organically build a network of &quot;Customer Advocates.&quot; Lead collaborative workshops and co-creation sessions to design solutions that balance exceptional user experience with operational scalability and risk management.</li>\n<li>Maintain clarity of thought to articulate clear plans to cross-functional partners and convey executive-level &quot;big picture&quot; narratives. 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Description</strong></p>\n<p>As the leader of the Global Payments Design team, you will shape the products and experiences that make it as easy for businesses to sell globally as it is to sell locally.</p>\n<p>This team oversees product experiences around cross-border commerce, covering local payment methods, global tax compliance, localized consumer experiences, and moving money across borders.</p>\n<p>You&#39;ll ensure that any business can use Stripe to reach customers anywhere in the world, including fast-growing companies that expect to operate globally from day one.</p>\n<p>You&#39;ll lead and grow a team of experienced designers who have a track record of navigating ambiguity and delivering high-impact solutions that improve payments experiences for Stripe users.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Manage a growing, business-critical team of designers distributed across EMEA and APAC</li>\n<li>Expand the team to meet business demands and employee development needs</li>\n<li>Partner closely with Product Management leaders to identify, shape, and prioritize current and new product initiatives</li>\n<li>Work across Stripe teams and establish collaboration practices that result in holistic solutions for a horizontal product space</li>\n<li>Work closely with Product Management, Product Engineering, Marketing, and senior leadership to drive fast decision making, create clarity, and raise the bar for craft and impact</li>\n<li>Inspire, motivate, and lead designers across experience levels to do the best work of their careers</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>You have 5+ years of people management experience</li>\n<li>You have 8+ years of relevant design experience at a tech or product-driven company</li>\n</ul>\n<p><strong>Preferred Qualifications</strong></p>\n<ul>\n<li>You excel at motivating and inspiring people to do their best work</li>\n<li>You have experience recruiting and building product design teams</li>\n<li>You are relentlessly user-focused</li>\n<li>You have experience designing for complex platforms and enterprise software</li>\n<li>You excel at both written and spoken communication</li>\n<li>You do your best work collaboratively</li>\n<li>You find a meaningful balance between speed, quality, and risky but interesting work</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_d395c71d-459","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Stripe","sameAs":"https://stripe.com","logo":"https://logos.yubhub.co/stripe.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/stripe/jobs/8096726?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":null,"x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["people management","design 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS College Football, EA SPORTS FC, EA SPORTS NHL hockey, and EA SPORTS UFC.</p>\n<p>We are seeking an experienced and visionary Animation Director to lead our animation team and drive the animation direction for our games. In this role, you will be responsible for setting the animation vision, defining the style and quality bar, and ensuring the seamless integration of animation into compelling player experiences.</p>\n<p><strong>Your Responsibilities:</strong></p>\n<ul>\n<li>Define and deliver the vision and quality bar for all motion in the game.</li>\n<li>Drive animation quality while balancing performance, continuity, technical, scheduling, and budgetary requirements.</li>\n<li>Hire, mentor, guide, and manage the work of our exceptional animation team.</li>\n<li>Provide regular feedback and direction to the animation team.</li>\n<li>Drive the evolution of the animation pipeline and establish efficient animation workflows and procedures.</li>\n</ul>\n<p><strong>You will collaborate with:</strong></p>\n<ul>\n<li>Creative and Art leadership to define the overall animation direction, style, quality, and execution.</li>\n<li>Design and Engineering to ensure motion meets the gameplay, responsiveness, and player-experience requirements of the game.</li>\n<li>Technical animators, character riggers, and modelers to ensure our characters maintain a consistently high quality bar in motion.</li>\n<li>Graphics engineers to ensure characters are grounded in the world through lighting, shadows, visual effects, weather, and environmental interaction.</li>\n<li>Physics engineers to ensure characters operate within the physical rules you define and interact with other characters and the environment in believable ways.</li>\n</ul>\n<p><strong>Your Qualifications:</strong></p>\n<ul>\n<li>A great eye for style, performance, and quality, combined with strong technical understanding.</li>\n<li>Passion for innovation and continuous improvement.</li>\n<li>5+ years as a senior animation contributor or leader, including experience directing animation on high-quality AAA games.</li>\n<li>Strong leadership, people-management, communication, and mentoring skills.</li>\n<li>Ability to inspire and lead a team to deliver high-quality work on time and within budget.</li>\n<li>Skill in guiding a team to balance creative ambition with technical and production requirements.</li>\n<li>Experience and confidence directing actors and athletes for motion capture.</li>\n<li>A collaborative, motivated, and accountable approach to team leadership.</li>\n<li>Strong knowledge of current animation practices, technologies, and industry trends.</li>\n<li>Experience directing or working with real-time animation systems, including blend trees, state machines, motion-matching systems, or comparable runtime solutions, in engines such as Unreal Engine, Unity, Frostbite, or other proprietary technology.</li>\n</ul>\n<p><strong>Beneficial Qualifications:</strong></p>\n<ul>\n<li>Experience evaluating and applying emerging animation technologies, including machine learning, procedural animation, performance capture, and automation tools, to improve quality or production efficiency.</li>\n<li>A passion for sports and strong knowledge of American football.</li>\n<li>Technical fluency with scripting, tools, or engine workflows that supports effective collaboration with engineers and technical teams</li>\n</ul>\n<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_93357a8b-239","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Animation-Director/215403?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["animation","leadership","technical understanding","Unreal Engine","Unity","Frostbite"],"x-skills-preferred":["machine learning","procedural animation","performance 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craft, where we have a high bar for excellence and an endless curiosity about how to bring more unexpected quirk and fun to the pursuit of learning.</p>\n<p>You will:</p>\n<ul>\n<li>Design and prototype simple, playful learning experiences for the Duolingo app</li>\n<li>Drive large work streams across your team with independence</li>\n<li>Be a peer leader and mentor across Duolingo Design</li>\n<li>Work with other designers and artists to expand Duolingo&#39;s design language</li>\n<li>Partner with engineers and product managers to define what we build, and how we get there</li>\n<li>Consider every part of a finely crafted experience: animation, copy, UI to business impact</li>\n</ul>\n<p>You have:</p>\n<ul>\n<li>An online portfolio featuring simple consumer mobile apps</li>\n<li>The highest bar for visual design and interaction details</li>\n<li>Fluency in creating high fidelity prototypes quickly</li>\n<li>Experience shipping products at scale in a product organization</li>\n<li>The 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The UX designer assesses the functional and content requirements of a product, develops storyboards, creates wireframes and task flows based on user needs, and produces visually detailed mockups. A passion for visual design and familiarity with UI trends and technologies are essential in this role, enabling the UX designer to bring fresh and innovative ideas to a project. 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You&#39;ll coordinate cosmetic content development, support producers, and work with internal art teams and external partners.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Support producers in coordinating cosmetic content development and delivery</li>\n<li>Partner with artists, discipline leads, and external development partners to keep work on schedule</li>\n<li>Track tasks, milestones, risks, and dependencies using production tools like Jira and Confluence</li>\n<li>Maintain schedules, documentation, dashboards, and production tracking</li>\n<li>Coordinate meetings, capture action items, and follow through to help unblock the team</li>\n<li>Communicate project status and updates across cross-functional partners</li>\n<li>Identify production issues and escalate them when necessary</li>\n<li>Contribute to improving team processes and production workflows</li>\n<li>Develop an understanding of game development pipelines and build core production skills</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>1+ year of experience in production, project coordination, or project management in game development or a related creative industry</li>\n<li>Strong organisational and time management skills</li>\n<li>Excellent written and verbal communication skills</li>\n<li>Ability to manage multiple priorities in a fast-paced environment</li>\n<li>Familiarity with Jira, Confluence, or similar production tools</li>\n<li>A proactive mindset, strong attention to detail, and a passion for supporting creative teams</li>\n</ul>\n<p>Compensation and Benefits:</p>\n<ul>\n<li>Salary range: $77,700 - $107,900 CAD (British Columbia)</li>\n<li>Benefits include vacation time, sick time, paid top-up to EI/QPIP benefits, extended health/dental/vision coverage, life insurance, disability insurance, and retirement plan</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_a16d2f16-b6e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Producer-Cosmetics-Apex-Legends/215776?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"entry","x-job-type":"full-time","x-salary-range":"$77,700 - $107,900 CAD","x-skills-required":["production","project coordination","project management","Jira","Confluence","communication","organisational skills"],"x-skills-preferred":[],"datePosted":"2026-08-01T16:33:20.926Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"production, project coordination, project management, Jira, Confluence, communication, organisational skills","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":77700,"maxValue":107900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_0ff28821-677"},"title":"Cinematic Designer - EA SPORTS™ FC","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Cinematic Designer - EA SPORTS™ FC</p>\n<p>Vancouver, Canada</p>\n<p>EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.</p>\n<p>Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World&#39;s Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!</p>\n<p>As a Cinematic Designer with EA Sports FC, you will need to be able to integrate complex animations into the game engine to industry standards. You will work closely with the Animators, Artists, and Software Engineers to seamlessly integrate these animations into the game.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Create compelling action and emotionally motivated moments.</li>\n<li>Implement Cinematics into engine matching our standards and processes. Triage issues, collaborate with Animation.</li>\n<li>Uphold established cinematic standards across the game and broader IP to maintain a design language.</li>\n<li>Manage the scope and budget of assigned tasks to meet project deadlines without jeopardizing the player&#39;s experience.</li>\n<li>Participate in reviews, stand-ups, playtests, and work across departments.</li>\n<li>Help develop and collaborate new concepts to functional prototypes alongside the guidance of Production, Animation, Cinematics and Software Engineer teams.</li>\n<li>Help implement scalable industry workflows and enforce best practices for developing a non-linear, dynamic, and immersive and seamless real-time experience for our users.</li>\n<li>Work side-by-side with engineers to develop new games content solutions, tools and pipelines for animators and designers in the animation space.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>3+ years of professional game design experience.</li>\n<li>One or more shipped titles in a Cinematic, Animation, or Narrative Design capacity.</li>\n<li>Familiarity and experience with one or more game engine cinematic tools.</li>\n<li>Experience with cinematic language, frame composition, pacing, tone, and narrative structure.</li>\n<li>Work collaboratively, receive feedback, and constructively critique peers.</li>\n<li>Experienced Technical Cinematic Designer, with a broad range of implementation workflows from traditional non-interactive to seamless semi-interactive cinematics.</li>\n<li>Experience with problem-solving, good at manipulating content and providing innovative solutions.</li>\n<li>Experience working and developing with advanced animation rigs.</li>\n<li>Understanding of cinematic production. Motion Capture, scene assembly, export/import cinematic pipelines, implementation into engine and iteration workflows.</li>\n<li>Experience working with, and providing feedback to both artists and technical artists/animators.</li>\n<li>Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.</li>\n<li>Highly self-motivated and ability to work under tight deadlines.</li>\n<li>Experience with managing cinematics pipelines and workflows.</li>\n<li>Experience with leading teams and reviewing content.</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong></p>\n<p><strong>COMPENSATION AND BENEFITS</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. 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You will be part of a diverse team that collaboratively develops products and ideas to empower swift movement, creating seamless and delightful experiences that impact billions of customers worldwide.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Understand customer behaviours, motivations, needs, and aspirations to create a differentiated advantage in building relevant and impactful experiences.</li>\n<li>Drive product strategy through rigorous, multi-stage research programs executed to high standards.</li>\n<li>Balance research rigour with adaptability, working with a fast-moving team.</li>\n<li>Collaborate across teams and disciplines from early product stages to final implementations.</li>\n<li>Guide teams in creative directions and help set ambitious goals.</li>\n<li>Identify new opportunities and generate innovative ideas to improve research processes and influence the approach to research.</li>\n<li>Lead research on highly visible products or business initiatives with notable risk and complexity.</li>\n<li>Influence at the highest organisational levels.</li>\n<li>Elevate the research craft of the team.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Doctorate or Master&#39;s or Bachelor&#39;s Degree in a related field (Human-Computer Interaction, Human Factors Engineering, Computer Science, etc.) with relevant experience in User Experience Research.</li>\n<li>High-level research skills across qualitative and quantitative methods.</li>\n<li>Excellent communication and presentation skills.</li>\n<li>Experience working in B2B and B2C product spaces.</li>\n<li>Demonstrated commitment to user experience fundamentals, including accessibility and inclusive design.</li>\n</ul>\n<p><strong>Salary</strong> The typical base pay range for this role across the U.S. is USD $165,600 – $296,400 per year. For specific locations like the San Francisco Bay area and New York City metropolitan area, the range is USD $220,800 – $331,200 per year.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_fdd57439-811","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Microsoft AI","sameAs":"https://microsoft.ai","logo":"https://logos.yubhub.co/microsoft.ai.png"},"x-apply-url":"https://microsoft.ai/job/principal-ux-researcher-7/?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"USD $165,600 – $296,400 per year","x-skills-required":["User Experience Research","Human-Computer Interaction","Mixed Methods Research","Qualitative and Quantitative Analysis"],"x-skills-preferred":["Experience working in B2B and B2C product spaces","Accessibility and inclusive design","High-level research skills"],"datePosted":"2026-08-01T15:04:21.253Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Redmond, WA"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"User Experience Research, Human-Computer Interaction, Mixed Methods Research, Qualitative and Quantitative Analysis, Experience working in B2B and B2C product spaces, Accessibility and inclusive design, High-level research skills","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":165600,"maxValue":296400,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_4c59e599-67b"},"title":"Senior Researcher, Consumer (Advanced)","description":"<p>Ready to do the most impactful work of your career?</p>\n<p>At Coinbase, we are uncompromising on our mission to increase economic freedom. 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The Advanced Trade team builds and improves trading experiences for high-volume, analytical traders, competing directly with top global exchanges.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Lead the UX research function for the Advanced Trade team, partnering closely with Design, Product, and Data to turn user insights into actionable product ideas and measurable impact.</li>\n<li>Conduct mixed-methods research, including interviews, usability testing, concept testing, surveys, and in-product feedback (Sprig), tailored to sophisticated, hard-to-reach trader populations.</li>\n<li>Synthesize qualitative findings with quantitative data and analytics to produce clear research reports with actionable design and product recommendations.</li>\n<li>Build and maintain scalable research programs (customer councils, self-serve testing cadences, sales insight synthesis) that keep the team continuously connected to user needs.</li>\n<li>Guide stakeholders across product, design, and data through translating research insights into roadmap priorities and experiment hypotheses.</li>\n</ul>\n<p><strong>Required Skills and Experience</strong></p>\n<ul>\n<li>5+ years of user research experience, including serving as the primary research point of contact for a large product area with multiple stakeholders.</li>\n<li>Proven ability to design and execute research with sophisticated, hard-to-reach populations, such as professional or high-frequency traders.</li>\n<li>Fluency in quantitative data and experimentation, with demonstrated ability to synthesize qualitative insights with metrics to influence product strategy.</li>\n<li>Track record of independently managing research prioritization across competing stakeholder needs while guiding designers and PMs through their own research efforts.</li>\n<li>Familiarity with crypto trading, financial markets, or trading platforms preferred but not required.</li>\n<li>Utilizes generative AI responsibly, maintaining human oversight to deliver business-ready outputs and drive measurable improvements in workflow efficiency, cost, and quality.</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Base salary varies by location (see range below).</li>\n<li>Total compensation may also include equity and bonus eligibility, and benefits (medical, dental, vision, 401(k)).</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_4c59e599-67b","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Coinbase","sameAs":"https://www.coinbase.com","logo":"https://logos.yubhub.co/coinbase.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/coinbase/jobs/8095526?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$167,280-$196,800 USD","x-skills-required":["user research","mixed-methods research","qualitative findings","quantitative data","analytics","research prioritization","stakeholder management"],"x-skills-preferred":["crypto trading","financial markets","trading platforms"],"datePosted":"2026-08-01T14:09:09.039Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Remote - USA"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Finance","skills":"user research, mixed-methods research, qualitative findings, quantitative data, analytics, research prioritization, stakeholder management, crypto trading, financial markets, trading platforms","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":167280,"maxValue":196800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_99374e6c-fdd"},"title":"Product Designer","description":"<p>Palantir is seeking a Product Designer to join their Design Team. The team is responsible for the human experience of using Palantir&#39;s software. As a Product Designer, you will be involved at every stage of design work, from defining early product concepts to executing on visual design.</p>\n<p>Key responsibilities include:</p>\n<ul>\n<li>Interaction and visual design using tools like Figma</li>\n<li>User research, including informal research and collaborating with customers</li>\n<li>Collaborating with product and engineering teams to realize design ideas</li>\n<li>Understanding of software interfaces, with familiarity with HTML, CSS, JavaScript, and TypeScript</li>\n<li>Autonomy over work, with a wide skill set necessary</li>\n</ul>\n<p>The ideal candidate will have:</p>\n<ul>\n<li>Excellent collaboration and communication skills</li>\n<li>High empathy and dedication to the user</li>\n<li>Iterative design process experience</li>\n<li>Excitement for solving complex problems</li>\n<li>Willingness to learn and make decisions independently</li>\n</ul>\n<p>Requirements include:</p>\n<ul>\n<li>Planning to graduate in 2027</li>\n<li>Active US Security clearance or eligibility</li>\n<li>Portfolio demonstrating software interface design experience</li>\n</ul>\n<p>The estimated salary range for this position is $130,000 - $135,000/year. 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By bringing the right data to the people who need it, our platforms empower our partners to develop lifesaving drugs, forecast supply chain disruptions, locate missing children, and more.</p>\n<p>The Palantir Design Team is responsible for the human experience of using our software. Our team is growing rapidly, but we&#39;re committed to creating a tight-knit team environment that fosters trust, integrity, empathy, and growth. We work together in realizing a shared product vision, and regularly give feedback and critique to each other.</p>\n<p>Designing at Palantir is a varied experience. On a given day, you might be: leading a design sprint for your product team; designing a micro-interaction to make a complex analytical task feel simple; and/or advocating for UX consistency by creating flexible, reusable UI components.</p>\n<p><strong>Core Responsibilities</strong></p>\n<ul>\n<li>You’ll work on product teams with minimal supervision and own end-to-end execution of real product features. You will work with fellow Designers, Product Managers, Developers, and Forward Deployed Engineers to refine and evolve the quality of Palantir products.</li>\n<li>Interaction and visual design. As a product designer, you&#39;ll be involved at every stage of design work. You&#39;ll help define early product concepts, flesh out the high-level workflow and micro-interactions of a feature, and execute on a crisp and effective visual design. You should have experience designing and prototyping using tools such as Figma.</li>\n<li>User research. We frequently do informal user research, and value people who can be flexible with research processes and methodologies to achieve the right outcome. You&#39;ll often visit customer offices to interview and learn from the users we serve. You&#39;ll pair qualitative methods (e.g. scripted usability tests and contextual inquiry) with quantitative information, like product and usage metrics.</li>\n<li>Deliver and communicate designs in close collaboration. We work closely with product and forward deployed engineers to realize our design ideas. You&#39;ll treat engineers and product managers as partners and collaborate with them to prototype and build out products.</li>\n<li>Awareness of how software interfaces are built. Familiarity with HTML, CSS, Javascript, and Typescript is appreciated. You don&#39;t need to be an expert,just fluent enough to collaborate with engineers, and know what&#39;s possible with frontend technologies.</li>\n</ul>\n<p><strong>What We Value</strong></p>\n<ul>\n<li>Excellent collaboration and communication skills with the ability to build great relationships with engineers, PMs, and other stakeholders, and convey and debate design rationale.</li>\n<li>High empathy and dedication to the user, striving to understand and empower them.</li>\n<li>An iterative design process. You validate your ideas early (with stakeholders and users) and are thoughtful and intentional in seeking and responding to feedback. You move fast, listen, and adapt. You rapidly incorporate feedback, and prioritize collaboration. You are adept at giving and receiving critiques.</li>\n<li>Excitement for solving hard, complex problems. You are excited to design for technically complex and data dense interfaces. You thrive in an environment where you can jump into deep subject matter expertise to define simple, approachable, yet still powerful product experiences.</li>\n<li>Willingness to learn and make decisions independently, and the ability to ask questions when needed.</li>\n</ul>\n<p><strong>What We Require</strong></p>\n<ul>\n<li>Must be planning on graduating in 2027.</li>\n<li>A portfolio demonstrating at least one software interface design project. If parts of your portfolio are password-protected, please include your portfolio password under &#39;Additional Questions&#39; when applying.</li>\n</ul>\n<p><strong>Additional Information</strong></p>\n<p>The estimated salary range for this position is estimated to be $130,000 - $135,000/year. Total compensation for this position may also include Restricted Stock units, sign-on bonus and other potential future incentives. Further note that total compensation for this position will be determined by each individual’s relevant qualifications, work experience, skills, and other factors. This estimate excludes the value of any potential sign-on bonus; the value of any benefits offered; and the potential future value of any long-term incentives.</p>\n<p>Our benefits aim to promote health and wellbeing across all areas of Palantirians’ lives. We work to continuously improve our offerings and listen to our community as we design and update them. The list below details our available benefits and some of the perks that can be enjoyed as an employee of Palantir Technologies.</p>\n<p>Benefits:</p>\n<ul>\n<li>Employees (and their eligible dependents) can enroll in medical, dental, and vision insurance as well as voluntary life insurance</li>\n<li>Employees are automatically covered by Palantir’s basic life, AD&amp;D and disability insurance</li>\n<li>Commuter benefits</li>\n<li>Relocation assistance</li>\n<li>Take what you need paid time off, not accrual based</li>\n<li>2 weeks paid time off built into the end of each year (subject to team and business needs)</li>\n<li>10 paid holidays throughout the calendar year</li>\n<li>Supportive leave of absence program including time off for military service and medical events</li>\n<li>Paid leave for new parents and subsidized back-up care for all parents</li>\n<li>Fertility and family building benefits including but not limited to adoption, surrogacy, and preservation</li>\n<li>Stipend to help with expenses that come with a new child</li>\n<li>Employees can enroll in Palantir’s 401k plan</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_cbd3cfc0-c6f","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Palantir","sameAs":"https://www.palantir.com/","logo":"https://logos.yubhub.co/palantir.com.png"},"x-apply-url":"https://jobs.lever.co/palantir/4c0fb3a1-8256-4d14-9a27-23727235752e?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"entry","x-job-type":"full-time","x-salary-range":"$130,000 - $135,000/year","x-skills-required":["Figma","HTML","CSS","Javascript","Typescript"],"x-skills-preferred":[],"datePosted":"2026-08-01T04:04:26.059Z","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Figma, HTML, CSS, Javascript, Typescript","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":130000,"maxValue":135000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_33df5319-c2a"},"title":"Product Design Intern","description":"<p>Palantir is seeking a Product Design Intern to join their Design Team. 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Create and present Mood/Reference boards in Miro for team discussion and approval.</li>\n<li>Prepare and present multiple design roughs for directional approval, implement feedback and create detailed final environment concept art renders in a timely manner.</li>\n<li>Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.</li>\n<li>Create strong and unique environmental designs including playspaces, training grounds, locker rooms, apartment interiors, cityscapes, street scenes, and stadiums using a combination of 2D and 3D software.</li>\n<li>Develop and create storyboards based on the provided script, identifying camera angles, framing and movements.</li>\n<li>Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.</li>\n</ul>\n<p>Required Qualifications:</p>\n<ul>\n<li>Strong drawing and ideation skills, with a specialization in environment concept design.</li>\n<li>Have a solid understanding of architectural elements and the ability to design realistic environments. 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org.</li>\n<li>Co-leading product direction with PM, engineering, and data partners across four teams.</li>\n<li>Framing ambiguous problems and aligning partners around a clear direction, often before the data is in.</li>\n<li>Conducting and directing research with customers and HR partners to validate these experiences in a high-stakes compliance domain.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>You&#39;ve shipped AI-powered experiences to production , not prototypes , and can speak concretely to how you handled uncertainty, errors, and human override.</li>\n<li>Experience in service design for products that involve two sides or multiple stakeholders.</li>\n<li>Ability to evaluate and direct AI-generated design and content , knowing when to use it, when to override it, and how to raise the bar.</li>\n<li>Cross-functional judgment to co-lead direction with PM, engineering, and data , and hold your position when the right answer is unpopular.</li>\n<li>Comfort with ambiguity , you frame the problem, scope the work, and advance forward without waiting for perfect information.</li>\n<li>5+ years of product design experience owning shipped work in B2B SaaS, with well-developed craft across web.</li>\n</ul>\n<p>Compensation Details: The cash compensation range for this role is $177,000/yr to $222,000/yr in New York.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_18433af0-776","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Gusto","sameAs":"https://gusto.com","logo":"https://logos.yubhub.co/gusto.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/gusto/jobs/7905702?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$177,000/yr to $222,000/yr","x-skills-required":["AI-powered experience design","service 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patterns","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":177000,"maxValue":222000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_d41c08c8-507"},"title":"Manager, Teen Technology & Design","description":"<p>The Manager of Teen Technology &amp; Design is a leading member of the Young Adult Programs and Services (YAPS) Department, responsible for providing support to teen patrons and teen-serving staff through programming, resources, and professional development across 89 branches.</p>\n<p>The Manager will design, communicate, and implement programs and services that will help bring The New York Public Library&#39;s (NYPL) strategic vision for teens to life, and work closely with the Associate Director and Director of Young Adult Programs &amp; Services to build the community of practice at the Library.</p>\n<p>Key responsibilities 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track record of setting product vision through design, with concrete examples of taking qualitative and quantitative research and synthesizing it into design solutions</li>\n<li>Fluency across the modern design toolchain (Figma, Sketch, Adobe Creative Suite, etc.), and experience using AI tools as a force multiplier and creative engine</li>\n<li>Comfort working in a fast-paced environment with shifting priorities</li>\n<li>Strong communication skills and the ability to receive and apply feedback</li>\n</ul>\n<p><strong>Nice to Have</strong></p>\n<ul>\n<li>Ability to grow teams, mentor designers, and build design organizations</li>\n<li>Experience working with premium consumer, technology, or automotive brands</li>\n<li>Knowledge of front-end development basics (HTML/CSS/JavaScript) for better design-engineering collaboration</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>The base salary for this role is $160,000 annually</li>\n<li>Highly competitive equity grants are included 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Data is to accelerate the deployment of AI by helping large enterprises solve their most ambitious challenges.</p>\n<p>This role will take on multiple products ranging from 0-1 initiatives to improving established products.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Design end-to-end user flows, wireframes, high-fidelity mockups, and interactive prototypes for desktop web applications.</li>\n<li>Partner with Product Managers, Engineers, Data Scientists, and Operations team members to solve product and business challenges.</li>\n<li>Advocate for the voice of the user as the founding designer of the business unit.</li>\n<li>Prioritize and execute work in a fast-paced environment with rapid timelines and high amounts of scope and ambiguity.</li>\n<li>Contribute to the evolution of our company-wide design system and interaction patterns.</li>\n<li>Take ownership to identify product gaps and rally support for proposed solutions.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Experience 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>\n<p>With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>\n<p>Reporting to a Lead Producer, the FC Live Content Producer works closely with the production, product management, art, and quality verification teams to create compelling live content for EA SPORTS FC.</p>\n<p>The FC Live Content Producer will have a rare mix of strategic knowledge, creative instinct that can translate data and ideas into relevant plans that benefit our players. You will also need a good eye for product quality and consumer usability. You have great attention to detail, and you will have taken into account every possibility within your creation.</p>\n<p>If you enjoy working on a production team, developing content for millions of fans, while evaluating existing ideas/processes and coming up with new ones, this is the role for you!</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Translate real-world football events into live content ideas/plans on short notice, which may sometimes require flexible work hours to mirror real-world football events.</li>\n<li>Develop live content plans and strategies to implement with the goal of retaining and engaging players, based on data you have collected from dashboards, peers or through other research.</li>\n<li>Work directly in custom tools to create, verify, and publish live content to our players.</li>\n<li>Work with the quality verification team to ensure all content is at the expected quality standards.</li>\n<li>Work with other Producers to meet deadlines, targets and priority changes.</li>\n<li>Collaborate with Product Management and art teams to coordinate deliverables and ensure the highest quality and success.</li>\n<li>Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.</li>\n<li>Be resourceful and solve problems using the tools and time/scope available to create unique and fun experiences for players.</li>\n<li>Have an eye for establishing and improving processes to make life easier for the Content Production team.</li>\n<li>Help establish best practices for the team and lead by example.</li>\n</ul>\n<p>Your Skills &amp; Experience:</p>\n<ul>\n<li>2-4 years experience working on a live service product, with relevant experience in production, product management, quality verification or game design being a plus.</li>\n<li>High levels of attention to detail, with a proven track record of being able to spot defects or issues that may not be apparent at first glance.</li>\n<li>Good eye for game quality and advocate for the end-user experience.</li>\n<li>You are a football (soccer) fan and you are familiar with players, teams and leagues from the men’s and women’s game.</li>\n<li>Experience with game production tools and Project Management software are a plus.</li>\n<li>Experience working with a remote team through all phases of the live product cycle.</li>\n<li>An understanding of the core mechanics of Ultimate Team and other core game modes within FC.</li>\n<li>Ability to think outside the box to solve complex time sensitive problems.</li>\n<li>Knowledge and proficiency in improving team efficiencies and processes.</li>\n<li>A/B testing knowledge.</li>\n<li>Knowledge of in-game economy management and power curve balancing.</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong></p>\n<p><strong>COMPENSATION AND BENEFITS</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong></p>\n<ul>\n<li>British Columbia (depending on location e.g. Vancouver vs. Victoria) $67,000 - $92,700 CAD</li>\n</ul>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_217dca14-94b","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Assistant-Producer-EA-SPORTS-FC/214934?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$67,000 - $92,700 CAD","x-skills-required":["live service product experience","production","product management","quality verification","game design","game production tools","Project Management software","A/B testing","in-game economy management"],"x-skills-preferred":["football (soccer) knowledge","Ultimate Team experience","core game modes within FC"],"datePosted":"2026-07-30T15:18:54.357Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"live service product experience, production, product management, quality verification, game design, game production tools, Project Management software, A/B testing, in-game economy management, football (soccer) knowledge, Ultimate Team experience, core game modes within FC","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":67000,"maxValue":92700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_8af72908-f9e"},"title":"3D Operations Digital Manager","description":"<p>We&#39;re in the midst of the biggest change the automotive industry has ever seen. 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You&#39;ll craft every touchpoint our customers encounter, designing people and society&#39;s needs into the heart of our next generation of out-of-vehicle products, services, and experiences.</p>\n<p>This position is responsible for the development and delivery of physical Design Studio Models.</p>\n<p>You will get to lead a team of professionals in the development and build of armatures, design intent models and various other physical models in a fast-paced environment.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Lead studio coordination efforts including work balancing, staffing and other resources.</li>\n<li>Lead the development of digital and physical model builds.</li>\n<li>Lead the determination of best tools and techniques to deliver accurate Design executions.</li>\n<li>Lead the delivery of GPDS deliverables to program timing and Studio constraints.</li>\n<li>Interface with all levels and functions of the Design team.</li>\n<li>Lead the delivery of high-quality physical models for management reviews.</li>\n<li>Develop methods to deliver high quality digital and physical models with speed and accuracy.</li>\n<li>Maintain a safe and clean work environment.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Bachelor&#39;s Degree or relevant experience</li>\n</ul>\n<p>Even better, you may have...</p>\n<ul>\n<li>Strong knowledge of model building materials, equipment, and techniques</li>\n<li>Ability to work with a team under tight timing, ever-changing design direction, keeping a positive attitude</li>\n<li>Ability to motivate the team to respond to a demanding schedule</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Immediate medical, dental, vision and prescription drug coverage</li>\n<li>Flexible family care days, paid parental leave, new parent ramp-up programs, subsidized back-up child care and more</li>\n<li>Family building benefits including adoption and surrogacy expense reimbursement, fertility treatments, and more</li>\n<li>Vehicle discount program for employees and family members and management leases</li>\n<li>Tuition assistance</li>\n<li>Established and active employee resource groups</li>\n<li>Paid time off for individual and team community service</li>\n<li>A generous schedule of paid holidays, including the week between Christmas and New Year&#39;s Day</li>\n<li>Paid time off and the option to purchase additional vacation time.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_8af72908-f9e","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ford Motor Company","sameAs":"https://fordcareers.co/","logo":"https://logos.yubhub.co/fordcareers.co.png"},"x-apply-url":"https://efds.fa.em5.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/66961?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":null,"x-job-type":"full-time","x-salary-range":"$115,700 - $192,000","x-skills-required":["model building","design intent models","armatures","digital model builds","physical model builds"],"x-skills-preferred":["Strong knowledge of model building materials, equipment, and techniques","Ability to work with a team under tight timing, ever-changing design direction, keeping a positive attitude","Ability to motivate the team to respond to a demanding schedule"],"datePosted":"2026-07-30T13:38:20.736Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Dearborn, MI"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Automotive","skills":"model building, design intent models, armatures, digital model builds, physical model builds, Strong knowledge of model building materials, equipment, and techniques, Ability to work with a team under tight timing, ever-changing design direction, keeping a positive attitude, Ability to motivate the team to respond to a demanding schedule","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":115700,"maxValue":192000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9dcf6292-ada"},"title":"Manager - Paint and Trim","description":"<p>Join Ford Motor Company&#39;s Design team as a Manager - Paint and Trim. 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As a product designer at Figma, you&#39;ll turn ambiguity into clarity, push the product forward with engineers, PMs, and researchers, and help invent new ways for people to design and build products together.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Design and ship end-to-end experiences that help organize, manage, and deliver content across Figma&#39;s products, as part of the Content Management Systems team</li>\n<li>Partner closely with engineering to shape platform capabilities and technical infrastructure that support CMS and open-source initiatives</li>\n<li>Translate technically complex systems into intuitive, elegant user experiences</li>\n<li>Prototype early and often to explore ideas, validate concepts, and communicate nuanced interaction and technical decisions</li>\n<li>Contribute to product strategy and long-term vision by bringing together customer insights, product thinking, and technical understanding</li>\n<li>Collaborate closely with product managers, engineers, researchers, and designers throughout the product development process</li>\n<li>Help raise the quality bar across the organization through thoughtful feedback, design critiques, and mentorship</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Exceptional product design craft with strong visual and interaction skills, especially in complex software where systems thinking matters as much as any individual screen</li>\n<li>Code is part of your design process, not something you wait to hand off</li>\n<li>Demonstrated ability to move fast, forming a point of view, testing it, and adjusting course without waiting for complete information</li>\n<li>Ability to define a clear product and design vision in ambiguous spaces, using customer insights, qualitative research, and product data to guide decisions</li>\n<li>Track record of independently driving design from discovery through launch, balancing user needs, technical constraints, and business goals</li>\n</ul>\n<p><strong>Nice to Have</strong></p>\n<ul>\n<li>Experience building and shipping software through coding, AI-assisted development, or other technical approaches</li>\n<li>Background designing content management systems, asset management platforms, or foundational platform products</li>\n<li>Familiarity designing developer tools, APIs, SDKs, or other highly technical product experiences</li>\n<li>Contributions to or designing for open-source software</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<ul>\n<li>Competitive package of additional benefits, including health, dental, and vision coverage</li>\n<li>Retirement benefits with company contributions</li>\n<li>Parental leave and reproductive or family planning support</li>\n<li>Mental health and wellness benefits</li>\n<li>Paid time off</li>\n<li>Company recharge days</li>\n<li>Cell phone and home internet reimbursements</li>\n<li>Lifestyle spending accounts</li>\n</ul>\n<p><strong>Salary</strong></p>\n<ul>\n<li>Annual Base Salary Range: $169,000-$303,000 USD</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_9db6c8ca-909","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Figma","sameAs":"https://figma.com","logo":"https://logos.yubhub.co/figma.com.png"},"x-apply-url":"https://job-boards.greenhouse.io/figma/jobs/6126976004?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"remote","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$169,000-$303,000 USD","x-skills-required":["product design","visual design","interaction design","systems thinking","prototyping","coding"],"x-skills-preferred":["content management systems","asset management platforms","foundational platform products","developer tools","APIs","SDKs","open-source software"],"datePosted":"2026-07-30T13:13:14.572Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco, CA"}},"jobLocationType":"TELECOMMUTE","employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"product design, visual design, interaction design, systems thinking, prototyping, coding, content management systems, asset management platforms, foundational platform products, developer tools, APIs, SDKs, open-source software","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":169000,"maxValue":303000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_77f77b82-608"},"title":"Senior Design Project Manager (Architect/Interior Design)","description":"<p>At Flow, we&#39;re reimagining what it means to live, work, and connect. More than just a real estate company, Flow is a brand, a technology platform, and an operations ecosystem spanning condominiums, hotels, multifamily residences, and office spaces.</p>\n<p>The Senior Project Manager owns the end-to-end delivery of assigned Flow developments , driving each project across its full lifecycle (Concept → Design Development → GFC Documentation → FF&amp;E Selection → Site Execution → Handover) on scope, schedule, budget, and brand.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Drive end-to-end project delivery across the full lifecycle from Concept through Handover</li>\n<li>Own project scope, schedule, and budget baselines; monitor and forecast against them throughout delivery</li>\n<li>Lead cross-discipline coordination across architecture, interior design, structural, MEP, and landscape teams, resolving interfaces before they reach site</li>\n<li>Establish and govern the project delivery cadence , programmes, milestones, gateway reviews, and action-log discipline</li>\n<li>Manage consultants and contractors against scope and contract obligations; review deliverables for brand and technical compliance</li>\n<li>Govern change and variation , ensure every change is documented, approved, and cost-aligned</li>\n<li>Identify project risks early, maintain the risk register, and drive documented mitigation with department leads</li>\n<li>Manage the RFI/submittal cycle, enforcing turnaround SLAs and keeping documentation under version control</li>\n<li>Report project health , cost, schedule, risk, and quality , to the Head of Design Management on a defined cadence</li>\n<li>Coordinate seamless project handover with complete as-built and FM documentation at close-out</li>\n<li>Mentor and review the work of Project Managers, raising delivery discipline across the team</li>\n<li>Support development feasibility, procurement strategy, and consultant appointments in partnership with EQS, procurement, and development teams</li>\n</ul>\n<p><strong>Ideal Background</strong></p>\n<ul>\n<li>Bachelor&#39;s or Master&#39;s in Architecture, Engineering, Construction Management, or a related built-environment discipline; PMP, PRINCE2, or RICS certification strongly preferred</li>\n<li>10–15+ years of experience in project management on mid- to large-scale real estate development projects</li>\n<li>Background at a real estate developer, project management consultancy, or tier-one contracting or consulting firm, with direct exposure to design-through-delivery project management</li>\n<li>Proven end-to-end delivery of at least 5 mid-to-large real estate projects across ground-up, conversion, and fit-out types</li>\n<li>Strong cross-discipline coordination experience across architecture, interior design, structural, MEP, and landscape</li>\n<li>Commercial fluency,budgets, procurement, cost control, variations, and claims awareness</li>\n<li>Exposure to multiple markets and regulatory environments, US and/or MENA preferred</li>\n<li>Working knowledge of FIDIC/AIA contracts</li>\n<li>Proficiency in Primavera P6 or MS Project, Procore or equivalent CDE platform, Bluebeam Revu, AutoCAD, and Revit (review level)</li>\n<li>Comfortable leading and holding accountable consultants, contractors, and internal design teams</li>\n</ul>\n<p><strong>Additional Information</strong></p>\n<p><strong>Benefits</strong></p>\n<p>We take care of our people so they can do their best work.</p>\n<ul>\n<li>Health and Wellness Comprehensive medical, dental, vision, disability, and life insurance and parental leave benefits. On-staff doctor, free therapy through SpringHealth, acupuncture, an Employee Assistance Program, and other wellness offerings.</li>\n<li>Time Off PTO and paid holidays.</li>\n<li>Financial 401(k) retirement plan, healthcare and dependent care FSAs, HSA-compatible plan options with annual employer HSA funding and pre-tax commuter benefits.</li>\n<li>Life at Flow Weekly catered lunches, wellness classes and employee discounts on Flow hotel stays, grocer products, and merch.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_77f77b82-608","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Flow","sameAs":"https://flowlife.com","logo":"https://logos.yubhub.co/flowlife.com.png"},"x-apply-url":"https://jobs.lever.co/flowlife/f8209368-32a8-40b7-940b-3ad954f011e2?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Architecture","Engineering","Construction Management","Project Management","Interior Design","Structural","MEP","Landscape","FIDIC/AIA contracts","Primavera P6","MS Project","Procore","Bluebeam Revu","AutoCAD","Revit"],"x-skills-preferred":["PMP","PRINCE2","RICS certification"],"datePosted":"2026-07-29T21:17:01.460Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Bay Harbor Islands, FL"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Real Estate","skills":"Architecture, Engineering, Construction Management, Project Management, Interior Design, Structural, MEP, Landscape, FIDIC/AIA contracts, Primavera P6, MS Project, Procore, Bluebeam Revu, AutoCAD, Revit, PMP, PRINCE2, RICS certification"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_84e4e4d4-7eb"},"title":"Graphic Designer, Paid Ads","description":"<p>At Flow, we&#39;re reimagining what it means to live, work, and connect. 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You&#39;ll craft visuals that are emotionally resonant and strategically sharp, helping us tell a deeper story in every scroll.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Concept and design paid media creatives,static, motion, and mixed-format,with an equal eye for mood, clarity, and conversions.</li>\n<li>Translate strategic briefs into work that performs,while staying true to the brand’s soul.</li>\n<li>Collaborate closely with growth marketers, copywriters, and editors to build successful campaigns.</li>\n<li>Stay grounded in what’s working,analyzing ad performance and iterating thoughtfully based on results.</li>\n<li>Bring a tactile sensibility to digital work,natural textures, organic colorways, thoughtful rhythm.</li>\n</ul>\n<p><strong>Ideal Background</strong></p>\n<ul>\n<li>5+ years of experience crafting high-performing ad creatives, ideally for real estate, hospitality, and design-forward brands.</li>\n<li>Fluent in Adobe Creative Suite (Photoshop, Illustrator, After Effects), Canva, and comfortable in motion-led formats.</li>\n<li>Deep understanding of performance metrics (CTR, CVR, ROAS),with a sensitivity to how design influences behavior.</li>\n<li>Experience designing within a brand system, while knowing when and how to evolve it.</li>\n<li>Collaborative by nature, with the ability to give and receive feedback with clarity and grace.</li>\n</ul>\n<p><strong>Additional Information</strong></p>\n<p><strong>Benefits</strong></p>\n<p>We take care of our people so they can do their best work.</p>\n<ul>\n<li>Health and Wellness: Comprehensive medical, dental, vision, disability, and life insurance and parental leave benefits. 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the world&#39;s leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.</p>\n<p>Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward. At EA SPORTS FC, Concept Artists play an important role in shaping the game&#39;s visual target. 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Collaborating closely with the Art Team, they help visually interpret creative briefs, explore original ideas, and create artwork that determines the final style and mood of the project.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Communicate with Development Directors on tasks, scheduling and assignments; collaborate with Art Directors to hit visual targets; and support the Character Art team during production cycles.</li>\n<li>Working with the Concept Art Lead, gather reference and create Mood Boards for various garments, shoes, and accessories across multiple styles &amp; fashion genres.</li>\n<li>Prepare and present multiple design roughs for directional approval, implement feedback and create detailed final garment and outfit concept art in a timely manner.</li>\n<li>Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.</li>\n<li>Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.</li>\n</ul>\n<p>Required Qualifications:</p>\n<ul>\n<li>A passion for fashion is a must as the main focus for this position will be to concept a multitude of player clothing items for an in-game vanity system.</li>\n<li>Experience designing and concepting game characters in all phases, including rough sketches, refined lineart and full color renderings. Familiar with creating Directional Packages including turnarounds, detail shots of accessories, and material call-outs.</li>\n<li>Ability to reinterpret and render realistic real-world fashion garments including structural details like hems, seams, pockets, patterns, fit, and folds in a clear and accurate manner.</li>\n<li>Knowledge of realistic anatomy and the fundamentals of the human body, including core muscle groups and how they connect to the skeleton, proportion, weight and mass, figure posing and costuming.</li>\n<li>Knowledge of clothing, fabric, materials and how they drape and fold around bodies.</li>\n<li>Ability to render various materials accurately, including lighting, weight and surfacing.</li>\n<li>Skilled in rendering and dynamically posing figures in motion, action and dramatic situations.</li>\n<li>Versatile and able to design and concept realistic-looking and stylized characters and costumes, both from imagination and from reference.</li>\n<li>Experience creating multiple pattern variations using color, texture and graphics.</li>\n<li>Solid awareness of posing figures, posture, facial expression, gesture and movement.</li>\n<li>Good graphic design &amp; typography skills and the ability to create logos, tattoos, faux brand names and other stylized art treatments often found on clothing.</li>\n</ul>\n<p>Nice to Have:</p>\n<ul>\n<li>Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.</li>\n<li>Collaborative by nature and can work with Cine, VFX and other visual directors to determine a specific vision.</li>\n<li>Storyboard experience, including working knowledge of cinematography terms, shots and common techniques and terminology used when creating storyboards.</li>\n<li>The ability to read and interpret scripts, discuss cinematic team requirements and be a strong visual partner in storyboard creation.</li>\n<li>Skilled in creating concept key frames for animation, VFX, and motion graphics.</li>\n</ul>\n<p>Software &amp; Tools Proficiency:</p>\n<ul>\n<li>Experience with industry-standard 2D digital painting (e.g., Photoshop, etc.)</li>\n<li>Familiar with 3D tools (e.g. Blender, Maya, Substance Designer, Marmoset etc.).</li>\n<li>Familiar with Miro, Slack and other common communication software.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_90392fa9-4fe","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Concept-Artist-Characters-EA-SPORTS-FC/215659?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":"$77,700 - $107,900 CAD","x-skills-required":["2D digital painting","3D tools","concept art","character design","fashion design","anatomy","graphic design","typography"],"x-skills-preferred":["3D workflows","storyboard creation","animation","VFX","motion graphics"],"datePosted":"2026-07-29T17:32:54.644Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"TEMPORARY","occupationalCategory":"Design","industry":"Technology","skills":"2D digital painting, 3D tools, concept art, character design, fashion design, anatomy, graphic design, typography, 3D workflows, storyboard creation, animation, VFX, motion graphics","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":77700,"maxValue":107900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_02d01ca6-94e"},"title":"Cinematic Animator - EA SPORTS FC","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the world&#39;s leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>\n<p>The Role: To be successful in this role, you will need to be able to key-frame characters to a very high standard. You will work closely with the Cinematics Team to help bring quality animated performances to the game.</p>\n<p>Your Responsibilities:</p>\n<ul>\n<li>Work closely with the Director to understand the vision for the cinematics</li>\n<li>Assemble Motion Capture character performances together with all the props necessary to realize the cinematics</li>\n<li>Work with artists, technical artists/animators - providing feedback on rigs and tools</li>\n<li>Provide feedback to other animators on the team (both internally and externally) – where necessary</li>\n<li>Polish key frame face / body animation for Cinematic scenes and test in game engine</li>\n<li>Work with Technical Artist’s/Animator’s and Engineers to manage and solve any technical problems that arise with both 1st and 3rd party tools and software</li>\n</ul>\n<p>Your Qualifications:</p>\n<ul>\n<li>Experienced CG character animator required</li>\n<li>Minimum 3 years work experience</li>\n<li>Must possess excellent character animation skills</li>\n<li>Experience working with advanced facial animation rigs</li>\n<li>Must have experience animating cameras, and a good eye for cinematics</li>\n<li>Experience creating the various passes needed to take animations from initial previz and blocking, all the way through to fully realized, highly polished sequences</li>\n<li>Must have strong working knowledge of a 3D animation package (Maya, XSI etc.)</li>\n<li>Familiarity with Autodesk’s Motionbuilder preferred but not essential</li>\n<li>Must have ability to work under tight deadlines.</li>\n<li>Experience working in gaming preferred but not essential</li>\n<li>Experience working with, and providing feedback to both artists and technical artists/animators</li>\n</ul>\n<p>Performance Competencies:</p>\n<ul>\n<li>Strong technical communication and collaboration skills.</li>\n<li>A passion for Sports/Soccer is an asset.</li>\n<li>Motivated to learn how to use new or proprietary software</li>\n<li>Be adaptable to different workflow methods</li>\n<li>Able to communicate well with other disciplines</li>\n<li>Candidate must be meticulous, detail oriented, driven, and need very little supervision to put out high quality work</li>\n<li>Candidate must have a strong work ethic and work well with a team</li>\n<li>Be positive and approachable</li>\n</ul>\n<p>Pay Transparency - North America: The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p>COMPENSATION AND BENEFITS: The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. 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opportunities and generate innovative ideas to improve our processes, culture, and influence our approach to research.</li>\n<li>Lead research on highly visible products or set of business initiatives with notable risk and complexity.</li>\n<li>Regularly influence at the highest levels of organisations.</li>\n<li>Elevate the research craft of the team.</li>\n<li>Embody our culture and values.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<ul>\n<li>Doctorate in Human-Computer Interaction, Human Factors Engineering, Computer Science, Technical Communications, Information Science, Information Architecture, User Experience Design, Behavioral Science, Social Sciences, or related field AND 3+ years User Experience Research experience</li>\n<li>OR Master’s Degree in Human-Computer Interaction, Human Factors Engineering, Computer Science, Technical Communications, Information Science, Information Architecture, User Experience Design, Behavioral Science, Social Sciences, or related field AND 4+ years User Experience Research experience</li>\n<li>OR Bachelor’s Degree in Human-Computer Interaction, Human Factors Engineering, Computer Science, Technical Communications, Information Science, Information Architecture, User Experience Design, Behavioral Science, Social Sciences, or related field AND 6+ years User Experience Research experience</li>\n<li>OR equivalent experience.</li>\n</ul>\n<p><strong>Preferred Qualifications</strong></p>\n<ul>\n<li>Doctorate in Human-Computer Interaction, Human Factors Engineering, Computer Science, Technical Communications, Information Science, Information Architecture, User Experience Design, Behavioral Science, Social Sciences, or related field AND 5+ years user experience research experience</li>\n<li>OR Master’s Degree in Human-Computer Interaction, Human Factors Engineering, Computer Science, Technical Communications, Information Science, Information Architecture, User Experience Design, Behavioral Science, Social Sciences, or related field AND 8+ years user experience research experience</li>\n<li>OR Bachelor’s Degree in Human-Computer Interaction, Human Factors Engineering, Computer Science, Technical Communications, Information Science, Information Architecture, User Experience Design, Behavioral Science, Social Sciences, or related field AND 10+ years user experience research experience</li>\n<li>OR equivalent experience.</li>\n<li>8+ years experience working in UX research or a related field.</li>\n<li>High level research skills across methods, qualitative and quantitative.</li>\n<li>Excellent communication and presentation / storytelling skills, with the ability to energize and activate teams.</li>\n<li>Experience working in B2B and B2C product spaces.</li>\n<li>Experience working on AI products.</li>\n<li>Demonstrated championing of fundamentals of user experience, including accessibility and inclusive design.</li>\n<li>Experience with commonly used research tools.</li>\n</ul>\n<p><strong>Salary</strong> The typical base pay range for this role across the U.S. is USD $142,800 – $274,800 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $188,000 – $304,200 per year.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_d5d34ff2-755","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Microsoft AI","sameAs":"https://microsoft.ai","logo":"https://logos.yubhub.co/microsoft.ai.png"},"x-apply-url":"https://microsoft.ai/job/principal-ux-researcher-5/?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"USD $142,800 – $274,800 per year","x-skills-required":["Human-Computer Interaction","User Experience Research","Human Factors Engineering","Computer Science"],"x-skills-preferred":["Mixed Methods research","qualitative and quantitative research skills","communication and presentation skills","B2B and B2C product spaces","AI products","accessibility and inclusive design"],"datePosted":"2026-07-29T17:17:09.164Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"New York, US"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Human-Computer Interaction, User Experience Research, Human Factors Engineering, Computer Science, Mixed Methods research, qualitative and quantitative research skills, communication and presentation skills, B2B and B2C product spaces, AI products, accessibility and inclusive design","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":142800,"maxValue":274800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_b0c42684-4e5"},"title":"Staff Product Designer (Auth0)","description":"<p>Secure Every Identity, from AI to Human</p>\n<p>Identity is the key to unlocking the potential of AI. Okta secures AI by building the trusted, neutral infrastructure that enables organisations to safely embrace this new era. This work requires a relentless drive to solve complex challenges with real-world stakes. We are looking for builders and owners who operate with speed and urgency and execute with excellence.</p>\n<p>This is an opportunity to do career-defining work. We&#39;re all in on this mission. If you are too, let&#39;s talk.</p>\n<p><strong>The Emerging Products Design Team</strong></p>\n<p>Emerging Products is an org pillar inside Auth0. We figure out what&#39;s next. You&#39;ll be designing systems that help developers secure AI agents, manage granular permissions, and build on identity primitives that don&#39;t fully exist yet.</p>\n<p>Engineers, PMs, and Designers work on the same problems at the same time. There is no design-then-build sequence. 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We&#39;re all figuring this out together.</li>\n</ul>\n<p><strong>What you’ll bring to the role</strong></p>\n<ul>\n<li>You have craft: This matters most. Considered typography, intentional spacing, polished micro-interactions, details that show someone genuinely cared. We&#39;re looking for someone with a refined sense of design taste/aesthetics and a deep appreciation for the details that create a polished user experience.</li>\n<li>You build: 6+ years of design experience, but somewhere along the way you started prototyping in the browser, shipping side projects, or writing production code because you wanted the interaction exactly right.</li>\n<li>You have a real AI practice: Not experimentation, but an actual workflow. You have opinions about where AI tools help and where they fall short.</li>\n<li>You design for developers: Tools, APIs, CLIs, SDKs, and admin dashboards. You know &quot;simple&quot; means something different for this audience.</li>\n</ul>\n<p><strong>Note for when applying</strong></p>\n<p>In your application, please include a link to your portfolio with password (if protected). We prioritise a review of your design craft and any examples of your work in code.</p>\n<p>Below is the annual base salary range for candidates located in San Francisco Bay Area. Your actual base salary will depend on factors such as your skills, qualifications, experience, and work location. In addition, Okta offers equity (where applicable), bonus, and benefits, including health, dental and vision insurance, 401(k), flexible spending account, and paid leave (including PTO and parental leave) in accordance with our applicable plans and policies. To learn more about our Total Rewards program please visit: https://rewards.okta.com/us. The annual base salary range for this position for candidates located in the San Francisco Bay area is between: $140,000-$193,000 USD The Okta Experience</p>\n<ul>\n<li>Supporting Your Well-Being</li>\n</ul>\n<ul>\n<li>Driving Social Impact</li>\n</ul>\n<ul>\n<li>Developing Talent and Fostering Connection + Community</li>\n</ul>\n<p>We are intentional about connection. Our global community, spanning over 20 offices worldwide, is united by a drive to innovate. 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As we do not have a relocation/immigration budget, we’re unable to consider candidates based outside of Sweden.</p>\n<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>\n<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>\n<p>DICE is a creative studio with offices in Stockholm and Gothenburg. 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The ideal candidate will take UX wireframes and translate them into visual UI mockups, delivering end-to-end features while adhering to and maintaining our design system. You thrive in a fast-paced environment, creating high-quality UI art assets and reliably estimating and delivering production work on time.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Translate UX wireframes into clear, compelling UI art mockups aligned with visual design goals.</li>\n<li>Produce high-quality UI art assets that are consistent with established art direction and follow approved visual benchmarks.</li>\n<li>Maintain and contribute to the UI design system, ensuring visual consistency, scalability, and UI asset integrity across the game experience.</li>\n<li>Deliver end-to-end UI features, taking work from initial visual concepts through to production and engine implementation.</li>\n<li>Estimate time and scope accurately for your tasks, delivering quality work on schedule and within budget.</li>\n<li>Work directly in Figma, Photoshop, and Illustrator to design screen layouts, iconography, and visual components.</li>\n<li>Export and optimize production-ready UI art for the game engine, ensuring assets meet technical specs and design intent.</li>\n<li>Collaborate closely with UI/UX designers, engineers, and the lead artist to iteratively refine UI art based on feedback from team members.</li>\n</ul>\n<p>Skills &amp; Qualifications:</p>\n<ul>\n<li>Minimum of 3 years of experience in UI art for video games, with a portfolio showing strong visual design applied to interactive systems.</li>\n<li>Solid understanding of visual layout, typography, visual hierarchy, color theory, and UI iconography.</li>\n<li>Proven ability to work with UX wireframes and translate functional user flows into visual UI mockups.</li>\n<li>Demonstrated experience using software tools like Figma, Photoshop, and Illustrator in a production environment.</li>\n<li>Good time-management skills with a track record of accurately estimating task effort and consistently meeting project deadlines.</li>\n<li>Strong communication and collaboration skills, with an open mind to feedback from leads and team members.</li>\n</ul>\n<p>Desirable / Bonus Skills:</p>\n<ul>\n<li>Ability to create animated comps, motion graphics, and interactive prototypes using Figma Prototypes, Figma Motion, or After Effects to bring UI elements to life.</li>\n<li>Experience using 3D tools like Blender for the purposes of producing high quality 2D art.</li>\n<li>Prior experience implementing, testing, and optimizing assets directly inside a game engine.</li>\n<li>Experience working on first-person shooters and/or familiarity with the Battlefield franchise.</li>\n</ul>\n<p>Formal education or specific degrees are not required; demonstrated experience and a strong portfolio are the primary qualifications for this role.</p>\n<p>We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.</p>\n<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_694c0ba9-143","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/UI-Artist/215346?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":null,"x-skills-required":["UI art","visual design","Figma","Photoshop","Illustrator","UX wireframes","UI design system"],"x-skills-preferred":["animated comps","motion graphics","interactive prototypes","3D tools like Blender","game engine experience","first-person shooters","Battlefield franchise experience"],"datePosted":"2026-07-29T17:02:57.790Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Stockholm, Stockholm County"}},"employmentType":"TEMPORARY","occupationalCategory":"Design","industry":"Technology","skills":"UI art, visual design, Figma, Photoshop, Illustrator, UX wireframes, UI design system, animated comps, motion graphics, interactive prototypes, 3D tools like Blender, game engine experience, first-person shooters, Battlefield franchise experience"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_467432fa-060"},"title":"Principal UX Researcher","description":"<p>Microsoft AI Monetization is a customer-first organisation dedicated to building the next generation of AI-powered products that serve our customers’ business goals.</p>\n<p>We are seeking a Principal UX Researcher to help us set the path for our next generation of AI-powered experiences focused on monetization. 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For specific work locations within the San Francisco Bay area and New York City metropolitan area, the base pay range for this role is USD $188,000 – $304,200 per year.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_467432fa-060","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Microsoft AI","sameAs":"https://microsoft.ai","logo":"https://logos.yubhub.co/microsoft.ai.png"},"x-apply-url":"https://microsoft.ai/job/principal-ux-researcher-3/?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"USD $142,800 – $274,800 per year","x-skills-required":["Human-Computer Interaction","User Experience Research","Mixed Methods Research","Qualitative and Quantitative Analysis"],"x-skills-preferred":["AI products","B2B and B2C product spaces","Accessibility and Inclusive Design","Research tools"],"datePosted":"2026-07-29T16:51:41.470Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Mountain View"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Human-Computer Interaction, User Experience Research, Mixed Methods Research, Qualitative and Quantitative Analysis, AI products, B2B and B2C product spaces, Accessibility and Inclusive Design, Research tools","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":142800,"maxValue":274800,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_0a91435a-8b2"},"title":"Principal UX Researcher","description":"<p>Microsoft AI Monetization is a customer-first organisation dedicated to building the next generation of AI-powered products that serve our customers’ business goals.</p>\n<p>We are seeking a Principal UX Researcher to help us set the path for our next generation of AI-powered experiences focused on monetization. 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You will be a solid mixed-methods researcher comfortable in interviews and with deep data analysis.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Understand the behaviours, motivations, needs, and aspirations of our customers to create a differentiated advantage in our ability to build relevant and impactful experiences for people across the world.</li>\n<li>Drive product strategy through rigorous programs of multi-stage research executed to the highest standards.</li>\n<li>Balance rigor with scrappiness and the ability to push with a fast-moving team.</li>\n<li>Drive cross-team collaborations among all disciplines from early product stages to final implementations.</li>\n<li>Guide teams in creative new directions and help set ambitious goals that stand out from the crowd.</li>\n<li>Identify new opportunities and generate innovative ideas to improve our processes, culture, and influence our approach to research.</li>\n<li>Lead research on highly visible products or set of 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As a Senior Interaction Designer, you will work with a group of passionate design professionals to redefine the way millions of users use hardware, software, and services.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Be an outstanding design lead, innovative, fast, creative, communicative, and able to stand on your feet in meetings.</li>\n<li>Collaborate with user researchers, interaction designers, engineers, product managers, and visual designers to craft the best possible design.</li>\n<li>Contribute to crafting design assets visually, verbally, and in writing.</li>\n<li>Build user journey maps and information architecture for apps.</li>\n<li>Provide constructive design commentary and evaluative critique.</li>\n<li>Deliver clear, detailed design specifications to define end-users&#39; experience.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>12+ years of proven experience in industry as an interaction designer.</li>\n<li>Degree in Human-Computer Interaction Design, Product Design, or comparable.</li>\n<li>Proven experience in conceptual design, prototyping, tactical UI design, and the software development process.</li>\n<li>Design portfolio of user experience projects for one or more areas such as Desktop, Mobile, Web Applications.</li>\n<li>Experience with crafting sketches, mind maps, and storyboards for brainstorming.</li>\n<li>Use of metrics and user research data to influence design direction.</li>\n<li>Ability to consider and apply business objectives to design work.</li>\n<li>Proficient in manual and AI prototyping tools such as Figma, Claude Design.</li>\n<li>Experienced and proficient with the latest AI and documentation tools.</li>\n</ul>\n<p>Nice to Have:</p>\n<ul>\n<li>Master&#39;s in Design degree from outstanding design institutes like IIT/NID.</li>\n<li>Background in engineering, product, or visual design.</li>\n<li>Leading global design projects to deliver pioneering user experience.</li>\n<li>Experience with maintaining a user experience design system.</li>\n<li>Planning and conducting user research studies.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_32669e24-bb5","directApply":true,"hiringOrganization":{"@type":"Organization","name":"NVIDIA","sameAs":"https://www.nvidia.com","logo":"https://logos.yubhub.co/nvidia.com.png"},"x-apply-url":"https://nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAExternalCareerSite/job/India-Pune/Senior-Interaction-Designer_JR2022002?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":null,"x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Interaction Design","User Experience","Prototyping","UI Design","Information Architecture"],"x-skills-preferred":["Master's in Design","Engineering","Visual Design","Design Systems","User Research"],"datePosted":"2026-07-29T16:40:39.928Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Pune"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Interaction Design, User Experience, Prototyping, UI Design, Information Architecture, Master's in Design, Engineering, Visual Design, Design Systems, User Research"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_52294b9a-1f5"},"title":"Design Engineer, Growth & Marketing","description":"<p>Perplexity is looking for a Design Engineer to help turn perplexity.com into a real growth engine. You&#39;ll sit shoulder to shoulder with brand designers, PMMs, growth, and content teams, shipping product launch pages, campaign landing pages, and the components and tooling that let those teams move fast without lowering the bar.</p>\n<p>This is a hands-on role for someone with real taste, sharp attention to detail, and the speed to turn a Figma file, a Slack thread, or a rough sketch into a polished, shipped page quickly.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Ship product launch pages and evergreen marketing pages for products like Comet, Computer, Deep Research, Search, and Hub. Own the work from Figma handoff to production.</li>\n<li>Partner with brand designers to build interactive experiences that make the site feel alive and drive engagement.</li>\n<li>Maintain and extend our brand design system and component library, keeping Figma and production in sync so brand and creative can scaffold pages with guardrails.</li>\n<li>Work closely with the paid ads and growth teams to run A/B tests on landing pages, popups, and upsell modules. Read the results, then iterate.</li>\n<li>Migrate the leftover Framer collections to Sanity, model schemas that non-engineers can actually use, and help ship new content types like changelog, customer stories, and academy pages.</li>\n<li>Design and unblock yourself when design resources are constrained. You can take a rough direction and turn it into something worth shipping.</li>\n<li>Improve the tools around the work: CMS workflows, i18n, SEO, experimentation, and internal tooling for marketing self-serve. If a manual process is slowing the team down, you should want to fix it.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>3+ years of experience as a front-end or design engineer, ideally on a marketing or growth site.</li>\n<li>A portfolio site that shows your previous work on marketing sites and design work.</li>\n<li>Strong skills in React, CSS, and modern frameworks.</li>\n<li>Deep understanding of responsive design and design-to-code workflows. You know what the platform can do and you stay current on what&#39;s new.</li>\n<li>Experience maintaining a reusable component library and sweating the design details in code.</li>\n<li>A real eye for design. You can tell the difference between &quot;almost right&quot; and &quot;actually right,&quot; and your work reflects it.</li>\n<li>Attention to detail that shows up unprompted. The 2px misalignment, the wrong easing curve, the widow at the end of the paragraph.</li>\n<li>Stellar communication skills and a track record of working effectively in cross-functional teams. You can defend a decision, push back constructively, and explain trade-offs to non-technical stakeholders.</li>\n<li>Desire to work in a fast-paced environment, continuously grow, and master your craft.</li>\n</ul>\n<p><strong>Nice to Have</strong></p>\n<ul>\n<li>Experience running A/B tests and reading experiments results in a growth context.</li>\n<li>Knowledge of SEO principles, structured data, and localization workflows.</li>\n<li>Experience with web animations (GSAP, Motion, Web Animations API), 3D libraries, or interactive storytelling.</li>\n<li>Experience working with a headless CMS (Sanity, Contentful).</li>\n<li>Experience building internal tools or AI-assisted workflows that made a marketing or design team faster.</li>\n</ul>\n<p><strong>Compensation</strong></p>\n<ul>\n<li>Estimated Base Salary $180K – $300K • Offers Equity</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_52294b9a-1f5","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Perplexity","sameAs":"https://perplexity.com/","logo":"https://logos.yubhub.co/perplexity.com.png"},"x-apply-url":"https://jobs.ashbyhq.com/perplexity/fbbd496b-1d14-4396-b31d-38fbea0dc666?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":null,"x-experience-level":"senior","x-job-type":"Full time","x-salary-range":"$180K - $300K","x-skills-required":["React","TypeScript","Tailwind CSS","Sanity","responsive design","design-to-code workflows"],"x-skills-preferred":["A/B testing","SEO principles","structured data","localization workflows","web animations","3D libraries","interactive storytelling","headless CMS","internal tools","AI-assisted workflows"],"datePosted":"2026-07-28T14:25:41.478Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"San Francisco"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"React, TypeScript, Tailwind CSS, Sanity, responsive design, design-to-code workflows, A/B testing, SEO principles, structured data, localization workflows, web animations, 3D libraries, interactive storytelling, headless CMS, internal tools, AI-assisted workflows","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":180000,"maxValue":300000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_b8a05156-9bf"},"title":"Associate Quality Designer, Battlefield QV","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>At Electronic Arts, our mission is to inspire the world to play. As part of the Battlefield team, you will help ensure the quality, stability, and performance of one of the industry’s most iconic franchises.</p>\n<p>We are seeking a Quality Verification Analyst with strong analytical skills and an interest in AI-assisted workflows and modern testing methodologies.</p>\n<p>In this role, you will collaborate with cross-functional partners to validate gameplay systems and online features, while contributing to continuous improvement in testing processes and tools.</p>\n<p>Reporting to the Development Manager, you will support quality efforts across online systems, UI flows, game settings, persistence systems, and related infrastructure to deliver reliable and high-quality player experiences.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Perform hands-on in-game testing to validate end-to-end player journeys from frontend to in-game systems</li>\n<li>Design and execute test strategies across Online systems, UI flows, game settings, and persistence features</li>\n<li>Apply modern tools and AI-assisted workflows to enhance efficiency, surface insights faster, and strengthen overall quality coverage</li>\n<li>Analyze gameplay data, logs, and metrics to identify quality risks and patterns</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>Curious about how AI can improve workflows and problem-solving</li>\n<li>Analytical and structured in your thinking</li>\n<li>A strong communicator who can explain technical issues clearly</li>\n<li>Adaptable and confident working in a fast-paced environment where priorities, features, workflows, and scope may evolve quickly</li>\n</ul>\n<p><strong>Required Qualifications</strong></p>\n<ul>\n<li>1+ years of experience in software development or quality assurance in gaming.</li>\n<li>Experience or demonstrated interest in using AI-assisted tools to improve workflows</li>\n</ul>\n<p><strong>Benefits</strong></p>\n<p>We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_b8a05156-9bf","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Associate-Quality-Designer-Battlefield-QV/214785?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"entry","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["AI-assisted workflows","modern testing methodologies","analytical skills","gameplay data analysis"],"x-skills-preferred":[],"datePosted":"2026-07-28T14:24:24.302Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Stockholm, Stockholm County"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"AI-assisted workflows, modern testing methodologies, analytical skills, gameplay data analysis"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_adec6fd6-8b9"},"title":"Sound Designer (12-month contract)","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.</p>\n<p>United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.</p>\n<p>The DICE Audio department is looking for a sound designer to join the Battlefield audio team in our mission to create amazing sounding games and player experiences. You are driven, curious, creative and have a passion for sound design. You are a problem solver and have a strong willingness to learn more about audio as a craft and push the boundaries of what is possible in game audio to create the best audible experience for our players.</p>\n<p><strong>Responsibilities:</strong></p>\n<ul>\n<li>Produce content aligned with existing designs and audio direction, ensuring each piece contributes to a cohesive and high-quality soundscape by creating assets and implementations that meet both creative and technical goals.</li>\n<li>Collaborate under the guidance of a Lead to develop sounds for environments, game modes, destruction, and animations.</li>\n<li>Implement your work into the game using the Frostbite engine.</li>\n<li>Deliver high-quality audio within a given budget and timeline.</li>\n<li>Be structured; estimate your work, update plans, submit good data into the branch.</li>\n<li>Refine content and its underlying logic through playtesting and feedback sessions to ensure it meets quality standards and serves its intended purpose.</li>\n<li>Ask for and act on feedback concerning your work. Also provide feedback within the sound team, with a focus on audio execution.</li>\n<li>Be an active mixer for your assets and provide feedback on the title&#39;s overall mix.</li>\n</ul>\n<p><strong>Qualifications:</strong></p>\n<ul>\n<li>Experience in designing sounds for interactive or linear media.</li>\n<li>Strong understanding of how sound functions in real life, with an ability to balance realism and gameplay readability.</li>\n<li>Developed artistic skills, with a talent for interpreting references and following direction.</li>\n<li>Proficiency with modern studio hardware, editing and design techniques, and software like Reaper, ProTools, Sound Forge, Waves, iZotope RX, and FabFilter.</li>\n<li>Eagerness to enhance game audio production, implementation, and engineering skills.</li>\n<li>Exceptional critical listening abilities.</li>\n<li>Familiarity with audio middleware such as Unreal, FMOD, Unity, and WWISE is beneficial but not essential.</li>\n<li>Excellent communication skills.</li>\n<li>A team player who thrives in a collaborative creative environment.</li>\n<li>Passionate about teamwork and collaboration.</li>\n<li>Experience as a sound designer in AA-AAA game development is beneficial.</li>\n<li>Avid gamer with an interest in creating complex and realistic soundscapes.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_adec6fd6-8b9","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Sound-Designer-Hardware/214742?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"temporary","x-salary-range":null,"x-skills-required":["sound design","audio production","Frostbite engine","Reaper","ProTools","Sound Forge","Waves","iZotope RX","FabFilter"],"x-skills-preferred":["audio middleware","Unreal","FMOD","Unity","WWISE"],"datePosted":"2026-07-28T14:14:53.824Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Stockholm, Stockholm County"}},"employmentType":"TEMPORARY","occupationalCategory":"Design","industry":"Technology","skills":"sound design, audio production, Frostbite engine, Reaper, ProTools, Sound Forge, Waves, iZotope RX, FabFilter, audio middleware, Unreal, FMOD, Unity, WWISE"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_986fa320-972"},"title":"Lead Level Design (F/M/NB) [AAA Project]","description":"<p>The Lead Level Designer is responsible for the design, consistency, and execution of the gameplay experiences created by the World team.</p>\n<p>Reporting to the World Lead, they organize, support, and guide the Level Design team to transform the gameplay, artistic, and technical vision into clear, coherent game spaces that deliver a compelling experience.</p>\n<p>They work in close partnership with the Lead Level Art and the Lead Tech Level Design to ensure perfect alignment between gameplay intentions, visual composition, technical implementation, and the quality and playability of the environments.</p>\n<p><strong>Responsibilities</strong></p>\n<p>Level Design Team management</p>\n<ul>\n<li>Organize the work of the Level Design team and set production priorities.</li>\n<li>Support, mentor, and develop the skills of Level Designers.</li>\n<li>Provide regular, clear, and constructive feedback.</li>\n<li>Foster a team culture based on autonomy, accountability, and knowledge sharing.</li>\n<li>Identify production risks and quickly propose appropriate solutions.</li>\n<li>Ensure that deadlines, expected quality standards, and production methods are met.</li>\n</ul>\n<p><strong>Collaboration within the World Team</strong></p>\n<ul>\n<li>Translate the vision of the Game Director and World Director into concrete level design objectives for the World team.</li>\n<li>Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.</li>\n<li>Work closely with the Lead Level Art to design environments where gameplay, clarity, composition, and art direction reinforce one another.</li>\n<li>Collaborate with Technical Direction to anticipate technical constraints, optimize workflows, and ensure seamless integration of content while maintaining performance targets.</li>\n<li>Work with other Leads to define quality standards, production guidelines, and best practices for the World team.</li>\n<li>Ensure the playability and consistency of game spaces, their structure, and their presentation at all scales.</li>\n</ul>\n<p><strong>Collaboration with the rest of the project</strong></p>\n<ul>\n<li>Communicate Level Design considerations to Game Direction, Technical Direction, Art Direction, and Production.</li>\n<li>Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other disciplines, to ensure consistent integration of content.</li>\n<li>Participate in making trade-offs between gameplay intentions, technical constraints, quality, and scheduling.</li>\n<li>Foster smooth communication among the various teams involved in World production.</li>\n</ul>\n<p><strong>Level Design excellence</strong></p>\n<ul>\n<li>Define level design standards for the environments created by your team, in line with the requirements set by Game Direction.</li>\n<li>Design spaces that are easy to navigate, feature controlled progression, and provide a consistent, high-quality experience.</li>\n<li>Ensure the quality of paths, points of interest, gameplay sequences, transitions, and spatial cues.</li>\n<li>Pay close attention to pacing, movement flows, spatial continuity, and player perception.</li>\n<li>Design experiences that encourage discovery, decision-making, a sense of ownership of the environment, and varied gameplay situations.</li>\n<li>Rapidly produce prototypes and iterations to validate gameplay intentions and continuously improve environments.</li>\n<li>Identify opportunities to improve the World throughout production.</li>\n<li>Stay abreast of industry methods, tools, and practices to continuously improve the team’s workflows.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<p><strong>Leadership</strong></p>\n<ul>\n<li>Proven experience managing a Level Design team in AAA production.</li>\n<li>Ability to unite a team around common goals.</li>\n<li>Ability to make decisions, mediate, and prioritize effectively.</li>\n<li>Excellent communication, persuasion, and collaboration skills.</li>\n</ul>\n<p><strong>Level Design expertise</strong></p>\n<ul>\n<li>Solid experience designing environments and gameplay experiences for video games.</li>\n<li>Excellent understanding of spatial organization, movement flows, gameplay elements, progression, pacing, and gameplay staging.</li>\n<li>Ability to design environments that promote clear interpretation, meaningful choices, and a seamless experience.</li>\n<li>Good understanding of environmental storytelling and its integration into gameplay.</li>\n<li>Keen sensitivity to the perception of spaces, their continuity, and their consistency across different scales.</li>\n<li>Ability to maintain a high level of quality within a complex production environment.</li>\n</ul>\n<p><strong>Collaboration</strong></p>\n<ul>\n<li>Ability to work daily with artistic, technical, and production teams.</li>\n<li>Understanding of gameplay, performance, and pipeline constraints.</li>\n<li>Ability to translate a creative vision into concrete production goals.</li>\n<li>Strong knowledge of the disciplines involved in world-building (architecture, geography, geology, urban planning, landscape design, or equivalent fields).</li>\n</ul>\n<p><strong>Personal Qualities</strong></p>\n<ul>\n<li>Strong creativity applied to production goals.</li>\n<li>A high degree of rigor in organizing and supervising his team.</li>\n<li>The ability to adapt, allowing him to adjust methods when the situation requires it.</li>\n<li>Clear, constructive, and problem-solving-oriented communication.</li>\n<li>Fluency in English</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_986fa320-972","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ubisoft"},"x-apply-url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140062699-lead-level-design-f-m-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Level Design","Game Development","Leadership","Communication","Collaboration"],"x-skills-preferred":[],"datePosted":"2026-07-28T14:14:06.950Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Annecy"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Gaming","skills":"Level Design, Game Development, Leadership, Communication, Collaboration"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_18135476-4d6"},"title":"Contractor Music Editor","description":"<p>Spotify is looking for a Contractor Music Editor to join its ANZ Editorial team, reporting to the Editorial Lead in Sydney. This is a 12-month contract role.</p>\n<p>As a Contractor Music Editor, you will help influence how millions of listeners in Australia and New Zealand experience music on Spotify. You will work with world-leading technology and product teams to sharpen recommendations and deliver the best possible listening experience for a broad and diverse audience.</p>\n<p><strong>Responsibilities</strong></p>\n<ul>\n<li>Curate engaging playlists and editorial experiences across genres for ANZ audiences, balancing data insight with cultural instinct and human judgement.</li>\n<li>Analyse user behaviour, streaming data, and performance metrics to optimise programming and surface audience-growth opportunities.</li>\n<li>Create compelling written commentary, video content, and on-camera editorial moments that bring Spotify&#39;s editorial voice to life on platform and across social channels.</li>\n<li>Identify emerging music trends, scenes, and culturally significant moments , ensuring Spotify&#39;s local programming is timely and authoritative.</li>\n<li>Champion local artists and identify export opportunities across Spotify&#39;s global editorial network.</li>\n<li>Work cross-functionally with other departments within Spotify (including marketing and comms) to realise local market goals and editorial priorities.</li>\n<li>Contribute to the development of creative editorial formats that deepen user engagement and trust.</li>\n</ul>\n<p><strong>Requirements</strong></p>\n<ul>\n<li>A minimum of 3+ years of experience in music programming, curation, culture journalism, or a related role across digital, radio, music, TV, or similar platforms.</li>\n<li>Broad genre expertise with deep knowledge across Dance, Electronic, and Hip-Hop.</li>\n<li>Strong understanding of Australian and New Zealand music culture, with the ability to read and forecast cultural trends globally.</li>\n<li>Confident and engaging on camera, with the ability to talk about music with authority and authenticity for a broad audience.</li>\n<li>Excellent written skills , able to craft sharp, compelling commentary on music and culture.</li>\n<li>Deep understanding of digital content, social media, and digital culture, with proven experience in engaging with young audiences online.</li>\n<li>Proven experience using AI tools to drive process efficiency and enhance workflows.</li>\n<li>Comfortable using data and analytics to inform editorial decisions and measure performance.</li>\n<li>A keen eye for design and visual storytelling , understanding what makes compelling artwork and playlist imagery.</li>\n<li>Detail-oriented, organised, and able to manage a high volume of programming.</li>\n<li>Collaborative, curious, and energised by working at the intersection of music, culture, and technology.</li>\n</ul>\n<p><strong>Work Arrangements</strong></p>\n<ul>\n<li>This contract is based in Sydney, Australia.</li>\n<li>While there is flexibility to work remotely, attendance at the Sydney office is expected approximately 3 days per week for in-person collaboration.</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_18135476-4d6","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Spotify","sameAs":"https://www.spotify.com","logo":"https://logos.yubhub.co/spotify.com.png"},"x-apply-url":"https://jobs.lever.co/spotify/eb46cf13-b113-4b80-9c93-c3c8781aff85?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"contract","x-salary-range":null,"x-skills-required":["music programming","curation","culture journalism","data analysis","content creation","video production","on-camera presenting","written commentary","social media","digital culture","AI tools","data analytics","design","visual storytelling"],"x-skills-preferred":["Dance","Electronic","Hip-Hop","Australian and New Zealand music culture","global cultural trends"],"datePosted":"2026-07-28T14:13:11.743Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Sydney, NSW"}},"employmentType":"CONTRACTOR","occupationalCategory":"Design","industry":"Technology","skills":"music programming, curation, culture journalism, data analysis, content creation, video production, on-camera presenting, written commentary, social media, digital culture, AI tools, data analytics, design, visual storytelling, Dance, Electronic, Hip-Hop, Australian and New Zealand music culture, global cultural trends"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_13a652e5-02d"},"title":"Lead World","description":"<p>We are seeking an experienced Lead World to join our team at Ubisoft Annecy. As a Lead World, you will be responsible for leading the World team, transforming the vision and methodologies defined by the World Director into an effective, coherent, and sustainable production organisation.</p>\n<p><strong>Key Responsibilities:</strong></p>\n<ul>\n<li>Manage the World team, defining priorities and ensuring the quality of produced content</li>\n<li>Collaborate with the World Director, World Associate Producer, and other leads to align goals and ensure smooth execution</li>\n<li>Represent the World team&#39;s interests to other project disciplines and directors</li>\n<li>Ensure the coherence and quality of produced content, maintaining high standards and methodologies</li>\n<li>Identify areas for improvement and implement changes to increase efficiency</li>\n</ul>\n<p><strong>Requirements:</strong></p>\n<ul>\n<li>Proven experience in managing multidisciplinary teams in AAA production</li>\n<li>Strong understanding of game development, particularly World production</li>\n<li>Excellent communication, coordination, and collaboration skills</li>\n<li>Ability to make decisions, prioritize effectively, and provide regular feedback</li>\n<li>Experience with level design, technical level design, and level art</li>\n</ul>\n<p><strong>Nice to Have:</strong></p>\n<ul>\n<li>Knowledge of game development pipelines and tools</li>\n<li>Experience with Snowdrop game engine</li>\n<li>Familiarity with Agile development methodologies</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a 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management, communication, coordination, collaboration, Snowdrop game engine, Agile development methodologies"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_7e4e7b3b-11d"},"title":"Lead World (W/M/NB) [AAA Project]","description":"<p>The World Lead is responsible for organizing, coordinating, and executing World production.</p>\n<p>Reporting to the World Director, he or she translates the vision, methodologies, and standards defined by the World Director into an efficient, consistent, and sustainable production organization.</p>\n<p>He or she supervises the Lead Level Designer, Lead Level Artist, and Lead Technical Level Designer, ensuring that their objectives are aligned, their collaboration is effective, and the content produced by the World team is executed properly.</p>\n<p>He or she works in close partnership with the World Associate Producer to align priorities, resources, scheduling, and production capacity.</p>\n<p>Beyond his/her own team, he or she represents the World&#39;s interests to other project disciplines and directors, and ensures smooth collaboration among all stakeholders involved.</p>\n<p>Responsibilities:</p>\n<p><strong>World Team Management</strong></p>\n<ul>\n<li>Organize the work of the World team and set production priorities in line with project objectives.</li>\n<li>Supervise, mentor, and help the Lead Level Designer, Lead Level Artist, and Lead Technical Level Designer grow.</li>\n<li>Provide regular, clear, and constructive feedback to support their development and that of their teams.</li>\n<li>Foster a team culture based on accountability, trust, collaboration, and knowledge sharing.</li>\n<li>Identify human, organizational, and operational risks that could impact production and implement the necessary actions to anticipate or resolve them.</li>\n<li>Ensure that deadlines, expected quality standards, and defined production methods for the World are met.</li>\n</ul>\n<p><strong>Collaboration within the World Team</strong></p>\n<ul>\n<li>Translate the vision, methodologies, and standards defined by the World Director into clear and actionable production objectives.</li>\n<li>Build a day-to-day working relationship with the World Director to ensure constant alignment between vision, production, and quality.</li>\n<li>Work closely with the World Associate Producer to ensure realistic planning, appropriate resource allocation, and effective production management.</li>\n<li>Ensure close collaboration between the Lead Level Design, Lead Level Art, and Lead Technical Level Design to guarantee the overall consistency of the World.</li>\n<li>Define, together with the Leads, production standards, work methods, and best practices common to the World team.</li>\n<li>Ensure that decisions are understood, shared, and applied consistently by the entire team.</li>\n<li>Promote the flow of information and coordination among the various disciplines within the World team.</li>\n</ul>\n<p><strong>Collaboration with the Rest of the Project</strong></p>\n<ul>\n<li>Communicate World-related issues to Game Direction, Art Direction, Technical Direction, Production, and other project disciplines.</li>\n<li>Collaborate with the Gameplay, Programming, Tech Art, and QA teams, as well as other relevant roles, to ensure the consistent integration of World content.</li>\n<li>Participate in making trade-offs between creative ambitions, technical constraints, production capacity, and scheduling.</li>\n<li>Anticipate dependencies between disciplines and coordinate their resolution with the relevant teams.</li>\n<li>Foster clear, constructive, and effective communication between the World team and the rest of the project.</li>\n</ul>\n<p><strong>World Excellence</strong></p>\n<ul>\n<li>Ensure the overall consistency of content produced by the World team, in terms of gameplay, visual quality, and production.</li>\n<li>Maintain high standards in the application of methodologies, standards, and processes defined for the World.</li>\n<li>Ensure consistency in practices across the various disciplines within the World team.</li>\n<li>Identify opportunities to improve organization, methods, and workflows in order to sustainably increase production efficiency.</li>\n<li>Encourage initiative, accountability, and continuous improvement at all levels of the team.</li>\n<li>Develop a culture of feedback, collaboration, and learning that fosters individual and collective growth.</li>\n<li>Ensure clear visibility into progress, risks, and priorities to facilitate decision-making.</li>\n</ul>\n<p>Qualifications:</p>\n<p><strong>Leadership</strong></p>\n<ul>\n<li>Proven experience managing multidisciplinary teams in AAA production.</li>\n<li>Ability to unite multiple teams around common goals.</li>\n<li>Ability to make decisions, mediate, and prioritize effectively.</li>\n<li>Excellent communication, coordination, and collaboration 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href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_7e4e7b3b-11d","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ubisoft"},"x-apply-url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140073089-lead-world-w-m-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["AAA production","World production","Leadership","Team management","Collaboration","Game development","Level Design","Technical Level Design","Level Art"],"x-skills-preferred":[],"datePosted":"2026-07-28T14:07:18.328Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Annecy"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Gaming","skills":"AAA production, World production, Leadership, Team management, Collaboration, Game development, Level Design, Technical Level Design, Level Art"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_49ca47db-d81"},"title":"Lead Level Artist - AAA Project","description":"<p>We are seeking an experienced Lead Level Artist to join our team in Annecy, France on a full-time permanent contract.</p>\n<p>As a Lead Level Artist, you will be responsible for the quality, consistency, and artistic execution of environments produced by the World team. Reporting to the World Lead, you will organise, support, and develop the Level Art team to transform the artistic, technical, and gameplay vision into readable, credible, and technically mastered environments.</p>\n<p>You will work closely with the Lead Level Design to ensure perfect coherence between design intentions, gameplay experience, and visual realisation. You will also collaborate daily with the Technical Direction to integrate technical constraints, production tools, and methods to guarantee efficient and sustainable production.</p>\n<p>Key Responsibilities:</p>\n<ul>\n<li>Manage the Level Art team, organising work and defining production priorities</li>\n<li>Support, develop, and provide regular feedback to artists</li>\n<li>Ensure a team culture based on autonomy, responsibility, and knowledge sharing</li>\n<li>Identify production risks and propose adapted solutions</li>\n<li>Collaborate with the World Lead, Lead Level Design, and Technical Direction to align quality, priorities, and production capacity</li>\n<li>Define quality standards, production conventions, and best practices for the World team</li>\n<li>Represent Level Art issues to the Artistic Direction, Technical Direction, Game Direction, and Production</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Proven experience in managing an artistic team in AAA production</li>\n<li>Strong expertise in creating environments for video games</li>\n<li>Excellent understanding of composition, materials, colour, volume, and environmental storytelling</li>\n<li>Ability to work daily with Design, Technical, and Production profiles</li>\n<li>Good knowledge of disciplines contributing to World construction (architecture, geography, geology, urbanism, landscape, etc.)</li>\n<li>Strong creativity and organisational skills</li>\n<li>Excellent communication and problem-solving skills</li>\n<li>Proficiency in English</li>\n</ul>\n<p>We offer a dynamic work environment in the heart of the French Alps, close to Geneva International Airport. Our studio is constantly growing, and we prioritise employee engagement and teamwork.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_49ca47db-d81","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Ubisoft"},"x-apply-url":"https://jobs.smartrecruiters.com/Ubisoft2/744000140062789-lead-level-artist-f-h-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":null,"x-skills-required":["Level Art","Team Management","Game Development","Artistic Direction","Technical Collaboration"],"x-skills-preferred":[],"datePosted":"2026-07-28T14:06:18.830Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Annecy"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"Level Art, Team Management, Game Development, Artistic Direction, Technical Collaboration"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_eb92c262-637"},"title":"World Designer","description":"<p>We are seeking a World Designer to join our team in Annecy, France on a full-time basis. The World Designer is responsible for the quality, consistency, and evolution of the global data that constitutes the World.</p>\n<p>You will work closely with the World Director to design, assemble, transform, and maintain the data, rules, and methods that produce a coherent, credible, and project-specific World.</p>\n<p>Key responsibilities include:</p>\n<ul>\n<li>Designing, assembling, transforming, and maintaining global data for the World</li>\n<li>Defining rules to generate a coherent, immersive World adapted to project needs</li>\n<li>Collaborating with the World Director, World Lead, Lead Level Designer, and Lead Level Artist to ensure data meets production requirements</li>\n<li>Working with Game Designers, Gameplay Programmers, Technical Art teams, and procedural specialists to guarantee World data aligns with project needs</li>\n<li>Ensuring the structural quality of the World delivered to teams</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>Significant experience in World data design, generation, or manipulation for video game productions</li>\n<li>Excellent understanding of large-scale World building challenges</li>\n<li>Proficiency in World Machine and ability to adapt to new tools</li>\n<li>Strong understanding of procedural generation principles and rule design</li>\n<li>Ability to analyse consequences of global changes on project disciplines</li>\n</ul>\n<p>We offer a dynamic work environment in Annecy, France, with opportunities for growth and development within a recognised leader in the video game industry.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a 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design"},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_058a1531-b57"},"title":"Lead Level Artist (F/M/NB) [AAA Project]","description":"<p>The Lead Level Artist is responsible for the quality, consistency, and artistic execution of environments produced by the World team.</p>\n<p>Reporting to the World Lead, they organize, support, and guide the Level Art team to transform the artistic, technical, and gameplay vision into environments that are clear, believable, and technically sound.</p>\n<p>They work in close partnership with the Lead Level Designer to ensure perfect alignment between design intent, gameplay experience, and visual execution.</p>\n<p>They collaborate daily with the Technical Director to integrate technical constraints, production tools, and methods that ensure efficient and sustainable production.</p>\n<p>Beyond their own team, they actively contribute to World-related decisions and advocate for artistic considerations with other disciplines on the project.</p>\n<p><strong>Responsibilities</strong></p>\n<p><strong>Level Art Team management</strong></p>\n<ul>\n<li>Organize the work of the Level Art team and set production priorities.</li>\n<li>Support, mentor, and develop the artists&#39; skills.</li>\n<li>Provide regular, clear, and constructive feedback.</li>\n<li>Foster a team culture based on autonomy, accountability, and knowledge sharing.</li>\n<li>Identify production risks and quickly propose appropriate solutions.</li>\n<li>Ensure that deadlines, expected quality standards, and production methods are met.</li>\n</ul>\n<p><strong>Collaboration within the World Team</strong></p>\n<ul>\n<li>Translate the Art Direction and World Director&#39;s vision into concrete artistic objectives for the World team.</li>\n<li>Build a day-to-day working relationship with the World Lead to align quality, priorities, and production capacity.</li>\n<li>Work closely with the Lead Level Designer to build environments where art direction, clarity, composition, and gameplay experience reinforce one another.</li>\n<li>Collaborate with the Technical Director to anticipate technical constraints, optimize workflows, and ensure seamless integration of content within controlled performance parameters.</li>\n<li>Work with other Leads to define quality standards, production guidelines, and best practices for the World team.</li>\n<li>Ensure visual consistency at all scales across the environments under your responsibility.</li>\n</ul>\n<p><strong>Collaboration with the rest of the project</strong></p>\n<ul>\n<li>Communicate Level Art considerations to the Art Direction, Technical Direction, Game Direction, and Production teams.</li>\n<li>Collaborate with the Gameplay, Programming, Tech Art, QA, and other teams to ensure consistent integration of content.</li>\n<li>Help resolve trade-offs between artistic vision, technical constraints, quality, and scheduling.</li>\n<li>Foster smooth communication among the various teams involved in the production of the game world.</li>\n</ul>\n<p><strong>Artistic Excellence</strong></p>\n<ul>\n<li>Define the artistic standards for the environments produced by your team in accordance with the Art Direction&#39;s requirements.</li>\n<li>Ensure the quality of compositions, materials, visual transitions, and spatial coherence.</li>\n<li>Develop a clear understanding of spaces, paying particular attention to rhythm, volume, visual cues, and the continuity of the experience.</li>\n<li>Identify opportunities for artistic improvement throughout the production process.</li>\n<li>Stay abreast of industry methods, tools, and practices to continuously improve the team&#39;s workflows.</li>\n</ul>\n<p><strong>Qualifications</strong></p>\n<p><strong>Leadership</strong></p>\n<ul>\n<li>Proven experience managing an artistic team in AAA production.</li>\n<li>Ability to unite a team around common goals.</li>\n<li>Ability to make decisions, 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workflows, developing templates, style guides, and repeatable processes so you can deliver quality work across a high volume of requests.</li>\n<li>Stay close to data by using performance metrics and audience feedback to inform what you produce next; bring a test-and-learn mindset to formats and content types.</li>\n</ul>\n<p>Desirable Skills, Knowledge, and Experience:</p>\n<ul>\n<li>8+ years of experience in video production, motion design, or a related field, with a strong portfolio that demonstrates both craft and range.</li>\n<li>Developer audience experience. 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.</p>\n<p>EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). 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Reporting to the team Producer and Development Director, the Designer will maintain and balance the core and meta-game while creating and implementing live service ideas and features to entertain our players.</p>\n<p><strong>Your Responsibilities:</strong></p>\n<ul>\n<li>Support the game vision as set by the Creative Director and Product Owner.</li>\n<li>Maintain all design aspects of a game-as-service through the entire project life cycle.</li>\n<li>Create engaging designs and prototypes while maintaining EA SPORTS’ high standard of quality.</li>\n<li>Balance game with consideration to fun gameplay, player acquisition, monetization, and engagement.</li>\n<li>Retain original IP’s core brand values and game experience in the service.</li>\n<li>Inspire game team through progressive, creative design.</li>\n<li>Provide and receive critique in a constructive manner with suggestions and solutions for improvement.</li>\n<li>Remain current on industry trends including new game genres, new game design methods, and latest platforms</li>\n</ul>\n<p><strong>Your Qualifications:</strong></p>\n<ul>\n<li>Bachelor&#39;s Degree in Game Design or equivalent experience</li>\n<li>2+ year’s industry experience specifically in game design or quality assurance.</li>\n<li>Knowledge of the NFL or College Football. 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Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. 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Reporting to the team Producer and Development Director, the Designer will maintain and balance the core and meta-game while creating and implementing live service ideas and features to entertain our players.</p>\n<p><strong>Your Responsibilities:</strong></p>\n<ul>\n<li>Support the game vision as set by the Creative Director and Product Owner.</li>\n<li>Maintain all design aspects of a game-as-service through the entire project life cycle.</li>\n<li>Create engaging designs and prototypes while maintaining EA SPORTS’ high standard of quality.</li>\n<li>Balance game with consideration to fun gameplay, player acquisition, monetization, and engagement.</li>\n<li>Retain original IP’s core brand values and game experience in the service.</li>\n<li>Inspire game team through progressive, creative design.</li>\n<li>Provide and receive critique in a constructive manner with suggestions and solutions for improvement.</li>\n<li>Remain current on industry trends including new game genres, new game design methods, and latest platforms</li>\n</ul>\n<p><strong>Your Qualifications:</strong></p>\n<ul>\n<li>Bachelor&#39;s Degree in Game Design or equivalent experience</li>\n<li>2+ year’s industry experience specifically in game design or quality assurance.</li>\n<li>Knowledge of the NFL or College Football. 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Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. 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The successful candidate will work on a new ambitious project and be responsible for designing and implementing camera systems for in-game and cinematic events.</p>\n<p>The ideal candidate will have at least 3 years of experience in camera system design for video game productions. They will be familiar with real-time 3D engines such as Unreal and have a strong understanding of the technical constraints of production pipelines and real-time rendering.</p>\n<p>The Camera System Designer will work closely with the Cinematic Director, designers, developers, and other teams to create an immersive and interactive experience for players. 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The studio offers numerous benefits, which can be found on their website.</p>\n<p>To apply, please submit your CV, cover letter, and portfolio via the application form.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_455612d7-bdc","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Asobo Studio","sameAs":"https://asobostudio.com","logo":"https://logos.yubhub.co/asobostudio.com.png"},"x-apply-url":"https://jobs.eu.lever.co/asobostudio/5f7cd7a0-eb81-4862-a61e-6781272ca653?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"33.5k€ - 48.7k€","x-skills-required":["camera system design","real-time 3D engines","Unreal","game development","cinematic design"],"x-skills-preferred":["Motion Builder","scripting cameras","narrative game design"],"datePosted":"2026-07-25T13:02:50.420Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Bordeaux"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"camera system design, real-time 3D engines, Unreal, game development, cinematic design, Motion Builder, scripting cameras, narrative game design","baseSalary":{"@type":"MonetaryAmount","currency":"EUR","value":{"@type":"QuantitativeValue","minValue":33500,"maxValue":48700,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_03a5a623-fc8"},"title":"Manager, Product - 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7 Month Temp Position","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.</p>\n<p>The EA Create Capture team provides high-quality body motion performances for in-game, cinematic and narrative sequences.</p>\n<p>Reporting to the Studio Manager, the Mocap Assistant is a member of Acquisition team - the crew that prepares and executes motion capture recording sessions.</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Participate in motion capture recording sessions including daily production prep and capture system set up.</li>\n<li>Learn and operate proprietary tools related to the acquisition systems.</li>\n<li>Learn proprietary art pipelines, new technology, and processes.</li>\n<li>Under the guidance of the Senior Acquisition team members, participate in construction/assembly of set pieces and props.</li>\n<li>Maintain and troubleshoot the studio Audio and Video systems.</li>\n<li>Participate in talent wardrobe fitting and motion capture marker application.</li>\n<li>Participate in general studio/stage maintenance.</li>\n<li>Help document workflow and pipelines.</li>\n<li>Contribute to postmortems, provide feedback, help improve motion capture process and data output.</li>\n</ul>\n<p>Qualifications:</p>\n<ul>\n<li>Minimum 1 year experience operating optical motion capture systems (Vicon preferred); 2+ years preferred.</li>\n<li>Minimum of 1 year of experience in on-set motion capture production or live production within the entertainment industry (Film, TV, Video Games, or VFX); 2+ years preferred.</li>\n<li>Comfortable with the pressures of being on-set and working in a live production environment.</li>\n</ul>\n<p>You should also have experience in at least one of the following areas:</p>\n<ul>\n<li>General motion capture knowledge and experience.</li>\n<li>3D animation software, such as Motion Builder or Maya.</li>\n<li>Unreal Engine.</li>\n<li>Audio/Video production.</li>\n<li>Kinesiology.</li>\n<li>Animation.</li>\n<li>Set construction.</li>\n</ul>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. 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Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong> \\* California (depending on location e.g. Los Angeles vs. San Francisco) $71,500 - $112,000 USD</p>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_0a1ea729-fba","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Mocap-Assistant-7-Month-Temp-Position/215734?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"onsite","x-experience-level":null,"x-job-type":"temporary","x-salary-range":"$71,500 - $112,000 USD","x-skills-required":["motion capture","optical motion capture systems","Vicon","on-set motion capture production","live production"],"x-skills-preferred":["3D animation software","Motion Builder","Maya","Unreal Engine","Audio/Video production","Kinesiology","Animation","Set construction"],"datePosted":"2026-07-24T12:12:38.852Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Los Angeles, California"}},"employmentType":"TEMPORARY","occupationalCategory":"Design","industry":"Technology","skills":"motion capture, optical motion capture systems, Vicon, on-set motion capture production, live production, 3D animation software, Motion Builder, Maya, Unreal Engine, Audio/Video production, Kinesiology, Animation, Set construction","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":71500,"maxValue":112000,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_9f340ef8-0ad"},"title":"Audio Artist III","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. 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Knowledge or experience with any visual scripting programme is beneficial (such as Reaktor, Max, Pure Data, UDK)</li>\n<li>Commitment to improving your skills as a Sound Designer</li>\n<li>Experience with learning and sharing, trying to find new ways to improve the Audio in our games</li>\n</ul>\n<p><strong>Compensation and Benefits</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. 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Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World&#39;s Game through innovation and unrivaled authenticity.</p>\n<p>With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.</p>\n<p>The FC Gameplay team creates the most authentic, engaging and fun football simulation experiences in the world. As a Gameplay Designer, you are in charge of defining, describing, documenting, communicating and verifying features and content that create those experiences for millions of players. Your blend of football knowledge, understanding of FC gameplay mechanics, and ability to translate them into elegant Gameplay solutions empower you to deliver detailed and comprehensive designs in collaboration with the team and following an established vision and design direction.</p>\n<p>You will report to the Game Design Director.</p>\n<p>You will work in a hybrid environment at our Vancouver studio.</p>\n<p><strong>Main Responsibilities:</strong></p>\n<ul>\n<li>Design, document, develop and balance large gameplay systems and features from concept through to release</li>\n<li>Create innovative and engaging gameplay experiences that are unique to game modes within FC</li>\n<li>Thoroughly document and communicate the game&#39;s design to the team</li>\n<li>Incorporate ideas and feedback from across the gameplay team</li>\n<li>Mentor junior designers and promote good design principles across the team</li>\n<li>Work with animation, art, audio, design, programming, and visual effects to develop your features</li>\n<li>Give concise and helpful feedback to help improve the game</li>\n<li>Contribute to the development of tools and design processes to improve how we work</li>\n<li>Follow direction and justify design decisions based on a shared product vision</li>\n</ul>\n<p><strong>Who You Are:</strong></p>\n<ul>\n<li>3+ years of experience in a game production or design role</li>\n<li>Extensive knowledge of game design processes, techniques and principles</li>\n<li>Great eye for game quality and empathy for the player</li>\n<li>Passion and knowledge of football and the EA SPORTS™ FC video game franchise</li>\n<li>Curiosity and willingness to investigate design topics and in-game issues</li>\n<li>Technical proficiency in game development engines and tools</li>\n</ul>\n<p><strong>Pay Transparency - North America</strong></p>\n<p><strong>COMPENSATION AND BENEFITS</strong></p>\n<p>The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).</p>\n<p><strong>PAY RANGES</strong> \\* British Columbia (depending on location e.g. Vancouver vs. Victoria) $92,900 - $129,200 CAD</p>\n<p>Pay is just one part of the overall compensation at EA.</p>\n<p>For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_059e388b-45b","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Designer-EA-SPORTS-FC/215422?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"full-time","x-salary-range":"$92,900 - $129,200 CAD","x-skills-required":["game design","football knowledge","game development engines","gameplay mechanics"],"x-skills-preferred":[],"datePosted":"2026-07-24T12:11:52.584Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"game design, football knowledge, game development engines, gameplay mechanics","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":92900,"maxValue":129200,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_d83e63f6-f59"},"title":"Gameplay Designer - EA SPORTS™ FC","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. 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As a Gameplay Designer, you are in charge of defining, describing, documenting, communicating and verifying features and content that create those experiences for millions of players. 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Certain roles may also be eligible for bonus and equity.</p>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_d83e63f6-f59","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Gameplay-Designer-EA-SPORTS-FC/215363?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"mid","x-job-type":"full-time","x-salary-range":"$77,700 - $107,900 CAD","x-skills-required":["game design","football knowledge","3D game engines","game production","quality verification"],"x-skills-preferred":[],"datePosted":"2026-07-24T12:10:56.174Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Vancouver, British Columbia"}},"employmentType":"FULL_TIME","occupationalCategory":"Design","industry":"Technology","skills":"game design, football knowledge, 3D game engines, game production, quality verification","baseSalary":{"@type":"MonetaryAmount","currency":"USD","value":{"@type":"QuantitativeValue","minValue":77700,"maxValue":107900,"unitText":"YEAR"}}},{"@context":"https://schema.org","@type":"JobPosting","identifier":{"@type":"PropertyValue","name":"YubHub","value":"job_b3ce33fb-3bf"},"title":"Audio Artist III","description":"<p>Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.</p>\n<p>EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination, creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.</p>\n<p>Join EA&#39;s Create Audio team as an Audio Artist and become an important player in creating award-winning soundscapes for groundbreaking projects. This temporary, full-time role offers collaboration with audio professionals and core game teams, renowned for titles like Star Wars Squadrons and the Dead Space remake. Dive into the sound design for a Marvel Iron Man game, blending detailed, grounded sounds with imaginative sci-fi elements. Bring your experience with video games, technical expertise, and creative flair to our inclusive culture.</p>\n<p>Reporting to the project&#39;s Audio Director, you&#39;ll work in a hybrid environment, at our Montreal or Vancouver location, combining remote flexibility with in-office collaboration. If you&#39;re ready to enhance the quality of game audio and share your interest for the Marvel universe, we want to see your resume and demo reel!</p>\n<p>Responsibilities:</p>\n<ul>\n<li>Design assets that enhance the game experience.</li>\n<li>Use audio tools and game engines to edit and implement audio assets.</li>\n<li>Partner with Design, Animation, VFX, and Audio Directors to ensure that audio aligns with the game vision.</li>\n<li>Submit final audio files by the planned deadlines.</li>\n<li>Provide crafted audio for scripted events to support the narrative experience.</li>\n<li>Troubleshoot Bugs: Resolve audio-related issues within the game.</li>\n<li>Communicate with team members and external partners.</li>\n<li>Guide the audio content creation and implementation for your missions or other features.</li>\n<li>Community Engagement: Contribute to the audio community across EA Studios by encouraging collaboration and sharing expertise.</li>\n</ul>\n<p>Requirements:</p>\n<ul>\n<li>4+ years of experience</li>\n<li>Artistic, creative, and technical sensibilities</li>\n<li>Proficiency in game audio authoring tools and pipelines (e.g., Wwise)</li>\n<li>Experience with game engines (e.g., Unreal)</li>\n<li>Expertise in at least one major DAW (e.g., ProTools, Reaper)</li>\n<li>Familiarity with version control tools (e.g., Perforce)</li>\n<li>Comfortable with modern audio equipment and recording techniques</li>\n<li>Additional technical skills with Reaper Workflows, Python scripting, and Unreal workflows</li>\n</ul>\n<p style=\"margin-top:24px;font-size:13px;color:#666;\">XML job scraping automation by <a href=\"https://yubhub.co\">YubHub</a></p>","url":"https://yubhub.co/jobs/job_b3ce33fb-3bf","directApply":true,"hiringOrganization":{"@type":"Organization","name":"Electronic Arts","sameAs":"https://jobs.ea.com","logo":"https://logos.yubhub.co/jobs.ea.com.png"},"x-apply-url":"https://jobs.ea.com/en_US/careers/JobDetail/Audio-Artist-III-Hopper/214941?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply","x-work-arrangement":"hybrid","x-experience-level":"senior","x-job-type":"temporary","x-salary-range":null,"x-skills-required":["game audio authoring tools","game engines","DAW","version control tools","audio equipment","Reaper Workflows","Python scripting","Unreal workflows"],"x-skills-preferred":[],"datePosted":"2026-07-24T12:10:03.440Z","jobLocation":{"@type":"Place","address":{"@type":"PostalAddress","addressLocality":"Montreal, Quebec"}},"employmentType":"TEMPORARY","occupationalCategory":"Design","industry":"Technology","skills":"game audio authoring tools, game engines, DAW, version control tools, audio equipment, Reaper Workflows, Python scripting, Unreal workflows"}]}